Individual Rulings (P-R)
PAINFUL CHOICE
Netrep Rulings:
Netrep Q&As:
PANDEMONIUM
Individual Card FAQs:
Judge List Rulings:
PALADIN OF WHITE DRAGON
Netrep Rulings:
PANDEMONIUM WATCHBEAR
Individual Card FAQs:
Netrep Rulings:
PARASITE PARACIDE
Netrep Rulings:
Netrep Q&As:
PATRICIAN OF DARKNESS
Individual Card FAQs:
Netrep Q&As:
PATROID
Individual Card FAQs:
PENALTY GAME!
Individual Card FAQs:
PENGUIN KNIGHT
Netrep Rulings:
PENGUIN SOLDIER
Individual Card FAQs:
Netrep Rulings:
PENUMBRAL SOLDIER LADY
Individual Card FAQs:
PETEN THE DARK CLOWN
Individual Card FAQs:
PHARAOH'S TREASURE
Individual Card FAQs:
Netrep Rulings:
PHOENIX WING WIND BLAST
Individual Card FAQs:
PHYSICAL DOUBLE
Individual Card FAQs:
PIKERU'S CIRCLE OF ENCHANTMENT
Individual Card FAQs:
PIKERU'S SECOND SIGHT
Individual Card FAQs:
PINCH HOPPER
Individual Card FAQs:
PINEAPPLE BLAST
Individual Card FAQs:
Netrep Rulings:
PIRANHA ARMY
Individual Card FAQs:
PITCH-BLACK POWER STONE
Individual Card FAQs:
PITCH-BLACK WARWOLF
Individual Card FAQs:
POISON DRAW FROG
Individual Card FAQs:
POISON FANGS
Individual Card FAQs:
POLE POSITION
Individual Card FAQs:
POSSESSED DARK SOUL
Individual Card FAQs:
Netrep Rulings:
POT OF GENEROSITY
Individual Card FAQs:
POWER BOND
Individual Card FAQs:
PRECIOUS CARDS FROM BEYOND
Individual Card FAQs:
Netrep Q&As:
PREMATURE BURIAL
Individual Card FAQs:
Netrep Rulings:
PREPARE TO STRIKE BACK
Individual Card FAQs:
PRICKLE FAIRY
Individual Card FAQs:
Netrep Rulings:
PRIMAL SEED
Individual Card FAQs:
PRINCESS OF TSURUGI
Netrep Rulings:
PROHIBITION
Netrep Rulings:
Netrep Q&As:
PROTECTOR OF THE SANCTUARY
Individual Card FAQs:
PYRAMID ENERGY
Individual Card FAQs:
PYRAMID TURTLE
Individual Card FAQs:
Netrep Q&As:
PYRO CLOCK OF DESTINY
Individual Card FAQs:
QUESTION
Individual Card FAQs:
Netrep Rulings:
RAGING FLAME SPRITE
Individual Card FAQs:
RAIGEKI
Individual Card FAQs:
RARE METALMORPH
Individual Card FAQs:
RAREGOLD ARMOR
Individual Card FAQs:
RAY OF HOPE
Individual Card FAQs:
READY FOR INTERCEPTING
Individual Card FAQs:
REAPER OF THE CARDS
Individual Card FAQs:
REASONING
Individual Card FAQs:
RECKLESS GREED
Individual Card FAQs:
RECYCLE
Individual Card FAQs:
RED-EYES B. CHICK
Individual Card FAQs:
RED-EYES BLACK METAL DRAGON
Individual Card FAQs:
RED-MOON BABY
Netrep Rulings:
REFLECT BOUNDER
Individual Card FAQs:
Netrep Q&As:
RE-FUSION
Individual Card FAQs:
REGENERATING MUMMY
Individual Card FAQs:
REINFORCEMENT OF THE ARMY
Individual Card FAQs:
REINFORCEMENTS
Individual Card FAQs:
RELEASE RESTRAINT
Individual Card FAQs:
RELINQUISHED
Card Errata:
Individual Card FAQs:
Netrep Rulings:
Judge List Rulings:
RELOAD
Individual Card FAQs:
Netrep Rulings:
REMOVE BRAINWASHING
Individual Card FAQs:
Netrep Q&As:
RESCUE CAT
Card Errata:
Individual Card FAQs:
RESHEF THE DARK BEING
Individual Card FAQs:
RETURN FROM THE DIFFERENT DIMENSION
Individual Card FAQs:
RETURN OF THE DOOMED
Individual Card FAQs:
REVERSAL QUIZ
Individual Card FAQs:
Netrep Q&As:
REVERSE TRAP
Individual Card FAQs:
Netrep Rulings:
REVIVAL JAM
Individual Card FAQs:
RING OF DESTRUCTION
Card Errata:
Individual Card FAQs:
RING OF MAGNETISM
Individual Card FAQs:
Netrep Rulings:
RIRYOKU
Netrep Rulings:
RIRYOKU FIELD
Individual Card FAQs:
RISING ENERGY
Individual Card FAQs:
RIVALRY OF WARLORDS
Individual Card FAQs:
Netrep Rulings:
ROBBIN' GOBLIN
Individual Card FAQs:
ROC FROM THE VALLEY OF HAZE
Individual Card FAQs:
ROCKET JUMPER
Individual Card FAQs:
ROD OF SILENCE - KAY'EST
Individual Card FAQs:
ROD OF THE MIND'S EYE
Individual Card FAQs:
ROPE OF LIFE
Individual Card FAQs:
ROULETTE BARREL
Individual Card FAQs:
Netrep Rulings:
ROYAL COMMAND
Individual Card FAQs:
ROYAL DECREE
Netrep Rulings:
ROYAL KEEPER
Individual Card FAQs:
ROYAL OPPRESSION
Individual Card FAQs:
ROYAL TRIBUTE
Individual Card FAQs:
RYU-KISHIN CLOWN
Netrep Rulings:
RYU KOKKI
Individual Card FAQs:
RYU SENSHI
Individual Card FAQs:
Netrep Rulings:
Netrep Rulings:
- The player must shuffle after searching for the 5 cards to satisfy the effect of “Painful Choice.”
- Searching for 5 cards is not a cost of activating “Painful Choice.”
Netrep Q&As:
- Q: Can I activate “Painful Choice” and “Necrovalley” and still get all 5 pieces of Exodia?
A: "Painful Choice" does not target a card or cards IN the Graveyard, so it is legal to activate while “Necrovalley” in on the field. “Necrovalley” does not negate the requirements for discarding to the Graveyard by cards like “Painful Choice”. bishop, 01/15/2004
PANDEMONIUM
Individual Card FAQs:
- You can't use "Pandemonium" to add a Fusion Monster Archfiend from the Fusion Deck to your hand, like "Fiend Skull Dragon".
- If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1 Archfiend from your Deck to your hand with "Pandemonium".
- When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with "Pandemonium".
Judge List Rulings:
- When "Archfiend of Gilfer" is sent to the Graveyard as an Equip Spell Card, it will NOT trigger "Pandemonium"'s effect. Dan Scheidegger, 12/6/04
PALADIN OF WHITE DRAGON
Netrep Rulings:
- The “Blue-Eyes White Dragon” summoned through the effect of “Paladin of White Dragon” may not attack the turn it is summoned. Any other “Blue-Eyes White Dragons” on the field may attack the same turn.
