Individual Rulings (A-C)
3-HUMP LACOODA
Individual Card FAQs:
4-STARRED LADYBUG OF DOOM
Netrep Rulings:
7
Individual Card FAQs:
7 COMPLETED
Netrep Rulings:
8-CLAWS SCORPION
Individual Card FAQs:
A CAT OF ILL OMEN
Individual Card FAQs:
Netrep Q&As:
A DEAL WITH DARK RULER
Individual Card FAQs:
Netrep Rulings:
A FEATHER OF THE PHOENIX
Individual Card FAQs:
A FEINT PLAN
Individual Card FAQs:
Netrep Rulings:
A HERO EMERGES
Individual Card FAQs:
Netrep Rulings:
A LEGENDARY OCEAN
Individual Card FAQs:
Netrep Rulings:
A MAN WITH WDJAT
Individual Card FAQs:
Netrep Rulings:
A RIVAL APPEARS!
Individual Card FAQs:
A WINGBEAT OF GIANT DRAGON
Netrep Rulings:
ABARE USHIONI
Individual Card FAQs:
ABSOLUTE END
Individual Card FAQs:
ABSORBING KID FROM THE SKY
Individual Card FAQs:
ABYSSAL DESIGNATOR
Individual Card FAQs:
ACID TRAP HOLE
Individual Card FAQs:
Netrep Q&As:
ADHESION TRAP HOLE
Individual Card FAQs:
AFTER THE STRUGGLE (f.k.a. AFTER GENOCIDE)
Individual Card FAQs:
Netrep Rulings:
AGIDO
Individual Card FAQs:
AIRKNIGHT PARSHATH
Individual Card FAQs:
ALTAR FOR TRIBUTE
Individual Card FAQs:
Netrep Rulings:
AMAZONESS ARCHERS
Individual Card FAQs:
Netrep Rulings:
AMAZONESS BLOWPIPER
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
AMAZONESS CHAIN MASTER
Individual Card FAQs:
AMAZONESS FIGHTER
Individual Card FAQs:
Netrep Rulings:
AMAZONESS PALADIN
Individual Card FAQs:
AMAZONESS SPELLCASTER
Individual Card FAQs:
AMAZONESS SWORDS WOMAN
Individual Card FAQs:
Netrep Rulings:
AMAZONESS TIGER
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
AMEBA
Individual Card FAQs:
Netrep Rulings:
AMPHIBIOUS BUGROTH MK-3
Individual Card FAQs:
Netrep Rulings:
AMPLIFIER
Individual Card FAQs:
AN OWL OF LUCK
Individual Card FAQs:
ANCIENT GEAR BEAST
Individual Card FAQs:
ANCIENT GEAR GOLEM
Individual Card FAQs:
ANCIENT TELESCOPE
Netrep Rulings:
ANDRO SPHINX
Individual Card FAQs:
ANTE
Individual Card FAQs:
Netrep Rulings:
ANTI-AIRCRAFT FLOWER
Individual Card FAQs:
Netrep Rulings:
ANTI-SPELL
Individual Card FAQs:
ANTI-SPELL FRAGRANCE
Individual Card FAQs:
Netrep Rulings:
APPRENTICE MAGICIAN
Individual Card FAQs:
Judge List Rulings:
APPROPRIATE
Netrep Rulings:
AQUA SPIRIT
Netrep Rulings:
ARCANE ARCHER OF THE FOREST
Individual Card FAQs:
ARCHFIEND OF GILFER
Individual Card FAQs:
ARCHFIENDS
The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning":
ARCHFIEND'S OATH
Individual Card FAQs:
Netrep Rulings:
ARCHFIEND'S ROAR
Individual Card FAQs:
Netrep Rulings:
ARCHLORD ZERATO
Individual Card FAQs:
ARMED DRAGON LV5
Individual Card FAQs:
ARMED DRAGON LV7
Individual Card FAQs:
ARMED NINJA
Netrep Rulings:
ARMED SAMURAI - BEN KEI
Individual Card FAQs:
ARMOR EXE
Individual Card FAQs:
ARMORED GLASS
Netrep Rulings:
ARRAY OF REVEALING LIGHT
Individual Card FAQs:
ARSENAL BUG
Individual Card FAQs:
ARSENAL ROBBER
Individual Card FAQs:
ARSENAL SUMMONER
Individual Card FAQs:
ASSAULT ON GHQ
Individual Card FAQs:
ASTRAL BARRIER
Individual Card FAQs:
ASURA PRIEST
Individual Card FAQs:
Netrep Rulings:
ASWAN APPARITION
Individual Card FAQs:
A-TEAM: TRAP DISPOSAL UNIT
Individual Card FAQs:
ATTACK AND RECEIVE
Netrep Rulings:
ATOMIC FIREFLY
Individual Card FAQs:
AUSSA THE EARTH CHARMER
Individual Card FAQs:
AUTONOMOUS ACTION UNIT
Individual Card FAQs:
AVATAR OF THE POT
Individual Card FAQs:
AXE OF DESPAIR
Individual Card FAQs:
Netrep Rulings:
B.E.S. CRYSTAL CORE
Individual Card FAQs:
B. SKULL DRAGON
Netrep Rulings:
BACKFIRE
Individual Card FAQs:
BACKUP SOLDIER
Individual Card FAQs:
BAD REACTION TO SIMOCHI
Individual Card FAQs:
BAIT DOLL
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
BALLISTA OF RAMPART SMASHING
Individual Card FAQs:
BALLOON LIZARD
Individual Card FAQs:
Netrep Rulings:
BANISHER OF THE LIGHT
Individual Card FAQs:
BANNER OF COURAGE
Individual Card FAQs:
Netrep Rulings:
BARK OF DARK RULER
Individual Card FAQs:
Netrep Rulings:
BARREL BEHIND THE DOOR
Individual Card FAQs:
Netrep Rulings:
BARREL DRAGON
Netrep Rulings:
BATTERYMAN C
Individual Card FAQs:
BATTLE-SCARRED
Individual Card FAQs:
BAZOO THE SOUL-EATER
Card Errata:
Individual Card FAQs:
BEAST FANGS
Netrep Rulings:
BEAST SOUL SWAP
Individual Card FAQs:
BECKONING LIGHT
Individual Card FAQs:
BEGONE, KNAVE!
Individual Card FAQs:
BEHEMOTH THE KING OF ALL ANIMALS
Individual Card FAQs:
BERSERK DRAGON
Individual Card FAQs:
Netrep Rulings:
BERSERK GORILLA
Individual Card FAQs:
Netrep Rulings:
BIG BANG SHOT
Individual Card FAQs:
BIG BURN
Individual Card FAQs:
BIG EYE
Netrep Rulings:
BIG SHIELD GARDNA
Individual Card FAQs:
BIG WAVE SMALL WAVE
Individual Card FAQs:
BIG-TUSKED MAMMOTH
Individual Card FAQs:
BIRDFACE
Netrep Rulings:
BITE SHOES
Netrep Rulings:
BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
Individual Card FAQs:
BLACK PENDANT
Individual Card FAQs:
Netrep Rulings:
BLACK TYRANNO
Individual Card FAQs:
BLADE KNIGHT
Individual Card FAQs:
BLAST HELD BY A TRIBUTE
Individual Card FAQs:
Netrep Rulings:
BLAST JUGGLER
Netrep Rulings:
BLAST MAGICIAN
Individual Card FAQs:
BLAST WITH CHAIN
Netrep Rulings:
Netrep Q&As:
BLASTING THE RUINS
Individual Card FAQs:
BLIND DESTRUCTION
Individual Card FAQs:
Netrep Rulings:
BLINDLY LOYAL GOBLIN
Individual Card FAQs:
BLOWBACK DRAGON
Individual Card FAQs:
BLUE-EYES TOON DRAGON
Netrep Rulings:
BOAR SOLDIER
Netrep Rulings:
BOOK OF LIFE
Individual Card FAQs:
BOOK OF MOON
Individual Card FAQs:
Netrep Rulings:
BOOK OF SECRET ARTS
Netrep Rulings:
BOOK OF TAIYOU
Individual Card FAQs:
Netrep Rulings:
BOTTOMLESS SHIFTING SAND
Individual Card FAQs:
Netrep Rulings:
BOTTOMLESS TRAP HOLE
Individual Card FAQs:
Netrep Rulings:
BOWGANIAN
Individual Card FAQs:
BRAIN CONTROL
Card Errata:
Individual Card FAQs:
Judge List Rulings:
Related Rulings:
BRAIN JACKER
Individual Card FAQs:
BREAKER THE MAGICAL WARRIOR
Individual Card FAQs:
Netrep Rulings:
BUBBLE CRASH
Individual Card FAQs:
Netrep Rulings:
BUBBLE SHUFFLE
Individual Card FAQs:
BURNING ALGAE
Individual Card FAQs:
BURNING BEAST
Individual Card FAQs:
Netrep Rulings:
BURNING LAND
Netrep Rulings:
Judge List Rulings:
BURST BREATH
Netrep Rulings:
BURST STREAM OF DESTRUCTION
Individual Card FAQs:
BUSTER BLADER
Netrep Rulings:
BUSTER RANCHER
Individual Card FAQs:
Netrep Q&As:
BUTTERFLY DAGGER - ELMA
Individual Card FAQs:
Netrep Rulings:
BYSER SHOCK
Individual Card FAQs:
Netrep Rulings:
CALL OF THE HAUNTED
Netrep Rulings:
Netrep Q&As:
CALL OF THE MUMMY
Individual Card FAQs:
Netrep Rulings:
CANNON SOLDIER
Netrep Rulings:
CARD DESTRUCTION
Individual Card FAQs:
Netrep Rulings:
CARD OF SAFE RETURN
Individual Card FAQs:
Netrep Rulings:
CARD OF SANCTITY
Individual Card FAQs:
CARD SHUFFLE
Netrep Rulings:
CASTLE OF DARK ILLUSIONS
Netrep Rulings:
Netrep Q&As:
CASTLE WALLS
Individual Card FAQs:
Netrep Rulings:
CAT'S EAR TRIBE
Netrep Rulings:
Netrep Q&As:
CATAPULT TURTLE
Card Errata:
Netrep Rulings:
CATNIPPED KITTY
Individual Card FAQs:
CAVE DRAGON
Individual Card FAQs:
Netrep Rulings:
CEASEFIRE
Netrep Rulings:
CEMETERY BOMB
Individual Card FAQs:
CENTRIFUGAL FIELD
Individual Card FAQs:
CESTUS OF DAGLA
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CHAIN DESTRUCTION
Netrep Rulings:
CHAIN DISAPPEARANCE
Individual Card FAQs:
CHAIN ENERGY
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CHANGE OF HEART
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CHAOS COMMAND MAGICIAN
Individual Card FAQs:
CHAOS EMPEROR DRAGON - ENVOY OF THE END
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CHAOS NECROMANCER
Individual Card FAQs:
CHAOS SORCERER
Individual Card FAQs:
CHAOSRIDER GUSTAPH
Individual Card FAQs:
Netrep Rulings:
CHARM OF SHABTI
Individual Card FAQs:
Netrep Rulings:
CHECKMATE
Individual Card FAQs:
Netrep Rulings:
CHIRON THE MAGE
Individual Card FAQs:
CHOPMAN THE DESPERATE OUTLAW
Individual Card FAQs:
CHOSEN ONE
Individual Card FAQs:
Netrep Rulings:
CLIFF THE TRAP REMOVER
Individual Card FAQs:
COACH GOBLIN
Individual Card FAQs:
COBRA JAR
Individual Card FAQs:
Netrep Rulings:
COCKROACH KNIGHT
Netrep Rulings:
COCOON OF EVOLUTION
Individual Card FAQs:
Netrep Rulings:
COFFIN SELLER
Individual Card FAQs:
COLD WAVE
Netrep Rulings:
Netrep Q&As:
COLLECTED POWER
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
COMBINATION ATTACK
Individual Card FAQs:
COMMAND KNIGHT
Individual Card FAQs:
COMPULSORY EVACUATION DEVICE
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CONFISCATION
Netrep Rulings:
CONSCRIPTION
Individual Card FAQs:
CONTINUOUS DESTRUCTION PUNCH
Individual Card FAQs:
CONTRACT WITH EXODIA
Individual Card FAQs:
CONTRACT WITH THE ABYSS
Individual Card FAQs:
Netrep Q&As:
CONVULSION OF NATURE
Individual Card FAQs:
Netrep Rulings:
COST DOWN
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CRASS CLOWN
Netrep Rulings:
CREATURE SWAP
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CREEPING DOOM MANTA
Individual Card FAQs:
CRIMSON SENTRY
Netrep Rulings:
CRIOSPHINX
Individual Card FAQs:
CROSS COUNTER
Individual Card FAQs:
CURSE OF AGING
Individual Card FAQs:
CURSE OF ANUBIS
Individual Card FAQs:
CURSE OF DARKNESS
Individual Card FAQs:
Netrep Rulings:
CURSE OF FIEND
Netrep Rulings:
Netrep Q&As:
CURSE OF ROYAL
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
CURSED SEAL OF THE FORBIDDEN SPELL
Individual Card FAQs:
Netrep Rulings:
CYBER ARCHFIEND
Individual Card FAQs:
CYBER DRAGON
Individual Card FAQs:
CYBER END DRAGON
Individual Card FAQs:
CYBER JAR
Individual Card FAQs:
Netrep Rulings:
CYBER RAIDER
Individual Card FAQs:
CYBER TWIN DRAGON
Individual Card FAQs:
CYBERNETIC MAGICIAN
Individual Card FAQs:
CYCLON LASER
Individual Card FAQs:
Netrep Rulings:
Individual Card FAQs:
- "3-Hump Lacooda"'s effect is an Ignition Effect.
- You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
- You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
- Tributing 2 "3-Hump Lacoodas" is a cost.
- If your opponent chains "Ring of Destruction" or "Book of Moon" to the activation of "3-Hump Lacooda"'s effect, the effect is not negated.
- If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".
4-STARRED LADYBUG OF DOOM
Netrep Rulings:
- 4-Starred Ladybug of Doom destroys monsters that are Level 4 at the time “4-Starred Ladybug of Doom” resolves.
7
Individual Card FAQs:
- If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
- If your opponent also has "7"'s, they are also destroyed.
- If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
- Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
- If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
- If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.
7 COMPLETED
Netrep Rulings:
- The choice of increasing ATK or DEF on the equipped monster is determined when “7 Completed” is activated.
- If “7 Completed” is equipped to another legal target by “Fairy’s Hand Mirror,” the choice of increasing ATK or DEF by the effect of “7 completed” does not change.
- If “7 Completed” is equipped to another legal target by “Tailor of the Fickle,” the choice of increasing ATK or DEF by the effect of “7 Completed” does not change.
8-CLAWS SCORPION
Individual Card FAQs:
- Even if "8-Claws Scorpion" is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster.
- The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
- The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.
A CAT OF ILL OMEN
Individual Card FAQs:
- Show the card to your opponent.
- If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
- If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
- You select the card for this effect when the effect resolves, not when it activates.
Netrep Q&As:
- Q: If “Pharaoh’s Treasure” has been successfully placed in the Deck face-up, can the effect of “A Cat of Ill Omen” be used to place it on top of the Deck?
A: Yes you can. The “Pharaoh’s Treasure” would be placed on top of your Deck. Its effect will activate when it is drawn. But if there is a “Necrovalley” face-up on the field, the “Pharaoh’s Treasure” would be added to your hand right away and would NOT activate its effect (because it isn’t drawn). Curtis Schultz, 04/07/2004
A DEAL WITH DARK RULER
Individual Card FAQs:
- The "Level" in "A Deal with Dark Ruler" is the original Level printed on the Monster Card.
- If your opponent's Level 8 or higher monster than you control is sent to the Graveyard, you can activate "A Deal with Dark Ruler".
- You cannot activate "A Deal with Dark Ruler" during the Damage Step.
- You can only Special Summon 1 monster with "A Deal with Dark Ruler", but you can activate 2 copies of "A Deal with Dark Ruler" to Special Summon 1 "Berserk Dragon" for each, even if only 1 Level 8 or higher monster was sent to the Graveyard.
- You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").
Netrep Rulings:
- “A Deal with Dark Ruler” may only be activated after a Level 8 or higher monster is sent to the Graveyard from your field.
- “A Deal with Dark Ruler” may not be activated in a chain with an effect that would send a Level 8 or higher monster to the Graveyard if a Level 8 or higher monster has not been sent to the Graveyard this turn.
- If the summon of a Level 8 or higher monster is negated, “A Deal with Dark Ruler” may not be activated for that monster.
- "A Deal with Dark Ruler” may be activated in the End Phase, or the Battle Phase, but cannot be activated in the Damage Step.
A FEATHER OF THE PHOENIX
Individual Card FAQs:
- You can select the card you discarded for the cost of “A Feather of the Phoenix” to be the card returned to the top of your Deck. If you discarded “Night Assailant” or “Makyura the Destructor”, then their effects will activate.
- You can select a Fusion Monster in the Graveyard for “A Feather of the Phoenix” but it is returned to the Fusion Deck.
- Discarding 1 card is a cost to activate this effect. Your opponent can chain “Disappear” to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck.
- This is an effect that targets.
A FEINT PLAN
Individual Card FAQs:
- If you activate "A Feint Plan" after your opponent declares an attack against one of your face-down monsters, that attack resolves as normal, but they cannot attack other face-down monsters for the remainder of the turn. (This is because "A Feint Plan" prevents declaring an attack against a face-down monster, and the attack has already been declared by the time "A Feint Plan" resolves during the Battle Step.)
Netrep Rulings:
- If all of a player’s monsters are face-down in the turn that “A Feint Plan” is activated, the opponent may not attack directly, unless the attacking monster can inherently attack directly, such as “Inaba White Rabbit,” “Jinzo #7,” a monster equipped with “Shooting Star Bow – Ceal”, or Toons.
