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Individual Rulings (L-R)

11/16/2018

1 Comment

 
​These rulings have been lifted from Upper Deck Entertainment documents from 2005 and therefore reflect the rulings from the Goat Format time period. They are listed in alphabetical order, but you can use Ctrl+F to quickly find the card that you want.
 
LABYRINTH OF NIGHTMARE

Individual Card FAQs:
  • This will activate the effect of "Dream Clown".

LADY ASSAILANT OF FLAMES

Individual Card FAQs:
  • If you have fewer than 3 cards in your Deck when this card is flipped face-up its Flip Effect does not activate.
  • Removing 3 cards from the top of your Deck is part of the resolution of this card’s Flip Effect, not part of the cost. So if its Flip Summon is negated by "Solemn Judgment" you do not remove any cards from the top of your Deck.

LADY NINJA YAE

Individual Card FAQs:
  • Discarding 1 WIND monster is a cost.

LAST TURN

Individual Card FAQs:
  • “Last Turn” is a very special Trap Card with very special and unusual rules. The most important thing to understand about “Last Turn” is that not all of its effects are applied when the Trap Card resolves. When “Last Turn” (the Trap Card itself) resolves, the activating player selects 1 monster on their side of the field, and all other cards on the field and in both players’ hands are sent to the Graveyard. That is all that happens when “Last Turn” resolves. After that, the turn player Special Summons 1 monster from their Deck. After that, a special Battle Phase occurs. Then, during the End Phase, the victory check of “Last Turn” is applied. “Last Turn” sets up several effects that resolve later in the turn long after the Trap Card itself has resolved. Several other cards do this too, like “Last Will” and “Change of Heart”.
  • Suppose that “Ceasefire” is activated (Chain Link 1), and “Last Turn” is chained to it (Chain Link 2). In this case, “Last Turn” resolves first, the activating player selects 1 monster on their side of the field, and all other cards are sent to the Graveyard. Then resolve the effect of “Ceasefire” (Chain Link 1). After “Ceasefire” resolves, the turn player Special Summons a monster for “Last Turn”, then the special Battle Phase occurs, then in the End Phase the victory check is applied. This is an example of how the special nature of “Last Turn” works: the only thing that happens when “Last Turn” resolves is to select 1 monster and send all other cards to the Graveyard.
  • “Last Turn” is not a card that Special Summons a monster when it resolves. Therefore you can activate “Last Turn” even while “Jowgen the Spiritualist” is face-up on the field. If the player activating “Last Turn” controls “Jowgen the Spiritualist” and selects it as the monster to keep, the opponent cannot Special Summon for “Last Turn”, and there will be no special Battle Phase. However the victory check is still applied in the End Phase.
  • The special Battle Phase for “Last Turn” happens right after the monster is Special Summoned. It is in addition to the normal Battle Phase and does not disrupt the normal order of the turn. For example, if “Last Turn” is activated during the Draw Phase, resolves the effect, Special Summon, initiate the special Battle Phase, then continue with the Draw Phase. The turn player can have a normal Battle Phase later in the turn.
  • The special Battle Phase is treated like a standard Battle Phase in every other way, with a Start Step, Battle Step, Damage Step, and End Step. Only the selected monster and the Special Summoned monster can battle.
  • If you activate “Last Turn” and select your “The Rock Spirit” or “Soul of Purity and Light” their effects will be applied during your opponent’s special Battle Phase. Also any Flip Effects are resolved as normal, etc. You can use the effect of “Injection Fairy Lily” and other monster effects during the special Battle Phase.
  • The effect that reduces Battle Damage to zero applies only for the special Battle Phase, not for the normal Battle Phase. Example: A player activates “Last Turn” and selects their Defense Position “Spirit Reaper”. The turn player Special Summons “Enraged Battle Ox” and attacks in the special Battle Phase, but no damage occurs. However, during the turn player’s normal Battle Phase they can attack again, and will inflict 1500 points of damage due to the effect of “Enraged Battle Ox”, so the opponent’s Life Points will be zero and the turn player will win.
  • If the Battle Phase is skipped because of “Thunder of Ruler” or “Soul Exchange”, resolve the effects of “Last Turn” as much as possible (including victory check, quite possibly resulting in a DRAW).
  • You can chain to the activation of “Last Turn” with cards like “Ring of Destruction”, “Offerings to the Doomed”, or “Compulsory Evacuation Device” to eliminate the opponent’s monsters. If the player who activated “Last Turn” has no monsters on the field when it resolves, the effects of “Last Turn” are not negated. So the turn player still Special Summons a monster, although the special Battle Phase is not conducted, but the victory check in the End Phase is still performed.
  • The victory check for “Last Turn” is an effect that must be resolved by the player who activated it. The turn player still has priority to activate and resolve any other effects first. You cannot chain to the victory check of “Last Turn”.
  • If your opponent activates “Last Turn” and you Special Summon “Dark Magician of Chaos” from your Deck, you can activate his effect to add a Spell Card from your Graveyard to your hand.
  • After “Last Turn” sends all cards to the Graveyard, before the Special Summon for “Last Turn” is performed, monster effects like “Despair from the Dark”, “Elephant Statue of Disaster”, and “Regenerating Mummy” will activate.
  • If “Night Assailant” is sent from the hand to the Graveyard by the effect of “Last Turn”, resolve the effect of “Night Assailant” before Special Summoning for “Last Turn”.
  • If your opponent activates “Last Turn” and you Special Summon a monster that can attack twice, it can attack twice during the special Battle Phase (important if the opponent had a monster like “Big Core”).
  • “Last Turn” as a chain to “Change of Heart”: Suppose the turn player activates “Change of Heart” and the opponent chains “Last Turn”, then the opponent selects the monster targeted by “Change of Heart” for “Last Turn” (since it’s still on his side of the field, as “Change of Heart” hasn’t resolved yet). Then “Change of Heart” resolves and the turn player gains control of the monster, then Special Summons for “Last Turn”. There is no special Battle Phase. Assuming that the opponent somehow survives the standard Battle Phase, during the End Phase, the turn player has priority to activate and resolve an effect. If the turn player activates and resolves “Change of Heart”, then the monster goes back to the opponent and (assuming nothing else has happened), both players each have 1 monster and the result is a DRAW. If the turn player passes priority to the opponent, the opponent can activate and resolve the effect of “Last Turn” before “Change of Heart”, and in this case the turn player still has 2 monsters and the opponent has zero, so the turn player would win. If the turn player passed priority to the opponent and the opponent passes it back, the turn player MUST activate and resolve an effect, so the effect of “Change of Heart” would expire and both players would have 1 monster each, resulting in a DRAW.