PANDEMONIUM WATCHBEAR
Individual Card FAQs:
- When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.
- When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.
Netrep Rulings:
- If a Field Spell Card is played while “Pandemonium” is active, “Pandemonium” is destroyed, even if “Pandemonium Watchbear” is on the field.
PARASITE PARACIDE
Netrep Rulings:
- If “Parasite Paracide” is flipped and then destroyed as a result of battle, it does not go into the opponent’s deck.
Netrep Q&As:
- Q: If a face up “Parasite Paracide” is drawn while the player has a full Monster field, what happens to the “Parasite Paracide”?
A: It is destroyed because there is no room on the field. bishop 02/23/2004
PATRICIAN OF DARKNESS
Individual Card FAQs:
- For this card’s effect, the chosen attack target must still be legal. You cannot force a monster to attack directly if it normally cannot, or force a monster to attack a monster on its own side of the field.
- The effect of "Patrician of Darkness" does not override the effects of "Marauding Captain", "The Legendary Fisherman", "Solar Flare Dragon", etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose "The Legendary Fisherman" as an attack target if "Umi" is on the field. You cannot choose another Warrior-Type monster as an attack target when you control "Marauding Captain".
- "Inaba White Rabbit" must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card’s effect.
- If a monster has the optional effect of attacking directly, such as "Rainbow Flower", you may choose a monster as an attack, or a direct attack.
- When you control "Patrician of Darkness" and a monster equipped with "Ring of Magnetism" you must chose the equipped monster as the attack target.
- Replays may occur as normal when this card is on the field. If, after the replay, "Patrician of Darkness" is still on the field and they choose to restart the attack, you will still choose the attack target with the effect of "Patrician of Darkness".
- If you control "Patrician of Darkness" and "Lord of D." you may still choose Dragon-Type monsters on your side of the field as attack targets.
Netrep Q&As:
- Q: If there is more than one “Patrician of Darkness” on the field, does this create a non-attacking situation?
A: No. Even if you have multiple "Patrician of Darkness" on your side of the field, the effect is not repeated. You will select a monster on your side of the field to be the monster your opponent will attack. Curtis Schultz, 02/09/2004
PATROID
Individual Card FAQs:
- The effect of “Patroid” targets a card.
- If “Patroid” is flipped face-down or removed from the field, its effect is reset and you can use it again that turn if you can get it face-up on the field again.
PENALTY GAME!
Individual Card FAQs:
- "Penalty Game!" only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still resolve.
- If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".
- If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as "Skull Lair" or "The Dragon’s Bead".
PENGUIN KNIGHT
Netrep Rulings:
- A player’s own “Fiend Comedian” sending a player’s own “Penguin Knight” to the Graveyard will not trigger the effect of “Penguin Knight.”
PENGUIN SOLDIER
Individual Card FAQs:
- You may choose to return 0, 1, or 2 monsters to their owners’ hands.
- You may target Monster Tokens, and they will be taken off the field, instead of returning to the hand.
- Spirit Monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.
Netrep Rulings:
- "Penguin Soldier's" effect DOES "specifically designate a target" for purposes of "Lord of D.," etc.
- "Penguin Soldier" SOMETIMES "specifically designates 1 monster as a target" so for "Chaos Command Magician" or "Metalsilver Armor", if "Penguin Soldier" is targeting ONE monster then it's "specifically designating 1 monster as a target". If Penguin Soldier targets TWO monsters then it does "specifically designate a target" but it does NOT "specifically designate 1 target".
PENUMBRAL SOLDIER LADY
Individual Card FAQs:
- "Penumbral Soldier Lady"’s ATK increases during the Damage Step and this effect can be chained to.
- "Penbumbral Soldier Lady"’s ATK increases when appropriate, no matter whose turn it is or whether she attacked or was attacked.
- The increase to "Penumbral Soldier Lady’s" ATK from her effect only lasts until the end of the Damage Step.
PETEN THE DARK CLOWN
Individual Card FAQs:
- Missing the Timing: “Peten the Dark Clown” is a “when… you can” optional Trigger Effect. This means that “Peten” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.
- If “Peten the Dark Clown” is Tributed for a Tribute Summon, the last thing that happened was that a monster was Summoned, so the effect of “Peten” does not activate.
- If “Peten the Dark Clown” is Tributed for “Mystik Wok” or “Cannon Soldier”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.
- If “Peten the Dark Clown” is destroyed in a chain and not as Chain Link 1, his effect does not activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained, targeting “Peten”.)
- If “Peten the Dark Clown” is destroyed by “Cyber Jar”, the last thing that happened was that monsters were Summoned to the field, so the effect of “Peten” does not activate.
- If “Peten the Dark Clown” is discarded as a cost for “Tribe-Infecting Virus” or “Raigeki Break”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.
- If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the last thing that happened was that both players drew cards. So the effect of “Peten” does not activate.
- If “Peten the Dark Clown” is sent to the Graveyard as a result of battle, or by “Painful Choice”, the last thing that happened WAS that “Peten” was sent to the Graveyard, so his effect will activate.
PHARAOH'S TREASURE
Individual Card FAQs:
- You cannot select the "Pharaoh’s Treasure" you just drew and sent to the Graveyard as the card to place in your hand.
- You can select a face-up "Pharaoh’s Treasure" in your deck as 1 of the 5 cards for "Painful Choice", but because "Painful Choice" is not a draw, the effect of "Pharaoh’s Treasure" will not be activated.
- If you take "Pharaoh’s Treasure" from your opponent’s hand with "Exchange" and activate it, the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s "Pharaoh’s Treasure" from your Deck after that, the controller gets the effect of "Pharaoh’s Treasure" and retrieves a card from his Graveyard, but "Pharaoh’s Treasure" goes to the owner’s Graveyard.
- If "Convulsion of Nature" is active, place "Pharaoh’s Treasure" face-down so that it is the opposite direction of the rest of the cards.
- If a face-up "Pharaoh’s Treasure" is in your deck and "Fiber Jar" is activated, shuffle the Deck with "Pharaoh’s Treasure" in it; if you draw the "Pharaoh’s Treasure" in your new 5-card hand, the effect is activated but because there are no cards in the Graveyard to retrieve, its effect disappears.
- If you pick up a face-up "Pharaoh’s Treasure" because of "Cyber Jar", this is not drawing so the effect is not activated; you may Set the "Pharaoh’s Treasure" you picked up and activate it again (placing it back into your Deck, etc.).
- You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s Treasure" is drawn.
- You can select a face-up "Pharaoh’s Treasure" from your Deck for "Different Dimension Capsule"; the "Pharaoh’s Treasure" is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.
- You can select a face-up "Pharaoh’s Treasure" from your deck with "Cat of Ill Omen"; if "Necrovalley" is not on the field, the "Pharaoh’s Treasure" is placed face-up on top of your Deck and will activate its effect when drawn.
- If you have no vacant Spell and Trap Zone spaces when you draw "Pharaoh’s Treasure", you still get the effect of "Pharaoh’s Treasure" because you don’t have to put it on the field.
- After "Pharaoh’s Treasure" is placed face-up in the Deck, "Jinzo" will not negate its effect when drawn.
- If "Drop Off" is used when a face-up "Pharaoh’s Treasure" is drawn, "Pharaoh’s Treasure" is discarded and its effect disappears.
