Individual Rulings (U-Z)
UFO TURTLE
Individual Card FAQs:
UFOROID
Individual Card FAQs:
UFOROID FIGHTER
Individual Card FAQs:
ULTIMATE BASEBALL KID
Individual Card FAQs:
ULTIMATE INSECT LV1
Individual Card FAQs:
ULTIMATE INSECT LV3
Individual Card FAQs:
ULTIMATE INSECT LV5
Individual Card FAQs:
ULTIMATE INSECT LV7
Individual Card FAQs:
ULTIMATE OBEDIENT FIEND
Individual Card FAQs:
ULTIMATE OFFERING
Netrep Rulings:
Netrep Q&As:
ULTRA EVOLUTION PILL
Individual Card FAQs:
UNION RIDER
Individual Card FAQs:
UNITED WE STAND
Netrep Rulings:
VALKYRION THE MAGNA WARRIOR
Individual Card FAQs:
VAMPIRE LORD
Individual Card FAQs:
Netrep Rulings:
VENGEFUL BOG SPIRIT
Netrep Rulings:
VILEPAWN ARCHFIEND
Netrep Rulings:
WABOKU
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
WALL OF ILLUSION
Individual Card FAQs:
Netrep Rulings:
WALL OF REVEALING LIGHT
Individual Card FAQs:
WATAPON
Individual Card FAQs:
WAVE-MOTION CANNON
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
WEAPON CHANGE
Individual Card FAQs:
WHITE MAGICIAN PIKERU
Individual Card FAQs:
WICKED-BREAKING FLAMBERGE - BAOU
Individual Card FAQs:
Netrep Q&As:
WIDESPREAD RUIN
Netrep Rulings:
WILD NATURE'S RELEASE
Individual Card FAQs:
Netrep Rulings:
WINGED KURIBOH
Individual Card FAQs:
WINGED KURIBOH LV10
Individual Card FAQs:
WINGED MINION
Individual Card FAQs:
WITCH OF THE BLACK FOREST
Card Errata:
Individual Card FAQs:
Netrep Rulings:
WOODLAND SPRITE
Individual Card FAQs:
Netrep Rulings:
WROUGHTWEILER
Individual Card FAQs:
WYNN THE WIND CHARMER
Individual Card FAQs:
XING ZHEN HU
Individual Card FAQs:
XYZ FUSION MONSTERS
Individual Card FAQs:
XYZ-DRAGON CANNON
Netrep Rulings:
Netrep Q&As:
YATA-GARASU
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
Y-DRAGON HEAD
Individual Card FAQs:
YOMI SHIP
Individual Card FAQs:
ZABORG THE THUNDER MONARCH
Individual Card FAQs:
ZERO GRAVITY
Individual Card FAQs:
Z-METAL TANK
Individual Card FAQs:
ZOLGA
Individual Card FAQs:
Netrep Q&As:
ZOMBIE TIGER
Individual Card FAQs:
Netrep Rulings:
ZOMBYRA THE DARK
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
Individual Card FAQs:
- If you attack with your "UFO Turtle" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "UFO Turtle" before entering Main Phase 2.
- If your opponent controls your "UFO Turtle" and it is destroyed as a result of battle, you get the effect of "UFO Turtle" NOT your opponent.
- Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
UFOROID
Individual Card FAQs:
- If “UFOroid” attacks an Attack Position “Pyramid Turtle”, first the turn player decides whether to activate the effect of “UFOroid” or not, and if he does, it will be Chain Link 1. If he doesn’t, the opponent has a chance to activate “Pyramid Turtle’s” effect and be Chain Link 1. If he does, it is too late for the turn player to decide to activate “UFOroid’s” effect.
- If you do not choose to Special Summon a Machine, this card’s effect will not activate or start a chain.
UFOROID FIGHTER
Individual Card FAQs:
- If “UFOroid Fighter” is Special Summoned with “Cyber-Stein” or “Metamorphosis”, its original ATK & DEF will be zero.
- If “UFOroid Fighter” is Special Summoned with “Power Bond”, first apply the effect of “UFOroid Fighter” to determine its original ATK & DEF, and then apply the ATK increase of “Power Bond”.
- If “UFOroid Fighter” is on the field, and then “Skill Drain” is activated, the original ATK & DEF will be zero, and will remain zero even if “Skill Drain” is destroyed or negated.
- You can Special Summon “UFOroid Fighter” using “UFOroid” and a monster that was changed to Warrior-Type with “DNA Surgery”, etc.
ULTIMATE BASEBALL KID
Individual Card FAQs:
- "Ultimate Baseball Kid"’s ATK increase includes FIRE monsters on your opponent’s side of the field.
- You can only send FIRE monsters on your side of the field to the Graveyard for "Ultimate Baseball Kid"’s second effect, not monsters in the hand, Deck, Side Deck, Fusion Deck, removed from play, or on your opponent’s side of the field.
- You can send monsters to the Graveyard for "Ultimate Baseball Kid"’s second effect that have been changed to FIRE Attribute by "DNA Transplant" or "Scroll of Bewitchment".
- You cannot send a face-down FIRE monster to the Graveyard to activate "Ultimate Baseball Kid’s effect".
