Individual Rulings (S-T)
SACRED CRANE
Netrep Rulings:
SACRED PHOENIX OF NEPHTHYS
Individual Card FAQs:
SAKURETSU ARMOR
Individual Card Rulings:
SALVAGE
Individual Card Rulings:
SANGA OF THE THUNDER
Individual Card Rulings:
SANGAN
Card Errata:
Individual Card Rulings:
SASUKE SAMURAI
Individual Card Rulings:
SASUKE SAMURAI #2
Individual Card FAQs:
Netrep Rulings:
SASUKE SAMURAI #4
Individual Card FAQs:
SCAPEGOAT
Individual Card FAQs:
Netrep Rulings:
SCROLL OF BEWITCHMENT
Individual Card FAQs:
SECOND COIN TOSS
Individual Card FAQs:
SECOND GOBLIN
Individual Card FAQs:
Netrep Rulings:
SECRET BARREL
Individual Card FAQs:
SECRET PASS TO THE TREASURES
Individual Card FAQs:
Netrep Rulings:
SELF-DESTRUCT BUTTON
Individual Card FAQs:
SENRI EYE
Individual Card FAQs:
SERIAL SPELL
Individual Card FAQs:
SERPENTINE PRINCESS
Individual Card FAQs:
SEVEN TOOLS OF THE BANDIT
Netrep Rulings:
SHADOWSLAYER
Individual Card FAQs:
SHADOW SPELL
Netrep Rulings:
SHIELD & SWORD
Individual Card FAQs:
SHIEN'S SPY
Individual Card FAQs:
SHIFTING SHADOWS
Individual Card FAQs:
SHINATO, KING OF A HIGHER PLANE
Individual Card FAQs:
SHINING ANGEL
Individual Card FAQs:
SHOOTING STAR BOW - CEAL
Individual Card FAQs:
Netrep Q&As:
SILENT SWORDSMAN LV3
Individual Card FAQs:
SILENT SWORDSMAN LV5
Individual Card FAQs:
SINISTER SERPENT
Card Errata:
Individual Card FAQs:
SKILL DRAIN
Individual Card FAQs:
SKILLED DARK MAGICIAN
Individual Card FAQs:
SKILLED WHITE MAGICIAN
Individual Card FAQs:
SKULL ARCHFIEND OF LIGHTNING
Netrep Rulings:
SKULL KNIGHT #2
Individual Card FAQs:
SKULL LAIR
Card Errata:
SKYSCRAPER
Individual Card FAQs:
SLATE WARRIOR
Individual Card FAQs:
Netrep Rulings:
SMOKE GRENADE OF THE THIEF
Individual Card FAQs:
SNATCH STEAL
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
SOLAR FLARE DRAGON
Individual Card FAQs:
SOLEMN JUDGMENT
Netrep Rulings:
Netrep Q&As:
SOLEMN WISHES
Netrep Rulings:
SOLOMON'S LAWBOOK
Netrep Rulings:
SONIC JAMMER
Individual Card FAQs:
SOUL ABSORPTION
Individual Card FAQs:
SOUL DEMOLITION
Individual Card FAQs:
SOUL EXCHANGE
Card Errata:
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
SOUL RELEASE
Netrep Rulings:
SOUL REVERSAL
Individual Card FAQs:
SOUL-ABSORBING BONE TOWER
Individual Card FAQs:
SPARK BLASTER
Individual Card FAQs:
SPATIAL COLLAPSE
Individual Card FAQs:
Netrep Rulings:
SPEAR CRETIN
Individual Card FAQs:
Netrep Rulings:
SPEAR DRAGON
Individual Card FAQs:
Netrep Rulings:
SPECIAL HURRICANE
Individual Card FAQs:
SPELL ABSORPTION
Individual Card FAQs:
SPELL CANCELLER
Individual Card FAQs:
SPELL ECONOMICS
Individual Card FAQs:
SPELL SHIELD TYPE-8
Card Errata:
Individual Card FAQs:
SPELL VANISHING
Individual Card FAQs:
SPELLBINDING CIRCLE
Individual Card FAQs:
SPHINX TELEIA
Individual Card FAQs:
SPIRAL SPEAR STRIKE
Individual Card FAQs:
SPIRIT BARRIER
Individual Card FAQs:
SPIRIT ELIMINATION
Individual Card FAQs:
SPIRIT MESSAGE "A"
Netrep Rulings:
SPIRIT MONSTERS
Individual Card FAQs:
SPIRIT OF THE PHARAOH
Individual Card FAQs:
SPIRIT OF THE POT OF GREED
Individual Card FAQs:
SPIRIT REAPER
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
SPIRIT RYU
Netrep Rulings:
Other Rulings:
SPIRIT'S INVITATION
Individual Card FAQs:
SPIRITUAL EARTH ART - KUROGANE
Individual Card FAQs:
SPIRITUAL ENERGY SETTLE MACHINE
Individual Card FAQs:
Netrep Rulings:
SPIRITUAL WIND ART - MIYABI
Individual Card FAQs:
SPIRITUALISM
Individual Card FAQs:
SPRING OF REBIRTH
Individual Card FAQs:
STAMPING DESTRUCTION
Individual Card FAQs:
STATUE OF THE WICKED
Individual Card FAQs:
STAUNCH DEFENDER
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
STEAMROID
Individual Card FAQs:
STONE STATUE OF THE AZTECS
Individual Card FAQs:
STOP DEFENSE
Individual Card FAQs:
STRAY LAMBS
Individual Card FAQs:
STRIKE NINJA
Card Errata:
Individual Card FAQs:
Netrep Rulings:
STUMBLING
Individual Card FAQs:
SUIJIN
Individual Card FAQs:
SUMMONER OF ILLUSIONS
Individual Card FAQs:
Netrep Rulings:
SUPER REJUVENATION
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
SUPER ROBOLADY
Individual Card FAQs:
SUPER ROBOYAROU
Individual Card FAQs:
SUPPLY
Individual Card FAQs:
Netrep Rulings:
SUSA SOLDIER
Individual Card FAQs:
SWIFT GAIA THE FIERCE KNIGHT
Individual Card FAQs:
SWORD HUNTER
Netrep Rulings:
SWORD OF DEEP-SEATED
Netrep Rulings:
SWORD OF THE SOUL-EATER
Individual Card FAQs:
SWORDS OF CONCEALING LIGHT
Individual Card FAQs:
SWORDS OF REVEALING LIGHT
Individual Card FAQs:
Netrep Rulings:
SYSTEM DOWN
Individual Card FAQs:
T.A.D.P.O.L.E.
Individual Card FAQs:
TACTICAL ESPIONAGE EXPERT
Individual Card FAQs:
TAILOR OF THE FICKLE
Netrep Rulings:
Netrep Q&As:
TALISMAN OF SPELL SEALING
Individual Card FAQs:
TALISMAN OF TRAP SEALING
Individual Card FAQs:
TAUNT
Individual Card FAQs:
TERRORKING ARCHFIEND
Individual Card FAQs:
THE A. FORCES
Individual Card FAQs:
Netrep Rulings:
THE AGENT OF CREATION - VENUS
Individual Card FAQs:
THE AGENT OF FORCE - MARS
Individual Card FAQs:
THE AGENT OF JUDGMENT - SATURN
Individual Card FAQs:
THE AGENT OF WISDOM - MERCURY
Individual Card FAQs:
THE BIG MARCH OF ANIMALS
Individual Card FAQs:
THE CREATOR
Individual Card FAQs:
THE CREATOR INCARNATE
Individual Card FAQs:
THE DARK - HEX-SEALED FUSION
Individual Card FAQs:
THE DARK DOOR
Individual Card FAQs:
THE DRAGON'S BEAD
Individual Card FAQs:
Netrep Rulings:
THE EARTH - HEX-SEALED FUSION
Individual Card FAQs:
THE EMPEROR'S HOLIDAY
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
THE END OF ANUBIS
Individual Card FAQs:
Judge List Rulings:
THE EYE OF TRUTH
Individual Card FAQs:
THE FIEND MEGACYBER
Netrep Rulings:
THE FIRST SARCOPHAGUS
Individual Card FAQs:
THE FLUTE OF SUMMONING DRAGON
Individual Card FAQs:
Netrep Rulings:
THE FORGIVING MAIDEN
Netrep Rulings:
THE GRAVEYARD IN THE FOURTH DIMENSION
Individual Card FAQs:
THE HUNTER WITH 7 WEAPONS
Individual Card FAQs:
THE IMMORTAL OF THUNDER
Netrep Rulings:
THE KICK MAN
Individual Card FAQs:
THE LAST WARRIOR FROM ANOTHER PLANET
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
THE LAW OF THE NORMAL
Individual Card FAQs:
THE LEGENDARY FISHERMAN
Netrep Rulings:
THE LIGHT - HEX-SEALED FUSION
Individual Card FAQs:
THE PUPPET MAGIC OF DARK RULER
Individual Card FAQs:
THE REGULATION OF TRIBE
Netrep Rulings:
THE SECRET OF THE BANDIT
Individual Card FAQs:
THE SHALLOW GRAVE
Netrep Rulings:
THE SPELL ABSORBING LIFE
Individual Card FAQs:
THE THING IN THE CRATER
Individual Card FAQs:
THE UNFRIENDLY AMAZON
Individual Card FAQs:
Netrep Rulings:
THE UNHAPPY GIRL
Individual Card FAQs:
THE WARRIOR RETURNING ALIVE
Individual Card FAQs:
THE WICKED WORM BEAST
Netrep Rulings:
THEBAN NIGHTMARE
Individual Card FAQs:
THEINEN THE GREAT SPHINX
Individual Card FAQs:
THESTALOS THE FIRESTORM MONARCH
Individual Card FAQs:
THOUSAND-EYES RESTRICT
Card Errata:
Netrep Rulings:
Judge List Rulings:
Netrep Q&As:
THOUSAND ENERGY
Individual Card FAQs:
THOUSAND KNIVES
Individual Card FAQs:
THOUSAND NEEDLES
Individual Card FAQs:
THREATENING ROAR
Individual Card FAQs:
THROWSTONE UNIT
Individual Card FAQs:
THUNDER CRASH
Individual Card FAQs:
Netrep Rulings:
THUNDER DRAGON
Individual Card FAQs:
Netrep Rulings:
THUNDER NYAN NYAN
Individual Card FAQs:
THUNDER OF RULER
Individual Card FAQs:
Netrep Rulings:
TIME SEAL
Netrep Rulings:
TIME WIZARD
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
TIMEATER
Individual Card FAQs:
TIMIDITY
Individual Card FAQs:
Netrep Rulings:
TOKEN THANKSGIVING
Individual Card FAQs:
TOLL
Individual Card FAQs:
TOON GEMINI ELF
Individual Card FAQs:
TOON MONSTERS
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
TOON MERMAID
Netrep Rulings:
TOON SUMMONED SKULL
Netrep Rulings:
TOON WORLD
Individual Card FAQs:
TORNADO WALL
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
TORRENTIAL TRIBUTE
Individual Card FAQs:
TOTAL DEFENSE SHOGUN
Individual Card FAQs:
TOWER OF BABEL
Individual Card FAQs:
TRAGEDY
Individual Card FAQs:
TRANSCENDENT WINGS
Individual Card FAQs:
TRAP DUSTSHOOT
Individual Card FAQs:
TRAP HOLE
Netrep Rulings:
TRAP JAMMER
Individual Card FAQs:
TRAP MASTER
Individual Card FAQs:
TRAP OF BOARD ERASER
Individual Card FAQs:
TRIANGLE ECSTASY SPARK
Individual Card FAQs:
TRIBE-INFECTING VIRUS
Individual Card FAQs:
Netrep Q&As:
TRIBUTE DOLL
Individual Card FAQs:
Netrep Rulings:
Netrep Q&As:
TROOP DRAGON
Netrep Q&As:
TSUKUYOMI
Individual Card FAQs:
Netrep Rulings:
TUTAN MASK
Individual Card FAQs:
TWIN SWORDS OF FLASHING LIGHT - TRYCE
Individual Card FAQs:
Netrep Rulings:
TWIN-HEADED BEHEMOTH
Card Errata:
Individual Card FAQs:
TWO THOUSAND NEEDLES
Individual Card FAQs:
TWO-MAN CELL BATTLE
Individual Card FAQs:
TWO-PRONGED ATTACK
Netrep Rulings:
TYPE ZERO MAGIC CRUSHER
Netrep Rulings:
Netrep Q&As:
TYRANNO INFINITY
Individual Card FAQs:
TYRANT DRAGON
Individual Card FAQs:
Netrep Rulings:
- The effect of "Sacred Crane" does not activate if it is Special Summoned face-down.
SACRED PHOENIX OF NEPHTHYS
Individual Card FAQs:
- You can activate “Divine Wrath” when “Sacred Phoenix of Nephthys” is Special Summoned by its own effect. Because this effect activates in the Graveyard, and is being negated while "Sacred Phoenix of Nepthys" is in the Graveyard, "Sacred Phoenix of Nepthys" is never Special Summoned (so the card is never moved from the Graveyard) and is never destroyed. Because it is not destroyed, its effect to Special Summon itself does not activate again.
- If “Sacred Phoenix of Nephthys” is Special Summoned with “Call of the Haunted” or “Premature Burial”, and that card is destroyed and destroys “Sacred Phoenix of Nephthys” with its effect, you Special Summon “Sacred Phoenix of Nephthys” during your next Standby Phase because it was destroyed by a card effect.
- If “Sacred Phoenix of Nephthys” is destroyed while in your hand or Deck by a card effect, you still activate its effect during your next Standby Phase to Special Summon it from the Graveyard. (For example, if an effect like “Star Boy” is active, and “Sacred Phoenix of Nephthys” is Summoned, and “Chain Destruction” is activated to destroy other copies of “Sacred Phoenix of Nephthys” in the hand and Deck, those copies will be Special Summoned during your next Standby Phase.
- If “Skill Drain” is active on the field, the effect of “Sacred Phoenix of Nephthys” that Special Summons it from the Graveyard is still activated, because it is activated in the Graveyard. However, the effect that destroys Spell and Trap Cards on the field is negated because it activates on the field (so “Skill Drain” and other Spell and Trap Cards on the field are not destroyed in this case).
- If “Sacred Phoenix of Nephthys” is Summoned, and the Summon is negated by “Horn of Heaven”, it is Special Summoned during your next Standby Phase because it was destroyed by a card effect.
- If your opponent controls your “Sacred Phoenix of Nephthys”, and it is destroyed by a card effect, because the effect activates in the Graveyard, it is the owner that gets the effect and Special Summons “Sacred Phoenix of Nephthys” during their Standby Phase.
- If “Sacred Phoenix of Nephthys” is destroyed during your Draw Phase, you can Special Summon it during the Standby Phase of that same turn.
- If “Sacred Phoenix of Nephthys” is destroyed and removed from play, such as with “Bottomless Trap Hole”, it is not Special Summoned from out of play during the Standby Phase, because this effect activates in the Graveyard.
- If “Rivalry of Warlords” is active, and your opponent takes control of your “Sacred Phoenix of Nephthys” while controlling monsters that are not Winged Beast-Type, “Sacred Phoenix of Nephthys” is not considered destroyed by the effect of “Rivalry of Warlords”, but rather by a condition that made it impossible for it to exist on that side of the field. So it is not Special Summoned by its own effect during the Standby Phase.
- If “Sacred Phoenix of Nephthys” is destroyed while it is not a Monster Card, such as when it is equipped to “Relinquished” or “Sword Hunter”, its effect does not activate and it is not Special Summoned.
- You can chain to the effect of “Sacred Phoenix of Nephthys” that destroys all Spell and Trap Cards.
- If “Sacred Phoenix of Nephthys” is Special Summoned by its effect during the Standby Phase, and “Card of Safe Return” is on the field, “Sacred Phoenix of Nephthys” is Step 1 of the chain and “Card of Safe Return” is Step 2, so “Card of Safe Return” resolves first and you draw a card before “Card of Safe Return” is destroyed.
SAKURETSU ARMOR
Individual Card Rulings:
- "Sakuretsu Armor" targets 1 monster.
- If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".
SALVAGE
Individual Card Rulings:
- "Salvage" targets 2 WATER monsters in the Graveyard.
- If 1 of the targeted WATER monsters is removed from the Graveyard by an effect chained to "Salvage", the remaining WATER monster is still added to your hand.
SANGA OF THE THUNDER
Individual Card Rulings:
- A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
- You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
- The effect of this card targets.
SANGAN
Card Errata:
- When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
Individual Card Rulings:
- You must show your opponent the monster you select from your Deck for this card’s effect. If you have no eligible monsters, your opponent gets to see your Deck to verify.
- The effect of "Sangan" only activates when it is sent from the field to the Graveyard, not from your hand or Deck, and not if it is removed from play.
- If the Summon of this card is negated with "Horn of Heaven" or "Solemn Judgment" you do not get its effect.
- If you control your opponent’s "Sangan" and it is destroyed, your opponent gets the effect since it activates in his/her Graveyard.
- You can chain to "Sangan"’s effect.
SASUKE SAMURAI
Individual Card Rulings:
- If "Sasuke Samurai" attacks a face-down monster, apply its effect after entering the Damage Step, but before flipping up the face-down monster. The monster is not flipped. Flip Effects are not activated. Monsters like "Kisetai" and "Giant Axe Mummy" do not activate their effects.
- If "Sasuke Samurai" attacks a face-down monster, there is no damage calculation. "Sasuke Samurai" destroys the monster before damage calculation is reached.
- If "Sasuke Samurai" destroys a face-down monster using its effect, the face-down monster is NOT "destroyed as a result of battle", it is destroyed by "Sasuke Samurai"’s effect. So "Mystic Tomato", "Helpoemer", etc. will not activate their effects. However, monsters like "Sangan" will still activate their effects.
- If "Sasuke Samurai" attacks a face-down monster, and "Ceasefire" is activated during the Battle Step to flip it face-up, "Sasuke Samurai" does not destroy it with its effect and damage calculation is applied normally. The monster must be face-down at the beginning of the Damage Step in order for "Sasuke Samurai" to activate its effect.
SASUKE SAMURAI #2
Individual Card FAQs:
- You can only activate "Sasuke Samurai #2"'s effect during your Main Phase 1 or 2 because it's an Ignition Effect.
- You can only activate "Sasuke Samurai #2"'s effect once per turn.
- The effect of "Sasuke Samurai #2" stops in the End Phase, and after the effect ends, you can activate Trap Cards or Quick-Play Spell Cards during the remainder of the End Phase.
- While "Sasuke Samurai #2"'s effect is active, you can't activate the effects of cards that activate in the Graveyard like "Black Pendant" and "Statue of the Wicked".
