Individual Rulings (I-K)
IMPERIAL ORDER
Card Errata:
Netrep Rulings:
Netrep Q&As:
INABA WHITE RABBIT
Individual Card FAQs:
INFERNALQUEEN ARCHFIEND
Netrep Rulings:
Netrep Rulings:
INFERNO
Individual Card FAQs:
INFERNO FIRE BLAST
Individual Card FAQs:
INFERNO TEMPEST
Individual Card FAQs:
INFINITE DISMISSAL
Netrep Rulings:
INJECTION FAIRY LILY
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
INSECT BARRIER
Netrep Rulings:
INSECT IMITATION
Card Errata:
INSECT PRINCESS
Individual Card FAQs:
INSECT QUEEN
Individual Card FAQs:
INSPECTION
Netrep Rulings:
INTERDIMENSIONAL MATTER TRANSPORTER
Individual Card FAQs:
Netrep Rulings:
INVADER OF DARKNESS
Individual Card FAQs:
INVADER OF THE THRONE
Netrep Rulings:
INVASION OF FLAMES
Individual Card FAQs:
JADE INSECT WHISTLE
Individual Card FAQs:
JAM BREEDING MACHINE
Individual Card FAQs:
JAM DEFENDER
Individual Card FAQs:
JAR ROBBER
Individual Card FAQs:
JETROID
Individual Card FAQs:
JINZO
Netrep Rulings:
JIRAI GUMO
Netrep Rulings:
JOWGEN THE SPIRITUALIST
Individual Card FAQs:
Netrep Rulings:
JOWLS OF DARK DEMISE
Individual Card FAQs:
JUDGMENT OF ANUBIS
Individual Card FAQs:
JUDGMENT OF THE DESERT
Individual Card FAQs:
JUST DESSERTS
Netrep Rulings:
KA-2 DES SCISSORS
Individual Card FAQs:
KAIBAMAN
Individual Card FAQs:
KAISER COLOSSEUM
Individual Card FAQs:
KAISER GLIDER
Individual Card FAQs:
Netrep Rulings:
KAISER SEA HORSE
Netrep Rulings:
KAMINOTE BLOW
Individual Card FAQs:
KANGAROO CHAMP
Individual Card FAQs:
KARATE MAN
Individual Card FAQs:
Netrep Q&As:
KAZEJIN
Individual Card FAQs:
KELDO
Individual Card FAQs:
KINETIC SOLDIER
Netrep Rulings:
KING DRAGUN
Individual Card FAQs:
KING OF THE SKULL SERVANTS
Individual Card FAQs:
KING OF THE SWAMP
Individual Card FAQs:
KING TIGER WANGHU
Individual Card FAQs:
KIRYU
Individual Card FAQs:
KISETAI
Netrep Rulings:
KISHIDO SPIRIT
Individual Card FAQs:
KOITSU
Individual Card FAQs:
KOTODAMA
Individual Card FAQs:
KOZAKY'S SELF-DESTRUCT BUTTON
Individual Card FAQs:
KRYUEL
Individual Card FAQs:
KURIBOH
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
KYCOO THE GHOST DESTROYER
Card Errata:
Netrep Rulings:
Netrep Q&As:
Card Errata:
- As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.
Netrep Rulings:
- Spell Cards may still be activated while “Imperial Order” is active.
- If “Imperial Order” is not negated during the Standby Phase or if the 700 Life Point upkeep cost is not paid, “Imperial Order” is destroyed.
- “Imperial Order” cannot be activated in the Damage Step.
- If “Mystical Space Typhoon” is activated in a chain to the activation of “Imperial Order” and is not later negated, “Mystical Space Typhoon” will destroy “Imperial Order.”
- If “Imperial Order” is activated in a chain with “Premature Burial” and is not negated, “Premature Burial” will not Special Summon a monster and will be sent to the Graveyard as it no longer has a legal target. If “Imperial Order” is activated after “Premature Burial” has resolved, as long as “Imperial Order” is active, if “Premature Burial” is destroyed, the monster equipped with “Premature Burial” will not be destroyed.
- If “Snatch Steal” is negated by the effect of “Imperial Order,” the monster will remain equipped, but will remain under the control of the original controller as long as “Imperial Order” remains active. The opponent of the controller of “Snatch Steal” will not receive 1000 Life Points per Standby Phase as long as “Imperial Order” remains active.
- If “Imperial Order” is active and “Swords of Revealing Light” is on the field, “Swords of Revealing Light” will remain on the field for its normal duration. As long as “Imperial Order” is active, “Swords of Revealing Light” will not prevent the opponent from attacking.
- “Imperial Order” has no effect on the equipped monster of “Thousand Eyes Restrict.” “Thousand Eyes Restrict” will maintain the ATK and DEF value of the equipped monster.