- If 2 "Ultimate Baseball Kids" are on the field, and no other FIRE monsters, each of them has an ATK of 1500.
ULTIMATE INSECT LV1
Individual Card FAQs:
- The "you" in "on your side of the field" is the current controller’s field, so as long as "Ultimate Insect LV1" is face-up, it is always "face-up on your side of the field".
- "Ultimate Insect LV1"’s 2nd sentence is a Ignition Effect that is activated by sending "Ultimate Insect LV1" to the Graveyard as a cost. You can chain to this effect.
- You cannot activate the effect of "Ultimate Insect LV1" the same turn it is flipped face-up, including by "Book of Taiyou", etc.
ULTIMATE INSECT LV3
Individual Card FAQs:
- The effect of "Ultimate Insect LV3" that reduces ATK by 300 points is a Continuous Effect that is applied as long as the monster remains face-up on the field and is applied as soon as it is face-up on the field.
ULTIMATE INSECT LV5
Individual Card FAQs:
- If this monster is Special Summoned by the effect of “Ultimate Insect LV 3”, but is then flipped face-down, or removed from play with “Interdimensional Matter Transporter” or “Dimensionhole”, its effect is reset, so even if flipped face-up again, it will no longer decrease the ATK of the opponent’s monsters.
- You can Special Summon “Ultimate Insect LV5” with the effect of “Ultimate Insect LV3” even if that “Ultimate Insect LV3” was not Special Summoned by the effect of “Ultimate Insect LV1”.
ULTIMATE INSECT LV7
Individual Card FAQs:
- If “Ultimate Insect LV7” is Summoned by the effect of “Ultimate Insect LV5”, but is then flipped face-down and then face-up again, its effect is reset and will no longer be applied.
- If you have 2 copies of “Ultimate Insect LV7” each Summoned by the effect of “Ultimate Insect LV5”, then the ATK and DEF of your opponent’s monsters are reduced by 1400 points.
- “All your opponent’s monsters” means the monsters on your opponent’s side of the field.
ULTIMATE OBEDIENT FIEND
Individual Card FAQs:
- If you control "Ultimate Obedient Fiend" and have no hand and no other monsters, but you have Spell or Trap Cards on the field, "Ultimate Obedient Fiend" cannot attack.
ULTIMATE OFFERING
Netrep Rulings:
- You may flip Ultimate Offering face-up during any phase of play and during either player's turn. This much is fine. You can only activate its effect of additional normal summons during YOUR Main Phase 1 and 2, and during your OPPONENT'S Battle Phase. This means you could flip it face-up during your opponent's Main Phase 1 and then activate its effect during their Battle Phase.
- The Summon produced through the effect of “Ultimate Offering” may be negated only if that Summon was the first link of a Chain.
- A player may not Tribute a monster to be Summoned by “Ultimate Offering” until that monster is Normal Summoned/Set to the field.
Netrep Q&As:
- Q: If I declare an attack and my opponent uses the effect of “Ultimate Offering” to tribute the monster I am attacking for a higher level monster, does my attack continue?
A: A replay would occur because the target of your attack is no longer on the field. Play will return to the Battle Step. You are not forced to attack the new monster. Curtis Schultz, 12/08/2003 - Q: If a player has an active “Ultimate Offering” on the field, can their opponent use the effect?
A: Only the controller of "Ultimate Offering" can use its effect. Curtis Schultz, 02/13/2004 - Q: Can “Ultimate Offering” chain to itself?
A: Yes, it can. bishop 02/23/2004 - Q: Can you use the Spell or Trap cards brought to the field through the effect of “Magical Hats” as a Tribute using Ultimate Offering?
A: Yes, you can offer the face-down non-monster cards selected from the effect of "Magicial Hats" as Tributes for a Tribute Summon using "Ultimate Offering." The non-monster cards are being treated as monsters during that Battle Phase, so it will okay to do this. You would need to resolve "Magical Hats" first in order to get the non-monster cards into play, then activate the effect of "Ultimate Offering" afterwards. Curtis Schultz, 02/02/2004 - Q: If an Effect Monster such as “Sonic Bird” is summoned by the effect of “Ultimate Offering” during the opponent’s Battle Phase, will the effect of the monster still activate?
A: The Summon performed by "Ultimate Offering" during the opponent's Battle Phase is still considered a Normal Summon... So if you choose to use its effect and Summon a "Sonic Bird," the "Sonic Bird's" effect will after it is successfully Summoned. Obviously this will not happen if you were to Set the "Sonic Bird." Curtis Schultz, 01/25/2004
ULTRA EVOLUTION PILL
Individual Card FAQs:
- You can Tribute a face-down Reptile-Type monster when you activate "Ultra Evolution Pill".
UNION RIDER
Individual Card FAQs:
- When you use "Union Rider"'s effect to equip a Union Monster to it, because the Union Monster was not equipped to "Union Rider" by the Union Monster's effect, the bonuses of the Union Monster are not applied, including the "If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead." effect.
- You can only use the effect of "Union Rider" during your Main Phase 1 or 2.
- If you use "Combination Attack" or "Formation Union" on your "Union Rider" equipped with your opponent's Union Monster, the Union Monster is Special Summoned onto your (the controller of "Union Rider"'s) side of the field.