- You cannot activate the effects of Continuous cards like "Skull Lair", "Ultimate Offering", or "Mass Driver" while "Sasuke Samurai #2"'s effect is active.
Netrep Rulings:
- Spell and Trap effects may be activated in a chain to “Sasuke Samurai #2’s” effect.
SASUKE SAMURAI #4
Individual Card FAQs:
- You activate the effect of "Sasuke Samurai #4" at the beginning of the Damage Step, before the monster is flipped face-up. A monster destroyed by the effect of "Sasuke Samurai #4" is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.
- If "Sasuke Samurai #4" attacks a face-up Attack Position "Reflect Bounder", the effect of "Sasuke Samurai #4" is resolved before the effect of "Reflect Bounder".
SCAPEGOAT
Individual Card FAQs:
- You can only activate "Scapegoat" if you have 4 or more vacant Monster Card Zones.
- If the effect of "Cyber Jar" is activated during the turn you already activated "Scapegoat" all monsters that could be Special Summoned will be sent to the Graveyard.
- If your opponent chains "Magic Jammer" to your "Scapegoat" you may still perform Summons that turn, but if they chain "Imperial Order" you may not perform Summons.
- You may offer Sheep Tokens as Tributes for Toon Monsters, since they are Special Summoned and not Tribute Summoned.
- If the effect of "Royal Oppression" is chained to your "Scapegoat" your Sheep Tokens will not be Special Summoned and you still cannot perform any Summons that turn.
- If you have already Summoned a monster, including a Special Summon caused by the effect of your opponent’s "Cyber Jar" you cannot activate "Scapegoat".
- You can Set a monster in the same turn you activate "Scapegoat".
- If you control 2 monsters and your opponent activates "Change of Heart" to gain control of one and you later activate "Scapegoat" your monster will be destroyed during the End Phase if all 5 of your Monster Card Zones are still occupied.
- If you activate "Monster Reborn" and your opponent chains "Imperial Order" you can chain "Scapegoat" and "Royal Decree" but only "Scapegoat" will resolve since "Scapegoat" will prevent any Special Summons, and therefore "Monster Reborn" cannot resolve.
Netrep Rulings:
- Monsters may not be Summoned by the player before or after “Scapegoat’s” resolution.
- If the activation of “Scapegoat” is negated, the player may Summon a monster.
- Monsters may be Set before or after the resolution of “Scapegoat.”
- If a monster would be forced to be summoned after the resolution of “Scapegoat,” that monster will be sent to the Graveyard instead.
- Sheep Tokens may be Tributed for any purpose other than a Tribute Summon per the text of “Scapegoat.”
SCROLL OF BEWITCHMENT
Individual Card FAQs:
- If you switch the target of this card with "Collected Power" or "Tailor of the Fickle" you do not select a new Attribute. The newly equipped monster becomes the Attribute that was originally selected when "Scroll of Bewitchment" was activated, even if it is the same as the monster’s original Attribute.
SECOND COIN TOSS
Individual Card FAQs:
- The effect of this card only applies when you perform a coin toss, not when your opponent performs a coin toss.
- If an effect requires multiple coin flips, like "Barrel Dragon", you would redo all 3 coin flips.
- Even if multiple "Second Coin Toss" cards are active, you can only redo each coin toss once.
- Even if the original coin toss came out in your favor, you may use the effect of "Second Coin Toss" and redo the toss.
SECOND GOBLIN
Individual Card FAQs:
- The effect of changing a monster's Battle Position can only be used once per turn.
Netrep Rulings:
- A “Giant Orc” equipped with “Second Goblin” may be changed to attack position after being changed to defense position through its effect, as long as “Second Goblin’s” effect has not been used.
SECRET BARREL
Individual Card FAQs:
- If you activate "Secret Barrel" and your opponent activates something as a chain, the chained card is included in the number (so if your opponent's only card on the field or in his hand is "Mystical Space Typhoon", and he chains "Mystical Space Typhoon" to "Secret Barrel", he still takes 200 damage).
- Monster Tokens are counted for "Secret Barrel".
SECRET PASS TO THE TREASURES
Individual Card FAQs:
- There is no way to have a monster with an ATK above 1000 attack directly using the effect of "Secret Pass to the Treasures". When you target a monster with "Secret Pass to the Treasures", and the monster’s ATK is increased above 1000 afterwards, the monster cannot attack your opponent’s Life Points directly.
- If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as "Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".
- You cannot activate "Secret Pass to the Treasures" during Main Phase 2 or on the very first turn.
- This card targets a monster.
Netrep Rulings:
- Monsters able to attack more than once in a turn may attack directly each time from the effect of “Secret Pass to the Treasures” as long as the ATK of the monster does not rise above 1000.
SELF-DESTRUCT BUTTON
Individual Card FAQs:
- If you activate "Self-Destruction Button", and an effect is chained so that the different in Life Points is less than 7000, "Self-Destruction Button" still resolves because its conditions were correct at the time of activation.
SENRI EYE
Individual Card FAQs:
- You cannot use "Senri Eye"'s effect more than once during the same Standby Phase.
- You can use the effect of "Senri Eye" if the top card on the Deck is face-up (due to "Convulsion of Nature" or "Parasite Paracide"), and in that case you don't hide the card from your opponent.
SERIAL SPELL
Individual Card FAQs:
- "Serial Spell" must be chained to the activation of your Normal Spell Card. Nothing can be chained in-between by yourself or your opponent. If your opponent chains to your Normal Spell Card, you cannot chain "Serial Spell" to that Normal Spell Card. Because of this, it is impossible to chain 2 copies of "Serial Spell" to the same Normal Spell Card.
- "Serial Spell" does not target a card.
- If you chain "Serial Spell" to a Normal Spell Card that targets a card(s) you can select a different target(s) for the "Serial Spell" copy of the Normal Spell Card.
- Discarding your hand is a cost to activate "Serial Spell". You cannot activate "Serial Spell" if it is the only card in your hand, or if it is Set and you have no cards in your hand.
- "Serial Spell" only copies the effects of your Normal Spell Card, not any costs of that Spell Card. So if you chain "Serial Spell" to "Delinquent Duo" you do not pay an additional 1000 Life Points.
- If you activate "Monster Reborn", and chain "Serial Spell", discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of "Serial Spell" to be the monster that "Serial Spell" Special Summons to the field. (For example, if you target "Dark Magician" with "Monster Reborn", then chain "Serial Spell" and discard "Buster Blader", you can use "Serial Spell" to Special Summon the "Buster Blader" you discarded to activate "Serial Spell".)
- You cannot level up "Horus the Black Flame Dragon" from 4 to 8 with just "Level Up!" and "Serial Spell". Because you would send "LV4" to the Graveyard for "Level Up!", but even if you copy it with "Serial Spell", the first "Level Up!" hasn't resolved, so "LV6" isn't on the field to send to the Graveyard as a cost for the copy of "Level Up!" If you have "Horus the Black Flame Dragon LV4" and "Armed Dragon LV3" on the field, and send one of them to the Graveyard with "Level Up!", you cannot use "Serial Spell" to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for "Serial Spell", and "Serial Spell" would have no point of reference to resolve its effect.
- If you chain "Serial Spell" to "Swords of Revealing Light" it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves.
- If you chain "Serial Spell" to "Different Dimension Capsule" it will copy the effect and remove 1 card you select in your Deck from play, face-down. But because "Serial Spell" does not remain on the field, the selected card remains removed from play face-down and is not placed in your hand.
- You can activate "Serial Spell" to copy the effect of a Normal Spell Card, even if it is "Raigeki" or "Soul Exchange" and copying the effect serves no real purpose.
- If you have 2 monsters in your Graveyard, and your opponent only has 1 monster in their Graveyard, you can activate "The Shallow Grave" and chain "Serial Spell", even though you would not normally be able to activate a second "The Shallow Grave" because your monster would no longer have any monsters in the Graveyard. As a result, you will Special Summon 2 monsters and your opponent will only Special Summon 1 monster.
- If you chain "Serial Spell" to "Bait Doll", the entire effect of "Bait Doll" is applied and "Serial Spell" is also shuffled back into your Deck.
- If you chain "Serial Spell" to "Dragged Down into the Grave", the player who activated "Serial Spell" has no cards in hand, so the effect of "Dragged Down into the Grave" is impossible to resolve, and the effect disappears.
- If you chain "Serial Spell" to "Metamorphosis", there is no effect because you did not Tribute a monster for a cost, so "Serial Spell" has no point of reference and cannot resolve.
- If you chain "Serial Spell" to "Monster Gate" resolve the effect of "Monster Gate" twice (once for "Serial Spell" and once for "Monster Gate") even though you only pay the cost once (for "Monster Gate").
SERPENTINE PRINCESS
Individual Card FAQs:
- When "Serpentine Princess" is returned to the Deck by an effect occurring in a chain, the effect of "Serpentine Princess" starts a new Chain after the current Chain resolves completely.
- If the effect of "Fiber Jar" places "Serpentine Princess" from the field into your Deck, the effect of "Serpentine Princess" is activated and will be applied after the effect of "Fiber Jar" has finished resolving.
SEVEN TOOLS OF THE BANDIT
Netrep Rulings:
- “Seven Tools of the Bandit” may not be activated in a chain to the use of an effect of a continuous Trap that has already been activated, like “Ultimate Offering.”
SHADOWSLAYER
Individual Card FAQs:
- For "Shadowslayer" (unlike cards like "Black Tyranno" and "Drillago"), only the Monster Card Zones are looked at. If all of your opponent’s monsters are in Defense Position, then "Shadowslayer" can attack directly even if your opponent has Spell and Trap Cards on the field.
- If "Shadowslayer" attacks a face-up Attack Position monster, and the opponent activates "Book of Moon" so that his only monster on the field is now in Defense Position, a replay occurs, because "Shadowslayer" is now able to attack directly.
- If all of your opponent’s monsters are in Defense Position but one of them is equipped with "Ring of Magnetism", "Shadowslayer" cannot attack directly and must attack that monster if it attacks.
SHADOW SPELL
Netrep Rulings:
- If “Shadow Spell” is negated or leaves the field, the targeted monster is not affected by the effect of “Shadow Spell.”
SHIELD & SWORD
Individual Card FAQs:
- This card only switches the original ATK and DEF. All modifiers are then applied (or re-applied, as appropriate) to the new ATK and DEF.
SHIEN'S SPY
Individual Card FAQs:
- If you use “Shien’s Spy” on “Silent Swordsman LV5”, it returns to your control during the End Phase as normal.
- If you chain “Book of Moon” to “Shien’s Spy” to flip the target face-down, the monster still switches to the opponent and returns in the End Phase as normal.
- If a monster switches sides because of “Shien’s Spy” and is then flipped face-down, it still returns in the End Phase as normal.
- When a monster returns to the controller during the End Phase for the effect of “Shien’s Spy”, this is not an effect that can be chained to.
SHIFTING SHADOWS
Individual Card FAQs:
- If you have only 1 face-down Defense Position monster you cannot activate the effect of "Shifting Shadows".
- If you control a monster that is targeted by your opponent's "Nightmare Wheel", and you flip it face-down with "Book of Moon", and control at least 1 other face-down Defense Position monster, you can activate the effect of “Shifting Shadows”. However, afterwards you must tell your opponent which monster is targeted by “Nightmare Wheel”.
SHINATO, KING OF A HIGHER PLANE
Individual Card FAQs:
- When your "Shinato, King of a Higher Plane" destroys "Gradius' Option" or "Maju Garzett", your opponent takes no damage from "Shinato, King of a Higher Plane"'s effect.
- If "Shinato, King of a Higher Plane" is destroyed before monsters are sent to the Graveyard, for example if removed from play by "D. D. Warrior Lady", his effect does not activate. But if "Shinato, King of a Higher Plane" attacks "Yomi Ship", "Shinato, King of a Higher Plane" inflicts the damage from his effect even though he will be destroyed by "Yomi Ship"'s effect after "Yomi Ship" is sent to the Graveyard.
- When "Shinato, King of a Higher Plane" destroys a Defense Position monster, your opponent can activate "Barrel Behind the Door" as a chain to "Shinato, King of a Higher Plane"'s effect.
- When your "Shinato, King of a Higher Plane" is equipped with "Fairy Meteor Crush" and destroys your opponent's Defense Position monster, first, during damage calculation, "Shinato, King of a Higher Plane" inflicts Battle Damage to your opponent's Life Points because of "Fairy Meteor Crush", and then, when the Defense Position monster is sent to the Graveyard, "Shinato, King of a Higher Plane"'s effect inflicts damage equal to the original ATK of the destroyed monster.
SHINING ANGEL
Individual Card FAQs:
- If you attack with your "Shining Angel" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Shining Angel" before entering Main Phase 2.
- If your opponent controls your "Shining Angel" and it is destroyed as a result of battle, you get the effect of "Shining Angel" NOT your opponent.
- Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.
SHOOTING STAR BOW - CEAL
Individual Card FAQs:
- "Shooting Star Bow - Ceal" decreases the current ATK. So if "Injection Fairy Lily" is equipped with "Shooting Star Bow - Ceal" and activates her effect, her ATK is 2400 ((400 - 1000) + 3000 = 2400).
- If a monster equipped with "Shooting Star Bow - Ceal" declares a direct attack, and "Shooting Star Bow - Ceal" is removed from the monster during the Battle Step with "Mystical Space Typhoon" or "Tailor of the Fickle", the monster is no longer capable of attacking directly and a replay occurs.
- "Tyrant Dragon" must attack a monster in order to gain its second attack, so if it is equipped with "Shooting Star Bow - Ceal" and attacks directly, it cannot get a second attack. But "Tyrant Dragon" equipped with "Shooting Star Bow - Ceal" can attack a monster, and then attack directly.
Netrep Q&As:
- Q: Would equipping “Shooting Star Bow – Ceal” on a fusion summoned with Magical Scientist allow it to attack directly?
A: A monster that is Special Summoned via “Magical Scientist's” effect... cannot attack the opponent directly. Even equipping the Fusion monster with “Shooting Star Bow – Ceal” won't change that condition. Steve Okegawa, 12/18/2003
SILENT SWORDSMAN LV3
Individual Card FAQs:
- "Silent Swordsman LV3" will negate the effects of your opponent’s Spell Cards that target it, whether that Spell Card targets just "Silent Swordsman LV3" (such as "Soul Exchange") or multiple monsters ("Different Dimension Gate").
SILENT SWORDSMAN LV5
Individual Card FAQs:
- Just like “The Legendary Fisherman” and other monsters that are unaffected by Spell Cards, “Silent Swordsman LV5” can attack normally if your opponent has “Swords of Revealing Light” on the field, and its controller is unaffected by effects like “Toll” and “Gravekeeper’s Servant” when “Silent Swordsman LV5” attacks.
- If you control “Blue-Eyes White Dragon” and “Silent Swordsman LV5”, and your opponent activates “Fissure”, the monster with the lowest ATK is “Silent Swordsman LV5”, but it is unaffected by Spell Cards, so the effect of “Fissure” disappears.
- “Silent Swordsman LV5” is unaffected by Spell Cards your opponent controls, including those in your opponent’s hand due to “Exchange” or “Graverobber”.
- You can Special Summon “Silent Swordsman LV5” with “Autonomous Action Unit”. If “Autonomous Action Unit” is removed from the field, “Silent Swordsman LV5” is unaffected and remains on the field.
SINISTER SERPENT
Card Errata:
- During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.
Individual Card FAQs:
- The effect of this card is optional; you do not have to return it to your hand.
- The effect of this card activates no matter how it is sent to the Graveyard. It can be destroyed, Tributed, discarded from the hand, or sent straight from the Deck to the Graveyard.
- If your "Sinister Serpent" is on the field and is destroyed during your Standby Phase, you may return it to your hand during that same Standby Phase.
- If "Sinister Serpent" is destroyed as a result of battle with "Dark Ruler Ha Des" or "Dark Balter the Terrible" you cannot activate its effect and return it to your hand during your next Standby Phase, or any subsequent Standby Phase.
- You cannot activate the effect of "Sinister Serpent" if "The End of Anubis" is on the field.
- "Necrovalley" does not negate the effect of "Sinister Serpent".
SKILL DRAIN
Individual Card FAQs:
- Paying 1000 Life Points is a cost.
- "Skill Drain" negates the effects of face-up Effect Monsters on the field, but does not negate effects that activate in the Graveyard, such as "Witch of the Black Forest", "Sangan", "Mystic Tomato", "Giant Rat", "Exiled Force", "Sinister Serpent", and "Vampire Lord".
- If your "Dark Flare Knight" is sent to the Graveyard while "Skill Drain" is active, its effect activates in the Graveyard so you can Special Summon "Mirage Knight" (but "Mirage Knight"'s effects will be negated once it is in play).
- If your "Neko Mane King" is sent to the Graveyard by your opponent's card effect while "Skill Drain" is active, its effect is activated.
- If your "Twin-Headed Behemoth" is destroyed and sent to the Graveyard while "Skill Drain" is active, its effect activates and it is Special Summoned.
- “Skill Drain” will not negate an Ignition Effect or Trigger Effect if the Effect Monster is not face-up on the field when the effect resolves.
- "Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".
- "Skill Drain" will negate Flip Effects, and you can chain the activation of "Skill Drain" to the activation of a Flip Effect, but you cannot activate "Skill Drain" in the Damage Step because it does not specifically modify ATK or DEF, so you cannot chain "Skill Drain" to a Flip Effect that is activated because a monster was attacked while face-down.
- If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates Flip Effects.
- "Skill Drain" negates Multi-Trigger Effects such as "Dark Paladin" and "Ryu Senshi".
- While "Skill Drain" is active you cannot Tribute a face-up "Kaiser Seahorse" to Tribute Summon a Level 7 or higher LIGHT monster. However, you can Tribute a face-down "Kaiser Seahorse".
- While "Skill Drain" is active, "maintenance costs" are not negated (see the Advanced Gameplay FAQ) so you still have to pay for "The Unfriendly Amazon", "Armor Exe", Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with "Dark Elf" or "Jirai Gumo".
- Restrictions are also lifted, so you can attack with "Ultimate Obedient Fiend" even if you have other cards on your side of the field.
- Spirit Monsters are not returned to the owner's hand while "Skill Drain" is active.
- Toon Monsters' effects are negated while "Skill Drain" is active and the Toon Monster is on the field, so they can attack the same turn they are Summoned, you do not have to pay 500 Life Points to attack with them, and they are not destroyed if "Toon World" is destroyed, but they cannot attack your opponent directly.
- "Jinzo" cannot negate Trap Cards while "Skill Drain" is already active, because "Skill Drain" is negating "Jinzo"'s effect. But if "Jinzo" is already on the field, you cannot activate "Skill Drain" because "Jinzo"'s effect prevents you from doing so.
- When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied, and you have to start over from the beginning.