- If a Union monster is equipped to a monster and “Imperial Order” is active, the effect of the Union monster is negated. If a Union monster is equipped to a monster and “Imperial Order” is active, the Union monster may not use its effect to return to the monster field.
Netrep Q&As:
- Q: In the event that the player has the exact amount of LP to pay for “Imperial Order,” they would be destroyed because paying for them would reduce the player's LP to zero?
A: This card does not have mandatory payments. The player controlling it can opt not to pay and the card would then be destroyed. They cannot choose to pay if it would make their Life Points become 0. Curtis Schultz, 12/23/2003 - Q: If one opponent activates “Limiter Removal” and the other chains with “Imperial Order,” would the monsters not get the power up but still die.
A: “Imperial Order” negates all of “Limiter Removal's” effects. But if you use “Limiter Removal,” attack, and then activate “Imperial Order” during Main Phase 2, the machines are STILL destroyed. bishop, 12/05/2003 - Q: Why is a card’s turn count ability (“Swords of Revealing Light”, “Final Countdown”, etc.) not considered part of its effect when being negated with “Imperial Order”?
A: “Imperial Order”’s presence on the field does not mean that the count of anything (phase, turn, etc) stops. bishop, 01/16/2004 - Q: My opponent plays “Prohibition” and declares “Mystical Space Typhoon” and I chain “Imperial Order” to the activation; since “Imperial Order” just negates (not destroys) the “Prohibition” remains on the field and once “Imperial Order” leaves the field, it’s effect kicks in and “Mystical Space Typhoon” cannot be played. Is this true?
A: That is correct. When “Imperial Order” is negated or destroyed, the effect of “Prohibition” will resume being in effect and would then prohibit the declared card, “Mystical Space Typhoon” in this case. Curtis Schultz, 04/20/2004
INABA WHITE RABBIT
Individual Card FAQs:
- This card can only attack Life Points directly. It cannot attack another monster. If the opponent controls "Patrician of Darkness" and you attack with "Inaba White Rabbit", it is still a direct attack; they cannot select a monster as the attack target.
- However, if the opponent controls a monster equipped with "Ring of Magnetism", your "Inaba White Rabbit" must attack the equipped monster if you chose to attack.
INFERNALQUEEN ARCHFIEND
Netrep Rulings:
- The Archfiend ATK increase effect activates during both player's Standby Phases. The increase only lasts until the End Phase of that turn.
- If the "Infernalqueen Archfiend" is removed from the field or turned face-down after the effect has resolved, the Archfiend that had its ATK boosted will retain that attack increase until the End Phase of the turn.
- If an Archfiend that has received the ATK increase from the "Infernalqueen Archfiend" is turned face-down or removed from the field, the ATK increase is lost.
- You do not have to select the same face-up Archfiend monster during every Standby Phase.
Netrep Rulings:
- “Infernalqueen Archfiend” may target a different Archfiend monster each Standby Phase.
INFERNO
Individual Card FAQs:
- When "Inferno" battles with another monster with equal ATK, "Inferno"'s effect is not activated because it must destroy the other monster "and send it to the Graveyard", and at that time, Inferno is no longer on the field to activate its effect.
- If "Inferno" attacks a face-down "Cyber Jar", "Inferno" is destroyed by the effect of "Cyber Jar" and "Inferno"'s effect is not activated.
INFERNO FIRE BLAST
Individual Card FAQs:
- No copies of "Red-Eyes B. Dragon" can attack if you activate "Inferno Fire Blast".
- If "Red-Eyes B. Dragon" attacked, you cannot activate "Inferno Fire Blast" during Main Phase 2, but if "Red-Eyes B. Dragon" did not attack, you can activate "Inferno Fire Blast" during Main Phase 2.
- As long as a "Red-Eyes B. Dragon" is on the field when you activate "Inferno Fire Blast", "Inferno Fire Blast" still resolves normally even if "Red-Eyes B. Dragon" is no longer on the field when "Inferno Fire Blast" resolves.
- If you control "Red-Eyes B. Dragon" and activate "Inferno Fire Blast" to inflict damage, and then after that resolves you activate "Non-Spellcasting Area", "Red-Eyes B. Dragon" still cannot attack because "Non-Spellcasting Area" will not negate the condition.
- If "Imperial Order" is chained to "Inferno Fire Blast", the effect of "Inferno Fire Blast" is negated but "Red-Eyes B. Dragon" cannot attack. However, if "Magic Jammer" negates the activation of "Inferno Fire Blast", your "Red-Eyes B. Dragon" can attack.
- If you activate "Inferno Fire Blast" while "Non-Spellcasting Area" is active, the effect of "Inferno Fire Blast" disappears.