  • You cannot Special Summon a monster for “Last Turn” that is a “Special Summon-only” monster like “Chaos Emperor Dragon – Envoy of the End”, “Dark Necrofear”, or “Ocean Dragon Lord – Neo-Daedalus”. Nor can you select a Spirit Monster because they cannot be Special Summoned.
  • You CAN Special Summon a high-level monster that has no Special Summoning restrictions for “Last Turn”, such as “Blue-Eyes White Dragon” or “Dark Magician of Chaos”.
  • If you activate “Last Turn” and select your face-up “Thousand-Eyes Restrict”, the turn player cannot attack so unless they can destroy your “Thousand-Eyes Restrict” with a card effect, each of you will have a monster during the End Phase and the Duel will end in a DRAW.
  • While your Life Points are 1000 or less, you can activate “Last Turn” in any part of your opponent’s turn, except the Damage Step. You can even activate it during the End Phase.
  • If “Last Turn” is activated and the turn player has no monsters to Summon, there is no battle however the victory check is still applied.
  • If you activate “Last Turn” during the Draw Phase or Standby Phase, and select your face-up “Jowgen the Spiritualist”, your opponent can still retrieve their “Sinister Serpent”, Summon it normally in Main Phase 1, and attack and destroy “Jowgen the Spiritualist” in the normal Battle Phase, then win the Duel in the End Phase because of the victory check of “Last Turn”.
  • If “Jinzo” is Special Summoned by the effect of “Last Turn”, “Jinzo” does not negate the special Battle Phase or victory check because “Last Turn” has already resolved and been sent to the Graveyard, so it is no longer on the field for “Jinzo” to negate.
  • If a player’s Life Points are reduced to zero during the special Battle Phase of “Last Turn”, or afterwards during the normal course of the turn, then that player loses. Example: “Giant Germ” is Special Summoned by the turn player and is destroyed as a result of battle, and the opponent had 500 or fewer Life Points when activating “Last Turn”.
  • If you activate “Last Turn” and then your Life Points increase above 1000 later, the effects of “Last Turn” are still applied.
  • If the turn player Special Summons “Mystic Tomato” for “Last Turn”, and attacks, and “Mystic Tomato” is destroyed, its effect activates and a monster is Special Summoned, but that new monster cannot attack during the special Battle Phase. (But it can attack during the standard Battle Phase.)
  • If the turn player Special Summons “Sangan” for “Last Turn”, and “Sangan” is destroyed during the special Battle Phase, then its effect is resolved. If the turn player hasn’t Normal Summoned a monster that turn, they can Summon the monster retrieved with “Sangan” during their Main Phase (and attack during their standard Battle Phase). This can result in a DRAW.
  • If you activate “Last Turn” and select your “Dark Necrofear”, and it’s destroyed during the special Battle Phase, you can select which effect resolves first during the End Phase: “Dark Necrofear” or “Last Turn”. So you can choose to resolve “Dark Necrofear” first, equip it to your opponent’s monster and take control of it, then resolve “Last Turn” and win because only you control a monster.
  • Vs. “Sanga of the Thunder”, “Kazejin”, “Suijin”: If the turn player Special Summons any of these monsters for “Last Turn”, he cannot activate the effect. However, if the player who activates “Last Turn” selects one of these monsters, he can activate the effect during the special Battle Phase.
  • The monster selected by the player activating “Last Turn” can be face-up or face-down, in Attack or Defense Position.
  • If the turn player Special Summons “Twin-Headed Behemoth” and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of “Twin-Headed Behemoth” and Special Summon it to the field before the victory check of “Last Turn”.
  • If the effect of “Non Aggression Area” is being applied and you activate “Last Turn”, your opponent does not Special Summon from the Deck for “Last Turn”.
  • “Last Turn” does not target so you can select monsters like “Tyrant Dragon” and “Fiend Skull Dragon” for its effect, or a Dragon-Type monster while “King Dragun” or “Lord of D.” is on the field. You can select “Spirit Reaper” and it will not be destroyed by its effect.
  • You can activate “Last Turn” and select your opponent’s monster that you control with “Snatch Steal”. However, after selecting it, “Snatch Steal” is sent to the Graveyard so control of the monster returns to the turn player. The turn player then Special Summons for “Last Turn” but no special Battle Phase is conducted. The victory check is still conducted in the End Phase.
  • If you activate “Last Turn” and select a monster that was Special Summoned by “Call of the Haunted”, when “Call of the Haunted” is sent to the Graveyard by “Last Turn”, your selected monster is destroyed. But if you selected a monster Special Summoned by “Premature Burial”, the selected monster is not destroyed when “Premature Burial” is sent to the Graveyard by “Last Turn”.
  • If both monsters that battle for “Last Turn” are removed from play (such as with “D.D. Warrior Lady”) then the result is a DRAW.
  • If “Obnoxious Celtic Guard” battles a monster for “Last Turn”, its effect is applied and it is not destroyed if it battles a monster with 1900 or higher ATK.
  • “Waboku” can be activated before “Last Turn”, or be chained to the activation of “Last Turn”, and in either case the effect of “Waboku” will prevent the activator’s monster from being destroyed. This can lead to a DRAW.
  • If the turn player activated “Last Will” before “Last Turn” was activated, a monster can be Special Summoned by the effect of “Last Will” during the special Battle Phase (but it cannot attack during the special Battle Phase).
  • You can activate “Wall of Revealing Light” (paying its cost) and chain “Last Turn”.
  • If “Pyramid of Light”, “Andro Sphinx”, and “Sphinx Teleia” are all sent to the Graveyard by “Last Turn”, “Theinen the Great Sphinx” is not Special Summoned because the effect of “Pyramid of Light” activates its effect, but then looks for “Andro Sphinx” and “Sphinx Teleia” and does not find them on the field, so it cannot destroy them with its effect.
  • If the battle for “Last Turn” is conducted and the defending monster was “Wall of Illusion”, but it is destroyed, the attacking monster is returned to the turn player’s hand. The turn player can then Normal Summon the monster in the Main Phase (unless it has passed).