- If your opponent uses "Bazoo the Soul-Eater"'s effect to increase its ATK, and you use "Skill Drain", "Bazoo the Soul-Eater"'s ATK returns to normal, even if "Skill Drain" is destroyed after resolving. If "Skill Drain" is negating "Bazoo the Soul-Eater"'s effect, you can still pay the cost and remove monsters in your Graveyard from play, but "Bazoo the Soul-Eater"'s ATK will not increase.
- "Goblin Attack Force" and "Spear Dragon" do not change their battle position after attacking while "Skill Drain" is active. If "Goblin Attack Force" attacks and changes battle position, then on your next turn you activate "Skill Drain", you can change "Goblin Attack Force" back to Attack Position because its effect that prevents this is negated.
- Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.
- Monsters that can hold Spell Counters, like "Skilled Dark Magician", no longer have that effect while "Skill Drain" is active, so they cannot gain more Spell Counters and all Spell Counters already placed on them are removed.
- If a face-down "Kisetai" is attacked while "Skill Drain" is active, the effect of "Kisetai" is negated, damage calculation is performed, and "Kisetai" will not equip itself to the attacking monster. But if "Kisetai" is already an Equip Spell Card, and "Skill Drain" is activated, Kisetai is unaffected because it is no longer an Effect Monster.
- The effects of "Zombyra the Dark" are negated while "Skill Drain" is active, so "Zombyra the Dark" can attack your opponent directly, and its ATK is not decreased because of its effect. If "Skill Drain" is destroyed, "Zombyra the Dark"'s ATK is not changed.
- The ATK and DEF of "Gradius' Option", the ATK of "Maju Garzett", and similar monsters is 0 while "Skill Drain" is active, and is not restored even if "Skill Drain" is destroyed.
- If "Skill Drain" is activated after "Hayabusa Knight"'s first attack, "Hayabusa Knight" does not get its second attack.
- You can Special Summon "Gilasaurus" while "Skill Drain" is active, but its effect is negated so your opponent does not get to Special Summon.
- Do not roll dice for Archfiends while "Skill Drain" is active.
- A Union Monster that attached itself to another monster before "Skill Drain" became active is unaffected by "Skill Drain". If "Skill Drain" is active, you can activate a Union Monster's effect to attach it to another monster, but nothing happens and it remains a monster.
- "Skill Drain" will not affect lingering effects or conditions that are left over from a previous effect. For example, if you Special Summon a Fusion Monster with "Summoner of Illusions", and then "Skill Drain" is activated afterwards, the Fusion Monster is still destroyed in the End Phase. If you Special Summon a Fusion Monster with "Magical Scientist", and then "Skill Drain" is activated, the Fusion Monster cannot attack your opponent's Life Points directly, and is returned to the Fusion Deck at the end of the turn.
- When "Jowls of Dark Demise"'s effect is activated and resolves, and then "Skill Drain" is activated afterwards, it has no effect on "Jowls of Dark Demise"'s effect, so control of the monster does not change until it is returned to the original controller at the end of the turn.
- If "Hino-Kagu-Tsuchi"'s effect is activated, and then "Skill Drain" is activated later, "Hino-Kagu-Tsuchi"'s effect is not negated and the opponent must discard his/her hand during their next Draw Phase. But if "Skill Drain" is active at the time "Hino-Kagu-Tsuchi"'s effect activates, then the effect is negated.
- Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summoning "Terrorking Archfiend" if there are no Archfiends on the field.
- You can have 2 "Gravekeeper's Chiefs" on the field while "Skill Drain" is active, but if "Skill Drain" is destroyed, select 1 of the "Gravekeeper's Chiefs" and destroy it.
SKILLED DARK MAGICIAN
Individual Card FAQs:
- You place a Spell Counter on this monster when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated.
- If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled Dark Magician, "Skilled Dark Magician" does not get a Spell Counter for that Spell Card because "Skilled Dark Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
- You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
- When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
- When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
- You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
- If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before the activation of the Spell Card).
- You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
- This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Dark Magician" from your Graveyard and your opponent chains "Disappear" and removes that "Dark Magician", you can Special Summon a different "Dark Magician" from your hand/Deck/Graveyard instead.
- If there is no "Dark Magician" in your hand/Deck/Graveyard you can still activate this effect but your opponent can verify the contents to make certain, and then the effect disappears.
- When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
- If a player controls the opponent's "Skilled Dark Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled Dark Magician" is the player who Special Summons "Dark Magician" from the hand, Deck, or Graveyard.
SKILLED WHITE MAGICIAN
Individual Card FAQs:
- You place a Spell Counter on this monster when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated.
- If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Skilled White Magician", "Skilled White Magician" does not get a Spell Counter for that Spell Card because "Skilled White Magician" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.
- You place a Spell Counter for any Spell Card that is activated, including Equip Spell, Field Spell, etc.
- When you use the effect of a Continuous Spell Card that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.
- When "Double Spell" is played, you get a Spell Counter on this monster for the activation of "Double Spell", but not for the target of "Double Spell" because the target is never activated; so you get 1 Spell Counter on this monster.
- You do not place a Spell Counter on this monster when you attach or detach a Union Monster because that is not the activation of a Spell Card.
- If you activate "Monster Reborn" or "Premature Burial" to revive this monster, this monster does not get a Spell Counter for "Monster Reborn" (it has to be face-up on the field before the activation of the Spell Card).
- You can only Tribute this monster for its effect during Main Phase 1 or 2 of your turn.
- This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Buster Blader" from your Graveyard and your opponent chains "Disappear" and removes that "Buster Blader", you can Special Summon a different "Buster Blader" from your hand/Deck/Graveyard instead.
- If there is no "Buster Blader" in your hand/Deck/Graveyard you can still activate this effect but your opponent can verify the contents to make certain, and then the effect disappears.
- When "Skill Drain" is active, and you or your opponent activates a Spell Card, do not place Spell Counters on this monster. Any Spell Counters that are on this monster are removed when "Skill Drain" is activated.
- If a player controls the opponent's "Skilled White Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled White Magician" is the player who Special Summons "Buster Blader" from the hand, Deck, or Graveyard.
SKULL ARCHFIEND OF LIGHTNING
Netrep Rulings:
- If a player does not have enough Life Points to remain above 0 Life Points during the Standby Phase to pay for “Skull Archfiend of Lightning,” “Skull Archfiend of Lightning” is destroyed.
- The die roll effect of “Skull Archfiend of Lightning” does not apply to a face-down “Skull Archfiend of Lightning.”
SKULL KNIGHT #2
Individual Card FAQs:
- If you Tribute Set a high level Fiend-Type monster by Tributing this card, you CAN Special Summon another "Skull Knight #2" from your Deck and you do NOT have to reveal your Set monster to prove it is a Fiend-Type.
- If you activate "Change of Heart" to control your opponent’s "Skull Knight #2" and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a "Skull Knight #2" from your Deck. But if you activate "Soul Exchange" to Tribute a "Skull Knight #2" on your opponent’s side of the field, neither player can activate its effect.
- If this card is used as a Tribute for a Special Summon, such as a Ritual Summon, the effect of this card is not activated.
- If the Tribute Summon of a Fiend-Type monster is negated by "Solemn Judgment" or "Horn of Heaven", the effect of "Skull Knight #2" will not activate.
- If the opponent chains "Torrential Tribute" to the effect of "Skull Knight #2", all monsters will be destroyed (including the Level 5 or higher Fiend-Type monster that was Tribute Summoned) and then "Skull Knight #2" will be Special Summoned from your Deck. If the opponent waits until the effect of "Skull Knight #2" resolves and another copy is Special Summoned, and then activates "Torrential Tribute" in response to that Summon, all the monsters will be destroyed.
SKULL LAIR
Card Errata:
- Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
SKYSCRAPER
Individual Card FAQs:
- The ATK increase of “Skyscraper” is a Continuous Effect and does not start a chain.
- If “Skyscraper” is on the field and you attack a Defense Position monster with an “Elemental Hero” that has ATK lower than the ATK of the Defense Position monster, the “Elemental Hero” gains +1000 ATK even though it was attacking a Defense Position monster.
- If your opponent’s monster’s ATK is increased during the damage step, like “Injection Fairy Lily” or “Covering Fire”, your “Elemental Hero” will gain the +1000 ATK for “Skyscraper”.
SLATE WARRIOR
Individual Card FAQs:
- If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
- "Gorgon’s Eye" cannot negate the effect of "Sangan", "Witch of the Black Forest", or "Sinister Serpent" because they activate in the Graveyard. If a Defense Position "Slate Warrior" is attacked and destroyed, the effect of "Slate Warrior" that lowers ATK and DEF is applied because it activates in the Graveyard.
- If "Grave Protector" is on the field, the effect of "Slate Warrior" that reduces the ATK and DEF of the monster that destroys "Slate Warrior" is still applied, even though "Slate Warrior" is shuffled back into the Deck instead of being sent to the Graveyard. The timing of "Slate Warrior’s" effect is still at the end of the Damage Step (when monsters are normally sent to the Graveyard after battle).
- When a monster's ATK or DEF are changed by its own effect, like "Slate Warrior" or "Berserk Dragon", and "Skill Drain" is activated, that monster's effect is negated and the ATK/DEF are returned to normal. Even if "Skill Drain" is then destroyed, the old adjustment to ATK/DEF does not come back. Any bonuses or penalties are lost when "Skill Drain" effect is applied, and you have to start over from the beginning.
Netrep Rulings:
- If “Slate Warrior” is flipped as a result of battle, “Slate Warrior’s” ATK and DEF bonus will resolve after Damage Calculation.
- “Slate Warrior’s” "destroyed in battle" effect is not dependent upon “Slate Warrior” being flipped.
SMOKE GRENADE OF THE THIEF
Individual Card FAQs:
- This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.
- If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.
- If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.
- If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.
SNATCH STEAL
Individual Card FAQs:
- When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
- If your opponent equips “Snatch Steal” to your “Gearfried the Swordmaster”, the effect of “Snatch Steal” resolves first and control changes. Then the effect of “Gearfried the Swordmaster” activates and your opponent gets to select which monster is destroyed.
- If you control your opponent's monster because of "Change of Heart" or "Snatch Steal", and remove the monster with "Interdimensional Matter Transporter", the monster returns to your side of the field, then immediately returns to your opponent's side of the field.
- When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.
- When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.
Netrep Rulings:
- If more than one “Snatch Steal” is equipped to the same monster, the later “Snatch Steal” will take precedence for purposes of determining control.
- If “Snatch Steal” leaves the field, the monster equipped with “Snatch Steal” will return to the control of the previous controller.
- If the monster equipped with “Snatch Steal” is turned face-down, “Snatch Steal” will be sent to the Graveyard and the monster will remain under the control of the controller of “Snatch Steal.”
- If a monster equipped with “Snatch Steal” changes control via “Creature Swap,” “Snatch Steal” will remain equipped to the original monster, but control will not shift back. The opponent of the controller of “Snatch Steal” will continue to regain 1000 LP per Standby Phase as long as “Snatch Steal” remains on the field.
Netrep Q&As:
- Q: If a player has all 5 Monster Zone spaces full when their opponent’s “Snatch Steal” is destroyed, what will happen to the monster their opponent was controlling with the destroyed “Snatch Steal”?
A: The returning monster would be destroyed. Curtis Schultz, 01/28/2004 - Q: If I have used “Snatch Steal” on a monster from another turn and activate “Tailor of the Fickle” on “Snatch Steal,” can I steal another monster and keep both, or do I only get one?
A: You would keep the new equipped monster. The monster formerly equipped with “Snatch Steal” would return to your opponent's side of the field. Steve Okegawa, 12/14/2003 - Q: Can “Change of Heart” or “Snatch Steal” be activated to destroy an opponent’s monster if all 5 Monster Zone spaces are full or does it only happen during the resolution of a chain?
A: It is during the resolution of a chain. If you do not have any empty zones in your Monster Zone you cannot activate "Change of Heart" or "Snatch Steal" to take control of an opponent's monster. Curtis Schultz, 01/29/2004 - Q: Say Player A plays “Snatch Steal” on Player B’s “Jinzo”. Then Player B uses “Change of Heart” on “Jinzo” and then “Book of Moon”. What would happen to “Jinzo”?
A: During the End Phase “Jinzo” would return to the previous controller. Player A, based on your example. Curtis Schultz, 01/18/2004
SOLAR FLARE DRAGON
Individual Card FAQs:
- If you have 2 "Solar Flare Dragons", or a "Solar Flare Dragon" equipped with "Raregold Armor" and another Pyro-Type monster, your opponent cannot attack.
- Even if "Solar Flare Dragon"'s Type is changed, as long as there is another Pyro-Type monster on your side of the field, "Solar Flare Dragon" cannot be attacked.
- You can apply "Barrel Behind the Door" to the effect of "Solar Flare Dragon".
SOLEMN JUDGMENT
Netrep Rulings:
- “Solemn Judgment” can not be used to negate a Special Summon if that Special Summon occurs as a result of another card effect.
- Special Summon monsters like “Dark Necrofear” that have their summons negated by “Solemn Judgment” are not considered properly summoned and may not be Special Summoned from the Graveyard.
Netrep Q&As:
- Q: If a person uses “Solemn Judgment” and the resulting Life Points results in a decimal, what happens? Does it round up or down?
A: If equal or more than 0.5, round up. If less than 0.5, round down. bishop, 01/20/2004
SOLEMN WISHES
Netrep Rulings:
- The Life Point gain of Solemn Wishes is per instance of drawing, not per card.
SOLOMON'S LAWBOOK
Netrep Rulings:
- Payments that would occur during the Standby Phase skipped due to “Solomon’s Lawbook” do not occur.
SONIC JAMMER
Individual Card FAQs:
- If you activate "Sonic Jammer" during your turn, it lasts until the end of your opponent's End Phase. If you activate "Sonic Jammer" during your opponent's turn, it lasts until the end of your End Phase.
- If "Skill Drain" is activated after "Sonic Jammer"'s effect has resolved, the effect of "Sonic Jammer" is not negated because "Skill Drain" was not active when "Sonic Jammer" was flipped, activated its effect, and applied its effect.
- While "Sonic Jammer"'s effect is applied, your opponent can still use the effects of "Wave Motion Cannon", or "Black Pendant" when sent to the Graveyard, or Field Spell Cards like "Fusion Gate".
- While "Sonic Jammer"'s effect is applied, your opponent cannot activate "Spiritualism".
SOUL ABSORPTION
Individual Card FAQs:
- "Soul Absorption"'s effect is based on the number of cards, not on each "lump sum" of cards. So if 3 DARK monsters are removed from the Graveyard to Special Summon "Dark Necrofear", the controller of "Soul Absorption" gains 1500 Life Points.
- However, you receive the Life Points from "Soul Absorption" as a "lump sum", so in the case of "Dark Necrofear" you gain 1500 Life Points but your "Fire Princess" would only do 500 points of damage.
- "Soul Absorption" is a "trigger-like" Continuous Spell Card, not a "continuous-like" Continuous Spell Card, so activate its effect after the current chain resolves that includes removing cards from play.
- The effect of "Soul Absorption" can, itself, be chained to after it activates.
- If "Soul Absorption"'s effect activates in response to the Special Summon of a monster like "Dark Necrofear" or "Inferno", Soul Absorption's effect activates after the monster is Special Summoned.
- For "Chaosrider Gustapth", activate "Soul Absorption"'s effect after "Chaosrider Gustaph"'s effect resolves.
- Your "Soul Absorption"'s effect activates even when your opponent's cards are removed.
SOUL DEMOLITION
Individual Card FAQs:
- If either player has no monsters in their Graveyard, the effect of this card cannot be activated.
- If "Kycoo the Ghost Destroyer" is on the field, the effect of this card cannot be activated.
- Paying 500 Life Points is a cost.
- You must select the monster in the Graveyard you wish to target when you activate this card’s effect. You select before the opponent does. After you select the opponent may chain, with a card like "Dust Tornado", to destroy "Soul Demolition". In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost.
- If the opponent chains to the effect of "Soul Demolition" with an effect that destroys all the Fiend-Type monsters on your side of the field, the effect of "Soul Demolition" resolves because the activation conditions were correct at the time.
- If you chain the effect of "Soul Demolition" to "Monster Reborn" and remove the monster targeted by "Monster Reborn" from play, the effect of "Monster Reborn" disappears.
SOUL EXCHANGE
Card Errata:
- Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase.
Individual Card FAQs:
- You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your opponent’s monster for "Ectoplasmer" during the End Phase.
- If you activated “Soul Exchange” targeting your opponent’s monster, if the monster is face-down, you cannot Tribute it as a cost for “Metamorphosis”.
- Since "Soul Exchange" targets, "Spirit Reaper" is destroyed by its own effect before you can Tribute it.
Netrep Rulings:
- The player activating “Soul Exchange” must declare a target at the time “Soul Exchange” is activated.
- If the monster targeted by “Soul Exchange” leaves the field before it is Tributed, that effect of “Soul Exchange” disappears. “Soul Exchange” will still force the player to skip his or her Battle Phase.
- If the effect of “Soul Exchange” is not used in the turn that “Soul Exchange” has been activated, the effect of “Soul Exchange” disappears.
- Monsters targeted by “Soul Exchange” may be used for a Ritual Summon.
- If “Soul Exchange” targets “Spirit Reaper,” “Spirit Reaper” will destroy itself by its effect.
Netrep Q&As:
- Q: When is the monster targeted by “Soul Exchange” Tributed?
A: The monster targeted by "Soul Exchange" remains on the field until you actually use it for the Tribute. The monster is not automatically Tributed when "Soul Exchange" resolves. Curtis Schultz, 02/12/2004
SOUL RELEASE
Netrep Rulings:
- “Soul Release” is a targeting effect.
- “Soul Release” may remove any number of cards from the Graveyard from 1 to 5.
SOUL REVERSAL
Individual Card FAQs:
- "Soul Reversal"'s effect targets.
SOUL-ABSORBING BONE TOWER
Individual Card FAQs:
- If you have a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor" and a Zombie-Type monster, your opponent cannot attack. Even if you have a Zombie-Type monster, "Gemini Elf", and a "Soul-Absorbing Bone Tower" equipped with "Raregold Armor", your opponent cannot attack.
- If you have another Zombie-Type monster and "Soul-Absorbing Bone Tower", your opponent cannot attack the "Soul-Absorbing Bone Tower", but if you equip the "Soul-Absorbing Bone Tower" with "Ring of Magnetism" your opponent can declare an attack but must attack the "Soul-Absorbing Bone Tower" equipped with the "Ring of Magnetism".
- If you have multiple "Soul-Absorbing Bone Towers" and no other monsters, your opponent cannot attack.