- If you equip your "Union Rider" with your opponent's Union Monster, and attack with "Union Rider", then use "Combination Attack", you will then control both the "Union Rider" and the Union Monster on your side of the field, and both may attack (again) that turn.
- The Union Monster you equip to your "Union Rider" is actually placed in your Spell & Trap Card Zone, so it counts for you for "Mage Power", etc.
- You must have a Spell & Trap Card Zone space vacant to activate your "Union Rider"'s effect.
UNITED WE STAND
Netrep Rulings:
- “United We Stand” continuously counts the number of monsters on the side of the field of the controller of “United We Stand.”
- Monster Tokens are counted for the effect of “United We Stand” as they are face-up monsters.
VALKYRION THE MAGNA WARRIOR
Individual Card FAQs:
- You can Tribute the three monsters required to Special Summon this card from your hand, the field, or any combination of the two.
- You can only Special Summon this card through its own effect during your Main Phase 1 or 2. You can also only use its effect to Special Summon the Magnet Warriors during your Main Phase 1 or 2.
- If your opponent gains control of your "Valkyrion the Magna Warrior" he / she may Tribute it to Special Summon the Magnet Warriors if they have all 3 of them in their own Graveyard.
- If you would have 2 or less vacant Monster Card Zones after you Tribute "Valkyrion the Magna Warrior" you cannot use its effect to Special Summon the Magnet Warriors.
- The opponent can activate "Bottomless Trap Hole" and "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" will be destroyed.
- If you have "Card of Safe Return" active on the field when you Tribute "Valkyrion the Magna Warrior" to Special Summon the Magnet Warriors, you draw only 1 card.
VAMPIRE LORD
Individual Card FAQs:
- Your "Vampire Lord" will only be Special Summoned by his own effect when destroyed and sent to the Graveyard by a card effect that your opponent controls, not by your own card effects or as a result of battle.
- "Vampire Lord" will only return to play with his effect when the owner controls it, because "Vampire Lord" must be "destroyed and sent to YOUR Graveyard". When your opponent takes control of your "Vampire Lord", and it inflicts Battle Damage to your Life Points, then the first effect of "Vampire Lord" is activated. But the second effect will not be activated if "Vampire Lord" is destroyed and sent to the Graveyard while your opponent controls him.
- If you Summon "Vampire Lord" and he is destroyed by your opponent's "Horn of Heaven" or "Solemn Judgment", "Vampire Lord" will be Special Summoned in your next Standby Phase.
- When "Vampire Lord" is destroyed (by a card effect such as "Chain Destruction") while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase. If "Vampire Lord" is discarded from your hand it will NOT be Special Summoned.
- When "Vampire Lord" is Tributed (including by your opponent with "Soul Exchange"), or when he is "sent to the Graveyard", he will not be Special Summoned by his own effect because he was not "destroyed".
- If "Vampire Lord" is supposed to be Special Summoned, but your Standby Phase is skipped with "Solomon's Lawbook" or "Gamble", "Vampire Lord" won't be Special Summoned, not even on the following Standby Phase.
- If "Vampire Lord" is supposed to be Special Summoned, but gets returned to your hand or Deck instead, he won't be Special Summoned.
- If "Vampire Lord" is destroyed and sent to the Graveyard by your opponent's card effect, but returns to the field that same turn and is then destroyed in a manner that would not allow him to be Special Summoned, then he is not Special Summoned.
- You can keep Special Summoning "Vampire Lord" as long as each time he is destroyed by your opponent's card effect.
- "Vampire Lord" is Special Summoned to your side of the field; you cannot Special Summon him to your opponent's side of the field.
- When you have your "Vampire Lord" in play, Special Summoned by your "Premature Burial" or "Call of the Haunted", and your opponent destroys "Premature Burial" or "Call of the Haunted" with "Mystical Space Typhoon", the "Vampire Lord" won't be Special Summoned because it was destroyed by your card effect, not by your opponent's. If your opponent controls your "Vampire Lord" with "Autonomous Action Unit", and "Autonomous Action Unit" is destroyed, "Vampire Lord" won't be Special Summoned because the owner did not control him.
- When you Special Summon "Vampire Lord" with his effect, your opponent can negate the Special Summon with "Royal Oppression", but the "Vampire Lord" will have been destroyed by your opponent's card effect ("Royal Oppression") and will be Special Summoned again during your next Standby Phase.
- If "Vampire Lord" is destroyed while equipped to "Relinquished", he won't be Special Summoned, no matter who controls him or who destroyed him.
- If "Vampire Lord" is destroyed while face-down by "Sasuke Samurai", "Vampire Lord" will be Special Summoned by his effect.
- "Vampire Lord" can be Special Summoned by his own effect even while "Necrovalley" is in play.
- When "Vampire Lord" is Summoned while your opponent's "Rivalry of Warlords" is active and your only monsters are non-Zombie-Type monsters, "Vampire Lord" is destroyed, but is not considered destroyed by "Rivalry of Warlords"' effect and won't be Special Summoned.
- When your opponent doesn't have the type of card that you declared for "Vampire Lord", the effect of "Vampire Lord" disappears but you get to look at your opponent's Deck to confirm it.
- It is the controller of "Vampire Lord", not necessarily the owner, that names a card type.
