Individual Rulings (F-H)
FAIRY BOX
Individual Card FAQs:
Netrep Q&As:
FAIRY GUARDIAN
Individual Card FAQs:
Netrep Rulings:
FAIRY KING TRUESDALE
Netrep Rulings:
FAIRY METEOR CRUSH
Individual Card FAQs:
FAIRY OF THE SPRING
Individual Card FAQs:
FAIRY'S HAND MIRROR
Netrep Rulings:
Netrep Q&As:
FAKE TRAP
Netrep Rulings:
FALLING DOWN
Individual Card FAQs:
Netrep Rulings:
FATAL ABACUS
Individual Card FAQs:
FEAR FROM THE DARK
Individual Card FAQs:
FENGSHENG MIRROR
Netrep Rulings:
FIBER JAR
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
FIEND SKULL DRAGON
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
FIEND'S HAND MIRROR
Individual Card FAQs:
FINAL ATTACK ORDERS
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
FINAL COUNTDOWN
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
FINAL DESTINY
Individual Card FAQs:
FIRE PRINCESS
Individual Card FAQs:
Netrep Q&As:
FIRE SORCERER
Individual Card FAQs:
FIREBIRD
Individual Card FAQs:
FISSURE
Individual Card FAQs:
FLASH ASSAILANT
Netrep Rulings:
FLINT
Individual Card FAQs:
FLYING KAMAKIRI #1
Individual Card FAQs:
FOLLOW WIND
Netrep Rulings:
FORCED CEASEFIRE
Individual Card FAQs:
FORCED REQUISITION
Netrep Rulings:
FORMATION UNION
Individual Card FAQs:
FOX FIRE
Individual Card FAQs:
FREED THE BRAVE WANDERER
Individual Card FAQs:
FREED THE MATCHLESS GENERAL
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
FREEZING BEAST
Individual Card FAQs:
Netrep Rulings:
FRONTLINE BASE
Individual Card FAQs:
FROZEN SOUL
Individual Card FAQs:
FUHMA SHURIKEN
Netrep Rulings:
FULFILLMENT OF THE CONTRACT
Individual Card FAQs:
FUSHIOH RICHIE
Individual Card FAQs:
FUSILIER DRAGON, THE DUAL-MODE BEAST
Individual Card FAQs:
FUSION GATE
Individual Card FAQs:
FUSION RECOVERY
Individual Card FAQs:
FUSION SWORD MURASAME BLADE
Individual Card FAQs:
Netrep Q&As:
GAIA SOUL THE COMBUSTIBLE COLLECTIVE
Individual Card FAQs:
GAMBLE
Netrep Rulings:
GATE GUARDIAN
Netrep Rulings:
GATHER YOUR MIND
Netrep Rulings:
GATLING DRAGON
Individual Card FAQs:
GEAR GOLEM THE MOVING FORTRESS
Individual Card FAQs:
GEARFRIED THE IRON KNIGHT
Netrep Rulings:
Netrep Q&As:
GEARFRIED THE SWORDMASTER
Individual Card FAQs:
GERM INFECTION
Netrep Rulings:
Netrep Q&As:
GETSU FUHMA
Individual Card FAQs:
GHOST KNIGHT OF JACKAL
Individual Card FAQs:
GIANT AXE MUMMY
Individual Card FAQs:
GIANT GERM
Netrep Rulings:
GIANT KOZAKY
Individual Card FAQs:
GIANT RAT
Individual Card FAQs:
GIANT TRUNADE
Netrep Rulings:
GIFT OF THE MARTYR
Individual Card FAQs:
GIFT OF THE MYSTICAL ELF
Netrep Rulings:
GILASAURUS
Individual Card FAQs:
Netrep Rulings:
GOBLIN ATTACK FORCE
Netrep Rulings:
GOBLIN KING
Individual Card FAQs:
GOBLIN OF GREED
Individual Card FAQs:
Netrep Rulings:
GOBLIN THIEF
Individual Card FAQs:
GODDESS OF WHIM
Netrep Rulings:
GOOD GOBLIN HOUSEKEEPING
Individual Card FAQs:
GORA TURTLE
Individual Card FAQs:
GORA TURTLE OF ILLUSION
Individual Card FAQs:
GORGON'S EYE
Individual Card FAQs:
GRACEFUL CHARITY
Individual Card FAQs:
GRADIUS' OPTION
Individual Card FAQs:
Netrep Rulings:
GRANADORA
Individual Card FAQs:
Netrep Rulings:
GRANMARG THE ROCK MONARCH
Individual Card FAQs:
GRAVE LURE
Individual Card FAQs:
GRAVE OHJA
Individual Card FAQs:
GRAVE PROTECTOR
Individual Card FAQs:
GRAVEKEEPER'S ASSAILANT
Individual Card FAQs:
GRAVEKEEPER'S CHIEF
Individual Card FAQs:
Netrep Rulings:
GRAVEKEEPER'S SERVANT
Individual Card FAQs:
Netrep Rulings:
GRAVEKEEPER'S SPY
Individual Card FAQs:
GRAVEKEEPER'S VASSAL
Individual Card FAQs:
Netrep Rulings:
GRAVEKEEPER'S WATCHER
Individual Card FAQs:
Netrep Q&As:
GRAVEROBBER
Individual Card FAQs:
Netrep Rulings:
GRAVITY AXE - GRARL
Netrep Rulings:
GRAVITY BIND
Netrep Q&As:
GREAT DEZARD
Individual Card FAQs:
GREAT MAJU GARZETT
Individual Card FAQs:
Netrep Rulings:
GREED
Individual Card FAQs:
GREENKAPPA
Individual Card FAQs:
GREN MAJU DA EIZA
Individual Card FAQs:
Netrep Rulings:
GRIGGLE
Individual Card FAQs:
GROUND COLLAPSE
Netrep Rulings:
GRYPHON WING
Individual Card FAQs:
GRYPHON'S FEATHER DUSTER
Individual Card FAQs:
GUARDIAN ANGEL JOAN
Individual Card FAQs:
Netrep Rulings:
GUARDIAN CEAL
Card Errata:
Individual Card FAQs:
Netrep Rulings:
GUARDIAN ELMA
Individual Card FAQs:
GUARDIAN GRARL
Individual Card FAQs:
GUARDIAN KAY'EST
Individual Card FAQs:
Netrep Q&As:
GUARDIAN SPHINX
Netrep Rulings:
GUARDIAN TRYCE
Individual Card FAQs:
Netrep Rulings:
GUARDIANS
"Guardian Baou", "Guardian Ceal", "Guardian Elma", "Guardian Grarl", "Guardian Kay'est", and "Guardian Tryce" all share some basic rules. Using "Guardian Elma" as an example:
GYAKU-GIRE PANDA
Individual Card FAQs:
Netrep Rulings:
GYROID
Individual Card FAQs:
HALLOWED LIFE BARRIER
Individual Card FAQs:
HAMMER SHOT
Individual Card FAQs:
HAND OF NEPHTHYS
Individual Card FAQs:
HARPIE LADY 1
Individual Card FAQs:
HARPIE LADY 3
Individual Card FAQs:
HARPIES' HUNTING GROUND
Individual Card FAQs:
HARPIE'S PET DRAGON
Individual Card FAQs:
Netrep Rulings:
HAYABUSA KNIGHT
Netrep Rulings:
HEART OF CLEAR WATER
Individual Card FAQs:
Netrep Q&As:
HEART OF THE UNDERDOG
Individual Card FAQs:
HEAVY MECH SUPPORT PLATFORM
Individual Card FAQs:
HEAVY STORM
Netrep Rulings:
HELPING ROBO FOR COMBAT
Individual Card FAQs:
HELPOEMER
Individual Card FAQs:
Netrep Rulings:
HIDDEN BOOK OF SPELL
Individual Card FAQs:
Netrep Q&As:
HIEROGLYPH LITHOGRAPH
Individual Card FAQs:
HIITA THE FIRE CHARMER
Individual Card FAQs:
HINO-KAGU-TSUCHI
Individual Card FAQs:
Netrep Rulings:
HOMUNCULUS THE ALCHEMIC BEING
Individual Card FAQs:
HORN OF HEAVEN
Netrep Rulings:
HORN OF LIGHT
Individual Card FAQs:
HORUS' SERVANT
Individual Card FAQs:
HORUS THE BLACK FLAME DRAGON LV4
Individual Card FAQs:
HORUS THE BLACK FLAME DRAGON LV6
Individual Card FAQs:
HORUS THE BLACK FLAME DRAGON LV8
Individual Card FAQs:
HUGE REVOLUTION
Individual Card FAQs:
HUMAN-WAVE TACTICS
Individual Card FAQs:
HYENA
Individual Card FAQs:
HYPER HAMMERHEAD
Individual Card FAQs:
Netrep Rulings:
HYSTERIC FAIRY
Netrep Rulings:
Individual Card FAQs:
- If you have two copies of "Fairy Box" active on the field you may flip a coin twice, but only need to call 1 correctly to reduce the attacking monster’s ATK to 0.
- The current ATK is reduced to 0, including all Equip Spell Cards. Trap Cards and Quick-Play Spell Cards cannot further increase the monster’s ATK this battle. A monster effect such as "Injection Fairy Lily" can increase its own ATK after "Fairy Box" is successful.
- Paying 500 Life Points is optional, if you choose not to pay "Fairy Box" is destroyed.
- The effect of "Fairy Box" does not target, so "Lord of D." will not prevent "Fairy Box" from reducing the ATK of an attacking Dragon-Type monster to 0.
Netrep Q&As:
- Q: When does “Fairy Box” set ATK to 0? If “Mirage Knight” were to attack a monster, or “Injection Fairy Lily” were to use its effect, would that boost be added to the set value of 0, or would the ATK value be set to 0 after all modifiers?
A: The ATK is set during the Battle Step. “Injection Fairy Lily” can have its ATK increased by its effect during the Damage Step. “Fairy Box” would not lower it again. This goes for “Mirage Knight” as well. Curtis Schultz, 04/15/2004
FAIRY GUARDIAN
Individual Card FAQs:
- Spell Cards that are eligible for this card’s effect include: Set Spell Cards, Equip Spell Cards, or Continuous Spell Cards destroyed by your opponent’s card effects and Spell Cards negated and destroyed by an opponent’s "Magic Jammer", "Solemn Judgment", "Horus the Black Flame Dragon LV8", etc. It also includes Spell Cards discarded from your hand by your opponent’s card effect, like "Delinquent Duo" or "Confiscation" and Spell Cards sent from your Deck to Graveyard by your opponent’s "Needle Worm", "Don Zaloog", "Vampire Lord", etc.
- If you activate "Painful Choice" and a Spell Card is included in the 4 cards that are sent to the Graveyard, it cannot be targeted with the effect of "Fairy Guardian" since it was YOUR "Painful Choice" that sent the card to the Graveyard, even though your opponent decided which card you kept.
Netrep Rulings:
- The effect of “Fairy Guardian” may only be activated in a controlling player’s Main Phase 1 or Main Phase 2.
- Tributing “Fairy Guardian” is a cost to activate the effect of “Fairy Guardian.”
FAIRY KING TRUESDALE
Netrep Rulings:
- "Fairy King Truesdale's" effect is continuous.
- If “Fairy King Truesdale” is flipped due to an attack, the ATK and DEF bonus will immediately activate before Damage Calculation.
FAIRY METEOR CRUSH
Individual Card FAQs:
- You cannot double the effect of "Fairy Meteor Crush" by equipping two copies to the same monster.
- If you equip your "Fairy Meteor Crush" to an opponent’s monster, and it attacks a Defense Position monster on your side of the field with ATK greater than your monster’s DEF, the opponent will take the difference as Battle Damage. This is because "your opponent" is the opponent of the player who controls "Fairy Meteor Crush" not necessarily the opponent of the player who controls the monster.
- "Kuriboh" or "Waboku" can be used to prevent the damage caused by "Fairy Meteor Crush" because it is Battle Damage.
FAIRY OF THE SPRING
Individual Card FAQs:
- You can Set the Equip Spell Card the same turn you play "Fairy of the Spring".
- When you add an Equip Spell Card to your hand with "Fairy of the Spring", and the same turn it is returned to the Deck with "Fiber Jar", and you draw it, you can activate it that same turn.
FAIRY'S HAND MIRROR
Netrep Rulings:
- “Fairy’s Hand Mirror” may not be used to redirect an effect that targets the Graveyard.
- “Fairy’s Hand Mirror” may only be used to redirect an effect that has a single targeting aspect that affects a monster on the field.
- “Fairy’s Hand Mirror” may only redirect a targeting Spell card to another legal target.
Netrep Q&As:
- Q: Does “Fairy's Hand Mirror” deflect both targeting aspects of “Riryoku”, or only one of them?