- If you only have 1 "Red-Eyes B. Dragon" on the field, you can activate multiple copies of "Inferno Fire Blast" designating that same "Red-Eyes B. Dragon".
- If "Red-Eyes B. Dragon" equipped with "Megamorph" is selected for "Inferno Fire Blast", you inflict 2400 damage to the opponent.
INFERNO TEMPEST
Individual Card FAQs:
- If you attack "Blue-Eyes White Dragon" with "Ojama Green" or some other 0 ATK monster, you can activate "Inferno Tempest" after damage calculation. Then "Ojama Green" is sent to the Graveyard after "Inferno Tempest" resolves.
INFINITE DISMISSAL
Netrep Rulings:
- “Infinite Dismissal” does not destroy Level 3 or lower monsters that are removed from the field or turned face down before the End Phase.
- Level 3 or lower Spirit Monsters that are summoned while “Infinite Dismissal” is active will return to the hand before “Infinite Dismissal” destroys it if it is the Turn Player’s Spirit Monster.
INJECTION FAIRY LILY
Individual Card FAQs:
- You can activate this card’s effect during both players’ Damage Steps, at damage calculation. You can activate it only once per Damage Step, but if "Injection Fairy Lily" is involved in multiple battles in the same turn, you can activate it once during each battle.
- You cannot increase this card’s ATK by 6000 points by paying 4000 Life Points.
- The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK.
- Activating this card’s effect does not cause a replay.
- You may activate this card’s effect even when it is attacking directly.
- If your "Injection Fairy Lily" is in battle with the opponent’s "Injection Fairy Lily" the turn player must decide to use its effect or not first. The opponent can then activate their "Injection Fairy Lily" effect. If both effects are activated, it forms a chain.
- If this card is equipped with "Heart of Clear Water" and you activate its effect to increase its ATK, the "Heart of Clear Water" is immediately destroyed.
- The effect of "Mirror Wall" will reduce "Injection Fairy Lily"’s ATK by half before you decide to use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of "Mirror Wall" are active, its ATK will be 3100.
Netrep Rulings:
- “Injection Fairy Lily’s” effect may not be activated if the controller’s Life Points are at or below 2000.
Netrep Q&As:
- Q: Does the effect of “Dark Balter the Terrible” or “Dark Ruler Ha Des” negate the effect of “Injection Fairy Lily?”
A: No. "Injection Fairy Lily's" effect activates during the damage calculation. "Dark Balter the Terrible" would not be able to negate this, nor could "Dark Ruler Ha Des." Curtis Schultz, 01/29/2004 - Q: Would “Injection Fairy Lily” equipped with “Shooting Star Bow – Ceal” result in “Injection Fairy Lily” attacking for 3000 or would the decrease take place further after her effect?
A: The decrease will be taken after the 3000 increase. So an "Injection Fairy Lily" equipped with "Shooting Star Bow - Ceal" and activates its effect will have 2400 ATK during the damage calculation. Curtis Schultz, 01/8/2004
INSECT BARRIER
Netrep Rulings:
- “Insect Barrier” only affects the opponent of the controller of “Insect Barrier.”
INSECT IMITATION
Card Errata:
- Tribute 1 monster on your side of the field. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tributed monster and Special Summon it on your side of the field in face-up Attack Position or face-down Defense Position. Then shuffle your Deck.
INSECT PRINCESS
Individual Card FAQs:
- While "Insect Princess" is on your side of the field, if you attack your opponent's face-down Insect-Type monster, it is changed to Attack Position after being flipped face-up (before damage calculation).
- While "Insect Princess" is on your side of the field, your opponent can change the Battle Position of his Insect-Type monsters once during his turn, but the Battle Position is immediately changed back to Attack Position.
- When you have "Insect Princess" and a Defense Position "Crass Clown" on your side of the field, and "DNA Surgery" is making "Crass Clown" an Insect-Type, and your opponent takes control of "Crass Clown" with "Change of Heart", "Crass Clown" is changed to Attack Position because of "Insect Princess"' effect and its effect activates.
- "Insect Princess" gains 500 ATK if she destroys an Insect-Type Monster Token.
INSECT QUEEN
Individual Card FAQs:
- Insect Monster Tokens are placed during the End Phase for each monster "Insect Queen" destroyed that turn (1 for 1).
- Insect Monster Tokens are placed during the End Phase, not during the Battle Phase when "Insect Queen" destroys a monster.
- The Insect Monster Token is Special Summoned to the side of the field of the player who controls "Insect Queen" at the time the Insect Monster Token is Summoned, even if control of "Insect Queen" changed between the Battle Phase and the End Phase.
