Individual Rulings (L-O)
LABYRINTH OF NIGHTMARE
Individual Card FAQs:
LADY ASSAILANT OF FLAMES
Individual Card FAQs:
LADY NINJA YAE
Individual Card FAQs:
LAST TURN
Individual Card FAQs:
LAST WILL
Card Errata:
Individual Card FAQs:
Netrep Rulings:
LAVA GOLEM
Individual Card FAQs:
Netrep Rulings:
Judge List Rulings:
LEGACY HUNTER
Individual Card FAQs:
LEGENDARY BLACK BELT
Individual Card FAQs:
LEGENDARY FLAME LORD
Individual Card FAQs:
LEGENDARY JUJITSU MASTER
Individual Card FAQs:
LEKUNGA
Individual Card FAQs:
LESSER FIEND
Individual Card FAQs:
LEVEL CONVERSION LAB
Individual Card FAQs:
LEVEL LIMIT - AREA B
Individual Card FAQs:
LEVEL UP!
Individual Card FAQs:
LEVIA-DRAGON - DAEDALUS
Individual Card FAQs:
Netrep Rulings:
LIFE ABSORBING MACHINE
Individual Card FAQs:
LIGHT OF INTERVENTION
Individual Card FAQs:
LIGHT OF JUDGMENT
Individual Card FAQs:
LIGHTEN THE LOAD
Individual Card FAQs:
LIGHTFORCE SWORD
Netrep Rulings:
LIGHTNING BLADE
Individual Card FAQs:
LIMITER REMOVAL
Netrep Rulings:
LITTLE-WINGUARD
Individual Card FAQs:
LONE WOLF
Individual Card FAQs:
LORD OF D.
Individual Card FAQs:
LORD POISON
Individual Card FAQs:
LOST GUARDIAN
Individual Card FAQs:
LUMINOUS SOLDIER
Individual Card FAQs:
MACHINE DUPLICATION
Individual Card FAQs:
MAGE POWER
Individual Card FAQs:
Netrep Rulings:
MAGIC CYLINDER
Individual Card FAQs:
Netrep Rulings:
MAGIC DRAIN
Netrep Rulings:
MAGIC JAMMER
Netrep Rulings:
MAGIC REFLECTOR
Individual Card FAQs:
Netrep Rulings:
MAGICAL EXPLOSION
Individual Card FAQs:
MAGICAL HATS
Netrep Rulings:
MAGICAL MARIONETTE
Individual Card FAQs:
Netrep Rulings:
MAGICAL MERCHANT
Individual Card FAQs:
MAGICAL PLANT MANDRAGOLA
Individual Card FAQs:
MAGICAL SCIENTIST
Individual Card FAQs:
MAGICAL THORN
Individual Card FAQs:
MAHARAGHI
Individual Card FAQs:
MAIDEN OF THE AQUA
Individual Card FAQs:
Netrep Rulings:
MAJI-GIRE PANDA
Individual Card FAQs:
MAJOR RIOT
Netrep Rulings:
MAJU GARZETT
Individual Card FAQs:
Netrep Rulings:
MAKYURA THE DESTRUCTOR
Card Errata:
Individual Card FAQs:
MALEVOLENT NUZZLER
Individual Card FAQs:
MALICE DOLL OF DEMISE
Individual Card FAQs:
MAN-EATER BUG
Individual Card FAQs:
MANGA RYU-RAN
Netrep Rulings:
MANTICORE OF DARKNESS
Individual Card FAQs:
Netrep Rulings:
MARAUDING CAPTAIN
Individual Card FAQs:
Netrep Q&As:
MARYOKUTAI
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
MASK OF BRUTALITY
Individual Card FAQs:
MASK OF RESTRICT
Individual Card FAQs:
MASKED SORCERER
Individual Card FAQs:
MASS DRIVER
Individual Card FAQs:
Netrep Rulings:
MATAZA THE ZAPPER
Individual Card FAQs:
MAZERA DEVILLE
Individual Card FAQs:
MECHA-DOG MARRON
Individual Card FAQs:
MECHANICAL HOUND
Individual Card FAQs:
MEGA TON MAGICAL CANNON
Individual Card FAQs:
Netrep Q&As:
MEGAMORPH
Individual Card FAQs:
MEGAROCK DRAGON
Individual Card FAQs:
MERMAID KNIGHT
Individual Card FAQs:
MESSENGER OF PEACE
Individual Card FAQs:
METALLIZING PARASITE - LUNATITE
Individual Card FAQs:
METALMORPH
Individual Card FAQs:
Netrep Rulings:
METALSILVER ARMOR
Individual Card FAQs:
Netrep Rulings:
METALZOA
Netrep Q&As:
METAMORPHOSIS
Individual Card FAQs:
Netrep Rulings:
METEOR OF DESTRUCTION
Individual Card FAQs:
METEORAIN
Individual Card FAQs:
MICHIZURE
Netrep Rulings:
Other Rulings:
MICRO RAY
Individual Card FAQs:
MID SHIELD GARDNA
Individual Card FAQs:
MILLENNIUM SCORPION
Individual Card FAQs:
MINAR
Individual Card FAQs:
MIND CONTROL
Individual Card FAQs:
Judge List Rulings:
MIND CRUSH
Individual Card FAQs:
MIND ON AIR
Individual Card FAQs:
MINE GOLEM
Individual Card FAQs:
MINEFIELD ERUPTION
Individual Card FAQs:
MIRACLE FUSION
Individual Card FAQs:
MIRACLE RESTORING
Individual Card FAQs:
MIRAGE DRAGON
Individual Card FAQs:
MIRAGE KNIGHT
Individual Card FAQs:
Netrep Rulings:
MIRAGE OF NIGHTMARE
Individual Card FAQs:
Netrep Rulings:
MIRROR FORCE
Netrep Rulings:
MIRROR WALL
Individual Card FAQs:
Netrep Rulings:
MOBIUS THE FROST MONARCH
Individual Card FAQs:
MOISTURE CREATURE
Individual Card FAQs:
MOKEY MOKEY KING
Individual Card FAQs:
MOKEY MOKEY SMACKDOWN
Individual Card FAQs:
MOLTEN ZOMBIE
Individual Card FAQs:
MONSTER GATE
Individual Card FAQs:
MONSTER REBORN
Netrep Rulings:
MONSTER RECOVERY
Netrep Rulings:
MONSTER REINCARNATION
Individual Card FAQs:
MORALE BOOST
Individual Card FAQs:
Netrep Rulings:
MORPHING JAR
Individual Card FAQs:
MORPHING JAR #2
Netrep Rulings:
MOTHER GRIZZLY
Individual Card FAQs:
MUCUS YOLK
Individual Card FAQs:
MUDORA
Netrep Rulings:
MULTIPLICATION OF ANTS
Individual Card FAQs:
MUSHROOM MAN #2
Netrep Q&As:
MUSTERING OF THE DARK SCORPIONS
Individual Card FAQs:
MY BODY AS A SHIELD
Card Errata:
Individual Card FAQs:
MYSTERIOUS PUPPETEER
Individual Card FAQs:
Netrep Rulings:
MYSTIC SWORDSMAN LV2
Individual Card FAQs:
MYSTIC SWORDSMAN LV4
Individual Card FAQs:
MYSTIC SWORDSMAN LV6
Individual Card FAQs:
MYSTIC TOMATO
Individual Card FAQs:
MYSTICAL KNIGHT OF JACKAL
Individual Card FAQs:
MYSTICAL SPACE TYPHOON
Netrep Rulings:
MYSTIK WOK
Individual Card FAQs:
NARROW PASS
Individual Card FAQs:
Netrep Rulings:
NECROVALLEY
Card Errata:
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
NEEDLE BURROWER
Individual Card FAQs:
NEEDLE CEILING
Individual Card FAQs:
NEEDLE WALL
Individual Card FAQs:
NEEDLE WORM
Individual Card FAQs:
NEGATE ATTACK
Netrep Q&As:
NEKO MANE KING
Individual Card FAQs:
Netrep Rulings:
NEWDORIA
Individual Card FAQs:
Netrep Rulings:
NIGHT ASSAILANT
Card Errata:
Individual Card FAQs:
NIGHTMARE WHEEL
Individual Card FAQs:
NIMBLE MOMONGA
Netrep Rulings:
NINJA GRANDMASTER SASUKE
Individual Card FAQs:
NINJITSU ART OF DECOY
Individual Card FAQs:
NINJITSU ART OF TRANSFORMATION
Individual Card FAQs:
NITRO UNIT
Individual Card FAQs:
NOBLEMAN OF CROSSOUT
Individual Card FAQs:
Netrep Q&As:
Other Rulings:
NOBLEMAN OF EXTERMINATION
Netrep Rulings:
NOBLEMAN-EATER BUG
Individual Card FAQs:
NON AGGRESSION AREA
Individual Card FAQs:
NON-SPELLCASTING AREA
Individual Card FAQs:
Netrep Rulings:
NUBIAN GUARD
Individual Card FAQs:
NUMINOUS HEALER
Netrep Rulings:
NULL AND VOID
Individual Card FAQs:
NUTRIENT Z
Individual Card FAQs:
NUVIA THE WICKED
Individual Card FAQs:
Netrep Rulings:
OBNOXIOUS CELTIC GUARD
Individual Card FAQs:
OFFERINGS TO THE DOOMED
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
OJAMA DELTA HURRICANE!!
Individual Card FAQs:
OJAMA KING
Individual Card FAQs:
OJAMA TRIO
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
OMINOUS FORTUNETELLING
Individual Card FAQs:
OPTI-CAMOUFLAGE ARMOR
Individual Card FAQs:
ORCA MEGA-FORTRESS OF DARKNESS
Individual Card FAQs:
ORDEAL OF A TRAVELER
Individual Card FAQs:
ORDER TO SMASH
Individual Card FAQs:
OUTSTANDING DOG MARRON
Individual Card FAQs:
Individual Card FAQs:
- This will activate the effect of "Dream Clown".
LADY ASSAILANT OF FLAMES
Individual Card FAQs:
- If you have fewer than 3 cards in your Deck when this card is flipped face-up its Flip Effect does not activate.
- Removing 3 cards from the top of your Deck is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not remove any cards from the top of your Deck.
LADY NINJA YAE
Individual Card FAQs:
- Discarding 1 WIND monster is a cost.
LAST TURN
Individual Card FAQs:
- “Last Turn” is a very special Trap Card with very special and unusual rules. The most important thing to understand about “Last Turn” is that not all of its effects are applied when the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied. “Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.
- Suppose that “Ceasefire” is activated (Chain Link 1), and “Last Turn” is chained to it (Chain Link 2). In this case, “Last Turn” resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of “Ceasefire” (Chain Link 1). After “Ceasefire” resolves, the turn player Special Summons a monster for “Last Turn”, then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of “Last Turn” works: the only thing that happens when “Last Turn” resolves is to select 1 monster and send all other cards to the Graveyard.
- “Last Turn” is not a card that Special Summons a monster when it resolves. Therefore you can activate “Last Turn” even while “Jowgen the Spiritualist” is face-up on the field. If the player activating “Last Turn” controls “Jowgen the Spiritualist” and selects it as the monster to keep, the opponent cannot Special Summon for “Last Turn”, and there will be no special Battle Phase. However the victory check is still applied in the End Phase.
- The special Battle Phase for “Last Turn” happens right after the monster is Special Summoned. It is in addition to the normal Battle Phase and does not disrupt the normal order of the turn. For example, if “Last Turn” is activated during the Draw Phase, resolves the effect, Special Summon, initiate the special Battle Phase, then continue with the Draw Phase. The turn player can have a normal Battle Phase later in the turn.
- The special Battle Phase is treated like a standard Battle Phase in every other way, with a Start Step, Battle Step, Damage Step, and End Step. Only the selected monster and the Special Summoned monster can battle.
- If you activate “Last Turn” and select your “The Rock Spirit” or “Soul of Purity and Light” their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of “Injection Fairy Lily” and other monster effects during the special Battle Phase.
- The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates “Last Turn” and selects their Defense Position “Spirit Reaper”. The turn player Special Summons “Enraged Battle Ox” and attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of “Enraged Battle Ox”, so the opponent’s Life Points will be zero and the turn player will win.
- If the Battle Phase is skipped because of “Thunder of Ruler” or “Soul Exchange”, resolve the effects of “Last Turn” as much as possible (including victory check, quite possibly resulting in a DRAW).
- You can chain to the activation of “Last Turn” with cards like “Ring of Destruction”, “Offerings to the Doomed”, or “Compulsory Evacuation Device” to eliminate the opponent’s monsters. If the player who activated “Last Turn” has no monsters on the field when it resolves, the effects of “Last Turn” are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.
- The victory check for “Last Turn” is an effect that must be resolved by the player who activated it. The turn player still has priority to activate and resolve any other effects first. You cannot chain to the victory check of “Last Turn”.
- If your opponent activates “Last Turn” and you Special Summon “Dark Magician of Chaos” from your Deck, you can activate his effect to add a Spell Card from your Graveyard to your hand.
- After “Last Turn” sends all cards to the Graveyard, before the Special Summon for “Last Turn” is performed, monster effects like “Despair from the Dark”, “Elephant Statue of Disaster”, and “Regenerating Mummy” will activate.
- If “Night Assailant” is sent from the hand to the Graveyard by the effect of “Last Turn”, resolve the effect of “Night Assailant” before Special Summoning for “Last Turn”.
- If your opponent activates “Last Turn” and you Special Summon a monster that can attack twice, it can attack twice during the special Battle Phase (important if the opponent had a monster like “Big Core”).
- “Last Turn” as a chain to “Change of Heart”: Suppose the turn player activates “Change of Heart” and the opponent chains “Last Turn”, then the opponent selects the monster targeted by “Change of Heart” for “Last Turn” (since it’s still on his side of the field, as “Change of Heart” hasn’t resolved yet). Then “Change of Heart” resolves and the turn player gains control of the monster, then Special Summons for “Last Turn”. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves “Change of Heart”, then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of “Last Turn” before “Change of Heart”, and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of “Change of Heart” would expire and both players would have 1 monster each, resulting in a DRAW.
- You cannot Special Summon a monster for “Last Turn” that is a “Special Summon-only” monster like “Chaos Emperor Dragon – Envoy of the End”, “Dark Necrofear”, or “Ocean Dragon Lord – Neo-Daedalus”. Nor can you select a Spirit Monster because they cannot be Special Summoned.
- You CAN Special Summon a high-level monster that has no Special Summoning restrictions for “Last Turn”, such as “Blue-Eyes White Dragon” or “Dark Magician of Chaos”.
- If you activate “Last Turn” and select your face-up “Thousand-Eyes Restrict”, the turn player cannot attack so unless they can destroy your “Thousand-Eyes Restrict” with a card effect, each of you will have a monster during the End Phase and the Duel will end in a DRAW.