- When your opponent attacks your "Soul-Absorbing Bone Tower" and during the Battle Step you activate "Call of the Haunted" to Special Summon another Zombie-Type monster, then a replay occurs (and you send 2 cards from your opponent's Deck to the Graveyard).
- If "DNA Surgery" is in play changing all monsters to Zombie-Types, and a monster that was not originally a Zombie-Type is Special Summoned, "Soul-Absorbing Bone Tower"'s effect is applied and you send 2 cards from your opponent's Deck to the Graveyard.
- If a Zombie-Type monster is Special Summoned on your opponent's side of the field, "Soul-Absorbing Bone Tower"'s effect activates.
- If a Zombie-Type monster is Special Summoned face-down (with "The Shallow Grave", etc.) then "Soul-Absorbing Bone Tower"'s effect does not activate.
- If multiple Zombie-Type monsters are Special Summoned simultaneously, "Soul-Absorbing Bone Tower"'s effect is only applied once (so send just 2 cards).
- If "Soul-Absorbing Bone Tower" is Special Summoned by itself, its effect is not applied for its own Special Summon.
- If "Soul-Absorbing Bone Tower" and several other Zombie-Type monsters are Special Summoned simultaneously (with "Cyber Jar"), that Soul-Absorbing Bone Tower's effect is not applied.
- If you have "Soul-Absorbing Bone Tower" in play and "The Kick Man" is Special Summoned, "Soul-Absorbing Bone Tower"'s effect is Step 1 of a chain and "The Kick Man"'s effect is Step 2.
- If you have "Soul-Absorbing Bone Tower" and "Card of Safe Return", and a Zombie-Type monster is Special Summoned, "Soul-Absorbing Bone Tower" is Step 1 of the chain and "Card of Safe Return" is Step 2.
- You can chain to "Soul-Absorbing Bone Tower"'s effect that sends 2 cards to the Graveyard.
SPARK BLASTER
Individual Card FAQs:
- “Spark Blaster” targets.
- You can activate the effect of “Spark Blaster” multiple times in the same Main Phase. You can activate the effect of “Spark Blaster” during the same turn you played it from your hand.
- You can chain to “Spark Blaster” when its effect is used. After its effect is used 3 times, you cannot chain to the destruction of “Spark Blaster”.
- If “Silent Swordsman LV7” is on the field when “Spark Blaster’s” effect is used for the third time, “Spark Blaster” is still destroyed normally.
- If you chain to the effect of “Spark Blaster” with “Emergency Provisions” and send “Spark Blaster” to your Graveyard, because “Spark Blaster” is no longer on the field its effect disappears.
SPATIAL COLLAPSE
Individual Card FAQs:
- If "Spatial Collapse" is activated, and an effect is chained so that a player has more than 5 cards on the field after "Spatial Collapse" resolves, the controller selects cards to send to the Graveyard to make the number 5.
- You can activate "Spatial Collapse" when you have 5 or less cards on the field and your opponent has 5 or less cards on the field.
- "Spatial Collapse" includes Tokens, too.
- While "Spatial Collapse" is active and you have 1 or more cards already on your side of the field, you cannot activate "Scapegoat" because you would have your 1 previous card + the "Scapegoat" card + 4 monster tokens = 6.
- When you have 4 cards on your side of the field while "Spatial Collapse" is active, you cannot activate "Change of Heart".
- When "Cyber Jar" is activated while "Spatial Collapse" is active, if the number of cards exceeds 5, each player selects cards to send to the Graveyard to make the number 5.
- When you have 4 cards on the field and you activate "Remove Brainwashing", you select cards to destroy to make the number of cards you control 5.
Netrep Rulings:
- While “Spatial Collapse” is active, cards that Special Summon a monster may not be activated if that player’s filled zones are 4.
- The zones prohibited by “Ground Collapse” do not count toward the affected player’s limit for “Spatial Collapse,” unless a monster already occupies that zone.
SPEAR CRETIN
Individual Card FAQs:
- If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
- When a card that selects a card in the Graveyard as a target, such as "Monster Reborn", "Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated, you may chain "Disappear" to remove the targeted card from play, and the "Monster Reborn", etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
- If you Flip Summon "Spear Cretin" while "Skill Drain" is active, "Spear Cretin"'s effect is negated when it is sent to the Graveyard because it is a Flip Effect and "Skill Drain" negates Flip Effects.
- If "The End of Anubis" is face-up on the field when a flipped "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect does not activate. But if "The End of Anubis" was merely on the field when "Spear Cretin" was flipped, but is NOT on the field when "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect DOES activate when sent to the Graveyard because "The End of Anubis" is no longer on the field to negate it.
Netrep Rulings:
- “Spear Cretin’s” effect is optional.
- A player may not choose the same “Spear Cretin” that was destroyed as a target for its effect.
- A monster destroyed at the same time as “Spear Cretin” may not be chosen as the Special Summon for the effect of “Spear Cretin.”
SPEAR DRAGON
Individual Card FAQs:
- If "Spear Dragon" attacks, even if the damage is reduced to 0 by the effect of "Waboku" or "Kuriboh", it is still changed to Defense Position.
- "Spear Dragon" will change to Defense Position after it attacks, regardless of the battle position of the opponent’s monster.
- The effect of "Spear Dragon" does not prevent you from manually changing its battle position later on. Of course, you cannot change it in the same turn after you attacked with "Spear Dragon". But during your next turn you can change it back to Attack Position (and attack again the same turn, if you choose).
- If you attack your opponent’s Defense Position monster with 0 DEF with your "Spear Dragon", and have "Dragon’s Rage" active on the field, the opponent only takes 1900 points of damage. The effects are not cumulative.
- The effect of "Lord of D." will not prevent the effect of "Spear Dragon" from changing it to Defense Position after it attacks.
Netrep Rulings:
- If the attack of “Spear Dragon” is negated, “Spear Dragon” does not change to defense position.
SPECIAL HURRICANE
Individual Card FAQs:
- "Special Hurricane" will destroy face-down monsters that were Special Summoned.
- If a monster is Special Summoned, then removed from the field with "Interdimensional Matter Transporter", and returns to the field, "Special Hurricane" WILL destroy it if activated after it returns to the field.
SPELL ABSORPTION
Individual Card FAQs:
- The effect of “Spell Absorption” is applied when the Spell Card is activated. You cannot chain to this effect. The effect is applied immediately. For example, when activating “Tribute to the Doomed” while “Spell Absorption” is on the field: (1) pay the cost by discarding a card, (2) activate “Tribute to the Doomed”, (3) your Life Points increase for “Spell Absorption”, (4) check for chaining and resolve “Tribute to the Doomed”.
- If the activation of a Spell Card is negated by “Magic Jammer”, etc., then you will not gain Life Points for “Spell Absorption”.
- A Spell Card used from the Graveyard by the effect of “Double Spell” is not considered “activated”, so you will only gain Life Points for “Spell Absorption” for “Double Spell” itself, not for the card used from the Graveyard.
- When you activate “Spell Absorption”, you do not gain Life Points for activating “Spell Absorption” itself.
SPELL CANCELLER
Individual Card FAQs:
- "Spell Canceller"'s effect is similar to "Imperial Order".
- If "Last Will"'s effect is active (its 'state' is in effect) and "Spell Canceller" is Summoned, "Spell Canceller" will not negate the effect of "Last Will".
- You can Special Summon "Spell Canceller" with "Premature Burial"; the effect of "Premature Burial" is negated by "Spell Canceller" so if "Premature Burial" is destroyed, "Spell Canceller" is not destroyed and remains on the field.
- You can chain "Call of the Haunted" to a Spell Card, and Special Summon "Spell Canceller", to negate the effect of the Spell Card.
- You can activate "Spiritualism" when "Spell Canceller" is face-up on the field because its activation and effect cannot be negated.
- When "Spell Canceller" is face-up on the field, you can activate the Graveyard effect of "Dark Necrofear" (because it is a monster effect) and equip it to a monster, but the effect of "Dark Necrofear" after it is equipped will be negated because it is then an Equip Spell Card.
SPELL ECONOMICS
Individual Card FAQs:
- While "Spell Economics" is active, you don't have to pay Life Points to activate a Spell Card (place it face-up on the field), but to activate an effect of a Spell Card, like "Archfiend's Oath", you still have to pay.
- Only the controller of "Spell Economics" gets its effect.
- You have to pay for "Chain Energy" even if you control "Spell Economics".
- You pay the 500 Life Points to restore "Horn of Light" to your Deck even if "Spell Economics" is on the field.
SPELL SHIELD TYPE-8
Card Errata:
- Select and activate 1 of the following effects:
*Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
*Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
Individual Card FAQs:
- Discarding a Spell Card for "Spell Shield Type-8" is a cost.
SPELL VANISHING
Individual Card FAQs:
- When you activate "Spell Vanishing", you get to search your opponent's Deck to look for any Spell Cards of the same name as the destroyed Spell Card.
SPELLBINDING CIRCLE
Individual Card FAQs:
- The Battle Position of a monster targeted by this card can still be changed by card effects, such as "Book of Moon", "Stop Defense", etc.
- This card may select a face-down monster as a target. This prevents the monster from being Flip Summoned, but it will still be flipped face-up if it is the target of an attack.
- If the targeted monster is Tributed, changed into an Equip Spell Card by the effect of "Relinquished", returned to the owner’s hand, or otherwise removed from the field without being destroyed, "Spellbinding Circle" remains on the field meaninglessly.
- You can chain "Spellbinding Circle" to the activation of a Flip Effect when a monster is Flip Summoned or flipped face-up, but it will not negate the activation or resolution of the Flip Effect.
- You can activate "Change of Heart" and take control of a monster targeted by "Spellbinding Circle" but you cannot attack with it or change its Battle Position.
- If a monster attacks and you activate "Spellbinding Circle", the monster’s attack stops.
SPHINX TELEIA
Individual Card FAQs:
- This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.
SPIRAL SPEAR STRIKE
Individual Card FAQs:
- The effect of “Spiral Spear Strike” that causes you to draw can be chained to. But the first effect is a Continuous Effect that cannot be chained to.
- If you have 2 copies of “Spiral Spear Strike”, or “Spiral Spear Strike” and a “Gaia the Dragon Champion” equipped with “Fairy Meteor Crush”, the damage to your opponent’s Life Points is not doubled. (In the case of “Fairy Meteor Crush”, you still can draw for the “Spiral Spear Strike” effect.)
SPIRIT BARRIER
Individual Card FAQs:
- You still perform damage calculation with "Spirit Barrier" even though the damage to the controller’s Life Points becomes zero.
- If you have 1 monster on the field, and "Airknight Parshath" attack and destroys it, and would do extra damage, there is still a monster on the field when "Airknight Parshath"’s effect would activate and resolve, so "Spirit Barrier"’s effect is applied, "Airknight Parshath" inflicts zero damage to your Life Points, and your opponent does not draw 1 card for "Airknight Parshath"’s effect.
SPIRIT ELIMINATION
Individual Card FAQs:
- During the turn that "Spirit Elimination" is activated; all monsters removed from play must be from your side of the field. This means that you cannot activated "Soul Release" and remove two monsters from your side of the field and three from your Graveyard.
- Any conditions set on the Monster Cards that would be removed from the Graveyard must still be fulfilled on the Monsters removed from your side of the field. For example, to Special Summon "Dark Necrofear" you must remove 3 Fiend-Type Monsters from your side of the field.
- You can activate "Spirit Elimination" while "Necrovalley" is active.
SPIRIT MESSAGE "A"
Netrep Rulings:
- Spirit Messages may not be placed on the field except as a result of the effect of “Destiny Board.”
- The placement of Spirit Messages cannot be negated.
SPIRIT MONSTERS
Individual Card FAQs:
- The following rules apply to all Spirit Monsters:
- Spirit is not a monster Type; you cannot declare "Spirit" for the effect of "DNA Surgery".
- Spirit Monsters are still Effect Monsters.
- A Spirit Monster must be face-up on the field during the End Phase for it to return to the owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s hand.
- A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of "Exchange".)
SPIRIT OF THE PHARAOH
Individual Card FAQs:
- "Spirit of the Pharaoh" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "The First Sarcophagus". So "Spirit of the Pharaoh" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
- If your opponent chains "Royal Decree" to the effect of "The First Sarcophagus", the effect of Special Summoning is negated and "The First Sarcophagus" is sent to the Graveyard because that is the cost.
- If "Banisher of the Light" is in play and you activate "The First Sarcophagus", you cannot Special Summon "Spirit of the Pharaoh".
- You select the Zombie-Type monsters when you successfully Special Summon "Spirit of the Pharaoh", then activate his effect.
- "Spirit of the Pharaoh"'s effect targets.
- You can choose whether or not to activate "Spirit of the Pharaoh"'s effect, but if you activate it you must Special Summon at least 1 Zombie-Type monster.
- If you have "Stumbling" on the field and "Spirit of the Pharaoh" is Special Summoned, his effect can be activated but it is a chain with "Stumbling" as Step 1 and "Spirit of the Pharaoh" as Step 2.
- If a Zombie-Type monster had its Level reduced by "Cost Down", that reduction no longer applies when it is in the Graveyard.
- If you activate "Spirit of the Pharaoh"'s effect and "Enemy Controller" is chained, and control of "Spirit of the Pharaoh" switches, the effect is still controlled by the activator of "Spirit of the Pharoah"'s effect.
SPIRIT OF THE POT OF GREED
Individual Card FAQs:
- "Spirit of the Pot of Greed"'s effect does not chain to "Pot of Greed"; instead, you activate it after "Pot of Greed" resolves.
- "Spirit of the Pot of Greed" must be face-up on the field to resolve its effect; if "Book of Moon" is chained to "Pot of Greed" or to the effect of "Spirit of the Pot of Greed", "Spirit of the Pot of Greed"'s effect is negated.
- If "Imperial Order" negates the effect of "Pot of Greed", "Spirit of the Pot of Greed"'s effect still activates because "Pot of Greed"'s activation was not negated.
SPIRIT REAPER
Individual Card FAQs:
- While in Defense Position, "Spirit Reaper" will stop all Battle Damage to your Life Points from most monsters, but monsters like "Spear Dragon" and those equipped with "Fairy Meteor Crush" can still inflict Battle Damage to your Life Points with their effects.
- If attacked while face-down, "Spirit Reaper" flips face-up and its effect preventing it from being destroyed will be applied during damage calculation, so "Spirit Reaper" will not be destroyed by the attack.
- If "Spirit Reaper" is attacked by "Dark Ruler Ha Des", "Spirit Reaper" isn’t destroyed during damage calculation, so the effect of "Dark Ruler Ha Des" does not activate.
- When "Spirit Reaper" is targeted by an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that targeted it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.
- "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.
- "Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.
- If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER damage calculation.
- "Spirit Reaper" is destroyed if equipped, including with "Heart of Clear Water".
- Examples of cards that will not destroy "Spirit Reaper" because they do not target: "Creature Swap", "Adhesion Trap Hole", "Spear Dragon".
- Since "Soul Exchange" targets, "Spirit Reaper" is destroyed by its own effect before you can Tribute it.
- "Spirit Reaper" has a special effect for when it isn’t destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when targeted by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: "Cyber Jar", "Raigeki", etc.
- If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.
- "Spirit Reaper" only forces your opponent to discard when "Spirit Reaper" attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent’s Life Points. So if your opponent uses "Kuriboh", "Waboku", or "Tornado Wall" to prevent the damage, "Spirit Reaper" does not force the opponent to discard.
- "Dreamsprite" targets 1 of your own monsters. If "Spirit Reaper" is targeted, it is destroyed after damage calculation.
- "Patrician of Darkness" does not target, so "Spirit Reaper" is not destroyed if you use "Patrician of Darkness" to force your opponent to attack it.
- If "Spirit Reaper" is targeted by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.
- If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal attack. "Spirit Reaper" is not being targeted by "Diffusion Wave-Motion".
- If "Skill Drain" is active, "Spirit Reaper" can be equiped with Equip Cards, but if "Skill Drain" is later removed from the field "Spirit Reaper" wil be destroyed.
- "Spirit Reaper" can be destroyed as a result of battle while "Skill Drain" is active.
Netrep Rulings:
- If “Spirit Reaper” is targeted by a card during the Damage Step, Damage Calculation resolves as normal and then “Spirit Reaper” will destroy itself by its effect.
- If “Gravekeeper’s Assailant” attacks and targets “Spirit Reaper” with its effect, “Spirit Reaper” will destroy itself by its effect and a replay will occur.
Netrep Q&As:
- Q: If Spirit Reaper is targeted by Snatch Steal, and Mystical Space Typhoon is chained, will Spirit Reaper still destroy itself?
A: "Spirit Reaper" would indeed survive since "Snatch Steal" DID NOT resolve as per it being destroyed by "Mystical Space Typhoon". As stated before, "Spirit Reaper" must be face-up when the effect that targets it activates AND resolves. And since "Snatch Steal" never resolved, "Spirit Reaper" never self-destructs. Simon Key, 09/25/2005
SPIRIT RYU
Netrep Rulings:
- “Spirit Ryu’s” effect is considered Spell Speed 1, but may be activated multiple times in the same Battle Phase.
Other Rulings:
- "Spirit Ryu's" effect can only be activated in the Battle Step. This is where the attack is declared. Because you can activate multiple chains during this step, as long as you have Dragons in your hand, you can discard them 1 at a time to keep using "Spirit Ryu's" effect. You can't discard, say, 4 in one shot. 1 at a time and your opponent gets the chance to respond/chain. Andrew Roth, 6/21/2005
SPIRIT'S INVITATION
Individual Card FAQs:
- You can choose not to pay 500 Life Points during your Standby Phase, and destroy this card instead.
- The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand by the effect of another card, such as "Penguin Soldier".
SPIRITUAL EARTH ART - KUROGANE
Individual Card FAQs:
- Tributing a monster is a cost for “Spiritual Earth Art – Kurogane”.
- You can Tribute a face-down EARTH monster for the cost of “Spiritual Earth Art – Kurogane”.
- “Spiritual Earth Art – Kurogane” is an effect that targets 1 monster in your Graveyard. (So it will be negated by “Necrovalley” or “The End of Anubis”).
SPIRITUAL ENERGY SETTLE MACHINE
Individual Card FAQs:
- When this card is active, Spirit Monsters on both sides of the field do not return to their owner’s hand during the End Phase of the turn they were Summoned.
- Discarding 1 card during your End Phase is a maintenance cost and must be paid each turn. You may decide to not discard a card, and destroy this card instead.
- When this card is active, Spirit Monsters may still be returned to their owner’s hands by card effects such as "Penguin Soldier" and "Compulsory Evacuation Device".
Netrep Rulings:
- If “Spiritual Energy Settle Machine” is negated, Spirits summoned that turn will return to the hand as normal. Spirits summoned or turned face up on previous turns will not return to the hand
SPIRITUAL WIND ART - MIYABI
Individual Card FAQs:
- “Spiritual Wind Art – Miyabi” is an effect that targets.