Netrep Q&As:
  • Q: Can “Last Turn” be used on your face-down monster?
  • A: “Last Turn” is not a card that is "used on a monster." However, you may choose a face down monster to remain on the field per the effect of Last Turn. bishop, 12/05/2003
  • Q: If I activate “Last Turn” and my opponent has two “Black Pendants” on the field, will I lose before the end of the turn? A: “Last Turn” vs. “Black Pendant:” You would lose because you have zero (0) life points left after Black Pendent resolved. bishop, 12/07/03
  • Q: “Last Turn” vs. “Dark Hole.” If my opponent plays “Dark Hole” and I chain “Last Turn,” what happens?
  • A: “Last Turn” would resolve, then “Dark Hole” would destroy all monsters, unless your opponent could summon another monster... then it would result in a DRAW. bishop, 12/08/03
  • Q: A player summons “Dark Necrofear” to the field and activates “Last Turn” choosing “Dark Necrofear”. Their opponent summons a monster with a higher ATK and attacks. How will the turn end?
  • A: The owner of the "Dark Necrofear" would be able to take control of the opponent's monster during the End Phase. If this would make them have the only monster on the field then they would win the Duel. Curtis Schultz, 01/28/2004
  • Q: Can I chain “Emergency Provisions” to the activation of “Last Turn” sending “Last Turn” and any other Spell and Trap Cards to the Graveyard to increase my Life Points for the purpose of activating the effect of “Injection Fairy Lily” during the resolution of “Last Turn”?
  • A: That would be fine. Curtis Schultz, 01/7/2004
  • Q: If I use “Last Turn” and my opponent chains “Graverobber” to steal my “Change of Heart”, can he use “Change of Heart” on my only monster to win the duel?
  • A: The player resolving “Graverobber” will not get an opportunity to play “Change of Heart” because when “Last Turn” resolves all cards in both player’s hands will be sent to the Graveyard. They would not have the “Change of Heart” in their hand after “Last Turn” resolves. Curtis Schultz, 01/22/2004
  • Q: If I use “Last Turn” and select a face-down “Jowls of Dark Demise” and my opponent summons a monster and attacks it, and “Jowls of Dark Demise’s” effect activates giving me control of my opponent’s monster, what is the end result?
  • A: You would gain control of their monster and if your opponent couldn’t summon another monster, you would win. bishop, 12/05/2003
  • Q: If your opponent has control of your monster with “Snatch Steal” when you play “Last Turn,” will all cards be sent to the Graveyard returning control of your monster so it may be selected for the effect of “Last Turn?”
  • A: You must have a monster already under your control to select. You choose your representative monster before any cards are sent to the Graveyard from “Last Turn's” effect. Curtis Schultz, 12/10/2003

LAST WILL

Individual Card FAQs:
  • You don’t select a monster as a target when you activate or resolve "Last Will". "Last Will" creates a state whereby, the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 1 monster from your Deck using "Last Will’s" state. "Last Will’s" state then ends.
  • These states accumulate, so if you activate 2 "Last Wills", then the next time during that turn when your monster is sent from your side of the field to your Graveyard, you may Special Summon 2 monsters from your Deck, and the "Last Wills’" states then end.
  • You only Special Summon 1 monster for each 1 "Last Will".
  • The state will expire at the end of the turn, or when it is used, whichever comes first. So if you Special Summon using "Last Will’s" state, then the state is gone, and if the end of the turn arrives without using "Last Will’s" state, then the state is gone.
  • Last Will’s state will trigger by Tributing for a Tribute Summon, or for "Cannon Soldier’s" effect, etc.
  • You can use "Last Will’s" state to Special Summon a Level 5 or higher monster like "Labyrinth Wall".
  • You cannot Special Summon a "Special Summon-only" monster. You CAN Special Summon "Toon Mermaid" with "Last Will's" effect, as long as you have "Toon World" on your side of the field.
  • "Last Will’s" state is only triggered when your OWN monster is sent from YOUR side of the field to YOUR Graveyard.
  • If "Last Will’s" state is triggered during the Battle Phase by your monster being sent to your Graveyard, you resolve "Last Will’s" effect at that time (just like "Giant Rat") and the newly Summoned monster can attack before Main Phase 2.
  • If "Imperial Order" is activated after "Last Will" has resolved, it will not negate "Last Will's" state.
  • You can Special Summon a 1500 ATK monster that will have higher than 1500 ATK after being Summoned, such as a Fiend with 1500 original ATK while "Yami" is on the field and its ATK once Summoned will be 1700.
  • You can Special Summon "Muka Muka" even if you have 6 cards in your hand and "Muka Muka's" ATK, once Summoned, will be higher than 1500.

Netrep Rulings:
  • “Last Will” must be activated before the monster is sent to the Graveyard.
  • “Last Will” only applies for the Turn it is played in.
  • “Last Will” will only trigger when your monster is sent to your Graveyard. “Last Will” does not trigger if Tokens are sent to the Graveyard. For each “Last Will” played, one monster will be Special Summoned if a monster goes from the fi eld to the Graveyard.
  • Monsters sent to the Graveyard in the Battle Phase of a turn “Last Will” has been activated are Special Summoned in that Battle Phase and if in Attack position may attack.
  • “Last Will’s” effect can trigger in the End Phase.
  • If a monster that has a Graveyard effect is sent to the Graveyard the same Turn “Last Will” was played, the controlling player may choose the order the effects resolve in.