- While your Life Points are 1000 or less, you can activate “Last Turn” in any part of your opponent’s turn, except the Damage Step. You can even activate it during the End Phase.
- If “Last Turn” is activated and the turn player has no monsters to Summon, there is no battle however the victory check is still applied.
- If you activate “Last Turn” during the Draw Phase or Standby Phase, and select your face-up “Jowgen the Spiritualist”, your opponent can still retrieve their “Sinister Serpent”, Summon it normally in Main Phase 1, and attack and destroy “Jowgen the Spiritualist” in the normal Battle Phase, then win the Duel in the End Phase because of the victory check of “Last Turn”.
- If “Jinzo” is Special Summoned by the effect of “Last Turn”, “Jinzo” does not negate the special Battle Phase or victory check because “Last Turn” has already resolved and been sent to the Graveyard, so it is no longer on the field for “Jinzo” to negate.
- If a player’s Life Points are reduced to zero during the special Battle Phase of “Last Turn”, or afterwards during the normal course of the turn, then that player loses. Example: “Giant Germ” is Special Summoned by the turn player and is destroyed as a result of battle, and the opponent had 500 or fewer Life Points when activating “Last Turn”.
- If you activate “Last Turn” and then your Life Points increase above 1000 later, the effects of “Last Turn” are still applied.
- If the turn player Special Summons “Mystic Tomato” for “Last Turn”, and attacks, and “Mystic Tomato” is destroyed, its effect activates and a monster is Special Summoned, but that new monster cannot attack during the special Battle Phase. (But it can attack during the standard Battle Phase.)
- If the turn player Special Summons “Sangan” for “Last Turn”, and “Sangan” is destroyed during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal Summoned a monster that turn, they can Summon the monster retrieved with “Sangan” during their Main Phase (and attack during their standard Battle Phase). This can result in a DRAW.
- If you activate “Last Turn” and select your “Dark Necrofear”, and it’s destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: “Dark Necrofear” or “Last Turn”. So you can choose to resolve “Dark Necrofear” first, equip it to your opponent’s monster and take control of it, then resolve “Last Turn” and win because only you control a monster.
- Vs. “Sanga of the Thunder”, “Kazejin”, “Suijin”: If the turn player Special Summons any of these monsters for “Last Turn”, he cannot activate the effect. However, if the player who activates “Last Turn” selects one of these monsters, he can activate the effect during the special Battle Phase.
- The monster selected by the player activating “Last Turn” can be face-up or face-down, in Attack or Defense Position.
- If the turn player Special Summons “Twin-Headed Behemoth” and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of “Twin-Headed Behemoth” and Special Summon it to the field before the victory check of “Last Turn”.
- If the effect of “Non Aggression Area” is being applied and you activate “Last Turn”, your opponent does not Special Summon from the Deck for “Last Turn”.
- “Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
- You can activate “Last Turn” and select your opponent’s monster that you control with “Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for “Last Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
- If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected monster is destroyed. But if you selected a monster Special Summoned by “Premature Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the Graveyard by “Last Turn”.
- If both monsters that battle for “Last Turn” are removed from play (such as with “D.D. Warrior Lady”) then the result is a DRAW.
- If “Obnoxious Celtic Guard” battles a monster for “Last Turn”, its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK.
- “Waboku” can be activated before “Last Turn”, or be chained to the activation of “Last Turn”, and in either case the effect of “Waboku” will prevent the activator’s monster from being destroyed. This can lead to a DRAW.
- If the turn player activated “Last Will” before “Last Turn” was activated, a monster can be Special Summoned by the effect of “Last Will” during the special Battle Phase (but it cannot attack during the special Battle Phase).
- You can activate “Wall of Revealing Light” (paying its cost) and chain “Last Turn”.
- If “Pyramid of Light”, “Andro Sphinx”, and “Sphinx Teleia” are all sent to the Graveyard by “Last Turn”, “Theinen the Great Sphinx” is not Special Summoned because the effect of “Pyramid of Light” activates its effect, but then looks for “Andro Sphinx” and “Sphinx Teleia” and does not find them on the field, so it cannot destroy them with its effect.
- If the battle for “Last Turn” is conducted and the defending monster was “Wall of Illusion”, but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).
LAST WILL
Card Errata:
- You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck.
Individual Card FAQs:
- You don’t select a monster as a target when you activate or resolve "Last Will". "Last Will" creates a state whereby, the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 1 monster from your Deck using "Last Will’s" state. "Last Will’s" state then ends.
- These states accumulate, so if you activate 2 "Last Wills", then the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 2 monsters from your Deck, and the "Last Wills’" states then end.
- You only Special Summon 1 monster for each 1 "Last Will".
- The state will expire at the end of the turn, or when it is used, whichever comes first. So if you Special Summon using "Last Will’s" state, then the state is gone, and if the end of the turn arrives without using "Last Will’s" state, then the state is gone.
- Last Will’s state will trigger by Tributing for a Tribute Summon, or for "Cannon Soldier’s" effect, etc.
- You can use "Last Will’s" state to Special Summon a Level 5 or higher monster like "Labyrinth Wall".
- You cannot Special Summon a "Special Summon-only" monster. You CAN Special Summon "Toon Mermaid" with "Last Will's" effect, as long as you have "Toon World" on your side of the field.
- "Last Will’s" state is only triggered when your OWN monster is sent from YOUR side of the field to YOUR Graveyard.
- If "Last Will’s" state is triggered during the Battle Phase by your monster being sent to your Graveyard, you resolve "Last Will’s" effect at that time (just like "Giant Rat") and the newly Summoned monster can attack before Main Phase 2.
- If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" state.
- You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while "Yami" is on the field and its ATK once Summoned will be 1700.
- You can Special Summon "Muka Muka" even if you have 6 cards in your hand and "Muka Muka's" ATK, once Summoned, will be higher than 1500.
Netrep Rulings:
- “Last Will” must be activated before the monster is sent to the Graveyard.
- “Last Will” only applies for the Turn it is played in.
- “Last Will” will only trigger when your monster is sent to your Graveyard. “Last Will” does not trigger if Tokens are sent to the Graveyard. For each “Last Will” played, one monster will be Special Summoned if a monster goes from the field to the Graveyard.
- Monsters sent to the Graveyard in the Battle Phase of a turn “Last Will” has been activated are Special Summoned in that Battle Phase and if in Attack position may attack.
- “Last Will’s” effect can trigger in the End Phase.
- If a monster that has an optional Graveyard effect is sent to the Graveyard the same Turn “Last Will” was played, the controlling player may choose the order the effects resolve in.
LAVA GOLEM
Individual Card FAQs:
- "Lava Golem" must be Special Summoned to your opponent’s side of the field using its effect text; you cannot Special Summon it or Tribute Summon it to your side of the field.
- However, if Special Summoned correctly and then sent to the Graveyard, you can use "Monster Reborn" to Special Summon "Lava Golem" to your side of the field, but you (as the controller) will then take the 1000 damage during your Standby Phases.
- You cannot Summon or Set and then Special Summon Lava Golem.
- You can Special Summon "Lava Golem" onto your opponent’s side of the field and then use "Bottomless Trap Hole" to destroy it (sending 2 of your opponent’s monsters to the Graveyard and giving him nothing in return).
- You can Tribute "Sheep Tokens" to Special Summon "Lava Golem" because it is not a Tribute Summon.
- Since Tributed monsters are not considered to be targeted, you can use "Lava Golem" and Tribute your opponent's Dragons even if he has "Lord of D." on the field.
Netrep Rulings:
- “Lava Golem’s” condition preventing Normal Summons and Sets during the turn “Lava Golem” was Special Summoned applies even if “Lava Golem” is Special Summoned from the Graveyard.
- If “Remove Brainwashing” is on the field, “Lava Golem” will change control to the owner’s side of the field.
- If “Skill Drain” is active on the field, the 1000 Damage inflicted by “Lava Golem” every Standby Phase is negated. If “Skill Drain” is active on the field, the condition preventing Normal Summons and Sets the turn “Lava Golem” is Special Summoned is not negated.
Judge List Rulings:
- You can tribute "Jowgen the Spiritualist" or "The Last Warrior from Another Planet" to Special Summon "Lava Golem" to the field. Because you Tribute "Jowgen the Spiritualist" [or "The Last Warrior from Another Planet"] it will no longer be on the field to prevent Lava Golem from being Special Summoned. Curtis Schultz, 1/4/2005
LEGACY HUNTER
Individual Card FAQs:
- If your "Legacy Hunter" attacks your monster (controlled by your opponent) on your opponent's side of the field, "Legacy Hunter'"s effect still activates and your opponent returns a card to the Deck.
- If "Legacy Hunter" attacks a face-down "Man-Eater Bug" or "Cyber Jar", "Legacy Hunter"'s effect is not applied because "Legacy Hunter"'s effect activates when the monster he destroyed is sent to the Graveyard, and "Legacy Hunter" will no longer be on the field in these instances.
- The monster that "Legacy Hunter" attacks must be face-down at the start of the Damage Step for "Legacy Hunter's" effect to activate. So if "Legacy Hunter" attacks a face-down Defense Position monster and your opponent activates "Ceasefire" to flip the monster face-up, "Legacy Hunter’s" effect is NOT applied. Also, if "Legacy Hunter" attacks a face-up monster and "Book of Moon" flips it face-down, "Legacy Hunter's" effect DOES apply.
LEGENDARY BLACK BELT
Individual Card FAQs:
- “Legendary Black Belt” inflicts damage based on the original DEF of the destroyed monster (in the Graveyard).
- If a monster equipped with “Legendary Black Belt” is destroyed, no damage is inflicted by the effect of “Legendary Black Belt” because it is no longer on the field. This includes if it attacked a monster with equal ATK, for example.
- After the monster is sent to the Graveyard after being destroyed as a result of battle, the effect of “Legendary Black Belt” that inflicts effect damage can be chained to.
LEGENDARY FLAME LORD
Individual Card FAQs:
- "Legendary Flame Lord" gets Spell Counters when Spell Cards resolve, not when they are activated.
- If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Legendary Flame Lord", "Legendary Flame Lord" does not get a Spell Counter for that Spell Card because "Legendary Flame Lord" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
LEGENDARY JUJITSU MASTER
Individual Card FAQs:
- If "Legendary Jujitsu Master" is destroyed, removed from play, or flipped face-down by the effect of the monster he battles with, "Legendary Jujitsu Master"'s effect is still applied and the monster is returned to the top of the Deck.
- If "Legendary Jujitsu Master" is changed to a Fiend-Type or a Zombie-Type by "DNA Surgery" and is attacked by "Getsu Fuhma", "Getsu Fuhma"'s effect is Step 1 of a chain because the turn player is Step 1, and "Legendary Jujitsu Master" is Step 2. "Legendary Jujitsu Master" resolves first and "Getsu Fuhma" is sent back to the top of the Deck, then "Getsu Fuhma"'s effect resolves and "Legendary Jujitsu Master" is destroyed.
- If you have "Destruction Punch"'s effect, and your opponent attacks your "Legendary Jujitsu Master", you resolve the 2 effects in a chain with the controller (the defending player) choosing the order.
LEKUNGA
Individual Card FAQs:
- You cannot activate "Lekunga"'s effect if you do not have a vacant Monster Card Zone on your side of the field.
LESSER FIEND
Individual Card FAQs:
- Monsters destroyed by this card as a result of battle are not sent to the Graveyard, so "Sangan" or "Mystic Tomato" would not have their effects activated, and the effect of "Kycoo the Ghost Destroyer" will not prevent them from being removed from play.
- This card does not negate the effects of monsters it destroys as a result of battle, so a Flip Effect like "Cyber Jar" or Trigger Effect like "D.D. Warrior Lady" will still be activated. "Cyber Jar" would still be removed from play in this example, since damage calculation occurs normally.
- If "Lesser Fiend" battles with "Relinquished" equipped with a Monster Card, and that equipped card is destroyed instead of "Relinquished", it is not removed from play since it is the effect of "Relinquished" that destroyed it and not as a result of battle with "Lesser Fiend".
LEVEL CONVERSION LAB
Individual Card FAQs:
- When you resolve the effect of “Level Conversion Lab”, show the card to your opponent then roll the die.
- The Level of a monster can go up or down with “Level Conversion Lab”.
- If “Cost Down” resolves and lowers the Levels of monsters in your hand, then you use “Level Conversion Lab”, the effect of “Level Conversion Lab” overwrites the effect of “Cost Down”. But if you resolve “Level Conversion Lab” first, and then activate and resolve “Cost Down”, “Cost Down” will lower whatever the result was from ”Level Conversion Lab”.
- If you activate “Level Conversion Lab” and change “Levia-Dragon Daedalus” to a Level 5 monster, and “A Legendary Ocean” is on the field, then “Levia-Dragon Daedalus” is Level 4.
- If you use “Level Conversion Lab” to change “The Masked Beast” to Level 3, you still need to Tribute 8 Levels worth of monsters for “Curse of the Masked Beast” or "Contract with the Abyss".
- The Level change from “Level Conversion Lab” lasts until the end of the turn, even if the monster is Summoned. So if you change “Summoned Skull” to Level 3, and Summon it, it can attack even if “Gravity Bind” is active.
LEVEL LIMIT - AREA B
Individual Card FAQs:
- The effect of "Level Limit - Area B" does not use the chain, it is a continuous effect.
- All Level 4 or higher monsters face-up on the field after "Level Limit - Area B" resolves will be in Defense Position. You can change the Battle Position of a Level 4 or higher monster, but it will immediately be changed back to Defense Position because of "Level Limit - Area B"'s effect.
- If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position.
- If you Summon “Spell Canceller” while “Level Limit - Area B” is on the field, “Spell Canceller” negates its effect and is not changed to Defense Position.
LEVEL UP!
Individual Card FAQs:
- Sending a monster to the Graveyard is a cost for "Level Up!"
LEVIA-DRAGON - DAEDALUS
Individual Card FAQs:
- You can send "A Legendary Ocean" to the Graveyard to activate "Levia-Dragon Daedalus"' effect, but you can't send "Maiden of the Aqua".
- You can't send a face-down "Umi" or "A Legendary Ocean" to activate "Levia-Dragon Daedalus"' effect.
- If you activate "Levia-Dragon Daedalus"' effect and your opponent chains "Ring of Destruction" to destroy "Levia-Dragon Daedalus", "Levia-Dragon Daedalus"' effect still resolves even though it has been destroyed.
- When "Book of Moon" is chained to "Levia-Dragon Daedalus"' effect to flip it face-down, the effect still resolves, but "Levia-Dragon Daedalus" is destroyed by its own effect, since it's no longer "this card", it's just "a card".
Netrep Rulings:
- Sending “Umi” to the Graveyard is the Cost of activating the effect of “Levia-Dragon - Daedalus.”