A HERO EMERGES
Individual Card FAQs:
- You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.
- When "Guardian Elma" is selected for "A Hero Emerges", and you have "Butterfly Dagger - Elma" on your side of the field, you can Special Summon her, but if you don't have it, then she is sent to the Graveyard.
- You can activate "A Hero Emerges" even if you have only 1 card in your hand.
Netrep Rulings:
- This ruling addresses what happens if your opponent chooses the following monster card from your hand by the effect of “A Hero Emerges."
- Special-Summon-only monster: sent to the Graveyard. (Perfectly Ultimate Great Moth, Exodia Necross, Dark Necrofear, Chaos Emperor Dragon - Envoy of the End, all Ritual Monsters, etc.)
- Spirit Monster: sent to the Graveyard. (Yata-Garasu, Hino-Kagu-Tsuchi, Yamata Dragon, Tsukuyomi, etc.)
- Guardian Monster without appropriate Spell Card on the field: sent to the Graveyard. (Guardian Grarl, Guardian Ceal, Guardian Tryce, etc.)
- The effect of “A Hero Emerges” causes a replay.
A LEGENDARY OCEAN
Individual Card FAQs:
- You can have 3 cards total in your Deck between "A Legendary Ocean" and "Umi", because this card’s name is treated as "Umi". So you cannot have 3 copies of "Umi" and 3 copies of "A Legendary Ocean" in your Deck.
- The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.
- When "A Legendary Ocean" is active, you may activate "Tornado Wall".
- When "A Legendary Ocean" is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent.
- When "A Legendary Ocean" is active, "The Legendary Fisherman" on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute.
- When the effect of "Cyber Jar" is activated and "A Legendary Ocean" is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of "Cyber Jar". This is because the effect of "A Legendary Ocean" does not include Monster Cards in the Deck.
- If "A Legendary Ocean" and "Gravity Bind" are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If "A Legendary Ocean" is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack.
- If "A Legendary Ocean" and "Infinite Dismissal" are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase.
- "A Legendary Ocean" does not have the effect of "Umi" that increases/decreases the ATK and DEF of specific monster Types.
Netrep Rulings:
- While “A Legendary Ocean” is on the field, Ritual Summons using WATER monsters as Tributes must take into account the reduced Star Level.
- Cards revealed by “Cyber Jar” or “Morphing Jar #2” are not considered in the hand. The one star reduction given by “A Legendary Ocean” does not apply to monsters revealed by “Cyber Jar” or “Morphing Jar #2’s” effect.
- If “Prohibition” has been activated and “Umi” has been declared, “A Legendary Ocean” may not be played.
- “A Legendary Ocean” is not a valid choice for the effect of “Prohibition.”
- While “The Legendary Fisherman” is face-up on the field and active while “A Legendary Ocean” is face up on the field, “The Legendary Fisherman” will be a 5 Star Monster as it is unaffected by Spell Cards, including “A Legendary Ocean.”
A MAN WITH WDJAT
Individual Card FAQs:
- If you Set "A Man with Wdjat", its effect is not activated.
- Any effects of the card you look at are not activated when you look at them with "A Man with Wdjat" (such as a Flip Effect, or if it is a Trap Card, etc.).
Netrep Rulings:
- If “A Man with Wdjat” is not Normal Summoned, none of its effect will apply. This includes the ‘during each of your following Standby Phases’ text.
A RIVAL APPEARS!
Individual Card FAQs:
- For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
- If the opponent’s monster is face-down or not on the field when “A Rival Appears!” resolves, then its effect disappears.
- If you do not have a monster of the same level as the target, you cannot activate “A Rival Appears!”
A WINGBEAT OF GIANT DRAGON
Netrep Rulings:
- Monsters that are changed to Dragon-Type by an effect are eligible to be targeted by “A Wingbeat of Giant Dragon.”
- Fusion monsters returned to the hand by the effect of “A Wingbeat of Giant Dragon” are returned to the Fusion Deck.
- If the only eligible Dragon-Type monster is removed from the field before “A Wingbeat of Giant Dragon” resolves, the effect of “A Wingbeat of Giant Dragon” disappears.
- “A Wingbeat of Giant Dragon” targets the monster it returns to the hand. The ‘return one Level 5 or higher Dragon-Type’ is not a cost of activation.
- “A Wingbeat of a Giant Dragon” may not be activated while “Lord of D.” is active on the field.
ABARE USHIONI
Individual Card FAQs:
- If you call the coin toss wrong for “Abare Ushioni” you can still prevent the damage with “Pikeru’s Circle of Enchantment”, etc.
- You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t know yet if you will take damage or not from the effect.
ABSOLUTE END
Individual Card FAQs:
- When "Absolute End" is activated during an attack, that attack becomes a direct attack.
- If "Taunt" and "Absolute End" are both active, the attack becomes a direct attack to your Life Points. This is because the attack target is the monster selected by "Taunt", but then "Absolute End" turns it into a direct attack.
ABSORBING KID FROM THE SKY
Individual Card FAQs:
- The Level is the original Level printed on the card.
ABYSSAL DESIGNATOR
Individual Card FAQs:
- If your opponent sends a monster to the Graveyard with the declared Type and Attribute, you cannot see their hand and Deck. But if they claim to have no such card, you can check their hand and Deck to confirm.
ACID TRAP HOLE
Individual Card FAQs:
- A face-down "Jinzo" will be destroyed by this card.
- If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.
- If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it can not select itself for its Flip Effect since it is destroyed.
Netrep Q&As:
- Q: If “Acid Trap Hole” is activated in a Chain, at what point does its target Flip Effect resolve? Is it immediately DURING the Chain or immediately AFTER the Chain?
A: After the chain. bishop, 01/28/2004 - Q: What happens if I activate “Acid Trap Hole” in the Battle Step of a Battle Phase? Would I resolve the Flip Effect in the damage step? Could I Chain to the Flip Effect in this case?
A: The Flip Effect would start a new Chain in the Battle Step. You can respond to it with appropriate card effects. Curtis Schultz, 04/22/2004
ADHESION TRAP HOLE
Individual Card FAQs:
- "Adhesion Trap Hole" works against "a monster or monsters", so "Adhesion Trap Hole" does NOT target.
- When "Cyber Jar" is activated, you may use "Adhesion Trap Hole" against all monsters your opponent Special Summons in face-up Attack Position, but "Adhesion Trap Hole" has no effect on any monsters your opponent Special Summons face-down.
- "Adhesion Trap Hole" cannot affect monsters Special Summoned face-down with "The Shallow Grave", "Morphing Jar #2", etc.
- If a monster affected by "Adhesion Trap Hole" is flipped face-down (with "Book of Moon", etc.), "Adhesion Trap Hole"'s effect disappears and the monster's ATK is back to normal.
- "Adhesion Trap Hole" halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect.
- If a monster affected by "Adhesion Trap Hole" is then equipped with "Megamorph", only "Megamorph"'s effect applies.
AFTER THE STRUGGLE (f.k.a. AFTER GENOCIDE)
Individual Card FAQs:
- This card's title has been changed to "After the Struggle". If you have a card titled "After Genocide" its name is treated as "After the Struggle".
- Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.
- If you activate "After the Struggle", even a monster that performs a direct attack will be destroyed by this card’s effect during the End Step.
- Note that "After the Struggle" will destroy monsters during the End Step, not the End Phase.
Netrep Rulings:
- Monsters that have had their attacks negated are not destroyed by the effect of “After the Struggle.”
AGIDO
Individual Card FAQs:
- "Agido" can Special Summon itself.
- "Agido"'s effect does not target.
- While "Necrovalley" is active, the effect of "Agido" will activate, but will be negated.
AIRKNIGHT PARSHATH
Individual Card FAQs:
- Drawing a card is not optional. You must draw 1 card any time "Airknight Parshath" inflicts Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF.
- If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do not draw.
- When "Airknight Parshath" attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is applied.
ALTAR FOR TRIBUTE
Individual Card FAQs:
- Sending a monster to the Graveyard for "Altar for Tribute" is a cost.
- You can select a Token Monster as the cost for "Altar for Tribute", but you won't gain any Life Points because Tokens are taken off the field instead of going to the Graveyard.
- You can send your opponent's monster that you control to the Graveyard as the cost for "Altar for Tribute", and you would gain the Life Points.
Netrep Rulings:
- “Altar for Tribute” does not Tribute the card it affects.
- “Altar for Tribute” does not destroy the card it affects.
- Tokens chosen as the Tribute for “Altar for Tribute” will not increase a player’s Life Points as the Token will not go to the Graveyard.
- Sending a monster to the Graveyard is an activation cost for “Altar for Tribute.”
- If “Banisher of the Light” is active on the field when “Altar for Tribute” resolves, the player who activates “Altar for Tribute” will not gain Life Points as the monster does not go to the Graveyard.
AMAZONESS ARCHERS
Individual Card FAQs:
- "These monsters" means all of your opponent's face-up monsters on the field at the time "Amazoness Archers" resolves, not just the monsters that were flipped by "Amazoness Archers"' effect.
- If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.
- The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple "Amazoness Archers" and the ATK reductions are cumulative (so -1000 ATK with 2 copies).
- "Amazoness Archers" vs. "Cat's Ear Tribe": the ATK is 200.
- If "Fushioh Richie" or "Otohime" are flipped face-up by "Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects; their effects begin a new chain that resolves after the current chain.
- If a face-down "Jinzo" is flipped by "Amazoness Archers", "Amazoness Archers"' effect is not negated.
- The effect of "Amazoness Archers" will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If "Amazoness Archers" is in effect, and later a replay occurs, your opponent cannot choose not to attack.
- Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by "Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still applied in these cases where monsters cannot attack.
- If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the full damage before the -500 ATK is applied; your opponent's other monsters must attack normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and then "Magic Cylinder" does damage.
- If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends because of "Negate Attack"'s effect.
Netrep Rulings:
- Monsters prevented from attacking may still not attack if under the effect of “Amazoness Archers.”
- Monsters with effects that activate when flipped face-up that are not Flip Effects activate when flipped face up by “Amazoness Archers.”
- The activation of “Amazoness Archers” does not trigger a Replay. The 500 ATK point reduction is permanent for as long as the affected monster remains face-up on the field. Monsters that are ineligible to attack may still not attack.
- If a Replay occurs after “Amazoness Archers” has been activated, the affected player must still attack with all appropriate monsters.
- If “Thousand Eyes Restrict” is face-up on the field when “Amazoness Archers” is activated, only the “Thousand Eyes Restrict” may attack, provided it is the opponent’s monster. If “Thousand Eyes Restrict” is destroyed in that attack, then the other appropriate opponent’s monsters must attack.
AMAZONESS BLOWPIPER
Individual Card FAQs:
- When a monster selected for "Amazoness Blowpiper"'s effect is flipped face-down, the effect is reset.
- After selecting a monster with "Amazoness Blowpiper"'s effect, if "Amazoness Blowpiper" is flipped face-down or removed from the field, its effect still applies until the end of the turn.
Netrep Rulings:
- “Amazoness Blowpiper” may only target a face-up card.
Netrep Q&As:
- Q: Can “Amazoness Blowpiper’s” effect be used more than once per turn?
A: As per the card text, it says you use the effect once during each of your Standby phases. That is the only time the effect is used. Curtis Schultz, 12/08/2003
AMAZONESS CHAIN MASTER
Individual Card FAQs:
- The effect of “Amazoness Chain Master” is optional. You choose whether or not to activate it when this monster is destroyed as a result of battle and sent to the Graveyard.
- Here’s the proper sequence for “Amazoness Chain Master”:
- When this card is destroyed and sent to the Graveyard as a result of battle, choose to activate its effect or not.
- If you choose to activate the effect, pay 1500 Life Points and activate it. Then see if your opponent wants to chain to the effect.
- After the chain is resolved (if any), resolve the effect.
- Look at your opponent’s hand and choose 1 Monster Card. If there are no Monster Cards, the effect disappears.
- Add the Monster Card you chose to your hand. Now you can use it like your monster.
- If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
- You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.
- If you have your opponent’s monster that you acquired with “Amazoness Chain Master”, and your opponent activates “Disturbance Strategy”, the monster returns to the owner’s Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with “Amazoness Chain Master”.
- If you acquired your opponent’s monster with “Amazoness Chain Master”, and “Remove Brainwashing” is activated, the monster returns to the original owner if it is on the field. However, if it’s still in your hand then it is not returned.
- If you acquire your opponent’s monster with “Amazoness Chain Master” and your opponent uses “Lightforce Sword” on it, it returns to your hand (not the owner’s hand) after the effect of “Lightforce Sword” expires.
AMAZONESS FIGHTER
Individual Card FAQs:
- The ATK of this card should be 1500 ATK.
- When "Dark Ruler Ha Des" attacks "Amazoness Fighter", the effect of "Amazoness Fighter" is still resolved.
- When "Amazoness Fighter" battles "Amazoness Swordswoman", the damage to Life Points is zero.
- When a monster equipped with "Wicked-Breaking Flamberge - Baou" attacks "Amazoness Fighter" or "Amazoness Swordswoman", the effects of the Amazonesses are applied.
Netrep Rulings:
- “Amazoness Fighter” reduces overflow Battle Damage from the monster that battles it to 0. If “Amazoness Fighter” would be destroyed by battle, it is still destroyed and sent to the Graveyard.
AMAZONESS PALADIN
Individual Card FAQs:
- "Amazoness Paladin" counts herself in her effect, so even by herself she gains +100 ATK.
AMAZONESS SPELLCASTER
Individual Card FAQs:
- "Amazoness Spellcaster" targets (it targets 2 monsters), so when you activate "Amazoness Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field.
- You can select "Gradius' Option" as the other monster, and the original ATK of the Amazoness will now be the ATK of "Gradius' Option" at the time "Amazoness Spellcaster" resolves. The ATK of "Gradius' Option" remains as the ATK of "Gradius" and does not become the ATK of the Amazoness.
- If you activate "Amazoness Spellcaster", and chain "Dramatic Rescue", "Amazoness Spellcaster"'s effect disappears.
- If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped with "Megamorph", after the switch, you change the ATK of the monster that is equipped with "Megamorph" using the effect of "Megamorph".
- With "Shield & Sword", since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order.
AMAZONESS SWORDS WOMAN
Individual Card FAQs:
- "Amazoness Swordswoman" only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the "Amazoness Swordswoman" herself is still destroyed as normal.
- Damage inflicted to the opponent when "Amazoness Swordswoman"'s effect is activated is Battle Damage, so the opponent cannot use "Barrel Behind the Door".
- When "Dark Ruler Ha Des" attacks "Amazoness Swordswoman", the effect of "Amazoness Swordswoman" is still resolved.
- When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").
- When the controller of "Amazoness Swordswoman" uses "Kuriboh", the controller takes zero Battle Damage so no damage is dealt to the opponent.
- When "Susa Soldier" battles "Amazoness Swordswoman", the controller of "Susa Soldier" takes full damage; the damage is NOT halved.
Netrep Rulings:
- If one “Amazoness Swords Woman” has a higher ATK value than the “Amazoness Swords Woman” it is battling, the controller of the “Amazoness Swords Woman” with the higher ATK value will take the overflow Battle Damage.
- If the controller of “Amazoness Swords Woman” has “Robbin’ Goblin” active on the field, the opponent will not be subject to the effect of “Robbin’ Goblin” if damage is redirected by the effect of “Amazoness Swords Woman.”
- If “Amazoness Swords Woman” battles a monster whose field is protected by “Tornado Wall,” “Tornado Wall’s” effect of reducing Battle Damage to 0 also applies to the redirected Battle Damage from “Amazoness Swords Woman.”
- If “Amazoness Swords Woman” battles a monster whose field is protected by “Waboku,” “Waboku’s” effect of reducing Battle Damage to 0 also applies to the redirected Battle Damage from “Amazoness Swords Woman.”
AMAZONESS TIGER
Individual Card FAQs:
- If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped "Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is destroyed but the original "Amazoness Tiger" is not.
- If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.
- If both players have a face-up "Amazoness Tiger" and you give your opponent your "Amazoness Tiger" with "Creature Swap", then your "Amazoness Tiger" is destroyed.
- If both players give their "Amazoness Tigers" to each other with "Creature Swap", neither is destroyed.
- If you pick up 2 "Amazoness Tigers" with "Cyber Jar", you must place both face-down, or place 1 face-up and 1 face-down.
- "Amazoness Tiger" increases its own ATK.
- You can use "Bottomless Trap Hole" against "Amazoness Tiger" because its ATK is at least 1500 when Summoned.
- When you have "Amazoness Tiger" and another Amazoness equipped with "Raregold Armor", your opponent cannot attack.
- When you have "Amazoness Tiger" and another Amazoness equipped with "Ring of Magnetism", the Amazoness equipped with "Ring of Magnetism" can and must be the target of the attack.
Netrep Rulings:
- If another Amazoness card is equipped with “Ring of Magnetism” while “Amazoness Tiger” is face-up on the field, the opponent must attack that Amazoness card equipped with “Ring of Magnetism,” regardless of the effect of “Amazoness Tiger.”
Netrep Q&As:
- Q: What would happen if a second “Amazoness Tiger” is flipped due to an attack?
A: The second one would be destroyed after Damage Calculation in the Damage Step, even if it survives the attack. Curtis Schultz, 12/10/2003
AMEBA
Individual Card FAQs:
- This card’s effect is not activated when equipped to an opponent’s "Relinquished" or "Thousand-Eyes Restrict".
- If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.
Netrep Rulings:
- The effect of “Ameba” does not activate when control of “Ameba” changes while “Ameba” is face-down.
AMPHIBIOUS BUGROTH MK-3
Individual Card FAQs:
- When "Umi" is on the field, and "Amphibious Bugroth MK-3" declares a direct attack, and "Umi" is destroyed during the Battle Step, "Amphibious Bugroth MK-3" can no longer attack directly, so a replay occurs.