- If you target the opponent’s Fusion Monster for “Spiritual Wind Art – Miyabi”, the Fusion Monster is placed on the bottom of the Fusion Deck. (Oh no!)
SPIRITUALISM
Individual Card FAQs:
- The Spell or Trap Card goes to its owner’s hand (in case your Spell or Trap Card was on your opponent’s side of the field).
SPRING OF REBIRTH
Individual Card FAQs:
- Only the controller of "Spring of Rebirth" gains Life Points by its effect. If you control "Spring of Rebirth", you gain Life Points even when a monster is returned to your opponent’s hand.
- You gain 500 Life Points each time a monster or monsters on the field are returned to their owner’s hand. So if "Penguin Soldier" returns two monsters at once, you only gain 500 Life Points.
- Spirit Monsters are sent to the owner’s hand one at a time during the End Phase. So if you have 4 face-up Spirit Monsters during the End Phase, you will gain 500 Life Points for each, totaling 2000 Life Points.
- Multiple "Spring of Rebirth" cards are cumulative.
STAMPING DESTRUCTION
Individual Card FAQs:
- When you activate this card, if the opponent activates an effect in a chain that destroys the targeted Spell or Trap Card, the opponent will not take the 500 points of damage. If your opponent merely chains the Spell or Trap card that you targeted, the Spell or Trap Card will be destroyed when "Stamping Destruction" resolves and your opponent will take 500 points of damage. (Remember that Spell and Trap Cards remain on the field until the entire chain resolves, unless destroyed by a card effect during the chain.)
- If your opponent destroys all the Dragon-Type monsters on your side of the field as a chain to the activation of this card, this card will still resolve since the conditions were met at the time of activation.
STATUE OF THE WICKED
Individual Card FAQs:
- This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.
- The effect of "Statue of the Wicked" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Statue of the Wicked".
- "Statue of the Wicked" activates its effect even if it is destroyed on the same turn it was Set.
- If "Banisher of the Light" is in play, then "Statue of the Wicked" does not activate its effect when destroyed, because it is not sent to the Graveyard.
- "Statue of the Wicked" activates its effect even if you destroy your own "Statue of the Wicked".
- You can Tribute a "Wicked Token".
STAUNCH DEFENDER
Individual Card FAQs:
- Activating the card causes a replay.
- Monsters Special Summoned that same turn after activation of "Staunch Defender" must also attack the monster selected by "Staunch Defender".
- If your monster selected with "Staunch Defender" is destroyed, your opponent's remaining monsters cannot attack.
- When your opponent chains "Ring of Destruction" to your "Staunch Defender" to destroy the selected monster, the effect of "Staunch Defender" is negated and battle is conducted normally.
- While "Staunch Defender" is active, your opponent must still pay costs to attack with "Dark Elf", etc., if he/she attacks with that monster.
- You cannot select "Guardian Kay'est" or "The Legendary Fisherman" for "Staunch Defender" if they cannot be attacked.
- You can activate "Staunch Defender" when a monster affected by "Diffusion Wave Motion" declares an attack. The monster affected by "Diffusion Wave Motion" will then attack your selected monster once (and only once).
- When you select "Spirit Reaper" or "The Reaper on the Nightmare" as the target of "Staunch Defender", resolve the chain, and after the effect of "Staunch Defender" resolves, the selected monster is destroyed. A replay will occur, but the opponent can no longer attack because the selected monster is gone.
- If two "Staunch Defenders" are activated during the same turn, the last one to resolve will be the one that applies.
- If "Absolute End" and "Staunch Defender" are both activated during the same turn, the last one to resolve will be the one that applies.
Netrep Rulings:
- Monsters summoned after “Staunch Defender” resolves must attack the designated monster.
- If the monster designated by “Staunch Defender” is destroyed or leaves the field, the opponent’s monsters may no longer attack.
- “Staunch Defender” may only designate a legal attack target.
- Monsters that have attacked before “Staunch Defender” was activated may not attack again, unless that monster was able to attack a second time normally.
Netrep Q&As:
- Q: If “Thousand-Eyes Restrict” declares an attack and the opponent activates “Staunch Defender”, will all other face-up monsters have to attack?
A: It depends on "Thousand Eyes Restrict" surviving the attack. If the "Thousand Eyes Restrict" survives the attack (due to Battle Damage or its effect), then no other monster will be allowed to attack. If it does not survive and is sent to the Graveyard or otherwise removed from the field, then any other face-up monsters on your side of the field would have to attack the selected monster. Curtis Schultz, 02/01/2004
STEAMROID
Individual Card FAQs:
- The effect of “Steamroid” is a Continuous Effect that cannot be chained to.
STONE STATUE OF THE AZTECS
Individual Card FAQs:
- The Battle Damage doubled by "Stone Statue of the Aztecs"' effect is still considered Battle Damage (not effect damage).
- If "Rod of the Mind's Eye" is equipped to "Stone Statue of the Aztecs", the Battle Damage will be 1000.
- The Battle Damage is doubled during damage calculation.
- When "Amazoness Swordswoman" (1500 ATK) attacks "Stone Statue of the Aztecs" (2000 DEF), the controller of Stone Statue of the Aztecs takes 1000 Battle Damage.
STOP DEFENSE
Individual Card FAQs:
- Using "Stop Defense" on a face-down monster does not constitute a Flip Summon, so "Trap Hole" could not be used.
STRAY LAMBS
Individual Card FAQs:
- You cannot activate "Stray Lambs" the same turn that you Summon, Flip Summon, or Special Summon. But you can perform a Set the same turn. So you can activate "Stray Lambs" and then Tribute one of them to Set "Labyrinth Wall".
- You can't activate "Stray Lambs" unless you have at least 2 vacant Monster Card Zones.
STRIKE NINJA
Card Errata:
- You can remove this card from play until the End Phase of this turn by removing from play 2 DARK monsters in your Graveyard. You can use this effect during either player's turn. You can only use this effect once per turn.
Individual Card FAQs:
- You cannot activate "Strike Ninja"'s effect during the Damage Step.
- "Strike Ninja" is a Multi-Trigger effect so you can chain it to another Spell Speed 1 or 2 effect and can activate it outside your Main Phases, even during your opponent's turn (but not during the Damage Step).
- You can only activate "Strike Ninja"'s effect when "Strike Ninja" is face-up on the field.
- Removing 2 DARK monsters for "Strike Ninja"'s effect is a cost.
Netrep Rulings:
- If “Strike Ninja” attempts to return to the field when all monster zones are occupied, “Strike Ninja” is destroyed.
- “Strike Ninja’s” effect only applies while “Strike Ninja” is face up on the field.
- The effect of “Strike Ninja” returning to the field after being removed by its own effect is not a Special Summon.
STUMBLING
Individual Card FAQs:
- The effect of "Stumbling" goes on a chain immediately after a monster is Summoned. As a mandatory Trigger Effect, "Stumbling" is always on the chain before optional Trigger Effects (“Mobius the Frost Monarch”) or chained Spell & Trap Cards (“Trap Hole”).
- "Stumbling" changes a monster to face-up Defense Position, not face-down Defense Position.
- When "Stumbling" and "Final Attack Orders" are both active, a Summoned monster is changed to Defense Position, then changed to Attack Position.
- If "Stumbling" is in effect and you Summon "Exiled Force", and your opponent has "Trap Hole" Set, "Stumbling" initiates a chain with "Stumbling"'s effect as Step 1. Your opponent can activate "Trap Hole" as Step 2. You cannot chain "Exiled Force" because its effect is Spell Speed 1. Therefore "Trap Hole" will destroy "Exiled Force" before you have a chance to Tribute it.
- If "Dream Clown" is Summoned while "Stumbling" is active, and changed to Defense Position by "Stumbling"'s effect, "Dream Clown"'s effect activates after "Stumbling"'s effect resolves.
SUIJIN
Individual Card FAQs:
- A marker may be placed on this card to indicate that its effect has been used. The effect resets if the monster is destroyed or removed from the field.
- You can use the effect of this card even if it is face-down when it is attacked because its effect is activated during the Damage Step, and it will be face-up at that point.
- The effect of this card targets.
SUMMONER OF ILLUSIONS
Individual Card FAQs:
- Tributing 1 monster is a cost.
- You must use "Summoner of Illusions"’ effect when it is flipped face-up, either by Flip Summon or by being attacked. If you have no cards in your Fusion Deck, the effect cannot activate and you do not Tribute 1 monster.
- If you use "Dimensionhole" on the Fusion Monster summoned by this card’s effect, it will return during your next Standby Phase and not be destroyed.
- If the Fusion Monster summoned by this card’s effect is flipped face-down it will not be destroyed during your End Phase, since the condition is reset when the monster becomes face-down.
Netrep Rulings:
- If “Fiend Skull Dragon” is summoned by the effect of “Summoner of Illusions,” that “Fiend Skull Dragon” will immediately negate the effect of “Summoner of Illusions” and will not be destroyed at the end of the turn.
SUPER REJUVENATION
Individual Card FAQs:
- If the effect of "DNA Surgery" is making all monsters on the field Dragon-Type, the ones that are Tributed will count for "Super Rejuvenation".
- You can activate "Super Rejuvenation" at any time outside the Damage Step, and the effect will be applied during the End Phase.
- Multiple copies of "Super Rejuvenation" are cumulative. So if you activate two copies during your Main Phase 1 and Tribute two Dragon-Type monsters during the course of the turn, you will draw 4 cards in the End Phase.
- If you have "Solemn Wishes" active on the field, you can increase your Life Points by the number of cards you draw for the effect of "Super Rejuvenation" x 500. So if you drew 2 cards by its effect, you can increase your Life Points by 1000.
Netrep Rulings:
- Monsters changed to Dragon Type and Tributed are eligible for “Super Rejuvenation’s” effect.
- Dragon-Type monsters Tributed on the opponent’s field are not counted for the purpose of “Super Rejuvenation.”
- Dragon-Type monsters Tributed on your field by your opponent, through the effect of “Lava Golem” or similar are counted for “Super Rejuvenation."
Netrep Q&As:
- Q: Can you play a “Super Rejuvenation” that you drew in the End Phase through the effect of another “Super Rejuvenation”?
A: Yes you could. Curtis Schultz, 01/19/2004
SUPER ROBOLADY
Individual Card FAQs:
- The effect of this card to Special Summon "Super Roboyarou" is Spell Speed 1 and can only be activated during your Main Phase 1 or 2.
- A "Super Roboyarou" Special Summoned by this card’s effect is not considered properly Summoned. So if it is destroyed, you cannot target it with "Monster Reborn".
SUPER ROBOYAROU
Individual Card FAQs:
- The effect of this card to Special Summon "Super Robolady" is Spell Speed 1 and can only be activated during your Main Phase 1 or 2.
- A "Super Robolady" Special Summoned by this card’s effect is not considered properly Summoned. So if it is destroyed, you cannot target it with "Monster Reborn".
SUPPLY
Individual Card FAQs:
- You must have 2 Fusion Material Monsters in YOUR Graveyard otherwise this card’s effect will disappear when flipped.
- If you have Fusion Summoned 2 Fusion Monsters during the course of the Duel, you may return 1 Fusion Material Monster from each of them with this card’s effect. In other words, the returned Fusion Material Monsters do not need to be part of the same Fusion.
Netrep Rulings:
- Fusion substitution monsters that were used in a Fusion summon may be returned to the hand through the effect of “Supply.”
SUSA SOLDIER
Individual Card FAQs:
- When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a direct attack, or from an attack against another monster. For example, if your "Susa Soldier" (ATK 2000) attacks the opponent’s "Gemini Elf" (ATK 1900), the opponent will take 50 points of Battle Damage. The damage points are rounded up when there is a fraction.
SWIFT GAIA THE FIERCE KNIGHT
Individual Card FAQs:
- "Swift Gaia the Fierce Knight" and "Gaia the Fierce Knight" are considered 2 separate monsters so you can have 3 of each in your Deck.
- You can’t use "Swift Gaia the Fierce Knight" as Fusion Material for "Gaia the Dragon Champion".
- You can use "Swift Gaia the Fierce Knight"’s effect to Summon it (without Tribute) using "Ultimate Offering".
- Your opponent can use "Trap Hole" against "Swift Gaia the Fierce Knight" because it’s a Normal Summon.
- You cannot Set "Swift Gaia the Fierce Knight" with "Major Riot", even if "Swift Gaia the Fierce Knight" is the only card in your hand.
- You cannot chain to the effect of "Swift Gaia the Fierce Knight" because it’s treated as a Normal Summon. But you can respond to the Normal Summon just like you would to any other Summon.
SWORD HUNTER
Netrep Rulings:
- When a monster is equipped to “Sword Hunter,” that monster is not considered an activation of a Spell card.
- The monster destroyed by “Sword Hunter” is sent to the Graveyard before it becomes an Equip Spell Card.
SWORD OF DEEP-SEATED
Netrep Rulings:
- If “Sword of Deep Seated” is sent to the Graveyard in the middle of a chain resolving, the entire chain must resolve and then “Sword of Deep Seated” is placed on top of the deck.
SWORD OF THE SOUL-EATER
Individual Card FAQs:
- You can activate "Sword of the Soul-Eater" even if the monster you're equipping it to is the only monster on the field.
SWORDS OF CONCEALING LIGHT
Individual Card FAQs:
- If your second Standby Phase after activation of “Swords of Concealing Light” is skipped with “Solomon’s Lawbook”, etc., then “Swords of Concealing Light” is not destroyed and remains active on the field until removed from the field by another effect.
- While your “Swords of Concealing Light” is active on the field, your opponent can still Summon new monsters in Attack Position.
- Because “Swords of Concealing Light” is a Continuous Spell Card (unlike “Swords of Revealing Light”), if “Mystical Space Typhoon” is chained to its activation and destroys it, none of its effects will resolve (including the effect that changes your opponent’s monsters to face-down Defense Position).
- While “Swords of Concealing Light” is active, monsters can still have their battle positions changed with card effects like “Enemy Controller” and “Bite Shoes”.
- The effect of “Swords of Concealing Light” that destroys itself in the Standby Phase does not start a chain.
- Since there’s no such thing as a face-down Monster Token, Monster Tokens are simply changed to Defense Position when the effect of “Swords of Concealing Light” is applied.
SWORDS OF REVEALING LIGHT
Individual Card FAQs:
- This card remains on the field and is active until the end of your opponent’s third turn. This card must be on the field for its effect to be active.
- If this card is destroyed or removed from the field by the effect of another card, such as "Heavy Storm" or "Giant Trunade", the opponent may then attack.
- If multiple Flip Effect monsters are flipped face-up by the effect of "Swords of Revealing Light" the effects are activated simultaneously and follow the rules for simultaneous effects found in the "Advanced Gameplay" section of this website.
- If "Imperial Order" is active on the field you can still activate "Swords of Revealing Light" and it will maintain its turn count, but it will NOT flip monsters face-up or prevent the opponent from attacking. If "Imperial Order" is destroyed after "Swords of Revealing Light" has been on the field for two of your opponent’s turns, it will only prevent your opponent from attacking for one turn and then be destroyed.
Netrep Rulings:
- If “Swords of Revealing Light” is destroyed but not negated in a chain with its activation, “Swords of Revealing Light” will cause all monsters on the opponent’s field to flip face-up.
- When the effect of “Swords of Revealing Light” expires, it is sent to the Graveyard regardless if “Swords of Revealing Light” is being negated.
SYSTEM DOWN
Individual Card FAQs:
- “System Down” does not remove face-down Machines.
- “Kycoo the Ghost Destroyer” will prevent Machines in the Graveyard from being removed from play for “System Down”, but Machines on the field can still be removed from play by its effect.
- If your opponent has no Machines in the Graveyard and no Machines on the field, you cannot activate “System Down”.
- If “Heavy Mech Support Platform” is equipped to a Machine when “System Down” is activated, the equipped monster is removed from play but “Heavy Mech Support Platform” is just destroyed and sent to the Graveyard.
T.A.D.P.O.L.E.
Individual Card FAQs:
- If you choose to activate the effect of “T.A.D.P.O.L.E.”, it can be chained to. If you activate the effect, you must add “T.A.D.P.O.L.E.(s)” to your hand.
TACTICAL ESPIONAGE EXPERT
Individual Card FAQs:
- The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
- You can activate Trap Cards later in the turn.
- You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
- The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
- This is a Continuous Effect that you cannot chain to.
TAILOR OF THE FICKLE
Netrep Rulings:
- Union monsters may not be moved to another monster with the effect of “Tailor of the Fickle.”
Netrep Q&As:
- Q: Can a Union Monster be switched from “Thousand-Eyes Restrict” to its appropriate Monster Card by the effect of “Tailor of the Fickle”?
A: No it cannot. Curtis Schultz, 01/25/2004
TALISMAN OF SPELL SEALING
Individual Card FAQs:
- While "Royal Decree" and "Talisman of Spell Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Spell Sealing" stays on the field, but if "Royal Decree"'s effect is no longer being applied, "Talisman of Spell Sealing" is destroyed.
- "Talisman of Spell Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Spell Sealing" to destroy "Sealmaster Meisei", "Talisman of Spell Sealing" is immediately destroyed when "Ring of Destruction" resolves.
- If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
TALISMAN OF TRAP SEALING
Individual Card FAQs:
- While "Imperial Order" and "Talisman of Trap Sealing" are both active, and "Sealmaster Meisei" is removed from the field, "Talisman of Trap Sealing" stays on the field, but if "Imperial Order"'s effect is no longer being applied, "Talisman of Trap Sealing" is destroyed.
- "Talisman of Trap Sealing" is destroyed immediately when "Sealmaster Meisei" is not on the field. If your opponent chains "Ring of Destruction" to "Talisman of Trap Sealing" to destroy "Sealmaster Meisei", "Talisman of Trap Sealing" is immediately destroyed when "Ring of Destruction" resolves.
- If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.
- If you have "Talisman of Trap Sealing" and "Sealmaster Meisei" is destroyed in a battle that causes you to take 2000 or more damage, you cannot activate "Nutrient Z".
TAUNT
Individual Card FAQs:
- If a monster selected by "Taunt" is moved to the turn player’s side of the field, the turn player can conduct attacks normally without worrying about the effect of "Taunt", because without a card effect that allows it, a player cannot attack monsters on his own side of the field.
- If multiple monsters are selected by multiple "Taunts", the turn player selects 1 of the monsters selected by "Taunt" and can attack it.
- If 1 monster is selected by "Taunt" and another is equipped with "Ring of Magnetism", the turn player must attack the monster equipped with "Ring of Magnetism" if he attacks.