LIFE ABSORBING MACHINE
Individual Card FAQs:
- "The total Life Points you paid" is defined as the Life Points paid for costs (both activation costs and maintenance costs) of cards. It does not include damage or loss of Life Points. Damage is not included even if the damage was caused by an effect you control, such as if you activate "Ring of Destruction".
- "In your last turn" is defined as the period from the start of your previous turn’s Draw Phase to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that occurred between your last turn and the current turn are not included.
- The effect of "Life Absorbing Machine" increases your Life Points for each cost you paid separately. So if you had "Fire Princess" on the field, and you paid 2 costs during your last turn, "Fire Princess" will deal 1000 points of damage to the opponent.
- "Life Absorbing Machine" does not have to be active at the time the Life Points were paid. If you pay a cost of 2000 Life Points during your turn, then activate "Life Absorbing Machine" during your opponent’s turn, the effect of "Life Absorbing Machine" will increase your Life Points by 1000 during your Standby Phase.
- Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Delinquent Duo"’s cost).
- If you have two copies of "Life Absorbing Machine" on the field, their effects are cumulative.
LIGHT OF INTERVENTION
Individual Card FAQs:
- You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
- The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
- While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
- While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special Summoned in face-up Defense Position.
- While this card is on the field you cannot flip a monster face-down with "Book of Moon", "Darkness Approaches", etc.
LIGHT OF JUDGMENT
Individual Card FAQs:
- "Light of Judgment" does NOT target. You select the card when "Light of Judgment"'s effect resolves.
- You can look at your opponent's hand when you resolve "Light of Judgment"'s effect.
- If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.
LIGHTEN THE LOAD
Individual Card FAQs:
- When you activate the effect of "Lighten the Load", your opponent gets to see the Level 7 or higher monster you add to your Deck.
LIGHTFORCE SWORD
Netrep Rulings:
- Lightforce Sword” does not remain on the field for the duration of its effect.
LIGHTNING BLADE
Individual Card FAQs:
- If the equipped monster’s Type is changed into something besides Warrior-Type by "DNA Surgery" or "Scroll of Bewitchment", "Lightning Blade" will be destroyed.
- If two copies of this card are equipped to a single monster, that monster’s ATK will increase by 1600 points, and the ATK of all WATER monsters will decrease by 1000 points.
LIMITER REMOVAL
Netrep Rulings:
- “Limiter Removal” doubles the current ATK of the monster it affects.
- A second “Limiter Removal” will double the effect of the first “Limiter Removal.”
- If an effect that changes the ATK value of a monster before it was affected by “Limiter Removal” is later removed, the ATK of the affected monster is not changed.
- If an effect that changes the ATK value of a monster after it has been affected by “Limiter Removal,” the ATK value of that monster will be altered.
- If the monster affected by “Limiter Removal” is removed from the field or turned face-down, the monster is not destroyed by the effect of “Limiter Removal” at the end of the turn and the ATK value of the affected monster resets.
- If “DNA Surgery” changes Machine Types to non-Machine-Types after “Limiter Removal” has affected Machine-Types, the monsters affected by “Limiter Removal” will still be destroyed.
LITTLE-WINGUARD
Individual Card FAQs:
- "Little-Winguard"'s effect can be chained to.
- Effects like "Spellbinding Circle" do not prevent you from using "Little-Winguard"'s effect.
LONE WOLF
Individual Card FAQs:
- If you activate “Lone Wolf” targeting an appropriate monster, and later you Summon another monster, the effect of “Lone Wolf” is still applied.
- If you target “Monk Fighter”, etc. with “Lone Wolf”, and “Monk Fighter” is later flipped face-down, the effect of “Lone Wolf” disappears and is not re-activated even if “Monk Fighter” is later flipped face-up again.
- “Your opponent’s monster effects” on “Lone Wolf” means “the effects of monsters that your opponent controls”. So if your opponent uses “Monster Reborn” on your “Exiled Force”, they still cannot Tribute “Exiled Force” to destroy your “Monk Fighter” targeted by “Lone Wolf”.
- If you Summon “Monk Fighter” and target it with “Lone Wolf”, and your opponent controls “Bug-Tusked Mammoth”, you can still attack that same turn with “Monk Fighter”.
- If your “Master Monk” targeted with “Lone Wolf” attacks and destroys “D.D. Assailant”, “D.D. Assailant” is removed from play but “Master Monk” is not.
- If your opponent Summons “Dark Jeroid” and reduces your “Monk Fighter” ATK by 800 points, then later you activate “Lone Wolf” targeting the “Monk Fighter”, it does not restore the ATK of “Monk Fighter”.
- Your “Monk Fighter” targeted by “Lone Wolf” cannot be destroyed by the effect of “Tribe-Infecting Virus”. Furthermore, if it is the only monster on your side of the field, your opponent cannot discard cards to activate “Tribe-Infecting Virus” to destroy Rock-Type monsters, because it will have no effect.
- If you have “Monk Fighter” targeted by “Lone Wolf”, the following are examples of monster effects that will NOT be negated because they are not applied to a monster: “Airknight Parshath” (damage is inflicted and a card is drawn), “Fiber Jar” (“Monk Fighter” is shuffled into the Deck), “Maju Garzett” (the ATK of “Maju Garzett” does not become 0), “Susa Soldier” (the damage to Life Points is still halved), “Dark Magician Girl” (her ATK is still increased by her effect), “Stone Statue of the Aztecs” (Battle Damage to your Life Points is doubled), “Amazoness Fighter” (opponent’s Battle Damage to their Life Points is still zero), “Amazoness Swords Woman” (Battle Damage is still redirected), and “Reflect Bounder” (you still take effect damage to your Life Points).
- “Archfiend of Gilfer” and “Dark Necrofear” in the Graveyard can activate their effects and target “Monk Fighter” targeted by “Lone Wolf”. This is because they activate as Monster Cards, equip to the target monster, become treated as Equip Spell Cards, and THEN apply their effects (by which point they are now treated as Equip Spell Cards).
- The effect of “Lone Wolf” will be negated by Jinzo even if targeting “Monk Fighter”.
LORD OF D.
Individual Card FAQs:
- "Lord of D." cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once a target has been selected, the effect of "Lord of D." is irrelevant.
- If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
- If you have "Lord of D." on the field, and activate "Premature Burial" to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys "Premature Burial" your Dragon-Type monster is also destroyed because "Premature Burial" is NOT selecting your Dragon-Type as a target.
- While you have "Lord of D." on the field you cannot equip your Dragon-Type monsters with Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip Spell Card when you Summon "Lord of D.", the Equip Spell card is not destroyed or negated, because "Lord of D." only prevents Dragon-Type monsters from being selected as a target.
- "Lord of D." will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.
LORD POISON
Individual Card FAQs:
- No card called "Lord Poison" can be Special Summoned by "Lord Poison"'s effect; either the one that was destroyed and sent to the Graveyard as a result of battle, or another copy of "Lord Poison" that was already in the Graveyard.
LOST GUARDIAN
Individual Card FAQs:
- Whenever the number of your monsters removed from play changes, re-calculate the DEF of “Lost Guardian”. (Just like “Shadow Ghoul”, etc.)
- When a monster is removed from play, it goes to a “removed zone” (for lack of a better term) of the original owner. If the opponent controlled it, it will return to the opponent’s side of the field when it returns to player, however it is considered to be in the original owner’s “removed zone” while out of play. This is important for effects such as “Lost Guardian”.
- Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.
- Monsters removed from play and kept face-down, like with “Different Dimension Capsule” or “Lightforce Sword”, do NOT count towards the DEF of “Lost Guardian”.
LUMINOUS SOLDIER
Individual Card FAQs:
- If the ATK of "Luminous Soldier" is reduced to 0 because of the effect of "Fairy Box" the ATK will increase by 500 points in the Damage Step if it is battling with a DARK monster.
- If the attack target of "Luminous Soldier" is redirected to a DARK monster by the effect of "Dreamsprite" the ATK of "Luminous Soldier" will then increase by 500 points.
MACHINE DUPLICATION
Individual Card FAQs:
- If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with "DNA Surgery", you can use "Machine Duplication" to Special Summon up to 2 copies of it from your Deck.
- The Machine-Type monster is chosen at activation of this card, so if the opponent chains "Ring of Destruction" to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned.
MAGE POWER
Individual Card FAQs:
- "Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.
- If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.
Netrep Rulings:
- "Mage Power" counts itself toward its effect. (Example: if you Equip this Spell Card to your monster and "Mage Power" is the only Spell Card in your Spell and Trap Card Zone, the equipped monster would increase its ATK and DEF by 500 points.)
- A Field Spell Card in your Field Spell Card Zone is included in the effect of your "Mage Power.
- It does not matter if the Spell and/or Trap card(s) on your side of the field are face-up or face-down.
- The only Spell and Trap cards included in the effect of "Mage Power" are the ones controlled by the person that is in control of the "Mage Power." If your opponent takes control of your monster that is equipped with your "Mage Power," "Mage Power" would still only count the Spell and Trap Cards on your side of the field. So if I have a Gemini Elf equipped with "Mage Power" and 2 Set Spell/Trap Cards and my opponent takes control of the equipped "Gemini Elf," they would not count how many Spell and Trap cards are on their side of the field. Only the ones on my side of the field would be included in the effect of "Mage Power."
MAGIC CYLINDER
Individual Card FAQs:
- The effect of "Magic Cylinder" negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed.
- Monsters that may attack twice during the Battle Phase, such as "Hayabusa Knight", that have their first attack negated by the effect of "Magic Cylinder" may still make a second attack.
- If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.
- The Damage caused by this card’s effect is equal to the current ATK of the attacking monster.
- If an effect is chained to "Magic Cylinder" that destroys the attacking monster, or removes the attacking monster from the turn player’s side of the field (including switching it to your control, or sending it to the owner’s hand), no damage is dealt by the effect of "Magic Cylinder".
Netrep Rulings:
- “Magic Cylinder” negates the attack before it reaches the Damage Step.
- “Magic Cylinder” is considered a targeting effect.
MAGIC DRAIN
Netrep Rulings:
- The discard from the effect of “Magic Drain” is not mandatory.
MAGIC JAMMER
Netrep Rulings:
- “Magic Jammer” may only be activated in a chain to the initial activation of “Wave Motion Cannon.” “Magic Jammer” may not be activated in a response to the action of Tributing “Wave Motion Cannon.”
- “Magic Jammer” must be activated in a chain with the activation of “Double Spell.” If “Double Spell” has successfully resolved, “Magic Jammer” may not be used to negate the activation of the Spell activated through the effect of “Double Spell.”
MAGIC REFLECTOR
Individual Card FAQs:
- You can put 2 or more counters on a Spell Card if you activate 2 or more "Magic Reflectors". When the Spell Card is destroyed, remove the counters on it 1-by-1.
- You can activate "Magic Reflector" and put a counter on a Monster Card equipped to "Relinquished", and if the equipped card would be destroyed, remove 1 counter instead.
- If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".
- If a Spell Card with a maintenance cost has a counter on it, such as "Messenger of Peace", and you choose not to pay the cost, the Spell Card is still destroyed.
- If a Field Spell Card has a counter on it and a player activates a new Field Spell Card, the Field Spell Card with the counter is still destroyed.
- If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent’s third turn after it was activated.
- If you use "Magic Reflector" to place a counter on a Union Monster that is an Equip Card, and the Union Monster would be destroyed instead of the equipped monster, remove the "Magic Reflector" counter from the Union Monster instead, and the Union Monster is not destroyed.
Netrep Rulings:
- “Magic Reflector” does not produce a Spell Counter for the purposes of cards that use Spell Counters.
- “Magic Reflector” will not prevent the affected Spell Card from being sent to the Graveyard if it was not destroyed.
- “Magic Reflector” will not prevent the affected Spell Card from returning to the hand as that action does not destroy the Spell Card.
- Multiple copies of “Magic Reflector” may be used on the same face-up Spell Card.
MAGICAL EXPLOSION
Individual Card FAQs:
- Count the number of Spell Cards in the Graveyard at the time “Magical Explosion” resolves.
MAGICAL HATS
Netrep Rulings:
- If “Black Pendant” is Special Summoned to the field through the effect of “Magical Hats” and goes to the Graveyard, the effect of “Black Pendant” will activate.
- A Spell or Trap card declared by "Prohibition" may not be placed on the field by the effect of "Magical Hats".
- If "Light of Intervention" is active on the field when "Magical Hats" resolves, the monster chosen by "Magical Hats" and the Spell/Trap cards retrieved by the effect of "Magical Hats" must be played face-up.
MAGICAL MARIONETTE
Individual Card FAQs:
- There is no limit to the number of Spell Counters you can have on "Magical Marionette".
- Removing Spell Counters from "Magical Marionette" to use its effect is a cost.
- You can use "Magical Marionette"'s effect multiple times in the same turn, as long as you have enough Spell Counters to pay the cost.
- You can destroy "Magical Marionette" with its own effect.
- If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
Netrep Rulings:
- “Magical Marionette” constantly checks the number of Spell Counters on it for the purposes of calculating ATK.
MAGICAL MERCHANT
Individual Card FAQs:
- You need to show the cards to your opponent, including the one you keep.
- If you pick up your entire Deck and there were no Spell or Trap Cards, then "Magical Merchant"'s effect disappears.
MAGICAL PLANT MANDRAGOLA
Individual Card FAQs:
- Includes your opponent's cards that are capable of having Spell Counters placed on them.
MAGICAL SCIENTIST
Individual Card FAQs:
- You can use "Magical Scientist"'s effect multiple times in the same turn.
- "Magical Scientist"'s effect does not target.
- If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.
- If you Special Summon "Reaper on the Nightmare" with "Magical Scientist", it cannot attack your opponent's Life Points directly (but can attack a monster).
- You cannot activate "Secret Pass to the Treasures" targeting a Fusion Monster Special Summoned with "Magical Scientist" because it cannot attack your opponent's Life Points directly that turn.
- If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.
- If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).
MAGICAL THORN
Individual Card FAQs:
- If you have two copies of "Magical Thorn" active on the field, your opponent will take 1000 points of damage whenever they discard a card. If you have three copies, they will take 1500 points of damage.
- The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".
- The effect of "Magical Thorn" is NOT applied when you send cards from your hand to the Graveyard for things such as a Tribute for a Ritual Spell Card, a Fusion Material Monster, or the effects of cards like "Chosen One" or "Gravekeeper’s Watcher".
- The effect of "Magical Thorn" is NOT applied when cards in your hand are destroyed by "Chain Destruction" or when cards are sent from the Deck to Graveyard by the effect of "Painful Choice". It is also NOT applied when cards in your hand are removed from play by the effect of "Lightforce Sword".
- The effect of "Magical Thorn" is only applied when a card is discarded from your opponent’s hand to your opponent’s Graveyard. So if they have your card in your hand by the effect of "Exchange" or "Graverobber" and they discard it, they do not take any damage from the effect of "Magical Thorn".