Netrep Rulings:
- The effect of “Amphibious Bugroth MK-3” may be used regardless of which player controls “Umi.”
- If “Umi” is destroyed in response to “Amphibious Bugroth MK-3” declaring a direct attack through its effect, a Replay is triggered.
- If “Umi” is face-up, but negated, “Amphibious Bugroth MK-3” may still attack directly.
- If “Umi” is destroyed or removed from the field as a response to the declaration of an attack by “Amphibious Bugroth MK-3”, a replay is triggered.
AMPLIFIER
Individual Card FAQs:
- Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.
- It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.
- If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.
- If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.
- If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
- If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.
- If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.
- If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.
- You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".
AN OWL OF LUCK
Individual Card FAQs:
- Show the card to your opponent.
- If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
- If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
- You select the card for this effect when the effect resolves, not when it activates.
ANCIENT GEAR BEAST
Individual Card FAQs:
- “Your opponent’s Effect Monster” means the monster that your opponent controls when this effect is activated.
- If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
- The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
- If “Ancient Gear Beast” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Beast” is applied up until the point it is destroyed, though.
ANCIENT GEAR GOLEM
Individual Card FAQs:
- If “Ancient Gear Golem” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
- The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
- If “Ancient Gear Golem” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Golem” is applied up until the point it is destroyed, though.
ANCIENT TELESCOPE
Netrep Rulings:
- The Deck is not shuffled after the effect of “Ancient Telescope” resolves.
ANDRO SPHINX
Individual Card FAQs:
- This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.
ANTE
Individual Card FAQs:
- If "Ante" is the only card in your hand, you cannot activate it.
- If your opponent has no cards in his hand, you cannot activate "Ante".
- You select cards at the resolution of "Ante"'s effect, not at "Ante"'s activation.
- You cannot chain "Barrel Behind the Door" to "Ante" because you don't know for certain whether you will take damage.
- If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at resolution of "Ante"'s effect, "Ante"'s effect disappears.
- When "A Legendary Ocean" is active and you activate "Ante", when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of "Ante".
Netrep Rulings:
- If “Cost Down” has successfully resolved before “Ante” resolves, the monster chosen by the player who activated “Cost Down” is reduced by 2 Level Stars as per the effect of “Cost Down.”
ANTI-AIRCRAFT FLOWER
Individual Card FAQs:
- You can Tribute a face-down Insect-Type monster to activate "Anti-Aircraft Flower"'s effect.
Netrep Rulings:
- Monsters changed to Insect-Type by the effect of “DNA Surgery” may be Tributed for the effect of “Anti-Aircraft Flower.”
ANTI-SPELL
Individual Card FAQs:
- Removing 2 Spell Counters is a cost.
ANTI-SPELL FRAGRANCE
Individual Card FAQs:
- The "use" in this card's text means "activate". So you may discard Spell Cards from your hand for the cost of other cards.
Netrep Rulings:
- If “Anti-Spell Fragrance” is activated in a chain to a Spell Card, that Spell Card will resolve properly. “Anti-Spell Fragrance” only applies to the activation of Spell Cards after the chain it is activated in resolves.
- Field Spell Cards must be Set for one turn if “Anti-Spell Fragrance” is active.
- Spell Cards that were Set for one turn before “Anti-Spell Fragrance” was active may be activated.
APPRENTICE MAGICIAN
Individual Card FAQs:
- If you Special Summon "Apprentice Magician" face-down (such as with "Apprentice Magician"'s effect) then you do not place a Spell Counter.
- You get to Special Summon a new monster when "Apprentice Magician" is destroyed as a result of battle, even if "Banisher of the Light" is in play.
- Because "Apprentice Magician"'s effect is not a Graveyard effect, the controller of "Apprentice Magician" at the time it is destroyed as a result of battle gets its effect. So if I take control of my opponent's "Apprentice Magician", and it is destroyed as a result of battle, then I Special Summon, not the original owner.
- You must show your opponent the monster you Special Summon.
- For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves.
Judge List Rulings:
- If your "Apprentice Magician" is destroyed by battle while you control four other monsters, its effect will disappear because you do not have an available Monster Zone space. Curtis Schultz, 04/20/2005
- An active "Skill Drain" can negate the effects of "D.D. Warrior Lady," "D.D. Assailant," and "Apprentice Magician." But "The End of Anubis" has no effect on them, because they are on the field when their effects activate AND they do not target any card(s) in the Graveyard. Curtis Schultz, 05/01/2005
APPROPRIATE
Netrep Rulings:
- “Appropriate” may not be activated in the Damage Step.
- In the event each player has an active “Appropriate”, if one player activates a card that allows him or her to Draw, an infinite Loop is created. If one player has all 5 pieces of Exodia in his or her hand during the resolution of this loop, that player immediately wins. Otherwise, the player who is unable to Draw first loses the duel.
- If “Appropriate” has already been active when “Graceful Charity” resolves, the effect of “Appropriate” will successfully resolve. If “Appropriate” is not active when “Graceful Charity” resolves, “Appropriate” may not be activated.
AQUA SPIRIT
Netrep Rulings:
- Removing 1 WATER Monster is a Cost to Special Summon Aqua Spirit.
ARCANE ARCHER OF THE FOREST
Individual Card FAQs:
- If "Arcane Archer of the Forest" is your only monster on the field, and you turn it into a Plant-Type monster, your opponent cannot attack, and you can Tribute "Arcane Archer of the Forest" to activate his own effect.
ARCHFIEND OF GILFER
Individual Card FAQs:
- Missing the Timing: “Archfiend of Gilfer” is a “when… you can” optional Trigger Effect. This means that “Archfiend of Gilfer” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.
- This card's effect will activate when it is sent to the Graveyard from the field, hand, or Deck. This card's effect will activate when it is sent to the Graveyard while it is a Monster Card or an Equip Card.
- If multiple "Archfiend of Gilfer" cards are sent to the Graveyard at the same time, all their effects will activate and form a chain.
ARCHFIENDS
The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning":
- If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
- You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
- If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
- Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
- The effect of rolling a die for an Archfiend is a Trigger Effect.
- The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
- You can roll a die for an Archfiend during the Damage Step.
ARCHFIEND'S OATH
Individual Card FAQs:
- You can activate "Archfiend's Oath" while "Convulsion of Nature" is active.
- If you have multiple copies of "Archfiend's Oath", you can use all of them.
Netrep Rulings:
- "Archfiend’s Oath” is considered an Archfiend, but not an Archfiend monster, for the purpose of “Falling Down.”
ARCHFIEND'S ROAR
Individual Card FAQs:
- The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
- You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
- When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End Phase.
- When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.
Netrep Rulings:
- If the Archfiend monster summoned by “Archfiend’s Roar” is flipped face-down or is temporarily removed from the field, that Archfiend monster may be used as a Tribute and it will not be destroyed at the End Phase of the Turn.
ARCHLORD ZERATO
Individual Card FAQs:
- If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
- You can activate "Archlord Zerato"'s effect even if "The Sanctuary in the Sky" is not on the field, but the effect will not resolve.
- You can activate "Archlord Zerato"'s effect multiple times in the same turn.
ARMED DRAGON LV5
Individual Card FAQs:
- Sending 1 Monster Card from your hand is a cost.
- You select the monster you want to destroy when you activate the effect of "Armed Dragon LV5". This effect targets.
- You select a monster for the effect of "Armed Dragon LV5" using the monster’s current ATK, not the original ATK.
- You cannot activate "Armed Dragon LV5"’s effect if there isn’t a monster you can destroy.
- If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.
ARMED DRAGON LV7
Individual Card FAQs:
- You can Special Summon "Armed Dragon LV7" by using "Level Up!" on "Armed Dragon LV5", because "Level Up!" lets you bypass the normal Summoning requirements.
- Sending 1 Monster Card from your hand is a cost.
- You can activate "Armed Dragon LV7"’s effect multiple times in the same turn.
- You determine which monsters are destroyed by the effect of "Armed Dragon LV7" using the current ATK, not original ATK.
ARMED NINJA
Netrep Rulings:
- The effect of "Armed Ninja" is mandatory.
ARMED SAMURAI - BEN KEI
Individual Card FAQs:
- The attacks of “Armed Samurai Ben Kei” do not have to be in a row.
- If you equip “Twin Swords of Flashing Light – Tryce” to “Armed Samurai Ben Kei”, it can only attack twice, not three times (unless equipped with more cards).
- Even if “Armed Samurai Ben Kei” is equipped, attacks twice, and you use “Tailor of the Fickle” to move its Equip Card to another monster, and then use “Collected Power” to move it back, “Armed Samurai Ben Kei” has already attacked twice and gets no additional attacks.
- The effect of “Armed Samurai Ben Kei” is a Continuous Effect that cannot be chained to.
ARMOR EXE
Individual Card FAQs:
- (Pronounced "egg-zay".)
- If you Summon "Armor Exe", flip it face-down with "Book of Moon", and flip it face-up with "Book of Taiyou", it CAN attack because its non-attack effect was reset and because flipping it face-up with "Book of Taiyou" was NOT a Flip Summon.
- If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.
- Removing a Spell Counter from "Armor Exe" is a cost.
ARMORED GLASS
Netrep Rulings:
- Equip Spell Cards equipped to “Maha Vailo” will be negated for the turn when “Armored Glass” is activated and resolves, but the 500 point ATK per Equip Spell Card due to the effect of “Maha Vailo” is not negated.
- If a monster is equipped with “Premature Burial” when “Armored Glass” resolves, that monster is not destroyed if “Premature Burial” is destroyed the same turn.
- Control of a monster equipped with “Snatch Steal” will return to its original controller for the turn after “Armored Glass” has been activated.
- Monsters equipped to “Sword Hunter” by the effect of “Sword Hunter” will not provide an ATK bonus the same turn “Armored Glass” has resolved.
- Monsters equipped to “Thousand-Eyes Restrict” by the effect of “Thousand-Eyes Restrict” do not cause “Thousand-Eyes Restrict” to lose its ATK/DEF bonus if “Armored Glass” has resolved this turn.
ARRAY OF REVEALING LIGHT
Individual Card FAQs:
- You declare the Type of monster when you activate this card, not when it resolves. This means you pick the Type before the opponent decides whether to chain or not.
- You cannot change your mind about the Type after you activate this card. The declared Type remains the same as long as this card is on the field.
- This card does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect monsters from this card’s effect.
- If the Type of a monster is changed (by the effect of "DNA Surgery" for example) during the turn which it was Summoned, it may attack that turn.
ARSENAL BUG
Individual Card FAQs:
- If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.
- If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.
- When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of "Arsenal Bug" is 1000 when it is Summoned.
- If the only other Insect-Type monster on your side of the field is face-down, the ATK of "Arsenal Bug" is 1000.
- If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on "Megamorph"’s effect.
ARSENAL ROBBER
Individual Card FAQs:
- If a player claims to not have any Equip Spell Cards at the resolution of “Arsenal Robber,” the opponent may check the player’s Deck for verification.
ARSENAL SUMMONER
Individual Card FAQs:
- You can add a card to your hand with "Guardian" in its name as long as it's not listed on "Arsenal Summoner", such as "Guardian of the Throne Room" or "Guardian Sphinx".
- You must show your opponent the card you retrieved with "Arsenal Summoner".
- If you don't have any "Guardian" monsters you can retrieve when you activate "Arsenal Summoner"'s effect, you must show your Deck to your opponent to prove it.
ASSAULT ON GHQ
Individual Card FAQs:
- If you cannot destroy a monster with this effect, you cannot send cards from your opponent’s Deck to the Graveyard.
- If you destroy “Peten the Dark Clown”, you miss the timing on its activation because it was not the last effect to resolve, so you cannot Special Summon another “Peten the Dark Clown”.
ASTRAL BARRIER
Individual Card FAQs:
- If a Fusion Monster is Special Summoned with "Magical Scientist", and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of "Magical Scientist" prohibiting this is mandatory, but the effect of "Astral Barrier" is optional.
ASURA PRIEST
Individual Card FAQs:
- "Asura Priest" may attack directly if it has not already attacked a monster this turn.
- "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.
- "Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper" you cannot continually attack it.
- When cards like "Gravekeeper’s Servant" or "Toll" are active on the field, you must pay each time "Asura Priest" attacks.
- "Asura Priest" attacks each monster one a time. Resolve the battle with one monster before declaring an attack on another monster.
- "Asura Priest" does not have to attack all monsters on your opponent’s side of the field. If you opponent controls 3 monsters, you may choose to attack only 2 of them.
- When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then attack the monster Special Summoned by the effect of those monsters.
- After "Asura Priest" has attacked monsters, other monsters you control may still attack directly.
- "Asura Priest" can attack each monster once during the same Battle Phase. These attacks do not have to be all in a row. For example, you can attack monsters with "Asura Priest", then attack with another monster, and "Asura Priest" can still attack again as long as it attacks a monster it has not attacked yet.
Netrep Rulings:
- “Asura Priest” does not return to the player’s hand if it is not face-up on the field during the End Phase of the turn it was turned face-up.
- The ‘you cannot attack your opponent directly’ text on “Asura Priest” refers specifically to an “Asura Priest” that has already attacked a monster on the opponent’s field. If “Asura Priest” has attacked a monster, that “Asura Priest” may not attack Life Points directly.
- Each of “Asura Priest’s” attacks are separate Battle Steps.
ASWAN APPARITION
Individual Card FAQs:
- "Aswan Apparition"'s effect is resolved after damage calculation.
- "Aswan Apparition"'s effect does target a card in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.
A-TEAM: TRAP DISPOSAL UNIT
Individual Card FAQs:
- This monster’s effect is a Multi-Trigger (Spell Speed 2) effect.
- As long as "A-Team: Trap Disposal Unit" is not participating in the battle (not attacking or being attacked), you can activate its effect during the Damage Step.
ATTACK AND RECEIVE
Netrep Rulings:
- “Attack and Receive” may not be activated in response to payment of a Cost.
- “Attack and Receive” may not be activated in response to an effect that has the player losing Life Points, as opposed to taking Damage.
- “Attack and Receive” may not be activated in response to your own card effect, even if it inflicts damage to you.
- “Attack and Receive” may be activated in the Damage Step.
ATOMIC FIREFLY
Individual Card FAQs:
- The card text is very correct on the card mechanics; "Atomic Firefly" has to be face-up BEFORE the attack is declared.
- "Atomic Firefly"'s effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.
- You can use "Barrel Behind the Door" against "Atomic Firefly"'s effect.
AUSSA THE EARTH CHARMER
Individual Card FAQs:
- If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
- If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
- If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
- If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
- If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
- If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
- If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.
AUTONOMOUS ACTION UNIT
Individual Card FAQs:
- When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
- If you use "Autonomous Action Unit" to Special Summon a monster from your opponent's Graveyard and then activate "Dimensionhole", "Autonomous Action Unit" is destroyed and when the monster returns to the field it returns to the original owner's control.
AVATAR OF THE POT
Individual Card FAQs:
- Sending "Pot of Greed" to the Graveyard is a cost.
- If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.
- You cannot activate "Avatar of the Pot"'s effect while "Banisher of the Light" is in play.
AXE OF DESPAIR
Individual Card FAQs:
- If all your monsters are sent to the Graveyard simultaneously by the effect of "Cyber Jar", "Raigeki", etc. and "Axe of Despair" is equipped to one of them, you cannot Tribute one of those monsters to return "Axe of Despair" to the top of your Deck. You also cannot Tribute one of the monsters Special Summoned by the effect of "Cyber Jar" since the timing has passed.
- Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.
Netrep Rulings:
- “Axe of Despair” is considered an Archfiend, but not an Archfiend monster, for the purpose of “Falling Down.”
- You may not Tribute your opponent’s monster for the effect of “Axe of Despair.” You may Tribute your monster during your opponent’s turn to satisfy the effect of “Axe of Despair.”
B.E.S. CRYSTAL CORE
Individual Card FAQs:
- If you target the opponent’s monster with the effect of “B.E.S. Crystal Core”, and an effect is chained that causes it to no longer be on your opponent’s side of the field (such as “Remove Brainwashing” or “Enemy Controller”), the effect of “B.E.S. Crystal Core” is not applied.
- The effect of “B.E.S. Crystal Core” that destroys itself during the damage step cannot be chained to.
B. SKULL DRAGON
Netrep Rulings:
- "B. Skull Dragon” is an Archfiend monster card.
BACKFIRE
Individual Card FAQs:
- If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.
- When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.
- If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s effect when your opponent's monster that you control is destroyed.
BACKUP SOLDIER
Individual Card FAQs:
- You may use this card to return Fusion Monsters with no effects to the Fusion Deck.
- If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
- If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
- If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").
BAD REACTION TO SIMOCHI
Individual Card FAQs:
- If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
- If you have this card on the field and activate "Rain of Mercy" you gain 1000 Life Points and the opponent takes 1000 points of damage.
- If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
- If the opponent activates "Nutrient Z" in the Damage Step, you cannot chain "Bad Reaction to Simochi" since it cannot be activated in the Damage Step. If "Bad Reaction to Simochi" was already active on the field, its effect would apply to "Nutrient Z".
- Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage.
BAIT DOLL
Individual Card FAQs:
- If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.
- If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
- If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.
- You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since an existing Chain is in the middle of resolving.
- If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card’s effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.
- If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
- If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.
Netrep Rulings:
- If “Bait Doll” targets a face-down “Statue of the Wicked”, “Bait Doll” will force the activation of “Statue of the Wicked” and destroy it. “Statue of the Wicked’s” effect will not activate.
Netrep Q&As:
- Q: Would Bait Doll still force the activation of a Trap Card sealed by Xing Zhen Hu?
A: Yes. Curtis Schultz, 02/10/2005
BALLISTA OF RAMPART SMASHING
Individual Card FAQs:
- "Ballista of Rampart Smashing" increases the ATK at damage calculation.