A: You could not activate the effect of "Fairy's Hand Mirror" in response to "Riryoku" because the effect of the "Riryoku" targets more then 1 specific monster. Curtis Schultz, 01/15/2004 - Q: Can “Fairy’s Hand Mirror” be chained to “Rush Recklessly” during the Damage Step?
A: “Fairy’s Hand Mirror” cannot be activated during the Damage Step. Curtis Schultz, 04/08/2004
FAKE TRAP
Netrep Rulings:
- “Fake Trap” may only be activated in a chain to your opponent’s effect that would destroy a Trap card on the player’s side of the field.
- “Fake Trap” will protect any Trap cards from destruction, regardless if it is face-up or face-down. Any face-down Trap cards must be revealed to the opponent to verify they are Trap cards.
- “Fake Trap” may not be activated in a chain with “Seven Tools of the Bandit.”
FALLING DOWN
Individual Card FAQs:
- If there are no Archfiends on your side of the field, "Falling Down" is destroyed immediately, even in the middle of a chain.
- The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling Down" from being destroyed.
- You can activate "Falling Down" when there are no Archfiends on your side of the field, but it is destroyed immediately before it is equipped to a monster.
- You cannot use "Barrel Behind the Door" against the damage from "Falling Down" because you cannot use "Barrel Behind the Door" against a Continuous or Equip Spell Card.
Netrep Rulings:
- If “Falling Down” takes control of an Archfi end monster, and the controlling player’s only other Archfiend card is removed from the field, “Falling Down” is not destroyed by its effect.
- “Falling Down” may be activated as long as there is an Archfi end on the controller’s field. This includes non-monster Archfiends.
FATAL ABACUS
Individual Card FAQs:
- For the effect of "Fatal Abacus" to trigger, a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to "Relinquished" or "Sword Hunter" that is sent to the Graveyard will not trigger this effect. Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of "Magical Hats" will not trigger this effect.
- Monster Tokens do not trigger this card’s effect because they are not sent to the Graveyard.
- Monsters that are removed from play and monsters that are destroyed while "Banisher of the Light" is on the field do not trigger this card’s effect. This is because they never go to the Graveyard.
- "Sent from the field to the Graveyard" includes cards that are destroyed, Tributed, or sent straight from the field to the Graveyard.
- If multiple "Fatal Abacus" cards are active on the field, a player will take 500 points of damage for each when one of their monsters is sent from the field to the Graveyard. So if 2 are active, a player will take 1000 points of damage and if 4 are on the field (you have 3 active and your opponent has 1 active) a player will take 2000 points of damage.
- It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500 points of damage.
FEAR FROM THE DARK
Individual Card FAQs:
- "Fear from the Dark" can be Normal Summoned.
- Only the owner of "Fear from the Dark" can use its effect, because it has to be sent from your hand to your Graveyard.
- When you discard "Fear from the Dark" with "Painful Choice", "Fear from the Dark"'s effect does not activate because it was your own card effect that caused it.
- If "Fear from the Dark" is sent to the Graveyard during a card effect's resolution, or during a chain, activate "Fear from the Dark"'s effect after the current effect or chain has resolved.
- If "Fear from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Fear from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.
FENGSHENG MIRROR
Netrep Rulings:
- “Fengsheng Mirror” may be activated as long as the opponent holds at least one card.
FIBER JAR
Individual Card FAQs:
- When this card’s effect is activated all cards on the field, in hand, and in the Graveyards are returned to their owner’s Deck. Fusion Monster Cards in any of these places are returned to the Fusion Deck. Cards removed from play remain removed from play.
- When the effect of "Fiber Jar" is activated, "Fiber Jar" itself is united with the Deck, even if it has been attacked and destroyed as a result of battle.
- If the effect of "Fiber Jar" activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves.
- If your opponent’s "Parasite Paracide" is face-up in your Deck when the effect of "Fiber Jar" is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness.
- If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again.
Netrep Rulings:
- Monsters with Special Summon requirements that were properly summoned and returned to the Deck by the effect of “Fiber Jar” will require being summoned properly again.
- "Fiber Jar” does not cease the turn count of “Final Countdown.”
- If “Lesser Fiend” destroys a “Fiber Jar”, “Fiber Jar’s” effect will occur at the "resolve effects" stage, removing “Lesser Fiend” from the field. “Fiber Jar” will not be removed from play.
- If “Serpentine Princess” is face up when “Fiber Jar” resolves, the effect of “Serpentine Princess” resolves after the effect of “Fiber Jar” fully resolves.
- “Necrovalley” negates the effect of “Fiber Jar.”
Netrep Q&As:
- Q: Player A: Activates “Raigeki”. Player B: Chains with “Ceasefire”. Player A: Chains with “Acid Trap Hole” and targets their face-down “Fiber Jar”. Will the effect of “Fiber Jar” be added to the current chain or will it start a new chain?
A: "Fiber Jar's" effect would begin a new chain once the current one has resolved completely. Curtis Schultz, 02/15/2004 - Q: If “Fiber Jar” is activated when there are “Scapegoat” Tokens on the field, are the tokens removed from the field?
A: Tokens are treated as monsters and would be removed from the field by the effect of "Fiber Jar". However, because they are Tokens, they are not sent to the Graveyard, but rather removed from play. bishop, 02/02/2004
FIEND SKULL DRAGON
Individual Card FAQs:
- You cannot use substitute Fusion Material Monsters such as "Beastking of the Swamps" to Fusion Summon this card. You can use the effects of "Metamorphosis", "Magical Scientist", and "Summoner of Illusions" to Special Summon this card.
- If your opponent Flip Summons a monster with a Flip Effect, and chains a card like "Offerings to the Doomed" to destroy "Fiend Skull Dragon", the Flip Effect will not be negated since "Fiend Skull Dragon" is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect "as long as this card remains face-up on the field".
- The opponent may activate a Trap Card that targets "Fiend Skull Dragon", but its effect will be negated and the Trap Card destroyed.
- Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.
- You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.
- You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.
Netrep Rulings:
- If “Fiend Skull Dragon” is removed from the field in a chain with a Flip-Effect, that Flip-Effect is not negated by the effect of “Fiend Skull Dragon.”
- If “Fiend Skull Dragon” is Special Summoned by the effect of “Summoner of Illusions,” the destruction aspect of the effect of “Summoner of Illusions” will be negated by “Fiend Skull Dragon.”
Netrep Q&As:
- Q: If “Fiend Skull Dragon” is Special Summoned by the effect of “Archfiend’s Roar”, will it immediately negate the effect of “Archfiend’s Roar” allowing it to be tributed or remain on the field at the End Phase?
A: "Fiend Skull Dragon" will have no affect on the "Archfiend's Roar." The "Fiend Skull Dragon" Special Summoned by the effect of "Archfiend's Roar" would be destroyed by it during the End Phase. Curtis Schultz, 01/25/2004
FIEND'S HAND MIRROR
Individual Card FAQs:
- Since "Mystical Space Typhoon" cannot destroy itself, when you chain "Fiend's Hand Mirror" to your opponent's "Mystical Space Typhoon", you cannot re-direct the "Mystical Space Typhoon" to target itself. But you can re-direct it to target and destroy "Fiend's Hand Mirror".
- When your opponent activates "Mystical Space Typhoon" to destroy his/her "Mirage of Nightmare", you can chain "Fiend's Hand Mirror" and have "Mystical Space Typhoon" destroy "Fiend's Hand Mirror" instead.
FINAL ATTACK ORDERS
Individual Card FAQs:
- While "Final Attack Orders" is active, if you attack a face-down Defense Position monster, the monster is changed to Attack Position, then damage calculation is applied with the monster in Attack Position.
- While "Final Attack Orders" is active, you can change monsters like "Guardian Sphinx" to face-down Defense Position, and while they are face-down, "Final Attack Orders" has no effect on them.
- While "Final Attack Orders" is active, you can change the Battle Positions of monsters with "Curse of Fiend" or "Little-Winguard", but the Battle Positions are immediately changed back to Attack Position by "Final Attack Orders".
- While "Final Attack Orders" is active, effects of "Goblin Attack Force", "Giant Orc", and "Dark Zebra" are resolved, but they are immediately changed back to Attack Position.
- While "Final Attack Orders" and "Light of Intervention" are active, you can Special Summon a monster in face-up Defense Position, but it is immediately changed to Attack Position.
- The effect of "Final Attack Orders" cannot be chained to.
Netrep Rulings:
- While “Final Attack Orders” is active, neither player may perform a manual change of position of any face-up Attack Position monsters.
- Monster Tokens will be forced into Attack Position by the effect of “Final Attack Orders.”
- Monsters flipped face-up by an attack are immediately forced into Attack Position by “Final Attack Orders” before Damage Calculation. Monsters that change position via an effect will immediately change back to Attack Position if it remains face-up.
- If two continuous effects like that of “Final Attack Orders” determine a position for a monster, the most recently resolved takes precedence.
Netrep Q&As:
- Q: Opponent attacks “Crass Clown” while it is face-down on the field with a monster that has an ATK of 1400 or higher and “Final Attack Orders” is active on the field. After flipping “Crass Clown” face-up, does it turn into Attack Position triggering its effect before being destroyed by the attack?
A: Yes it would get its effect, but the effect will activate during the "Resolve Monster Effects" portion of the Damage Step, which is after damage calculation. Curtis Schultz, 01/25/2004
FINAL COUNTDOWN
Individual Card FAQs:
- You count turns for "Final Countdown" like this: Turn 1 is the turn you activate it, Turn 2 is your opponent's turn, Turn 3 is your turn after you activated "Final Countdown", etc.
- "Final Countdown" is immediately sent to the Graveyard when it resolves.
- You can activate "Pyro Clock of Destiny" to advance the turn count by 1 for "Final Countdown". "Final Countdown" does not have to be on the field when you use "Pyro Clock of Destiny".
- You win when the 20th turn ends, before the Draw Phase of the 21st turn.
- When your opponent chains "Imperial Order" to your "Final Countdown", the effect of "Final Countdown" is negated and you cannot start counting turns. But if "Final Countdown" is activated and resolves, and later "Imperial Order" is activated, it will have no effect on "Final Countdown" because "Final Countdown" will be in the Graveyard.
- When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW.
Netrep Rulings:
- If “Last Turn” is activated on Turn 20 of “Final Countdown,” “Last Turn’s” effect will take Priority.
Netrep Q&As:
- Q: Would activating a second “Final Countdown” stop the countdown of the first one or would two separate counts be kept?
A: Two separate counts would be kept. Curtis Schultz, 01/20/2004
FINAL DESTINY
Individual Card FAQs:
- Discarding 5 cards from your hand is a cost. You cannot activate this card if you have less than 5 cards in your hand.
FIRE PRINCESS
Individual Card FAQs:
- If you have 1 "Fire Princess" and 2 "Solemn Wishes" on the field, "Fire Princess"’s effect deals 1000 damage to your opponent when you draw. If you have 1 "Fire Princess" and 2 "Marie the Fallen One" in your Graveyard, "Fire Princess"’s effect deals 1000 damage to your opponent during your Standby Phase.
- If you have 2 "Fire Princesses" and 1 "Solemn Wishes" on the field, your opponent takes 1000 damage when you draw a card (and takes 2000 damage if you had 2 "Solemn Wishes" on the field instead of 1).
- If "Mysterious Puppeteer" is on the field when you Summon "Fire Princess", "Fire Princess"’s effect will deal 500 damage to your opponent because of "Mysterious Puppeteer"’s effect.
- If you have "Soul Absorption" and "Fire Princess" face-up on the field when your opponent removes 3 monsters from his Graveyard to Summon "Dark Necrofear" you will gain 1500 Life Points and "Fire Princess"’s effect will deal 500 Damage to your opponent.
- If you have a face-up "Fire Princess" and a Set "Poison of the Old Man" when your opponent activates "Dark Hole" you may chain "Poison of the Old Man" to increase your Life Points and the effect of "Fire Princess" will deal 500 damage to your opponent even though she is then destroyed by "Dark Hole", because the effect of "Fire Princess" is a Continuous Effect.
Netrep Q&As:
- Q: If I use “Fire Princess” with “Gift of the Mystical Elf”, how much damage does “Fire Princess” do? Is it the same with these cards (“Numinous Healer”, “Life Absorbing Machine”, “Emergency Provisions”, and “The Spell Absorbing Life”)?
A: Each of the queried cards, individually, increases Life Points in "one shot," so in each case presented, “Fire Princess” will only do 500 damage. bishop, 01/19/2004
FIRE SORCERER
Individual Card FAQs:
- If you have fewer than 2 cards in your hand when this card is flipped face-up its Flip Effect is not activated.
- Removing 2 cards from your hand is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not remove any cards from your hand.
