How Does Zombies Work?
Pyramid Turtle is the card that gives Zombies a true edge. 1200 attack points is enough to put pressure on your opponent's life points, but Pyramid Turtle’s ability to summon a zombie monster from your deck when destroyed by battle means you can really surprise your opponent when they attack into your set Pyramid Turtle. Typical options from the deck would be another Pyramid Turtle, Vampire Lord, or Spirit Reaper. Just having a face up Pyramid Turtle can deter your opponent from going on the offensive until they have a plan for dealing with the Special Summoned monster or removing the Pyramid Turtle without triggering the effect. One of the best Zombie combos derives from Pyramid Turtle’s interaction with Creature Swap. Stealing your opponent's monster then destroying your Pyramid Turtle on your opponent’s side of the field by battle means you can summon a Spirit Reaper or Vampire Lord from your deck during the battle phase. This can lead to Spirit Reaper getting a direct shot at your opponent’s life points and discarding a card from their hand, or Vampire Lord with his 2000 ATK points getting a nice chunk of your opponent’s life points and a card out of their deck.
Book of Life gives you even more access to your Pyramid Turtles, which makes it even more likely you will be able to pull off your Creature Swap combos. Along with reviving one of your monsters, Book of Life has the unique effect of banishing a monster from your opponent’s graveyard, which can mean banishing a Sinister Serpent or banishing a light or dark monster to hold off an opponent’s chaos monster. Vampire Lord’s effect of sending your choice of either monster, spell, or trap from the opponent’s deck to the graveyard when it inflicts battle damage can lead to a good combo with your Book of Life. If you call "monster" for this effect against an opponent without Sinister Serpent in their graveyard, they will likely send Sinister Serpent to the graveyard looking to capitalize on the situation. This allows you to follow up with Book of Life, getting rid of the newly discarded Sinister Serpent for the rest of the game and reviving one of your zombies at the same time. Zombies Example DecklistWhy Zombies is Viable
Zombies share some similarities to Chaos Recruiters, being a powerful aggressive deck that can be backed by Creature Swap and Trap Dustshoot. In the historical Goat Format played in 2005, Zombies were frequently at the top tables for major events, showing that the deck could compete with popular decks like Goat Control to a large extent. Vampire Lord can also be a tough threat for aggressive decks backed by Sakuretsu Armors to deal with, such as the popular Anti-Meta Warriors.
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These are aggressive decks that have a similar strategy to Zombies:
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6 Comments
Jim
6/26/2019 06:16:21 am
So would u play spell shield, drain, or jammed in this list? Just curious because vlord is extremely weak to tsuku noc
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Alex
8/18/2019 11:35:14 pm
Spell Shield is way too situational since you'd normally only set MoF (if even that) in zombies. Drain is not only unreliable, it actually helps enemy MoF. And Jammer is a -1.
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The non zombie zombie - molten zombie
2/15/2020 07:21:55 am
If you have a fast deck then just bring out the second vlord. If you only run a single vlord then you have to rely more on your other turtle targets (reaper, other tribs, more turtles). If you only run a single vlord with no other zombies and three books of life, then you need to bait their nocs or use the vlord as bait to have your flips survive being noc'ed. If you only want to play a single vlord and are afraid it will get banished then you have to play weird tech because no single card stops both dd warrior lady and noc except as mentioned- solemn. Skill drain stops both tsukuyomi and dd so there's that as well.
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EJ Lucia
2/9/2021 06:37:46 pm
Would this still be a deck worth picking up if I wanted to get into goat format?
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EJ Lucia
1/18/2022 04:43:10 pm
Dark Balter the Terrible
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