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Fusions in Goat Format

12/7/2018

6 Comments

 
Two of the unique aspects of the Yu-Gi-Oh! Goat Format are the ubiquity of the card Metamorphosis and the fact that there is no legal limit on number of cards that you can play in the fusion deck (Yu-Gi-Oh! changed the term “fusion deck” to “extra deck” in 2008). Thus, making sure that you have included the correct fusion monsters in your fusion deck is an essential element of building any deck that includes Metamorphosis. Sorted below by level, we have listed every fusion monster that is a viable choice in Goat Format.


Level 1 Goat Format Fusions

Thousand-Eyes Restrict: This is most frequent and most powerful fusion monster special summoned with Metamorphosis. It can take the opponent’s best monster while locking down the field at the same time. It is infamous for its powerful synergy with Tsukuyomi, which allows it to steal a new monster each turn by repeatedly flipping it down and up.
​

Level 2 Goat Format Fusions

​Surprisingly enough, there are no level 2 fusions in Goat Format. This prevents you from doing plays like using Metamorphosis on your Morphing Jar or an Ojama Trio token to get it off of the field.
​

Level 3 Goat Format Fusions

Dragoness the Wicked Knight: Of the level 3 fusion monsters in the format, this one has the highest attack and defense. Any deck with both Metamorphosis and Sangan will need access to this fusion monster every once in awhile.

Flame Ghost: Although it has less attack and defense than Dragoness the Wicked Knight, it has the advantage of being a dark monster. In a chaos deck that includes Metamorphosis, it might be possible that will want to special summon Flame Ghost for its attribute.
​

Level 4 Goat Format Fusions

Darkfire Dragon: Among level 4 fusions, it has the highest defense and is tied for the highest attack. It is also dark type. This is the only level 4 fusion monster that you’ll need. Be sure to have it, because using Metamorphosis on a level 4 monster is more common than you might think.
​

Level 5 Goat Format Fusions

Dark Balter the Terrible: After Thousand-Eyes Restrict, this is the most commonly used fusion monster brought forth with Metamorphosis. This is for good reason; the potential to negate both spells and monster effects is quite powerful. It’s even dark, which means that it has synergy with chaos monsters. Decks like Reasoning Gate Combo and Empty Jar can be completely shutdown by a Dark Balter the Terrible, so don’t forget about it.

Fiend Skull Dragon: Its effect is overall worse than Dark Balter the Terrible’s, but it still has its uses. It’s particularly good against flip control, which plays a high quantity of both flip effect monsters and targeting traps. If you have the hard read an a set Sakuretsu Armor, you’re going to want a Fiend Skull Dragon.

Reaper on the Nightmare: This is mostly used in the rare situations where you control a level 5 monster that is not Airknight Parshath (such as Thunder Dragon) and need to use Metamorphosis in order to push through the last bit of damage to close out a game. Being able to function as a wall for your own lifepoints is not used as much, although it’s a welcome bonus.

Giltia the D. Knight: It has no effect and mediocre stats, but it is a light monster. In the rare situations where you have Snatch Steal for your opponent’s Airknight Parshath and need to Metamorphosis for a light monster in your graveyard for a chaos monster, Giltia the D. Knight could be the difference between winning and losing the game.
​

Level 6 Goat Format Fusions

Ryu Senshi: This is the most commonly used level 6 fusion monster, and it mostly used for setting up kill turns via Chaos Sorcerer+Metamorphosis. It stops Mirror Force, Torrential Tribute, Ring of Destruction, and they can’t even Snatch Steal or Book of Moon it. Just watch out for Scapegoat.

Dark Blade the Dragon Knight: With chaos mirror matches being more frequent than they use to be, this card is becoming increasingly relevant. The ability to banish 3 monsters from the opponent’s graveyard can totally shutdown an opposing chaos player. It’s also tie for the highest attack of the available level 6 Metamorphosis targets.

Ojama King: Another interesting fact about Goat Format is that it’s not unheard of for games to end via a natural deckout. Ojama King can be used after the opponent activates Scapegoat to ensure that they have no monster zones remaining. It has has 3000 defense, which is the highest of the available fusions.

Dark Flare Knight: We can’t think of too many situations where you’d need to use this guy’s effect, but never say never. A 2200-attack monster that prevents damage might be what you need.

Roaring Ocean Snake: With mediocre stats and no effect, this fusion monster seems useless. However, it is an aqua-type, which means that Tribe-Infecting Virus cannot destroy it without also destroying itself. If you know your opponent’s last card in hand is that Tribe-Infecting Virus, then Roaring Ocean Snake might be useful.
​

Level 7 Goat Format Fusions

King Dragun: A 2400-attack monster that cannot be targeted is pretty respectful. If you do manage to have a level 7 monster and a Metamorphosis, King Dragun will usually be your strongest option.