FIREBIRD
Individual Card FAQs:
- The effect of “Firebird” is a Trigger Effect that activates when 1 or more Winged Beast-Type monster(s) on the controller’s side of the field are destroyed. If the monsters were destroyed as a result of battle, the timing of this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.
- You can chain to the activation of “Firebird”’s effect, including with “Divine Wrath”.
- If 2 or more Winged Beast-Type monsters on the controller’s side of the field are destroyed at the same time, the ATK of “Firebird” only increases by 500 points.
- Winged Beast-Type tokens on the controller’s side of the field are included and will increase the ATK of “Firebird” when destroyed.
- Monsters on the controller’s side of the field that are changed to Winged Beast-Type by “DNA Surgery” are included and will increase the ATK of “Firebird” when destroyed.
- When face-down Winged Beast-Type monsters are destroyed (by a card effect), the ATK of “Firebird” does not increase.
- The ATK increase from the effect of “Firebird” remains as long as “Firebird” remains face-up on the field.
FISSURE
Individual Card FAQs:
- You can activate "Fissure" even if your opponent only has 1 monster on the field.
- If there are two or more monsters with equal ATK on your opponent’s side of the field, you (the player who activated "Fissure") select which monster will be destroyed.
FLASH ASSAILANT
Netrep Rulings:
- If “Flash Assailant” is flipped face up as a result of battle, its effect applies immediately before Damage Calculation.
FLINT
Individual Card FAQs:
- The effect of "Flint" that equips it to a new monster is an effect that targets. This effect also can be chained to.
FLYING KAMAKIRI #1
Individual Card FAQs:
- If you attack with your "Flying Kamakiri #1" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Flying Kamakiri #1" before entering Main Phase 2.
- If your opponent controls your "Flying Kamakiri #1" and it is destroyed as a result of battle, you get the effect of "Flying Kamakiri #1" NOT your opponent.
- Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
FOLLOW WIND
Netrep Rulings:
- “Follow Wind” may only be equipped to Winged-Beast-Type monsters.
FORCED CEASEFIRE
Individual Card FAQs:
- You can activate the effect of a Continuous Trap Card that is already face-up on the field during the turn that “Forced Ceasefire” is active.
- This effect applies to both players.
FORCED REQUISITION
Netrep Rulings:
- “Forced Requisition” may only be activated immediately after an instance of discarding where the final action of the chain is a discard.
- “Forced Requisition” may not be activated in response to a discard as a result of a cost.
- “Forced Requisition” may not be activated in the Damage Step.
- "Forced Requisition" may be activated when a player must discard because of having more than 6 cards during the End Phase.
- If "Forced Requisition" is already active when "Card Destruction" resolves, the opponent of the controller of "Forced Requisition" must discard an equal number of cards as the controller of "Forced Requisition" discarded for the effect of "Card Destruction" after "Card Destruction" resolves.
- If an active “Jinzo” is destroyed by an effect that has a cost of discarding a card (such as through “Tribute to the Doomed”) while “Forced Requisition” is active, the opponent does not discard a card through “Forced Requisition’s” effect as “Jinzo” was active when the discard occurred.
- If "Forced Requisition" is already active when the controller activates "Magic Jammer", the opponent of the controller of "Forced Requisition" discards one card immediately after the Activation of "Magic Jammer".
FORMATION UNION
Individual Card FAQs:
- The monster you equip the Union Monster to must be "appropriate", meaning the monster name written in the text of the Union Monster.
- The Union Monster is considered to be equipped "by its effect" so any bonuses the Union Monster grants are granted if equipped with "Formation Union".
- A Union Monster that is "detached" during the Battle Phase using "Formation Union" can attack during that Battle Phase.
- If the player who would control the Union Monster already has 5 monsters on the field, you cannot activate "Formation Union" and choose the second effect.
FOX FIRE
Individual Card FAQs:
- In order to activate its effect, "Fox Fire" must be face-up when the attack that destroyed it was declared (like "Atomic Firefly"). If a face-down "Fox Fire" is attacked, its effect is not applied even though it is face-up when destroyed.
- While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.
- If the opponent controls your face-up "Fox Fire", and it is destroyed as a result of battle, it will be Special Summoned to your (the owner’s) side of the field during the End Phase.
FREED THE BRAVE WANDERER
Individual Card FAQs:
- You can only activate "Freed the Brave Wanderer"'s effect during your Main Phase 1 or 2.
- "Freed the Brave Wanderer"'s effect targets 1 monster.
- If your opponent chains "Rush Recklessly" to "Freed the Brave Wanderer"'s effect to increase "Freed the Brave Wanderer"'s ATK by 700 points, and the ATK of the target monster is now lower than "Freed the Brave Wanderer"'s ATK when its effect resolves, the target monster is not destroyed.
- If your opponent chains "Ring of Destruction" to "Freed the Brave Wanderer"'s effect and destroys it, "Freed the Brave Wanderer"'s effect still resolves.
- If you activate and resolve "Freed the Brave Wanderer"'s effect, then remove him from play and return him from play, or flip him face-down then face-up again, you can use his effect again that turn.
FREED THE MATCHLESS GENERAL
Individual Card FAQs:
- This card’s effect that negates Spell Cards that target it is not optional.
- You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard.
- You can activate "Premature Burial" to Special Summon this card from the Graveyard, and then this card’s effect will negate and destroy "Premature Burial". "Freed the Matchless General" will not be destroyed since the effect of "Premature Burial" was negated by his effect.
- If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect resolves.
- If your opponent activates "Change of Heart" and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of "Freed the Matchless General" must be applied when the Spell Card is activated.
- A Spell Card that targets this card may be activated, but it will be negated and destroyed.
- The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar Spell Cards that do not target.
- If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.
- The effect of this card that allows you to forfeit your draw to place a Warrior-Type monster from your Deck into your hand is optional. You do not have to activate it if you don’t want to. If you attempt to activate this effect and find that you do not have any Warrior-Type monsters in your Deck, you do not get your normal draw back. You have already forfeited it.
- You can only forfeit your normal draw. If you activate "Jar of Greed" during the Draw Phase, you cannot replace that draw with the effect of "Freed the Matchless General".
- If you have two copies of this card on the field, you can still only add 1 Warrior-Type monster to your hand by forfeiting your normal draw.
- The activation of this card’s effect that adds a Warrior-Type monster to your hand can be chained to.
Netrep Rulings:
- If the Draw Phase is skipped, “Freed the Matchless General’s” Warrior-Type searching effect, is also skipped.
- If “Freed the Matchless General” is face-up and active on the field when “Maharaghi’s” effect would resolve, resolve the effect of “Freed the Matchless General” first.
Netrep Q&As:
- Q: How does “Freed the Matchless General” resolve in regards to “Butterfly Dagger – Elma’ and “Blast with Chain”?
A: “Freed the Matchless General’s” effect is like a built-in “Riryoku Field”. If the “Butterfly Dagger – Elma” specficially designates “Freed the Matchless General” it will be negated and destroyed by “Freed the Matchless General's” effect. It would not return to the owner's hand. “Blast with Chain” is considered a Trap Card when it chooses its target, so it can be equipped to “Freed the Matchless General.” He will not negate or destroy “Blast with Chain” when its resolves. Curtis Schultz, 12/22/2003
FREEZING BEAST
Individual Card FAQs:
- You may use the effect of "Freezing Beast" to destroy a Spell or Trap Card on your side of the field.
Netrep Rulings:
- The effect of “Freezing Beast” while equipped to a monster is mandatory.
FRONTLINE BASE
Individual Card FAQs:
- If you have multiple "Frontline Bases", you can Special Summon 1 Union Monster for each.
FROZEN SOUL
Individual Card FAQs:
- While "Frozen Soul" is in effect, you cannot activate "Last Turn" in the same turn because "Last Turn" includes conducting a Battle Phase.
- When you activate "Frozen Soul", and effects are chained that result in the Life Point difference being less than 2000, "Frozen Soul"'s effect still resolves.
- When you activate "Frozen Soul", and your opponent skips his next Battle Phase somehow, his Battle Phase of the next turn is skipped with "Frozen Soul".
FUHMA SHURIKEN
Netrep Rulings:
- If “Fuhma Shuriken” is equipped to “Chopman the Desperate Outlaw” by the effect of “Chopman the Desperate Outlaw”, “Fuhma Shuriken” is destroyed.
- The damage from “Fuhma Shuriken” cannot be redirected by “Barrel Behind the Door”.
- If the monster equipped with “Fuhma Shuriken” is sent to the Graveyard, the effect of “Fuhma Shuriken” will activate when “Fuhma Shuriken” is sent to the Graveyard.
- The effect of “Fuhma Shuriken” activates regardless of whether it was equipped to a monster when it was sent to the Graveyard.
FULFILLMENT OF THE CONTRACT
Individual Card FAQs:
- You cannot use “Fulfillment of the Contract” to Special Summon a Ritual Monster that was discarded from the hand, or otherwise not properly Summoned.
- You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.
FUSHIOH RICHIE
Individual Card FAQs:
- "Fushioh Richie" cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they do not target.
- When your opponent uses "Double Snare" on "Fushioh Richie", "Double Snare" is negated and destroyed.
- You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.
- When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki").
- "Fusioh Richie"’s effect is activated if attacked and flipped face-up by the attack, or if Flip Summoned, or if flipped face-up by a card effect.
FUSILIER DRAGON, THE DUAL-MODE BEAST
Individual Card FAQs:
- If you Set "Fusilier Dragon, the Dual-Mode Beast", even without Tribute, you do not have to show it to your opponent.
- If you Set "Fusilier Dragon, the Dual-Mode Beast" without Tribute, it has ATK 1400 and DEF 1000 when flipped face-up.
- If "Fusilier Dragon, the Dual-Mode Beast", with halved ATK and DEF because of its effect, is flipped face-down, and then flipped face-up again, it will then have its full ATK 2800 and DEF 2000.
- If you have “Fusilier Dragon, the Dual-Mode Beast” with original ATK of 1400 because you Summoned or Set it without Tribute, and you equip it with “Megamorph”, its original ATK will be 2800 when your Life Points are lower, and 700 when your Life Points are higher.
- If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain 2800/2000.
FUSION GATE
Individual Card FAQs:
- Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or "Summoner of Illusions".)
FUSION RECOVERY
Individual Card FAQs:
- You can use “Fusion Recovery” to retrieve a Fusion Material Monster that was used with “Power Bond” or “Fusion Gate” or “Polymerization”.
- You can use “Fusion Recovery” to retrieve a fusion substitute monster like “King of the Swamp” or “Goddess with the Third Eye” as long as it was used in a Fusion Summon.
- “Fusion Recovery” targets 1 monster and 1 “Polymerization” in the Graveyard (so it will be negated by “Necrovalley” or “The End of Anubis”).
- If 1 of the targeted cards is no longer in the Graveyard when this effect resolve, you still resolve the rest of the effect as best you can.
FUSION SWORD MURASAME BLADE
Individual Card FAQs:
- If this card is face-down on the field, it can be destroyed by effects that destroy Spell Cards.
- When you activate this card, the opponent can chain a card like "Magic Jammer" that will negate its activation and destroy it.
- If you equip this card to "Freed the Matchless General", "Ryu Senshi" or to a Warrior-Type monster you control when you have "Frontier Wiseman" on the field, it is negated and destroyed.
- If you equip this card to "Gearfried the Iron Knight" it is not destroyed.
- This card is not destroyed by cards that target, like "Mystical Space Typhoon" or "Dust Tornado", or by cards that do not target, like "Heavy Storm", "Harpie’s Feather Duster", or "Gryphon Wing".
- If a monster equipped with this card is flipped face-down, or removed from the field, this card is destroyed.
- This card can be sent from your hand or your Deck to the Graveyard by the effect of "Confiscation", "Delinquent Duo", etc.
- If "Imperial Order" is active, this card can be destroyed by "Dust Tornado", etc.
- This card can be returned to the owner’s hand by the effect of "Giant Trunade" or ‘Tornado Bird".
- If the monster this card is equipped to has its Type changed to anything but Warrior-Type, this card is destroyed.
- If the opponent chains "Mystical Space Typhoon" to the activation of this card, this card is destroyed before its effect can be applied.
Netrep Q&As:
- Q: If I equip “Fusion Sword Murasame Blade” to “Spirit Reaper,” would “Spirit Reaper” be destroyed or would this be an illegal activation?
A: You wouldn't even be able to target him with it at all. “Spirit Reaper” is not a Warrior. It would be an illegal activation in this case. If “Spirit Reaper” were turned into a Warrior through “DNA Surgery”, equipping “Fusion Sword Masamune Blade” to “Spirit Reaper” would cause “Spirit Reaper” to destroy itself through its effect. Curtis Schultz, 12/08/2003
GAIA SOUL THE COMBUSTIBLE COLLECTIVE
Individual Card FAQs:
- "Gaia Soul the Combustible Collective" is destroyed during the End Phase even if you don’t activate its effect.