- If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to "Pot of Greed", "Fiber Jar", etc.
- If "Pharaoh's Treasure" is drawn from your Deck (face-up) while "Banisher of the Light" is in play, "Pharaoh's Treasure" is removed from play and its effect does not activate.
- You select the card in your Graveyard that you wish to add to your hand when "Pharaoh's Treasure" is drawn and activates it effect, so your opponent can chain AFTER you have announced which card you wish to retrieve.
Netrep Rulings:
- If “Pharaoh’s Treasure” is drawn and a discard action occurs immediately following (such as through “Graceful Charity”), the effect of “Pharaoh’s Treasure” disappears.
- If a face up “Pharaoh’s Treasure” is revealed, but not drawn, the effect of “Pharaoh’s Treasure” disappears.
- If “Drop Off” is chained to the effect of a face up “Pharaoh’s Treasure,” the effect of “Pharaoh’s Treasure” will disappear.
- If “Pharaoh’s Treasure” is face up in a player’s deck when the effect of “Fiber Jar” resolves, that “Pharaoh’s Treasure” will remain face up in that player’s deck. If “Pharaoh’s Treasure” is drawn as a result of “Fiber Jar’s” effect, “Pharaoh’s Treasure” will be sent to the Graveyard, but because there are no other cards, the effect of “Pharaoh’s Treasure” will disappear.
- An active “Jinzo” on the field will not prevent the resolution of a face up “Pharaoh’s Treasure.”
PHOENIX WING WIND BLAST
Individual Card FAQs:
- You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already “considered to be destroyed” once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal.
- You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light” because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.
PHYSICAL DOUBLE
Individual Card FAQs:
- You cannot activate "Physical Double" during the Damage Step.
- If you activate "Physical Double" and your opponent chains "Ring of Destruction" to destroy his targeted monster, the effect of "Physical Double" disappears.
- You can target a Monster Token with "Physical Double" to create a Mirage Token copy of it.
- When the targeted monster's Level, Attribute, etc. are changed after "Physical Double" resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level, Attribute, etc., are changed before "Physical Double" resolves, the changed stats are adopted by the Mirage Token.
- If a Field Spell Card was active before resolution of "Physical Double" that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when "A Legendary Ocean" is active, and you activate "Physical Double" targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster.
PIKERU'S CIRCLE OF ENCHANTMENT
Individual Card FAQs:
- This effect lasts until the end of the End Phase.
PIKERU'S SECOND SIGHT
Individual Card FAQs:
- This card’s effect lasts until the end of your opponent’s second End Phase after this card was activated.
- The opponent shows you all drawn cards, even if they are drawn by a card effect.
PINCH HOPPER
Individual Card FAQs:
- Missing the Timing: Because the effect of "Pinch Hopper" effect is an optional “when… you can” Trigger Effect, "Pinch Hopper" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute "Pinch Hopper" for a Tribute Summon, you cannot activate the effect of “Pinch Hopper” because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute “Pinch Hopper” for “Cannon Soldier”, the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of “Pinch Hopper” will not activate.
- If you offer "Pinch Hopper" as a Tribute to attack with "Insect Queen", you can resolve "Pinch Hopper"'s effect after attack declaration.
- When your opponent controls your "Pinch Hopper" and "Pinch Hopper" is sent to the Graveyard, "Pinch Hopper"'s effect does not activate.
PINEAPPLE BLAST
Individual Card FAQs:
- When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.
- If, when "Pineapple Blast" resolves, you have no monsters, all of your opponent's monsters are destroyed too.
- If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.
Netrep Rulings:
- “Pineapple Blast” cannot be activated if the player summoning “Marauding Captain” chooses to use the Special Summoning effect of “Marauding Captain.”
PIRANHA ARMY
Individual Card FAQs:
- The Battle Damage doubled by "Piranha Army"'s effect is still considered Battle Damage (not effect damage).
PITCH-BLACK POWER STONE
Individual Card FAQs:
- You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.
- "Pitch-Black Power Stone"'s transfer effect targets.
- "Pitch-Black Power Stone" may itself receive additional Spell Counters from effects such as "Apprentice Magician".
- You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).
- If you have multiple "Pitch-Black Power Stones", each can transfer 1 of its Spell Counters per turn.
- If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.
PITCH-BLACK WARWOLF
Individual Card FAQs:
- The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
- The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".
POISON DRAW FROG
Individual Card FAQs:
- If “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you can draw 1 card.
- When a face-up “Poison Draw Frog” equipped to “Relinquished” is sent to the Graveyard, you can draw 1 card.
POISON FANGS
Individual Card FAQs:
- You cannot activate "Barrel Behind the Door" against the damage caused by "Poison Fangs", since it is a Continuous Spell Card.
POLE POSITION
Individual Card FAQs:
- The second effect of "Pole Position" does not begin a chain. When "Pole Position" is removed from the field, the effect is applied immediately and the monster is destroyed.
- If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by Spell Cards, so the effect of "Smashing Ground" disappears.
- If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).
- If "Level Limit - Area B" and "Pole Position" are on the field, the highest ATK monster is unaffected by "Level Limit - Area B". If it attacks, and during damage calculation "Mask of Weakness" is activated to reduce its ATK so that it is no longer the highest ATK monster on the field, the effect of "Level Limit - Area B" is applied. Also, the attack stops. Do not perform damage calculation.
- You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop. If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred.
- EXAMPLE #1: I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon “X-Head Cannon”.
- EXAMPLE #2: The opponent has "Blue-Eyes White Dragon" (3000 ATK) and “Pole Position” face-up on the field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then “Opticlops” will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn’t, it is, it isn’t, etc.). Therefore, I cannot target “Blue-Eyes White Dragon” with “Ring of Destruction”.
- EXAMPLE #3: The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. “Pole Position” is an illegal activation. Put it back face-down.
- EXAMPLE #4: I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am not allowed to Set a card.
- If an infinite loop is caused because of game mechanics and not by a player’s voluntary card play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position".
- EXAMPLE #5: I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so “Pole Position” is destroyed.
- EXAMPLE #6: The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300 ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The turn player has “Robbin’ Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The opponent has to discard a card because of “Robbin’ Goblin” and an infinite loop is created because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below “Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position” is destroyed.
- EXAMPLE #7: I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is destroyed.
- EXAMPLE #8: I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500 ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey". When we flip "Opticlops" face-up in the Damage Step, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2300 ATK (either above or below “Gemini Elf”, making it the strongest monster on the field, or not). Therefore, “Pole Position” is destroyed.
POSSESSED DARK SOUL
Individual Card FAQs:
- If the opponent has more Level 3 or lower monsters on the field than you have empty Monster Card Zones after you Tribute this card (the Zone it occupied is now empty), you choose which ones to gain control of and the rest are destroyed. If you choose to destroy "Griggle" or "Ameba" in this manner, their effects do not activate since they never came to your side of the field.
- You cannot gain control of face-down monsters with this card’s effect, so the opponent may chain "Book of Moon" selecting a Level 3 or lower monster and they will keep control of it.
- You maintain control of the monsters until they are removed from the field.
Netrep Rulings:
- If there are more level 3 or lower monsters on the opponent’s field than there is space on the player’s field when “Possessed Dark Soul” is Tributed for its effect, the excess monsters are destroyed.