The Last Warrior from Another Planet: Against some decks in the format, saying no to all summons could be back-breaking. This is particularly true if the opponent’s deck doesn't set monsters very much. This is just another option for the rare cases that you control a level 7 monster and a Metamorphosis.

Twin-Headed Thunder Dragon: This has the highest attack of any level 7 fusion in Goat Format. I suppose you could also summon it via Thunder Dragon’s effect and Fusion Gate, but I wouldn’t recommend going that route.
​

Level 8 Goat Format Fusions

Gatling Dragon: This is the only playable level 8 fusion, but thankfully it has a good effect. Using Metamorphosis on Black Luster Soldier - Envoy of the Beginning to special summon a Gatling Dragon is a common way to set up kill turns in Goat Format. Sometimes you just have to hope to flip a heads or two.​
​

Level 9 Goat Format Fusions

Master of Oz: With 4200 attack and 3700 defense, this has the best stats of any fusion monster in Goat Format. You won’t be summoning it with Metamorphosis too often, but it is a common Cyber-Stein target for the few decks that play it.
​

You might also like...

Building a fusion deck? We have guides to all of the popular decks that use Metamorphosis to summon fusion monsters.
  • Goat Control Deck Guide
  • Chaos Control Deck Guide
  • Reasoning Gate Combo Deck Guide
​After building your main deck and fusion deck, we recommend building a good sidedeck. For some good sidedeck tips, see our article Sidedecking Against Alt-Win, Burn, Combo in Goat Format.

Picture

ACP

​ACP is a co-founder of GoatFormat.com, along with Skully. He has been an active contributor to the revival of Yu-Gi-Oh!'s Goat Format from 2012 onward. In 2017, he created the Angel Chaos deck, a notable contender in the Goat Format metagame. He has a long history of being a TCG content creator, first for The Game Academy (now defunct) and later for GatheringMagic.com. He has placed in the top32 of the Yu-Gi-Oh! Championship Series three times. A mathematician by profession, he is known for his logical and analytical approach to gaming.

6 Comments
HakimLaxe
5/30/2022 05:31:45 am

I would suggest to add in the guide "Super Robolady" and "Super Roboyarou".
Even if they have low stats, they become 2200 atk in damage step bypassing Messenger of Peace.
Super Robolady is also good to get less damage from magic cylinder

Reply
GOAT
11/4/2022 12:36:15 am

2x Dark Balter the Terrible
2x Dragoness the Wicked Knight
2x Fusionist
2x Gatling Dragon
2x Giltia the D. Knight
2x King Dragun
2x Musician King
2x Reaper on the Nightmare
3x Charubin the Fire Knight
3x Dark Blade the Dragon Knight
3x Dark Flare Knight
3x Darkfire Dragon
3x Flame Ghost
3x Karbonala Warrior
3x Master of Oz
3x Ojama King
3x Ryu Senshi
3x Thousand-Eyes Restrict
B. Skull Dragon
Cyber Saurus
Dark Paladin
Empress Judge
Fiend Skull Dragon
Fiend Skull Dragon
Flame Swordsman
Flower Wolf
Gaia the Dragon Champion
Kaminari Attack
Kwagar Hercules
Metal Dragon
Mokey Mokey King
Rabid Horseman
Roaring Ocean Snake
Sanwitch
St. Joan
Super Robolady
Super Roboyarou
The Last Warrior from Another Planet
Thousand Dragon
Twin-Headed Thunder Dragon

Reply
pokemon card sellers link
5/3/2023 10:58:09 pm

Very interesting and thanks for sharing such a good blog. Your article is so convincing that I never stop myself from saying something about it. You’re doing a great job. Keep it.

Reply
Simone
7/31/2025 04:01:12 am

I would add super robolady and super roboyarou. They can attack under messenger of peace and deal damage.

Reply
WaveMotionGanon
12/24/2025 01:03:07 am

This list of 18 is enough the overwhelming majority of the time (handwaving, 99.999%+). But there may be some duelists who would want to know about the other Fusions. I think for each Fusion Monster without a summoning restriction you can construct game states (of varying arcaneness) where summoning that Fusion Monster is optimal due to the existence of cards like Messenger of Peace, Creature Swap, Limiter Removal, Magic Cylinder, Gaia Power, Ring of Destruction, and so on.

Some examples:

- If my hand is exactly Fusilier Dragon, the Dual-Mode Beast and Metamorphosis, and I have a read that my opponent has a face-down spell/trap that's either Ring of Destruction or Magic Cylinder and no other cards, *and* I'm currently ahead in LP 2650-2600, then (depending on the contents of the GY) the best available play may be to swing with Gaia the Dragon Champion.