- "Ballista of Rampart Smashing" only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation.
BALLOON LIZARD
Individual Card FAQs:
- While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
- The counters on "Balloon Lizard" are different from Spell Counters.
- Remove all counters on "Balloon Lizard" if it is flipped face-down or removed from the field.
- You can use "Barrel Behind the Door" against "Balloon Lizard"'s effect.
- "Balloon Lizard"'s effect activates when it is sent to the Graveyard after being destroyed.
Netrep Rulings:
- If “Skill Drain” is active, “Balloon Lizard” will not receive any counters for as long as “Skill Drain” is active. “Balloon Lizard” will lose any counters it had when “Skill Drain” is activated.
BANISHER OF THE LIGHT
Individual Card FAQs:
- When "Banisher of the Light" is destroyed it will be sent to the Graveyard. If "Banisher of the Light" and other monsters are destroyed simultaneously all monsters are sent to the Graveyard.
- Effects that trigger when cards are sent to the Graveyard, such as "Sangan", "Witch of the Black Forest", "Mystic Tomato", "The Immortal of Thunder" and "Last Will", will not activate.
- "Kuriboh" and "Thunder Dragon" can be discarded from your hand and activated while "Banisher of the Light" is on the field.
BANNER OF COURAGE
Individual Card FAQs:
- Multiple copies of this card are cumulative.
Netrep Rulings:
- The ATK bonus provided by “Banner of Courage” is not permanent.
BARK OF DARK RULER
Individual Card FAQs:
- This card targets your opponent’s monster that is battling your Fiend-Type monster.
- Paying Life Points for this card is a cost.
- You cannot pay more Life Points than necessary. This means that if the target monster has ATK 1500 / DEF 1800, the highest amount of Life Points you can pay is 1800. The target monster will then be an ATK 0 / DEF 0. If the target monster has ATK 1850 / DEF 500, the most you can pay is 1800. This is because you have to play in multiples of 100, and paying 1900 would be paying more than necessary. So you may pay 1800 Life Points and the target monster would become an ATK 50 / DEF 0.
Netrep Rulings:
- “Bark of Dark Ruler” is a targeting effect.
- Payment of Life Points is a cost to activate “Bark of Dark Ruler.”
- "Bark of Dark Ruler” may be activated in the Damage Step before Damage Calculation.
BARREL BEHIND THE DOOR
Individual Card FAQs:
- "Barrel Behind the Door" can only be activated against an effect that inflicts damage to YOUR Life Points.
- "Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order" or "Wall of Revealing Light". It cannot be activated against effects that cause you to lose Life Points like "The Immortal of Thunder". It cannot be activated against effects that switch damage, like another "Barrel Behind the Door", because they do not inflict damage, they simply transfer it.
- You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".
- You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like "Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is activated while "Fire Princess" is on the field).
- You can activate "Barrel Behind the Door" against Normal and Quick-Play Spell and Trap Cards, such as "Tremendous Fire" or "Attack and Receive".
- You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
- You can activate "Barrel Behind the Door" against Ignition Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of the End".
- You can activate "Barrel Behind the Door" against Flip Effects like "Princess of Tsurugi", "Fire Sorcerer", "Needle Ball", "Des Koala", and "Lady Assailant of Flames".
- You can activate "Barrel Behind the Door" against "Jigen Bakudan". You don’t activate "Barrel Behind the Door" when the Flip Effect activates, you activate "Barrel Behind the Door" when "Jigen Bakudan" activates its effect during the next Standby Phase to inflict damage.
- "Barrel Behind the Door" cannot be activated against cards that do not inflict damage when the card resolves, such as "Graverobber", which inflicts damage later.
- You can activate "Barrel Behind the Door" against "Ring of Destruction", and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for "Tremendous Fire".
- You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.
- You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
- You can activate "Barrel Behind the Door" during the Damage Step against appropriate effects, such as "Princess of Tsurugi", because it is a Counter-Trap.
- Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.
- If one player’s "Giant Germ" attacks another "Giant Germ" so that both effects activating during the Damage Step, they form a chain. If both players control "Barrel Behind the Door, only 1 player can chain theirs. The turn player will be able to chain "Barrel Behind the Door" to the opponent’s "Giant Germ" because it is Step 2 of the chain.
- If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against effects that would normally cause a Life Point increase, because they inflict damage instead.
- If you re-direct damage to your opponent using "Barrel Behind the Door", and you have "Dark Room of Nightmare" on the field, then "Dark Room of Nightmare" inflicts 300 more damage.
- For effects like "Princess of Tsurugi" "Thunder Crash", and "Restructer Revolution", where damage is added up, "Barrel Behind the Door" re-directs the entire sum of damage.
Netrep Rulings:
- “Barrel Behind the Door” can only be used against an effect that will definitely inflict Damage to you.
- “Barrel Behind the Door” may be chained to your own effect that inflicts Damage to you.
- “Barrel Behind the Door” may be used in the Damage Step.
- “Barrel Behind the Door” may not be used against “Time Wizard” or “Dice Jar” because there is no guarantee that you will be receiving Damage.
- “Barrel Behind the Door” may not be used against Continuous effects, including “Gravekeeper’s Vassal” or “Wave-Motion Cannon.”
- “Barrel Behind the Door” may not be chained to an effect that causes you to lose life such as that of “The Immortal of Thunder.”
- “Barrel Behind the Door” may not be used against effects that redirect Damage, such as that of “Barrel Behind the Door.”
- “Barrel Behind the Door” may only be used against one instance of Damage being inflicted to the player controlling “Barrel Behind the Door.”
- “Barrel Behind the Door” may be chained to the Damage inflicted as a result of “Granadora’s” effect.
BARREL DRAGON
Netrep Rulings:
- Barrel Dragon’s” effect is a targeting effect.
- If “Barrel Dragon’s” coin-flip effect must be redone through the effect of “Second Coin Toss”, all 3 coin flips must be redone.
- If at least 2 out of the 3 coin flips are Heads, “Barrel Dragon’s” effect will destroy the monster it targeted.
BATTERYMAN C
Individual Card FAQs:
- If you have 2 “Batterymen C” on the field in Attack Position, each of your Machines gains +1000 ATK. If you have 3 “Battermen C” on the field in Attack Position, each of your Machines gains +1500 ATK. (NOT +4500!!!)
- A “Batteryman C” equipped to “Relinquished” is not in Attack or Defense Position so it will not be counted for the effect of “Batteryman C”.
- If “Batteryman C” is changed to Machine-Type, it will itself gain the ATK bonus.
BATTLE-SCARRED
Individual Card FAQs:
- If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.
- You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
- When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".
- When an Archfiend is equipped with "Heart of Clear Water", it is not destroyed if it was targeted by "Battle-Scarred" and "Battle-Scarred" is removed from the field.
- If your opponent doesn't have enough Life Points to pay for "Battle-Scarred", nothing happens to your opponent, you must still pay for the cost of your Archfiend, and "Battle-Scarred" remains on the field.
- If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for Archfiend costs or for "Battle-Scarred".
BAZOO THE SOUL-EATER
Card Errata:
- You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn.
Individual Card FAQs:
- If you remove Monster Cards from your Graveyard to increase the ATK of "Bazoo the Soul-Eater", then on your opponent’s turn he uses "Change of Heart" to gain control of the same "Bazoo the Soul-Eater", your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.
- Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.
BEAST FANGS
Netrep Rulings:
- "Beast Fangs” may only be equipped to a Beast-Type monster.
BEAST SOUL SWAP
Individual Card FAQs:
- You can Special Summon the same Beast-Type monster you returned to your hand with the same effect of “Beast Soul Swap”.
- You can use “Beast Soul Swap” to return a non-Beast-Type monster on the field that has been changed to Beast-Type with “DNA Surgery”.
- This card targets the 1 face-up Beast-Type monster you returned to the hand.
BECKONING LIGHT
Individual Card FAQs:
- Discarding is not a cost.
- "Beckoning Light" doesn't target.
- When you resolve "Beckoning Light", first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving "Beckoning Light".
- If you don't have enough LIGHT monsters as there are cards in your hand, you cannot activate "Beckoning Light".
- You cannot activate "Beckoning Light" if you have no cards in your hand.
- If your opponent chains "Disappear" to "Beckoning Light", and there are no longer enough LIGHT monsters to retrieve as there were cards in your hand, the effect of "Beckoning Light" disappears and you don't discard your hand or add cards to your hand.
BEGONE, KNAVE!
Individual Card FAQs:
- If "Gemini Elf" attacks a Defense Position "Battle Footballer", and "Gemini Elf"'s controller takes 200 damage, then "Begone, Knave!"'s effect will send "Battle Footballer" back to its owner's hand.
- The effect of "Begone, Knave!" can be on a chain.
- The effect of "Begone, Knave!" is applied to the monster that inflicts Battle Damage to the player, so if "Amazoness Swords Woman" battles a stronger monster, "Amazoness Swords Woman" would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned.
BEHEMOTH THE KING OF ALL ANIMALS
Individual Card FAQs:
- It is possible to "properly" Tribute Summon "Behemoth the King of All Animals" with just 1 Tribute. For example, you can Tribute Summon it with "Trojan Horse", or use "Cost Down" and then Tribute 1 monster because "Behemoth the King of All Animals" is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have.
- If "Trojan Horse" is Tributed to Tribute Summon "Behemoth the King of All Animals", you still only return 1 monster from the Graveyard to your hand, because it’s the same number as the number of monsters you Tributed to perform the Summon.
- If "Behemoth the King of All Animals" is Tribute Summoned with 2000 ATK, and is then flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is again face-up on the field.
- If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.
- If you Tribute Set "Behemoth the King of All Animals" with 1 Tribute, its ATK will only be 2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down again, the effect is reset and its ATK becomes 2700 points.
- The second effect of "Behemoth the King of All Animals" is a Trigger Effect that can be chained to. It is a targeting effect that targets a monster(s) in the Graveyard.
- If you have “Behemoth the King of All Animals” with an original ATK of 2000 because you Summoned or Set him with 1 Tribute, and you equip it with “Megamorph”, its original ATK will be 4000 when your Life Points are lower, and 1000 when your Life Points are higher.
BERSERK DRAGON
Individual Card FAQs:
- "Berserk Dragon" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "A Deal with Dark Ruler". So "Berserk Dragon" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
- If "Berserk Dragon" is removed from play with "Interdimensional Matter Transporter", you cannot try to resolve "Berserk Dragon"'s effect before it returns to play; you must return it to play first and then it loses 500 ATK.
- While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.
Netrep Rulings:
- If “Berserk Dragon” is flipped face down, when it is turned face up again, it will have its original ATK value of 3500.
- If “Berserk Dragon” temporarily leaves the field, when it returns, it will have its original ATK value of 3500.
- If “Berserk Dragon” attacks Life Points directly, it may not attack any monsters that may later be on the field.
BERSERK GORILLA
Individual Card FAQs:
- If a face-down "Berserk Gorilla" is attacked and flipped face-up, it's destroyed after damage calculation.
- If a face-down "Berserk Gorilla" is flipped face-up by "Swords of Revealing Light", it's destroyed after resolving "Swords of Revealing Light".
- "Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.
- If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by "Stumbling".
- If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect disappears.
- If you control "Berserk Gorilla" and another monster, "Berserk Gorilla" doesn't have to be the first monster you attack with, you can attack with other monsters first, as long as you do attack with "Berserk Gorilla".
- If "The Dark Door" is active and you control "Berserk Gorilla" and another monster, you can choose for your other monster to be the 1 monster that attacks.
- If you control “Berserk Gorilla” you must enter your Battle Phase, even if “Gravity Bind” is active on the field, preventing it from attacking.
Netrep Rulings:
- The effect of “Berserk Gorilla” is a continuous effect.
BIG BANG SHOT
Individual Card FAQs:
- When the monster equipped with "Big Bang Shot" is destroyed, and "Big Bang Shot" is destroyed as a result of this, the equipped monster is not removed from play.
- The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
- If a monster equipped with "Big Bang Shot" is flipped face-down, it is no longer a target of "Big Bang Shot" so "Big Bang Shot" is sent to the Graveyard and the monster is not removed from play.
- When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
- When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster is removed from play at the same time.
- When equipped to "Guardian Ceal", if you send "Big Bang Shot" to the Graveyard as a cost for "Guardian Ceal"'s effect, "Guardian Ceal" is removed from play but "Guardian Ceal"'s effect still resolves.
- If a monster is equipped with "Big Bang Shot" and "Fiber Jar" is activated, both "Big Bang Shot" and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though "Big Bang Shot" was removed from the field.
- If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
- The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from "Big Bang Shot". So a "Don Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when attacking a face-down monster with low DEF.
BIG BURN
Individual Card FAQs:
- You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.
- "Big Burn"'s effect is negated if "Necrovalley" is active.
- You can chain "Big Burn" to effects like "Disappear", "The Shallow Grave", or "Spear Cretin".
- You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because "Sinister Serpent" doesn't target.
- When "Spirit Elimination" is activated and "Big Burn" is chained, the player who activated "Spirit Elimination" removes all monsters on his side of the field. The other player removes all monsters in the Graveyard as usual.
BIG EYE
Netrep Rulings:
- The cards seen by the effect of “Big Eye” are not considered Drawn.
BIG SHIELD GARDNA
Individual Card FAQs:
- A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
- If "Big Shield Gardna" is targeted with a Spell Card, you may chain "Book of Moon" to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.
- "Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
- If "Prickle Fairy" attacks a face-down "Big Shield Gardna" both their effects will occur at the end of the Damage Step. "Prickle Fairy" will be Step 1 and "Big Shield Gardna" Step 2. So it will change to Attack Position, and then the effect of "Prickle Fairy" will change it back to Defense Position.
BIG WAVE SMALL WAVE
Individual Card FAQs:
- You can Special Summon high-level WATER monsters with "Big Wave Small Wave", like "Levia-Dragon - Daedalus", "Suijin", or "Gogiga Gagagigo".
- You cannot use "Big Wave Small Wave" to Summon "Special Summon-only" WATER monsters like "Aqua Spirit" or "Fenrir".
- You cannot activate "Big Wave Small Wave" when there are no WATER monsters on your side of the field.
- "The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi" is on the field, so he remains on the field.
- After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special Summon any WATER monsters if you wish.
BIG-TUSKED MAMMOTH
Individual Card FAQs:
- The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.
- If “Big-Tusked Mammoth” is Set on the field, and is attacked by a monster that was Summoned this turn, the attack resolves normally.
- Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked Mammoth” and can attack that turn.
- If “Big-Tusked Mammoth” is on the field, and a monster that was Summoned this turn is removed from play temporarily and returns to the field the same turn, it still cannot attack.
BIRDFACE
Netrep Rulings:
- A player may not search for “Harpie Lady Sisters” by the effect of “Birdface.”
BITE SHOES
Netrep Rulings:
- The player controlling the effect of “Bite Shoes” may choose a face-up monster on either side of the field.
BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING
Individual Card FAQs:
- "Black Luster Soldier - Envoy of the Beginning" is treated as a different card from "Black Luster Soldier". So you can have 3 copies of "Black Luster Soldier - Envoy of the Beginning" and 3 copies of "Black Luster Soldier" in your Deck & Side Deck combined.
- "Black Luster Soldier - Envoy of the Beginning" can remove itself from play using its first effect.
- The first effect of "Black Luster Soldier - Envoy of the Beginning" can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to.
- If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".
- If you use the first effect of "Black Luster Soldier - Envoy of the Beginning", then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn.
- If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
- When a card is removed from play by "Black Luster Soldier - Envoy of the Beginning"'s first effect, it is removed from play face-up.
- If "Black Luster Soldier - Envoy of the Beginning" destroys your opponent's only monster with his first attack, he can attack your opponent directly for the second attack.
- If "Black Luster Soldier - Envoy of the Beginning" attacks and destroys your opponent's monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn.
- Even if you equip him with "Twin Swords of Flashing Light - Tryce", "Black Luster Soldier - Envoy of the Beginning" only gets a maximum of 2 attacks.
- When "Black Luster Soldier - Envoy of the Beginning" conducts a second attack using his second effect, his effect activates during the first attack's Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack; other monsters' attacks cannot come in-between.
BLACK PENDANT
Individual Card FAQs:
- If this card is destroyed while face-down, it still does damage to your opponent.
- "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
- You can chain to the activation of the effect of "Black Pendant" when it is sent to the Graveyard.
Netrep Rulings:
- "Black Pendant” does not need to be equipped to a monster for its "inflict 500 Life Points" effect to resolve.
- If the activation of “Black Pendant” is negated, the graveyard effect of “Black Pendant” does not trigger, regardless of if it was originally Set.
- If the effect of “Sasuke Samurai #2” has resolved, the effect of “Black Pendant” will not resolve in the Graveyard.
BLACK TYRANNO
Individual Card FAQs:
- If there is a Spell or Trap Card on your opponent's side of the field, "Black Tyranno" cannot attack directly.
- If there is an Attack Position monster on your opponent's side of the field, "Black Tyranno" cannot attack directly.
- If your opponent has only Defense Position monsters on his side of the field, "Black Tyranno" can attack directly even if some are face-down.
- If an effect resolves during the Battle Step of "Black Tyranno"'s direct attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent's side of the field, a replay occurs.
- If your opponent's only monster is in face-up Defense Position, but it is equipped with your "Ring of Magnetism", "Black Tyranno" must attack that monster if "Black Tyranno" attacks.
BLADE KNIGHT
Individual Card FAQs:
- If you control "Blade Knight" and a face-down monster on your side of the field, "Blade Knight"’s second effect is not applied because you control another monster (whether it is face-up or face-down is not important).
- If you have two "Blade Knights", then their second effects are not applied because for each one, you have another monster on the field besides the "Blade Knight".
- If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
- If "Blade Knight" destroys "The Immortal of Thunder", its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If "Blade Knight" attacked "The Immortal of Thunder" while it was face-down, your opponent neither gains nor loses Life Points from "The Immortal of Thunder"’s effect.