- If a monster is reduced to Level 3 or lower by the effect of “Demotion,” and control is taken by the effect of “Possessed Dark Soul,” control will not return to the other player if “Demotion” becomes inactive.
POT OF GENEROSITY
Individual Card FAQs:
- You return cards to the Deck when you resolve the effect (it’s not a cost).
- You cannot activate “Pot of Generosity” if you have only 1 card in your hand besides “Pot of Generosity”.
- If an effect is chained to “Pot of Generosity” so that you only have 1 or 0 cards in your hand, the effect of “Pot of Generosity” disappears. Do not return cards to the Deck and do not shuffle.
- You can chain “Serial Spell” to “Pot of Generosity”, but you will have no hand so both effects will disappear.
POWER BOND
Individual Card FAQs:
- The ATK bonus for “Power Bond” lasts as long as the Fusion Monster is face-up on the field. If it is flipped face-down or removed from the field, the ATK increase disappears.
- The ATK bonus for “Power Bond” is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from “Power Bond”. For example, if you equip the Fusion Monster with “Megamorph” to change the original ATK, the bonus ATK for “Power Bond” adjusts so that the bonus is equal to the new original ATK. For example, if you Summon “Cyber End Dragon” and then equip it with “Megamorph” while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from “Power Bond” for 16000 ATK total.
- You cannot use “Barrel Behind the Door” against the damage from “Power Bond” because the damage happens much later than the activation of the “Power Bond” card.
- Even if the Fusion Monster is removed from the field or flipped face-down, you cannot negate the effect of “Power Bond” and the player will still take damage equal to the original ATK.
- The damage you take because of “Power Bond” is equal to the original ATK of the Fusion Monster at the time the monster is Special Summoned. If the Fusion Monster has its original ATK changed, this does not affect the damage inflicted by “Power Bond”.
- If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.
- You can prevent the damage from “Power Bond” with “Des Wombat”.
- If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).
PRECIOUS CARDS FROM BEYOND
Individual Card FAQs:
- You can't use your "Precious Cards from Beyond" when your opponent offers 2 monsters as a Tribute, only when you do.
- "Precious Cards from Beyond" is only for a Tribute Summon or Set, not for a Ritual Summon or Special Summon like "Lava Golem".
- If you Tribute Summon "Blue-Eyes White Dragon" for 1 Tribute using "Cost Down", you can't activate "Precious Cards from Beyond"'s effect.
- If you have multiple "Precious Cards from Beyond", you can activate each of their effects when you Tribute Summon or Set with 2 or more Tributes.
- If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with "Change of Heart" or "Soul Exchange", you can activate "Precious Cards from Beyond".
Netrep Q&As:
- Q: Can the effect of “Precious Cards from Beyond” be used when summoning “Lava Golem” to the opponent’s side of the field?
A: The effect of "Lava Golem" is not a Tribute Summon. It will not work with the effect of "Precious Cards from Beyond." Tribute Summons are Normal Summons of 5+ Level Star monsters by offering Tributes. Curtis Schultz, 02/04/2004
PREMATURE BURIAL
Individual Card FAQs:
- You cannot activate "Tailor of the Fickle" selecting "Premature Burial" as a target.
- You cannot activate "Fairy’s Hand Mirror" to make your opponent chose a different monster when they activate "Premature Burial".
- If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
- If the equipped monster is flipped face-down "Premature Burial" is destroyed but the monster is not destroyed.
Netrep Rulings:
- "Premature Burial" is a targeting effect targeting a card in the Graveyard.
- An already active “Premature Burial” is not negated when a “Necrovalley” is newly activated.
PREPARE TO STRIKE BACK
Individual Card FAQs:
- The effect of “Prepare to Strike Back” can be chained to.
- The damage from “Prepare to Strike Back” is effect damage, not battle damage.
- “Prepare to Strike Back” does not target.
- If an effect is chained to “Prepare to Strike Back” that flips the monster face-down, the effect of “Prepare to Strike Back” is not applied.
PRICKLE FAIRY
Individual Card FAQs:
- If "Prickle Fairy" is changed to an Insect-Type monster with "DNA Surgery", your opponent cannot attack.
Netrep Rulings:
- If “Prickle Fairy” is turned to Insect-Type and there are only face up Insect-Type monsters on the player’s field, the opponent may not attack unless the attacker can inherently attack directly.
- If a face-down Insect Type is attacked while “Prickle Fairy” is face up and active on the field, Damage Calculation will proceed normally.
PRIMAL SEED
Individual Card FAQs:
- "Primal Seed" can add cards to your hand that were removed from play face-up ("Dimensionhole") or face-down ("Different Dimension Capsule").
- You target the 2 removed cards when you activate "Primal Seed".
- If you don't have 2 or more cards removed from play, you cannot activate "Primal Seed".
- A Fusion Monster selected with "Primal Seed" returns to the Fusion Deck.
- The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Black Luster Soldier – Envoy of the Beginning” is equipped to “Relinquished”, you can activate “Primal Seed”.
PRINCESS OF TSURUGI
Netrep Rulings:
- “Princess of Tsurugi’s” effect is considered one "burst" of Damage.
PROHIBITION
Netrep Rulings:
- A card declared by "Prohibition" may not be Normal Set, Normal Summoned, or activated.
- A card declared by "Prohibition" may be Special Summoned, but will have no effect and may not attack.
- Monster cards chosen by the effect of "Prohibition" may not be Set.
- “Prohibition” will not prevent an instant win through the effect of “Exodia the Forbidden One.”
- If a “Prohibition” that declares “Jinzo” is negated by “Imperial Order”, “Jinzo” may be Summoned.
- If "Sinister Serpent" is declared for "Prohibition", a "Sinister Serpent" not already in the Graveyard at the declaration may not be retrieved from the Graveyard as long as "Prohibition" is active.
- A Spell or Trap card declared by "Prohibition" may not be placed on the field by the effect of "Magical Hats".
Netrep Q&As:
- Q: If “Prohibition” has been activated and “Spirit Message ‘L’” is selected, will that prevent “Destiny Board” from completing the message?
A: “Prohibition” would not stop the “Spirit Message ‘L’” from being placed onto the field by the effect of “Destiny Board.” Curtis Schultz, 04/07/2004 - Q: Does “Prohibition” only affect the field? (“Kuriboh”/”Thunder Dragon” never reach the field)
A: “Prohibition” prevents the named card from being played. Activating the effect of “Thunder Dragon” or “Kuriboh” would be playing it. Curtis Schultz, 04/21/2004 - Q: If my opponent already has Set the card declared with “Prohibition,” can he activate the card?
A: Yes they can. Prohibited cards that were Set on the field before “Prohibition” resolved can still be activated. Curtis Schultz, 04/22/2004 - Q: If my opponent plays “Monster Reborn” on the card declared with “Prohibition,” that is not considered “playing it” right?
A: Right, but if the Monster Card is an Effect Monster Card, it will have no effect AND the monster would not be able to attack [or change its battle position]. Curtis Schultz, 04/22/2004
PROTECTOR OF THE SANCTUARY
Individual Card FAQs:
- Your opponent cannot draw with "Airknight Parshath" while you control "Protector of the Sanctuary".
- Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see below).
- If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).