- If "Insect Queen" destroys a monster but is not on the field during the End Phase, no Insect Monster Token is Special Summoned.
- No Insect Monster Token is Special Summoned if it is impossible (due to "Jam Breeding Machine", etc.).
- If you want to use "Royal Oppression" to negate the Special Summon of an Insect Monster Token, you chain it to the activation of "Insect Queen"’s effect during the End Phase.
- If you Tribute "Pinch Hopper" to attack with Insect Queen, you can activate "Pinch Hopper"’s effect.
INSPECTION
Netrep Rulings:
- “Inspection’s” effect may be activated multiple times in the same Standby Phase.
- If “Inspection’s” effect is chained with an effect that will destroy “Inspection”, “Inspection’s” effect disappears.
INTERDIMENSIONAL MATTER TRANSPORTER
Individual Card FAQs:
- A monster removed with "Interdimensional Matter Transporter" doesn't occupy a Monster Card Zone. If there are no Monster Card Zones available when it returns, it is destroyed.
- If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.
- A monster returned to the field because of "Interdimensional Matter Transporter" returns in the same Battle Position that it was in when it was removed from the field.
- If a Spirit Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Summoned or flipped face-up, it returns to the field and then returns to the owner's hand.
- When a Fusion Monster is returned to the field with "Interdimensional Matter Transporter" the same turn it was Special Summoned with "Summoner of Illusions" or "Magical Scientist", the Fusion Monster is not destroyed or returned to the Fusion Deck.
- When an Archfiend is returned to the field with "Interdimensional Matter Transporter" after it was Special Summoned with "Archfiend's Roar", it is not destroyed by "Archfiend's Roar"'s effect.
- When "Karate Man", or a monster affected by "Limiter Removal", is removed from play with "Interdimensional Matter Transporter", it is not destroyed that turn because the effect of "Karate Man"/"Limiter Removal" is reset.
Netrep Rulings:
- If control of a monster is changed via “Snatch Steal” or “Change of Heart” and is removed from the field by “Interdimensional Matter Transporter,” when the monster returns during the End Phase, control of the monster will return to the original controller.
- If a “Goblin Attack Force” that has already attacked and is in Defense position is removed from the field by “Interdimensional Matter Transporter,” “Goblin Attack Force” will return to the field in Defense position. Its position may be manually changed at the next legal opportunity.
- If a “Mirage Knight” that has been involved in Damage Calculations is removed from the field by “Interdimensional Matter Transporter,” “Mirage Knight” will still be removed from play when it returns to the field during the End Phase.
- If “Zombyra the Dark” is removed from the field by “Interdimensional Matter Transporter,” when “Zombyra the Dark” returns to the field, it will return at 2100 ATK, regardless of how many monsters it had destroyed previously.
INVADER OF DARKNESS
Individual Card FAQs:
- "Invader of Darkness" prevents the activation of Quick-Play Spell Cards, but doesn't negate their effects. So if your opponent activates a Quick-Play Spell Card and you chain "Call of the Haunted" to Special Summon "Invader of Darkness", he does not negate the activation or effect of the Quick-Play Spell Card.
INVADER OF THE THRONE
Netrep Rulings:
- If “Invader of the Throne” is destroyed in a chain with its Flip Summoning effect, the effect of “Invader of the Throne” disappears.
INVASION OF FLAMES
Individual Card FAQs:
- The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
- You can activate Trap Cards later in the turn.
- You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
- The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
- This is a Continuous Effect that you cannot chain to.
JADE INSECT WHISTLE
Individual Card FAQs:
- The monster selected for "Jade Insect Whistle" is chosen when the effect resolves, not when it is activated, so "Jade Insect Whistle" doesn't target.
- If your opponent claims to have no Insect-Type monsters in his/her Deck when your "Jade Insect Whistle" resolves, you can check the Deck to make sure.
- A face-up "Parasite Paracide" can be selected with "Jade Insect Whistle".
JAM BREEDING MACHINE
Individual Card FAQs:
- If you have two "Jam Breeding Machines" on your side of the field you cannot Summon any monsters, even Slime Tokens.
- You may Set monsters when you have this card active on your side of the field, but you cannot Flip Summon them.
- You may Summon a monster and then activate this card.
- You cannot activate "Scapegoat" if you have this card active on your side of the field.
- If the effect of "Cyber Jar" is activated when you have this card active on your side of the field, monsters that you pick up which could normally be Summoned by the effect of "Cyber Jar" are destroyed instead. Other monsters, such as Level 5 and above monsters, and monsters that can only be Special Summoned, are still added to your hand.
JAM DEFENDER
Individual Card FAQs:
- If you have two "Revival Jams" on the field, you may redirect an attack to either one of your choosing.