- If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
- The effect of a Flip Effect monster destroyed by "Blade Knight" is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it’s flipped again.
- If "Blade Knight" attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then "Blade Knight"’s effect is applied because it destroyed the monster, and the monster’s effect is negated.
BLAST HELD BY A TRIBUTE
Individual Card FAQs:
- When your opponent attacks with a monster that you Tribute Summoned, and your opponent took control of, you can activate "Blast Held by a Tribute".
- Monsters like "Tyrant Dragon" cannot negate the effect of "Blast Held by a Tribute".
- In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.
Netrep Rulings:
- If all face-up Attack position monsters are removed from the field before “Blast Held by a Tribute” resolves, the entire effect of “Blast Held by a Tribute” disappears.
- If a monster that has been Tribute Summoned attacks, it may be destroyed by the effect of “Blast Held by a Tribute,” regardless of how long ago the monster was summoned. If a monster has been Special Summoned, it may not trigger “Blast Held by a Tribute,” even if the monster has 5 or more stars.
BLAST JUGGLER
Netrep Rulings:
- “Blast Juggler” does not count itself for the number of eligible monsters with an ATK of 1000 or less.
BLAST MAGICIAN
Individual Card FAQs:
- If “Rush Recklessly” is chained to the effect of “Blast Magician”, and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of “Blast Magician” disappears. You cannot remove additional Spell Counters to increase the effect.
- This is an effect that targets.
- You must remove at least 1 Spell Counter. You cannot activate the effect and remove zero Spell Counters.
- As with all Spell Counters, the Spell Counter is placed when the Spell Card resolves, not when it is activated, but “Blast Magician” must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.
BLAST WITH CHAIN
Netrep Rulings:
- If the monster equipped with “Blast with Chain” is destroyed, “Blast with Chain’s” effect does not trigger. “Blast with Chain” must be destroyed by a card effect to trigger its effect.
- “Blast with Chain” may be activated in the Damage Step.
- The effect of “Blast with Chain” creates its own Chain when it activates in the Graveyard.
- "Blast with Chain” will be destroyed by “Gearfried the Iron Knight’s” effect and will activate its "destroy 1 card" effect.
Netrep Q&As:
- Q: If a face-down “Gearfried the Iron Knight” is attacked with a “Blue-Eyes White Dragon,” when it is turned face-up during Damage calculation, can the controller of “Gearfried the Iron Knight” activate “Blast with Chain” on “Gearfried the Iron Knight” and have it be destroyed and activate the second effect to destroy the “Blue-Eyes White Dragon?”
A: Yes, this scenario would work. bishop, 12/05/2003
BLASTING THE RUINS
Individual Card FAQs:
- Even if you activate "Blasting the Ruins" and an effect is chained that reduces your Graveyard to less than 30 cards, "Blasting the Ruins" still resolves because the condition was correct at the time of activation.
BLIND DESTRUCTION
Individual Card FAQs:
- Rolling a die is not optional, you must roll one each of your Standby Phases. If you have two copies of "Blind Destruction" active on the field you roll two dice each of your Standby Phases.
Netrep Rulings:
- Face-down monsters are not affected by “Blind Destruction.”
BLINDLY LOYAL GOBLIN
Individual Card FAQs:
- If your opponent takes control of your "Blindly Loyal Goblin" with "Change of Heart" and flips it face-up, control of the monster does not return to you.
- If you Special Summon your opponent's "Blindly Loyal Goblin" with "Monster Reborn", and "Remove Brainwashing" is activated, control of "Blindly Loyal Goblin" does not return to your opponent.
- Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
- Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is activated, you must select the other monster.
- If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
- Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or "Thousand-Eyes Restrict".
BLOWBACK DRAGON
Individual Card FAQs:
- "Blowback Dragon"'s effect does target. The target is the selected card.
- If your opponent uses "Blowback Dragon" on a Trap Card, you can use "Fake Trap" to save it.
- You select the target of "Blowback Dragon"'s effect when you activate the effect, BEFORE flipping the coins.
BLUE-EYES TOON DRAGON
Netrep Rulings:
- Two monsters must be Tributed to Special Summon “Blue-Eyes Toon Dragon” while “Toon World” is face-up on the summoning player’s field.
- If “Blue-Eyes Toon Dragon” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face-up on the summoning player’s field.
- If either player’s “Toon World” is destroyed while “Blue-Eyes Toon Dragon” is face-up on the field, “Blue-Eyes Toon Dragon” is destroyed.
- “Blue-Eyes Toon Dragon” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
- “Blue-Eyes Toon Dragon” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
- “Blue-Eyes Toon Dragon” may not be Special Summoned by the effect of “The Flute of Summoning Dragon” regardless of the presence of “Toon World.”
BOAR SOLDIER
Netrep Rulings:
- "Boar Soldier" may be Special Summoned.
BOOK OF LIFE
Individual Card FAQs:
- You cannot activate "Book of Life" if there is no monster in the Graveyard to remove from play.
- You cannot activate "Book of Life" if your opponent controls "Kycoo the Ghost Destroyer".
- If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).
BOOK OF MOON
Individual Card FAQs:
- When you activate "Book of Moon" during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change.
- When you activate "Book of Moon" during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.)
- If you are attacking, and you chain "Book of Moon" to your opponent’s "Mirror Force" to flip one of your monsters face-down, that monster is not destroyed by "Mirror Force".
- If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
- If you use "Book of Moon" on a monster that had its ATK doubled with "Limiter Removal", the monster is not destroyed at the end of the turn.
- If you chain "Book of Moon" to "Bottomless Trap Hole", the now face-down monster will not be destroyed by "Bottomless Trap Hole", but any other appropriate monsters Summoned at the same time will still be destroyed.
- If you use "Book of Moon" on "Dream Clown", "Dream Clown"’s effect is not activated.
- If you chain "Book of Moon" to the activation of a Flip Effect Monster’s effect, such as "Fiber Jar", "Book of Moon" flips the monster face-down again, but the Flip Effect still resolves as normal.
- You cannot flip a Monster Token face-down because Monster Tokens are always face-up.
- You cannot activate "Book of Moon" while "Light of Intervention" is active.
Netrep Rulings:
- If “Book of Moon” is activated on a defending monster, the attack resolves as normal.
- If “Book of Moon” resolves on an attacking monster, the attack stops at that point. The Damage Step is not reached at that point.
- A monster turned face-down by the effect of “Book of Moon” in response to the declaration of an attack does not trigger a Replay.
- Effects that require face-up targets will have their effects disappear if “Book of Moon” is chained and successfully resolves to them. This includes “Mirror Force,” “Magic Cylinder,” and “Ring of Destruction.”
- Monsters with Continuous effects have their effects cease when turned face-down by “Book of Moon.”
- Monsters that are turned face down by “Book of Moon” have their effects reset. This includes “Suijin,” which will be allowed to use its effect again when turned face up.
- If “Book of Moon” is chained to a Flip effect, the Flip effect will resolve as normally unless the Flip effect requires the monster to remain face-up.
- Tokens may not be turned face down by “Book of Moon.”
- If a monster Special Summoned with “Call of the Haunted” is turned face-down by “Book of Moon,” that monster will remain on the field and “Call of the Haunted” will remain face-up on the field meaninglessly.
- If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
- If a monster Special Summoned and Equipped with “Premature Burial” is turned face-down by “Book of Moon,” that monster will remain on the field and “Premature Burial” will be sent to the Graveyard as it no longer has a legal target.
- If a monster equipped with “Snatch Steal” is turned face-down by “Book of Moon”, “Snatch Steal” will be sent to the Graveyard as it no longer has a legal target and control of that monster will remain with the controller of “Snatch Steal.”
BOOK OF SECRET ARTS
Netrep Rulings:
- "Book of Secret Arts" may only be equipped to Spellcaster-Type monsters.
BOOK OF TAIYOU
Individual Card FAQs:
- Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.
- When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip Effect will activate.
Netrep Rulings:
- If “Book of Taiyou” flips a Toon monster face-up, that Toon monster may attack that turn.
BOTTOMLESS SHIFTING SAND
Individual Card FAQs:
- If there are multiple monsters tied for the highest ATK, they are all destroyed.
- If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a monster.
Netrep Rulings:
- If more than one monster ties for highest ATK value in the End Phase while “Bottomless Shifting Sand” is active, all of those monsters will be destroyed by the effect of “Bottomless Shifting Sand.”
BOTTOMLESS TRAP HOLE
Individual Card FAQs:
- This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target.
- If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D." does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
- This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time.
- If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate "Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from play. The "Magical Scientist", face-down monster, and all monsters you Summoned will remain on the field.
- If "Cyber Jar" is flipped as a result of being attacked, you cannot activate "Bottomless Trap Hole" because it cannot be activated during the Damage Step.
- If the opponent Summons a monster, then you activate "Bottomless Trap Hole", and the opponent chains "Book of Moon" to flip the Summoned monster face-down, it is not removed from play by the effect of "Bottomless Trap Hole".
- Use the current ATK at time of Summoning to determine if you can activate "Bottomless Trap Hole". So if the opponent Tribute Summons "Enraged Muka Muka" with 1 card in their hand, you can activate "Bottomless Trap Hole" (since its ATK is 1600).
- You cannot activate this card after "Jinzo" is Summoned.
- You can activate this card after a monster was Special Summoned by the effect of another card, such as "Monster Reborn".
- If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.
- If the opponent Normal Summons "Dark Blade", then you activate "Bottomless Trap Hole", and the opponent chains "Ultimate Offering" and Tributes "Dark Blade" to Tribute Summon "Summoned Skull", the chain will resolve like this. "Dark Blade" is sent to the Graveyard and "Summoned Skull" is successfully Summoned, then "Bottomless Trap Hole" resolves and removes "Summoned Skull" from play.
Netrep Rulings:
- “Bottomless Trap Hole” is not a targeting effect.
- A Flip Effect monster Flip Summoned and destroyed by “Bottomless Trap Hole” will still resolve its Flip Effect.
- “Bottomless Trap Hole” may not be activated in the Damage Step.
- “Bottomless Trap Hole” can be activated as a response to the monsters Special Summoned by “Cyber Jar.” All monsters on the opponent’s field Special Summoned in face-up Attack Position with 1500 ATK or more will be destroyed and removed from play. “Bottomless Trap Hole” may not be activated in response to the Special Summons placed on the field as a result of “Cyber Jar” being flipped by an attack.
- “Bottomless Trap Hole” may be activated in response to your opponent Special Summoning “Lava Golem” to your side of the field.
BOWGANIAN
Individual Card FAQs:
- You can use "Barrel Behind the Door" against "Bowganian"'s effect.
- "Bowganian"'s effect is a Trigger Effect.
BRAIN CONTROL
Card Errata:
- Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
Individual Card FAQs:
- If the monster targeted by “Brain Control” is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase.
- You cannot activate “Brain Control” if you already have 5 monsters on your side of the field.
Judge List Rulings:
- If "Book of Moon" is chained to "Brain Control," turning the target of "Brain Control" face-down, the effect of "Brain Control" will disappear and the targeted monster will remain where it is. Curtis Schultz, 06/26/2005
Related Rulings:
- If the monster affected by “Change of Heart” is temporarily removed from play, that monster will return to the original controller when the monster returns to play.
- A face-up “Blindly Loyal Goblin” may not be targeted by “Change of Heart.” If a face-down “Blindly Loyal Goblin” changes control through the effect of “Change of Heart” or similar cards and “Blindly Loyal Goblin” is turned face-up, control of “Blindly Loyal Goblin” will not return to the original controller.
BRAIN JACKER
Individual Card FAQs:
- If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike “Kiseitai” because “Kiseitai” has an effect preventing damage calculation.)
- The effect of “Brain Jacker” that increases Life Points can be chained to.
BREAKER THE MAGICAL WARRIOR
Individual Card FAQs:
- Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
- "Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
- You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).
- Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker, the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the Magical Warrior" himself has been destroyed at that point.
- If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.
Netrep Rulings:
- “Breaker the Magical Warrior” only receives its Spell Counter when it is Normal Summoned.
- “Breaker the Magical Warrior” does not get its Spell Counter when it is Flip Summoned or Special Summoned.
- When “Breaker the Magical Warrior” is Normal Summoned, the placement of the Spell Counter is the event to be chained to with “Trap Hole”, “Bottomless Trap Hole,” “Ring of Destruction,” etc.
- The removal of the Spell Counter on “Breaker the Magical Warrior” is a Cost Effect. It is Speed 1 and may not be chained to any other effect.
- “Breaker the Magical Warrior’s” effect may not be activated if there are no Spell or Trap cards on the field.
BUBBLE CRASH
Individual Card FAQs:
- This card can be activated when EITHER player has 6 cards or more combined in hand and on the field.
- All selected cards on both players’ side of the field are sent to their respective Graveyards simultaneously.
- Monster Tokens count towards these 6 cards, and can be selected by this card’s effect (but they will be taken off the field instead of being sent to the Graveyard.
- If "Premature Burial" is equipped to a monster on the field, you can select "Premature Burial" to be sent to the Graveyard and the previously equipped monster will remain on the field, since "Premature Burial" was not destroyed.
- If you select "Toon World" to be sent to the Graveyard, your Toon Monsters are not destroyed because "Toon World" was not destroyed.
- If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.
- If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.
Netrep Rulings:
- Cards sent to the Graveyard as a result of the effect of “Bubble Crash” are not destroyed.
- “Bubble Crash” may not send itself to the Graveyard as a result of the effect of “Bubble Crash.”
- Cards sent to the Graveyard as a result of the effect of “Bubble Crash” are all sent at the same time.
- Tokens count towards the number of cards on the field for the purpose of “Bubble Crash.”
BUBBLE SHUFFLE
Individual Card FAQs:
- “Bubble Shuffle” is an effect that targets 2 monsters.
- If either target of “Bubble Shuffle” is changed to Defense Position or removed from the field before “Bubble Shuffle” resolves, the entire effect of “Bubble Shuffle” disappears.
- You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.
- If there is no monster in your hand with “Elemental Hero” in the card name, you cannot activate “Bubble Shuffle”.
- You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.
BURNING ALGAE
Individual Card FAQs:
- "Burning Algae"'s effect activates when sent to the Graveyard from the field, your hand, or your Deck.
- "Burning Algae"'s effect activates in the Graveyard, so when a face-down "Burning Algae" is sent to the Graveyard, or "Burning Algae" in your opponent's hand is sent to your Graveyard, the effect is activated.
- "Burning Algae"'s effect cannot be negated by "Skill Drain".
- When you Tribute "Burning Algae" to Tribute Summon "Dark Magician of Chaos", "Burning Algae"'s effect is Step 1 of a chain and "Dark Magician of Chaos"' effect is Step 2.
BURNING BEAST
Individual Card FAQs:
- You may use the effect of "Burning Beast" to destroy a Spell or Trap Card on your side of the field.
- If a monster equipped with "Burning Beast" attacks your opponent's Life Points directly, and "Robbin' Goblin" is the only face-up Spell or Trap Card on the field, the turn player chooses whether to resolve "Robbin' Goblin"'s effect first or resolve "Burning Beast"'s effect first. If the effect of "Burning Beast" is resolved first and destroys "Robbin' Goblin", then "Robbin' Goblin"'s effect is not applied because it is a Continuous Trap Card that is no longer in play.
Netrep Rulings:
- The controller of “Burning Beast” while “Burning Beast” is an Equip Spell Card may choose one of his or her own Spell or Trap Cards.
- If “Burning Beast” is the only Spell or Trap Card on the field when the equipped monster inflicts Battle Damage, “Burning Beast” must destroy itself.
BURNING LAND
Netrep Rulings:
- “Burning Land” may only be activated if there is a Field Spell Card on the field.
- “Burning Land” may destroy a face-down Field Spell card.
Judge List Rulings:
- The field-destruction effect of "Burning Land" is a one-time deal that only happens when the card first resolves. The only continuous effect is the damage it inflicts. Curtis Schultz, 01/21/2005
BURST BREATH
Netrep Rulings:
- “Burst Breath” may be activated if the only face up monster is the Dragon to be used as a Tribute.
- If “Soul Exchange” has targeted a face-up Dragon Type monster on the opponent’s field, “Burst Breath” may use that monster as a Tribute.
BURST STREAM OF DESTRUCTION
Individual Card FAQs:
- If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.
- You can activate "Burst Stream of Destruction" when you cannot have a Battle Phase because of "Frozen Soul", "D. D. Border Line", "Soul Exchange", or "Great Long Nose".
- It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
- If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
- NO copies of "Blue-Eyes White Dragon" can attack the turn that "Burst Stream of Destruction"'s effect is applied, even if they are Summoned after "Burst Stream of Destruction" is played.
BUSTER BLADER
Netrep Rulings:
- Monsters changed to Dragon-Type by an effect count towards the bonus ATK of “Buster Blader.”
BUSTER RANCHER
Individual Card FAQs:
- If the equipped monster’s ATK is raised above 1000 points, by any effect other than "Buster Rancher"’s own effect, "Buster Rancher" is destroyed.
- You can equip 2 copies of "Buster Rancher" to the same monster but because of "Buster Rancher"’s effect, when you increase the ATK by 1 "Buster Rancher" effect, the other "Buster Rancher" is destroyed.
- If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"’s effect activates and increases the ATK of the other monster.
Netrep Q&As:
- Q: If the ATK of a monster equipped with “Buster Rancher” goes over 1000 ATK, what happens to “Buster Rancher”?
A: If the equipped monster's ATK is raised above 1000 points, by any effect other than Buster Rancher's own effect, Buster Rancher is destroyed. This includes during the Damage Step. bishop 02/21/2004
BUTTERFLY DAGGER - ELMA
Individual Card FAQs:
- Missing the Timing: Because the effect of “Butterfly Dagger – Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
- If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
- While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
- When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.