- If "Morphing Jar"'s effect activates, then both players discard their hands, but if you control "Protector of the Sanctuary", your opponent does not draw a new hand.
- You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".
- "Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate", etc., even though he cannot use their effects at that time.
- If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.
- If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
- If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.
- You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.
- If you have "Protector of the Sanctuary" and your "Bistro Butcher" inflicts damage to your opponent, your opponent doesn't draw.
- You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".
- If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
- If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.
- If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.
- If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.
- If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.
- If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.
PYRAMID ENERGY
Individual Card FAQs:
- You can activate "Pyramid Energy" during the Damage Step.
- The effect of "Pyramid Energy" is not applied to monsters summoned after "Pyramid Energy"’s resolution.
PYRAMID TURTLE
Individual Card FAQs:
- You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").
Netrep Q&As:
- Q: If a player activates “Creature Swap”, gives their opponent “Pyramid Turtle”, and then destroys the “Pyramid Turtle” in battle, will the player be able to attack with the Special Summoned monster from “Pyramid Turtle’s” effect?
- A: Yes, in the situation presented the Zombie-Type monster Special Summoned by the effect of "Pyramid Turtle" may attack during that same Battle Phase. Curtis Schultz, 02/15/2004
PYRO CLOCK OF DESTINY
Individual Card FAQs:
- You can only use "Pyro Clock of Destiny" to advance the turn count by 1 for "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".
QUESTION
Individual Card FAQs:
- Remember that you cannot shuffle your Graveyard or change the order of cards in your Graveyard at any time.
- If a monster is named with "Question" that could not be Special Summoned, "Question"’s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of "Question" disappears if the bottom monster is incorrectly named and is "Helpoemer", "Dark Ruler Ha Des", etc.
- If you would Special Summon "Tyrant Dragon" from the Graveyard using "Question", you must Tribute 1 Dragon and if you cannot you cannot Special Summon "Tyrant Dragon" and the effect of "Question" disappears.
Netrep Rulings:
- If a monster that has Special Summon requirements that was not properly Summoned is at the bottom of the Graveyard when “Question” is activated, that monster will not be Special Summoned.
- If the opposing player activates a card that alters the Graveyard in a chain with “Question,” that player may still not look in the player who activated “Question’s” graveyard.
RAGING FLAME SPRITE
Individual Card FAQs:
- The +1000 ATK lasts as long as "Raging Flame Sprite" remains face-up on the field. "Raging Flame Sprite" can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).
- The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.
- The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").
- If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light – Tryce", its ATK will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.
RAIGEKI
Individual Card FAQs:
- If there are no monsters on your opponent’s side of the field you may not activate "Raigeki".
RARE METALMORPH
Individual Card FAQs:
- If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.
- If a monster targeted by "Rare Metalmorph" is flipped face-down, it is no longer targeted by "Rare Metalmorph" and "Rare Metalmorph" remains on the field meaninglessly.
RAREGOLD ARMOR
Individual Card FAQs:
- "Raregold Armor" & "Metalsilver Armor" only apply their effects when the same player controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to a monster controlled by your opponent but the effect is not active.
- If you have 2 monsters equipped with "Raregold Armor", then your opponent cannot attack.
- If you have a Warrior-Type monster equipped with "Raregold Armor", and "Marauding Captain", your opponent cannot attack.
- If you have an Amazoness equipped with "Raregold Armor", and "Amazoness Tiger", your opponent cannot attack.
- "Ring of Magnetism" 'trumps' "Raregold Armor", "Amazoness Tiger", and "Marauding Captain". So if you have a monster equipped with "Ring of Magnetism", and a monster equipped with "Raregold Armor", the monster equipped with "Ring of Magnetism" is the target of attacks.
- If you control "Patrician of Darkness" and have a monster equipped with "Raregold Armor", you can only re-direct attacks to the monster equipped with "Raregold Armor" as it is the only legal target.
RAY OF HOPE
Individual Card FAQs:
- You can't activate "Ray of Hope" if you don't have 2 LIGHT monsters in your Graveyard.
READY FOR INTERCEPTING
Individual Card FAQs:
- If you activate "Ready for Intercepting" after your opponent’s attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)
- If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)
- While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".
- If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".
REAPER OF THE CARDS
Individual Card FAQs:
- This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.
REASONING
Individual Card FAQs:
- Pick up cards until you pick up a monster that can be Normal Summoned.
- You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.
- If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.
- If no monster is picked up, shuffle your Deck and put it back in the Deck Zone; the effect of "Reasoning" disappears.
- You cannot activate "Reasoning" if you already activated "Scapegoat" this turn.
- If "Banisher of the Light" is Special Summoned with "Reasoning", the other cards picked up for "Reasoning" are sent to the Graveyard. The effect of "Banisher of the Light" is not applied until after "Reasoning" resolves.
RECKLESS GREED
Individual Card FAQs:
- If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.
- Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.
RECYCLE
Individual Card FAQs:
- If you meet the condition enough times, you can activate "Recycle" as many times as you want in the same Standby Phase.
- You cannot activate "Recycle" if you have no non-Monster Cards in your Graveyard.
RED-EYES B. CHICK
Individual Card FAQs:
- Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
- If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special Summon "Red-Eyes B. Dragon" from your hand.
RED-EYES BLACK METAL DRAGON
Individual Card FAQs:
- This card cannot be Normal Summoned or Set, and must be Special Summoned from the Deck by the condition written on the card. It CANNOT be Special Summoned from your hand. So once it is in your hand, there is no way to Summon this card.
RED-MOON BABY
Netrep Rulings:
- “Red-Moon Baby’s” effect only applies if the monster it destroys is in the Graveyard at the end of the Battle Phase.
REFLECT BOUNDER
Individual Card FAQs:
- "Reflect Bounder" inflicts its effect damage, then damage calculation is applied normally, then "Reflect Bounder" is destroyed by its own effect.
- When an Attack Position "Reflect Bounder" is attacked, it is destroyed by its own effect even if the ATK of "Reflect Bounder" is lower than the ATK of the attacking monster.
- The damage inflicted by "Reflect Bounder"'s effect is not Battle Damage, so it cannot be reduced to 0 with "Waboku".
- Effects such as "Metalmorph" and "Injection Fairy Lily" happen after "Reflect Bounder"'s effect, because "Reflect Bounder"'s effect happens before damage calculation.
- When your opponent attacks your Attack Position "Reflect Bounder", your opponent can use "Barrel Behind the Door" against "Reflect Bounder"'s effect.
- When your opponent's "White Magical Hat" with "Axe of Despair" attacks your "Reflect Bounder", "Reflect Bounder" inflicts its effect damage, damage calculation is performed, and "White Magical Hat"'s effect is activated.
- When "Reflect Bounder" is attacked by "Dark Ruler Ha Des", "Reflect Bounder" inflicts its effect damage, damage calculation is applied, "Reflect Bounder" is determined to be destroyed as a result of battle, "Dark Ruler Ha Des" negates "Reflect Bounder"'s effect, and "Reflect Bounder" does not destroy itself with its own effect, however it was still destroyed as a result of battle.
- "Reflect Bounder"'s effect does not target.