- If the opponent discards from their hand as a cost to activate a card like "Cost Down" and you chain "Magical Thorn" they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as "Card Destruction", and you chain "Magical Thorn", they WILL take damage because the effect of "Magical Thorn" will be active before the discarding effect resolves.
- "Magical Thorn" deals damage per card, so if the opponent activates "Graceful Charity" they will take 1000 points of damage when they discard 2 cards. If they discard 5 cards to activate "Final Destiny" they take 2500 points of damage.
- Even though "Magical Thorn" does damage per card discarded, it deals the damage as one lump sum for effects like "Dark Room of Nightmare".
- "Necrovalley" does not negate the effect of "Magical Thorn".
- The effect of "Magical Thorn" inflicts damage after an effect resolves. So if the effect of "Morphing Jar" is activated, the damage will be dealt after the new cards are drawn. This means if your opponent has 100 Life Points, and you have "Magical Thorn" active on the field but only one card left in your Deck, you will lose the Duel before the effect of "Magical Thorn" can deal damage to reduce your opponent’s Life Points to 0.
- "Magical Thorn" will deal damage between steps in a chain. For example, both you and your opponent have 100 Life Points remaining, your opponent has two cards in their hand and you have "Magical Thorn" active on the field and a Set "Mind Crush". It is your opponent’s turn and they activate "Final Flame" to deal 600 points of damage to you, and you chain "Mind Crush" calling the "Sinister Serpent" you know they have in their hand. After Step 2 ("Mind Crush") resolves, the effect of "Magical Thorn" deals 500 points of damage to your opponent and you win the Duel before Step 1, "Final Flame", resolves.
MAHARAGHI
Individual Card FAQs:
- If two copies of "Maharaghi" had their effects activated, you resolve them one at a time. This means you look at 1 card, and if you place it back on top of your Deck, you will see it again for the second effect.
MAIDEN OF THE AQUA
Individual Card FAQs:
- The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. When a Field Spell Card is activated after "Maiden of the Aqua" is Summoned, the effect of "Maiden of the Aqua" is negated as long as there is a face-up Field Spell Card. If the only Field Spell Card is face-down, the effect of "Maiden of the Aqua" is active. If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.
- If a Field Spell Card is already active, and "Maiden of the Aqua" is Summoned, the existing Field Spell Card continues to function and "Maiden of the Aqua"’s effect is not applied until there is no face-up Field Spell Card.
- While "Maiden of the Aqua" is making the field "Umi", you can activate "Tornado Wall" but if "Maiden of the Aqua" is destroyed, "Tornado Wall" is also destroyed.
- If "Maiden of the Aqua", "Umi", and "Tornado Wall" are all on your side of the field, and "Umi" is destroyed, "Tornado Wall" is not destroyed because "Maiden of the Aqua" treats the field as "Umi" as soon as "Umi" leaves play.
- If you have "Maiden of the Aqua" (with her effect active) and "The Legendary Fisherman" or "Deepsea Warrior" on your side of the field, and "Dark Hole" is activated, "The Legendary Fisherman" and "Deepsea Warrior" will not be destroyed.
- If you have "Maiden of the Aqua" and "Tornado Wall" on the field, and "Maiden of the Aqua" is attacked by "Dark Driceratops" and Battle Damage would be inflicted, "Tornado Wall" still prevents the damage during damage calculation, as "Maiden of the Aqua" will remain on the field until the end of the Damage Step.
Netrep Rulings:
- “Maiden of the Aqua” is not a valid Tribute for “Levia Dragon - Daedalus’s” effect.
MAJI-GIRE PANDA
Individual Card FAQs:
- The effect of “Maji-Gire Panda” is a Trigger Effect that activates when 1 or more Beast-Type monster(s) are destroyed. If the monsters were destroyed as a result of battle, the timing of this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.
- You can chain to the activation of “Maji-Gire Panda”’s effect, including with “Divine Wrath”.
- If 2 or more Beast-Type monsters are destroyed at the same time, the ATK of “Maji-Gire Panda” only increases by 500 points.
- Beast-Type tokens like “Sheep Tokens” are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
- Monsters changed to Beast-Type by “DNA Surgery” are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
- Beast-Type monsters on your opponent’s side of the field are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
- When face-down Beast-Type monsters are destroyed (by a card effect), the ATK of “Maji-Gire Panda” does not increase.
- The ATK increase from the effect of “Maji-Gire Panda” remains as long as “Maji-Gire Panda” remains face-up on the field.
MAJOR RIOT
Netrep Rulings:
- “Major Riot” may only be activated when an opponent’s effect forces a monster to return to the hand.
- “Major Riot” may not be activated in the Damage Step.
MAJU GARZETT
Individual Card FAQs:
- You can't search for "Maju Garzett" with "Sangan" or "Mystic Tomato".
- You can Tribute face-down monsters for "Maju Garzett" and their ATK will count towards "Maju Garzett"'s ATK.
- "Maju Garzett"'s ATK will be 0 if you Special Summon it, or Tribute Summon it with a monster with "?" ATK (such as "Gradius' Option" or another "Maju Garzett"), or Tribute Summon it with only 1 Tribute using "Cost Down", or equip it with "Megamorph", or if it's flipped face-down and then face-up again, or if you Tribute Summon it with Mirage Tokens, or if you remove it from play with "Dimensionhole" and it returns to the field.
- If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later destroyed.
- If "Maju Garzett" battles "Cat's Ear Tribe", its original ATK is changed to 200 for the battle, then after the battle its ATK is reset to 0.
- When you Tribute Monster Tokens to Tribute Summon "Maju Garzett", the sum of their ATK's will be the ATK of "Maju Garzett".
- When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or "Bottomless Trap Hole" if appropriate.
Netrep Rulings:
- If “Maju Garzett” is Tribute Set, it will not change its ATK value.
- If “Maju Garzett” is flipped face-down, it will reset its ATK value to 0.
- If “Maju Garzett” is not Tribute Summoned, it will remain at 0 ATK.
MAKYURA THE DESTRUCTOR
Card Errata:
- During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.
Individual Card FAQs:
- This card's effect is a Continuous Effect.
- You cannot activate a "Raigeki Break" in your hand by discarding "Makyura the Destructor" as a cost.
MALEVOLENT NUZZLER
Individual Card FAQs:
- If a "Sangan" or a "Witch of the Black Forest" equipped with "Malevolent Nuzzler" is Tributed and you activate the effect of "Malevolent Nuzzler", "Malevolent Nuzzler" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Malevolent Nuzzler" are simultaneous and form a chain.
MALICE DOLL OF DEMISE
Individual Card FAQs:
- If your opponent takes control of your "Malice Doll of Demise", and sends it to the Graveyard by the effect of a Continuous Spell Card, you can still activate its effect to Special Summon it during your Standby Phase.
- If "Malice Doll of Demise" is Tributed to activate the effect of "Mass Driver", then "Malice Doll of Demise’s" effect does not activate because the Tribute is treated as a cost, not an effect.
- Examples of Continuous Spell Cards that would send "Malice Doll of Demise" from the field to the Graveyard by their effect include "Ectoplasmer" and "Continuous Destruction Punch".
- You can only activate the Special Summoning effect of “Malice Doll of Demise” during your first Standby Phase after it was sent to the Graveyard by the effect of a Continuous Spell Card. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no monster card zone at the appropriate time, the effect is activated but you cannot Special Summon the “Malice Doll of Demise”, so its effect disappears.
- The effect of "Malice Doll of Demise" activates in the Graveyard. If "The End of Anubis" is on the field during the Standby Phase in which "Malice Doll of Demise" would activate its effect, then the effect is negated and "Malice Doll of Demise" is not Special Summoned. If "The End of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"’s effect because the opportunity has passed.
MAN-EATER BUG
Individual Card FAQs:
- If "Man-Eater Bug" is the only monster on the field when it is flipped, it destroys itself.
MANGA RYU-RAN
Netrep Rulings:
- “Manga Ryu-Ran” may not be Special Summoned by the effect of “The Flute of Summoning Dragon” regardless of the presence of “Toon World.”
MANTICORE OF DARKNESS
Individual Card FAQs:
- "Manticore of Darkness"' effect can be activated during the End Phase when it was sent to the Graveyard from the field, hand, or your Deck that same turn.
- When you send 1 "Manticore of Darkness" to the Graveyard to Special Summon another "Manticore of Darkness", you can then send the new "Manticore of Darkness" to the Graveyard to Special Summon the first "Manticore of Darkness".
- If "Card of Safe Return" is active, and "Manticore of Darkness" is Special Summoned with its effect, you can draw a card. So with 2 "Manticores of Darkness", 1 of them sent to the Graveyard, and "Card of Safe Return" in play, you can draw as many cards as you want.
- When "Manticore of Darkness" is sent to the Graveyard because of hand size adjustment in the End Phase, you can activate its effect.
- You can send a face-down Beast, Beast-Warrior, or Winged Beast-Type monster to the Graveyard for "Manticore of Darkness"' effect.
- Sending monsters to the Graveyard for "Manticore of Darkness"' effect is a cost.
- You can't send a Monster Token to the Graveyard for "Manticore of Darkness"' effect because Monster Tokens are taken off the field instead of going to the Graveyard.
- The owner of "Manticore of Darkness" gets the effect, so if your opponent controls your "Manticore of Darkness" and it's sent to the Graveyard, you get to activate the effect.
Netrep Rulings:
- The effect of “Manticore of Darkness” will occur during either player’s End Phase.
- Monster Tokens are not valid to satisfy the effect of “Manticore of Darkness.”
- The effect of “Manticore of Darkness” activates in the Graveyard.
- If two “Manticores of Darkness” are sent to the Graveyard in the same turn, one “Manticore of Darkness” will be Special Summoned to the Graveyard for each Beast Type, Winged Beast Type, or Beast Warrior Type sent to the Graveyard to satisfy the effect of “Manticore of Darkness.”
- A “Manticore of Darkness” on the field may be sent to the Graveyard to Special Summon a “Manticore of Darkness” that was sent to the Graveyard that turn.“
- “Necrovalley” does not negate the effect of “Manticore of Darkness.
MARAUDING CAPTAIN
Individual Card FAQs:
- If you have 2 "Maurading Captains" on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as "Rainbow Flower", "Inaba White Rabbit", or a Toon Monster). They could also attack a non-Warrior Type monster you control.
- Your opponent can attack face-down monsters while you have "Maurading Captain" on the field, even if the face-down monster is Warrior-Type.
- If you control "Maurading Captain" and a Warrior-Type monster equipped with "Ring of Magnetism", the opponent must attack the monster equipped with "Ring of Magnetism" if they choose to attack.
- If you control 2 "Maurading Captains" and one of them is equipped with "Ring of Magnetism", your opponent cannot attack either one.
- If you control "Patrician of Darkness", "Maurading Captain" and a Warrior-Type monster when your opponent attacks, you can use the effect of "Patrician of Darkness" to redirect the attack to "Patrician of Darkness" or "Maurading Captain" only. Not to the other Warrior-Type monster because it cannot be attacked.
- The monster Special Summoned by the effect of "Maurading Captain" does NOT have to be a Warrior-Type monster.
- If your opponent activates "Torrential Tribute" in response to the Summoning of "Maurading Captain" (by chaining to the Trigger Effect of "Marauding Captain"), all monsters on the field will be destroyed, and then you Special Summon for "Maurading Captain"’s effect. If they wait and activate "Torrential Tribute" in response to the Special Summoning of a monster for the effect of "Marauding Captain", then all monsters will be destroyed including the newly-Special Summoned monster.
Netrep Q&As:
- Q: If my opponent attacks “Marauding Captain” on my side of the field can I activate “Shift” and redirect the attack to another Warrior-Type monster?
A: The other monster is not a legal target for “Shift” in this case, because “Marauding Captain” will not allow it to be attacked. Curtis Schultz, 12/20/2003
MARYOKUTAI
Individual Card FAQs:
- This monster’s effect is multi-trigger, and therefore Spell Speed 2. So it may be used against Quick-Play Spell Cards.
- You can Tribute "Maryokutai" to activate its effect during the Battle Phase if it is not attacking or being attacked.
Netrep Rulings:
- “Maryokutai” may be Tributed during the Damage Step as long as it is not involved in that battle.
Netrep Q&As:
- Q: Can “Maryokutai” be legally activated to counter a card used during the Damage Step to increase or decrease the ATK or DEF of a monster?
A: This is legal during the Damage Step. bishop, 01/08/2004
MASK OF BRUTALITY
Individual Card FAQs:
- The payment of 1000 Life Points is optional and the controller of "Mask of Brutality," not the controller of the equipped monster, chooses to pay or not. If you choose not to pay 1000 Life Points, "Mask of Brutality" is destroyed.
MASK OF RESTRICT
Individual Card FAQs:
- Fusion Material Monsters are not Tributes, so a Fusion Monster may be Special Summoned while this card is active on the field.
- If "Mask of Restrict" is chained to a Ritual Spell Card, the effect of the Spell Card cannot resolve and no monsters are Tributed from the hand or field.
- If "Mask of Restrict" is active, a Toon Monster that requires Tributes cannot be Special Summoned. The activation of "Mask of Restrict" cannot be chained to the Summoning of a Toon Monster, but it can be chained to the activation of "Toon World".
- If "Mask of Restrict" is chained to the effect of "Cannon Soldier" you will still take damage because Tributing a monster is a cost of "Cannon Soldier" and is performed when the effect of "Cannon Soldier" is activated. If "Mask of Restrict" is chained to your opponent’s "Share the Pain" you do not have to Tribute a monster, but your opponent still does because it is a cost.
MASKED SORCERER
Individual Card FAQs:
- The effect of "Masked Sorcerer" includes Battle Damage caused when it is attacked in Defense Position by a monster with ATK lower than "Masked Sorcerer"’s DEF.
MASS DRIVER
Individual Card FAQs:
- Tributing a monster for "Mass Driver" is a cost.
- You can use "Mass Driver"'s effect repeatedly in the same turn as long as you can keep paying the cost.
- The activation of "Mass Driver"'s effect can be chained to.
Netrep Rulings:
- Multiple “Mass Drivers” do not offer more damage per Tribute.
MATAZA THE ZAPPER
Individual Card FAQs:
- You cannot use "Change of Heart" on a face-up "Mataza the Zapper".
- If you take control of a face-down "Mataza the Zapper" and flip it face-up, it stays on your side of the field and doesn't return to the original controller.
- If you use "Monster Reborn" on "Mataza the Zapper" while "Remove Brainwashing" is active, control of "Mataza the Zapper" does not return to the original owner.
- While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.
MAZERA DEVILLE
Individual Card FAQs:
- You cannot use "Monster Reborn", etc. on "Mazera DeVille" even if he is Special Summoned properly, because he "cannot be Special Summoned, EXCEPT by...".