- When "Butterfly Dagger - Elma" is "sent to the Graveyard" without being "destroyed", such as with "Woodland Sprite", it cannot return to your hand.
- If "Butterfly Dagger - Elma" is negated and destroyed by "Ryu Senshi" or "Freed the Matchless General", it cannot return to your hand.
- While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
- If "Butterfly Dagger - Elma" is destroyed during the Damage Step, such as by the effect of "Cliff the Trap Remover", you cannot activate the effect that returns "Butterfly Dagger - Elma" to the hand.
Netrep Rulings:
- “Disappear” can be chained to the activation of “Butterfly Dagger – Elma’s” return to the player’s hand effect. “Disappear” will resolve as Chain Link 2 to the “Butterfly Dagger – Elma’s” effect of Chain Link 1. “Disappear” will resolve first, removing “Butterfly Dagger – Elma” from play. “Butterfly Dagger – Elma’s” effect will then disappear.
- If “Butterfly Dagger – Elma” is equipped to “Freed the Matchless General,” “Freed the Matchless General” will negate and destroy “Butterfly Dagger – Elma.” “Butterfly Dagger – Elma” will not return to the player’s hand.
- If “Butterfly Dagger – Elma” is equipped to a monster already equipped with “Rod of Silence – Kay’est,” “Butterfly Dagger – Elma” will be negated and destroyed by the effect of “Rod of Silence – Kay’est” and “Butterfly Dagger – Elma” will not return to the hand. If “Rod of Silence – Kay’est” is equipped to a monster already equipped with “Butterfly Dagger – Elma,” “Butterfly Dagger – Elma” will be negated and destroyed by the effect of “Rod of Silence – Kay’est” and “Butterfly Dagger – Elma” will not be returned to the player’s hand.
BYSER SHOCK
Individual Card FAQs:
- You can chain against the effect of "Byser Shock".
- A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand.
Netrep Rulings:
- “Byser Shock” does not get its effect if Special Summoned face-down. “Byser Shock,” if later Flip Summoned, it will have its effect resolve at that time. “Byser Shock” will not receive its effect if Flipped as a result of an attack or an effect.
- If “Skill Drain” is active or activated in a chain to “Byser Shock’s” effect, the effect of “Byser Shock” is negated.
CALL OF THE HAUNTED
Netrep Rulings:
- “Call of the Haunted” constitutes a targeting effect.
- The player using “Call of the Haunted” must declare the monster to be Special Summoned at the time of activation.
- If the monster Special Summoned by “Call of the Haunted” is sent to the Graveyard, but not destroyed, “Call of the Haunted” remains on the field meaninglessly.
- If the monster Special Summoned by “Call of the Haunted” is returned to the hand, “Call of the Haunted remains on the field meaninglessly.
- If the monster Special Summoned by “Call of the Haunted” is Tributed, “Call of the Haunted” remains on the field meaninglessly.
- If that monster is not in the Graveyard at the time of resolution, “Call of the Haunted” resolves without effect and remains on the field meaninglessly.
- “Call of the Haunted” may be used to Special Summon a monster from the Graveyard during either player’s Battle Phase. If “Call of the Haunted” is successfully resolved during the opponent’s Battle Phase as a response to an attack declaration, a Replay is triggered.
- “Call of the Haunted” may not be activated during the Damage Step.”
- If “Call of the Haunted” is destroyed in a chain to the activation of “Call of the Haunted,” the monster that would be Special Summoned by “Call of the Haunted” is not Special Summoned.
- “Call of the Haunted” does not equip itself to “Gearfried the Iron Knight.” “Gearfried the Iron Knight” can be successfully summoned by “Call of the Haunted.”
- “Call of the Haunted” can Special Summon “Jinzo.” If “Call of the Haunted” is destroyed while “Jinzo” is face-up on the field, the monster targeted by “Call of the Haunted” will not be destroyed. If “Jinzo” is Special Summoned by “Call of the Haunted” and “Jinzo” is destroyed, “Call of the Haunted” is destroyed.
- If the opponent plays “Monster Reborn” targeting a specific monster in a player’s Graveyard, and “Call of the Haunted” is chained to the activation of “Monster Reborn” targeting the same monster, “Call of the Haunted” will resolve first removing that monster from the Graveyard. “Monster Reborn” will resolve without effect.
- If “Mystical Space Typhoon” is activated in a chain with the activation of “Call of the Haunted,” “Mystical Space Typhoon” will destroy the “Call of the Haunted” before “Call of the Haunted” Special Summons a monster. “Call of the Haunted’s” effect will then disappear. If “Call of the Haunted” is activated in a chain with a “Mystical Space Typhoon” that targets “Call of the Haunted,” “Call of the Haunted” will resolve first, Special Summoning a monster. “Mystical Space Typhoon” will then resolve destroying the “Call of the Haunted.” If “Call of the Haunted” is not negated at this point, the monster Special Summoned by “Call of the Haunted” will be destroyed.
- If “Call of the Haunted” is used to Special Summon “Tyrant Dragon” and resolves successfully, “Call of the Haunted” will be negated and destroyed after “Tyrant Dragon” has been Special Summoned. “Tyrant Dragon” will remain on the field.
- If a Union monster like “Koitsu” is Special Summoned by “Call of the Haunted” and then uses its effect to equip itself to its Union counterpart, “Call of the Haunted” will no longer affect the Union monster and will remain face-up on the field meaninglessly.
Netrep Q&As:
- Q: If “Call Of The Haunted” was used to Special Summon a monster from the Graveyard and then “Book of Moon” was activated, or the monster’s own effect such as “Guardian Sphinx”, what would happen?
A: The targeted monster would be changed to face-down Defense Position and would then be severed from the effect of "Call of the Haunted." Even if the monster is later flipped face-up, it will still remain severed from the effect of "Call of the Haunted." "Call of the Haunted" will remain on the field meaninglessly. Curtis Schultz, 02/29/2004
CALL OF THE MUMMY
Individual Card FAQs:
- When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".
- You can only activate "Call of the Mummy"’s effect during your Main Phase.
- You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not when you activate the effect.
- If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1 Zombie because when you try to activate the second "Call of the Mummy", you now have a monster on your side of the field so its effect does not apply.
Netrep Rulings:
- If “Call of the Mummy’s” effect is chained with a card that will destroy “Call of the Mummy,” “Call of the Mummy’s” effect will disappear.
CANNON SOLDIER
Netrep Rulings:
- “Cannon Soldier’s” effect is Spell Speed 1 and is an Ignition Effect.
- “Cannon Soldier’s” effect may be used once immediately upon summoning before the opponent may respond with an appropriate Trap Card like “Torrential Tribute” or “Trap Hole.”
- “Cannon Soldier” may Tribute itself for its effect.
- “Cannon Soldier” may Tribute a face-down monster.
CARD DESTRUCTION
Individual Card FAQs:
- Discarding your hand is not a cost for either player.
Netrep Rulings:
- If there are any cards that are not in the owner’s hands, through the effect of “Exchange” or similar, when “Card Destruction” is played, the owners of the respective cards may decide the order that the cards go into the Graveyard.
- Cards discarded for the purpose of “Card Destruction” are not a cost of activating “Card Destruction.”
- If “Card Destruction” resolves while an active “Banisher of the Light” is on the field, each player still draws the same number of cards that were discarded.
CARD OF SAFE RETURN
Individual Card FAQs:
- If your opponent uses "Monster Reborn" to Special Summon a monster from your Graveyard, you get to draw a card.
- If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not get to draw a card.
- Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.
Netrep Rulings:
- A player with multiple “Card of Safe Returns” active on the field may draw 1 card for each “Card of Safe Return” when a monster is Special Summoned from that player’s Graveyard.
- If a monster is Special Summoned from the Graveyard of a player with a “Card of Safe Return” by the opponent, the player with the “Card of Safe Return” may draw 1 card.
CARD OF SANCTITY
Individual Card FAQs:
- Removing all cards in your hand and your side of the field from play is a cost to activate “Card of Sanctity”. If you have no other cards except for “Card of Sanctity”, you cannot activate it. You must have at least 1 other card on your side of the field or in your hand.
- You can chain “Null and Void” to “Card of Sanctity”.
- “Card of Sanctity” itself is NOT removed from play by its cost.
CARD SHUFFLE
Netrep Rulings:
- The 300 Life Points are a cost to activate the effect of “Card Shuffle.”
CASTLE OF DARK ILLUSIONS
Netrep Rulings:
- "Castle of Dark Illusions’s” effect will increase the ATK of Zombie monsters on the field by 200 per turn for each turn that “Castle of Dark Illusions” is face-up, for the duration of 4 turns on the Standby Phase.
- If “Castle of Dark Illusions” leaves the field before the fourth Standby Phase, the ATK increase will stop increasing. Any ATK increase that occurred as a result of “Castle of Dark Illusions” will remain on the respective Zombie-Type monsters as long as those Zombie-Type remain face up on the field.
Netrep Q&As:
- Q: Would my face-up “Spirit Reaper” be destroyed if my “Castle of Dark Illusions” was flipped face-up and do Zombie-Type monsters place on the field face-up after “Castle of Dark Illusions” is face-up receive the increase?
A: “Castle of Dark Illusion's” effect is not a targetting effect. “Spirit Reaper” will not be destroyed by its effect. Any Zombies brought face-up on the field while “Castle of Dark Illusion's” effect is active will get the increase. It does not matter if the Zombies were face-up on the field when “Castle of Dark Illusions” was flipped. Curtis Schultz, 12/08/2003
CASTLE WALLS
Individual Card FAQs:
- You choose the monster to receive the DEF increase when you activate this card. This card targets.
- If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.
Netrep Rulings:
- “Castle Walls” may be activated in the Damage Step.
CAT'S EAR TRIBE
Netrep Rulings:
- The effect of “Cat’s Ear Tribe” activates in the Damage Step during Damage Calculation.
- If “Maju Garzett” or “Great Maju Garzett” attacks a “Cat’s Ear Tribe” and it is not destroyed as a result of battle, “Maju Garzett” and “Great Maju Garzett’s” ATK will be set to 0 at the end of the Damage Step.
Netrep Q&As:
- Q: Does “Dark Ruler Ha Des” negate the effect of “Cats Ear Tribe”?
A: The effect of the “Cat’s Ear Tribe” activates before the damage calculation. Dark Ruler Ha Des” needs to destroy the monster in battle in order to negate its effect. Since this has not happened yet, the “Cat’s Ear Tribe” effect would make the base ATK of “Dark Ruler Ha Des” become 200. Curtis Schultz, 03/14/2004
CATAPULT TURTLE
Card Errata:
- Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points.
Netrep Rulings:
- “Catapult Turtle’s” effect is Spell Speed 1 and is an Ignition Effect.
- “Catapult Turtle’s” effect may be used once immediately upon summoning before the opponent may respond with an appropriate Trap Card like “Torrential Tribute” or “Trap Hole.”
- “Catapult Turtle” may Tribute itself for its effect.
- “Catapult Turtle’s” effect is based on the current ATK of the monster at the moment it is Tributed.
- Face-down monsters may be Tributed for “Catapult Turtle’s” effect.
CATNIPPED KITTY
Individual Card FAQs:
- The first effect of “Catnipped Kitty” is a Continuous Effect and the second is an Ignition Effect.
- You cannot target a face-down monster with the effect of “Catnipped Kitty”.
- If you control 2 copies of “Catnipped Kitty” on the field, and no other monsters, your opponent cannot attack, except with monsters that have an effect which allows them to attack directly.
CAVE DRAGON
Individual Card FAQs:
- If you have 2 copies of "Cave Dragon" on the field, they can both attack.
- You can still Set, Flip Summon, and Special Summon "Cave Dragon" if there is another monster on your side of the field.
Netrep Rulings:
- If the only other Dragon-Type monster on the field is destroyed as a response to “Cave Dragon” declaring an attack, the “Cave Dragon"’s attack is stopped.
- If “Skill Drain” is active on the field, “Cave Dragon” may still not be Normal Summoned if there are any other monsters on the field. If “Skill Drain” is active on the field, “Cave Dragon” may attack even if there are no other Dragon-Types on the field.
CEASEFIRE
Netrep Rulings:
- “Ceasefire” does not affect face-down Attack Position monsters.
- If “Ceasefire” is activated in a Chain to the Flip Effect of a Flip Summoned monster, “Ceasefire” will resolve first, but the Flip Effect will resolve successfully.
- “Ceasefire” can be activated if one of two conditions are met: 1) There is a face-down Defense position monster on the field. 2) There is a face-up Effect monster on the field.
- Monster Tokens are not considered Effect monsters for the effect of “Ceasefire.”
- If a face down “Jinzo” is flipped face up by “Ceasefire,” “Ceasefire’s” effect will completely resolve before “Jinzo’s” effect of negating all Traps resolves.
CEMETERY BOMB
Individual Card FAQs:
- The damage inflicted by "Cemetery Bomb" is based on the number of cards in the Graveyard when "Cemetery Bomb" resolves, not when it activates.
CENTRIFUGAL FIELD
Individual Card FAQs:
- Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a card effect can Special Summon a Fusion Material Monster written on the Fusion Monster Card. However, this effect can be used by both players (when their Fusion Monsters are destroyed and sent to the Graveyard by a card effect).
- If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at the same time, each of them can Special Summon a Fusion Material Monster. However, when multiple Fusion Monsters controlled by the same player are destroyed and sent to the Graveyard by a card effect, that player can only select and Special Summon 1 Fusion Material Monster.
- Unlike “De-Fusion”, the Fusion Material Monsters Special Summoned with “Centrifugal Field” do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with “Magical Scientist” or “Summoner of Illusions” instead).
- Substitute Fusion Material Monsters like “King of the Swamp” cannot be Special Summoned with “Centrifugal Field” because they are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the Fusion Monster, you can still use “Centrifugal Field” to Special Summon the other Fusion Material monster from the Fusion Summon.
- You can chain to the activation of the effect of “Centrifugal Field”.
CESTUS OF DAGLA
Individual Card FAQs:
- When "Airknight Parshath" equipped with "Cestus of Dagla" inflicts damage to your opponent's Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first.
- If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
- When your opponent takes control of your Fairy-Type monster equipped with your "Cestus of Dagla", and your opponent uses the monster to damage your Life Points, neither player increases their Life Points. This is because the controller of "Cestus of Dagla" is still you, and "Cestus of Dagla"'s effect only activates when the equipped monster inflicts damage to your opponent's Life Points. Likewise, if you equip "Cestus of Dagla" to your opponent's Fairy-Type monster, neither player will gain any Life Points from "Cestus of Dagla".
Netrep Rulings:
- If the monster equipped with “Cestus of Dagla” is not under the control of the controller of “Cestus of Dagla,” the Life Point gaining effect of “Cestus of Dagla” does not apply.
- “Cestus of Dagla” will trigger its Life Point gaining effect if the monster equipped with “Cestus of Dagla” attacks Life Points directly.
- If more than one “Cestus of Dagla” is equipped to the same monster, each “Cestus of Dagla” will trigger the Life Point gain.
Netrep Q&As:
- Q: If a monster equipped with “Cestus of Dagla” attacks the opponent directly, will the controller of the monster gain Life Points?
A: If you control both the equipped Fairy-Type monster AND the "Cestus of Dagla," then you will gain Life Points equal to whatever amount of Battle Damage you have done to the opponent's Life Points from that equipped monster's attack. So if I have "Zolga" equipped with "Cestus of Dagla" and it attacks my opponent directly, I would gain 2200 Life Points by the effect of "Cestus of Dagla." Curtis Schultz, 01/29/2004
CHAIN DESTRUCTION
Netrep Rulings:
- “Chain Destruction” destroys the cards in the hand and the Deck that it sends to the Graveyard.
- “Chain Destruction” is a targeting effect.
- A player may target his or her own summoned monster with “Chain Destruction.”
- Monsters Special Summoned face-up by monster effects may be targeted by “Chain Destruction.”
- If “Chain Destruction” is activated in response to a Fusion monster being Special Summoned and that Fusion monster has less than 2000 ATK, all other copies of that Fusion monster in the affected player’s Fusion Deck are destroyed and sent to the Graveyard.
- If the ATK of a monster is increased above 2000 in a chain to the activation of “Chain Destruction,” “Chain Destruction” still resolves properly.
CHAIN DISAPPEARANCE
Individual Card FAQs:
- You can activate "Chain Disappearance" in response to your own Summon of a monster, in which case your opponent still removes all cards with that name from his hand and Deck.
- If you use "Chain Disappearance" in response to a Flip Summon, any Flip Effects like "Penguin Soldier" would still resolve. The Flip Effect is Step 1 of the chain, and "Chain Disappearance" is step 2.
- The effect of "Chain Disappearance" can remove multiple monsters that are Summoned simultaneously, for example if your opponent activates "Scapegoat", you can respond with "Chain Disappearance" to remove all 4 "Sheep Tokens" that were Special Summoned from the field.
- If your opponent activates "Chain Disappearance" and you chain "Ring of Destruction", "Ring of Destruction" resolves first and destroys the monster and sends it to the Graveyard, and there is no monster of the same name so no cards are removed from play for the effect of "Chain Disappearance".
- If you use “Chain Disappearance” when a Fusion Monster is Special Summoned, remove from play that Fusion Monster plus all copies of that Fusion Monster in the Fusion Deck.
CHAIN ENERGY
Individual Card FAQs:
- "Chain Energy" applies only to cards played or Set from your hand, not cards that are activated when already Set on the field, or to cards placed onto the field by effects like "Cyber Jar"’s Flip Effect.
Netrep Rulings:
- “Chain Energy” applies to any cards played after “Chain Energy” resolves.
- “Chain Energy” creates a condition where you pay an activation cost of 500 Life Points to play a card. A card is defined as played by either putting it on the field through normal means; for example, a Normal Summon/Set, Activating a Spell Card from the Hand, Setting a Spell or Trap Card, or activating a discarding effect like “Kuriboh” from the hand.