TERRORKING ARCHFIEND
Individual Card FAQs:
- When your only Archfiend monster is an Equip Spell Card equipped to "Relinquished", you cannot Normal Summon or Flip Summon "Terrorking Archfiend".
- While "Skill Drain" is active, you still need to have an Archfiend Monster Card on your side of the field in order to Normal Summon or Flip Summon "Terrorking Archfiend".
- You can Set or Special Summon a "Terrorking Archfiend" even if there are no Archfiend Monster Cards on your side of the field.
THE A. FORCES
Individual Card FAQs:
- Multiple copies of "The A. Forces" are cumulative. For example, if you control 3 Warrior-Type monsters and have 2 copies of "The A. Forces" active, each Warrior-Type monster has its ATK increased by 1200 points.
Netrep Rulings:
- "The A. Forces” continuously checks the number of appropriate monsters and alters ATK value accordingly
THE AGENT OF CREATION - VENUS
Individual Card FAQs:
- You can activate "The Agent of Creation - Venus"' effect multiple times in the same turn.
- You get the "Mystical Shine Ball" when "The Agent of Creation - Venus"' effect resolves.
- You have to shuffle your Deck after searching for the "Mystical Shine Ball".
- After Summoning "The Agent of Creation - Venus", you can activate its effect before your opponent can activate "Trap Hole".
- You cannot activate "The Agent of Creation - Venus"' effect if there are no "Mystical Shine Balls" in your hand or Deck.
THE AGENT OF FORCE - MARS
Individual Card FAQs:
- "The Agent of Force - Mars" is unaffected by Spell Cards just like "Guardian Kay'est" and "The Legendary Fisherman".
- Vs. "Reverse Trap", "The Agent of Force - Mars"' ATK & DEF become zero but cannot go below zero.
- If "The Agent of Force - Mars" attacks "Reflect Bounder", "Reflect Bounder" deals damage based on "The Agent of Force - Mars"' current ATK, so if it has 2000 ATK, then "Reflect Bounder" inflicts 2000 damage; then recalculate "The Agent of Force - Mars"' ATK before performing damage calculation.
- When your face-down Defense Position "The Agent of Force - Mars" is attacked, its DEF is increased BEFORE damage calculation.
THE AGENT OF JUDGMENT - SATURN
Individual Card FAQs:
- Tributing "The Agent of Judgment - Saturn" is a cost.
- You cannot activate "The Agent of Judgment - Saturn"'s effect during Main Phase 2. You CAN activate "The Agent of Judgment - Saturn"'s effect during Main Phase 1 even if you have to skip your Battle Phase because of a card effect.
- You can activate multiple "The Agent of Judgment - Saturns"' effects in the same turn.
- You can chain "Barrel Behind the Door" to "The Agent of Judgment - Saturn"'s effect.
- If you chain "Mystical Space Typhoon" to "The Agent of Judgment - Saturn"'s effect and destroy "The Sanctuary in the Sky", "The Agent of Judgment - Saturn"'s effect disappears but it has already been Tributed so it is sent to the Graveyard.
- If "The Sanctuary in the Sky" is not on the field, you can Tribute "The Agent of Judgment - Saturn" and activate the effect, but the effect is not applied and disappears.
- If an effect is chained to "The Agent of Judgment - Saturn"'s effect that would increase your opponent's Life Points, so that your opponent's Life Points are higher than yours when its effect resolves, then "The Agent of Judgment - Saturn"'s effect disappears because your Life Points need to be higher than your opponent's when the effect resolves.
- Damage is calculated and inflicted when the effect resolves, so calculate the exact damage when resolving the effect, including any chained effects that altered the Life Points since activation; if the Life Points have changed since activation, the damage inflicted changes accordingly.
THE AGENT OF WISDOM - MERCURY
Individual Card FAQs:
- When it is the END of your opponent's End Phase and you have no hand, then "The Agent of Wisdom - Mercury"'s effect activates. So if you activate "Dust Tornado" during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, "The Agent of Wisdom - Mercury"'s effect activates.
- If your hand was increased during the End Phase by activating "Jar of Greed", and you have a card in your hand at the end of the End Phase, then "The Agent of Wisdom - Mercury"'s effect does not activate.
- If your Standby Phase is skipped then "The Agent of Wisdom - Mercury"'s effect disappears.
- If you have multiple "The Agent of Wisdom - Mercury" you can draw multiple times.
- When the effect of "The Agent of Wisdom - Mercury" is negated by "Skill Drain", and you have no hand at the end of your opponent's End Phase, and you destroy "Skill Drain" before your "Standby Phase" (such as with "Mystical Space Typhoon" during your Draw Phase), you CAN draw because "Skill Drain" was destroyed. This is because the "when you have no cards in your hand during your opponent's End Phase" is a condition, not an effect, so it is not negated by "Skill Drain". As long as you can make it so that "Skill Drain" is not negating "The Agent of Wisdom - Mercury"'s card-drawing effect by the time the Standby Phase begins, you can draw.
- When you have "The Agent of Wisdom - Mercury" on your side of the field and you have no cards in your hand at the end of your opponent's End Phase, but it is destroyed before your Standby Phase (such as with "Ring of Destruction" during your Draw Phase), then you do NOT draw during your Standby Phase because "The Agent of Wisdom - Mercury" is no longer on the field.
THE BIG MARCH OF ANIMALS
Individual Card FAQs:
- “The Big March of Animals” applies its effect at resolution of the card and does not recalculate during the turn. Its effect lasts as long as the affected monsters remain face-up on the field, or until the End Phase.
- “The Big March of Animals” does not affect monsters Summoned after it resolves.
- “The Big March of Animals” does not count or affect face-down monsters.
- This is not an effect that targets. It is applied to all face-up Beast-Type monsters on your side of the field.
THE CREATOR
Individual Card FAQs:
- Sending 1 card from your hand to the Graveyard is not a cost to activate the effect of "The Creator". It is part of the effect. So if your opponent chains "Disappear" to remove the targeted monster in your Graveyard from play, the effect of "The Creator" disappears and you do not send 1 card from your hand to the Graveyard.
- If you use the effect of "The Creator", and then it is flipped face-down then flipped face-up again that same turn, you may use the effect of "The Creator" again.
- If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").
- To Special Summon "The Creator" with the effect of "The Creator Incarnate", you must Tribute a face-up "The Creator Incarnate" from the field, not from your hand, etc.
THE CREATOR INCARNATE
Individual Card FAQs:
- Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
THE DARK - HEX-SEALED FUSION
Individual Card FAQs:
- When you use this monster’s second effect, you also get its first effect. So this monster enables you to perform a Special Summon of a Fusion Monster without “Polymerization”, etc., and also acts as a “substitute” for one of the Fusion Material Monsters.
- Using the second effect of this monster does not “properly” Fusion Summon the Fusion Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then you can revive the Fusion Monster from the Graveyard, even if you used this monster as a “substitute” Fusion Material Monster.
- To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “B. Skull Dragon” you must Tribute “The Dark – Hex-Sealed Fusion” as well as either “Red-Eyes B. Dragon” or “Summoned Skull”.
- This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.
THE DARK DOOR
Individual Card FAQs:
- A single monster may still attack more than once while this card is on the field, such as "Hayabusa Knight", "Asura Priest", "Black Luster Soldier – Envoy of the Beginning", a monster equipped with "Twin Swords of Flashing Light – Tryce" or a Spellcaster-Type Monster affected by "Diffusion Wave-Motion".
- If the effect of "Weather Report" is used to gain an additional Battle Phase, one monster may attack once each Battle Phase.
THE DRAGON'S BEAD
Individual Card FAQs:
- When you first activate this card (flip it face-up) you do not have to activate its effect. You cannot flip this card and activate its effect in the same chain. (See "Chains, Activation, and Resolution" in the Advanced FAQ.)
- If "The Dragon’s Bead" is already face-up on the field, you may activate it multiple times in the same chain, but you must discard 1 card from you hand as a cost for each activation.
- You cannot activate the effect of "The Dragon’s Bead" during the Damage Step.
- You cannot activate the effect of "The Dragon’s Bead" to negate a Trap Card that has already resolved, such as a "Nightmare Wheel" the opponent activated on a previous turn.
- You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.
Netrep Rulings:
- “The Dragon’s Bead” must already be active to negate a Trap targeting a Dragon-Type.
THE EARTH - HEX-SEALED FUSION
Individual Card FAQs:
- When you use this monster’s second effect, you also get its first effect. So this monster enables you to perform a Special Summon of a Fusion Monster without “Polymerization”, etc., and also acts as a “substitute” for one of the Fusion Material Monsters.
- Using the second effect of this monster does not “properly” Fusion Summon the Fusion Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then you can revive the Fusion Monster from the Graveyard, even if you used this monster as a “substitute” Fusion Material Monster.
- To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “Master of Oz” you must Tribute “The Earth – Hex-Sealed Fusion” as well as either “Big Koala” or “Des Kangaroo”.
- This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.
THE EMPEROR'S HOLIDAY
Individual Card FAQs:
- You can chain "The Emperor’s Holiday" to "Premature Burial" and the effect of "Premature Burial" will be negated and the targeted monster will never leave the Graveyard. If "Premature Burial" is already active when you activate "The Emperor’s Holiday" the equipped monster is unaffected.
Netrep Rulings:
- Union monsters will have their effects negated as long as “The Emperor’s Holiday” is active. Unioned monsters may not return to the monster field as long as “The Emperor’s Holiday” is active.
- "The Emperor’s Holiday” has no effect on the monster equipped to “Thousand Eyes Restrict.”
Netrep Q&As:
- Q: What happens to “Butterfly Dagger - Elma” when “The Emperor’s Holiday” is activated?
A: The "Butterfly Dagger - Elma's" effect would activate if destroyed while "The Emperor's Holiday" is active. Curtis Schultz, 02/04/2004 - Q: What happens to “Dark Necrofear” (as an Equip Spell Card) when “The Emperor’s Holiday” is activated?
A: The monster "Dark Necrofear" is equipped would return to its previous controller. The "Dark Necrofear" will remain equipped to the monster. Curtis Schultz, 02/03/2004 - Q: What happens to “Relinquished” (equipped with an opponent’s monster) when “The Emperor’s Holiday” is activated?
A: "Relinquished" will still retain the ATK and DEF stats of the equipped monster. This would be the same as when "Imperial Order" is active. Curtis Schultz, 02/03/2004
THE END OF ANUBIS
Individual Card FAQs:
- "The End of Anubis" WILL negate the effects of "Night Assailant" (its second effect), "Aswan Apparition", "Nubian Guard", "Sangan", "Witch of the Black Forest" (even if Tributed to Tribute Summon "The End of Anubis"), "Mystic Tomato"/"Giant Rat"/etc., "Sinister Serpent", "Magician of Faith", "Dark Magician of Chaos"' spell retrieval effect, "Vampire Lord"'s ability to return from the Graveyard, "Dark Necrofear"'s ability to return from the Graveyard, and activation of "Call of the Haunted" or "Premature Burial".
- "The End of Anubis" WILL NOT negate the Special Summon of "Chaos Emperor Dragon - Envoy of the End", "Black Luster Soldier - Envoy of the Beginning", "Dark Necrofear", "Soul of Purity and Light", etc. (because these involve costs, not effects, and "The End of Anubis" cannot negate paying costs). "The End of Anubis" WILL NOT negate "Strike Ninja"'s effect because removing 2 DARK monsters from the Graveyard is a cost.
- "The End of Anubis" WILL NOT negate the effect of "Fiend Comedian", "Fiber Jar", or "Big Burn".
- You can chain "Call of the Haunted" to your opponent's effect that targets a card in the Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate that effect.
- "The End of Anubis" negates the Special Summon effect of "Premature Burial" & "Call of the Haunted", but does not negate the effect that destroys the monster when "Premature Burial"/"Call of the Haunted" is destroyed.
- While "The End of Anubis" is on the field, if you Special Summon "Gilasaurus", your opponent can't Special Summon.
- If "The End of Anubis" is face-up on the field when a flipped "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect does not activate. But if "The End of Anubis" was merely on the field when "Spear Cretin" was flipped, but is NOT on the field when "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect DOES activate when sent to the Graveyard because "The End of Anubis" is no longer on the field to negate it.
- When "Night Assailant" is discarded to activate the effect of "Tribe-Infecting Virus", and Fiend is named, the effect of "Night Assailant" is activated after "Tribe-Infecting Virus" resolves because "The End of Anubis" is no longer on the field.
- You cannot send "Desrook Archfiend" to the Graveyard for its effect while "The End of Anubis" is on the field, because the effect of "Desrook Archfiend" targets the destroyed "Terrorking Archfiend" in the Graveyard.
Judge List Rulings:
- "Exiled Force", when Tributed for its effect, most certainly DOES activate in the Graveyard. This is the reason that its effect still activates if "Skill Drain" is on the field. Hence, its effect does not [resolve] if "The End of Anubis" is on the field. Kevin Tewart, 4/12/2005
- "The End of Anubis" will not negate the effect of "Wave-Motion Cannon" because the effect of "Wave-Motion Cannon" does not activate in the Graveyard. (This is the exact same reason that "Imperial Order" WILL negate the effect of "Wave-Motion Cannon" even if chained to the act of sending "Wave-Motion Cannon" from the field to the Graveyard.) Kevin Tewart, 10/06/2004
THE EYE OF TRUTH
Individual Card FAQs:
- When "The Eye of Truth" is activated in a chain you do not see your opponent’s hand until "The Eye of Truth" resolves. So if "The Eye of Truth" is step 3 in a 5 step chain, steps 5 and 4 will resolve, then "The Eye of Truth" resolves and your opponent reveals his/her hand, then steps 2 and 1 resolve.
- When "The Eye of Truth" is active and a card such as "Robbin’ Goblin" requires that the opponent discard a card from their hand randomly, the opponent should hide and shuffle his hand, discard a random card, and then reveal their hand again.
THE FIEND MEGACYBER
Netrep Rulings:
- If “The Fiend Megacyber” is summoned through its effect, it is a Special Summon.
THE FIRST SARCOPHAGUS
Individual Card FAQs:
- If you have all 3 Sarcophagi on your side of the field, the effect happens automatically; you have no choice in the matter.
- If you have multiple copies of "The First Sarcophagus", each will have its own "Second Sarcophagus" and "Third Sarcophagus". So if you have 2 of "TheFirst Sarcophagus", you will have 2 of "The Second Sarcophagus" on the field. If you Special Summon "Spirit of the Pharaoh" or if 1 of the Sarcophagi is removed from the field, all Sarcophagi cards are sent to the Graveyard.
- If 1 of the Sarcophagi is sent to the Graveyard, all are sent simultaneously, not as a chain.
THE FLUTE OF SUMMONING DRAGON
Individual Card FAQs:
- You can activate "The Flute of Summoning Dragon" if your opponent controls a face-up "Lord of D." and you do not.
- You must Special Summon at least 1 Dragon-Type monster or you cannot activate this card.
Netrep Rulings:
- "The Flute of Summoning Dragon” may not Special Summon Dragon Type monsters that have Special Summoning requirements, including Toons.
THE FORGIVING MAIDEN
Netrep Rulings:
- The effect of “The Forgiving Maiden” may only be used during a player’s Main Phase 1 or Main Phase 2.
THE GRAVEYARD IN THE FOURTH DIMENSION
Individual Card FAQs:
- You select 2 monsters in your Graveyard when you activate "The Graveyard in the Fourth Dimension".
- This card targets 2 cards in the Graveyard.
- If 1 of the 2 cards targeted by "The Graveyard in the Fourth Dimension" is destroyed or removed from the Graveyard, you still add the remaining 1 card to your Deck and shuffle.
THE HUNTER WITH 7 WEAPONS
Individual Card FAQs:
- When you declare an attack with this card against a monster of the selected Type, and the opponent activates "Mirror Wall", the ATK will be halved first at attack declaration, and then increased by 1000 during damage calculation. So the final ATK will be 1500 = (1000/2) + 1000. Similarly, if the opponent activates the effect of "Fairy Box", the ATK of this card will become 1000, because the 1000 point increase occurs after its ATK is reduced to 0.
THE IMMORTAL OF THUNDER
Netrep Rulings:
- If “Dark Ruler Ha Des” destroys “The Immortal of Thunder,” the effect of “The Immortal of Thunder” is negated.
- If “The Immortal of Thunder’s” Life Gain effect has successfully resolved, the later presence of “Skill Drain” will not prevent the loss of Life Points by the effect of “The Immortal of Thunder” being sent to the Graveyard.
THE KICK MAN
Individual Card FAQs:
- You select the Spell Card at activation of "The Kick Man"'s effect, so your opponent can chain "Disappear" or "Graverobber" and remove the card you want to equip to him.
THE LAST WARRIOR FROM ANOTHER PLANET
Individual Card FAQs:
- Monsters may still be Set while this card is on the field.
- This card may be Tributed to Tribute Summon a Level 5 or higher monster.
- Neither player can activate "Scapegoat", "Magical Hats", "Monster Reborn", etc.
- If your "Parasite Paracide" in your opponent’s Deck is drawn, it is not Special Summoned. It is instead destroyed and sent to your Graveyard, and no damage is dealt.
Netrep Rulings:
- As long as “The Last Warrior From Another Planet” is active, neither player may Special Summon a monster.
- The effect of “The Last Warrior from Another Planet” only prevents Summons. “The Last Warrior from Another Planet” does not prevent monsters from being Flipped by other means.
Netrep Q&As:
- Q: Can you or your opponent use cards that Special Summon monsters face-down like “The Shallow Grave”?
A: "The Shallow Grave" is a Special Summon. Neither player can Special Summon any monsters while "The Last Warrior from Another Planet" is face-up on the field. Curtis Schultz, 02/12/2004 - Q: Can you perform Fusion Summons or Ritual Summons while “The Last Warrior from Another Planet” is on the field?
A: Fusion Summons would not be allowed while "The Last Warrior from Another Planet" is face-up on the field. Ritual Summons would not be allowed while "The Last Warrior from Another Planet" is face-up on the field. Fusion Summons and Ritual Summons are Special Summons. Curtis Schultz, 02/12/2004
THE LAW OF THE NORMAL
Individual Card FAQs:
- The "Law of the Normal" includes Tokens.
- The "Law of the Normal" also destroys all Spell & Trap Cards.
- The requirement to have 5 face-up Level 2 or lower Normal Monsters only has to be met when "Law of the Normal" is activated, not when it resolves.
THE LEGENDARY FISHERMAN
Netrep Rulings:
- If “Umi” is on the field, and “The Legendary Fisherman” is the only monster on the field, the opponent may attack directly.
- Equip Spell Cards equipped to “The Legendary Fisherman” while “Umi” is on the field will have no effect on “The Legendary Fisherman.”
- “The Legendary Fisherman” does not get any bonus from “Umi.”