- If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
- If your opponent has less than 3 cards in his hand, he must discard his entire hand.
MECHA-DOG MARRON
Individual Card FAQs:
- If “Mecha-Dog Marron” is destroyed in the middle of a chain, its effect starts a new chain when the current chain has finished resolving.
- You can use “Barrel Behind the Door” against either effect of “Mecha-Dog Marron”.
MECHANICAL HOUND
Individual Card FAQs:
- “Activate” means make the card face-up, or activate it from your hand. If “Mechanical Hound” is face-up on the field, your opponent can still use the effects of Continuous Spell Cards that are already face-up on the field.
MEGA TON MAGICAL CANNON
Individual Card FAQs:
- Removing Spell Counters is a cost. If you do not have 10 Spell Counters you cannot activate "Mega-Ton Magical Cannon".
Netrep Q&As:
- Q: Could a player play the “Mega Ton Magical Cannon,” add a Spell Counter to their “Royal Magical Library” and to their “Magical Marionette” (to make a total 10 Spell Counters) and then resolve “Mega Ton Magical Cannon's” effect (Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.)?
A: No, you may not activate “Mega Ton Magical Cannon” if you do not have 10 Spell Counters on the field. bishop, 01/08/2004
MEGAMORPH
Individual Card FAQs:
- "Megamorph" changes the original ATK of the monster it is equipped to. Having multiple "Megamorphs" equipped to a monster is the same as having one.
- "Megamorph" is always recalculating with every change in Life Points. For example, your "Jirai Gumo" is equipped with "Megamorph" and you have 8000 Life Points compared to your 7000. You declare an attack with "Jirai Gumo" and lose the coin toss, losing 4000 Life Points. Now "Jirai Gumo"’s ATK is doubled before Damage Calculation.
- When Life Points are equal the equipped monster’s ATK is unchanged.
- You may equip "Megamorph" to your opponent’s monster, but ‘your Life Points’ refers to the controller of "Megamorph". So if you have more Life Points than your opponent, your opponent’s monster equipped with "Megamorph" has its ATK halved.
MEGAROCK DRAGON
Individual Card FAQs:
- You must remove from play at least 1 Rock-Type monster in your Graveyard in order to Special Summon “Megarock Dragon”.
- The original ATK of “Megarock Dragon” is determined by its effect. This is further doubled/halved by “Megamorph” and other effects that are based off of original ATK. So if you Special Summon “Megarock Dragon” with an original ATK of 2100 points, then equip it with “Megamorph”, its ATK will be 4200 or 1050 depending on your Life Points.
- If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon” is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed later, the original ATK and DEF of “Megarock Dragon” will remain zero.
- If “Megarock Dragon” is flipped face-down, or removed from play, or sent to the Graveyard, its effect is wiped and its original ATK and DEF are zero.
MERMAID KNIGHT
Individual Card FAQs:
- "Mermaid Knight" can attack twice if "Maiden of the Aqua" is making the field treated as "Umi".
- If you declare your second attack with "Mermaid Knight", and "Umi" is destroyed during the Battle Step, a replay occurs and you cannot attack a second time with "Mermaid Knight".
- If there is no "Umi" on the field and "Mermaid Knight" attacks, then you Special Summon "Maiden of the Aqua" to treat the field as "Umi", you can attack a second time.
MESSENGER OF PEACE
Individual Card FAQs:
- The maintenance cost is optional, you may chose not to play 100 Life Points and "Messenger of Peace" will be destroyed.
- The ATK of an attacking monster may increase above 1500 after the attack is declared.
METALLIZING PARASITE - LUNATITE
Individual Card FAQs:
- While "Metallizing Parasite - Lunatite" is equipped to a monster, and "Final Destiny" is activated, all monsters are destroyed except for the monster equipped with "Metallizing Parasite - Lunatite".
- If you equip "Metallizing Parasite - Lunatite" to a monster that has been affected by "Limiter Removal", the monster is still destroyed during the End Phase by "Limiter Removal"'s effect.
METALMORPH
Individual Card FAQs:
- If you equip two copies of "Metalmorph" to a single monster, its ATK and DEF will be increase by 600 and the second effect will add half of your attack target’s ATK to the equipped monster’s ATK twice.
- The second effect of this card only increases the equipped monster’s ATK when it is the attacking monster (during your Battle Phase) not when it is being attacked during your opponent’s Battle Phase.
- If "Reverse Trap" is activated, a monster equipped with "Metalmorph" will have its ATK and DEF decreased by 300 points, but the second effect of "Metalmorph" will be unaffected and still increase the equipped monster’s ATK by an amount equal to half of the attacked monster’s ATK.
Netrep Rulings:
- “Metalmorph” may be activated in the Damage Step.
- Multiple “Metalmorphs” equipped to the same monster will have a cumulative effect.
METALSILVER ARMOR
Individual Card FAQs:
- Your opponent cannot activate "Monster Reborn" and other cards that target while you have a monster equipped with "Metalsilver Armor". Your opponent can activate "Raigeki", "Mirror Force", and other cards that do not target.
- If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).
- If you have "Metalsilver Armor" active, your opponent cannot target his/her monsters either (with Equip Spell Cards, etc.), including with "Premature Burial".
- If you have 2 monsters equipped with "Metalsilver Armor", your opponent cannot activate any effects that target 1 monster.
- When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "Nimble Momonga" or "Giant Germ" because their effects do not target 1 card.
- When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate "Reinforcement of the Army".
- When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "The Thing in the Crater" because it Special Summons a monster from your HAND.
Netrep Rulings:
- Continuous targeting Spell and Trap cards that affect a monster before “Metalsilver Armor” is equipped to another monster remain in effect on the original target.
METALZOA
Netrep Q&As:
- Q: Can you attack with a “Zoa” equipped with “Metalmorph” and then offer it to Special Summon “Metalzoa” during the Battle Phase to attack with the newly summoned monster?
A: You can only perform that Special Summon during Main Phase 1 or 2 of your turn only. Curtis Schultz, 01/05/2004
METAMORPHOSIS
Individual Card FAQs:
- Metamorphosis does not properly Summon a Fusion Monster, so you cannot use "Monster Reborn" on it afterwards.
- Tributing a monster is a cost.
- You can Tribute a face-down monster.
- If you activated “Soul Exchange” targeting your opponent’s monster, if the monster is face-down, you cannot Tribute it as a cost for “Metamorphosis”.
- You can Tribute a Monster Token (including a Sheep Token from "Scapegoat").
- If there is no monster with the same level as the Tributed monster in your Fusion Deck, then you cannot activate this card.
- "Metamorphosis" vs. "A Legendary Ocean": if you want to Special Summon a Level 6 Fusion Monster from your Fusion Deck, you have to Tribute a Level 7 WATER monster on the field because it is treated as a Level 6.
Netrep Rulings:
- The player activating “Metamorphosis” must have a Fusion monster of the appropriate level that can be Special Summoned in his or her Fusion Deck.
METEOR OF DESTRUCTION
Individual Card FAQs:
- If you activate “Meteor of Destruction”, and an effect is chained that causes your opponent’s Life Points to fall below 3000, “Meteor of Destruction” was already activated properly, so it resolves as normal.
METEORAIN
Individual Card FAQs:
- You can activate "Meteorain" during your turn at any point from the Draw Phase to the end of your Battle Phase; you cannot activate it during the Damage Step, Main Phase 2, your End Phase, or your opponent's turn.
- "Meteorain"'s effect applies to all your monsters. Monsters that you Summon, Flip Summon, Special Summon, etc. after activating "Meteorain" still get its effect.
- When you attack with a monster that has "Meteorain"'s bonus, and you attack a Defense Position "Amazoness Swordswoman", then you will take the Battle Damage to your Life Points.
MICHIZURE
Netrep Rulings:
- “Michizure” applies to monsters owned by the controller of “Michizure.”
- “Michizure” may not be activated as a response to a Tribute.
- “Michizure” may not be activated in the Damage Step.
- “Michizure” may not be activated in response to a monster being sent to the Graveyard as a result of Battle.
- “Michizure” may not be activated if the monster sent to the Graveyard was not a monster, such as “Dark Necrofear” or a monster equipped to “Thousand Eyes Restrict.”
Other Rulings:
- "Michizure" may be activated during any phase of your turn or your opponent's turn (if it had been set in your prior turn or before). However, it can only be activated if the very last event is a chainable one that sent the controller's monster to the Graveyard.
- "Michizure" cannot be used in response to a tribute for effects such as "Cannon Soldier," "Hysteric Fairy," "Tribe Infecting Virus," and the like since the last thing to happen is the effect of such cards, not the sending of the monster to the Graveyard.
- The effect of "Michizure" targets a monster.
- The effect of "Michizure" cannot be used if the monster is used as tribute for a Ritual Summon, as Fusion Summon material, or for the effect of "Metamorphosis" since the last thing to happen is the summon, not the monster being sent to the Graveyard.
MICRO RAY
Individual Card FAQs:
- You select the monster when you activate "Micro Ray".
- If you apply "Micro Ray"'s effect and then a new card increases the DEF, add the new DEF to the zero.
- You can activate "Micro Ray" during the Damage Step.
MID SHIELD GARDNA
Individual Card FAQs:
- The first effect of “Mid-Shield Gardna” is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate “Divine Wrath” against these effects.
MILLENNIUM SCORPION
Individual Card FAQs:
- The effect of “Millennium Scorpion” is a Trigger Effect. Each time it destroys a monster on your opponent’s side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate “Divine Wrath” against it.
- If “Millennium Scorpion” attacks and destroys a Monster Token, the effect of “Millennium Scorpion” does not activate because a Monster Token isn’t sent to the Graveyard.
- If “Millennium Scorpion” has an ATK boost from its effect, but is removed from play with “Interdimensional Matter Transporter”, or flipped face-down, the effect is reset and its ATK returns to normal.
MINAR
Individual Card FAQs:
- If the summoning of "Minar" is negated by "Solemn Judgment", etc. its effect is not activated, as it is not considered to have gone directly from your hand to the Graveyard.
MIND CONTROL
Individual Card FAQs:
- The effect of “Mind Control” that prevents the targeted monster from attacking or being Tributed lasts until the End Phase of the turn ”Mind Control” was activated, even if the monster is flipped face-down before the End Phase. If the monster targeted with this card is flipped face-down, it will still return to the original owner's side of the field during the End Phase.
Judge List Rulings:
- The monster you take control of with "Mind Control" cannot be Tributed. You cannot Tribute it to summon a high-level monster. You cannot Tribute it with "Metamorphosis." You cannot Tribute it for "Enemy Controller." You cannot Tribute it with "Share the Pain." You cannot Tribute it with "Cannon Soldier." Curtis Schultz, 02/20/2005
MIND CRUSH
Individual Card FAQs:
- You cannot activate "Mind Crush" if you have no hand. Both players must have at least 1 card in hand in order to activate "Mind Crush".
- You declare the card name when you activate "Mind Crush".
- If the opponent doesn’t have the named card, you can check their hand to confirm.
MIND ON AIR
Individual Card FAQs:
- "Mind on Air"’s effect is continuous, so if you Summon "Mind on Air" and your opponent responds with "Trap Hole", your opponent must show their hand until "Mind on Air" is no longer on the field (after "Trap Hole" resolves).
- If "Mind on Air" is causing your opponent’s hand to be revealed, and an effect that randomly selects a card is activated (like "Robbin’ Goblin"), your opponent shuffles their hand and you must choose randomly without seeing the fronts of the cards.
MINE GOLEM
Individual Card FAQs:
- The effect of “Mine Golem” is a Trigger Effect that activates when “Mine Golem” is sent to the Graveyard after having been destroyed as a result of battle. It can be chained to.
MINEFIELD ERUPTION
Individual Card FAQs:
- If you activate “Minefield Eruption”, you inflict damage, then send your “Mine Golem”(s) to the Graveyard. So your opponent has missed the timing and cannot activate “Numinous Healer”, etc.
- The number of “Mine Golem” cards is considered when “Minefield Eruption” resolves, not when it is activated.
MIRACLE FUSION
Individual Card FAQs:
- If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate “Miracle Fusion” if all the Fusion Material Monsters are on the field; however, if any of them are in the Graveyard, you cannot activate it.
- “Miracle Fusion” is a card that targets monsters, either on the field and/or in the Graveyard.
MIRACLE RESTORING
Individual Card FAQs:
- Removing 2 Spell Counters is a cost.
MIRAGE DRAGON
Individual Card FAQs:
- The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
- The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".
MIRAGE KNIGHT
Individual Card FAQs:
- "Mirage Knight" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "Dark Flare Knight". So "Mirage Knight" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
- "Mirage Knight" can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However, "Mirage Knight"'s effects are negated by "Skill Drain".
- When a "Mirage Knight" that was involved in battle is flipped face-down, it is not removed during the End Phase.
- When a "Mirage Knight" that was involved in battle is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", it is not removed from play during the End Phase by its own effect.
Netrep Rulings:
- “Mirage Knight” raises its ATK based on the original ATK of the monster involved in battle with it.
- If “Mirage Knight” is involved in Damage Calculation, it will be removed from play at the end of the turn.
- If “Mirage Knight” is involved in battle while “Skill Drain” is active, it will not receive its increase to ATK. If “Skill Drain” is activated after “Mirage Knight” has been involved in battle and remains active through the End Phase, “Mirage Knight” will not be removed from play.
MIRAGE OF NIGHTMARE
Individual Card FAQs:
- If, after drawing during your opponent’s Standby Phase, your "Mirage of Nightmare" is destroyed before you have to discard, then you do not need to discard for its effect.
- You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)
- When the turn player controls "Mirage of Nightmare" and "Imperial Order": If you draw for "Mirage of Nightmare" during your opponent’s Standby Phase, and then activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order" or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by "Imperial Order". So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed. Then you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare" (because its effect was negated at the time you chose to resolve it).
- When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare": If the opponent controls "Mirage of Nightmare" going into the turn player’s Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare".
- The same procedure is used if both players control "Mirage of Nightmare". Generally, the turn player will first discard for "Mirage of Nightmare", then the opponent will draw for their "Mirage of Nightmare".
- If you discard "Sinister Serpent" during your Standby Phase for the effect of "Mirage of Nightmare", you may add "Sinister Serpent" back to your hand during that same Standby Phase.
- If you have multiple copies of "Mirage of Nightmare", you don’t draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn’t draw any cards using its effect. If you draw so that you have 4 cards using 1 "Mirage of Nightmare", and some effect causes you to discard during that same Standby Phase, you may then activate the other "Mirage of Nightmare" to draw back up to 4; in this case you discard separately for each "Mirage of Nightmare" because you drew with both, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the "Mirage of Nightmare" that was not destroyed.
- If you have 4 or more cards in your hand during your opponent’s Standby Phase, do not draw, and do not discard during your next Standby Phase (the effect of "Mirage of Nightmare" is not applied).