- Cards Set previous to “Chain Energy” do not trigger the 500 Life Point cost.
- Cards brought to the field through another effect, like Special Summoning a monster through “Monster Reborn” do not trigger the 500 Life Point cost of “Chain Energy”.
Netrep Q&As:
- Q: If I have only 500 Life Points remaining with “Chain Energy” active on the field, can I activate “Poison of the Old Man” to increase my Life Points before losing the 500 points from the effect of “Chain Energy” and losing the Duel?
A: When you play the "Poision of the Old Man" "Chain Energy" will cause you to pay 500 Life Points, reducing your Life Points to 0 before "Poison of the Old Man" can resolve. Curtis Schultz, 01/16/2004
CHANGE OF HEART
Individual Card FAQs:
- You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
- You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier’s".
Netrep Rulings:
- "Change of Heart” is a targeting Spell Card.
- It is not required to Flip the face-down monster taken control of by “Change of Heart” to look at it.
- If the monster affected by “Change of Heart” is turned face-down, that monster will return to the original controller at the End Phase as normal.
- If the monster affected by “Change of Heart” is temporarily removed from play, that monster will return to the original controller when the monster returns to play.
- A face-up “Blindly Loyal Goblin” may not be targeted by “Change of Heart.” If a face-down “Blindly Loyal Goblin” changes control through the effect of “Change of Heart” or similar cards and “Blindly Loyal Goblin” is turned face-up, control of “Blindly Loyal Goblin” will not return to the original controller.
- If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
- If a monster that changes control via “Change of Heart” is temporarily removed from the field via “Dimensionhole” or “Interdimensional Matter Transporter,” that monster will return to the original controller’s control when it returns to the field.
Netrep Q&As:
- Q: If the opponent activates “Change of Heart” or “Snatch Steal” with only 3 Monster Zone spaces remaining and you chain with “Ojama Trio”, what will happen to the monster the opponent is trying to take control of?
A: When they take control of the monster, if there are no longer any open Monster Zone spaces for the taken monster it will be destroyed. Curtis Schultz, 01/28/2004 - Q: Can “Change of Heart” or “Snatch Steal” be activated to destroy an opponent’s monster if all 5 Monster Zone spaces are full or does it only happen during the resolution of a chain?
A: It is during the resolution of a chain. If you do not have any empty zones in your Monster Zone you cannot activate "Change of Heart" or "Snatch Steal" to take control of an opponent's monster. Curtis Schultz, 01/29/2004 - Q: If I use “Change of Heart” on a face up monster and then my opponent chains “Book of Moon” to flip his monster face-down, does my “Change of Heart” lose its target or do I get the monster that is now in face-down Defense Position?
A: "Change of Heart" will take control of the monster as normal. "Change of Heart" can be used to take control of a face-up or face-down monster, so using "Book of Moon" doesn't prevent "Change of Heart" from resolving, or the monster from returning at the end of the turn. Steve Okegawa, 02/11/2004 - Q: Say Player A plays “Snatch Steal” on Player B’s “Jinzo”. Then Player B uses “Change of Heart” on “Jinzo” and then “Book of Moon”. What would happen to “Jinzo”?
A: During the End Phase “Jinzo” would return to the previous controller. Player A, based on your example. Curtis Schultz, 01/18/2004
CHAOS COMMAND MAGICIAN
Individual Card FAQs:
- "Chaos Command Magician" must be face-up to negate a monster effect; if face-down then "Chaos Command Magician" will not negate any effects.
- When "Chaos Command Magician" is targeted by a card that doesn't select only 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.
- When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
- Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.
- If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".
- When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not target.
- You can activate the effect of "Metallizing Parasite - Lunatite" and target "Chaos Command Magician", but "Chaos Command Magician" will negate the effect and "Metallizing Parasite - Lunatite" will remain on the field as a monster.
CHAOS EMPEROR DRAGON - ENVOY OF THE END
Individual Card FAQs:
- "Chaos Emperor Dragon - Envoy of the End" sends itself to the Graveyard as part of its effect, and counts itself for determining how much damage it inflicts.
- The damage that "Chaos Emperor Dragon - Envoy of the End" inflicts is equal to the number of cards BOTH players send to the Graveyard times 300 points.
- "Barrel Behind the Door" and "Trap of Board Eraser" can be chained to "Chaos Emperor Dragon - Envoy of the End"'s effect. "Barrel Behind the Door" is, itself, sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End"'s effect and counts for an additional 300 points as a result.
- If "Chaos Emperor Dragon - Envoy of the End" is destroyed or removed from play by an effect chained to its own effect, its effect still resolves.
- Tokens will be removed from the field by "Chaos Emperor Dragon - Envoy of the End"'s effect, but will not add to the damage total because they are not sent to the Graveyard.
- It is the controller, not the owner, of "Chaos Emperor Dragon - Envoy of the End" that can activate its effect and that inflicts damage to his/her opponent.
- If you control your opponent's "Chaos Emperor Dragon - Envoy of the End" and you pay the 1000 Life Points, the effect inflicts damage to your opponent even though the monster returns to your opponent's Graveyard.
- If "Chaos Emperor Dragon - Envoy of the End" is Special Summoned, and the controller immediately activates its effect, and the opponent chains "Torrential Tribute" as Step 2 of a chain, "Torrential Tribute" destroys all monsters on the field and sends them to the Graveyard, then "Chaos Emperor Dragon - Envoy of the End"'s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by "Torrential Tribute".)
- If "Waboku" is chained to the effect of "Chaos Emperor Dragon - Envoy of the End", it will not prevent the damage because "Waboku" only applies to Battle Damage. Also, "Waboku" will still be on the field when "Chaos Emperor Dragon - Envoy of the End"'s effect is applied, so it will still count for 300 points of damage to the opponent.
- When "Minar" and "Electric Snake" are sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End", their effects are not activated because the modified text on those cards says when they are "discarded to the Graveyard from the hand".
Netrep Rulings:
- “A Deal with Dark Ruler” may not be chained to the effect of “Chaos Emperor Dragon - Envoy of the End” if no Level 8 or higher monster has been sent to the Graveyard yet.
- “Despair from the Dark” sent from the hand to the Graveyard by the effect of “Chaos Emperor Dragon - Envoy of the End” will be Special Summoned through its effect.
- “Fake Trap” may not be activated in a chain with “Chaos Emperor Dragon - Envoy of the End’s” effect as the effect of “Chaos Emperor Dragon - Envoy of the End” does not destroy cards.
Netrep Q&As:
- Q: Will the effect of "Gravekeeper’s Watcher" stop the effect of "Chaos Emperor Dragon – Envoy of the End"?
A: "Discard" and "Send" are not the same. You cannot use "Gravekeeper's Watcher" against the effect of the Chaos Emperor Dragon. Curtis Schultz, 03/07/2004 - Q: Can I chain "Super Rejuvenation" to "Chaos Emperor Dragon – Envoy of the End’"s effect and draw as many cards as Dragon Types discarded through "Chaos Emperor Dragon – Envoy of the End"’s effect?
A: "Super Rejuvenation" will not work with the effect of "Chaos Emperor Dragon - Envoy of the End." "Super Rejuvenation" works for Dragon-Type monsters discarded from your hand or Tributed from your side of the field during the turn. "Chaos Emperor Dragon – Envoy of the End's" effect does not Tribute any monsters. It does not discard any cards. Curtis Schultz, 03/10/2004
CHAOS NECROMANCER
Individual Card FAQs:
- If you equip "Chaos Necromancer" with "Axe of Despair" and have 5 monsters in your Graveyard, the ATK of "Chaos Necromancer" is 2500 (1500 + 1000).
- If "Chaos Necromancer" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate the ATK of "Chaos Necromancer" using his effect.
- If "Shield & Sword" is activated, it reverses the original ATK & DEF of "Chaos Necromancer", which are both zero, then "Chaos Necromancer"'s effect is applied and his ATK will be 300 x the number of monsters in your Graveyard, and DEF zero.
CHAOS SORCERER
Individual Card FAQs:
- You can only activate "Chaos Sorcerer"'s effect during Main Phase 1 or 2 of your turn.
- You can only activate "Chaos Sorcerer"'s effect once in a turn.
- If "Chaos Sorcerer" attacks, you cannot use its effect during Main Phase 2. But if "Chaos Sorcerer" did not attack, you can activate its effect in Main Phase 2.
- If you select a face-up monster with "Chaos Sorcerer"'s effect, and your opponent chains "Book of Moon" to flip the monster face-down, then "Chaos Sorcerer"'s effect disappears. But even if "Chaos Sorcerer"'s effect disappears, its effect was activated so it cannot attack or activate its effect again.
- If "Chaos Sorcerer" attacks and the attack is negated with "Magic Cylinder", "Chaos Sorcerer" cannot activate its effect in Main Phase 2.
- If "Chaos Sorcerer" attacks and a replay occurs, and you decide not to attack again with "Chaos Sorcerer", you cannot activate "Chaos Sorcerer"'s effect in Main Phase 2.
CHAOSRIDER GUSTAPH
Individual Card FAQs:
- You can only activate "Chaosrider Gustaph"'s effect during your Main Phase 1 or 2.
- "Chaosrider Gustaph"'s effect does not target.
Netrep Rulings:
- The ATK increase by the effect of “Chaosrider Gustaph” only applies to Spell Cards specifically removed for that effect.
- If the ATK of “Chaosrider Gustaph” is raised by its effect and the following turn, control of “Chaosrider Gustaph” changes to the opponent, the opponent may raise the ATK of “Chaosrider Gustaph” through its effect.
CHARM OF SHABTI
Individual Card FAQs:
- You can activate the effect of "Charm of Shabti" during the Damage Step.
- "Charm of Shabti" is like a reverse-"Kuriboh": you take damage from the attack as normal, but your monster is unharmed.
Netrep Rulings:
- “Charm of Shabti” can be discarded from the hand in response to a face-down Gravekeeper monster being flipped up by an attack if that Gravekeeper monster would be destroyed by an attack.
CHECKMATE
Individual Card FAQs:
- "Checkmate" targets 1 "Terrorking Archfiend" on your side of the field as a target when it is activated.
Netrep Rulings:
- “Checkmate” is a targeting effect, targeting a specific “Terrorking Archfiend.”
- If “Terrorking Archfiend” is equipped with “Twin Swords of Flashing Light – Tryce” when “Checkmate’s” effect applies, “Terrorking Archfiend” may attack directly twice.
CHIRON THE MAGE
Individual Card FAQs:
- Discarding 1 Spell Card is a cost to activate this effect.
- If you activate the effect of “Chiron the Mage”, then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again.
- The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.
CHOPMAN THE DESPERATE OUTLAW
Individual Card FAQs:
- You choose an Equip Spell Card when "Chopman the Desperate Outlaw"'s effect activates, so your opponent can chain "Disappear" and remove it from play, and "Chopman the Desperate Outlaw"'s effect will disappear.
- You cannot select an inappropriate Equip Spell Card with "Chopman the Desperate Outlaw''s effect, like "Fuhma Shuriken".
- If you equip "Chopman the Desperate Outlaw" with an inappropriate Equip Spell Card and later notice it is inappropriate, destroy the Equip Spell Card.
- You cannot choose "Metallizing Parasite - Lunatite" with "Chopman the Desperate Outlaw"'s effect.
- "Curse of Darkness" does not apply when you use "Chopman the Desperate Outlaw"'s effect because the Equip Spell Card is not being activated.
CHOSEN ONE
Individual Card FAQs:
- You may not select a monster that can only be Special Summoned by a specific effect for this card’s effect, such as a Ritual Monster, "Chaos Emperor Dragon – Envoy of the End" or "Spirit of the Pharaoh". If the only Monster Card in your hand is a monster such as these, then you cannot activate "Chosen One".
- If you activate "Chosen One" and your opponent chains "Lightforce Sword" to remove 1 of the 3 chosen cards from your hand, the effect of "Chosen One" cannot resolve and disappears.
Netrep Rulings:
- Toon Monsters may be Special Summoned by the effect of “Chosen One” if “Toon World” is face up on the field.
CLIFF THE TRAP REMOVER
Individual Card FAQs:
- You cannot choose an effect that cannot be performed (such as choosing to destroy a Spell or Trap Card when there are none on the field).
COACH GOBLIN
Individual Card FAQs:
- You have to show your opponent the card that you return to the bottom of your Deck.
COBRA JAR
Individual Card FAQs:
- When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.
Netrep Rulings:
- If “Cobra Jar” is flipped while under the control of the other player through “Change of Heart,” the Snake Token produced by the effect will remain under the control of the player who flipped it.
- If the Snake Token is taken control of via “Change of Heart” and destroyed, the opponent of the player who ‘created’ the Snake Token by the effect of “Cobra Jar” will take the Life Point damage.
COCKROACH KNIGHT
Netrep Rulings:
- The effect of “Cockroach Knight” is mandatory.
COCOON OF EVOLUTION
Individual Card FAQs:
- If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.
Netrep Rulings:
- The action of Equipping “Cocoon of Evolution” to a face up “Petit Moth” uses that player’s Normal Summon or Set for the Turn.
- When Equipped to “Petit Moth,” “Cocoon of Evolution” is an Equip Spell Card.
- If “Cocoon of Evolution” is negated by “Imperial Order” while equipped to “Petit Moth,” the ATK/DEF of “Petit Moth” are not changed by the effect of “Cocoon of Evolution.”
COFFIN SELLER
Individual Card FAQs:
- "Coffin Seller" applies its effect when monster(s) are sent from the hand, Deck, or the field to the Graveyard.
- If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.) then inflict 300 damage only because it is considered as 1 time.
- Multiple copies of "Coffin Seller" are cumulative.
COLD WAVE
Netrep Rulings:
- “Cold Wave” may be chained to by appropriate Quick-Play Spell Cards or Trap Cards.
- “Cold Wave” will prevent the activation of activated continuous effects, such as those of “Ultimate Offering” or “Call of the Mummy.”
- If “Cold Wave’s” activation and effect are negated, a second “Cold Wave” may not be played that turn.
- Union monsters may still use their effect of equipping themselves to an appropriate monster if “Cold Wave” has been activated.
- If “Cold Wave” has been activated, “Cocoon of Evolution” may not be equipped onto “Petit Moth.”
- If “Cold Wave” has been activated, “Thousand Eyes Restrict” may still use its effect to force a monster to equip to it.
Netrep Q&As:
- Q: “Cold Wave” negates continuous spell and or trap cards, this includes equipments too, right?
A: “Cold Wave” makes it so you can't "play" (activate) or "Set" Spell or Trap Cards, and extends to "activating" effects of Spell/Trap Cards already on the field. But “Cold Wave” will not negate continuous effects of cards like “United We Stand” that were in play BEFORE “Cold Wave” was activated. bishop, 12/08/2003
COLLECTED POWER
Individual Card FAQs:
- If "Kisetai" is moved by the effect of "Collected Power" it is destroyed.
- Monster Cards equipped to "Sword Hunter" can be moved to another "Sword Hunter", but if they are moved to any other monster they are destroyed.
- Monster Cards equipped to "Relinquished" or "Thousand-Eyes Restrict" can be moved to another "Relinquished or "Thousand-Eyes Restrict" but if either of these monsters is already equipped with a Monster Card, the new one is destroyed. If these moved to any other monster, the cards are destroyed.
- You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).
- If a "Premature Burial" already equipped to a monster is moved to a new monster by the effect of "Collected Power", both "Premature Burial" and the original monster it was equipped to are destroyed. If you chain "Collected Power" to "Premature Burial", the monster in the Graveyard that was targeted never leaves the Graveyard and "Premature Burial" is destroyed.
- If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected Power", you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.
Netrep Rulings:
- If an equipped “Kiseitai” is moved to a different monster by the effect of “Collected Power,” “Kiseitai” is destroyed.
Netrep Q&As:
- Q: Does “Collected Power” bring “United We Stand” and/or “Mage Power” to my side of the field? Do they power up my monster or is there no effect since I'm not the owner of the cards?
A: They will remain on the side of the field belonging to the person who played them. Treat this like what occurs when you use “Change of Heart” on a monster equipped with either of those two cards. Curtis Schultz, 12/15/2003
COMBINATION ATTACK
Individual Card FAQs:
- This card targets.
- Both the equipped monster and the Union Monster can attack after "Combination Attack" is used, assuming the Union Monster was Special Summoned in face-up Attack Position.
- "Combination Attack" can only be used against a monster that reached the Damage Step; if a monster attacks and a replay occurs, then it is not considered to have attacked for purposes of "Combination Attack".
- You can use this effect on an equipped monster on your opponent's side of the field that has attacked. Your opponent's monster can then attack again as per "Combination Attack"'s effect.
- You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack with the equipped monster, activate "Combination Attack" to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
- If "Dark Blade", equipped with "Kiryu" and "Twin Swords of Flashing Light - Tryce", attacks twice using "Twin Swords of Flashing Light - Tryce"'s effect, then you use "Combination Attack" to detach "Kiryu" from "Dark Blade", both monsters can attack again once each. "Dark Blade" cannot attack another 2 times because it has already attacked twice.
- If the player who would control the Union Monster already has 5 monsters on the field, "Combination Attack" cannot be activated.
COMMAND KNIGHT
Individual Card FAQs:
- If you control a "Command Knight" equipped with "Ring of Magnetism", and another monster, your opponent can and must select "Command Knight" as an attack target if he chooses to attack.
- If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command Knights" are preventing an attack from being declared. "Ring of Magnetism"’s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.
- If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).
- If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks, you cannot choose the "Command Knight" as the attack target.
- If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".
- If you control a "Command Knight" and another monster, and your opponent attacks the other monster, you can use "Shift" to select "Command Knight" as the new attack target.
- You can choose your own "Command Knight" as the attack target when your opponent attacks your "Dreamsprite".
- "Command Knight"’s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.
- If you control multiple "Command Knights", their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points.