- When you name "Spell Card" for "Vampire Lord", it includes Normal, Quick-Play, Field, Ritual, Continuous, and Equip Spell Cards, and the same is true for Traps.
- Card effects like "Penguin Knight", "Sword of Deep-Seated", and "Cockroach Knight" will activate their effects when sent to the Graveyard by "Vampire Lord"'s effect.
Netrep Rulings:
- “Vampire Lord” will only be Special Summoned through its effect if it is destroyed by the opponent’s card effect while under the control of the owner.
- If the opponent, after taking Battle Damage from “Vampire Lord”, does not have the type of card declared in his or her deck, a new type of card may not be declared.
- If “Solemn Judgment” is activated in response to the summon of “Vampire Lord,” that “Vampire Lord” will be Special Summoned through its effect at the player’s next Standby Phase because “Vampire Lord” was destroyed.
- If “Vampire Lord” is equipped to “Thousand Eyes Restrict” and destroyed, it will not be Special Summoned through its effect because it was not a monster card when it was destroyed.
VENGEFUL BOG SPIRIT
Netrep Rulings:
- If a monster is summoned the same turn “Vengeful Bog Spirit” is destroyed, that monster may attack as normal.
VILEPAWN ARCHFIEND
Netrep Rulings:
- If there are two active “Vilepawn Archfiends” on the same player’s field and only other Archfiends, the opponent may not attack a monster due to the effect of “Vilepawn Archfiend.”
WABOKU
Individual Card FAQs:
- "Waboku" makes Battle Damage dealt by your opponent's monsters to your monsters and to your Life Points become zero.
- "Waboku" applies to ALL of the monsters on that player's side of the field for the entire turn.
- To illustrate how "Waboku" works, here are some scenarios and their results:
- SCENARIO 1: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball", and Player B activates "Waboku". RESULT: Player A's (attacking) "Mega Thunderball" is destroyed. Player B's "Mega Thunderball" (with equal ATK) is NOT destroyed.
- SCENARIO 2: Player A activates "Waboku". Player A's "Mega Thunderball" then attacks Player B's "Mega Thunderball". RESULT: Player B's "Mega Thunderball" is destroyed. Player A's (attacking) "Mega Thunderball" is NOT destroyed. So you can use "Waboku" "offensively" when attacking an equal ATK monster.
- SCENARIO 3: Player A activates "Waboku". Player A's "Blue-Eyes White Dragon" then attacks Player B's "Sanga of the Thunder". Player B uses "Sanga of the Thunder"'s effect (during the Damage Step). RESULT: Player A's "Blue-Eyes White Dragon" (ATK 0) is not destroyed, nor does Player A lose any Life Points, because of Player A's "Waboku".
- SCENARIO 4: Player A's "Mega Thunderball" attacks Player B's "Mega Thunderball". Player B activates "Fairy Box" or "Mirror Wall". Player A activates "Waboku". RESULT: Player A's "Mega Thunderball" (with reduced ATK) is not destroyed, nor does Player A lose any life points, because of Player A's "Waboku". But because Player A's "Mega Thunderball" had reduced ATK, Player B's "Mega Thunderball" is not destroyed either.
Netrep Rulings:
- “Waboku” may not be activated in the Damage Step.
- “Waboku” lasts for the turn it was activated in.
- “Waboku’s” effect applies to all monsters on the side of the field of the player who activated “Waboku.”
- “Waboku” only changes the battle damage of a monster inflicts to the controller of “Waboku” to 0.
- “Waboku” does not alter ATK value.
- If a monster protected by “Waboku” is attacked by or attacks a monster with the same ATK value that is not protected by “Waboku,” the other monster is destroyed in battle as normal.
- Face-down monsters attacked while protected by “Waboku” will still flip face up.
Netrep Q&As:
- Q: Player A declares an attack with a monster that has an equal ATK as the opponent’s monster. Player B activates “Waboku.” Player A chains with “Waboku.” What happens to the two monsters?
A: Neither monster would be destroyed by the attack. Curtis Schultz, 01/14/2004 - Q: If “Waboku” has been activated, will the damage from “Rod of the Mind’s Eye” or “Dark Scorpion Combination” be applied or will it also be reduced to 0?
A: The Battle Damage will still be reduced to 0 by the effect of "Waboku." Curtis Schultz, 02/18/2004
WALL OF ILLUSION
Individual Card FAQs:
- If the monster battling with "Wall of Illusion" is somehow destroyed during Damage Calculation, it is sent to the Graveyard and NOT returned to the owner’s hand.
Netrep Rulings:
- The effect of “Wall of Illusion” does not activate if it attacks another monster.
- The effect of “Wall of Illusion” resolves in the "Resolve Effects" stage of the Damage Step.
- The effect of “Wall of Illusion” is not targeting.
- If “Dark Ruler Ha Des” destroys “Wall of Illusion,” that “Dark Ruler Ha Des” is not returned to the owner’s hand.
WALL OF REVEALING LIGHT
Individual Card FAQs:
- Paying Life Points for "Wall of Revealing Light" is a cost.
- If "Wall of Revealing Light"'s effect is negated by "Royal Decree" or "Jinzo", and then that card is destroyed, the effect of "Wall of Revealing Light" is re-applied.