- If your Standby Phase is skipped because of "Solomon’s Lawbook", etc., do not discard for "Mirage of Nightmare".
- Drawing for "Mirage of Nightmare" is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have "Solemn Wishes".
- If you draw 3 cards for "Mirage of Nightmare", but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards).
Netrep Rulings:
- If Mirage of Nightmare is destroyed before you have to discard, then you do not need to discard for Mirage of Nightmare's effect.
- You may use Mystical Space Typhoon during the Draw Phase to destroy Mirage of Nightmare before you have to discard.
- If you have multiple copies of Mirage of Nightmare, you don't draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn't draw any cards using its effect.
- If you draw so that you have 4 cards using 1 Mirage of Nightmare, and some effect causes you to discard during that same Standby Phase, you may activate the other Mirage of Nightmare to draw back up to 4; in this case you discard separately for each Mirage of Nightmare, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the Mirage of Nightmare that was not destroyed.
- When both players have Mirage of Nightmare active, first the turn player discards for his/her Mirage of Nightmare, then the opponent draws for his/her Mirage of Nightmare. If you have 4 or more cards in your hand, do not draw, and do not discard down to 4 (Mirage of Nightmare's effect is not applied).
- If the Standby Phase is skipped by Solomon's Lawbook, etc., do not discard for Mirage of Nightmare's effect.
- If you discard Sinister Serpent during your Standby Phase for Mirage of Nightmare's effect, you may add Sinister Serpent back to your hand during that same Standby Phase.
- Drawing for Mirage of Nightmare is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have Solemn Wishes, etc.
- If you draw 3 cards for Mirage of Nightmare's effect, but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards).
- If you draw for Mirage of Nightmare, and then activate Imperial Order, so that Imperial Order is active during your Standby Phase, you do not have to discard for Mirage of Nightmare.
- If you have Mirage of Nightmare and Imperial Order, during your Standby Phase you can activate Mirage of Nightmare's discard effect first (and NOT discard because Mirage of Nightmare's effect is negated) and THEN choose not to pay for Imperial Order, so Imperial Order is destroyed; you then enter your Main Phase 1 without having to discard for Mirage of Nightmare.
- If Player A controls Mirage of Nightmare, and Player B controls Imperial Order, and it is Player B's Standby Phase, Player B has priority and may choose to resolve an effect first. If Player B passes priority, then it shifts to Player A and Player A may choose to resolve an effect. If Player A declines priority, it shifts back to Player B and Player B MUST resolve an effect. So Player B must choose whether or not to pay for Imperial Order, and if Player B does not pay for Imperial Order and it is destroyed, Player A can draw cards for Mirage of Nightmare.
MIRROR FORCE
Netrep Rulings:
- “Mirror Force” is not a targeting effect, regardless of the number of monsters it destroys.
- Monsters turned face down or removed from the field in a chain with “Mirror Force” are not destroyed.
MIRROR WALL
Individual Card FAQs:
- If "Mirror Wall" is already face-up on the field when a monster declares an attack, "Mirror Wall" reduces the ATK of the attacking monster by half when the attack is declared.
- If "Mirror Wall" is activated during an attack (including during the Damage Step), then it reduces the ATK of the attacking monster when "Mirror Wall" resolves. (Even though "Mirror Wall" normally reduces the attack by half when the attack is declared, it will still reduce the attack by half if you activate it after the attack is declared.)
- If "Mirror Wall" halves the ATK of a monster, it remains halved as long as "Mirror Wall" remains face-up on the field. If "Mirror Wall" is removed from the field, the ATK of the monsters is restored.
- If a monster attacks twice (over 2 turns, or if “Black Luster Soldier – Envoy of the Beginning” attacks twice in a row, etc.), its ATK is still only reduced by half once. So “Black Luster Soldier – Envoy of the Beginning” will have 1500 ATK for both of its attacks, for example.
- If you have 2 copies of "Mirror Wall", and a monster attacks, its ATK is one-quarter. So “Blue-Eyes White Dragon” would have 750 ATK, for example. If 1 of the "Mirror Wall" copies leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored to full.)
- You can activate "Mirror Wall" during the Damage Step before damage calculation.
- The effect of "Mirror Wall" does not target.
- "Reverse Trap" will have no effect on "Mirror Wall".
Netrep Rulings:
- “Mirror Wall” may be activated in the Damage Step.
- “Mirror Wall’s” effect affects an affected monster until “Mirror Wall” is no longer on the field or is negated.
- Payment to keep “Mirror Wall” on the field is optional.
MOBIUS THE FROST MONARCH
Individual Card FAQs:
- You select the Spell / Trap Cards when you activate the effect of "Mobius the Frost Monarch".
- This effect targets.
- If "Level Limit - Area B" is active and "Mobius the Frost Monarch" is successfully Tribute Summoned, "Level Limit - Area B" is a Continuous Spell Card so its effect is applied and the battle position of "Mobius the Frost Monarch" is changed to Defense Position. Then you can activate the effect of "Mobius the Frost Monarch".
- If "Mobius the Frost Monarch" is Tribute Summoned by the effect of "Ultimate Offering" in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.
- If 1 of the 2 Spell or Trap Cards targeted by the effect of "Mobius the Frost Monarch" is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.
MOISTURE CREATURE
Individual Card FAQs:
- You can Summon "Moisture Creature" by Tributing 2 monsters, but the effect will not be activated.
- You cannot Summon "Moisture Creature" by Tributing 3 monsters if there are no Spell or Trap Cards on your opponent’s side of the field.
- If you activate the effect of "Moisture Creature" and your opponent chains "Book of Moon" to the effect, the effect still resolves and all Spell and Trap Cards on your opponent’s side of the field are destroyed.
MOKEY MOKEY KING
Individual Card FAQs:
- When "Mokey Mokey King" that was Special Summoned by "Magical Scientist" is returned to the Fusion Deck, it has been removed from the field so its effect activates and you Special Summon as many "Mokey Mokey" as possible from your Graveyard.
- Missing the Timing: If "Mokey Mokey King" leaves the field in the middle of a chain (for example, if destroyed by "Ring of Destruction" chained to "Pot of Greed", or Tributed for a Tribute Summon or for the effect of "Cannon Soldier", etc.,), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of "Mokey Mokey King" from the field, can you activate its effect.
MOKEY MOKEY SMACKDOWN
Individual Card FAQs:
- If the effect of "Mokey Mokey Smackdown" is activated (by a Fairy-Type monster on your side of the field being destroyed), and afterwards you Summon a "Mokey Mokey", that "Mokey Mokey" will also have 3000 ATK even though it wasn’t on the field when the Fairy-Type monster is destroyed.
MOLTEN ZOMBIE
Individual Card FAQs:
- If you Special Summon "Molten Zombie" face-down with "The Shallow Grave", etc., its effect does not activate.
- When you Special Summon "Molten Zombie" and you have "Card of Safe Return", either effect can be Step 1 of the chain; your choice.
MONSTER GATE
Individual Card FAQs:
- If you pick up a Spirit Monster, you cannot Special Summon it and it is sent to the Graveyard.
- If you pick up a Guardian and don't have the corresponding Equip Spell Card on the field, you cannot Special Summon the Guardian and it is sent to the Graveyard. If you have the corresponding Equip Spell Card, the Guardian is Special Summoned.
- If you go through your whole Deck without finding a card to pick up, "Monster Gate"'s effect is negated and the cards you picked up are shuffled back into the Deck.
- Your opponent can chain "Royal Oppression"'s effect to negate "Monster Gate"'s effect.
- Cards picked up that cannot be Normal Summoned are considered "sent to the Graveyard", not "discarded".
- If you Special Summon "Dark Magician of Chaos" with "Monster Gate", the effect of "Dark Magician of Chaos" activates, but it activates after "Monster Gate" has fully resolved and sent other picked up cards to the Graveyard, so you can use "Dark Magician of Chaos"' effect to retrieve a Spell Card that was picked up and sent to the Graveyard by "Monster Gate" in the process of searching for the "Dark Magician of Chaos".
MONSTER REBORN
Netrep Rulings:
- “Monster Reborn” may only be activated if there is sufficient space in the controlling player’s Monster Field.
- “Monster Reborn” specifically targets a card in the Graveyard.
- If the card “Monster Reborn” has targeted is no longer in the Graveyard at resolution, the effect of “Monster Reborn” disappears.
MONSTER RECOVERY
Netrep Rulings:
- “Monster Recovery” may be activated on a Token.
- “Monster Recovery” may not be activated in the Damage Step.
- If “Monster Recovery” is activated on an opponent’s monster that the player controls, that monster will return to the opponent’s Deck and the opponent will shuffle, but not draw.
- If “Monster Recovery” is activated on an opponent’s monster that the player controls, the player who activated “Monster Recovery” will still return his or her hand to the Deck and draw the appropriate number of cards.
MONSTER REINCARNATION
Individual Card FAQs:
- You can select a card discarded by the effect of "Monster Reincarnation" as a target of the effect of that same "Monster Reincarnation" (returning the monster to your hand).
- If you discard "Night Assailant" or "Makyura the Destructor" their effects activate even if you retrieve the same card.
MORALE BOOST
Individual Card FAQs:
- If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
- While your "Morale Boost" is active, and you activate your opponent's Equip Spell Card that you had because of "Exchange", when that Equip Spell Card is removed from the field it is you that takes the damage.
- "Morale Boost"'s effect includes when monsters are equipped to "Relinquished" or "Sword Hunter", and when such equipped monsters are removed from the field.
- "Morale Boost"'s effect includes "Kisetai", and Union Monsters equipped to another monster by their own effect, and when such equipped monsters are removed from the field, and when Union Monsters "detach" and become monsters again.
- "Morale Boost"'s effect includes when you equip an Equip Spell Card to your opponent's monsters, and when such cards are removed from the field.
- "Morale Boost"'s effect includes when you Summon "Guardian Elma" and resolve her effect.
- "Morale Boost"'s effect includes when "Tailor of the Fickle" is used.
Netrep Rulings:
- Multiple “Morale Boosts” are cumulative.
- If “Morale Boost” is destroyed at the same time as an Equip Spell Card, the effect of “Morale Boost” does not apply.
- If “Morale Boost” is negated when an Equip Spell Card is played or destroyed, the effect of “Morale Boost” does not apply.
MORPHING JAR
Individual Card FAQs:
- If there are fewer than 5 cards in the Deck of either player when this card’s Flip Effect is activated, that player will lose the Duel, since the text of this card says "draw".
MORPHING JAR #2
Netrep Rulings:
- Multiple monsters Special Summoned face-down by the effect of “Morphing Jar #2” may be "shuffled" to prevent the opponent from knowing where the monster was Special Summoned.
- If “Morphing Jar #2” is flipped and destroyed in battle, “Morphing Jar #2” will not return to the deck and will not count in the number of monsters to be Special Summoned.
- Monsters that are ineligible to be Special Summoned by “Morphing Jar #2” are sent to the Graveyard, but still count toward the number of monsters required to be Special Summoned.
- Tokens are not counted for the monster counting effect of “Morphing Jar #2.”
- Fusion Monsters returned to the deck by the effect of “Morphing Jar #2” are not counted in the number of monsters to be Special Summoned.
MOTHER GRIZZLY
Individual Card FAQs:
- If you attack with your "Mother Grizzly" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Mother Grizzly" before entering Main Phase 2.
- If your opponent controls your "Mother Grizzly" and it is destroyed as a result of battle, you get the effect of "Mother Grizzly" NOT your opponent.
- Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
MUCUS YOLK
Individual Card FAQs:
- Zero damage is not damage, so "Mucus Yolk" must have its ATK increased somehow in order to inflict damage to the opponent and activate its effect.
- "Mucus Yolk" can continue to activate its effect over and over again, as long as it keeps inflicting Battle Damage to the opponent.
- If "Mucus Yolk" inflicts damage multiple times in the same turn, such as with "Twin Swords of Flashing Light – Tryce", it only increases by 1000 points during your next Standby Phase.
MUDORA
Netrep Rulings:
- “Mudora” checks the Graveyard of the controlling player for the purpose of calculating ATK bonuses.
MULTIPLICATION OF ANTS
Individual Card FAQs:
- You can Tribute a face-down Insect-Type monster when you activate "Multiplication of Ants".
MUSHROOM MAN #2
Netrep Q&As:
- Q: When you give control of “Mushroom Man #2” to your opponent, can your opponent use its effect during their turn to give control back to you?
A: Yes they can. In this way the “Mushroom Man #2” can have control passed between the two players for multiple turns by paying the 500 Life Point cost during their End Phase. Curtis Schultz, 12/10/2003
MUSTERING OF THE DARK SCORPIONS
Individual Card FAQs:
- If you have 2 copies of "Cliff the Trap Remover" (for example) in your hand, you can Special Summon 1 of them with "Mustering of the Dark Scorpions". You can Special Summon him even if you already have "Cliff the Trap Remover" on your side of the field from before you activated "Mustering of the Dark Scorpions".
- You don't have to Special Summon all possible monsters with "Mustering of the Dark Scorpions"; you can keep some in your hand if you want.
- If your opponent chains "Ring of Destruction" to "Mustering of the Dark Scorpions" to destroy your "Don Zaloog", "Mustering of the Dark Scorpions" still resolves.
MY BODY AS A SHIELD
Card Errata:
- When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.
Individual Card FAQs:
- "My Body as a Shield" will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
- "My Body as a Shield" can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".
- You cannot use "My Body as a Shield" against cards whose effects might or might not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".
- You cannot use "My Body as a Shield" against monsters with continuous effects such as "Kotodama" .
- You cannot activate "My Body as a Shield" during the Damage Step, so you cannot use it against a "Man-Eater Bug" or "Cyber Jar" flipped by an attack, but you can use it when these monsters are Flip Summoned.
- "Judgment of Anubis" may be chained to "My Body as a Shield".
MYSTERIOUS PUPPETEER
Individual Card FAQs:
- When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.
Netrep Rulings:
- “Mysterious Puppeteer’s” effect is a Trigger effect.
MYSTIC SWORDSMAN LV2
Individual Card FAQs:
- If "Mystic Swordsman LV2" attacks a face-down Defense Position monster, that monster is destroyed by "Mystic Swordsman LV2"’s effect, not as a result of battle. So you cannot use its second effect to Special Summon "Mystic Swordsman LV4" during the End Phase.
- If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
MYSTIC SWORDSMAN LV4
Individual Card FAQs:
- If "Light of Intervention" is active, you cannot Normal Summon "Mystic Swordsman LV4" because it can only be Normal Summoned face-down, which "Light of Intervention" makes impossible to do.
- If "Mystic Swordsman LV4" attacks a face-down Defense Position monster, you destroy the monster with "Mystic Swordsman LV4"’s effect before flipping the monster face-up. Effects like "D. D. Warrior Lady" cannot activate.