- If you have "Jam Defender", "Revival Jam", and a monster equipped with your "Ring of Magnetism" on your side of the field, you may redirect an attack to "Revival Jam" when you opponent attacks the monster equipped with "Ring of Magnetism".
JAR ROBBER
Individual Card FAQs:
- You can chain "Jar Robber" to your own or your opponent's "Pot of Greed".
- The only way to activate "Jar Robber" is to chain it to the activation of "Pot of Greed".
- "Jar Robber" must be the very next step in the chain, so if you activate "Pot of Greed" and your opponent chains "Imperial Order", you cannot activate "Jar Robber".
JETROID
Individual Card FAQs:
- Both players can chain to the Trap Card that is activated by the effect of “Jetroid” (the controller can activate several Trap Cards from his hand in a chain).
- If “Ancient Gear Golem” attacks “Jetroid”, the controller of “Jetroid” cannot use its effect.
JINZO
Netrep Rulings:
- Traps activated and fully resolved before “Jinzo” is face up on the field are not negated.
- Traps may not be activated while “Jinzo” is face up on the field.
- A face-down “Jinzo” will be destroyed by “Acid Trap Hole.”
JIRAI GUMO
Netrep Rulings:
- The payment for declaring an attack with “Jirai Gumo” is a cost.
JOWGEN THE SPIRITUALIST
Individual Card FAQs:
- When playing with this card you need to remember which monsters on the field were Special Summoned because they can later be destroyed with the effect of "Jowgen the Spiritualist". If a monster that was Special Summoned is flipped face-down, it can still be destroyed by the effect of "Jowgen the Spiritualist".
- While this card is on the field neither player can activate "Scapegoat", "Monster Reborn", "Call of the Haunted", "Magical Hats", "Dedication through Light and Darkness", or any other card that Special Summons a monster.
- If "Jowgen the Spiritualist" is Special Summoned by the effect of "Cyber Jar", all monsters that are Special Summoned by that "Cyber Jar" are Summoned successfully.
Netrep Rulings:
- While “Jowgen the Spiritualist” is face up and active on the field, monsters may not be Special Summoned, either face-up or face-down.
- Monsters that have been Special Summoned face-down may still be destroyed by “Jowgen the Spiritualist’s” effect.
JOWLS OF DARK DEMISE
Individual Card FAQs:
- When "Jowls of Dark Demise" is flipped and its effect activates during your opponent's turn, it ends at the end of your opponent's turn. You take control of a monster, but can’t attack with it because it isn’t your turn.
- You can take control of a face-down monster with "Jowls of Dark Demise".
- You can Tribute a monster you took control of with "Jowls of Dark Demise".
- If you take control of a Union Monster with "Jowls of Dark Demise", and equip it to your monster, control of the Union Monster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.
JUDGMENT OF ANUBIS
Individual Card FAQs:
- You can activate "Judgment of Anubis" when there are no monsters on your opponent's side of the field.
- When you activate "Judgment of Anubis", you destroy your opponent's monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of "Judgment of Anubis" does not target.
- You can activate "Judgment of Anubis" and select a Spell Card that destroys only a Spell Card (like "De-Spell") or only a Trap Card (like "Remove Trap") or could destroy both (like "Mystical Space Typhoon") or many (like "Heavy Storm").
- You can activate "Judgment of Anubis" and select a Spell Card that negates the activation of a card and destroys it, like "My Body as a Shield" or "Bait Doll".
- You cannot activate "Barrel Behind the Door" against "Judgment of Anubis" because when "Judgment of Anubis" is activated, it has not been confirmed that the damage-inflicting effect will happen.
JUDGMENT OF THE DESERT
Individual Card FAQs:
- You can still change the Battle Positions of monsters with card effects; "Judgment of the Desert" only prevents "manual" changes.
JUST DESSERTS
Netrep Rulings:
- The damage infl icted by “Just Desserts” is considered one instance of damage.
KA-2 DES SCISSORS
Individual Card FAQs:
- The Level of the destroyed monster is the original Level.
- You can use "Barrel Behind the Door" against "KA-2 Des Scissors"' effect.
KAIBAMAN
Individual Card FAQs:
- Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
KAISER COLOSSEUM
Individual Card FAQs:
- Your opponent can still Flip Summon a monster.
- If there are already more monsters on your opponent's side of the field when you activate "Kaiser Colosseum", nothing happens to your opponent's monsters but your opponent cannot Summon any more. Also, if the number of monsters controlled by "Kaiser Colosseum"'s controller is reduced, the opponent does not have to remove any of his monsters.
- Your opponent cannot use "Monster Reborn", "Scapegoat", etc. while "Kaiser Colosseum" prevents him from placing new monsters. However, your opponent CAN use "Change of Heart", "Snatch Steal", etc.