- The monsters prevented from attacking by "Wall of Revealing Light"'s effect cannot even "declare" an attack.
- You can chain "Last Turn" to your activation of "Wall of Revealing Light" as long as "Last Turn"'s conditions are then correct (1000 or less Life Points).
- You can activate "Wall of Revealing Light" during the Battle Step after an attack has been declared. If the monster's ATK is lower than the Life Points you paid, the attack stops (does not enter the Damage Step).
WATAPON
Individual Card FAQs:
- If you draw "Watapon" by the effect of "Graceful Charity" you can Special Summon it to the field after you discard the two cards for "Graceful Charity".
- "Painful Choice", "Graceful Charity", and "Witch of the Black Forest" are all examples of the types of effects that will activate the effect of "Watapon".
WAVE-MOTION CANNON
Individual Card FAQs:
- Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
- Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
- If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
- You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
- If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.
- You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".
Netrep Rulings:
- “Wave-Motion Cannon” counts the number of Standby Phases it was on the field when it is sent to the Graveyard by its effect.
- If “Imperial Order” is active when “Wave Motion Cannon” sends itself to the Graveyard, the effect of “Wave-Motion Cannon” is negated and no damage is inflicted.
Netrep Q&As:
- Q: During Main Phase 1, can “Wave-Motion Cannon” be sent to the Graveyard for its effect prior to the opponent attempting to destroy it with a Set “Mystical Space Typhoon”?
A: As the turn player you could claim priority and send the "Wave Motion Cannon" to the Graveyard, to which the opponent can then respond. This would not be true if you were to activate another card's effect during your Main Phase 1 first, like "Raigeki" for example, since they could then respond with their "Mystical Space Typhoon" in a chain to "Raigeki" and destroy the "Wave Motion Cannon" in the chain. The opponent would need to destroy your "Wave Motion Cannon" during your Standby Phase. Curtis Schultz, 01/25/2004 - Q: If a “Wave-Motion Cannon” is on my field and I activate “Imperial Order” does it still get its counter during my Standby phase.
A: “Wave-Motion Cannon” does not use Counters. If “Imperial Order” is on the field, “Wave-Motion Cannon” will still get its phase count, but it does not use physical counters like other spell cards do. bishop, 12/07/2003 - Q: If “Imperial Order” were active after “Wave-Motion Cannon” was activated, when “Imperial Order” leaves play, does the turn count return to 0?
A: No, its count starts when it enters play and leaves when it leaves play. bishop 01/05/2004
WEAPON CHANGE
Individual Card FAQs:
- "Weapon Change" applies to the current ATK & DEF.
- "Weapon Change"'s effect targets 1 monster. You select the monster when you activate "Weapon Change"'s effect.
- If you use "Weapon Change"'s effect on "Freed the Matchless General", "Weapon Change" is destroyed.
- Even if the selected monster's Type is changed by "DNA Surgery", the monster receives the effect of "Weapon Change".
- If "Weapon Change" is removed from the field by "Giant Trunade" or "Emergency Provisions", "Weapon Change"'s effect is not applied.
- If "Imperial Order" is activated after "Weapon Change", "Weapon Change"'s effect is negated, but if "Imperial Order" is destroyed, then "Weapon Change"'s effect is re-applied.
- If you switch a monster's ATK/DEF with "Weapon Change", and then apply a new modifier, apply it to the switched ATK/DEF. Then, after "Weapon Change"'s effect ceases, re-apply the modifier to the reverted ATK/DEF once again.
- If you use "Weapon Change" to make "Gear Golem" into a 2200/800 monster, then use "Limiter Removal" to make it 4400/800, then destroy "Weapon Change", "Gear Golem" is 800/4400.
WHITE MAGICIAN PIKERU
Individual Card FAQs:
- Monster tokens and face-down monsters are included for "White Magician Pikeru"'s effect.
- Even if there are many monsters, "White Magician Pikeru" increases Life Points by 1 lump sum.
- "White Magician Pikeru" includes itself in its effect.
- If you resolve "White Magician Pikeru"'s effect and then in the same Standby Phase the number of monsters on the field increases, you don't get additional Life Points.
WICKED-BREAKING FLAMBERGE - BAOU
Individual Card FAQs:
- Sending 1 card to the Graveyard is a cost. This is not "discarding" so it doesn't trigger "Forced Requisition", and you can pay the cost even if "Goblin of Greed" is in play.
- If a monster equipped with "Wicked-Breaking Flamberge - Baou" attacks and destroys "Amazoness Fighter" or "Amazoness Swordswoman", their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed.
Netrep Q&As:
- Q: Does “Wicked-Breaking Flamberge – Baou” permanently disable monster effects such as “Sinister Serpent?” Or are there some kind of limits as to how long its effect lasts on the monster?
A: It would work just like the effect of "Dark Ruler Ha Des." Curtis Schultz, 01/14/2004 - Q: Does "Wicked-Breaking Flamberge - Baou" negate Flip Effects of destroyed monsters, or just “Sangan”, “Mystic Tomato”, and “Dark Necrofear” type cards?