- If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
MYSTIC SWORDSMAN LV6
Individual Card FAQs:
- The Normal Summon (Tribute Summon) of this monster is the same as a Tribute Set. This card must be in face-down Defense Position when it is Normal Summoned (Tribute Summoned). If you Normal Summon (Tribute Summon) this monster, it is placed face-down on the field; you do not have to show your opponent what monster it is.
- If your "Mystic Swordsman LV6" destroys your own monster that is being controlled by your opponent, that monster is sent to the Graveyard. You cannot return it to the top of your opponent’s Deck or the top of your own Deck.
- If you activate the effect of "Mystic Swordsman LV6" to place a face-down monster on top of your opponent’s Deck, you do not get to look at it.
- If "Mystic Swordsman LV6" attacks a face-down monster, its effect activates at the beginning of the Damage Step, before the monster is flipped face-up. If "Ceasefire" was activated during the Battle Step to flip the monster face-up, then the effect of "Mystic Swordsman LV6" is not activated.
- A monster destroyed by the effect of "Mystic Swordsman LV6" is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.
MYSTIC TOMATO
Individual Card FAQs:
- If you attack with your "Mystic Tomato" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Mystic Tomato" before entering Main Phase 2.
- If your opponent controls your "Mystic Tomato" and it is destroyed as a result of battle, you get the effect of "Mystic Tomato" NOT your opponent.
- Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
MYSTICAL KNIGHT OF JACKAL
Individual Card FAQs:
- In order to activate the effect of "Mystical Knight of Jackal", the monster that "Mystical Knight of Jackal" destroyed as a result of battle must be your opponent’s own monster, not one of your monsters that your opponent controls.
- "Mystical Knight of Jackal" sends a monster to the Graveyard as a result of battle, and THEN returns it to the top of the deck, so "Sangan" or "Witch of the Black Forest", etc., will activate their effects.
- If "Banisher of the Light" is in play, the monster is removed from play and "Mystical Knight of Jackal" does not activate its effect so the monster does not return to the top of the Deck.
- If "Mystical Knight of Jackal" attacks a face-down "Man-Eater Bug", and "Man-Eater Bug" destroys "Mystical Knight of Jackal", then the effect of "Mystical Knight of Jackal" is not applied.
- "Mystical Knight of Jackal" does activate its effect even if "Necrovalley" is in play.
- When "Mystical Knight of Jackal" attacks "Mystic Tomato", during the End Step both effects activate simultaneously once "Mystic Tomato" is sent to the Graveyard, so they form a chain. The turn player’s effect is Step 1 of a chain, and the opponent’s is Step 2; so "Mystic Tomato" resolves first, and a monster is Special Summoned and the Deck shuffled. Then the turn player chooses whether to place "Mystic Tomato" on top of the owner’s Deck with the effect of "Mystical Knight of Jackal".
MYSTICAL SPACE TYPHOON
Netrep Rulings:
- “Mystical Space Typhoon” may be activated in any phase.
- “Mystical Space Typhoon” may not be activated during the Damage Step.
- “Mystical Space Typhoon” is a targeting effect.“
- If “Mystical Space Typhoon” is activated in a chain with the activation of “Call of the Haunted,” “Mystical Space Typhoon” will destroy the “Call of the Haunted” before “Call of the Haunted” Special Summons a monster. “Call of the Haunted’s” effect will then disappear. If “Call of the Haunted” is activated in a chain with a “Mystical Space Typhoon” that targets “Call of the Haunted,” “Call of the Haunted” will resolve fi rst, Special Summoning a monster. “Mystical Space Typhoon” will then resolve destroying the “Call of the Haunted.” If “Call of the Haunted” is not negated at this point, the monster Special Summoned by “Call of the Haunted” will be destroyed.
MYSTIK WOK
Individual Card FAQs:
- Tributing a monster for "Mystik Wok" is a cost, so you can Tribute "The Legendary Fisherman" or "The Agent of Force - Mars".
- The ATK or DEF is the current number, not the original number.
- You select ATK or DEF when "Mystik Wok" is activated.
- You can Tribute face-down monsters, or your opponent's monster using "Soul Exchange".
NARROW PASS
Individual Card FAQs:
- "Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate "Narrow Pass". But if either player controls 3 or more monsters on his side of the field then you cannot activate this card.
- Once "Narrow Pass" is activate, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on "Narrow Pass" to keep track.
- If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.
- "Narrow Pass" does not restrict Special Summons or Flip Summons.
Netrep Rulings:
- Narrow Pass can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate Narrow Pass. But if either player controls 3 or more monsters by himself then you cannot activate this card.
- Once Narrow Pass is activated, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on Narrow Pass to keep track.
- If Narrow Pass is activated, and I Normal Summon my 2 monsters afterwards, if 1 of those is destroyed then I cannot "replace" it with another Normal Summon. Narrow Pass does not restrict Special Summons or Flip Summons.
NECROVALLEY
Card Errata:
- As long as this card remains on the field, negate the effects of Spell, Trap, and Monster Cards that affect a card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field, increase the ATK and DEF of all monsters that include "Gravekeeper's" in their card name by 500 points.
Individual Card FAQs:
- "Necrovalley" negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".
- "Necrovalley" negates costs and effects that require removing cards from the Graveyard. So "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to activate the effect of "Bazoo the Soul-Eater" or "Chaosrider Gustaph". "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to Special Summon "Dark Necrofear" or "Black Luster Soldier – Envoy of the Beginning". "Necrovalley" WILL negate card effects like "Big Burn", "Gravedigger Ghoul", "Disappear", and "Soul Release".
- "Necrovalley" will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".
- "Necrovalley" will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".
- If "Necrovalley" is on the field, you can Special Summon "Gilasaurus" using its effect, but the effect that lets your opponent Special Summon is negated.
- If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper’s Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.
- If "Necrovalley" is active, neither player may activate "Book of Life".
- If "Necrovalley" is active and you Special Summon the Spell Card "Gravekeeper’s Servant" with "Magical Hats", its ATK and DEF will be 500.
Netrep Rulings:
- “Necrovalley” will negate and prevent the activation of any effects that target the Graveyard or something within the Graveyard from outside of the Graveyard.
- Effects that activate within the Graveyard will not be negated by “Necrovalley.”
- Effects of monsters that Special Summon themselves will not be negated by “Necrovalley.”
- Effects of cards that return themselves to the hand or the field will not be negated by “Necrovalley.”
- “Necrovalley” will prevent the Special Summons of monsters that require removing cards from the Graveyard as a cost to Summon the monster by preventing the summoning player from removing the monsters.
Netrep Q&As:
- Q: Can the effects of “Butterfly Dagger – Elma” and “Troop Dragon” still resolve if “Necrovalley” is active on the field?
A: Yes they would still get their effects while "Necrovalley" is in play. Curtis Schultz, 02/02/2004 - Q: “Necrovalley” VS. “Skilled Dark Magician” and “Skilled White Magician.” Would the Effects of “Skilled Dark Magician” and “Skilled White Magician” be negated entirely, or just the part about the graveyard?
A: Hand or Deck only in this situation. Curtis Schultz, 12/30/2003
NEEDLE BURROWER
Individual Card FAQs:
- The Level of the destroyed monster is the original Level.
- You can use "Barrel Behind the Door" against "Needle Burrower"'s effect.
NEEDLE CEILING
Individual Card FAQs:
- If the number of monsters on the field is reduced below 4 after activation of "Needle Ceiling" (by chaining "Ring of Destruction", etc.), the effect of "Needle Ceiling" still resolves (see "Activation & Targeting Eligibility" on the Advanced FAQ).
- Face-down monsters and Monster Tokens are included in determining the number of monsters on the field.
NEEDLE WALL
Individual Card FAQs:
- If you have multiple "Needle Walls", roll a die for each.
- If you activate this card (flip it face-up) during your Standby Phase, you still roll during that same Standby Phase.
NEEDLE WORM
Individual Card FAQs:
- If there are fewer than 5 cards in your opponent’s Deck when this card’s Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose immediately, but will lose if unable to draw a card when required (such as during their next Draw Phase).
NEGATE ATTACK
Netrep Q&As:
- Q: Does “Negate Attack” stop the entire Battle Phase or just the Damage Step?
- A: Negate Attack DOES stop the ENTIRE Battle Phase after it negates the opponent's attack. In other words, you are *NOT* allowed to declare any more attacks, because the Battle Phase is over due to Negate Attack. Steve Okegawa, 01/02/2004
NEKO MANE KING
Individual Card FAQs:
- When "Neko Mane King" ends your opponent's turn, your opponent proceeds immediately to his/her End Phase, even if "Neko Mane King" is sent to the Graveyard during the Damage Step.
- "Neko Mane King" doesn't actually end the turn, it advances play to the End Phase, so "Destiny Board" can still be used, etc.
- "Neko Mane King"'s effect activates even if it is sent to the Graveyard while face-down on the field, or sent to the Graveyard from your Deck or hand.
- When "Neko Mane King" is sent to the Graveyard by the effect of "Delinquent Duo" or "Card Destruction", "Neko Mane King"'s effect is activated after those cards completely resolve all of their effects.
- "Neko Mane King"'s effect only activates when the owner controls it; if the opponent controls "Neko Mane King" then its effect is not activated.
- When "Neko Mane King" is designated by "Prohibition", its effect is not activated.
Netrep Rulings:
- “Neko Mane King’s” effect resolves immediately after the chain that destroyed or sent “Neko Mane King” to the Graveyard resolves.
- “Neko Mane King’s” effect does not activate if it is destroyed as the result of battle.
- “Neko Mane King’s” effect moves the current Turn to the End Phase.
- If a player chains “Call of the Haunted” to “Mystical Space Typhoon” to Special Summon “Neko Mane King,” the opponent’s turn does not end as it is not the opponent’s effect that destroys “Neko Mane King.”
- If “Neko Mane King” is in a player’s hand, the opponent’s turn will end if the opponent plays “Card Destruction” after the resolution of “Card Destruction.”
NEWDORIA
Individual Card FAQs:
- You can destroy a face-down monster with "Newdoria".
Netrep Rulings:
- The owner of “Newdoria” decides which monster will be destroyed by “Newdoria’s” effect.
- “Newdoria’s” effect is mandatory.
NIGHT ASSAILANT
Card Errata:
- FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
Individual Card FAQs:
- "Night Assailant" doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.
- "Night Assailant"'s effect activates when sent to the Graveyard by "Morphing Jar" or "Card Destruction".
- "Night Assailant"'s effect activates when sent to the Graveyard for a Ritual Summon.
- When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve "Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of "Night Assailant", and THIRD Special Summon a monster by the effect of "Last Turn".
- You cannot select the "Night Assailant" that was itself sent to the Graveyard, so there is no infinite loop.
- When multiple "Night Assailants" are sent to the Graveyard at the same time because of "Graceful Charity", etc., both can be returned to your hand because "Night Assailant" cannot select itself but CAN select a different "Night Assailant", even one that was sent to the Graveyard at the same time.
- Both of "Night Assailant"'s effects target.
- You cannot use "Night Assailant"'s second effect while "Necrovalley" is active.
- If your opponent has your "Night Assailant" in his hand (because of "Exchange") and it's sent to the Graveyard, you (the owner) get the effect.
- If you have "Forced Requisition" active (face-up) and 7 cards in your hand during the End Phase (and one of them is a "Night Assailant"), and there is another "Night Assailant" in your Graveyard, and you discard your "Night Assailant" because you have 7 cards, your opponent must discard because of "Forced Requisition". Then you can activate the effect of "Night Assailant" to retrieve the other "Night Assailant". Now you have 7 cards in your hand again so you can discard "Night Assailant", and your opponent must discard again for "Forced Requisition". You can continue doing this until your opponent loses all cards in their hand.
NIGHTMARE WHEEL
Individual Card FAQs:
- You can target a face-down monster for "Nightmare Wheel".
- If you activate "Nightmare Wheel" during the Battle Step and target a monster that is attacking, the attack stops.
- "Nightmare Wheel" targets. You select the monster when "Nightmare Wheel" is activated.
- "Nightmare Wheel" is destroyed when the targeted monster is destroyed, returned to the hand, removed from play, send to the Graveyard, etc.
- "Nightmare Wheel" is NOT destroyed if the monster is flipped face-down. "Nightmare Wheel" continues to target the monster, inflict damage, and prevent the monster from attacking or changing battle position.
- If a face-down monster targeted by the effect of “Nightmare Wheel” is rearranged by the effect of “Wandering Mummy” or “Shifting Shadows”, the monster’s controller must honestly announce which monster is the target of “Nightmare Wheel”.
- The effect of "Nightmare Wheel" will be negated by "Royal Decree", so you can attack or change the battle position of the monster. Also, if "Royal Decree" is active, and the monster is removed from the field, "Nightmare Wheel" remains on the field meaninglessly because its text that would destroy it is negated. If "Royal Decree" is later destroyed, the effects of "Nightmare Wheel" are not applied (such as the 500 damage) if there is no monster being targeted by "Nightmare Wheel".
- The effect of "Nightmare Wheel" is still applied if the targeted monster changes sides.
- If the monster targeted by "Nightmare Wheel" becomes equipped to "Relinquished", then "Nightmare Wheel" is destroyed.
NIMBLE MOMONGA
Netrep Rulings:
- The owner of “Nimble Momonga” will get the increase in Life Points if “Nimble Momonga” is destroyed in battle, regardless of who controlled “Nimble Momonga.”
NINJA GRANDMASTER SASUKE
Individual Card FAQs:
- "Ninja Grandmaster Sasuke"’s effect activates at the beginning of the Damage Step, before the monster is flipped face-up. So if "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, "Ninja Grandmaster Sasuke" will not destroy it with his effect because it is not flipped face-up until after "Ninja Grandmaster Sasuke"’s effect would activate.
- A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not target. So if "Ninja Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.
- If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position "D. D. Warrior Lady", "D. D. Warrior Lady" is destroyed by the effect of "Ninja Grandmaster Sasuke" and "D. D. Warrior Lady"’s effect is not activated.
- If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position monster, and you flip it face-down during the Battle Step with "Book of Moon", the monster is face-down at the start of the Damage Step so "Ninja Grandmaster Sasuke" will not destroy it with his effect.
- If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.
NINJITSU ART OF DECOY
Individual Card FAQs:
- If the Ninja is destroyed or otherwise removed from the field by a card effect, "Ninjitsu Art of Decoy" remains on the field meaninglessly.
- If the Ninja is removed from the field temporarily, or flipped face-down, "Ninjitsu Art of Decoy"’s effect is no longer applied.
- If "Ninjitsu Art of Decoy" is active, then "Royal Decree" is activated and negates "Ninjitsu Art of Decoy"’s effect, then "Royal Decree" is later destroyed, "Ninjitsu Art of Decoy"’s effect is not re-applied.