THE LIGHT - HEX-SEALED FUSION
Individual Card FAQs:
- When you use this monster’s second effect, you also get its first effect. So this monster enables you to perform a Special Summon of a Fusion Monster without “Polymerization”, etc., and also acts as a “substitute” for one of the Fusion Material Monsters.
- Using the second effect of this monster does not “properly” Fusion Summon the Fusion Monster. So it cannot be revived from the Graveyard, etc. If you use “Polymerization” then you can revive the Fusion Monster from the Graveyard, even if you used this monster as a “substitute” Fusion Material Monster.
- To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon “St. Joan” you must Tribute “The Light – Hex-Sealed Fusion” as well as either “The Forgiving Maiden” or “Marie the Fallen One”.
- This monster’s second effect cannot be used to Special Summon Fusion Monsters that can only be Summoned by Fusion Summon, such as “Dark Paladin”.
THE PUPPET MAGIC OF DARK RULER
Individual Card FAQs:
- Removing monsters on your side of the field from play is not a cost, so the opponent must decide if they want to chain before you select which monsters are to be removed. If they chain a card that negates the effect of "The Puppet Magic of Dark Ruler" you do not remove any monsters.
- Face-down monsters may be removed from your side of the field.
THE REGULATION OF TRIBE
Netrep Rulings:
- The Standby Phase payment of “The Regulation of Tribe” is optional.
THE SECRET OF THE BANDIT
Individual Card FAQs:
- This card’s effect targets a monster, so you select the target at the activation of the card. You may select a face-down monster, or a monster on the opponent’s side of the field. If you target an opponent’s monster, and then take control of it with "Change of Heart" and attack and do Battle Damage to your opponent, he/she will discard a card. If you target an opponent’s monster, and attack that monster with a weaker monster, causing Battle Damage to yourself, no one will discard a card. The monster targeted by your "The Secret of the Bandit" must deal Battle Damage to the opponent’s Life Points for the effect to activate.
- If the monster targeted by this card attacks directly and deals Battle Damage, this card’s effect will activate and the opponent must discard 1 card.
- If you activate multiple copies of this card targeting the same monster, the opponent will still only discard 1 card when the monster deals Battle Damage.
THE SHALLOW GRAVE
Netrep Rulings:
- Both players must have an eligible monster to Special Summon from the Graveyard to activate “The Shallow Grave.”
- Both players must have an available Monster Zone to Special Summon a monster to activate “The Shallow Grave.”
- If “Shallow Grave” is properly activated and one player’s monster zone becomes filled as a result of a chain, the other player may still successfully Special Summon a monster.
THE SPELL ABSORBING LIFE
Individual Card FAQs:
- The "Spell Absorbing Life" is like "Ceasefire" except it gives you Life Points instead of damaging your opponent.
- You can activate "The Spell Absorbing Life" as long as there is at least 1 face-down monster on the field, OR there is at least 1 effect monster on the field (or both).
- If you control "Fire Princess" and activate "The Spell Absorbing Life", "Fire Princess" inflicts 500 damage no matter how many Life Points you gained from "The Spell Absorbing Life".
THE THING IN THE CRATER
Individual Card FAQs:
- You can Special Summon a high-level Normal Monster with "The Thing in the Crater"'s effect, but not a "Special Summon-only" monster.
- The "Thing in the Crater"'s effect activates even if destroyed face-down and sent to the Graveyard.
- When you have a monster equipped with "Metalsilver Armor", your opponent can activate "The Thing in the Crater"'s effect because it doesn't target.
THE UNFRIENDLY AMAZON
Individual Card FAQs:
- You may Tribute one "The Unfriendly Amazon" to satisfy the maintenance cost of another "The Unfriendly Amazon".
- "The Unfriendly Amazon" is NOT an Amazoness.
Netrep Rulings:
- Monsters with payments or effects that trigger in the Standby Phase may be Tributed for “The Unfriendly Amazon’s” effect before the resolution of the payment or effect.
THE UNHAPPY GIRL
Individual Card FAQs:
- "The Unhappy Girl"'s effect only applies to "manual" changes. You can still change the monster's position with an effect.
- If "The Unhappy Girl" is in attack position and her controller uses "Waboku" or "Kuriboh" to take no damage from the attack, the attacking monster still cannot change battle position.
- If "Tyrant Dragon" or "Hayabusa Knight" attacks "The Unhappy Girl" in attack position, they cannot attack again that turn.
- If "The Unhappy Girl" is flipped face-down and then flipped face-up again, then her effect is reset and any monsters that battled with her before can change their battle position and attack again.
- If "The Unhappy Girl" applies her effect to a monster, and "Skill Drain" is then activated and resolves, and "Skill Drain" is then destroyed afterwards, then "The Unhappy Girl"'s effect is re-applied and the monster that battled with her before "Skill Drain" was activated cannot attack or change battle position once again.
- If your opponent attacks your "The Unhappy Girl" and you use "Magic Cylinder" to negate the attack, then "The Unhappy Girl"'s effect is not applied.
- If you take control of your opponent's "The Unhappy Girl", her effect on your monsters from previous attacks is still applied.
THE WARRIOR RETURNING ALIVE
Individual Card FAQs:
- You may select a Warrior-Type Fusion Monster in your Graveyard, but it will be returned to the Fusion Deck instead of your hand.
- You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a "Black Luster Soldier - Envoy of the Beginning" even if it was never properly Summoned.
THE WICKED WORM BEAST
Netrep Rulings:
- “The Wicked Worm Beast” will not return to the player’s hand if it is not face up on the field during the End Phase.
THEBAN NIGHTMARE
Individual Card FAQs:
- If you have only "Kuriboh" in your hand, and no Spell or Trap Cards on the field, and your "Theban Nightmare" battles with a card that has higher ATK/DEF, and you discard "Kuriboh", the ATK of "Theban Nightmare" is increased by 1500 AFTER damage calculation (but "Theban Nightmare" is still destroyed by damage calculation unless an effect like "Waboku" had been activated previously during the turn).
THEINEN THE GREAT SPHINX
Individual Card FAQs:
- When you Special Summon "Theinen the Great Sphinx" you do not have to pay the additional 500 Life Points to increase its ATK, you can choose to leave the ATK at 3500. If you do not pay the extra 500 when it is Summoned, you cannot later decide to pay and increase its ATK, it must be done when it is Special Summoned.
- The effect of Summoning "Theinen the Great Sphinx" is a Trigger Effect, so you may do it during your opponent’s turn if "Andro Sphinx" and "Sphinx Teleia" are destroyed simultaneously.
- Since Summoning "Theinen the Great Sphinx" is a Spell Speed 1 effect (Trigger Effect), you cannot chain multiple Special Summons of "Theinen the Great Sphinx" to one another. This means you can only Special Summon 1 copy of "Theinen the Great Sphinx" when the conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this card.
THESTALOS THE FIRESTORM MONARCH
Individual Card FAQs:
- If you Tribute Summon "Thestalos the Firestorm Monarch" successfully, and your opponent discards a monster like "Outstanding Dog Marron" or "Regenerating Mummy", you still inflict damage because the monster was discarded to the Graveyard (even though it doesn’t remain there).
- If "Banisher of the Light" is face-up on the field, no damage is inflicted because the card is not discarded to the Graveyard.
THOUSAND-EYES RESTRICT
Card Errata:
- As long as this card remains face-up on the field, other monsters cannot change their battle positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.
Netrep Rulings:
- “Thousand-Eyes Restrict” may equip itself with one monster at a time per turn.
- “Thousand-Eyes Restrict’s” equipping effect is a targeting effect.
- Monsters equipped to “Thousand-Eyes Restrict” do not have effects and are treated as Equip Spell Cards.
- Monsters may not have their positions manually changed while “Thousand Eyes-Restrict” is on the field.
- Monsters may change their position through a card effect while “Thousand Eyes-Restrict” is on the field.
- If two “Thousand Eyes-Restricts” are on the field, no monster may attack.
- “Imperial Order” has no effect on “Thousand-Eyes Restrict” as “Thousand-Eyes Restrict” determines the ATK and DEF value of “Thousand-Eyes Restrict.”
- If a “Witch of the Black Forest” is equipped to “Thousand-Eyes Restrict” and sent to the Graveyard, the effect of “Witch of the Black Forest” will activate.
Judge List Rulings:
- A face-down card equipped to "Relinquished"/"Thousand-Eyes Restrict" is a legal target for "Nobleman of Extermination." Curtis Schultz, 03/09/2005
- A face-down card equipped to "Relinquished"/"Thousand-Eyes Restrict" will be returned to its owner's hand by "Byser Shock's" effect. Curtis Schultz, 03/09/2005
Netrep Q&As:
- Q: If “Thousand Eyes Restrict” is Special Summoned and declares the activation of its effect on the opponent’s “Gemini Elf”, can the opponent activate “Ring of Destruction”?
A: The player controlling the "Ring of Destruction" could activate it when "Thousand Eyes Restrict" targets "Gemini Elf" with its effect. They could destroy the "Gemini Elf" in a chain. You could use "Ring of Destruction" and target the "Thousand Eyes Restrict" if you want to. You would use the same chain I demonstrated earlier, only the "Thousand Eyes Restrict" would be destroyed and would not be able to resolve its effect properly. Curtis Schultz, 02/18/2004
THOUSAND ENERGY
Individual Card FAQs:
- If you Summon a monster after the resolution of "Thousand Energy", it does not gain the +1000 ATK, but it is still destroyed during the End Phase because that effect is applied to all Level 2 Normal Monsters at that time.
- If you have "A Legendary Ocean" reducing Level 3's to Level 2, and the effect of "Thousand Energy" is applied, and then "A Legendary Ocean" is destroyed, the levels are returned to Level 3, the ATK/DEF bonus from "Thousand Energy" is lost, and those monsters are not destroyed during the End Phase.
- A monster affected by "Thousand Energy" is not destroyed if it is face-down during the End Phase.
- If a monster affected by "Thousand Energy" switches control to your opponent, it is not destroyed during the End Phase.
- If a monster affected by "Thousand Energy" has its Level changed so that it is not Level 2 during the End Phase, it is not destroyed.
- If you use "Cost Down" to make a Level 4 monster into a Level 2 monster, Summon it, and use "Thousand Energy", during the End Phase you can choose which effect happens first, so you can restore it to Level 4 first by ending "Cost Down"'s effect, and then it will not be destroyed by the effect of "Thousand Energy".
THOUSAND KNIVES
Individual Card FAQs:
- The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Dark Magician” is equipped to your “Relinquished”, you can activate “Thousand Knives”.
THOUSAND NEEDLES
Individual Card FAQs:
- When the DEF of "Thousand Needles" and the ATK of the attacking monster are the same, the attacking monster is not destroyed by "Thousand Needles"' effect.
- If the attacking monster is destroyed, it is destroyed by "Thousand Needles"' effect, and it is sent to the Graveyard during the "send monsters to the Graveyard" portion of the Damage Step, at the same time a monster would normally be sent to the Graveyard because of damage calculation.
THREATENING ROAR
Individual Card FAQs:
- You can activate “Threatening Roar” in response to an attack, but the attack has already been declared so it will resolve normally. After that, your opponent cannot attack for the rest of the turn.
- You cannot activate “Threatening Roar” during your own turn.
THROWSTONE UNIT
Individual Card FAQs:
- Use the current ATK and DEF of "Throwstone Unit" and the targeted monster.
- You can Tribute "Throwstone Unit" for its own effect.
THUNDER CRASH
Individual Card FAQs:
- The damage inflicted by "Thunder Crash" is inflicted all at once as 1 lump sum.
Netrep Rulings:
- The player activating “Thunder Crash” must control at least one monster.
THUNDER DRAGON
Individual Card FAQs:
- You can discard "Thunder Dragon" to activate its effect even if it would not go to your Graveyard. For example, when "Banisher of the Light" is face-up on the field.
- If you have your opponent's "Thunder Dragon" in your hand because of "Exchange", you can discard it to activate its effect and search your Deck for up to 2 "Thunder Dragons".
- You can discard "Thunder Dragon" to activate its effect even if you have 2 "Thunder Dragon" already in your Graveyard.
Netrep Rulings:
- “Thunder Dragon’s” effect is an activated effect.
- “Thunder Dragon” may be discarded to search for 0 “Thunder Dragons” in the player’s deck.
- The effect of “Thunder Dragon” may not be activated if it is discarded through another effect.
THUNDER NYAN NYAN
Individual Card FAQs:
- You may Summon "Thunder Nyan Nyan" even if you have non-LIGHT monsters on the field, but she will be destroyed.
- You can have face-down non-LIGHT monsters on your side of the field, "Thunder Nyan Nyan" will not be destroyed by her own effect, but if one of these monsters is flipped face-up, she will be destroyed.
- When you take control of an opponent’s non-LIGHT monster, and you have "Thunder Nyan Nyan" on the field, she will be destroyed. If your opponent takes control of your "Thunder Nyan Nyan" and he / she controls a non-LIGHT monster, "Thunder Nyan Nyan" will be destroyed.
- You can Special Summon "Thunder Nyan Nyan" with the effect of "Cyber Jar" but if you Summon another non-LIGHT monster face-up she will be destroyed.
- "Thunder Nyan Nyan" can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.
- If you have a face-up "Thunder Nyan Nyan" and your Set "Penguin Soldier" is attacked, when it is flipped face-up "Thunder Nyan Nyan" will be destroyed, before it can be targeted by the effect of "Penguin Soldier".
THUNDER OF RULER
Individual Card FAQs:
- When you activate "Thunder of Ruler", since your opponent cannot enter the Battle Phase, your opponent proceeds from Main Phase 1 to the End Phase.
Netrep Rulings:
- If Main Phase 1 is also skipped after the effect of “Thunder of Ruler,” the affected player will not receive a Main Phase 2.
TIME SEAL
Netrep Rulings:
- The effect of “Time Seal” skips the Draw Phase of the opponent immediately following “Time Seal’s” activation.
TIME WIZARD
Individual Card FAQs:
- The effect of "Time Wizard" is a Ignition Effect, and therefore can only be activated during your Main Phase 1 or 2.
Netrep Rulings:
- The effect of “Time Wizard” is non-targeting.
Netrep Q&As:
- Q: If I call “Time Wizard's” Coin Flip wrong, can I use “Barrel Behind the Door” to give the damage to my opponent, even though my monsters are still destroyed?
A: In a nutshell, you must use "Barrel Behind the Door" in response to an effect that you KNOW will inflict damage to your Life Points (which is why you can't use it in response to "Dice Jar"). Also, "Time Wizard" causes you to "lose" Life Points. Since "Barrel Behind the Door" cannot be used against such effects, you cannot use "Barrel Behind the Door" with "Time Wizard" anyway. Steve Okegawa, 01/08/2004
TIMEATER
Individual Card FAQs:
- If your Main Phase 1 is skipped because of "Timeater", you can enter your Battle Phase (even if you have no monsters on the field) and proceed from there to Main Phase 2. If you cannot enter your Battle Phase (due to another card effect such as "Great Long Nose" or "Frozen Soul"), then you must go immediately from Standby Phase to End Phase.
- If your "Timeater" and your opponent’s monster destroy each other as a result of battle, the effect of "Timeater" is still activated.
TIMIDITY
Individual Card FAQs:
- While the effect of "Timidity" is active, all effects of a card which would destroy a Set Spell or Trap Card are negated.
- While the effect of "Timidity" is active, you cannot destroy a face-down Monster Card equipped to "Relinquished".
- While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-down Spell and Trap Cards are not destroyed but face-up cards will be.
Netrep Rulings:
- The effect of “Timidity” applies until the beginning of the opponent’s End Phase.
TOKEN THANKSGIVING
Individual Card FAQs:
- "Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished".
TOLL
Individual Card FAQs:
- Paying Life Points for "Toll" is a cost, so if a player cannot pay the 500 Life Points, they cannot declare an attack. If there are two of this card on the field, a player must pay 1000 Life Points per monster to attack.
TOON GEMINI ELF
Individual Card FAQs:
- You do not have to have "Toon World" on the field to Summon or Set "Toon Gemini Elf", or to attack with it.
- The Summon of "Toon Gemini Elf" is a Normal Summon, not a Special Summon (even if you have "Toon World" on the field). So you can Normal Summon it in face-up Attack Position, or Set it in face-down Defense Position.
- You don't pay Life Points to attack with "Toon Gemini Elf". If your opponent has a Toon Monster on the field, "Toon Gemini Elf" does not have to attack it. However, it will prevent "Toon Gemini Elf" from being able to attack directly.
- "Toon Gemini Elf" can attack directly, but only while "Toon World" is on your side of the field. (Unlike previous Toon Monsters, which can attack directly even without "Toon World".)
TOON MONSTERS
Individual Card FAQs:
- This rule applies for "Toon Mermaid", "Toon Summoned Skull", "Manga Ryu-Ran" and "Blue-Eyes Toon Dragon": If "Toon World" is returned to a player’s hand, with cards such as "Giant Trunade" these Toon Monsters are not destroyed since "Toon World" was not destroyed.
Netrep Rulings:
- Toon monsters may not attack the turn they are Special Summoned, regardless of how they are Special Summoned.
- If both players have “Toon World” on the field, if one “Toon World” is destroyed, all Toon monsters are destroyed.
- If “Toon World” is sent to the Graveyard, but not destroyed, Toon monsters are not destroyed.
Netrep Q&As:
- Q: If both players have “Toon World” and Toon Monsters on their side of the field and the opponent’s “Toon World” is destroyed, would all Toon Monsters be destroyed or only the opponent’s Toon Monsters?
A: Both player's Toon monsters would be destroyed when a "Toon World" is destroyed. Curtis Schultz, 02/01/2004 - Q: If a face-down “Toon World” is destroyed and sent to the Graveyard, are Toon Monsters on the field also destroyed?
A: All face-up Toon monsters would be destroyed because "Toon World" was destroyed. It does not matter if "Toon World" was face-up or face-down when it was destroyed. Curtis Schultz, 02/22/2004 - Q: Can Sheep Tokens be used as Tributes for Toon Monsters?
A: Yes. bishop 02/21/2004
TOON MERMAID
Netrep Rulings:
- If “Toon Mermaid” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face up on the summoning player’s field.
- If either player’s “Toon World” is destroyed while “Toon Mermaid” is face-up and active on the field, “Toon Mermaid” is destroyed.
- “Toon Mermaid” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
- “Toon Mermaid” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
TOON SUMMONED SKULL
Netrep Rulings:
- One monster must be Tributed to Special Summon “Toon Summoned Skull” while “Toon World” is face up on the summoning player’s field.
- If “Toon Summoned Skull” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face up on the summoning player’s field.
- If either player’s “Toon World” is destroyed while “Toon Summoned Skull” is face-up and active on the field, “Toon Summoned Skull” is destroyed.