Netrep Q&As:
  • Q: “Last Will” can be activated before or after a monster is sent to the graveyard from the field as long as it is in the same turn that the monster is sent to the grave yard right?
  • A: No, it must be activated before the monster is sent to the Graveyard. bishop, 12/06/2003
  • Q: Can “Last Will” be activated in Main Phase 2 after a monster has been sent to the Graveyard?
  • A: The card ruling was recently errata’d by Konami of Japan. You must activate “Last Will” before the monster is sent to the Graveyard. Curtis Schultz, 12/04/2003
  • Q: If you activate “Last Will” while controlling one of your opponent’s monsters and then Tribute your opponent’s monster, will the effect of “Last Will” be satisfied?
  • A: It has to be your monster sent to your Graveyard in order to satisfy the effect of "Last Will." Curtis Schultz, 01/25/2004
  • Q: If a Token is ‘destroyed’ or ‘sent to the graveyard’, does it fulfill the requirements of “Last Will"?
  • A: Tokens never go to the Graveyard. When they are Tributed or destroyed they are removed from play. Due to this, they will not be able to satisfy the effect of “Last Will” or similar cards.
  • Q: If I activate 2 “Last Wills,” then play a “Cannon Soldier” and tribute the “Cannon Soldier,” do I get the effect of both “Last Wills?”
  • A: You get one special summon for each Last Will played. bishop, 12/17/2003
  • Q: If a player destroys their own monster that was exchanged by the effect of “Creature Swap”, will this meet the requirements for the effect of “Last Will”?
  • A: No. "Last Will's" effect is only satisfied when your monster is sent from YOUR side of the field to YOUR Graveyard. Curtis Schultz, 02/09/2004
  • Q: Can the effect of “Last Will” be used with monsters destroyed by the effect of “Limiter Removal?”
  • A: You would resolve “Last Will's” effect and Special Summon during the End Phase after the monster(s) effected by “Limiter Removal” are sent to the Graveyard. Curtis Schultz, 12/04/2003
  • Q: If “Last Will” has been activated and “Witch of the Black Forest” is destroyed and sent to the Graveyard, which effect will resolve first?
  • A: The turn player would decide in what order the effects would resolve. They can either Special Summon for "Last Will" first or search for their monster with "Witch of the Black Forest" first. The choice is up to the turn player. Curtis Schultz, 01/27/2004

LAVA GOLEM

Individual Card FAQs:
  • "Lava Golem" must be Special Summoned to your opponent’s side of the field using its effect text; you cannot Special Summon it or Tribute Summon it to your side of the field.
  • However, if Special Summoned correctly and then sent to the Graveyard, you can use "Monster Reborn" to Special Summon "Lava Golem" to your side of the field, but you (as the controller) will then take the 1000 damage during your Standby Phases.
  • You cannot Summon or Set and then Special Summon Lava Golem.
  • If you Special Summon "Lava Golem" onto your opponent’s side of the field they can activate "Bottomless Trap Hole" since you performed the Summon. You could not activate "Bottomless Trap Hole" even though the "Lava Golem" will be on their side of the field.
  • You can Tribute "Sheep Tokens" to Special Summon "Lava Golem" because it is not a Tribute Summon.
  • Since Tributed monsters are not considered to be targeted, you can use "Lava Golem" and Tribute your opponent's Dragons even if he has "Lord of D." on the field.
  • You cannot Special Summon "Lava Golem" if the opponent has "Jowgen the Spiritualist" face-up on the field, nor can you Tribute their "Jowgen the Spiritualist" to Special Summon "Lava Golem".

Netrep Q&As:
  • Q: Does the effect of “Lava Golem” prevent a Normal Summon or Set in the same turn when you Special Summon it from the Graveyard?
  • A: Yes that effect applies even if "Lava Golem" is Special Summoned from the Graveyard. Curtis Schultz, 01/8/2004
  • Q: Does the “Lava Golem” count as a Tribute Summon, thus making me able to flip “Blast Held by a Tribute” when my opponent attacks with it.
  • A: “Lava Golem” is not a Tribute Summon, it is a Special Summon. Curtis Schultz, 01/22/2004
  • Q: If “Lava Golem” was properly Summoned, can it be revived from the Graveyard with “Monster Reborn?”
  • A: Yes, only if it was properly summoned and it would come to your side of the field. bishop, 12/06/2003
  • Q: If I Special Summon to opponent’s side of field and my opponent uses “Remove Brainwashing,” does this means that “Lava Golem” goes back to my side of field and I get the damage?
  • A: Yes, that is what it means. bishop, 12/05/2003
  • Q: Can “Lava Golem” be special summoned to the opponent's Field, by Tributing the opponent's Sheep Tokens?
  • A: Yes, a Special Summon is not a Tribute Summon so the Sheep Tokens can be used. bishop, 12/25/2003
  • Q: Once “Lava Golem” has been Special Summoned to the field with “Skill Drain” active, can you Normal Summon or Set a monster that same turn?
  • A: That effect is not negated by "Skill Drain." It is a condition that is applied when you Special Summon the "Lava Golem." Curtis Schultz, 01/8/2004
  • Q: Does the controller of the “Lava Golem” have to still pay 1000 LP per turn even if “Skill Drain” is active on the field?
  • A: That 1000 LP is damage done to “Lava Golem's” controller's Life Points from its effect, not a Life Point payment. It will be negated by “Skill Drain.” Curtis Schultz, 12/23/2003

LEGACY HUNTER

Individual Card FAQs:
  • If your "Legacy Hunter" attacks your monster (controlled by your opponent) on your opponent's side of the field, "Legacy Hunter'"s effect still activates and your opponent returns a card to the Deck.
  • If "Legacy Hunter" attacks a face-down "Man-Eater Bug" or "Cyber Jar", "Legacy Hunter"'s effect is not applied because "Legacy Hunter"'s effect activates when the monster he destroyed is sent to the Graveyard, and "Legacy Hunter" will no longer be on the field in these instances.
  • The monster that "Legacy Hunter" attacks must be face-down at the start of the Damage Step for "Legacy Hunter's" effect to activate. So if "Legacy Hunter" attacks a face-down Defense Position monster and your opponent activates "Ceasefire" to flip the monster face-up, "Legacy Hunter’s" effect is NOT applied. Also, if "Legacy Hunter" attacks a face-up monster and "Book of Moon" flips it face-down, "Legacy Hunter's" effect DOES apply.

LEGENDARY BLACK BELT

Individual Card FAQs:
  • “Legendary Black Belt” inflicts damage based on the original DEF of the destroyed monster (in the Graveyard).
  • If a monster equipped with “Legendary Black Belt” is destroyed, no damage is inflicted by the effect of “Legendary Black Belt” because it is no longer on the field. This includes if it attacked a monster with equal ATK, for example.
  • After the monster is sent to the Graveyard after being destroyed as a result of battle, the effect of “Legendary Black Belt” that inflicts effect damage can be chained to.