- You can only use the effect of "Gaia Soul the Combustible Collective" to Tribute Pyro-Type Monsters once per turn.
GAMBLE
Netrep Rulings:
- "Gamble" will resolve properly as long as it is not negated and its activation condition was fulfilled.
GATE GUARDIAN
Netrep Rulings:
- “Suijin,” “Sanga of the Thunder,” and “Kazejin” do not need to be face-up to Tribute them to Special Summon “Gate Guardian”.
GATHER YOUR MIND
Netrep Rulings:
- You may activate “Gather Your Mind” if you do not have any “Gather Your Mind” cards remaining in your Deck.
GATLING DRAGON
Individual Card FAQs:
- You must destroy as many monsters as possible based on the number of Heads you flip. If you flip 2 Heads, and the only monsters on the field are 1 of your opponent’s monsters and your “Gatling Dragon”, you must destroy both monsters. If there are only 2 monsters on the field and you flip 3 Heads, destroy both monsters.
- You cannot activate “My Body as a Shield” as a chain to “Gatling Dragon” because it has not yet been decided if any monster(s) will be destroyed or not.
GEAR GOLEM THE MOVING FORTRESS
Individual Card FAQs:
- You cannot activate this card's effect during your opponent's turn or during Main Phase 2.
- You can only activate this card's effect once per turn.
- If you activate & resolve this card's effect and then "Skill Drain" is activated, you can still attack directly because "Gear Golem the Moving Fortress"'s effect is already applied and it's still applied even if "Skill Drain" is activated.
GEARFRIED THE IRON KNIGHT
Netrep Rulings:
- The effect of “Gearfried the Iron Knight” is continuous.
- If "Blast with Chain" is destroyed by the effect of "Gearfried the Iron Knight" in a chain, the effect of "Blast with Chain" will begin a new Chain.
- If “Butterfly Dagger – Elma” is equipped to “Gearfried the Iron Knight,” “Butterfly Dagger – Elma” will be destroyed by “Gearfried the Iron Knight” and will activate its effect.
- “Call of the Haunted” does not equip itself to “Gearfried the Iron Knight.” “Gearfried the Iron Knight” can be successfully summoned by “Call of the Haunted.”
Netrep Q&As:
- Q: If I Summon “Gearfried the Iron Knight” and my opponent activates “Trap Hole,” and I then chain “Blast with Chain,” what happens?
A: “Blast with Chain” will equip to “Gearfried the Iron Knight.” “Gearfried the Iron Knight’s” effect would then destroy it. Next, “Trap Hole” resolves, destroying the Summoned “Gearfried the Iron Knight.” Now a new chain begins with “Blast with Chain’s” effect. You would select a card to destroy. The opponent could then respond with any appropriate card effects. Curtis Schultz, 03/31/2004 - Q: Can you use “Snatch Steal” on your opponent’s “Gearfried the Iron Knight” and before the equip is destroyed, use “Altar for Tribute”?
A: “Gearfried the Iron Knight’s” effect is a Continuous Effect and it will not switch sides. “Snatch Steal” can be equipped to “Gearfried the Iron Knight,” but it will be destroyed immediately. Curtis Schultz, 04/15/2004
GEARFRIED THE SWORDMASTER
Individual Card FAQs:
- If you Tribute 1 “Gearfried the Iron Knight” to activate “Release Restraint”, then chain “Serial Spell”, you can Special Summon 2 “Gearfried the Swordmaster” cards from your Deck.
- The Equip Card must be successfully equipped to “Gearfried the Swordmaster” to activate his effect. For example, if “Mystical Space Typhoon” is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of “Gearfried the Swordmaster” does not activate.
- If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.
- The effect of “Gearfried the Swordmaster” activates when 1 or more Equip Card(s) are equipped to him. So even if “Collected Power” equips several Equip Cards to him simultaneously, you can only destroy 1 monster with his effect.
- The effect of “Gearfried the Swordmaster” is a Trigger Effect that can be chained to, starting a new chain after the current chain resolves. You can chain “Divine Wrath” to the activation of this effect.
- The effect of “Gearfried the Swordmaster” can activate even in the Damage Step. For example, if “Brain Jacker” is attacked by “Gearfried the Swordmaster”, and “Waboku” was activated earlier in the turn, “Brain Jacker” will equip to “Gearfried the Swordmaster” and the effect will activate. In this case, the effect of “Gearfried the Swordmaster” will activate after the effect of “Brain Jacker” resolves, and the controller of “Brain Jacker” will select which monster to destroy.
- This is a targeting effect that targets 1 monster.
- The effect of “Gearfried the Swordmaster” will activate even if a Trap Card is equipped to him (such as “Metalmorph” or “Blast with Chain”).
GERM INFECTION
Netrep Rulings:
- The lowering of ATK and DEF by the effect of "Germ Infection" is stopped when the ATK reaches 0. However, the effect of "Germ Infection" does not end and may continue if the monster's ATK is raised above 0 by some other effect.
Netrep Q&As:
- Q: Does “Germ Infection’s” decrease continue to accumulate even after the ATK has reached 0?
A: The decrease in ATK will continue to accumulate. So, if I have a "White Magicial Hat" equipped with "Germ Infection" for 4 Standby Phases, it would be receiving -1200 to its ATK. (I would treat its ATK as 0, since 1000 - 1200 = -200) If I were to equip an "Axe of Despair" to that same "White Magicial Hat," its ATK would be 1000 + 1000 [Axe] - 1200 [Germ Infection] = 800 ATK. Curtis Schultz, 02/24/2004
GETSU FUHMA
Individual Card FAQs:
- If "Getsu Fuhma" is destroyed by damage calculation, its effect still activates as long as it battled a monster and damage calculation was performed.
- If an attack is negated by "Magic Cylinder", etc., then "Getsu Fuhma"'s effect does not activate.
- If "Getsu Fuhma"'s ATK is large enough to destroy "Vampire Lord" by damage calculation, then "Getsu Fuhma"'s effect doesn't activate and "Vampire Lord" won't be Special Summoned, because it was destroyed by damage calculation and not by a card effect.
- If "Getsu Fuhma" is destroyed by "Dark Ruler Ha Des", "Getsu Fuhma"'s effect is not activated.
GHOST KNIGHT OF JACKAL
Individual Card FAQs:
- "Ghost Knight of Jackal"'s effect activates when you send a monster to the Graveyard.
- If your "Ghost Knight of Jackal" attacks a face-down "Jowls of Dark Demise", your opponent takes control of "Ghost Knight of Jackal" at the time that "Jowls of Dark Demise" is sent to the Graveyard, and "Ghost Knight of Jackal"'s effect disappears.
- If "Ghost Knight of Jackal" is removed from the field or flipped face-down before the monster it destroyed is sent to the Graveyard, then "Ghost Knight of Jackal"'s effect is not applied.
- If "Final Attack Orders" is active, you can Special Summon a monster destroyed by "Ghost Knight of Jackal" in Defense Position, but it is changed to Attack Position immediately.
- If your "Ghost Knight of Jackal" destroys a monster you own that is on your opponent's side of the field, the effect of "Ghost Knight of Jackal" is not applied because it only applies to "an opponent's monster" that is destroyed.
- If "Ghost Knight of Jackal" attacks "Ghost Knight of Jackal", neither effect is applied.
GIANT AXE MUMMY
Individual Card FAQs:
- When a monster with ATK less than "Giant Axe Mummy"’s DEF attacks "Giant Axe Mummy", the monster is treated as being destroyed by the effect of "Giant Axe Mummy", NOT "as a result of battle".
GIANT GERM
Netrep Rulings:
- “Giant Germ’s” effect activates in the Graveyard. If the original owner’s “Giant Germ” changes control and is destroyed in Battle, that original owner’s opponent will receive 500 Life Point Damage as a result of “Giant Germ’s” effect and the original owner will be able to search for more “Giant Germs."
GIANT KOZAKY
Individual Card FAQs:
- The first part of “Giant Kozaky” is a Continuous Effect that does not start a chain. The second part is a Trigger Effect that can be chained to.
- You can chain “Barrel Behind the Door” to the Trigger Effect (the damage) of “Giant Kozaky”.
- If “Giant Kozaky” is destroyed while face-down, then its effect that inflicts damage is not activated. If “Giant Kozaky” is face-up on the field and is targeted by “Tribute to the Doomed”, and you chain “Book of Moon” so that “Giant Kozaky” is face-down when destroyed by “Tribute to the Doomed”, there is no damage.
- Like “Atomic Firefly”, “Foxfire”, and “Poison Draw Frog”, if a face-down “Giant Kozaky” is attacked and destroyed, its effect is not applied. However, if a face-down “Giant Kozaky” is attacked, and is not destroyed by the attack, if “Kozaky” is not face-up on the field, then “Giant Kozaky” is destroyed by its own effect after damage calculation, and damage is inflicted by its effect.
- If “Drillroid” attacks a face-down “Giant Kozaky” while “Kozaky” is not on the field, “Giant Kozaky” is destroyed by the effect of “Drillroid” after being flipped face-up. The effect of “Giant Kozaky” is not applied and it does not inflict damage.
- The effect of “Giant Kozaky” that inflicts damage to the controller activates in the Graveyard or the “removed zone”, wherever “Giant Kozaky” goes to after being destroyed. “The End of Anubis” will negate the effect of “Giant Kozaky” if it was destroyed and sent to the Graveyard, but “Banisher of the Light” will not (because “Giant Kozaky” does not have to be “destroyed and sent to the Graveyard”). Nor will “Skill Drain” negate the damage if “Giant Kozaky” is destroyed.
- If “Giant Kozaky” is face-up on the field with “Kozaky”, and “Kozaky” is equipped to “Relinquished”, “Giant Kozaky” is not destroyed because a card called “Kozaky” is on the field.
- If “Giant Kozaky” is equipped to “Relinquished” as an Equip Spell Card, “Giant Kozaky” will not be destroyed by its effect because it’s not a monster (even if “Kozaky” is not on the field).
- If “Giant Kozaky” is equipped to “Relinquished” and is destroyed by “Mystical Space Typhoon” or the effect of “Relinquished”, the effect of “Giant Kozaky” will inflict damage to the controller.
GIANT RAT
Individual Card FAQs:
- If you attack with your "Giant Rat" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Giant Rat" before entering Main Phase 2.
- If your opponent controls your "Giant Rat" and it is destroyed as a result of battle, you get the effect of "Giant Rat" NOT your opponent.
- Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
GIANT TRUNADE
Netrep Rulings:
- “Giant Trunade” does not return itself.
- “Giant Trunade” will not return any non-Continuous cards activated in a Chain to “Giant Trunade.”
- “Giant Trunade” does not destroy any cards.
GIFT OF THE MARTYR
Individual Card FAQs:
- “Gift of the Martyr” increases the monster’s ATK by the original ATK of the monster sent to the Graveyard.
- Sending a monster to the Graveyard is a cost for “Gift of the Martyr”. This is an effect that targets.
- You can send a face-down monster to the Graveyard as the cost of “Gift of the Martyr”. Refer to the original ATK of the monster.
GIFT OF THE MYSTICAL ELF
Netrep Rulings:
- The effect of “Gift of the Mystical Elf” is considered one Life Gain, regardless of the number of monsters on the field.
GILASAURUS
Individual Card FAQs:
- The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by "Monster Reborn", "Marauding Captain", etc.
- You can use the effect of this card to change its Normal Summon to a Special Summon even if your opponent has no monsters in their Graveyard.
Netrep Rulings:
- “Disappear” can be chained to the effect of “Gilasaurus” to remove the monster chosen to be Special Summoned from the Graveyard from play.
- If “Necrovalley” is active on the field, “Gilasaurus” may still be used as a Special Summon. The opponent may not Special Summon a monster from the Graveyard from “Gilasaurus’” effect as a result of the effect of “Necrovalley.”
- If “Skill Drain” is active on the field, “Gilasaurus” may still be used as a Special Summon. The opponent may not Special Summon a monster from the Graveyard from “Gilasaurus’” effect as “Gilasaurus” effect is negated by “Skill Drain.”
GOBLIN ATTACK FORCE
Netrep Rulings:
- If “Goblin Attack Force” is attacked, it does not change battle position.
- If “Goblin Attack Force’s” attack is negated, “Goblin Attack Force” does not change battle position.
- If control of “Goblin Attack Force” changes after it has attacked and changed position, “Goblin Attack Force” may still not change position until the second Turn after it has attacked.
- If a Defense position “Goblin Attack Force” is turned face-down, it may be Flip Summoned.
- If “Goblin Attack Force” successfully attacks while “Skill Drain” is active, and “Skill Drain” is destroyed before the end of the Battle Phase, “Goblin Attack Force” will change to Defense Position as per its effect.