A: A monster equipped with "Wicked-Breaking Flamberge - Baou" will negate the effect of any monster it destroys. This includes Flip Effect monsters, because Flip Effects are not applied until AFTER damage calculation (at which point a monster has already been determined to either remain on the field or be destroyed from battle). Steve Okegawa, 02/22/2004
WIDESPREAD RUIN
Netrep Rulings:
- “Widespread Ruin” is a non-targeting effect.
- The effect of “Widespread Ruin” does not negate the attack.
WILD NATURE'S RELEASE
Individual Card FAQs:
- When you increase the ATK of a monster with "Wild Nature's Release", then apply another modifier, the new modifier is applied to the current ATK points.
- If "Ojama Yellow" is equipped with "Axe of Despair" (1000 ATK, 1000 DEF), if "Wild Nature's Release" is activated then it increases "Ojama Yellow" to 2000 ATK, 1000 DEF. If "Axe of Despair" is then destroyed, "Ojama Yellow" remains 2000 ATK, 1000 DEF.
- If a monster is affected by "Wild Nature's Release", and its Type is then changed with "DNA Surgery", the effect of "Wild Nature's Release" is not negated and the monster is still destroyed during the End Phase.
- If you activate multiple "Wild Nature's Releases", the effects are cumulative.
Netrep Rulings:
- “Wild Nature’s Release” increases the ATK of one Beast-Type or Beast-Warrior-Type by its current DEF at the time this card is activated.
- The monster that is the target of “Wild Nature’s Release” is not destroyed and returns to its original ATK and DEF if flipped face-down, removed from the field or sent back to the Hand.
WINGED KURIBOH
Individual Card FAQs:
- If “Winged Kuriboh” is destroyed as a result of battle, its effect will not reduce the Battle Damage its owner takes from that battle, because its effect doesn’t activate until later, when it’s sent to the Graveyard. (And damage calculation has already happened by then.)
- If “Winged Kuriboh” is destroyed and sent to the Graveyard, its effect activates and applies for the rest of the turn, even if “Winged Kuriboh” is removed from play with “Disappear”, or shuffled back into the Deck with “Fiber Jar”.
- Because the effect of “Winged Kuriboh” activates in the Graveyard, it will not be negated by “Skill Drain” but it will be negated by “The End of Anubis”.
- Because the effect of “Winged Kuriboh” activates in the Graveyard, it is the original owner that will get the effect. So if the opponent took control with “Change of Heart” or “Snatch Steal”, if it is destroyed then it goes to the original owner’s Graveyard and they get the effect.
- When “Winged Kuriboh” is destroyed and sent to the Graveyard, the activation of its effect can be chained to.
- After the effect of “Winged Kuriboh” resolves, the application of the effect (making Battle Damage zero) does not start a chain and cannot be chained to.
- If “Winged Kuriboh” is treated as an Equip Card (like if it’s equipped to “Relinquished”) and it’s destroyed and sent to the Graveyard, its effect still activates.
- If your opponent takes control of your “Winged Kuriboh” and when it tries to return to your control you have no open Monster Card Zones, “Winged Kuriboh” is destroyed and sent to the Graveyard, and its effect activates.
WINGED KURIBOH LV10
Individual Card FAQs:
- “Winged Kuriboh LV10” has a Multi-Trigger Effect. You cannot activate this effect during the Damage Step.
- The Multi-Trigger Effect of “Winged Kuriboh LV10”can be chained to. You can chain “Barrel Behind the Door” or “My Body as a Shield” to the effect.
- Tributing “Winged Kuriboh LV10” is a cost to activate its effect.
- The “combined original ATK” of the destroyed monsters is calculated after the monsters are destroyed and are no longer on the field. So a destroyed “King of the Skull Servants” would add 0 damage to this effect, and a destroyed “Fusilier Dragon – the Dual Mode Beast” that was Summoned without Tribute would add 2800 damage.
- You cannot activate “Level Up!” to send “Winged Kuriboh LV10” to the Graveyard because it does not have a monster’s name in its text.
- You may return “Winged Kuriboh LV10” from your Graveyard to your Deck with the effect of “The Graveyard in the Fourth Dimension”.
- If an opponent’s monster cannot be destroyed by the effect of “Winged Kuriboh LV10”, no damage is dealt for that monster’s ATK. For example, if “Master Monk” targeted by “Lone Wolf” is on the field, it is unaffected by monster effects, so it will not be destroyed and its 1900 original ATK points will not be inflicted to its controller.
- You can activate the effect of “Winged Kuriboh LV10” if “Skill Drain” is on the field, and its effect will resolve normally and not be negated, because it is no longer a face-up monster on the field.
WINGED MINION
Individual Card FAQs:
- If the Fiend-Type monster that received the ATK and DEF increase from this card’s effect is flipped face-down, the effect is reset and the ATK and DEF return to the original amounts.
- You may Tribute two "Winged Minions" to increase the ATK and DEF of a Fiend-Type monster by 1400 points.
- If the Fiend-Type monster that was selected for this card’s effect is changed into a different Type, by the effect of "DNA Surgery" for example, it retains the 700 point ATK and DEF increase.
WITCH OF THE BLACK FOREST
Card Errata:
- When this card is sent from the field to the Graveyard, add 1 monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.
Individual Card FAQs:
- You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.