LEGENDARY FLAME LORD

Individual Card FAQs:
  • "Legendary Flame Lord" gets Spell Counters when Spell Cards resolve, not when they are activated.
  • If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Legendary Flame Lord", "Legendary Flame Lord" does not get a Spell Counter for that Spell Card because "Legendary Flame Lord" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.

LEGENDARY JUJITSU MASTER

Individual Card FAQs:
  • If "Legendary Jujitsu Master" is destroyed, removed from play, or flipped face-down by the effect of the monster he battles with, "Legendary Jujitsu Master"'s effect is still applied and the monster is returned to the top of the Deck.
  • If "Legendary Jujitsu Master" is changed to a Fiend-Type or a Zombie-Type by "DNA Surgery" and is attacked by "Getsu Fuhma", "Getsu Fuhma"'s effect is Step 1 of a chain because the turn player is Step 1, and "Legendary Jujitsu Master" is Step 2. "Legendary Jujitsu Master" resolves first and "Getsu Fuhma" is sent back to the top of the Deck, then "Getsu Fuhma"'s effect resolves and "Legendary Jujitsu Master" is destroyed.
  • If you have "Destruction Punch"'s effect, and your opponent attacks your "Legendary Jujitsu Master", you resolve the 2 effects in a chain with the controller (the defending player) choosing the order.

LEKUNGA

Individual Card FAQs:
  • You cannot activate "Lekunga"'s effect if you do not have a vacant Monster Card Zone on your side of the field.

LESSER FIEND

Individual Card FAQs:
  • Monsters destroyed by this card as a result of battle are not sent to the Graveyard, so "Sangan" or "Mystic Tomato" would not have their effects activated, and the effect of "Kycoo the Ghost Destroyer" will not prevent them from being removed from play.
  • This card does not negate the effects of monsters it destroys as a result of battle, so a Flip Effect like "Cyber Jar" or Trigger Effect like "D.D. Warrior Lady" will still be activated. "Cyber Jar" would still be removed from play in this example, since damage calculation occurs normally.
  • If "Lesser Fiend" battles with "Relinquished" equipped with a Monster Card, and that equipped card is destroyed instead of "Relinquished", it is not removed from play since it is the effect of "Relinquished" that destroyed it and not as a result of battle with "Lesser Fiend".

LEVEL CONVERSION LAB

Individual Card FAQs:
  • When you resolve the effect of “Level Conversion Lab”, show the card to your opponent then roll the die.
  • The Level of a monster can go up or down with “Level Conversion Lab”.
  • If “Cost Down” resolves and lowers the Levels of monsters in your hand, then you use “Level Conversion Lab”, the effect of “Level Conversion Lab” overwrites the effect of “Cost Down”. But if you resolve “Level Conversion Lab” first, and then activate and resolve “Cost Down”, “Cost Down” will lower whatever the result was from ”Level Conversion Lab”.
  • If you activate “Level Conversion Lab” and change “Levia-Dragon Daedalus” to a Level 5 monster, and “A Legendary Ocean” is on the field, then “Levia-Dragon Daedalus” is Level 4.
  • If you use “Level Conversion Lab” to change “The Masked Beast” to Level 3, you still need to Tribute 8 Levels worth of monsters for “Curse of the Masked Beast” or "Contract with the Abyss".
  • The Level change from “Level Conversion Lab” lasts until the end of the turn, even if the monster is Summoned. So if you change “Summoned Skull” to Level 3, and Summon it, it can attack even if “Gravity Bind” is active.

LEVEL LIMIT - AREA B

Individual Card FAQs:
  • The effect of "Level Limit - Area B" does not use the chain, it is a continuous effect.
  • All Level 4 or higher monsters face-up on the field after "Level Limit - Area B" resolves will be in Defense Position. You can change the Battle Position of a Level 4 or higher monster, but it will immediately be changed back to Defense Position because of "Level Limit - Area B"'s effect.
  • If "Level Limit - Area B" is activated while "Final Attack Orders" is active, then the most recently resolved effect takes precedence and monsters Level 4 or higher will be in Defense Position.
  • If you Summon “Spell Canceller” while “Level Limit - Area B” is on the field, “Spell Canceller” negates its effect and is not changed to Defense Position.

LEVEL UP!

Individual Card FAQs:
  • Sending a monster to the Graveyard is a cost for "Level Up!"

LEVIA-DRAGON - DAEDALUS

Individual Card FAQs:
  • You can send "A Legendary Ocean" to the Graveyard to activate "Levia-Dragon Daedalus"' effect, but you can't send "Maiden of the Aqua".
  • You can't send a face-down "Umi" or "A Legendary Ocean" to activate "Levia-Dragon Daedalus"' effect.
  • If you activate "Levia-Dragon Daedalus"' effect and your opponent chains "Ring of Destruction" to destroy "Levia-Dragon Daedalus", "Levia-Dragon Daedalus"' effect still resolves even though it has been destroyed.
  • When "Book of Moon" is chained to "Levia-Dragon Daedalus"' effect to flip it face-down, the effect still resolves, but "Levia-Dragon Daedalus" is destroyed by its own effect, since it's no longer "this card", it's just "a card".

LIFE ABSORBING MACHINE

Individual Card FAQs:
  • "The total Life Points you paid" is defined as the Life Points paid for costs (both activation costs and maintenance costs) of cards. It does not include damage or loss of Life Points. Damage is not included even if the damage was caused by an effect you control, such as if you activate "Ring of Destruction".
  • "In your last turn" is defined as the period from the start of your previous turn’s Draw Phase to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that occurred between your last turn and the current turn are not included.
  • The effect of "Life Absorbing Machine" increases your Life Points for each cost you paid separately. So if you had "Fire Princess" on the field, and you paid 2 costs during your last turn, "Fire Princess" will deal 1000 points of damage to the opponent.
  • "Life Absorbing Machine" does not have to be active at the time the Life Points were paid. If you pay a cost of 2000 Life Points during your turn, then activate "Life Absorbing Machine" during your opponent’s turn, the effect of "Life Absorbing Machine" will increase your Life Points by 1000 during your Standby Phase.
    • Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Delinquent Duo"’s cost).
  • If you have two copies of "Life Absorbing Machine" on the field, their effects are cumulative.