- If "Reflect Bounder" is attacked by "D. D. Warrior Lady", and the effect of "Reflect Bounder" is activated, "Reflect Bounder" inflicts damage, damage calculation is performed, and "Reflect Bounder" destroys itself with its own effect and is sent to the Graveyard, so even if "D. D. Warrior Lady" activates her effect, "Reflect Bounder" is not removed from play because it is already in the Graveyard.
Netrep Q&As:
- Q: If “Reflect Bounder” is in Face Down Attack position through the effect of “Darkness Approaches” will its effect activate when it is attacked?
A: "Reflect Bounder's" effect will activate after it is flipped face-up by the attack. "Reflect Bounder" is flipped face-up before damage calculation. That is why its effect will activate. Curtis Schultz, 02/04/2004 - Q: If the opponent declares an attack on “Reflect Bounder” while in Defense Position and the player activates “Final Attack Orders”, will the effect of “Reflect Bounder” activate?
A: The effect of "Reflect Bounder" would activate. This is because it is changed to Attack Position by the effect of "Final Attack Orders" after being flipped by the attack. This all occurs before damage calculation. Curtis Schultz, 02/09/2004 - Q: “Necrovalley” is face up on my side of the field. I attack my opponents face up “Reflect Bounder” with my “Gravekeeper’s Assailant”. I use “Gravekeeper’s Assailant’s” effect to change “Reflect Bounder” to defense mode. Now, do I take 2000 damage from “Reflect Bounder’s” effect, or since I changed it to defense mode, “Reflect Bounder” is destroyed by “Gravekeeper’s Assailant” taking no damage?
A: The effect of "Gravekeeper's Assailant" activates when you declare the attack. This is during the Battle Step. If you target "Reflect Bounder" with the "Gravekeeper's Assailant's" effect and it resolves properly, "Reflect Bounder" will be shifted to Defense Position. Then you would enter the Damage Step. Since "Reflect Bounder" is now in Defense Position, its effect will not activate. Curtis Schultz, 03/04/2004 - Q: If “Reflect Bounder” is chosen to remain on the field for the effect of “Last Turn,” will it inflict damage to the other player?
A: The turn player is the one who is attacking when “Last Turn” resolves. If the person that activated “Last Turn” controls a “Reflect Bounder,” the “Reflect Bounder’s” effect will activate. Curtis Schultz, 03/15/2004
RE-FUSION
Individual Card FAQs:
- You cannot use “Re-Fusion” to Special Summon a Fusion Monster that was Summoned with “Magical Scientist”, or otherwise not properly Fusion Summoned.
- You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.
REGENERATING MUMMY
Individual Card FAQs:
- "Regenerating Mummy"'s effect will activate when sent to the Graveyard by the effect of "Morphing Jar" or "Card Destruction".
- "Regenerating Mummy"'s effect will activate during the Damage Step because of "Spirit Reaper" or "Don Zaloog".
- "Regenerating Mummy"'s effect will activate when destroyed and sent to the Graveyard because of "Chain Destruction".
- You can chain to "Regenerating Mummy"'s effect.
- You cannot use the same "Regenerating Mummy" for both parts of "Delinquent Duo"'s effect.
REINFORCEMENT OF THE ARMY
Individual Card FAQs:
- You must reveal the monster you select with this card’s effect to your opponent before placing it in your hand.
- You can activate this card even if you have no Level 4 or lower Warrior-Type monsters remaining in your Deck, but you must let your opponent see your Deck to confirm. Shuffle your Deck afterwards.
REINFORCEMENTS
Individual Card FAQs:
- You choose the monster to receive the ATK increase when you activate this card. This card targets.
- If you activate two "Reinforcements" on the same monster, its ATK increases by 1000.
RELEASE RESTRAINT
Individual Card FAQs:
- If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your cards to your opponent to confirm.
RELINQUISHED
Card Errata:
- Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.
Individual Card FAQs:
- "Relinquished"’s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Ignition Effect.
- A monster equipped to "Relinquished" occupies a Spell & Trap Zone of the controller of "Relinquished". So if you already have 5 Spell & Trap Cards on the field you cannot activate the effect of "Relinquished". Any Equip Spell Cards equipped to the selected monster are destroyed. "Relinquished" gains the ATK and DEF of the monster equipped to it, but not the effects of an Effect Monster.
- The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.
- You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
- "Relinquished" will only inflict its effect damage to your opponent if "Relinquished" would be destroyed as a result of battle and the equipped Monster Card is destroyed instead. When this occurs you inflict damage to your opponent equal to the Battle Damage that the controller of "Relinquished" received; this is the ONLY time "Relinquished" will deal effect damage. (If "Relinquished", equipped with a 1800 ATK monster, attack a 3000 DEF Defense Position monster, "Relinquished’s" controller takes 1200 damage but "Relinquished" does not inflict effect damage to the opponent.)
- You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
- Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or "Thousand-Eyes Restrict".
- While "Gorgon’s Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard.
- If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.
- Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.
- While the effect of "Timidity" is active, you cannot destroy a face-down Monster Card equipped to "Relinquished".
- "Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished".
Netrep Rulings:
- “Relinquished” may equip itself with one monster at a time per turn.
- “Relinquished’s” equipping effect is a targeting effect.
Judge List Rulings:
- A face-down card equipped to "Relinquished"/"Thousand-Eyes Restrict" is a legal target for "Nobleman of Extermination." Curtis Schultz, 03/09/2005
- A face-down card equipped to "Relinquished"/"Thousand-Eyes Restrict" will be returned to its owner's hand by "Byser Shock's" effect. Curtis Schultz, 03/09/2005
RELOAD
Individual Card FAQs:
- If you have your opponent's card in your hand and activate "Reload", your opponent's card is shuffled to his/her Deck.
- Your opponent can activate "Appropriate" in response to your drawing with "Reload"'s effect.
Netrep Rulings:
- If “Reload” is chained to the activation of “Drop Off,” the effect of “Drop Off” disappears.
REMOVE BRAINWASHING
Individual Card FAQs:
- When "Remove Brainwashing" is activated, monsters like "Lava Golem" & "Parasite Paracide" will return to their owner's side of the field, monsters revived with "Monster Reborn" return to their owner's side of the field, monsters taken with "Exchange" and played normally return to their owner's side of the field, etc.
- When "Remove Brainwashing" is already active on the field and a switching effect is activated, or "Remove Brainwashing" is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of "Remove Brainwashing". So for "Creature Swap", control is changed but then control goes back to the original owners. This means that if you give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though "Griggle"/"Ameba" then returns to the original owner's control afterwards.
- If "Monster Reborn" is activated and "Remove Brainwashing" is chained (or was already active on the field), the monster goes to the side of the field of the player who activated "Monster Reborn", then switches back to the original owner immediately afterwards.
- If "Remove Brainwashing" is activated and a player already has 5 monsters on the field, the returning monsters are destroyed. If multiple monsters are returning to the owner due to "Remove Brainwashing", and he does not have enough room for all of them, the player who controlled the monsters chooses the ones that are destroyed and the ones that return successfully.
- When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.
- "Remove Brainwashing" has no effect on a Monster Card equipped to "Relinquished" or "Thousand-Eyes Restrict", and the Monster Card remains where it is, because it is an Equip Spell Card.
- If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
- If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.
- Control of "Blindly Loyal Goblin" cannot change even because of "Remove Brainwashing", so if "Blindly Loyal Goblin" is Summoned due to "Monster Reborn" or using "Exchange", the original owner will not control "Blindly Loyal Goblin".