- Similarly, with Sangan, Metamorphosis, and a LP score of 950-900, you may want to go into Fusionist.

- Decks that run both Limiter Removal and Metamorphosis need to know about all of the Machine Fusions (even for levels they may not run, because of e.g. Creature Swap and Snatch Steal). In my lifetime, I have won a match by swinging for game with Cyber Saurus.

- As bizarre as the ladder game may be, if you play against Molten Destruction, it would behoove you to know about Charubin the Fire Knight and Flame Swordsman.

- If your opponent has a Gaia Power or if you run Gigantes, Karbonala Warrior can be the situationally superior LV4.

- When might you ever want St. Joan over Twin-Headed Thunder Dragon? Well, if you also have a Zombyra the Dark and a Book of Moon, and you suspect your opponent is holding a Snatch Steal or something, you actually would prefer the monster with less DEF.

- If the opponent has a pair of Giant Germs, or if you have a Sangan, you can construct a situation involving Tribe-Infecting Virus where you would need to play Bickuribox.

(...and so on.)

Now, are any of these situations *likely*? No, of course not. Others have mentioned that Super Robolady and Super Roboyarou get under Messenger of Peace, which seems to me to be the most glaring omission. I'd also argue that the Aqua-typed Humanoid Worm Drake should have made the cut, since Roaring Ocean Snake did.

But since there's (a) no limit to the number of Fusion monsters in your Fusion Deck, (b) no card in the format that punishes you for running 3 copies of every Fusion (as the format predates Memory Crusher), and (c) no shortage of these weird scenarios that you must be prepared for as a duelist, it's probably helpful to have the full list somewhere.

To wit - here's the full list (Monsters labeled LVX* have a summoning restriction; Monsters labeled LVX_ are not present in this article on GoatFormat.com):

LV1 Thousand-Eyes Restrict | DARK Spellcaster 0/0 | Effect
LV3_ Charubin the Fire Knight | FIRE Pyro 1100/800
LV3 Dragoness the Wicked Knight | WIND Warrior 1200/900
LV3 Flame Ghost | DARK Zombie 1000/800
LV3_ Fusionist | EARTH Beast 900/700
LV4 Darkfire Dragon | DARK Dragon 1500/1250
LV4_ Karbonala Warrior | EARTH Warrior 1500/1200
LV5_ Cyber Saurus | EARTH Machine 1800/1400
LV5 Dark Balter the Terrible | DARK Fiend 2000/1200 | Effect
LV5_ Deepsea Shark | WATER Fish 1900/1600
LV5 Fiend Skull Dragon | WIND Dragon 2000/1200 | Effect
LV5_ Flame Swordsman | FIRE Warrior 1800/1600 | Effect
LV5_ Flower Wolf | EARTH Beast 1800/1400
LV5 Giltia the D. Knight | LIGHT Warrior 1850/1500
LV5_ Kaminari Attack | WIND Thunder 1900/1400
LV5_ Musician King | LIGHT Spellcaster 1750/1500
LV5 Reaper on the Nightmare | DARK Zombie 800/600 | Effect
LV6 Dark Blade the Dragon Knight | DARK Warrior 2200/1500 | Effect
LV6 Dark Flare Knight | DARK Warrior 2200/800 | Effect
LV6* Elemental Hero Flame Wingman | WIND Warrior 2100/1200 | Effect
LV6* Elemental Hero Thunder Giant| LIGHT Warrior 2400/1500 | Effect
LV6_ Empress Judge | EARTH Warrior 2100/1700
LV6_ Kwagar Hercules | EARTH Insect 1900/1700
LV6_ Metal Dragon | WIND Machine 1850/1700
LV6_ Mokey Mokey King | LIGHT Fairy 300/100 | Effect
LV6 Ojama King | LIGHT Beast 0/3000 | Effect
LV6_ Punished Eagle | WIND Winged Beast 2100/1800
LV6_ Rabid Horseman | EARTH Beast-Warrior 2000/1700
LV6 Roaring Ocean Snake | WATER Aqua 2100/1800
LV6 Ryu Senshi | EARTH Warrior 2000/1200 | Effect
LV6_ Sanwitch | DARK Spellcaster 2100/1800
LV6_ Super Robolady | EARTH Machine 1200/500 | Effect
LV6_ Super Roboyarou | EARTH Machine 1200/500 | Effect
LV6_ Warrior of Tradition | EARTH Warrior 1900/1700
LV6* XY-Dragon Cannon | LIGHT Machine 2200/1900 | Effect
LV6* XZ-Tank Cannon | LIGHT Machine 2400/2100 | Effect
LV6* YZ-Tank Dragon | LIGHT Machine 2100/2200 | Effect
LV7_ Bickuribox | DARK Fiend 2300/2000
LV7_ Gaia the Dragon Champion | WIND Dragon 2600/2100
LV7_ Humanoid Worm Drake | WATER Aqua 2200/2000
LV7 King Dragun | DARK Dragon 2400/1100 | Effect
LV7_ Labyrinth Tank | DARK Machine 2400/2400
LV7_ Skull Knight | DARK Spellcaster 2650/2250
LV7_ St. Joan | L