Netrep Q&As:
  • Q: When do you receive the Life Points for the effect of “Life Absorbing Machine” and will multiple copies of “Life Absorbing Machine” be cumulative?
  • A: The Life Points are gained during your Standby Phase. The effects will accumulate with multiple copies of “Life Absorbing Machine” in play. So if you had paid for “Imperial Order” during a previous turn and you have two “Life Absorbing Machine” active, you would gain 350 LP from each of them. Curtis Schultz, 12/10/2003
  • Q: Will “Life Absorbing Machine” repay half of the Life Point payment for Archfiends without “Pandemonium?”
  • A: “Life Absorbing Machine” will repay you half of each payment made during your previous turn. This includes the Archfiends. Curtis Schultz, 12/23/2003

LIGHT OF INTERVENTION

Individual Card FAQs:
  • You can activate (flip face-up) this card at any time; it does not need to be activated in response to a Summon.
  • The effect of this card applies to both players, and does not affect monsters that are already on the field face-down. These monsters remain face-down until flipped face-up as normal.
  • While this card is on the field, monsters can be Normal Summoned in face-up Defense Position, and can be the target of "Trap Hole" and will trigger effects like the effect of "Mysterious Puppeteer".
  • While this card is on the field, if a monster would be Special Summoned in face-down Defense Position (such as with "Cyber Jar" or "Nimble Momonga"), it is instead Special Summoned in face-up Defense Position.
  • While this card is on the field you cannot flip a monster face-down with "Book of Moon", "Darkness Approaches", etc.

LIGHT OF JUDGMENT

Individual Card FAQs:
  • "Light of Judgment" does NOT target. You select the card when "Light of Judgment"'s effect resolves.
  • You can look at your opponent's hand when you resolve "Light of Judgment"'s effect.
  • If your opponent chains "Mystical Space Typhoon" to "Light of Judgment" and destroys "The Sanctuary in the Sky", the effect of "Light of Judgment" is still applied.

LIGHTEN THE LOAD

Individual Card FAQs:
  • When you activate the effect of "Lighten the Load", your opponent gets to see the Level 7 or higher monster you add to your Deck.

LIGHTFORCE SWORD

Netrep Rulings:
  • Lightforce Sword” does not remain on the field for the duration of its effect.

LIGHTNING BLADE

Individual Card FAQs:
  • If the equipped monster’s Type is changed into something besides Warrior-Type by "DNA Surgery" or "Scroll of Bewitchment", "Lightning Blade" will be destroyed.
  • If two copies of this card are equipped to a single monster, that monster’s ATK will increase by 1600 points, and the ATK of all WATER monsters will decrease by 1000 points.

LIMITER REMOVAL

Netrep Q&As:
  • Q: How does “Limiter Removal” work?
  • A: What “Limiter Removal” seems to do is "freeze" the ATK of a monster at a certain point, including all modifiers like Equip Spell Cards, into a new "base attack", of sorts. If you add a new modifier afterwards, it works off the new "base attack" and the new modifier is NOT doubled. This also means that if a modifier from before the "base attack" is removed, then the "base attack" remains unchanged even though the modifier is gone. This would include Equip Spell cards, Field Spell Cards, and monster effects.
    • Example 1: “X-Head Cannon” is equipped with “Axe of Despair” (total ATK equals 2800) “Limiter Removal” activates and resolves. “X-Head Cannon's” ATK then becomes 5600. The “X-Head Cannon” attacks the opponent, who responds by activating “Mystical Space Typhoon.” They destroy “Axe of Despair.” The “X-Head Cannon's” ATK remains at 5600, even though “Axe of Despair” has been destroyed.
    • Example 2: The turn player has 4 Sheep Tokens from a “Scapegoat” they activated during their opponent's turn. They summon “Cannon Soldier” and then activate “United We Stand” and equip it to “Cannon Soldier:” 1400 + (800 X 5) = 5400 ATK “Limiter Removal” is activated and resolves. (5400 X 2= 10800 ATK) If “Mystical Space Typhoon” destroys “United We Stand,” the “Cannon Soldier's” ATK will remain at 10800. If “Cannon Soldier” were to tribute all 4 sheep tokens with its effect, the attack will remain at 10800.
    • Example 3: “X-Head Cannon” and “Z-Metal Tank” are both face-up on the turn player's side of the field. They activate “Limiter Removal” and attack with each monster. “X-Head Cannon” = 3600 ATK “Z-Metal Tank” = 3000 ATK During Main Phase 2, the turn player uses “Z-Metal Tanks” effect and equips it to “X-Head Cannon:” “X-Head Cannon's” ATK = (1800 X 2) + 600 = 4200. The new modifier is not doubled. Keep in mind that an effect can still cause the machine to have its ATK be lowered. “Dark Jeroid” would still lower the “Limiter Removal’d” Machine's attack by 800, for example. Curtis Schultz, 12/06/2003
  • Q: If I activate “Limiter Removal” in my main phase 1 to double my Machine's attack, will the boost apply to Machine-type monsters that I summon later in the turn?
  • A: No. “Limiter Removal's” effect only applies to monsters that are already on the field. Machine-Type monsters summoned after you use “Limiter Removal” do not receive the effect of “Limiter Removal.” Of course, Machine-Type monsters summoned after you use “Limiter Removal” are also not destroyed at the end of the turn, because “Limiter Removal” only destroys monsters that received the boost. Steve Okegawa, 12/14/2003
  • Q: If I have “Jinzo” or another Machine Type on the field and use two “Limiter Removals,” what is the attack of “Jinzo?”
  • A: “Jinzo” would be 9600. The total ATK value is what doubles with each “Limiter Removal.” bishop, 12/12/03
  • Q: If I have a “Y-Dragon Head” and a “Z-Metal Tank” on the field, and activate “Limiter Removal” and Union them, then later that turn I return them to normal by using “Combination Attack,” does the monster that is returning from being an equip card retain it's Limiter Removal enhanced stat or does it became normal again?
  • A: No, an equip spell card doesn’t get a boost from “Limiter Removal” and the machine was reset when it became an equip spell card. bishop, 12/05/2003

LITTLE-WINGUARD

Individual Card FAQs:
  • "Little-Winguard"'s effect can be chained to.
  • Effects like "Spellbinding Circle" do not prevent you from using "Little-Winguard"'s effect.