GOBLIN KING
Individual Card FAQs:
- If you have 2 "Goblin Kings", or a "Goblin King" equipped with "Raregold Armor" and another Fiend-Type monster, your opponent cannot attack.
- "Goblin King"'s second effect includes Fiend-Type monsters on your opponent's side of the field.
- Face-down Fiend-Type monsters are not included for "Goblin King"'s second effect.
- If you equip "Megamorph" to "Goblin King", "Goblin King"'s ATK is 0.
- If you have a Fiend-Type monster and a face-down "Goblin King", and "Goblin King" is attacked, "Goblin King"'s ATK and DEF increase after he's flipped face-up, but before damage calculation is applied.
GOBLIN OF GREED
Individual Card FAQs:
- "Goblin of Greed" prevents discarding as a cost, but not as part of an effect. So "Goblin of Greed" will stop "Kuriboh", but not "Mirage of Nightmare" or "Graceful Charity".
- If your opponent activates an effect and discards as a cost, and you chain "Call of the Haunted" to Special Summon "Goblin of Greed", he doesn't stop the effect because the cost was already paid.
Netrep Rulings:
- While “Goblin of Greed” is face-up and active on the field, effects that have an activation cost of discarding a card, like “Magic Jammer” or “Tribute to the Doomed” may not be activated. Effects that have an effect of discarding a card, or sending a card to the Graveyard, like “Graceful Charity” or “Mirage of Nightmare” may still be activated.
GOBLIN THIEF
Individual Card FAQs:
- You can chain "Barrel Behind the Door" to "Goblin Thief".
GODDESS OF WHIM
Netrep Rulings:
- The effect of “Goddess of Whim” may be used once per the controlling player’s turn.
- “Goddess of Whim’s” effect is an activated effect and is Spell Speed 1.
GOOD GOBLIN HOUSEKEEPING
Individual Card FAQs:
- The number of “Good Goblin Housekeeping” cards referred to by the effect is counted at resolution of this effect. So, if you have no copies of “Good Goblin Housekeeping” in your Graveyard, and you activate “Good Goblin Housekeeping” and chain “Emergency Provisions” to send it to the Graveyard, you would draw 2 cards.
- You can activate this card when you have no copies of “Good Goblin Housekeeping” in your Graveyard. You will draw 1 card in this case, then return 1 card from your hand to the bottom of your Deck.
GORA TURTLE
Individual Card FAQs:
- If a face-down "Gora Turtle" is attacked by a monster with ATK higher than 1899, the attack continues and damage calculation is applied normally.
- If "Gora Turtle" is face-up on your side of the field, and your opponent’s monster’s ATK is increased over 1899 after the declaration of the attack, the attack continues and damage calculation is applied normally.
- If the ATK of "Gora Turtle" is higher than 1899, it cannot attack either.
GORA TURTLE OF ILLUSION
Individual Card FAQs:
- When your opponent equips "Gora Turtle of Illusion" with an Equip Spell Card, the effect of the Equip Spell Card is negated but the card is not destroyed and remains equipped to "Gora Turtle of Illusion".
- If "Gora Turtle of Illusion" is equipped with "Snatch Steal", both effects of "Snatch Steal" are negated. But if "Skill Drain" is activated, then "Gora Turtle of Illusion"'s effect is negated, and "Snatch Steal"'s effects will resolve properly.
- When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated.
GORGON'S EYE
Individual Card FAQs:
- "Gorgon’s Eye" cannot negate the effect of "Sangan", "Witch of the Black Forest", or "Sinister Serpent" because they activate in the Graveyard. If a Defense Position "Slate Warrior" is attacked and destroyed, the effect of "Slate Warrior" that lowers ATK and DEF is applied because it activates in the Graveyard.
- "Gorgon’s Eye"’s effect will include monsters in Defense Position that are Summoned after "Gorgon’s Eye" resolves.
- If a monster in Defense Position is changed to Attack Position, "Gorgon’s Eye" no longer affects the monster and the monster’s effect will be applied.
- If "Gorgon’s Eye" is active and you activate a monster effect, and "Book of Moon" is chained to flip the monster into Defense Position, the monster’s effect is still applied and is not negated by Gorgon’s Eye because it was activated properly.
- A Defense Position Flip Effect Monster that is attacked will have its Flip Effect negated by "Gorgon’s Eye" because it remains in Defense Position. A Defense Position Flip Effect Monster that is Flip Summoned will not have its Flip Effect negated because it is now in Attack Position.
- If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.
- Monsters like "D.D. Warrior Lady" attacked while in Defense Position have their effects negated (because they are used before the monster is sent to the Graveyard).
- While "Gorgon’s Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard.
GRACEFUL CHARITY
Individual Card FAQs:
- Your opponent cannot activate "Appropriate" after you activate "Graceful Charity" since the last effect that resolves with "Graceful Charity" is discarding, not drawing, and your opponent misses the timing. But if your opponent already has an active "Appropriate" face-up on the field, he/she can draw 2 cards after you activate "Graceful Charity".
- If "Solemn Wishes" is on the field when you activate "Graceful Charity", you gain 500 Life Points after you finish both drawing and discarding. If "Solemn Wishes" and "Skull Invitation" are on the field, you finish both drawing and discarding for the effect of "Graceful Charity" then you gain 500 Life Points, then you lose 600 Life Points.
- If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before a victory can be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory.
GRADIUS' OPTION
Individual Card FAQs:
- The ATK/DEF of "Gradius’ Option" is the same as the current ATK/DEF of the selected "Gradius", not the original ATK/DEF. So if you equip "Axe of Despair" to "Gradius", the ATK of "Gradius’ Option" will also increase by 1000 points.
- Equipping "Axe of Despair" to "Gradius’ Option" has no purpose. Activating "Reinforcements" targeting "Gradius’ Option" serves no purpose. "Luminous Spark" on the field will not change the ATK/DEF of "Gradius’ Option". It always has the same ATK/DEF of the selected "Gradius".
- If the selected "Gradius" is flipped face-down, "Gradius’ Option" is destroyed.
- If the selected "Gradius" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", "Gradius’ Option" is destroyed.
- If "Gradius’ Option" is temporarily removed from play by the effect of "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to the field you must select a new "Gradius". If there is no "Gradius" on the field, it is destroyed.
- If you pick up "Gradius’ Option" by the effect of "Cyber Jar" you cannot Special Summon it, even if "Gradius" is also in the 5 cards you picked up. It is placed in your hand instead.
- If you pick up "Gradius’ Option" by the effect of "Morphing Jar #2" you cannot Special Summon it, and it is sent to the Graveyard.
Netrep Rulings:
- “Gradius’s Option” copies the ATK/DEF value of the “Gradius” chosen when “Gradius’s Option” is summoned at all times.
- If “Gradius’s Option” would be affected by an effect that alters “Gradius’s Option’s” ATK or DEF value, “Gradius’s Option’s” ATK or DEF value will not change.
- “Gradius’s Option” may only be initially Special Summoned from the hand.
- If “Skill Drain” is active on the field, “Gradius’s Option’s” ATK and DEF will be 0.
- “Gradius’s Option” may not be searched by the effect of “Witch of the Black Forest” as “Gradius’s Option” does not have a specific DEF value.
GRANADORA
Individual Card FAQs:
- For the first effect (gaining Life Points), it is the controller of "Granadora" who gains. For the second effect (losing Life Points), it is the owner of "Granadora" who takes damage.
- When your face-down "Granadora" is destroyed, you take 2000 damage.
- When your "Granadora" is destroyed and sent to the Graveyard, you can activate "Barrel Behind the Door" against the damage.
- When "Granadora" is destroyed and sent to the Graveyard from the field, your hand, or from your Deck, its effect is activated.
- When "Granadora"'s Summon is negated and it is destroyed, by "Solemn Judgment" or "Horn of Heaven", the owner of "Granadora" takes the damage.
Netrep Rulings:
- “Granadora” does not inflict damage if it is Tributed.
GRANMARG THE ROCK MONARCH
Individual Card FAQs:
- As with most targeting effects that have specific conditions, if the targeted card is flipped face-up in a chain (for example, if it is a monster and “Ceasefire” is activated, or if it is a Trap Card and is chained to the effect of “Granmarg the Rock Monarch”), then the effect of “Granmarg the Rock Monarch” disappears.
- The effect of “Granmarg the Rock Monarch” is an effect that targets. You select the targets when you activate the effect.
GRAVE LURE
Individual Card FAQs:
- If your Deck is already face-up because of “Convulsion of Nature”, then the card from “Grave Lure” is turned face-down.
GRAVE OHJA
Individual Card FAQs:
- If you control “Grave Ohja” and you Flip Summon a Flip Effect Monster, the two effects go on a chain. You can choose which effect is chain link 1.
- If you control multiple copies of “Grave Ohja” and Flip Summon a monster, the effects go on a chain and you can choose the order of the chain links.
- The second effect of “Grave Ohja” is a Trigger Effect that activates when a monster is Flip Summoned. It can be chained to.
- If “Grave Ohja” is attacked, and you activate “Book of Moon” to flip another monster on your side of the field face-down, “Grave Ohja” has already been selected as the attack target so the attack proceeds as normal.
GRAVE PROTECTOR
Individual Card FAQs:
- "Grave Protector"'s effect is not applied to itself when it is destroyed as a result of battle.
- Effects like "Mystic Tomato", etc., are not activated while "Grave Protector" is face-up on the field.
- A monster destroyed by "Dark Magician of Chaos" or "Lesser Fiend" is returned to the Deck instead of being removed from play.
- A monster that battles with "D. D. Warrior Lady" is still removed from play even if "Grave Protector" is on the field (if "D. D. Warrior Lady"'s effect is activated).
- If "Banisher of the Light" and "Grave Protector" are both active, destroyed monsters are removed from play.
- When there is a face-up "Grave Protector" on the field and a face-down "Desertapir" is attacked, and "Desertapir’s" Flip Effect flips "Grave Protector" face-down, the Desertapir is sent to the Graveyard at the end of the Damage Step instead of to the Deck.
- If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior" is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate Warrior’s" effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).
- If "Grave Protector" is on the field when a monster like "Black Luster Soldier - Envoy of the Beginning" or "Great Dezard" (with an effect based on when they destroy a monster in battle) battles and destroys a monster, then the "Great Dezard", etc., still gets the reward for destroying the monster even though the destroyed monster was shuffled into the Deck instead of being sent to the Graveyard.
- If "Grave Protector" is on the field, a monster destroyed by "Sword Hunter" is shuffled into the Deck instead of becoming an Equip Spell Card.
GRAVEKEEPER'S ASSAILANT
Individual Card FAQs:
- "Gravekeeper’s Assailant" changes Attack Position to Defense Position or vice-versa. It cannot flip a monster face-down because that is not a change of battle position.
- You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of the attack, so you can change the battle position even if the attack is then negated by "Magic Cylinder", etc.
- If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper’s Assailant".
- The effect of "Gravekeeper's Assailant" targets 1 monster.
- If "Gravekeeper’s Assailant" attacks, and activates its effect to change the battle position of the opponent’s "Spirit Reaper", then "Spirit Reaper" is destroyed by its own effect. Then a replay occurs because the potential attack targets on the opponent's side of the field were changed. In this case, "Gravekeeper’s Assailant" can attack again, and can activate its effect again.
- If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.
GRAVEKEEPER'S CHIEF
Individual Card FAQs:
- You can use the effect of "Gravekeeper’s Chief" to Special Summon the same monster you Tributed to Summon "Gravekeeper’s Chief".
- If you Set, Flip Summon, or Special Summon "Gravekeeper’s Chief", its Special Summoning effect is not activated.
- If you have "Gravekeeper’s Chief" and "Necrovalley" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard.
- You cannot activate "The Shallow Grave" while "Necrovalley" is active, even if you control "Gravekeeper’s Chief", because your opponent cannot Special Summon a monster from his Graveyard.
- If "Necrovalley" is on the field, and both players control a "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" can resolve normally, but if neither, or only 1, player has "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" disappears.
Netrep Rulings:
- If an active “Skill Drain” is removed from the field while 2 “Gravekeeper’s Chiefs” are face-up on the same field, one “Gravekeeper’s Chief” is immediately sent to the Graveyard.
GRAVEKEEPER'S SERVANT
Individual Card FAQs:
- If you have 2 of this card on the field, their effects are cumulative.
- If your opponent has no cards left in his/her Deck, he/she cannot declare an attack while this card is on your side of the field.
Netrep Rulings:
- While “Gravekeeper’s Servant” is active, discarding a card from the top of the Deck becomes a cost to declare an attack.
- If a player does not have sufficient cards remaining in his/her Deck to fulfill the requirements of “Gravekeeper’s Servant,” that player may not attack.
- If the opponent has more than one “Gravekeeper’s Servant” active on his or her field, the player must discard 1 card for each “Gravekeeper’s Servant” when he or she declares an attack.