Reply
WaveMotionGanon
12/24/2025 01:03:52 am

LV1 Thousand-Eyes Restrict | DARK Spellcaster 0/0 | Effect
LV3_ Charubin the Fire Knight | FIRE Pyro 1100/800
LV3 Dragoness the Wicked Knight | WIND Warrior 1200/900
LV3 Flame Ghost | DARK Zombie 1000/800
LV3_ Fusionist | EARTH Beast 900/700
LV4 Darkfire Dragon | DARK Dragon 1500/1250
LV4_ Karbonala Warrior | EARTH Warrior 1500/1200
LV5_ Cyber Saurus | EARTH Machine 1800/1400
LV5 Dark Balter the Terrible | DARK Fiend 2000/1200 | Effect
LV5_ Deepsea Shark | WATER Fish 1900/1600
LV5 Fiend Skull Dragon | WIND Dragon 2000/1200 | Effect
LV5_ Flame Swordsman | FIRE Warrior 1800/1600 | Effect
LV5_ Flower Wolf | EARTH Beast 1800/1400
LV5 Giltia the D. Knight | LIGHT Warrior 1850/1500
LV5_ Kaminari Attack | WIND Thunder 1900/1400
LV5_ Musician King | LIGHT Spellcaster 1750/1500
LV5 Reaper on the Nightmare | DARK Zombie 800/600 | Effect
LV6 Dark Blade the Dragon Knight | DARK Warrior 2200/1500 | Effect
LV6 Dark Flare Knight | DARK Warrior 2200/800 | Effect
LV6* Elemental Hero Flame Wingman | WIND Warrior 2100/1200 | Effect
LV6* Elemental Hero Thunder Giant| LIGHT Warrior 2400/1500 | Effect
LV6_ Empress Judge | EARTH Warrior 2100/1700
LV6_ Kwagar Hercules | EARTH Insect 1900/1700
LV6_ Metal Dragon | WIND Machine 1850/1700
LV6_ Mokey Mokey King | LIGHT Fairy 300/100 | Effect
LV6 Ojama King | LIGHT Beast 0/3000 | Effect
LV6_ Punished Eagle | WIND Winged Beast 2100/1800
LV6_ Rabid Horseman | EARTH Beast-Warrior 2000/1700
LV6 Roaring Ocean Snake | WATER Aqua 2100/1800
LV6 Ryu Senshi | EARTH Warrior 2000/1200 | Effect
LV6_ Sanwitch | DARK Spellcaster 2100/1800
LV6_ Super Robolady | EARTH Machine 1200/500 | Effect
LV6_ Super Roboyarou | EARTH Machine 1200/500 | Effect
LV6_ Warrior of Tradition | EARTH Warrior 1900/1700
LV6* XY-Dragon Cannon | LIGHT Machine 2200/1900 | Effect
LV6* XZ-Tank Cannon | LIGHT Machine 2400/2100 | Effect
LV6* YZ-Tank Dragon | LIGHT Machine 2100/2200 | Effect
LV7_ Bickuribox | DARK Fiend 2300/2000
LV7_ Gaia the Dragon Champion | WIND Dragon 2600/2100
LV7_ Humanoid Worm Drake | WATER Aqua 2200/2000
LV7 King Dragun | DARK Dragon 2400/1100 | Effect
LV7_ Labyrinth Tank | DARK Machine 2400/2400
LV7_ Skull Knight | DARK Spellcaster 2650/2250
LV7_ St. Joan | LIGHT Fairy 2800/2000
LV7 The Last Warrior from Another Planet | EARTH Warrior 2350/2300 | Effect
LV7_ Thousand Dragon | WIND Dragon 2400/2000
LV7 Twin-Headed Thunder Dragon | LIGHT Thunder 2800/2100
LV8* Dark Paladin | DARK Spellcaster 2900/2400 | Effect
LV8 Gatling Dragon | DARK Machine 2600/1200 | Effect
LV8* XYZ-Dragon Cannon | LIGHT Machine 2800/2600 | Effect
LV9_ B. Skull Dragon | DARK Dragon 3200/2500
LV9 Master of Oz | EARTH Beast 4200/3700

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