Netrep Q&As:
  • Q: How does “Little Winguard” work, and how is it different from “Giant Orc”, since both cards refer to changing position during the End Phase of the turn?
  • A: The difference is slight, but noticeable. "Little Winguard's" text states, "Once per turn during your End Phase, you can change the battle position of this card." This effect SPECIFICALLY gives you the ability to change the card's battle position. Now, the text of "Giant Orc": "This position cannot be changed until the end of your next turn." This merely tells us that its position is 'locked' until the effect ends at the end of the player's next turn. Its effect does not specifically say you can change the position at the end of the turn. You would need to do a manual position change, which is not possible during the End Phase. Steve Okegawa, 02/24/04

LONE WOLF

Individual Card FAQs:
  • If you activate “Lone Wolf” targeting an appropriate monster, and later you Summon another monster, the effect of “Lone Wolf” is still applied.
  • If you target “Monk Fighter”, etc. with “Lone Wolf”, and “Monk Fighter” is later flipped face-down, the effect of “Lone Wolf” disappears and is not re-activated even if “Monk Fighter” is later flipped face-up again.
  • “Your opponent’s monster effects” on “Lone Wolf” means “the effects of monsters that your opponent controls”. So if your opponent uses “Monster Reborn” on your “Exiled Force”, they still cannot Tribute “Exiled Force” to destroy your “Monk Fighter” targeted by “Lone Wolf”.
  • If you Summon “Monk Fighter” and target it with “Lone Wolf”, and your opponent controls “Bug-Tusked Mammoth”, you can still attack that same turn with “Monk Fighter”.
  • If your “Master Monk” targeted with “Lone Wolf” attacks and destroys “D.D. Assailant”, “D.D. Assailant” is removed from play but “Master Monk” is not.
  • If your opponent Summons “Dark Jeroid” and reduces your “Monk Fighter” ATK by 800 points, then later you activate “Lone Wolf” targeting the “Monk Fighter”, it does not restore the ATK of “Monk Fighter”.
  • Your “Monk Fighter” targeted by “Lone Wolf” cannot be destroyed by the effect of “Tribe-Infecting Virus”. Furthermore, if it is the only monster on your side of the field, your opponent cannot discard cards to activate “Tribe-Infecting Virus” to destroy Rock-Type monsters, because it will have no effect.
  • If you have “Monk Fighter” targeted by “Lone Wolf”, the following are examples of monster effects that will NOT be negated because they are not applied to a monster: “Airknight Parshath” (damage is inflicted and a card is drawn), “Fiber Jar” (“Monk Fighter” is shuffled into the Deck), “Maju Garzett” (the ATK of “Maju Garzett” does not become 0), “Susa Soldier” (the damage to Life Points is still halved), “Dark Magician Girl” (her ATK is still increased by her effect), “Stone Statue of the Aztecs” (Battle Damage to your Life Points is doubled), “Amazoness Fighter” (opponent’s Battle Damage to their Life Points is still zero), “Amazoness Swords Woman” (Battle Damage is still redirected), and “Reflect Bounder” (you still take effect damage to your Life Points).
  • “Archfiend of Gilfer” and “Dark Necrofear” in the Graveyard can activate their effects and target “Monk Fighter” targeted by “Lone Wolf”. This is because they activate as Monster Cards, equip to the target monster, become treated as Equip Spell Cards, and THEN apply their effects (by which point they are now treated as Equip Spell Cards).
  • The effect of “Lone Wolf” will be negated by Jinzo even if targeting “Monk Fighter”.

LORD OF D.

Individual Card FAQs:
  • "Lord of D." cannot negate effects; he only prevents Dragon-Type monsters from being selected as targets of effects. Once a target has been selected, the effect of "Lord of D." is irrelevant.
  • If your opponent activates "Ring of Destruction" targeting your "Lord of D." and you chain "D. Tribe" to change "Lord of D." to Dragon-Type, "Ring of Destruction" will still resolve and destroy "Lord of D." since he was selected as a target before he was changed into Dragon-Type. If your opponent activates "Ring of Destruction" targeting a Dragon-Type monster you control and you chain "Call of the Haunted" to Special Summon "Lord of D." from your Graveyard, your Dragon-Type monster is still destroyed for the same reason.
  • If you have "Lord of D." on the field, and activate "Premature Burial" to Special Summon a Dragon-Type monster from your Graveyard, that is okay, but if your opponent later destroys "Premature Burial" your Dragon-Type monster is also destroyed because "Premature Burial" is NOT selecting your Dragon-Type as a target.
  • While you have "Lord of D." on the field you cannot equip your Dragon-Type monsters with Equip Spell Cards, but if you already have a Dragon-Type monster equipped with an Equip Spell Card when you Summon "Lord of D.", the Equip Spell card is not destroyed or negated, because "Lord of D." only prevents Dragon-Type monsters from being selected as a target.
  • "Lord of D." will NOT stop "Dark Hole", "Mirror Force", "Raigeki", "Fissure", "Smashing Ground", "Hammer Shot", or "Amazoness Archers", nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets.

Netrep Q&As:
  • Q: I have a “Luster Dragon # 2” or another Dragon Type equipped with “Axe of Despair”, making him a 2900. My opponent summons “Lord of D”. to the field. What happens with the “Axe of Despair?”
  • A: The card will remain equipped to the Dragon-Type monster and will still have its effect active. Curtis Schultz, 01/14/2004

LORD POISON

Individual Card FAQs:
  • No card called "Lord Poison" can be Special Summoned by "Lord Poison"'s effect; either the one that was destroyed and sent to the Graveyard as a result of battle, or another copy of "Lord Poison" that was already in the Graveyard.

LOST GUARDIAN

Individual Card FAQs:
  • Whenever the number of your monsters removed from play changes, re-calculate the DEF of “Lost Guardian”. (Just like “Shadow Ghoul”, etc.)
  • When a monster is removed from play, it goes to a “removed zone” (for lack of a better term) of the original owner. If the opponent controlled it, it will return to the opponent’s side of the field when it returns to player, however it is considered to be in the original owner’s “removed zone” while out of play. This is important for effects such as “Lost Guardian”.
    • Example: Player A controls 2 monsters. Player B activates “Change of Heart” to take control of one of them, then activates “Different Dimension Gate” to remove both from play. Both monsters are in Player A’s “removed zone” while removed from play (so Player A’s “Lost Guardian” would have 1400 DEF). When “Different Dimension Gate” is destroyed, the monster Player B took control of will return to Player B’s side of the field (if possible, if not it is destroyed) before returning to Player A’s side of the field.
  • Monsters removed from play and kept face-down, like with “Different Dimension Capsule” or “Lightforce Sword”, do NOT count towards the DEF of “Lost Guardian”.