- The effect of "Witch of the Black Forest" only activates when she is sent from the field to the Graveyard, not from your hand or Deck, and not if she is removed from play.
- If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.
- If you control your opponent’s "Witch of the Black Forest" and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.
- You can chain to the activation of "Witch of the Black Forest"’s effect.
Netrep Rulings:
- If “Witch of the Black Forest” is equipped to a monster and is sent from the fi eld to the Graveyard, the effect of “Witch of the Black Forest” will activate.
WOODLAND SPRITE
Individual Card FAQs:
- "Woodland Sprite" gives you the ability to send Equip Spell Cards equipped to it to the Graveyard. Sending them to the Graveyard for this specific purpose is the only way to activate the effect and inflict 500 points of damage to your opponent.
- This card’s effect can only be activated during your Main Phase, but may be activated more than once per turn.
- An Equip Spell Card sent to the Graveyard by this card’s effect is not "destroyed". So the effects of "Butterfly Dagger – Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.
- If you send "Black Pendant" to the Graveyard with this card’s effect, the effect of "Black Pendant" will activate, because it does not have to be "destroyed", just sent to the Graveyard.
- You can activate "Premature Burial" to Special Summon "Woodland Sprite" from your Graveyard, and then its effect to send "Premature Burial" to the Graveyard and "Woodland Sprite" will remain on the field. This is because "Premature Burial" was not destroyed.
- If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500 damage, and then control of "Woodland Sprite" would return to you.
Netrep Rulings:
- "Woodland Sprite” sends cards to the Graveyard. It does not destroy them.
WROUGHTWEILER
Individual Card FAQs:
- The effect of “Wroughtweiler” targets.
- If the necessary 2 cards are not in the Graveyard when the effect of “Wroughtweiler” resolves, the effect disappears. Even if the effect cannot resolve, it still starts a chain.
WYNN THE WIND CHARMER
Individual Card FAQs:
- If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
- If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
- If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
- If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
- If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
- If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
- If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
XING ZHEN HU
Individual Card FAQs:
- You can chain one of the 2 Spell or Trap Cards on the field to the activation of "Xing Zhen Hu". However, the remaining one will not be able to be activated after "Xing Zhen Hu" resolves.
- If neither of the targeted Spell or Trap Cards is on the field when "Xing Zhen Hu" resolves, then "Xing Zhen Hu" remains on the field meaninglessly.
XYZ FUSION MONSTERS
Individual Card FAQs:
- The following rules apply to "XYZ-Dragon Cannon", "YZ-Tank Dragon", "XY-Dragon Cannon", and "XZ-Tank Cannon".
- These monsters cannot be Special Summoned EXCEPT by the way described in their text. They cannot be Special Summoned with "Monster Reborn", "Magical Scientist", etc.
- You must remove from play the monsters specified; you cannot use "Goddess with the Third Eye", etc., because you are not performing a Fusion Summon.
- You CAN remove a face-down "X-Head Cannon", etc., from play to Special Summon on of these monsters from the Fusion Deck.
- The Special Summoning of these monsters from the Fusion Deck has no Spell Speed and cannot be chained to (but can be negated with "Solemn Judgment").
XYZ-DRAGON CANNON
Netrep Rulings:
- “XYZ-Dragon Cannon” may only be Special Summoned through its effect.
- “XYZ-Dragon Cannon” may not be Special Summoned from the Graveyard.
- “XYZ-Dragon Cannon” is never considered properly Fusion Summoned.
- Fusion substitution monsters may not be used to Special Summon “XYZ-Dragon Cannon.”
- Face down “X-Head Cannon”, “Y-Dragon Head,” and “Z-Metal Tank” may be removed from play to Special Summon “XYZ-Dragon Cannon”.
- “De-Fusion” may target “XYZ Dragon Cannon”. “XYZ-Dragon Cannon” will be returned to the Fusion Deck, but no monsters will be Special Summoned.
Netrep Q&As:
- Q: If “X-Head Cannon” and “Z-Metal Tank” are on the field and “Y-Dragon Head” is equipped to “X-Head Cannon” through its effect, can the three cards be removed from play to Special Summon the “XYZ-Dragon Cannon”?
A: They would need to be monsters at the time you would remove them from play to Special Summon the associated XYZ Fusion monster. Curtis Schultz, 01/29/2004 - Q: If “X-Head Cannon”, “Y-Dragon Head”, and “Z-Metal Tank” are used to attack the opponent, can they be removed from play to Special Summon “XYZ-Dragon Cannon” during the Battle Phase to attack the opponent once again?
A: You cannot perform the Special Summon of “XYZ Dragon Cannon” (per its instructions) during your Battle Phase. The XZ, XY, YZ, and XYZ can only be Special Summoned by the method written on each respective monster during Main Phase 1 and 2 of your turn only. Curtis Schultz, 02/24/2004 - Q: On the FAQ page for Dimension Fusion, it says that XYZ Dragon Cannon can be Special Summoned by the effect of Dimension Fusion. However, XYZ, XZ, XY, and YZ can only be Special Summoned by removing the respective parts from the game and the FAQ states that there is no "proper" way of special summoning these Fusions. So how can Dimension Fusion special summon them if they're never "properly" Special Summoned to begin with?