Netrep Q&As:
- Q: Player 1 has all 5 Monster Zones filled and Player 2 activates “Monster Reborn” on a Monster in Player 1s Graveyard. What happens to the selected Monster if “Remove Brainwashing” is either already active or activated after “Monster Reborn” is resolved? Since the Monster can't fit back on its owners Field would it be destroyed, would nothing happen until there is an open slot or something completely different?
A: The monster would be destroyed. Curtis Schultz, 12/04/2003
RESCUE CAT
Card Errata:
- Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase.
Individual Card FAQs:
- If one of the monsters Special Summoned by “Rescue Cat”’s effect is flipped face-down, or removed from play temporarily, the effect of “Rescue Cat” is reset and that monster is not destroyed during the End Phase.
- If your opponent controls your “Rescue Cat” and activates its effect, your opponent gets the effect and Special Summons Beast-Type monsters from his/her Deck.
- You can activate the effect of “Rescue Cat” even if there is only 1 or zero Level 3 or lower Beast-Type monsters in your Deck. However, in this case you cannot Special Summon any Beast-Type monsters for the effect of “Rescue Cat”, and your opponent gets to check your Deck to confirm.
RESHEF THE DARK BEING
Individual Card FAQs:
- The effect of “Reshef the Dark Being” is an Ignition Effect. Discarding is a cost for activation of this effect.
- If the monster that you take control of with “Reshef the Dark Being” is flipped face-down, it still returns to the opponent during the End Phase.
RETURN FROM THE DIFFERENT DIMENSION
Individual Card FAQs:
- If a monster Special Summoned by this card is flipped face-down, then it will not be removed from play during the End Phase.
RETURN OF THE DOOMED
Individual Card FAQs:
- This card is activated during your Main Phase 1 or 2 and creates a state that lasts until the end of your turn. If "Spell Canceller" is Summoned after this card was activated, but during the same turn, the state it created is not negated and 1 monster will return to your hand if destroyed during this turn.
- If "Banisher of the Light" is on the field, a monster that is destroyed will be removed from play and cannot return to your hand since it never went to the Graveyard.
REVERSAL QUIZ
Individual Card FAQs:
- Sending all cards in the hand and on the field to the Graveyard is a cost. If there are no cards in your hand or on the field you cannot activate this card. You must have a card either in your hand or on the field to activate this card.
Netrep Q&As:
- Q: If I activate “Reversal Quiz” with a “Black Pendant” on the field, does the damage from “Black Pendant” occur before or after our Life Points are exchanged?
A: After. Curtis Schultz, 04/04/2004
REVERSE TRAP
Individual Card FAQs:
- If a card gives a monster +100 ATK, and "Reverse Trap" is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which "double", "half", or "reduce to 0" the ATK or DEF of a monster.
- You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.
- Additional "Reverse Traps" activated in the same turn will have no effect. So "Reverse Trap" will change "Axe of Despair’"s effect of adding 1000 ATK to subtracting 1000 ATK. If a second "Reverse Trap" is activated, the equipped monster still has -1000 ATK.
Netrep Rulings:
- If an effect sets ATK or DEF to a specific value, “Reverse Trap” will have no effect on this.
REVIVAL JAM
Individual Card FAQs:
- If you activate "Change of Heart" to take control of "Revival Jam", and it is sent to the Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points to Special Summon "Revival Jam" to their side of the field.
- The cost of 1000 Life Points is paid when "Revival Jam" is sent to the Graveyard as a result of battle. If "Revival Jam" is removed from the Graveyard before your next Standby Phase by cards like "Disappear" you do not get your Life Points returned to you.
- If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of "Call of the Haunted".
RING OF DESTRUCTION
Card Errata:
- Destroy 1 face-up monster and inflict damage equal to the destroyed card'sATK to the Life Points of both you and your opponent.
Individual Card FAQs:
- You cannot activate "Ring of Destruction" during the Damage Step.
- "Ring of Destruction" inflicts damage based on the current (total) ATK value, NOT the original ATK.
- This card targets a monster.
- If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears because the monster is no longer there (so "Magic Cylinder" inflicts no damage).
- If a player Tributes "Witch of the Black Forest" for "Summoned Skull", you can chain "Ring of Destruction" to the effect of "Witch of the Black Forest", in order to destroy "Summoned Skull". If this reduces the player’s Life Points to zero, then they cannot use "Witch of the Black Forest"’s effect (to retrieve a 5th Exodia piece, for example).
RING OF MAGNETISM
Individual Card FAQs:
- If there is a monster equipped with "Ring of Magnetism" on the opponent’s side of the field, if your monsters are going to attack they must attack the equipped monster. Even Toon Monsters, "Inaba White Rabbit", and monsters like "Jinzo #7" and "Queen’s Double" that can normally Attack Directly must attack the equipped monster.
- If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attacked.
Netrep Rulings:
- If a monster equipped with “Ring of Magnetism” changes control, the opponent of the current controller of the monster will have to attack the monster equipped with “Ring of Magnetism.”
RIRYOKU
Netrep Rulings:
- "Riryoku” has two targeting aspects.
- “Riryoku” will resolve without effect if either of its targets is “Gradius’s Option.”
RIRYOKU FIELD
Individual Card FAQs:
- This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not target a monster on the field.
- This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.
RISING ENERGY
Individual Card FAQs:
- You can activate “Rising Energy” during the damage step.
- Discarding 1 card is a cost to activate “Rising Energy”.
RIVALRY OF WARLORDS
Individual Card FAQs:
- When "Rivalry of Warlords" is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don't select or name a Type when "Rivalry of Warlords" is activated; instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Types, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.)
- This also means that when "Rivalry of Warlords" is active, each player can control a different face-up Type than his opponent.
- You can activate "Rivalry of Warlords" when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster's Type becomes that player's Type for purposes of "Rivalry of Warlords" (as long as the monster remains face-up on that player's side of the field).
- When "Rivalry of Warlords" is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up.
- While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.
- As long as "Rivalry of Warlords" is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including "Jinzo"), but you can Special Summon face-down with "The Shallow Grave", "Morphing Jar #2", etc.
- If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type.
- If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even "Jinzo") as you would then have 2 different Types.
- If "Cyber Jar" is activated while "Rivalry of Warlords" is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type.
- When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with "DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.
- If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no Type.
- When "Rivalry of Warlords" is active you can activate "Dragonic Attack", but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.
- If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.
Netrep Rulings:
- If a face-down monster is turned face up and does not match the Type of the other monsters on the field while “Rivalry of Warlords” is active, that monster is destroyed after Damage Calculation.
- If “Rivalry of Warlords” is activated in a chain with an effect that would Special Summon a monster of a differing Type, the Special Summoning effect disappears.
- Monsters may be Set or Special Summoned face-down, even if of a different Type while “Rivalry of Warlords” is active.
- If Machine is not the current type and a Tribute summon would not remove all monsters from that side of the field, “Jinzo” may not be summoned while “Rivalry of Warlords” is active.
ROBBIN' GOBLIN
Individual Card FAQs:
- If you have "Robbin’ Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or "The Bistro Butcher" both effects activate simultaneously. Since you control both effects you can choose the order that they go on a Chain, so you can have the opponent draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin’ Goblin".