- If all monsters of "Kaiser Colosseum"'s controller are destroyed, "Kaiser Colosseum"'s effect no longer functions until that player has at least 1 monster again (when the effect re-activates).
- If the player who controls "Kaiser Colosseum" has his only monster taken by the opponent with "Change of Heart", then the opponent can place more monsters because "Kaiser Colosseum"'s effect is no longer active until the player has at least 1 monster again.
- When "Kaiser Colosseum" is active, and "Cyber Jar" is activated, if your opponent would control more monsters than you, your opponent has to destroy monsters equal to the difference; the excess monsters are never actually Summoned and instead are sent from the Deck to the Graveyard (so "Witch of the Black Forest" does not get its effect, etc.). So the monsters are destroyed after they are picked up, but before any monsters are Special Summoned for the effect of "Cyber Jar".
KAISER GLIDER
Individual Card FAQs:
- The "same ATK" as "Kaiser Glider" means the same as the current ATK, not the original ATK.
- When "Kaiser Glider" is in Attack Position and battles a monster with the same ATK, only the other monster is destroyed.
- "Kaiser Glider"'s second effect activates when destroyed and sent to the Graveyard from the field, hand, or Deck.
- If "Kaiser Glider" is equipped to "Relinquished" or "Thousand-Eyes Restrict", and is destroyed and sent to the Graveyard, "Kaiser Glider"'s effect activates.
Netrep Rulings:
- “Kaiser Glider” will not be destroyed in battle by a monster of equal current ATK, regardless of the position of “Kaiser Glider.”
- If “Kaiser Glider” is destroyed as part of a Chain, “Kaiser Glider’s” "return 1 monster" effect will resolve after the current Chain resolves.
- When “Kaiser Glider” is destroyed and sent to the Graveyard, the owner of “Kaiser Glider” chooses the monster to be destroyed.
KAISER SEA HORSE
Netrep Rulings:
- The effect of “Kaiser Sea Horse” does not apply to Ritual Summons.
- If “Kaiser Sea Horse” is used as 2 Tributes for a LIGHT monster, the effect or “Precious Cards from Beyond” will trigger.
- If “Kaiser Sea Horse” is changed to Dragon-Type before it is used as 2 Tributes for a LIGHT monster, only 1 card will be drawn from that Tribute by the effect of “Super Rejuvenation.”
KAMINOTE BLOW
Individual Card FAQs:
- The effect of “Kaminote Blow” that destroys monsters at the end of the Damage Step is not part of a chain.
KANGAROO CHAMP
Individual Card FAQs:
- If you attack “Kangaroo Champ” with “Berserk Gorilla” while “Final Attack Orders” is on the field, “Berserk Gorilla” is changed to Defense Position due to “Kangaroo Champ”, and is destroyed by its own effect before it can be changed to Attack Position again.
- If “Kangaroo Champ” attacks a Flip Effect Monster, “Kangaroo Champ” is Step 1 of the chain and the Flip Effect Monster is Step 2.
- If your opponent’s monster is destroyed during damage calculation then you cannot apply the effect of “Kangaroo Champ”.
- The effect of “Kangaroo Champ” can be chained to. After damage calculation, it starts a new chain.
KARATE MAN
Individual Card FAQs:
- If "Karate Man" is equipped with "Megamorph" and its ATK is being halved, if you then activate its effect, its ATK is 2000. If you activate its effect and then equip it with "Megamorph" while your Life Points are greater than your opponent’s, its ATK is 500. If "Karate Man" is equipped with "Megamorph" and you activate its effect, or if you activate its effect and then equip it with "Megamorph" while your Life Points are less than your opponent’s, its ATK is 2000.
Netrep Q&As:
- Q: Would “Messenger of Peace” effectively stop “Karate Man” from using his effect?
A: “Karate Man's” effect is Spell Speed 1, and it can only be activated during one of your own Main Phases. Since “Karate Man's” ATK would be over 1500 before you declare the attack, you definitely cannot attack after using “Karate Man's” effect if “Messenger of Peace” is on the field. Similarly, as “Karate Man” is a Spell Speed 1 effect, it cannot be used during the opponent's turn at all. So, if a “Gemini Elf” (for example) attacks your “Karate Man,” you don't get to use the effect and “Karate Man” is destroyed from battle. Steve Okegawa, 01/07/2004
KAZEJIN
Individual Card FAQs:
- A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
- You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
- The effect of this card targets.
KELDO
Individual Card FAQs:
- You cannot activate "Keldo"'s effect when there are not at least 2 cards in your opponent's Graveyard.
- The owner of the Deck shuffles it and the controller of "Keldo" cuts the Deck.
