Archfiend
Overview

One of the most aggressive monster archetypes in the format, Archfiends makes use of costly but powerful monsters (like Terrorking Archfiend) to take control of the field fiercely and early. With 2000 attack, the ability to negate effect monsters, and a chance to stop removal in its tracks, terror isn't just a part of his majesty's name.
Desrook keeps Terrorking alive while Pandemonium prevents the need to pay life points for the royal fiend and his subjects. Marauding Captain is often paired with Terrorking to make summoning him easier, as well as keep the pressure going. Together, with the high attack of the other archfiends, and the powerful support cards available, opponents will often be on the backpedal early on in the game. Should they happen to summon something that Terrorking can't handle, Falling Down will persuade it to join the Archfiend army.
Desrook keeps Terrorking alive while Pandemonium prevents the need to pay life points for the royal fiend and his subjects. Marauding Captain is often paired with Terrorking to make summoning him easier, as well as keep the pressure going. Together, with the high attack of the other archfiends, and the powerful support cards available, opponents will often be on the backpedal early on in the game. Should they happen to summon something that Terrorking can't handle, Falling Down will persuade it to join the Archfiend army.
Deck List
A typical Archfiend list, with only a couple notable inclusions. Because the deck plays a fair number of both Light and Dark monsters, Black Luster Soldier makes an appearance. Royal Decree allows the pilot to throw caution to the wind. If it resolves, opposing players will often need pure luck on their side to take down Archfiend, who can roll die to negate targeted effects, wipes away flip monsters, and can be revived with Desrook.
Monsters1x Black Luster Soldier - Envoy of the Beginning 1x Breaker the Magical Warrior 3x Desrook Archfiend 1x Infernalqueen Archfiend 2x Marauding Captain 1x Sangan 3x Shadowknight Archfiend 3x Terrorking Archfiend 3x Archfiend Soldier Vertical Divider
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Spells2x Book of Moon 1x Delinquent Duo 1x Falling Down 1x Graceful Charity 1x Heavy Storm 1x Megamorph 1x Mystical Space Typhoon 2x Nobleman of Crossout 3x Pandemonium 1x Pot of Greed 1x Premature Burial 1x Snatch Steal 1x Terraforming Vertical Divider
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Traps1x Call of the Haunted 1x Mirror Force 1x Ring of Destruction 3x Royal Decree |
Additional Card Options
Archfiends not previously mentioned, as well as their support cards, could all be included, especially considering Pandemonium's search effect. Axe of Despair is worth mention as an easy way to make Falling Down live or just make Terrorking that much more terrifying.
With all archfiends sharing the monster type of fiend, support cards for fiends are also possible. Dark Necrofear is a powerful monster whos summon is made easier by Desrook discards, and Dark Ruler Ha Des turns every archfiend in a miniature Terrorking. Winged Minion can pump Terrorking, making him that much more deadly while also ignoring typical anti-pump plays.
Because Desrook summons Terrorking from the grave, there is room to abuse Card of Safe Return. Archfiend's Roar would likely also be included in such a list.
Megamorph fits in well with a deck that forces its player to pay life points. Being behind just a little bit can create the opportunity to swing in for massive amounts of damage, especially when combined with Checkmate. If already ahead, the equip can reduce the attack of a threat so that it is more easily dealt with.
With all archfiends sharing the monster type of fiend, support cards for fiends are also possible. Dark Necrofear is a powerful monster whos summon is made easier by Desrook discards, and Dark Ruler Ha Des turns every archfiend in a miniature Terrorking. Winged Minion can pump Terrorking, making him that much more deadly while also ignoring typical anti-pump plays.
Because Desrook summons Terrorking from the grave, there is room to abuse Card of Safe Return. Archfiend's Roar would likely also be included in such a list.
Megamorph fits in well with a deck that forces its player to pay life points. Being behind just a little bit can create the opportunity to swing in for massive amounts of damage, especially when combined with Checkmate. If already ahead, the equip can reduce the attack of a threat so that it is more easily dealt with.
- Lesser Fiend
- Skull Archfiend of Lightning
- Vilepawn Archfiend
- Axe of Despair
- Archfiend's Roar
- Checkmate
- Dark Necrofear
- Dark Ruler Ha Des
- Goblin King
- Winged Minion
- Cyber Jar
- Card of Safe Return
- Bark of Dark Ruler
- Battle-Scarred
- Soul Demolition
- Dice Re-roll
- Megamorph
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