ROC FROM THE VALLEY OF HAZE
Individual Card FAQs:
- Because this effect is a mandatory Trigger Effect, you cannot "miss the timing" with it. So even if you send "Roc from the Valley of Haze" to the Graveyard as a cost, or in the middle of a chain, it will still return to your hand (after resolving the current series of events).
ROCKET JUMPER
Individual Card FAQs:
- If your opponent has only Defense Position monsters on the field, you can attack directly with "Rocket Jumper", but if your opponent has a Spell or Trap Card, you cannot attack directly with "Rocket Jumper".
ROD OF SILENCE - KAY'EST
Individual Card FAQs:
- When you equip "Rod of Silence - Kay'est" to a monster equipped with other Equip Spell Cards, those cards are destroyed.
ROD OF THE MIND'S EYE
Individual Card FAQs:
- The damage caused by "Rod of the Mind's Eye" is Battle Damage, so it can be reduced to zero with "Waboku" or "Kuriboh".
- When you equip "Rod of the Mind's Eye" to "Susa Soldier" or "Shadowknight Archfiend", the Battle Damage is 1000 points.
- When "Gravekeeper's Vassal" is equipped with "Rod of the Mind's Eye", the effect is not activated because the damage caused by "Gravekeeper's Vassal" is effect damage.
ROPE OF LIFE
Individual Card FAQs:
- Discarding your hand is a cost and the cost must be at least 1 card. So if you have zero cards in your hand, you cannot activate "Rope of Life".
- If your monster is controlled by your opponent and sent to your Graveyard, you can activate "Rope of Life". You cannot activate "Rope of Life" when your opponent’s monster you control is sent to his/her Graveyard.
- The increase in ATK is permanent as long as the monster remains face-up on the field.
- You can use "Rope of Life" to Special Summon "Jinzo" and "Jinzo"'s ATK will increase by 800 points.
ROULETTE BARREL
Individual Card FAQs:
- You can only use "Roulette Barrel"'s effect once per turn.
- You have to roll a die twice, not once. You must roll the die twice in a row, not once in Main Phase 1 and once in Main Phase 2, etc.
- You CAN select a die roll result which doesn't match the Level Stars of a face-up monster. But if the die roll you select does match a monster, you MUST destroy a face-up monster with the correct number of Level Stars.
- "Roulette Barrel" can destroy itself with its effect.
- You cannot destroy a monster with 7 or more stars with "Roulette Barrel"'s effect.
Netrep Rulings:
- If “Dice Re-Roll’s” effect is used for the purpose of re-rolling for “Roulette Barrel,” both dice are re-rolled.
ROYAL COMMAND
Individual Card FAQs:
- This card can be chained to the activation of a Flip Effect from a Flip Summon to negate the Flip Effect. It cannot be activated during the Damage Step, so if a Flip Effect Monster is flipped face-up when attacked you cannot chain "Royal Command" to negate its Flip Effect.
- If "Royal Command" is active on the field both players may still Flip Summon monsters, but any Flip Effects are negated.
ROYAL DECREE
Netrep Rulings:
- If “Skill Drain” is active on the field when “Jinzo” is summoned, and “Royal Decree” is later activated, “Royal Decree” will negate “Skill Drain”. Since “Skill Drain” is no longer negating “Jinzo’s” effect, “Jinzo” will negate both “Royal Decree” and “Skill Drain.”
ROYAL KEEPER
Individual Card FAQs:
- The effect of "Royal Keeper" is not a Flip Effect.
- When a face-down "Royal Keeper" is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation.
- When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK effect of "Royal Keeper" resolves after "Bottomless Trap Hole".
ROYAL OPPRESSION
Individual Card FAQs:
- There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").
- Example 1: If "Marauding Captain" is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of "Royal Oppression". The effect of "Marauding Captain" is negated, no monster is Special Summoned, and the "Marauding Captain" is destroyed. (The monster your opponent intended to Special Summon with the effect of "Marauding Captain" remains in his hand.)
- Example 2: If "Cyber Jar" is Flip Summoned and its Flip Effect activates, you can activate the effect of "Royal Oppression" in a chain to the Flip Effect. The effect of "Cyber Jar" is negated, no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are Special Summoned, and "Cyber Jar" is destroyed by the effect of "Royal Oppression".
- Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.
- The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card’s effect cannot negate the Special Summoning of a monster by the effect of “Mystic Tomato” or a “Cyber Jar” flipped face-up by an attack.
- You can activate the effect of "Royal Oppression" as a chain to "Monster Gate". No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost).
- You can activate the effect of "Royal Oppression" to negate an effect that Summons 1 monster, or Summons multiple monsters (like "Cyber Jar", "The Shallow Grave", or "Valkyrion the Magna Warrior").
- If "Royal Oppression" is face-up on the field, and "Monster Reborn" is activated to Special Summon "Jinzo", you can activate the effect of "Royal Oppression" in a chain to negate the Special Summon because "Jinzo" is not on the field until the chain resolves.
- If you have "Royal Oppression" face-up on your side of the field, and your opponent attempts to Special Summon "Dark Necrofear", and you activate the effect of your "Royal Oppression", then "Dark Necrofear" will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had "Royal Oppression" face-up on his side of the field, and you activate the effect of your opponent’s "Royal Oppression" to negate the Special Summon of your opponent’s "Dark Necrofear", then "Dark Necrofear" does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner’s opponent (even though the owner did not activate the effect, he still controls the "Royal Oppression" card).
- When "Vampire Lord" is Special Summoned by its effect, you can activate the effect of "Royal Oppression" to negate the Special Summon and destroy "Vampire Lord". If your "Vampire Lord" is destroyed in this way by the effect of a "Royal Oppression" card controlled by your opponent, then "Vampire Lord" was destroyed by a card controlled by your opponent, and is Special Summoned during your next Standby Phase.
- When "Insect Queen" destroys your opponent’s monster, an "Insect Monster Token" is Special Summoned during the End Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Insect Queen".
- When "Jam Breeding Machine" activates its effect to Special Summon a "Slime Token" in the Standby Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Jam Breeding Machine".
- If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
- Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip "Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain.
ROYAL TRIBUTE
Individual Card FAQs:
- Both players must show their hands to the opponent when "Royal Tribute" resolves.
- If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.
RYU-KISHIN CLOWN
Netrep Rulings:
- If “Final Attack Orders” is active when “Ryu-Kishin Clown’s” effect triggers, the targeted monster will switch to Defense Position and then immediately change to Attack Position.
RYU KOKKI
Individual Card FAQs:
- If "Ryu Kokki" battles with "Dark Magician of Chaos", "Ryu Kokki" is destroyed and removed from play by "Dark Magician of Chaos"' effect, and "Dark Magician of Chaos" is removed from play because it is destroyed by "Ryu Kokki"'s effect and removed by its own effect.
RYU SENSHI
Individual Card FAQs:
- This card’s effect that negates Spell Cards that target it is not optional.
- You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard (but only if was properly Fusion Summoned originally).
- A Spell Card that targets this card may be activated, but it will be negated and destroyed.
- The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
- If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.
Netrep Rulings:
- “Ryu Senshi” may only negate the effect of a Normal Trap Card.
- “Ryu Senshi” cannot negate the effect of a Continuous Trap Card or a Counter Trap Card.