KINETIC SOLDIER
Netrep Rulings:
- “Kinetic Soldier’s” effect activates when it is in battle with a Warrior-Type monster.
KING DRAGUN
Individual Card FAQs:
- The first effect of “King Dragun” is a Continuous Effect. The second effect of “King Dragun” is an Ignition Effect.
- Your opponent cannot target a Dragon-Type Fusion Monster with “De-Fusion” while “King Dragun” or “Lord of D.” is on the field because “De-Fusion” targets.
- “Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
- You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.
KING OF THE SKULL SERVANTS
Individual Card FAQs:
- The original ATK of “King of the Skull Servants” is determined by its effect. This is further doubled/halved by “Megamorph” and other effects that are based off of original ATK. If the number of “Skull Servant” and “King of the Skull Servants” cards in your Graveyard changes, re-calculate the original ATK of “King of the Skull Servants”, then re-apply the effect of “Megamorph”. If you have “King of the Skull Servants” with an original ATK of 2000 (2 “Skull Servant” cards in your Graveyard), and you equip it with “Megamorph”, its original ATK will be 4000 when your Life Points are lower, and 1000 when your Life Points are higher.
- Since the ATK of this card is ?, it cannot be Special Summoned by the effect of "Mystic Tomato".
- Removing from play 1 “Skull Servant” or “King of the Skull Servants” to Special Summon a “King of the Skull Servants” is a cost.
KING OF THE SWAMP
Individual Card FAQs:
- You can only get 1 copy of "Polymerization" when you discard "King of the Swamp" from your hand.
- You can activate the effect of "King of the Swamp" even if all 3 of your "Polymerization" cards are in your Graveyard.
- If "King of the Swamp" is selected for the effect of "Prohibition", you cannot use either of its effects.
- Discarding this card is a cost.
- If you use "King of the Swamp" as Fusion Material from your hand, you do not get to activate its effect to search your Deck for "Polymerization".
KING TIGER WANGHU
Individual Card FAQs:
- Monsters with ATK 1400 or less that are already on the field when "King Tiger Wanghu" is Summoned are not destroyed. "King Tiger Wanghu"’s effect only applies to monsters Summoned while it is face-up on the field.
- When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by the effect of "King Tiger Wanghu".
- "King Tiger Wanghu"’s effect applies to both sides of the field.
- When "King Tiger Wanghu" is Special Summoned by the effect of "Cyber Jar", other monsters with ATK 1400 or less that are Special Summoned by the same "Cyber Jar" are destroyed if they are Special Summoned in face-up Attack Position.
- If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by "King Tiger Wanghu"’s effect (so apply all existing modifiers before determining if the monster is destroyed). If "Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger Wanghu" can destroy it.
- If "King Tiger Wanghu" is Normal Summoned or Special Summoned, and its own ATK is reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned. (Example: "King Tiger Wanghu" and "Bladefly" are Special Summoned simultaneously by "Cyber Jar". "King Tiger Wanghu"’s ATK is 1300, and it is destroyed by its own effect (and "Bladefly" is also destroyed by "King Tiger Wanghu"’s effect).
- Monsters that are Summoned face-down (like with "The Shallow Grave") are not destroyed by King Tiger Wanghu.
- "King Tiger Wanghu"’s effect includes Monster Tokens with ATK 1400 or less.
- If "King Tiger Wanghu" is on the field and "Marauding Captain" is Summoned, "Marauding Captain" can still activate its effect and Special Summon a monster even though "Marauding Captain" is destroyed.
- If "King Tiger Wanghu" is on the field along with Trigger Effect monsters such as "Mysterious Puppeteer", "Ryu-Kishin Clown", "Sonic Bird", and "Dragon Seeker", then they form a chain.
- If "King Tiger Wanghu" is on the field, and "Exiled Force" is Summoned, "King Tiger Wanghu"’s effect immediately activates. Since "Exiled Force" cannot be chained, "King Tiger Wanghu" will destroy "Exiled Force" before the turn player can Tribute "Exiled Force" using its effect.
KIRYU
Individual Card FAQs:
- While "Mask of Restrict" is active, you cannot Tribute "Kiryu" because "Mask of Restrict" prevents all Tributing, including Tributing Equip Spell Cards.
- If you Tribute "Kiryu" while it is equipped to "Dark Blade", you cannot then use "Super Rejuvenation" and count "Kiryu" as a Dragon-Type monster.
- If you Tribute "Kiryu" while equipped to "Dark Blade", "Dark Blade" no longer gets the ATK increase from "Kiryu" as it is no longer equipped with it.
KISETAI
Netrep Rulings:
- When “Kiseitai” equips itself to a monster as a result of its effect, that monster is the only correct target for “Kiseitai.”