- “Toon Summoned Skull” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
- “Toon Summoned Skull” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
TOON WORLD
Individual Card FAQs:
- The 1000 Life Points needs to only be paid once when this card is activated. Paying 1000 Life Points is a cost.
TORNADO WALL
Individual Card FAQs:
- "Tornado Wall" may be Set on the field if "Umi" is not on the field, but it cannot be activated. If targeted by "Bait Doll" when face-down and "Umi" is not on the field, it is destroyed.
- "Tornado Wall" may be activated when "Maiden of the Aqua" or "A Legendary Ocean" is face-up on the field.
Netrep Rulings:
- If a player attacks “Amazoness Swords Woman” with a monster with higher ATK, the damage redirected by “Amazoness Swords Woman” will be reduced to 0 by “Tornado Wall.”
- “Tornado Wall” is unaffected by “Imperial Order” negating the effect of “Umi.”
Netrep Q&As:
- Q: Does the errata on “Tornado Wall” mean that you are no longer protected from overflow damage from your own attacks?
A: That is correct. Your Life Points would only be protected from the Life Point damage that would result from an opponent's monster that is attacking you. So if your "Gemini Elf" attacks your opponent's Defense Position "Giant Soldier of Stone," you will still lose 100 Life Points. Curtis Schultz, 01/29/2004
TORRENTIAL TRIBUTE
Individual Card FAQs:
- "Torrential Tribute" is activated after a monster is Summoned; it is not chained to the Summon. So you cannot activate "Torrential Tribute" when "Jinzo" is Summoned.
- "Torrential Tribute" can be activated after a monster is Summoned through another card’s effect, such as "Monster Reborn", "Scapegoat", "Cyber Jar" (if Flip Summoned), or "Call of the Haunted".
- "Torrential Tribute" can be activated after a Flip Summon, but it does not negate the Flip Effect (it is chained to the Flip Effect).
- "Torrential Tribute" cannot be activated during the Damage Step. This prohibits "Torrential Tribute" from being used against monsters Special Summoned by "Mystic Tomato", "Giant Rat", "Nimble Momonga", "Masked Dragon", and other such cards that Special Summon a monster when destroyed as a result of battle, as well as "Cyber Jar" or "Morphing Jar #2" that is flipped face-up by an attack.
TOTAL DEFENSE SHOGUN
Individual Card FAQs:
- "Total Defense Shogun" does not permanently remain in Defense Position. After the turn that "Total Defense Shogun" is Summoned, you can change his battle position as normal. He can also have his battle position changed with card effects like "Stop Defense".
- You don’t Normal Summon or Flip Summon "Total Defense Shogun" in Defense Position; you Normal Summon or Flip Summon him in face-up Attack Position and he changes to Defense Position. (Or you can Tribute Set him in face-down Defense Position.)
- You cannot chain to "Total Defense Shogun"’s effect that changes him to Defense Position when Normal Summoned or Flip Summoned. So you cannot chain "Spellbinding Circle", etc.
- Do not change "Total Defense Shogun" automatically to Defense Position if he is Special Summoned, only if he is Normal Summoned or Flip Summoned.
- While "Total Defense Shogun" is in Defense Position, he attacks using his ATK but defends with his DEF if he is attacked. If he attacks a monster with higher ATK, but ATK lower than "Total Defense Shogun"’s DEF, "Total Defense Shogun" is still destroyed because the battle is ATK vs. ATK.
- "Widespread Ruin" and "Mirror Force" cannot destroy "Total Defense Shogun" if he attacks while in Defense Position, and his attack resolves as normal.
- If "Total Defense Shogun" in Defense Position is your only monster, and attacks, your opponent cannot activate "Mirror Force" because it will have no effect.
- If "Total Defense Shogun" attacks while in Attack Position, and is changed to Defense Position by "Windstorm of Etaqua", his attack resolves as normal because he can attack while in Defense Position.
- If "Total Defense Shogun" is a Dragon-Type because of "D. Tribe" or "DNA Surgery", and "Dragon Capture Jar" is in play, "Total Defense Shogun" can still attack.
- If you select "Total Defense Shogun" with "Dark Spirit of the Silent", "Total Defense Shogun" changes to Attack Position even though he could attack while in Defense Position.
TOWER OF BABEL
Individual Card FAQs:
- You place Spell Counters on "Tower of Babel" after the Spell Card resolves.
- "Tower of Babel" must be active and face-up on the field before the Spell Card was activated, and when the Spell Card resolves, in order to get a Spell Counter. If you chain "Tower of Babel" to a Spell Card, you do not get a Spell Counter for that Spell Card. If a Quick-Play Spell Card is chained to the activation of "Tower of Babel", you do not get a Spell Counter for that Quick-Play Spell Card.
- You can move Spell Counters to "Tower of Babel" with "Pitch Black Power Stone", but if the 4th Spell Counter is placed on "Tower of Babel" with "Pitch Black Power Stone" or "Apprentice Magician", "Tower of Babel" is destroyed but no damage is inflicted.
- "Tower of Babel" cannot blow up in the middle of a chain. If you wind up with 5 Spell Counters on "Tower of Babel" after a chain resolves, the player who caused the 4th Spell Counter to be placed takes the damage. So if you have "Tower of Babel" with 3 Spell Counters, and you activate "Pot of Greed", and your opponent chains "Reload", "Reload" resolves first and places the 4th Spell Counter, and your opponent takes the 3000 damage after the current chain resolves.
- If "Mystical Space Typhoon" targets "Tower of Babel" with 3 Spell Counters, "Tower of Babel" is destroyed when "Mystical Space Typhoon" resolves, and never gets the 4th Spell Counter, so neither player takes damage.
TRAGEDY
Individual Card FAQs:
- You cannot activate "Tragedy" during the Damage Step.
- You can activate "Tragedy" after an Attack Position monster is changed to Defense Position by a card effect, such as "Enemy Controller" or "Stumbling".
- "Spear Dragon" changes its battle position at the end of the Damage Step, so you cannot activate "Tragedy" at that time. "Goblin Attack Force" and "Giant Orc" change their battle positions at the end of the Battle Phase, so you can activate "Tragedy" at that time.
TRANSCENDENT WINGS
Individual Card FAQs:
- You can send a face-down “Winged Kuriboh” to the Graveyard to activate the effect of “Transcendent Wings”.
- You can activate “Transcendent Wings” even if there is no “Winged Kuriboh LV10” in your hand or Deck, but you must show your Deck to the opponent if they want to confirm.
TRAP DUSTSHOOT
Individual Card FAQs:
- You can select your own card that was taken by your opponent with "Exchange". The card returns to the owner's deck (yours, in this case).
TRAP HOLE
Netrep Rulings:
- “Trap Hole” is a targeting effect.
TRAP JAMMER
Individual Card FAQs:
- You can activate "Trap Jammer" during the Damage Step.
TRAP MASTER
Individual Card FAQs:
- This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.
TRAP OF BOARD ERASER
Individual Card FAQs:
- You cannot activate this card when your opponent does not have a hand.
- For other rulings, see "Barrel Behind the Door".
TRIANGLE ECSTASY SPARK
Individual Card FAQs:
- You cannot activate "Triangle Ecstasy Spark" if "Harpie Lady Sisters" is not on the field. You can activate it if the opponent controls a "Harpie Lady Sisters". In that case the ATK of the opponent’s "Harpie Lady Sisters" will become 2700, but the opponent still cannot activate Trap Cards, and the effects of Trap Cards on the opponent’s side of the field are negated.
- If there are multiple copies of "Harpie Lady Sisters" on the field, the ATK of each becomes 2700 until the End Phase.
- If a Trap Card such as "Waboku" is chained to the activation of "Triangle Ecstasy Spark", the effect of "Waboku" resolves first, and will apply for the rest of the turn regardless of "Triangle Ecstasy Spark". (Just like if "Jinzo" is Summoned after "Waboku" is activated and resolves.)
TRIBE-INFECTING VIRUS
Individual Card FAQs:
- You declare the Type when you activate the effect and discard for the cost, not when the effect resolves, so your opponent can chain after you have announced which Type will be destroyed.
- You CAN declare a Type that exists only on your opponent's side of the field. You CANNOT declare a Type that is not face-up on the field at all.
- You can use this effect repeatedly as long as you can keep paying the cost.
Netrep Q&As:
- Q: Player A activates the effect of “Tribe-Infecting Virus” and declares one Type. Player B chains the effect with “DNA Surgery” declaring a different Type. Will the effect of “Tribe-Infecting Virus” resolve with no effect since the Type of all monsters has changed?
A: Correct. The Type declared when "Tribe-Infecting Virus'" effect was activated no longer exists on the field due to "DNA Surgery," so its effect will disappear. The monster would not be destroyed. Curtis Schultz, 01/12/2004
TRIBUTE DOLL
Individual Card FAQs:
- You cannot use "Tribute Doll" to Special Summon a "Special Summon-only" monster like "Dark Necrofear".
- You can use Monster Tokens as a cost for "Tribute Doll".
- If you Special Summon a monster with "Tribute Doll", you cannot activate "Diffusion Wave-Motion" on that monster because it cannot attack that turn due to "Tribute Doll"'s effect. However, you can use "Diffusion Wave-Motion" on the monster during your next turn.
- You can combine "Soul Exchange" with "Tribute Doll" to Tribute your opponent's monster as the cost of "Tribute Doll".
Netrep Rulings:
- “Tribute Doll” is not a targeting effect.
- If the monster Special Summoned by “Tribute Doll” is sent to the Graveyard and Special Summoned in the same turn, that monster may attack.
Netrep Q&As:
- Q: If Player A takes control of Player B’s monster with “Change of Heart” and activates “Tribute Doll” which Player B chains “Imperial Order” to, what happens to Player B’s monster?
A: Player B's monster would be Tributed when you activate "Tribute Doll." This is assuming Player B allowed the "Change of Heart" to resolve, which it sounds like they did. Curtis Schultz, 01/29/2004
TROOP DRAGON
Netrep Q&As:
- Q: When the third "Troop Dragon" is destroyed, is your opponent allowed to inspect your deck to verify that you do not have another "Troop Dragon" to Special Summon?
A: Yes they can. It should not take long to do this. The Deck would need to be shuffled afterwards, naturally. Curtis Schultz, 02/01/2004
TSUKUYOMI
Individual Card FAQs:
- You can select "Tsukuyomi" itself as the target of "Tsukuyomi"'s effect, but not when "Tsukuyomi" was flipped face-up by an attack and destroyed by damage calculation.
Netrep Rulings:
- “Tsukuyomi’s” effect is mandatory.
TUTAN MASK
Individual Card FAQs:
- You cannot activate "Tutan Mask" to negate a Spell or Trap Card that targets a Zombie-Type monster in the Graveyard or Deck (such as "Monster Reborn").
- You cannot use "Tutan Mask" to negate a Spell or Trap Card that targets a face-down Zombie-Type monster.
TWIN SWORDS OF FLASHING LIGHT - TRYCE
Individual Card FAQs:
- Sending a card to the Graveyard is a cost.
- If the first attack of a monster equipped with "Twin Swords of Flashing Light - Tryce" is negated by "Magic Cylinder", the monster can still perform the second attack.
- When you declare the second attack of a monster equipped with "Twin Swords of Flashing Light - Tryce", and the "Twin Swords of Flashing Light - Tryce" is destroyed during the Battle Step with "Mystical Space Typhoon", the monster is no longer capable of performing the second attack, and a replay occurs.
- If a monster that normally attacks twice like "Hayabusa Knight", "Gray Wing", or "Tyrant Dragon" is equipped with "Twin Swords of Flashing Light - Tryce", it doesn't get a third attack.
- You can equip "Twin Swords of Flashing Light - Tryce" to "Injection Fairy Lily" and you can use her effect for each attack.
- If "Twin Swords of Flashing Light - Tryce" is equipped to a monster affected by "Diffusion Wave Motion", it can only attack twice.
- If "Dark Blade" equipped with "Kiryu" is also equipped with "Twin Swords of Flashing Light - Tryce", and attacks twice, and "Kiryu" is then "detached" with "Combination Attack", "Dark Blade" can attack 1 more time (not 2 more times).
- If "Airknight Parshath" is equipped with "Twin Swords of Flashing Light - Tryce" and attacks twice, you can draw twice.
Netrep Rulings:
- Multiple copies of “Twin Swords of Flashing Light – Tryce” do not increase the number of attacks a monster may perform.
- If “Giant Orc” is equipped with “Twin Swords of Flashing Light - Tryce”, it may attack twice as per the effect of “Twin Swords of Flashing Light - Tryce” and will be changed to Defense position at the end of the Battle Phase as per the effect of “Giant Orc.”
- If “Goblin Attack Force” is equipped with “Twin Swords of Flashing Light - Tryce”, it may attack twice as per the effect of “Twin Swords of Flashing Light - Tryce” and will be changed to Defense position at the end of the Battle Phase as per the effect of “Goblin Attack Force.”
- If “Spear Dragon” is equipped with “Twin Swords of Flashing Light - Tryce,” “Spear Dragon” will still be changed to Defense position at the resolution of its fi rst attack, as per the effect of “Spear Dragon.
TWIN-HEADED BEHEMOTH
Card Errata:
- If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.
Individual Card FAQs:
- The effect of this card is only activated when it is "destroyed". It will not activate if Tributed, discarded, or sent to the Graveyard.
- When "Twin-Headed Behemoth" is Special Summoned by its own effect you can activate "Card of Safe Return" and draw 1 card.
- When "Twin-Headed Behemoth" is Special Summoned by its own effect and is equipped with "Megamorph" it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved)
- The opponent cannot activate "Bottomless Trap Hole" when "Twin-Headed Behemoth" is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning.
- The condition that this card’s effect can only be used once per Duel cannot be reset. So if it is Special Summoned by its own effect and later removed from play, flipped face-down, returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you STILL cannot use its effect a second time.
- If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.
- If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its condition is not reset.
- If equipped to "Relinquished" and destroyed, you can use the effect of this card and it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)
- If this card is controlled by your opponent and is destroyed, it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)
- If "Twin-Headed Behemoth" would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of "Scapegoat" prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel.
- You may still Special Summon "Twin-Headed Behemoth" with the effect of "Monster Reborn", etc. after its effect has been used once.
- If you activate "Monster Reborn" to Special Summon "Twin-Headed Behemoth" in the turn it was destroyed, its effect has not yet been used, and it will activate the next time it is destroyed.
TWO THOUSAND NEEDLES
Individual Card FAQs:
- You destroy the attacking monster with "Two Thousand Needles"' effect at the end of the Damage Step.
TWO-MAN CELL BATTLE
Individual Card FAQs:
- You can chain to the Special Summoning effect of "Two-Man Cell Battle".
TWO-PRONGED ATTACK
Netrep Rulings:
- “Two-Pronged Attack” is a targeting effect, targeting three monsters.
TYPE ZERO MAGIC CRUSHER
Netrep Rulings:
- Type Zero Magic Crusher’s” effect is an activated effect.
- Spell Cards discarded for another purpose may not be used for the effect of “Type Zero Magic Crusher.”
Netrep Q&As:
- Q: Can a player use the effect of “Type Zero Magic Crusher” during the opponent’s turn?
A: Yes they can activate the effect of "Type Zero Magic Crusher" during the opponent's turn. Curtis Schultz, 01/31/2004
TYRANNO INFINITY
Individual Card FAQs:
- The ATK of “Tyranno Infinity” changes according to the current number of your Dinosaur removed from play.
- Remember that monsters removed from play go to the “removed zone” of the owner, even if controlled by the opponent, and even if they will return to the opponent’s side of the field later because of “Interdimensional Matter Transporter” or “Dimensionhole”.
- If “Tyranno Infinity” is equipped with “Megamorph” and the number of removed from play Dinosaurs changes, first change the original ATK of “Tyranno Infinity”, and then double or halve for “Megamorph”.
TYRANT DRAGON
Individual Card FAQs:
- The first sentence of this card’s text means that after you complete an attack with "Tyrant Dragon", if there is still a monster on the opponent’s side of the field, "Tyrant Dragon" can immediately attack again. You cannot attack with another monster in between, and then attack a second time with "Tyrant Dragon." If there are no monsters on your opponent’s side of the field after "Tyrant Dragon"’s first attack, "Tyrant Dragon" does not gain a second attack.
- "Tyrant Dragon" cannot attack more than twice, even if there is another monster remaining on your opponent’s side of the field after the second attack.
- "Tyrant Dragon"’s first attack does not have to be the first attack of the Battle Phase. You may attack with another monster, then with "Tyrant Dragon", then again with "Tyrant Dragon" -- if the opponent still controls a monster.
- Suppose you control "Tyrant Dragon" and another monster ("Dark Magician" for example), and the opponent only has 1 monster. You attack with "Tyrant Dragon" and destroy their 1 monster. Then you declare a direct attack with "Dark Magician" and the opponent activates "Scapegoat" to Special Summon 4 "Sheep Tokens". A replay occurs, and that means "Tyrant Dragon" was the last monster to attack, so it may attack again, and attack one of the Sheep Tokens. Then you can attack with "Dark Magician".
- The opponent may activate Trap Cards that target "Tyrant Dragon", but their effects will be negated and the cards destroyed.
- When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)
- When you attack with "Tyrant Dragon" the opponent can activate "Mirror Force" and all your Attack Position monsters, including "Tyrant Dragon", will be destroyed. This is because "Mirror Force" does not target.
- You may activate "Last Turn" and select your "Tyrant Dragon" as the monster to keep, because "Last Turn" does not target.
- When you Summon "Tyrant Dragon" the opponent can activate "Solemn Judgment" or "Horn of Heaven" to negate the Summon.
- You can activate "Call of the Haunted" to Special Summon "Tyrant Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Tyrant Dragon" will remain on the field. You must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance with the text of "Tyrant Dragon".
- If you activate "Monster Reborn" to Special Summon your opponent’s "Tyrant Dragon" in your opponent’s Graveyard, you must still Tribute a Dragon-Type monster from your side of the field. If you do not control a Dragon-Type monster, you cannot select "Tyrant Dragon" as a target for "Monster Reborn".
- You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster. Likewise, if you control 1 Dragon-Type monster on the field, and activate "Monster Reborn", and your opponent chains "Ring of Destruction" to destroy your only Dragon-Type monster, you are unable to Tribute a Dragon-Type monster when "Monster Reborn" resolves and its effect disappears.
- You may Tribute a face-down Dragon-Type monster when you Special Summon "Tyrant Dragon".
- Even if "Tyrant Dragon" was destroyed by "Dark Balter the Terrible" or some other monster that negated the effect of "Tyrant Dragon", you must still Tribute a Dragon-Type monster if you Special Summon it because this is a condition, not an effect.