A: We had the same question. But it's on the official roster of rulings so it stays. Perhaps at some point in the future there will be a way to "properly" summon XYZ monsters. Who knows. Kevin Tewart, 01/26/2005
YATA-GARASU
Individual Card FAQs:
- If the Battle Damage caused by this card is reduced to 0 (with the effect of "Kuriboh", "Waboku", etc.) its effect is not activated.
- If this face-down Defense Position card is attacked by a monster with 0 ATK, its effect will activate, since Battle Damage was inflicted to the attacking player.
Netrep Rulings:
- “Yata-Garasu’s” effect will activate when it inflicts any damage as a result of battle.
Netrep Q&As:
- Q: If the player that controls “Yata-Garasu” repeatedly attacks his/her opponent's Life Points to inflict Battle Damage over a period of so many turns and/or until his/her opponent's Life Points reaches 0, will it be considered "stalling"?
A: Playing out the "Yata-Garasu" effect is NOT considered stalling. However, your opponent must be allowed to concede if he/she chooses and there is no foreseeable manner to avoid a game loss. But there should not be any coercion on either player's part to sit through the effect multiple times or to be forced to play it out needlessly. bishop, 02/01/2004
Y-DRAGON HEAD
Individual Card FAQs:
- If "Y-Dragon Head"'s ATK is doubled with "Limiter Removal", and then "Y-Dragon Head" is equipped to "X-Head Cannon", "Y-Dragon Head" is not destroyed at the end of the turn.
YOMI SHIP
Individual Card FAQs:
- This card does NOT target. So it will destroy a Dragon even if "Lord of D." is in play, etc.
- If destroyed by "Dark Ruler Ha Des", etc., the effect of "Yomi Ship" is negated.
ZABORG THE THUNDER MONARCH
Individual Card FAQs:
- You have to destroy 1 monster. If there are no other monsters then you have to destroy "Zaborg the Thunder Monarch".
- "Zaborg the Thunder Monarch"'s effect targets.
- If you target "Chaos Command Magician" with "Zaborg the Thunder Monarch"'s effect, the effect is negated.
- If you Tribute Set "Zaborg the Thunder Monarch" face-down the effect is not activated.
ZERO GRAVITY
Individual Card FAQs:
- "Zero Gravity" won't flip a card face-down.
Z-METAL TANK
Individual Card FAQs:
- If "Z-Metal Tank"'s ATK is doubled with "Limiter Removal", and then "Z-Metal Tank" is equipped to "X-Head Cannon", "Z-Metal Tank" is not destroyed at the end of the turn.
ZOLGA
Individual Card FAQs:
- When your opponent Tribute Summons with your "Zolga" using "Soul Exchange", the controller of "Zolga" increases his Life Points.
- When your opponent takes your "Zolga" with "Change of Heart" and Tribute Summons with it, your opponent (the controller of "Zolga" when it was Tributed) increases his Life Points.
- When a Tribute Summon using "Zolga" is negated by "Solemn Judgment", you don't increase your Life Points.
- The effect of "Zolga" can be chained to, and is Step 1 of a chain after a successful Summon. Effects like "Trap Hole" would be Step 2.
- When you Tribute Summon with 2 "Zolgas", both "Zolgas" effects are activated.
Netrep Q&As:
- Q: Does “Zolga’s” Life Point increase effect also apply to Ritual Tribute requirements?
A: Nope. “Zolga”’s effect only applies to a Tribute Summon or Set. A Ritual Summon, although requiring Tributes, only counts as a Ritual Summon/Special Summon. Steve Okegawa, 01/15/2004
ZOMBIE TIGER
Individual Card FAQs:
- When a monster equipped with "Zombie Tiger" destroys another monster, the discard effect is applied before the destroyed monster is sent to the Graveyard.
Netrep Rulings:
- The effect of “Zombie Tiger” applies only while it is equipped to “Decayed Commander.”
ZOMBYRA THE DARK
Individual Card FAQs:
- If this monster is flipped face-down its effect is reset (its ATK will again be 2100).
- You can damage your opponent’s Life Points by attacking an opponent’s monster with a lower ATK than "Zombyra the Dark", but you cannot attack directly with him.
- If "Zombyra the Dark" is the target of "Dark Spirit of the Silent" and your opponent controls no monsters, it may attack directly.
- The reduction in ATK occurs immediately after the opposing monster is destroyed.
Netrep Rulings:
- “Zombyra the Dark” equipped with “Shooting Star Bow - Ceal” may not attack directly.
Netrep Q&As:
- Q: Will “Zombyra the Dark's” attack decrease from the modified ATK caused by “Adhesion Trap Hole” (1050), or will it decrease from the original ATK (2100) and then the effect from “Adhesion Trap Hole” take effect each time it destroys a monster. i.e., “Zombyra the Dark” destroys a monster. Is its ATK now 850 or 950?
A: “Adhesion Trap Hole” will only cause the original ATK of the monster to be halved. So in “Zombyra the Dark's” case, “Adhesion Trap Hole” will cause it to be at 1050 ATK after being summoned. Then, “Zombyra the Dark's” effect will cause it to lose 200 ATK points each time it destroys a monster. After destroying 1 monster, “Zombyra the Dark's” ATK value will be 850. Steve Okegawa, 12/06/2003