- The card sent from the top of the deck to the Graveyard is sent even if the attack is negated if “Gravekeeper’s Servant” is active on the field.
GRAVEKEEPER'S SPY
Individual Card FAQs:
- You can select a Gravekeeper whose ATK would be higher than 1500 after being Summoned. For example, if "Necrovalley" is in play, you can use "Gravekeeper’s Spy" to Special Summon another "Gravekeeper’s Spy", even though its ATK will be 1700 once it is on the field.
GRAVEKEEPER'S VASSAL
Individual Card FAQs:
- The damage that is inflicted to your opponent’s Life Points as a result of battle with "Gravekeeper’s Vassal" attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use "Kuriboh" or "Waboku" to prevent the damage, for example.
- A monster destroyed by "Gravekeeper’s Vassal" in battle is still treated as "destroyed as a result of battle" (for "Mystic Tomato", "Nimble Momonga", etc.).
- If you equip "Fairy Meteor Crush" to "Gravekeeper’s Vassal", and attack a Defense Position monster and inflict Battle Damage to the opponent’s Life Points, the damage is treated as effect damage due to "Gravekeeper’s Vassal"’s effect.
- You cannot activate "Barrel Behind the Door" against damage inflicted by "Gravekeeper’s Vassal" because its effect is a Continuous Effect and you cannot activate "Barrel Behind the Door" against Continuous Effects.
Netrep Rulings:
- Damage inflicted by “Gravekeeper’s Vassal” will trigger the effect of “Dark Room of Nightmare.
- “Rod of the Mind’s Eye” will not alter the Damage done by “Gravekeeper’s Vassal.”
GRAVEKEEPER'S WATCHER
Individual Card FAQs:
- You can activate the effect of "Gravekeeper’s Watcher" to negate "Graceful Charity".
- You cannot activate "Gravekeeper’s Watcher" during the Damage Step (such as against a "Morphing Jar" that is flipped by an attack).
- You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".
- You cannot activate "Gravekeeper’s Watcher" against your opponent's "Delinquent Duo" because it makes YOU discard, not your opponent.
- You cannot activate "Gravekeeper's Watcher" against the activation of your opponent's "Mirage of Nightmare" because it is possible that your opponent will not have to discard (for example, by having more than 4 cards in his hand).
- When "Morphing Jar" is Flip Summoned, you may chain the effect of "Gravekeeper's Watcher", negating the Flip Effect of "Morphing Jar" and destroying it.
Netrep Q&As:
- Q: Which card effects can the effect of “Gravekeeper’s Watcher” be used against? Can it be used against “Mirage of Nightmare?”
A: It works against card effects that would require the opponent to discard cards from their own hand, but not if the discard was a cost. “Graceful Charity” and “Card Destruction” come to mind. There really aren't many options. You cannot use “Gravekeeper's Watcher” against “Mirage of Nightmare.” Curtis Schultz, 12/07/2003
GRAVEROBBER
Individual Card FAQs:
- If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.
- "Barrel Behind the Door" cannot be activated against cards that do not inflict damage when the card resolves, such as "Graverobber", which inflicts damage later.
- “Des Wombat” will protect you against the effect damage of “Graverobber”.
Netrep Rulings:
- If “Graverobber” is chained to the effect of a card that would remove a Spell Card from the game by any means than as a cost, “Graverobber” may target that Spell Card to remove it from the Graveyard before that effect resolves.
- A continuous Spell card retrieved by the effect of “Graverobber” and then played remains on the controlling player’s field as normal until that Spell Card is removed from the field.
- The Spell Card retrieved by "Graverobber" may be Set at no cost. That card will return to the owner's Graveyard at the end of the turn.
- A card retrieved from the opponent's Graveyard through the effect of "Graverobber" may be discarded through the effect of "Graceful Charity" with no cost being paid due to the effect of "Graverobber."
GRAVITY AXE - GRARL
Netrep Rulings:
- “Gravity Axe – Grarl” prevents all manual changes of position. This includes Flip Summoning.
- “Gravity Axe – Grarl” does not prevent changes of position due to an effect.
- If the monster equipped with “Gravity Axe – Grarl” is not under the control of the player who controls “Gravity Axe – Grarl”, the opponent may manually change the position of his/her monsters.
GRAVITY BIND
Netrep Q&As:
- Q: Does “Gravity Bind” negate attacks from monsters of level 4 or higher?
A: Not really. It prevents them from attacking. However, it can be used after the declaration of an attack to [stop] the attack as well. bishop 01/02/2004
GREAT DEZARD
Individual Card FAQs:
- After destroying a second monster, "Great Dezard" still retains his first effect.
- If your opponent uses "Double Snare" against "Great Dezard" after "Great Dezard" has achieved his first effect, "Double Snare" is negated and destroyed.
- If "Great Dezard" is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s).
- You can Special Summon only 1 "Fushioh Richie" by Tributing "Great Dezard".
- "Great Dezard" can achieve his effects by destroying Monster Tokens.
GREAT MAJU GARZETT
Individual Card FAQs:
- When you use a monster with an original ATK of "?" then "Great Maju Garzett"'s ATK is zero.
Netrep Rulings:
- “Great Maju Garzett” only receives its change in ATK when it is Tribute Summoned.
- If “Great Maju Garzett” is not Tribute Summoned, it will remain at 0 ATK.
- If “Great Maju Garzett” is Tribute Set, it will not change its ATK value.
- If “Great Maju Garzett” is flipped face-down, it will reset its ATK value to 0.
- “Great Maju Garzett” doubles the original ATK of the monster Tributed for the Tribute Summon. It does not check current ATK.
- If “Great Maju Garzett” attacks “Cat’s Ear Tribe” and is not sent to the Graveyard, “Great Maju Garzett’s” ATK will be 0 after the Battle Step resolves.
- If “Great Maju Garzett” is Tribute Summoned by Tributing a “Twin-Headed Behemoth” that has been Special Summoned by its effect, the ATK of “Great Maju Garzett” will be 3000.
- If “Skill Drain” is active when “Great Maju Garzett” is Tribute Summoned, “Great Maju Garzett’s” ATK will remain at 0. If “Skill Drain” is activated after “Great Maju Garzett” has been Tribute Summoned, “Great Maju Garzett’s” ATK will become 0. If “Skill Drain” is negated or leaves the field, “Great Maju Garzett’s” ATK will remain 0.
GREED
Individual Card FAQs:
- The effect of "Greed" only applies to cards drawn while "Greed" was active. If "Jar of Greed" is chained to "Greed"'s activation, "Jar of Greed" (Step 2) resolves and you draw 1 card for "Jar of Greed" before "Greed"’s effect (Step 1) was active, so no damage is inflicted during the End Phase. But if you chain "Greed" (Step 2) to "Pot of Greed" (Step 1), then "Greed" is active before "Pot of Greed" resolves, so the activator of "Pot of Greed" takes 1000 damage from "Greed".
- You can chain to the effect of "Greed" that inflicts damage.
GREENKAPPA
Individual Card FAQs:
- If there is only 1 face-down Spell or Trap Card on the field when the effect of “Greenkappa” is activated, the effect disappears.
- You can chain to the effect of “Greenkappa”, even with the targeted Spell or Trap Cards. If only 1 of the 2 cards is chained, “Greenkappa” will still resolve and destroy the other. If “Greenkappa” is destroyed in a chain to its effect (such as with “Torrential Tribute”) its effect still resolves.
- Since “Greenkappa” targets, you can use “Fake Trap” to save your Trap Card(s) that were targeted by “Greenkappa”.
GREN MAJU DA EIZA
Individual Card FAQs:
- "Gren Maju Da Eiza"'s effect includes cards removed from play face-down with "Lightforce Sword" or "Different Dimension Capsule".
- If you equip "Axe of Despair" to "Gren Maju Da Eiza", calculate its ATK and DEF according to its effect, then add +1000 ATK on top of that.
- If "Gren Maju Da Eiza" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate its ATK using its effect.
Netrep Rulings:
- The calculation of ATK and DEF of “Gren Maju Da Eiza” is a continuous effect, adjusting every time a card is removed from play or brought back from being removed from play.
GRIGGLE
Individual Card FAQs:
- This card’s effect is not activated when equipped to an opponent’s "Relinquished" or "Thousand-Eyes Restrict".
- If your opponent uses "Change of Heart" on a face-down "Griggle" and Flip Summons it, when it returns to you during the End Phase, its effect activates and your opponent will gain 3000 Life Points.
GROUND COLLAPSE
Netrep Rulings:
- A player may declare one of his/her monster zones to be affected by “Ground Collapse.”
- If “Imperial Order” is active and negates the effect of “Ground Collapse,” the monster zones affected by “Ground Collapse” may have monsters on them. If “Imperial Order” is later negated or leaves the field, monsters in the affected zones will remain unaffected. However, if those monsters leave the field, new monsters may not be placed on the affected zones as long as “Ground Collapse” is active.
GRYPHON WING
Individual Card FAQs:
- You can chain "Fake Trap" to "Gryphon Wing".
GRYPHON'S FEATHER DUSTER
Individual Card FAQs:
- "Gryphon's Feather Duster" does not destroy itself.
- When you destroy multiple cards at the same time with "Gryphon's Feather Duster", you gain the Life Points as 1 "lump sum", so your "Fire Princess" will only do 500 damage.
GUARDIAN ANGEL JOAN
Individual Card FAQs:
- The controller (not the owner) of "Guardian Angel Joan" increases his/her Life Points.
- When "Guardian Angel Joan" is destroyed while battling a monster with equal ATK (such as another "Guardian Angel Joan"), her effect is NOT activated because "Guardian Angel Joan" has been removed from the field.
- When "Guardian Angel Joan" attacks "Cyber Jar", "Guardian Angel Joan"'s effect is not activated because she is destroyed before "Cyber Jar" is sent to the Graveyard.
Netrep Rulings:
- In determining the increase in Life Points for the effect of “Guardian Angel Joan”, the original ATK is the number printed on the card.
- The original ATK of “Maju Garzett”, “Great Maju Garzett” and “Gren Maju Da Eiza”, when destroyed by “Guardian Angel Joan” is treated as zero.
GUARDIAN CEAL
Card Errata:
- This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 monster on your opponent's side of the field.
Individual Card FAQs:
- The Equip Spell Cards used for "Guardian Ceal"'s effect must be activated and equipped to "Guardian Ceal" by "Guardian Ceal"'s controller in order to be on that player's side of the field.
- Sending 1 Equip Spell Card equipped to "Guardian Ceal" to the Graveyard is a cost.
- When you send "Big Bang Shot" to the Graveyard for "Guardian Ceal"'s effect, your opponent can chain to this effect, and then "Guardian Ceal" is removed from play.
Netrep Rulings:
- If “Guardian Ceal” is equipped with “Snatch Steal,” the controller of “Guardian Ceal” may not send “Snatch Steal” to the Graveyard and target that “Guardian Ceal.”
GUARDIAN ELMA
Individual Card FAQs:
- When you Summon "Guardian Elma", her effect activates and you choose the Equip Spell Card you want. Your opponent can then chain to the effect and, with an effect like "Disappear", can remove the Equip Spell Card so that "Guardian Elma"'s effect disappears.
- You cannot equip inappropriate Equip Spell Cards like "Premature Burial" or "Snatch Steal" to "Guardian Elma" with her effect.
- You can equip a card with a cost, like "Wicked-Breaking Flamberge - Baou" to "Guardian Elma" with her effect, and you don't have to pay the cost because the Equip Spell Card is not considered "activated".
- "Morale Boost"'s effect is applied when you equip "Guardian Elma" with a Spell Card using her effect.
GUARDIAN GRARL
Individual Card FAQs:
- If you wish to use "Guardian Grarl"'s effect to Special Summon him from your hand, you still must have "Gravity Axe - Grarl" on your side of the field.
- You cannot Tribute Summon "Guardian Grarl" by Tributing a monster equipped with your only "Gravity Axe - Grarl" on your side of the field, because the "Gravity Axe - Grarl" will no longer be on the field when the Summon occurs.
GUARDIAN KAY'EST
Individual Card FAQs:
- "Guardian Kay'est" is not affected by Spell Cards, just like "The Legendary Fisherman".
- Your opponent cannot select "Guardian Kay'est" as the target of an attack.
- If "Guardian Kay'est" is your only monster on the field, your opponent can attack your Life Points directly.
- As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be targeted by the effect of "Staunch Defender", either.
- If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed.
- If "Guardian Kay'est" and another monster are selected for "Creature Swap"'s effect, "Creature Swap"'s effect is negated because switching is impossible.
Netrep Q&As:
- Q: What happens if my opponent has 2 “Guardian Kay’est” on the field? (Can I attack directly still even though they have more than one?).