- When “Kiseitai’s” effect triggers, “Kiseitai” is placed in the Spell/Trap zone of the controller of “Kiseitai.”
- A face-down “Kiseitai” that is attacked while “Skill Drain” is active will not resolve its effect properly.
KISHIDO SPIRIT
Individual Card FAQs:
- If your monster in Defense Position is attacked by a monster with equal ATK to your monster's ATK, your Defense Position monster will not be destroyed even if its DEF was lower than the attacking monster's ATK.
- When "Spear Dragon" attacks a Defense Position monster with equal ATK to "Spear Dragon", perform damage calculation normally even though the Defense Position monster is not destroyed.
KOITSU
Individual Card FAQs:
- "Koitsu"'s effect that inflicts damage is only applied to a monster that is equipped with "Koitsu" by "Koitsu"'s effect; "Koitsu" itself, while a monster, does not receive this effect.
KOTODAMA
Individual Card FAQs:
- Sheep Tokens will be destroyed by the effect of "Kotodama" since Monster Tokens are considered cards.
- If two Flip Effect monsters are flipped face-up at the same time while "Kotodama" is on the field, their effects are negated and they are destroyed.
- If 2 or more monsters with identical names are on the field when "Kotodama" is Summoned, they are all destroyed.
KOZAKY'S SELF-DESTRUCT BUTTON
Individual Card FAQs:
- You cannot activate “Kozaky’s Self-Destruct Button” because it has no activation effect.
- If “Bait Doll” targets “Kozaky’s Self-Destruct Button”, nothing happens because the timing is inappropriate. However, “Kozaky’s Self-Destruct Button” is then destroyed by “Bait Doll”.
- “Kozaky’s Self-Destruct Button” starts a chain at the time that it is sent to the Graveyard. If “Banisher of the Light” is on the field and “Kozaky’s Self-Destruct Button” is removed from play, its effect still activates because it only has to be destroyed.
KRYUEL
Individual Card FAQs:
- If "Second Coin Toss" is active, and "Kryuel" is sent to the Graveyard as a result of battle, you can re-do the coin toss.
KURIBOH
Individual Card FAQs:
- "Kuriboh" does not target the attacking monster.
- "Kuriboh" only prevents Battle Damage to your Life Points; it will not prevent your monsters from being destroyed.
- "Kuriboh" can only be activated while in your hand, its effect cannot be used while "Kuriboh" is on the field.
- Using "Kuriboh" is a Multi-Trigger effect.
- "Kuriboh" is activated during damage calculation. If your opponent attacks with "Injection Fairy Lily" and activates her effect, you can chain "Kuriboh" to reduce the damage to zero.
Netrep Rulings:
- Discarding “Kuriboh” is a cost of using “Kuriboh’s” effect.
- Discarding “Kuriboh” is considered playing “Kuriboh.”
- “Kuriboh” will reduce all overflow damage to 0, regardless of any cards played during the Damage Step.
- “Kuriboh’s” effect is not a targeting effect.
Netrep Q&As:
- Q: Can “Kuriboh” be used after “Injection Fairy Lily” uses its effect to boost the ATK?
A: “Kuriboh” CAN be used to reduce the damage from “Injection Fairy Lily” to 0, even after “Injection Fairy Lily's” effect has been used in the Damage Step. Steve Okegawa, 12/07/2003 - Q: Player A plays “Injection Fairy Lily” and declares the use of effect. Player B discards a “Kuriboh,” flips a “Waboku,” etc. Does Player A still take the 2000 points of damage for the use of effect?
A: You can discard “Kuriboh” during the damage step after “Injection Fairy Lily's” effect has been activated. The player that activated “Injection Fairy Lily's” effect will still pay 2000 Life Points and increase her attack by 3000. You cannot activate “Waboku” during the Damage Step. The cost for “Injection Fairy Lily” is just that, a cost. It is not "damage". Curtis Schultz, 12/04/2003
KYCOO THE GHOST DESTROYER
Card Errata:
- Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard.
Netrep Rulings:
- Effects that remove cards from the Field, Hand, or Deck from play may be used if “Kycoo the Ghost Destroyer” is active on the field.
- If “Kycoo the Ghost Destroyer” destroys a monster and inflicts Battle Damage, the monster destroyed is not an eligible target for “Kycoo the Ghost Destroyer’s” effect.
Netrep Q&As:
- Q: Can my opponent play cards like “Bottomless Trap Hole” or “Nobleman of Crossout” while “Kycoo the Ghost Destroyer” is face-up on my side of the field?
A: Yes, “Bottomless Trap Hole” and “Nobleman of Crossout” do not remove cards from the graveyard and put them out of play. bishop, 12/27/2003