- If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".
- If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot activate because "Command Knight"’s ATK is not 1400 or lower.
- If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"’s +400 ATK bonus).
COMPULSORY EVACUATION DEVICE
Individual Card FAQs:
- "Compulsory Evacuation Device" targets 1 monster.
Netrep Rulings:
- You can return your opponent’s monster to his hand during the Battle Step of the Battle Phase with the effect of “Compulsory Evacuation Device”, but not the Damage Step of the Battle Phase.
- If you bounce an attacking monster during the Battle Step with the effect of “Compulsory Evacuation Device”, it does not cause a replay.
- If you bounce the defending monster with the effect of “Compulsory Evacuation Device”, it does trigger a replay.
Netrep Q&As:
- Q: If “Skill Drain” is active on the field, can you chain “Compulsory Evacuation Device” to the effect of a Flip Effect Monster when its Flip Summoned such as “Fiber Jar” or “Cyber Jar” and resolve their effects?
A: Yes, you can chain "Compusory Evacuation Device" to the flip effect of "Cyber Jar" and "Fiber Jar" when you Flip Summon them. The "Cyber Jar"/"Fiber Jar" would return to your hand first, then its effect would resolve. Since it would not be face-up on the field when its effect resolves, "Skill Drain" will not negate it. Curtis Schultz, 03/08/2004
CONFISCATION
Netrep Rulings:
- “Confiscation” may not be activated if the opponent has no cards in his or her hand.
CONSCRIPTION
Individual Card FAQs:
- Both players get to see the card picked up for “Conscription”.
- If your Monster Card Zones are full, you can activate “Conscription”, and if you pick up a monster you can Normal Summon, it is destroyed and sent to the Graveyard.
- If you pick up a Spirit Monster, it cannot be Special Summoned so it is added to your opponent’s hand.
- If you pick up “Rare Metal Dragon” for “Conscription”, it is added to your opponent’s hand.
- If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.
- You can use “Royal Oppression" to negate the Special Summon of “Conscription”.
CONTINUOUS DESTRUCTION PUNCH
Individual Card FAQs:
- "Continuous Destruction Punch" is like "Destruction Punch" except it's a Continuous Spell Card that you activate during your Main Phase.
- A monster destroyed because of "Continuous Destruction Punch" is destroyed by "Continuous Destruction Punch"'s effect, not "as a result of battle".
- The determination of whether a monster is destroyed by "Continuous Destruction Punch"'s effect happens at Damage Calculation, so Flip Effects, etc., are resolved AFTER "Continuous Destruction Punch"'s effect destroys a monster (but does not yet send it to the Graveyard). Then, after applying Flip Effects, send a monster destroyed by this card (or by Damage Calculation) to the Graveyard.
CONTRACT WITH EXODIA
Individual Card FAQs:
- When you activate "Contract with Exodia", and your opponent chains "Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon "Exodia Necross", but "Exodia Necross" is then destroyed because of its effect.
CONTRACT WITH THE ABYSS
Individual Card FAQs:
- "Contract with the Abyss" is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".
- "Cost Down" will not reduce the number of Level Stars needed to perform a Ritual Summon, even if used with "Contract with the Abyss".
- If you Ritual Summon a Ritual Monster using "Contract with the Abyss", it is considered properly Summoned, so you can use "Monster Reborn" on it afterwards.
Netrep Q&As:
- Q: “Contract with the Abyss” states in its text that the Level Stars of the monsters being offered as a Tribute equal that of the Ritual Monster being Ritual Summoned. Can the total of Level Stars being offered be higher than the Ritual Monster or must it be exactly equal?
A: The total Level Stars of the monster(s) offered as a Tribute for the Ritual Summon using "Contract with the Abyss" must equal the Level Stars of the DARK Ritual Monster you are attempting to Ritual Summon. You cannot go above the Level Stars of the DARK Ritual Monster. So if I want to Ritual Summon "Dark Master - Zorc" using "Contract with Abyss," I must offer monsters whose total Level Stars = 8. I cannot go above 8. I could offer two 4-Level Star monsters and the total would equal 8. I could offer four 2-Level Star monsters, because they would equal 8. I would not be able to offer a 5-Level Star and a 4-Level Star monster because their total Level Stars would equal 9. Curtis Schultz, 02/23/2004
CONVULSION OF NATURE
Individual Card FAQs:
- When this card’s effect is active, both Decks are flipped upside down, and now the face of the top card of the Deck is showing.
- If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the cards are not seen, and then placed face-up in the Deck Zone.
- If a "Parasite Paracide" is face-up in your Deck before this card is activated, it will become face-down once this card is active. Its effect will still activate when it is drawn.
- If 2 copies of "Convulsion of Nature" are active, the Decks are still upside-down (they do not revert to normal).
Netrep Rulings:
- Cards that are turned face-up in the deck will be drawn face-down while “Convulsion of Nature” is active, but still will resolve properly.
COST DOWN
Individual Card FAQs:
- The Level of a monster which is Summoned using "Cost Down" is still decreased by 2 after Summoning. The 2 Level reduction lasts until the End Phase.
- When you Ritual Summon while "Cost Down" is active, the Level Stars that you need is not changed, even if you are using "Contract with the Abyss" or "Earth Chant".
- You can use multiple "Cost Downs" in the same turn and their effects accumulate, so 3 "Cost Downs" lowers the level by 6 Stars.
- While "A Legendary Ocean" and 1 "Cost Down" are active, your WATER monsters are reduced by 3 Stars.
Netrep Rulings:
- “Cost Down’s” effect lasts for the duration of the turn “Cost Down” resolved. This includes if the monster is summoned to the field.
- “Cost Down” allows for the Normal Summon of Level 5 and 6 monsters.
- If two “Cost Downs” are activated in the same turn, the Star Level of all monsters in the hand will be reduced by 4.
- “Cost Down” does not reduce the Star requirement for Ritual summons.
- If “Cost Down” has been activated before a Ritual summon, monsters in the hand are still 2 stars lower for the purpose of fulfi lling the Ritual Summoning requirement.
- “Cost Down” has no effect on the monsters revealed by “Cyber Jar” or “Morphing Jar #2” as the monsters are never considered in the hand.
- If “Cost Down” is used before the Summon of “Maju Garzett” or “Great Maju Garzett”, the ATK of both monsters will be 0 as they were not Tribute Summoned with the appropriate number of monsters.
- If “Cost Down” has been activated in the same Turn before a “Marauding Captain” is Normal Summoned, a Level 5 or 6 monster may be Special Summoned through the effect of “Marauding Captain.”
Netrep Q&As:
- Q: What would happen if you used “Cost Down,” and then you use “Contract with the Abyss” to summon “Relinquished,” would it still count as a Level 1 monster?
A: “Contract with the Abyss” should be written as “This card is used to Ritual Summon any DARK Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the ORIGINAL Level Stars of the Ritual Monster you are attempting to Ritual Summon.” bishop, 12/22/2003 - Q: If "Cost Down" resolves and "Contract with the Abyss" is played for "The Masked Beast", is discarding a Blue Eyes from the hand still enough, or must I add monsters until the total number of post-"Cost Down" stars on the Tributed monsters equals the "The Masked Beast's" full value (8 stars)?
A: You will need to use extra monsters to make up the loss in stars. bishop, 02/25/2004
CRASS CLOWN
Netrep Rulings:
- The effect of “Crass Clown” activates if it is Flip Summoned.
CREATURE SWAP
Individual Card FAQs:
- "Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated.
- The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
- Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.
- Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise.
- The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated.
- A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).
- A player may select a Monster Token.
- A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.
- A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
- A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.
Netrep Rulings:
- “Creature Swap’s” "position change" text refers only to manual changes.
- A face up “Blindly Loyal Goblin” may not be chosen for the effect of “Creature Swap.” If “Blindly Loyal Goblin” is the only face-up monster on either player’s field, “Creature Swap” may not be activated.
Netrep Q&As:
- Q: If a player chains “Ring of Destruction” to the activation of “Creature Swap” and destroys an opponent’s monster leaving “Mataza the Zapper” as the only remaining monster on the opponent’s side of the field, will the effect of “Creature Swap” still be able to resolve?
A: The effect of “Creature Swap” would disappear in this scenario. Curtis Schultz, 03/21/2004
CREEPING DOOM MANTA
Individual Card FAQs:
- The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
- You can activate Trap Cards later in the turn.
- You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
- The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
- This is a Continuous Effect that you cannot chain to.
CRIMSON SENTRY
Netrep Rulings:
- "Crimson Sentry" may be Tributed either before or after a monster has been destroyed as a result of battle, during Main Phase 1 or Main Phase 2.
CRIOSPHINX
Individual Card FAQs:
- The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.
- If multiple copies of “Criosphinx” are in play and a monster is returned to the hand, all copies will activate. It forms a chain, with the turn player’s “Criosphinx” as chain link 1.
- If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”), the effect of “Criosphinx” only activates once, so only 1 card is discarded.
CROSS COUNTER
Individual Card FAQs:
- You activate "Cross Counter" before damage calculation but after flipping the attacked monster face-up. The "Cross Counter" card is sent to the Graveyard after resolving its effect and destroying the attacking monster.
- The effect of "Cross Counter" only applies to the one attack and does not continue for the rest of the turn.
- If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf", and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf") take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then "Cross Counter" destroys "Amazoness Swords Woman".
- "Cross Counter" is not an effect that targets.
- The effect of "Cross Counter" that destroys a monster does not start a chain.
- If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or "Stone Statue of the Aztecs").
CURSE OF AGING
Individual Card FAQs:
- You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1 card.
- Discarding a card is a cost.
- The effect of "Curse of Aging" is not applied to face-down monsters. It is only applied to the face-up monsters on the field when "Curse of Aging" resolves. It is not applied to monsters Summoned after "Curse of Aging" resolves, either. (Similar to "Limiter Removal"). This means that even if face-down monsters are flipped face-up in the same turn, their ATK or DEF are not changed by the effect of "Curse of Aging", even if they were on the field (face-down) when "Curse of Aging" resolved.
CURSE OF ANUBIS
Individual Card FAQs:
- "Curse of Anubis" does not apply to monsters that are Summoned after "Curse of Anubis"' effect is applied.
- If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.
CURSE OF DARKNESS
Individual Card FAQs:
- "Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
- "Curse of Darkness" does not form a new chain and cannot be chained to. You can chain to the Spell Card itself, after "Curse of Darkness" inflicts its 1000 damage.
- Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".
- When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".
- If you send "Curse of Darkness" to the Graveyard as part of the cost of "Emergency Provisions", then "Curse of Darkness" is no longer on the field immediately after activation of "Emergency Provisions", and "Curse of Darkness'" effect is not activated.
Netrep Rulings:
- If more than one “Curse of Darkness” is active on the fi eld, a player activating a Spell Card will take 1000 Damage for each active “Curse of Darkness.”
- You cannot chain to Curse of Darkness’s effect dealing 1000 damage, because it is a Continuous Effect. Naturally, you can still chain to the Spell Card, of course. This means that chaining the activation of Curse of Darkness (flipping it face-up) to the activation of a Spell Card will not inflict any damage because Curse of Darkness was not active when the Spell Card was activated.
CURSE OF FIEND
Netrep Rulings:
- Face-down Defense position monsters will be changed to face-up Attack position by the effect of “Curse of Fiend.” Any applicable Flip Effects will activate at that time.
- Monsters affected by “Curse of Fiend” may have their battle positions changed by effects.
Netrep Q&As:
- Q: Does “Curse of Fiend’s” effect work on Set monsters and would it be considered a Flip Summon?
A: A Set monster would be changed to face-up attack position. It would not be considered Flip-Summoned, because its position was changed by a card effect, but its Flip-Effect would activate if it had one. Curtis Schultz, 01/25/2004
CURSE OF ROYAL
Individual Card FAQs:
- You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
- You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
- You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".
Netrep Rulings:
- You can activate Curse of Royal as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
- You can use Curse of Royal against Magic Jammer, Seven Tools of the Bandit, Solemn Judgment, Curse of Royal, Mystical Space Typhoon, Dust Tornado, Magic Drain, Riryoku Field, etc.
- You cannot use Curse of Royal against Heavy Storm or Harpie's Feather Duster.
- Curse of Royal can only be used against Spell & Trap Cards.
- If a card can destroy either a Spell or Trap Card or a Monster Card, like “Raigeki Break” or “Solemn Judgment,” it must be targeting 1 Spell or Trap Card to activate “Curse of Royal.”
Netrep Q&As:
- Q: Can you flip “Curse of Royal” to negate and destroy “Raigeki” if one of your monsters has an equip card attached that would be destroyed once the monster is destroyed?
A: No, because “Raigeki” does not specifically destroy one Spell or Trap card in your Spell and Trap card zone. You can use it against Spell or Trap cards like “Magic Jammer,” “Seven Tools of the Bandit,” “Solemn Judgment,” “Curse of Royal,” “Mystical Space Typhoon,” “Dust Tornado,” “Magic Drain,” and “Riryoku Field.” Curtis Schultz, 12/04/2003
CURSED SEAL OF THE FORBIDDEN SPELL
Individual Card FAQs:
- "Cursed Seal of the Forbidden Spell" only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like "Archfiend's Oath".
- If you activate a Spell Card and chain "Cursed Seal of the Forbidden Spell", then your opponent cannot activate Spell Cards of the same name, even though your opponent didn't activate the Spell Card in the first place.
- When you negate and destroy "Black Pendant" with "Cursed Seal of the Forbidden Spell", and afterwards a Set "Black Pendant" is destroyed, the effect of "Black Pendant" will not be activated (neither the "Black Pendant" that was negated nor the Set "Black Pendant" destroyed later will inflict 500 damage).
Netrep Rulings:
- The effect of “Cursed Seal of the Forbidden Spell” lasts for the entire duration of the duel.
- If “Fiber Jar’s” Flip effect has successfully resolved, Spell Cards affected by “Cursed Seal of the Forbidden Spell” are still not allowed to be activated for the remainder of the duel.
CYBER ARCHFIEND
Individual Card FAQs:
- If this card is face-down during the End Phase, it is not destroyed by its effect.
- If you have multiple “Cyber Archfiends” on the field during the Draw Phase, their effects form a chain.
CYBER DRAGON
Individual Card FAQs:
- You can only use the effect of “Cyber Dragon” to Special Summon itself during your Main Phase.
- The effect of “Cyber Dragon” does not start a chain.
- You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.
CYBER END DRAGON
Individual Card FAQs:
- You can Special Summon “Cyber End Dragon” with “Cyber-Stein” or “Metamorphosis”.
CYBER JAR
Individual Card FAQs:
- Spirit Monsters, Toon Monsters, Ritual Monsters, etc. are sent to your hand as they cannot be Special Summoned or must be Special Summoned is a specific way.
- Both players reveal all 5 cards to each other, and then the turn player may Special Summon his monsters, then the opponent. After revealing the cards, you may shuffle them around so you can Special Summon monsters face-down without the opponent knowing which monster is which.
- If "Sangan" or "Witch of the Black Forest" was destroyed by "Cyber Jar"’s effect, Special Summon monsters first and then complete "Sangan"’s effect.
- If you attacked your opponent’s face-down "Cyber Jar," after its effect resolves you can then attack with any monsters you Special Summoned in Attack Position before you enter your Main Phase 2.
- "Torrential Tribute" can be used on monsters Summoned by "Cyber Jar" but not if "Cyber Jar" was flipped face-up in the Damage Step, since "Torrential Tribute" cannot be activated during the Damage Step.
- If a player has less than 5 cards in their Deck, they do not lose (since you are picking-up cards, not drawing), they pick up however many cards they have and continue with "Cyber Jar"’s effect.
Netrep Rulings:
- Cards revealed by “Cyber Jar” or “Morphing Jar #2” are not considered in the hand. The one star reduction given by “A Legendary Ocean” does not apply to monsters revealed by “Cyber Jar” or “Morphing Jar #2’s” effect.
- “Cost Down” has no effect on the monsters revealed by “Cyber Jar” or “Morphing Jar #2” as the monsters are never considered in the hand.
- If “Final Attack Orders” is active after “Cyber Jar’s” effect has resolved, each player may still Special Summon appropriate monsters in face-down Defense Position.
- If “Ground Collapse” is active and more monsters would be summoned through the effect of “Cyber Jar” than there are available monster spaces, the controller of the summoned monsters determine which will be Special Summoned and which will be sent to the Graveyard. Monsters that go to the Graveyard in this way are considered being sent from the Deck to the Graveyard.
- If Special Summon monsters are revealed through the effect of “Cyber Jar”, including “Relinquished”, “Toons”, or similar, they are sent to the hand.
CYBER RAIDER
Individual Card FAQs:
- You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.
- When you Normal Summon, Flip Summon, or Special Summon "Cyber Raider" and there is no Equip Spell Card on the field, "Cyber Raider"'s effect does not activate and cannot be chained to.
CYBER TWIN DRAGON
Individual Card FAQs:
- You can Special Summon “Cyber Twin Dragon” with “Cyber-Stein” or “Metamorphosis”.
CYBERNETIC MAGICIAN
Individual Card FAQs:
- The effect of “Cybernetic Magician” is an Ignition Effect that targets a monster.
- Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.)
- If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of “Cybernetic Magician” on it, then its ATK becomes 2000 and is not adjusted by the Field Spell Card until the effect of “Cybernetic Magician” expires. (However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
- You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
- If you target a “Raging Flame Sprite” that currently has 3100 ATK with the effect of “Cybernetic Magician”, at the end of the turn its ATK will return to 3100 points, not 100.
CYCLON LASER
Individual Card FAQs:
- The effect of this card only applies to the "Gradius" that it is equipped to.
Netrep Rulings:
- The effect of “Cyclon Laser” applies only to the equipped “Gradius.”
- The effect of “Cyclon Laser” does not apply to any “Gradius’ Option” that target the equipped “Gradius.”