A: Having 2 "Guardian Kay'est" is no different from just 1. Whether your opponent has 1, 2, or 3 of them on the field, you are still able to attack directly. This is assuming that they have no other monsters on the field, of course. Steve Okegawa, 02/22/04 - Q: If my opponent attacks one of my monsters, can I activate “Staunch Defender” and choose “Guardian Kay’est?”
A: "Guardian Kay'est" would not be a valid target for "Staunch Defender" because your opponent cannot attack "Guardian Kay'est." This is due to the effect of "Guardian Kay'est." Curtis Schultz, 02/04/2004
GUARDIAN SPHINX
Netrep Rulings:
- If “Guardian Sphinx” is turned face down, all Equip Spell Cards equipped to “Guardian Sphinx” are sent to the Graveyard.
- If “Guardian Sphinx” is in face-up Defense Position and uses its effect to turn it to face-down Defense Position, “Guardian Sphinx” may be Flip Summoned if it has not had another position change, or was summoned, this turn.
- If a “Guardian Sphinx” Special Summoned by the effect of “Call of the Haunted” successfully uses its effect to turn itself face down, “Call of the Haunted” remains on the field meaninglessly.
- If “Guardian Sphinx” is Flip Summoned and “Torrential Tribute” is chained to the effect, “Torrential Tribute” will resolve first destroying all monsters on the field.
GUARDIAN TRYCE
Individual Card FAQs:
- If you Special Summon "Guardian Tryce", you don't get to activate his effect when he's destroyed, even if you Tribute Summoned him previously and are using "Monster Reborn" on him later.
- You must Special Summon the exact same card that was Tributed for "Guardian Tryce" when using his effect; you cannot Special Summon a card of the same name.
- You cannot use "Guardian Tryce"'s effect to Special Summon a "Special Summon-only" monster that had not been properly Summoned, such as a Fusion Monster that was Special Summoned with "Magical Scientist" and then Tributed for "Guardian Tryce".
- You cannot Special Summon "Dark Ruler Ha Des" with "Guardian Tryce"'s effect.
- You can Special Summon a monster in your opponent's Graveyard if it was used to Tribute Summon "Guardian Tryce".
- If "Guardian Tryce" is an Equip Spell Card equipped to "Relinquished" or "Sword Hunter", and "Guardian Tryce" is destroyed and sent to the Graveyard, his effect activates.
- If "Guardian Tryce" is Set and is destroyed, his effect activates.
Netrep Rulings:
- If the monster Tributed to Tribute Summon “Guardian Tryce” is not in the Graveyard when “Guardian Tryce” is destroyed, that monster will not be Special Summoned.
- The owner of “Guardian Tryce” will receive “Guardian Tryce’s” Special Summoning effect, regardless of who controlled “Guardian Tryce” when it was destroyed.
GUARDIANS
"Guardian Baou", "Guardian Ceal", "Guardian Elma", "Guardian Grarl", "Guardian Kay'est", and "Guardian Tryce" all share some basic rules. Using "Guardian Elma" as an example:
- You can Set "Guardian Elma" face-down without "Butterfly Dagger - Elma", but you cannot Special Summon her face-down with "The Shallow Grave", etc., unless you have "Butterfly Dagger - Elma" on your side of the field.
- If your Set "Guardian Elma" is flipped face-up with "Swords of Revealing Light", or by an attack, without "Butterfly Dagger - Elma" on your side of the field, she remains on the field because she was not Summoned.
- "Guardian Elma" is a normally Summoned monster, not a Special Summon-only monster. So if Normal Summoned she counts as your 1 Summon for the turn.
- You cannot use "Monster Reborn" on "Guardian Elma" if you do not have "Butterfly Dagger - Elma" on your side of the field.
- If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.
- You can Normal Summon, Flip Summon, or Special Summon "Guardian Elma" even if your "Butterfly Dagger - Elma" has its effect negated by "Imperial Order".
- If "Cyber Jar" resolves and you pick up "Guardian Elma" without "Butterfly Dagger - Elma" on your side of the field, "Guardian Elma" is added to your hand.
GYAKU-GIRE PANDA
Individual Card FAQs:
- When "Gyaku-Gire Panda" is equipped with "Rod of the Mind's Eye" and attacks, the Battle Damage is 1000 points.
Netrep Rulings:
- "Gyaku-Gire Panda” constantly checks the number of monsters on the opponent’s fi eld and modifi es its ATK value accordingly.
GYROID
Individual Card FAQs:
- You cannot choose when to apply “Gyroid’s” effect. If “Gyroid” would be destroyed as a result of battle, its effect is applied (once per turn) whether you want it to be destroyed or not.
- If “Gyroid” is destroyed, and is then Special Summoned again that same turn, the effect is reset and its effect will be applied again if appropriate. If “Gyroid” is attacked once, is not destroyed because of its effect, then gets flipped face-down, its effect is reset and will be applied again if attacked that turn.
- The effect of “Gyroid” is a Continuous Effect that cannot be chained to (including “Divine Wrath”).
- If “Gyroid” is attacked for the first time in a turn by “Dark Ruler Ha Des”, “Gyroid”’s effect is not negated because it will not be destroyed.
- If “Gyroid” is equipped with “Heavy Mech Support Platform”, the effect of “Gyroid” will prevent both from being destroyed in battle. If attacked again the same turn and “Gyroid” would be destroyed, “Heavy Mech Support Platform” will be destroyed instead. A third attack will then destroy “Gyroid” normally.
- If “Gyroid” is attacked during a Special Battle Phase created by the effect of “Last Turn”, and is then attacked again during the regular Battle Phase, it will be destroyed because its effect was already applied once that turn (during the Special Battle Phase).
HALLOWED LIFE BARRIER
Individual Card FAQs:
- "Hallowed Life Barrier" protects your Life Points from Battle Damage and Effect Damage. It doesn’t protect your monsters from being destroyed as a result of battle.
HAMMER SHOT
Individual Card FAQs:
- "Hammer Shot" determines which monster to destroy using current ATK, not original ATK.
- "Hammer Shot" does not target. You determine which monster is destroyed when "Hammer Shot" resolves.
HAND OF NEPHTHYS
Individual Card FAQs:
- "Tribute 2 monsters on your side of the field, including this card" means that you Tribute "Hand of Nephthys" plus 1 additional monster.
- Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
- You can chain to the activation of this monster’s effect.
- Tributing monsters is a cost of this card’s effect.
- You can Tribute a Monster Token as part of this card’s cost.
- You can chain to the activation of "Hand of Nephthys’" effect with the effect of "Royal Oppression" to negate the Special Summon of "Sacred Phoenix of Nephthys".
HARPIE LADY 1
Individual Card FAQs:
- The name of "Harpie Lady 1", "Harpie Lady 2", and "Harpie Lady 3" is treated as "Harpie Lady" for all purposes, including Deck construction. So you can have 2 copies of "Harpie Lady 1" in your Deck and 1 copy of "Harpie Lady 2", but not 2 copies of each because you would have 4 cards in your Deck treated as "Harpie Lady". This restriction also applies to your Side Deck, so if you have 3 monsters treated as "Harpie Lady" in your Deck, you cannot have any in your Side Deck.
- The effect of "Harpie Lady 1" will increase the ATK of your opponent’s WIND monsters too.
HARPIE LADY 3
Individual Card FAQs:
- For the effect of "Harpie Lady 3" count only your opponent’s turns. If your opponent’s monster attacks "Harpie Lady 3", then count that turn as the first of the two turns. (So the monster could not attack again that turn, even if it had the ability to attack more than once, and it could not attack on your opponent’s next turn either.) If "Harpie Lady 3" attacks your opponent’s monster, then that monster cannot attack for your opponent’s next 2 turns.
- If "Element Magician" attacks and destroys "Harpie Lady 3" while there is another WIND monster on the field, "Element Magician" cannot attack again that turn.
- If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.
HARPIES' HUNTING GROUND
Individual Card FAQs:
- If you control "Harpies’ Hunting Ground" on your side of the field, because it is a Field Spell Card, its effects apply to both players. When either player Normal Summons or Special Summons a "Harpie Lady" or "Harpie Lady Sisters" to the field, the controller of that newly-Summoned monster is the one who selects 1 Spell or Trap Card and destroys it.
- You can chain to the effect of "Harpies’ Hunting Ground" that destroys 1 Spell or Trap Card.
- The effect of "Harpies’ Hunting Ground" that increases ATK and DEF is applied to all face-up Winged Beast-Type monsters on the field, including your opponent’s, because it is a Field Spell Card.
HARPIE'S PET DRAGON
Individual Card FAQs:
- You count "Harpie Lady" cards on both sides of the field when increasing this card’s ATK and DEF.
Netrep Rulings:
- “Harpie’s Pet Dragon” does not get any ATK increase from any “Harpie Lady Sisters.”
HAYABUSA KNIGHT
Netrep Rulings:
- “Hayabusa Knight” may attack a second time if the first attack is negated.
- “Kuriboh” will only stop the Battle Damage of one of “Hayabusa Knight’s” attacks.
- “Hayabusa Knight” may attack twice if it is the only monster to attack while “The Dark Door” is active.
- If “Toll” is active, “Hayabusa Knight” must pay 500 Life Points for each attack.
HEART OF CLEAR WATER
Individual Card FAQs:
- You may equip this card to a monster with ATK 1300 or greater, but it will be immediately destroyed.
- If a monster equipped with this card has its ATK increased over 1299, by the effect of "Rush Recklessly", etc., this card is destroyed.
- If your "Relinquished" or "Thousand-Eyes Restrict" is equipped with "Heart of Clear Water" and you its effect to equip it with a Monster Card whose ATK is 1300 or higher, "Heart of Clear Water" is destroyed.
- Your monster equipped with "Heart of Clear Water" is not destroyed in battle, but you still take any Battle Damage that would be inflicted to your Life Points by the attack.
- If you Special Summon a monster with "Premature Burial" or "Call of the Haunted" and then equip that monster with "Heart of Clear Water", the monster will not be destroyed if "Premature Burial" or "Call of the Haunted" is destroyed.
- A monster equipped with this card can still be destroyed by effects that do not target, such as the effects of "Fissure", "Dark Hole", "Smashing Ground", or "Torrential Tribute".
- A monster equipped with this card cannot be destroyed by a card that targets, but it may still be declared a target. So the opponent may activate "Nightmare Wheel" or "Snatch Steal" targeting your monster equipped with "Heart of Clear Water".
Netrep Q&As:
- Q: If a monster is equipped with “Ring of Magnetism” lower its ATK so it can be equipped with “Heart of Clear Water,” would the “Heart of Clear Water” remain equipped to the monster if the “Ring of Magnetism” was destroyed?
A: If the monster equipped with “Heart of Clear Water” has their attack rise above 1300 at any time, the “Heart of Clear Water” is immediately destroyed. Curtis Schultz, 12/08/2003
HEART OF THE UNDERDOG
Individual Card FAQs:
- Missing the Timing: Suppose you have 3 copies of “Heart of the Underdog” on the field, and draw a Normal Monster Card during your Draw Phase. All 3 copies of “Heart of the Underdog” immediately activate their effects, and because they activate simultaneously, they form a chain with Chain Links 1, 2, and 3. If you draw a Normal Monster card for Chain Link 3 or Chain Link 2, your copies of “Heart of the Underdog” do not activate again. This is because they are “when… you can” optional Trigger Effects, and you “miss the timing” because you drew the Normal Monster Card during a chain and not as Chain Link 1. However, if you draw a Normal Monster Card for Chain Link 1, all 3 copies of “Heart of the Underdog” will activate their effects again.
- “Heart of the Underdog” doesn’t only activate if you draw a Normal Monster Card for your standard draw. It will also activate its effect if you draw a Normal Monster Card with a card effect such as “Reload”, “Jar of Greed”, or “Heart of the Underdog”.
- When you draw a Normal Monster Card, if you want to activate the effect of “Heart of the Underdog” you have to show it to your opponent immediately. You can’t do anything else in between.
- A Normal Monster Card means a yellow card with no effect. A Ritual Monster with no effect is not a Normal Monster Card. A card like “Blue-Eyes Toon Dragon” is not a Normal Monster Card.
- When you show a Normal Monster Card to your opponent to activate “Heart of the Underdog”, your opponent can chain “Drop Off”. You will have to discard that Normal Monster Card, but “Heart of the Underdog” still resolves its effect.
- If you draw multiple cards at the same time during your Draw Phase, such as with “Reload”, only 1 of the cards needs to be a Normal Monster to trigger “Heart of the Underdog”, since they are all drawn at the same time. If you activate “Reload” in your Draw Phase and draw 5 Normal Monster Cards, your “Heart of the Underdog” only activates 1 time because it says “card(s)”.
HEAVY MECH SUPPORT PLATFORM
Individual Card FAQs:
- Note that "Heavy Mech Support Platform" is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters.