NINJITSU ART OF TRANSFORMATION
Individual Card FAQs:
- "Ninjitsu Art of Transformation" does not target; you select the monster to Special Summon when you resolve its effect.
- If "The Legendary Ocean" is active, your WATER monsters in your hand are lowered by 1 level so if you Special Summon from your hand using "Ninjitsu Art of Transformation", you can Summon at 1 level lower (effectively making it Level +4 if looking at the original Level).
- "The selected card" means the Tributed card.
NITRO UNIT
Individual Card FAQs:
- If you equip “Nitro Unit” to a monster on your opponent’s side of the field, then you take control of that monster, “Nitro Unit” is destroyed because the monster is no longer on your opponent’s side of the field.
- If your opponent controls your monster, and you target it with “Nitro Unit”, but your opponent chains “Remove Brainwashing”, “Nitro Unit” is destroyed because its target is no longer on your opponent’s side of the field when “Nitro Unit” resolves.
- When the monster equipped with “Nitro Unit” is destroyed and sent to the Graveyard as a result of battle, the effect of “Nitro Unit” can be chained to.
- The damage inflicted by “Nitro Unit” is based on the equipped monster’s original ATK (in the Graveyard).
NOBLEMAN OF CROSSOUT
Individual Card FAQs:
- If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is not activated. Both players must reveal their Decks to each other to verify that all cards of the same name as the Flip Effect Monster are removed from play.
- The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like "Sangan" will not activate.
- Cards of the same name in your hand or on the field are NOT removed from play.
Netrep Q&As:
- Q: If I remove a card, say with “Nobleman of Crossout”, must my opponent show me their Deck to prove it contains no remaining copies? What if the card is “Fiber Jar”?
A: A game penalty would be in order should more than one "Fiber Jar" be in someone's deck. Of course, this should have already been resolved by a deck check prior to the tournament. To answer your question more generally, however, "Nobleman of Crossout" would allow for an opponent to check your deck to ensure compliance to the resolution of the effect. bishop, 01/23/2004
Other Rulings:
- Your opponent may indeed ask that you prove there are no more of that card in your deck. It is their right to do so. The ruling is in place in order to allow the opponent the opportunity to verify that you do not have a 2nd or 3rd copy... Unfortunately, the ruling opens the door, that the opponent gets a chance to look at your deck. Now, you do NOT give your deck to your opponent, but you may fan through it to verify that there is not another card of that name in it. The opponent may NOT take the time to stop and read card effects, look at other cards, or use this as a stalling technique themselves. This almost comes down to a courtesy that if you don't look at mine, I won't look at yours, or if you look at mine, I will look at yours. So this part of the ruling almost never comes up in play. Gary Haynes, 04/27/2005
NOBLEMAN OF EXTERMINATION
Netrep Rulings:
- If “Fake Trap” is activated in a chain to “Nobleman of Extermination,” “Fake Trap” will destroy itself and “Nobleman of Extermination’s” effect will be negated. Other copies of “Fake Trap” will not be removed from play. Trap cards that are activated in a chain with “Nobleman of Extermination” will not be removed by the effect of “Nobleman of Extermination.” “Nobleman of Extermination’s” effect will disappear in this case.
NOBLEMAN-EATER BUG
Individual Card FAQs:
- If you activate the effect of "Nobleman-Eater Bug" and select 2 monsters, then "Ring of Destruction" is chained and destroys 1 of the selected monsters, you still destroy the remaining monster when "Nobleman-Eater Bug"’s effect resolves.
- If "Nobleman-Eater Bug" is the only monster on the field and it is flipped face-up, then it destroys itself with its effect.
NON AGGRESSION AREA
Individual Card FAQs:
- If your opponent Flip Summons "Cyber Jar" while "Non-Aggression Area" is active, because he cannot Special Summon, the cards he would normally Summon that were picked up are destroyed. All the cards picked up with "Cyber Jar" that would not normally be Special Summoned (such as high-level monsters, Spell and Trap Cards, and monsters that are Special Summon-only) remain in the hand and are not destroyed.
- If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn with "Call of the Haunted", etc.
NON-SPELLCASTING AREA
Individual Card FAQs:
- While "Non-Spellcasting Area" is active, you cannot use face-up monsters on the field, except Effect Monsters, for "Polymerization" or Ritual Spell Cards.
- While "Non-Spellcasting Area" is active, no Spell Card, including "Raigeki" or Equip Spell Cards, can affect a monster, unless it is an Effect Monster.
- While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate “Creature Swap” but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
- The effect of “Non-Spellcasting Area” includes Ritual Monsters and Fusion Monsters that do not have effects, as well as Monster Tokens.
Netrep Rulings:
- Non-Effect monsters may be targeted by Spell Cards while “Non-Spellcasting Area” is active.
- Tokens are considered Non-Effect monsters and are protected by the effect of “Non-Spellcasting Area.”
- If “Change of Heart” is played on a face down non-Effect Monster and flipped face up while “Non-Spellcasting Area” is in effect, the non-Effect Monster will immediately return to its original controller.
- If one player’s field has only face up non-Effect monsters when “Creature Swap” resolves while “Non-Spellcasting Area” is in effect, “Creature Swap’s” effect disappears.
- If a non-Effect monster has been Special Summoned by “Premature Burial” and “Premature Burial” is destroyed while “Non-Spellcasting Area” is active, the monster Special Summoned by “Premature Burial” will remain on the field.
NUBIAN GUARD
Individual Card FAQs:
- "Nubian Guard"'s effect is resolved after damage calculation.
- "Nubian Guard"'s effect does target a monster in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.
NUMINOUS HEALER
Netrep Rulings:
- "Numinous Healer” may be activated in the Damage Step.
NULL AND VOID
Individual Card FAQs:
- You can only chain "Null and Void" to an effect that draws cards and does nothing else. You can chain "Null and Void" to the activation of "Pot of Greed" or "Jar of Greed". You can chain "Null and Void" to the activation of the effect of cards like "Airknight Parshath".
- You can chain "Null and Void" to a Continuous Spell or Trap Card that causes drawing, such as "Mirage of Nightmare" or "Heart of the Underdog".
- You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".
- You can activate "Null and Void" during the Damage Step, for example against the effects of "Airknight Parshath", "Sasuke Samurai #3" or "Bistro Butcher".
- The card(s) discarded by the effect of "Null and Void" are never treated as actually drawn, so they are considered sent from the Deck to the Graveyard.
- You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.
- You can chain "Null and Void" to the effect of "Royal Magical Library".
- You cannot chain "Null and Void" to the effect of "Appropriate" because the effect of "Appropriate" cannot be chained to.
NUTRIENT Z
Individual Card FAQs:
- This card can only be activated during your opponent’s Damage Step during the "Calculate and Apply Damage" portion or at any point in the Damage Step prior to that.
- You must take the 2000 points or more of Battle Damage from a single attack. If you take 1000 points of damage from one attack, and then 1200 points of damage from a second attack, the effect of this card will not activate.
- If "Hayabusa Knight" attacks you directly twice, the effect of this card will not activate. The Battle Damage must come from a single attack, not a single monster attacking twice.
- You can activate 2 copies of "Nutrient Z" and you will gain 8000 Life Points if you would take 2000 points or more of Battle Damage.
- You cannot activate "Kuriboh" in a chain to "Nutrient Z"’s effect. The effect of "Kuriboh" would reduce the Battle Damage to 0, and then the effect of "Nutrient Z" will no longer increase you Life Points. You must actually take the damage to gain the benefit of "Nutrient Z"’s effect.
NUVIA THE WICKED
Individual Card FAQs:
- If "Light of Intervention" is on the field this card cannot be Set and if Normal Summoned in face-up Defense Position it will be destroyed.
Netrep Rulings:
- If “Skill Drain” is active when “Nuvia the Wicked” is Normal Summoned, “Nuvia the Wicked” will not be destroyed. If “Skill Drain” leaves the field or is negated after “Nuvia the Wicked” has been Normal Summoned, “Nuvia the Wicked” is not destroyed.
OBNOXIOUS CELTIC GUARD
Individual Card FAQs:
- "Obnoxious Celtic Guard" and "Celtic Guardian" are considered 2 separate monsters so you can have 3 of each in your Deck.
- "Obnoxious Celtic Guard"’s effect looks at the ATK during Damage Calculation. So if he’s WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step, "Obnoxious Celtic Guardian" is not destroyed.
- "Obnoxious Celtic Guard"’s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with "Megamorph" to make it 2000 ATK will not destroy "Obnoxious Celtic Guard" as a result of battle.
- "Obnoxious Celtic Guard" isn’t destroyed by damage calculation but can be destroyed by monster effects like "Ryu Kokki".
- If "Obnoxious Celtic Guard" is attacked by "Dark Ruler Ha Des", or another monster that negates a card’s effect after it destroys it, "Obnoxious Celtic Guard" is not destroyed (so its effect is not negated).
- "Obnoxious Celtic Guard"’s effect works for a battle caused by "Last Turn", so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.
OFFERINGS TO THE DOOMED
Individual Card FAQs:
- Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
- If your opponent chains "Book of Moon" to flip the target of this card face-down, the monster is not destroyed and you will skip your next Draw Phase.
Netrep Rulings:
- If the activation of “Offerings to the Doomed” is negated, that player does not skip his or her Draw Phase.
- If multiple “Offerings to the Doomed” are activated in the same Turn, the activating Player will skip only one Draw Phase.
Netrep Q&As:
- Q: If I use “Offerings to the Doomed” on a face-up “Spirit Reaper,” do I still have to skip my next Draw Phase?
A: “Spirit Reaper” will be destroyed by “Offerings to the Doomed” and you must skip your next Draw Phase. bishop, 12/23/2003
OJAMA DELTA HURRICANE!!
Individual Card FAQs:
- If your opponent chains "Ring of Destruction" or "Book of Moon" to "Ojama Delta Hurricane!!", and one of the Ojamas is destroyed or flipped face-down, "Ojama Delta Hurricane!!"'s effect still resolves.
OJAMA KING
Individual Card FAQs:
- You cannot select occupied Monster Card Zones with "Ojama King"’s effect. If your opponent has 5 monsters on the field, then "Ojama King"’s effect is not applied.
- "Ojama King"’s effect activates and you select up to 3 Monster Card Zones when "Ojama King" becomes face-up on the field.
- If you select up to 3 Monster Card Zones and your "Ojama King" is flipped face-down, the Monster Card Zones are usable again. When "Ojama King" is flipped face-up again, you can select up to 3 Monster Card Zones again.
- If you take control of your opponent’s face-up "Ojama King", you cannot select new Monster Card Zones because the zones are selected when "Ojama King" becomes face-up on the field.
OJAMA TRIO
Individual Card FAQs:
- You cannot activate "Ojama Trio" if there are not 3 vacant Monster Zones on your opponent's side of the field.
- You cannot activate "Ojama Trio" if "Scapegoat" or "The Last Warrior from Another Planet" is preventing you from Summoning.
- If there are Ojama Tokens on your opponent's side of the field, and "Remove Brainwashing" is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent.
- When you chain Ojama Trio to your opponent's "Call of the Mummy" effect, the effect of "Call of the Mummy" is negated.
- When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
Netrep Rulings:
- The opponent must have 3 open Monster Spaces to activate “Ojama Trio.”
- If the opponent does not have 3 open Monster Spaces at the resolution of “Ojama Trio,” the effect of “Ojama Trio” disappears.
- Damage is inflicted by the effect of “Ojama Trio” only when the Ojama Tokens are destroyed.
- If “Remove Brainwashing” is active while Ojama tokens are on the field, the Ojama tokens will change to the side of the field of the player who activated “Ojama Trio.”
Netrep Q&As:
- Q: Can you chain “Ojama Trio” to the activation of a Spell or Trap Card that would Special Summon a monster in order to fill your opponents Monster Card Zone and prevent the Special Summon of the monster?
A: If there is no open Monster Zone spaces during the resolution of the card that will Special Summon the monster, the monster is destroyed. In some cases like "Polymerization," one of the monsters on your opponent's side of the field may be used in the Fusion and would then leave an open space. Your opponent performing a Ritual Summon might offer a monster on their side of the field as a Tribute and would then have an open Monster Zone space to Special Summon the Ritual Monster. (They might even use your “Ojama Tokens” to help pay for the Ritual, since this Tribute would not be for a Tribute Summon) It can be situational. Curtis Schultz, 01/13/2004 - Q: If the 3 Ojama Tokens are on your opponent’s side of the field when “Fiber Jar” is activated, will your opponent take damage from the Ojama Tokens?
A: No. “Fiber Jar’s” effect does not destroy anything. The Ojama Tokens will simply be removed from play. Curtis Schultz, 03/18/2004
OMINOUS FORTUNETELLING
Individual Card FAQs:
- The opponent must reveal the randomly selected card to you after you call a type to confirm if you were right or wrong.
- If the opponent’s hand is revealed by the effect of "Mind on Air", etc., turn his/her hand face-down and then randomly select a card.
- If you have two copies of "Ominous Fortunetelling" on the field, you select a card and call a type for the first copy, and then select a new card and call a type again for the second copy.
OPTI-CAMOUFLAGE ARMOR
Individual Card FAQs:
- After you have declared a direct attack with your monster equipped with "Opti-Camouflage Armor", and then the "Opti-Camouflage Armor" is destroyed during the attack, you can no longer attack directly and a replay occurs.
ORCA MEGA-FORTRESS OF DARKNESS
Individual Card FAQs:
- You can Tribute a face-down "Torpedo Fish" or "Cannonball Spear Shellfish" to activate "Orca Mega-Fortress of Darkness"' effect.
ORDEAL OF A TRAVELER
Individual Card FAQs:
- You can activate the effect of "Ordeal of a Traveler" each time your opponent attacks.
- You must show the card your opponent selects to your opponent.
- If your opponent calls it right, the attack resolves normally.
- You cannot activate "Ordeal of a Traveler"’s effect if you have no cards in your hand.
- When "Ordeal of a Traveler" & "Fairy Box" are both active, "Fairy Box" (mandatory) is step 1 of the chain, and "Ordeal of a Traveler" (optional) is step 2.
- When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.
ORDER TO SMASH
Individual Card FAQs:
- You Tribute when you resolve "Order to Smash"'s effect.
- You select the Spell/Trap Card when you resolve "Order to Smash"'s effect.
OUTSTANDING DOG MARRON
Individual Card FAQs:
- When "Outstanding Dog Marron" is sent to the Graveyard during a chain, its effect is activated after the current chain resolves (just like "Witch of the Black Forest").
- When "Mystical Knight of Jackal" attacks "Outstanding Dog Marron" and destroys it, the effects are simultaneous. So "Mystical Knight of Jackal"'s effect is Step 1 of a chain and "Outstanding Dog Marron" is Step 2. "Outstanding Dog Marron" is returned to the Deck and "Mystical Knight of Jackal"'s effect disappears.