- If a monster equipped with "Heavy Mech Support Platform" is targeted by "Ring of Destruction", then "Heavy Mech Support Platform" is destroyed instead of the equipped monster, and the damage inflicted to both players by "Ring of Destruction" is 0 (because the monster targeted by "Ring of Destruction" was not destroyed by it).
- If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal").
- If "Heavy Mech Support Platform" is equipped to "Big Core" or "Reflect Bounder" and they would be destroyed by their effect, "Heavy Mech Support Platform" is destroyed instead.
- If “Reflect Bounder” equipped with “Heavy Mech Support Platform” is attacked by “Dark Ruler Ha Des”, during damage calculation “Heavy Mech Support Platform” is destroyed instead of “Reflect Bounder”. Then, after damage calculation, “Reflect Bounder” will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by “Dark Ruler Ha Des”.
HEAVY STORM
Netrep Rulings:
- Heavy Storm” does destroy Field Spell Cards.
HELPING ROBO FOR COMBAT
Individual Card FAQs:
- When "Helping Robo For Combat" destroys a monster in battle, you resolve the effect of "Helping Robo for Combat" before the destroyed monster is sent to the Graveyard.
HELPOEMER
Individual Card FAQs:
- When you have multiple "Helpoemer" cards in your Graveyard, each with an activated effect, the effects are cumulative.
- If your opponent chooses not to conduct a Battle Phase, there is no timing for the end of the Battle Phase, so the effect of "Helpoemer" is not activated. The same is true if the Battle Phase is skipped due to a card effect.
- "Helpoemer" cannot be Special Summoned from the Graveyard even if it was not destroyed as a result of battle (the final sentence on "Helpoemer" is a condition, not an effect, and is not subject to the first sentence on "Helpoemer").
Netrep Rulings:
- “Helpoemer” may not be Special Summoned from the Graveyard for any reason. “Helpoemer’s” ‘discard 1 card’ effect only activates if it is destroyed and sent to the Graveyard as a result of battle.
HIDDEN BOOK OF SPELL
Individual Card FAQs:
- If you have zero or 1 Spell Cards in your Graveyard, you cannot activate "Hidden Book of Spell".
- When you activate "Hidden Book of Spell" and your opponent chains "Disappear" or "Graverobber", and 1 of the targeted Spell Cards is removed from play, the remaining Spell Card goes back to the Deck and the Deck is shuffled.
Netrep Q&As:
- Q: Is “Hidden Book of Spell” a card that must select 2 cards (in other words, can I activate this trap when only 1 Spell card exists in my graveyard?) Does this card actually mean "up to 2" cards?
A: Exactly 2 are declared at the time of activation. No more and no less can be chosen. If your opponent activates “Disappear” and chooses 1 of the two spells you had selected, the remaining spell would still be placed into the Deck per the card's effect. Curtis Schultz, 12/10/2003
HIEROGLYPH LITHOGRAPH
Individual Card FAQs:
- "Hieroglyph Lithograph" does not remain on the field like "Swords of Revealing Light".
- The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.
- When "Infinite Cards" and "Hieroglyph Lithograph" are both in effect, there is no limit to the number of cards for your hand.
HIITA THE FIRE CHARMER
Individual Card FAQs:
- If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
- If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
- If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
- If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
- If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
- If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
- If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
HINO-KAGU-TSUCHI
Individual Card FAQs:
- When your "Hino-Kagu-Tsuchi" inflicts Battle Damage to your opponent, they discard their hand before drawing in their next Draw Phase. If their next Draw Phase is skipped, they discard at the start of the Standby Phase. If the Draw Phase and Standby Phase are skipped, they discard at the start of Main Phase 1.
- The opponent cannot activate any effects at the start of their turn before they discard their hand for the effect of "Hino-Kagu-Tsuchi".
Netrep Rulings:
- There are no chainable events before you Draw a card (and "Hino Kagu-Tsuchi" does not need to be errata'd). You cannot activate anything prior to Drawing a card. "Hino Kagu-Tsuchi" is not activating prior to the Draw. It is resolving. In any case, the effect of "Hino Kagu-Tsuchi" will resolve but, quite frankly, doesn't even care if it is at the beginning of your Draw Phase. If your Draw Phase is skipped it will happen at the beginning of your Standby Phase. If your Draw Phase and your Standby Phase are skipped, it will happen at the beginning of your Main Phase 1. And so on and so forth.
- If “Skill Drain” is active when “Hino-Kagu-Tsuchi” inflicts Battle Damage, “HinoKagu-Tsuchi’s” discarding effect will not activate. If “Skill Drain” is activated after “Hino-Kagu-Tsuchi” inflicts Battle Damage, “Hino-Kagu-Tsuchi’s” discarding effect will still activate.
HOMUNCULUS THE ALCHEMIC BEING
Individual Card FAQs:
- This monster’s effect is a Ignition Effect.
- If you use this monster’s effect to change its Attribute, it remains changed as long as it remains face-up on the field, or until it is changed again.
HORN OF HEAVEN
Netrep Rulings:
- If a Normal or Tribute Summon is negated by the effect of “Horn of Heaven,” that player does not get another Normal Summon that turn, excepting through the effect of a card like “Ultimate Offering.”
HORN OF LIGHT
Individual Card FAQs:
- If a "Sangan" or a "Witch of the Black Forest" equipped with "Horn of Light" is Tributed and you activate the effect of "Horn of Light", "Horn of Light" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Horn of Light" are simultaneous and form a chain.
HORUS' SERVANT
Individual Card FAQs:
- "Horus’ Servant" has an effect just like "Lord of D.", but only applicable to "Horus the Black Flame Dragon". "Horus’ Servant" will not negate a card effect. All it does is prevent "Horus the Black Flame Dragon" from being selected as a target. If your opponent selects "Horus the Black Flame Dragon" as a target (with "Ring of Destruction", for example), and you chain "Call of the Haunted" to Special Summon "Horus’ Servant", then "Horus the Black Flame Dragon" will still be destroyed by "Ring of Destruction" because "Horus’ Servant" is being Special Summoned AFTER "Horus the Black Flame Dragon" was selected. The fact that "Ring of Destruction" has not yet resolved does not matter; "Horus the Black Flame Dragon" was selected at activation of "Ring of Destruction", and "Horus’ Servant" is Special Summoned too late to prevent this.
- Your opponent cannot activate a Spell Card, Trap Card, or Monster Effect that would select "Horus the Black Flame Dragon" as a target while "Horus’ Servant" is in play. "Horus’ Servant" does not cause the effect to be negated; he prevents the activation of the effect in the first place.
HORUS THE BLACK FLAME DRAGON LV4
Individual Card FAQs:
- The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 4" is face-up, it is always "face-up on your side of the field".
- If "Horus the Black Flame Dragon LV 4" destroys a monster, you can activate its effect during the End Phase, even if the destroyed monster was your monster that was controlled by your opponent.
- If you don’t have "Horus the Black Flame Dragon LV 6" in your hand or Deck, you can still send "Horus the Black Flame Dragon LV 4" to the Graveyard to activate its effect. But if you don’t have "Horus the Black Flame Dragon LV 6" then your opponent can check your Deck to confirm.
- If "Horus the Black Flame Dragon LV 4" destroys a monster as a result of battle, and is removed from play by "Interdimensional Matter Transporter", and returns to play during the End Phase, you can still activate its effect.
- "If Banisher of the Light" is in play, you cannot send "Horus the Black Flame Dragon LV 4" to the Graveyard, so you cannot activate its effect.
- You don’t have to send "Horus the Black Flame Dragon LV 4" to the Graveyard if you don’t want to, even if it destroyed a monster as a result of battle. But if you activate its effect by sending it to the Graveyard, you must Special Summon "Horus the Black Flame Dragon LV 6" if possible.
- You can activate the effect of "Horus the Black Flame Dragon LV 4" during your opponent’s End Phase if appropriate.
- If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
HORUS THE BLACK FLAME DRAGON LV6
Individual Card FAQs:
- The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 6" is face-up, it is always "face-up on your side of the field".
- You cannot Tribute "Horus the Black Flame Dragon LV 6" for "Ectoplasmer"’s effect because it is not a cost, it is a Tribute when you resolve "Ectoplasmer"’s effect, and "Horus the Black Flame Dragon LV6" is not affected by Spell Cards’ effects.
- If "Horus the Black Flame Dragon LV6" is equipped with "Metallizing Parasite - Lunatite", and would be destroyed as a result of battle, "Metallizing Parasite - Lunatite" is destroyed instead (this is not negated by "Horus the Black Flame Dragon LV6"’s effect).
- If "Horus the Black Flame Dragon LV 6" is the only monster on the field, you can activate a Spell Card that targets, but its effect will be negated because "Horus the Black Flame Dragon LV 6" would be the only valid target and it is unaffected by Spell Cards.
- You can activate "Level Up!" and send "Horus the Black Flame Dragon LV 6" to the Graveyard to Special Summon "Horus the Black Flame Dragon LV 8" because sending 1 monster to the Graveyard is a cost for "Level Up!" and if a card is unaffected by Spell Cards, that only refers to effects, not to costs.
- If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
HORUS THE BLACK FLAME DRAGON LV8
Individual Card FAQs:
- Note that "Horus the Black Flame Dragon LV8" has the word "except" in its Summoning conditions, which means that even if Special Summoned properly, you cannot revive it with "Monster Reborn" afterwards if it is destroyed.
- The "you" in "on your side of the field" is the current controller’s field, so as long as "Horus the Black Flame Dragon LV 8" is face-up, it is always "face-up on your side of the field".
- The ability of "Horus the Black Flame Dragon LV8" to negate Spell Cards is a multi-trigger effect that must be chained to the activation of the Spell Card. You can activate this effect multiple times in the same chain to negate the activation and effect of several Spell Cards that are activated in the same chain.
- You can chain the effect of "Horus the Black Flame Dragon LV8" to the activation of a Continuous Spell Card, Field Spell Card, or Equip Spell Card and negate it. However, if the Continuous, Field, or Equip Spell Card is already active, you cannot later decide to try and negate its effect with "Horus the Black Flame Dragon LV8". You can only negate it when it is originally activated.
- You can activate the effect of "Horus the Black Flame Dragon LV8" during the Damage Step.
HUGE REVOLUTION
Individual Card FAQs:
- When your opponent chains "Book of Moon" to your "Huge Revolution" and flips 1 of the 3 monsters face-down, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.
- When your opponent chains "Ring of Destruction" to your "Huge Revolution" and destroys 1 of the 3 monsters, "Huge Revolution" has already been activated correctly so the effect of "Huge Revolution" resolves.
- "Huge Revolution" destroys both face-up and face-down cards.
- If your opponent activates "Huge Revolution" and you have "Pandemonium Watchbear" and "Pandemonium", your "Pandemonium" card is not destroyed.
HUMAN-WAVE TACTICS
Individual Card FAQs:
- "Human-Wave Tactics" includes Tokens.
- If you have 2 "Human-Wave Tactics" then both effects are applied, so if 1 Level 2 or lower Normal Monster is destroyed in battle, then you Special Summon 2 monsters.
- If your monster is destroyed as a result of battle while on your opponent's side of the field, you can't get the effect of "Human-Wave Tactics" for that monster.
- If you don't have enough vacant Monster Card Zones to Special Summon as many monsters as you need to for "Human-Wave Tactics", Special Summon as many as you can, and the rest are destroyed. This is also true for multiple "Human-Wave Tactics", so if you have 2 "Human Wave Tactics", and each wants to Summon 2 monsters, and you only have 3 Zones, Special Summon 3 monsters and destroy 1 monster.
HYENA
Individual Card FAQs:
- Because the effect of “Hyena” activates in the Graveyard, the owner of “Hyena” gets the effect. So if your opponent controls your “Hyena” and it is destroyed, you get the effect.
- You can Special Summon more than 1 “Hyena” using this effect.
HYPER HAMMERHEAD
Individual Card FAQs:
- "Hyper Hammerhead"'s effect activates at the time that a monster would be sent to the Graveyard.
- Even if "Hyper Hammerhead" was destroyed, its effect resolves.
- The effect of "Hyper Hammerhead" can be chained to.
- If you have another effect that activates at the end of the Damage Step, you can place it on a chain with "Hyper Hammerhead"'s effect (such as "Hyper Hammerhead" vs. "Hyper Hammerhead").
Netrep Rulings:
- The effect of “Hyper Hammerhead” is not a targeting effect.
- The effect of “Hyper Hammerhead” activates regardless of who initiates the attack.
- If “D.D. Warrior Lady” battles with “Hyper Hammerhead,” the effect of “D.D. Warrior Lady” will activate and resolve before that of “Hyper Hammerhead.
HYSTERIC FAIRY
Netrep Rulings:
- "Hysteric Fairy" may Tribute itself for its own effect.