LUMINOUS SOLDIER

Individual Card FAQs:
  • If the ATK of "Luminous Soldier" is reduced to 0 because of the effect of "Fairy Box" the ATK will increase by 500 points in the Damage Step if it is battling with a DARK monster.
  • If the attack target of "Luminous Soldier" is redirected to a DARK monster by the effect of "Dreamsprite" the ATK of "Luminous Soldier" will then increase by 500 points.

MACHINE DUPLICATION

Individual Card FAQs:
  • If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with "DNA Surgery", you can use "Machine Duplication" to Special Summon up to 2 copies of it from your Deck.
  • The Machine-Type monster is chosen at activation of this card, so if the opponent chains "Ring of Destruction" to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned.

MAGE POWER

Individual Card FAQs:
  • "Mage Power" includes itself, Field Spell Cards on your side of the field, and monsters acting like Equip Spell Cards, such as Union Monsters.
  • If you control "Cannon Soldier" equipped with "Mage Power", and you activate "Limiter Removal", then the ATK of "Cannon Soldier" is (1400 + 500 + 500) x 2 = 4800.

Netrep Rulings:
  • "Mage Power" counts itself toward its effect. (Example: if you Equip this Spell Card to your monster and "Mage Power" is the only Spell Card in your Spell and Trap Card Zone, the equipped monster would increase its ATK and DEF by 500 points.)
  • A Field Spell Card in your Field Spell Card Zone is included in the effect of your "Mage Power.
  • It does not matter if the Spell and/or Trap card(s) on your side of the field are face-up or face-down.
  • The only Spell and Trap cards included in the effect of "Mage Power" are the ones controlled by the person that is in control of the "Mage Power." If your opponent takes control of your monster that is equipped with your "Mage Power," "Mage Power" would still only count the Spell and Trap Cards on your side of the field. So if I have a Gemini Elf equipped with "Mage Power" and 2 Set Spell/Trap Cards and my opponent takes control of the equipped "Gemini Elf," they would not count how many Spell and Trap cards are on their side of the field. Only the ones on my side of the field would be included in the effect of "Mage Power."

Netrep Q&As:
  • Q: If “Mage Power” is on the field and its owner uses one of the set S/T during the Battle Phase (a “Seven Tools of the Bandit” Set a turn before, for example), does the monster equipped with “Mage Power” lose 500 ATK points? Does it matter if the card is being used to save or protect the monster “Mage Power” is equipped to?
  • A: “Mage Power” will change the bonus if the number of Spell and Trap cards on the controller's side of the field changes. So in this case the monsters ATK would drop by 500. It does not matter why the Spell/Trap was activated. Curtis Schultz, 12/06/2003
  • Q: When the control of a monster changes while equipped with “Mage Power” or “United We Stand,” what side of the field is used for calculating the effect increases?
  • A: The person who played the spell card. Curtis Schultz, 12/07/2003

MAGIC CYLINDER

Individual Card FAQs:
  • The effect of "Magic Cylinder" negates the attack of one attacking monster, but that monster is still considered to have attacked and may not attack again or have its Battle Position manually changed.
  • Monsters that may attack twice during the Battle Phase, such as "Hayabusa Knight", that have their first attack negated by the effect of "Magic Cylinder" may still make a second attack.
  • If the attack of "Goblin Attack Force" or "Spear Dragon" is negated by the effect of "Magic Cylinder", they will not be changed to Defense Position, since Damage Calculation never occurred.
  • The Damage caused by this card’s effect is equal to the current ATK of the attacking monster.
  • If an effect is chained to "Magic Cylinder" that destroys the attacking monster, or removes the attacking monster from the turn player’s side of the field (including switching it to your control, or sending it to the owner’s hand), no damage is dealt by the effect of "Magic Cylinder".

Netrep Q&As:
  • Q: If a face-down monster is being attacked and “Magic Cylinder” is activated in response, will the face-down monster still be flipped face-up?
  • A: A face-down monster would not flip due to battle if the attacking monster’s attack was negated by “Magic Cylinder.” The face-down monster attacked is flipped during the Damage Step. If the attack is stopped during the Battle Step then the monster would not be flipped. Curtis Schultz, 01/17/2004
  • Q: Does “Magic Cylinder” specifically designate a target?
  • A: Yes, "Magic Cylinder" does specifically designate a target. Steve Okegawa, 01/30/04
  • Q: Why doesn’t “Gravity Bind” negate the effect of “Magic Cylinder” if activated in chain with it and a level 4 monster?
  • A: “Magic Cylinder's” target still exists face-up. It does not matter that the attack has stopped during resolution of the chain. You need to negate “Magic Cylinder's” activation/effect, turn the monster face-down, or remove them from the field in order to prevent the “Magic Cylinder” from properly resolving. This is different from a “Monster Reborn” who's target disappeared when “Call of the Haunted” Special Summoned it to the field. “Monster Reborn” resolves without effect because its target no longer exists in the Graveyard. Curtis Schultz, 12/29/2003
  • Q: If “Sasuke Samurai” attacks a face-down monster and the opponent activates “Magic Cylinder”, would “Sasuke Samurai’s” effect still destroy the face-down monster?
  • A: “Magic Cylinder” would negate the monster’s attack during the Battle Step. “Sasuke Samurai” would not destroy the monster face-down if its attack is negated by “Magic Cylinder.” Curtis Schultz, 01/17/2004

MAGIC DRAIN

Netrep Q&As:
  • Q: Player A: Activates a Spell Card. Player B: Chains with “Magic Drain.” If Player A has a Spell Card in his/her hand must the Spell Card be discarded or is this optional?
  • A: Player B can choose not to discard a Spell Card from their hand and can allow their first Spell Card to be negated. Curtis Schultz, 12/20/2003

MAGIC JAMMER

Netrep Q&As:
  • Q: Can You use “Magic Jammer” to negate the Spell Card that they activate from your Graveyard with “Double Spell”?
  • A: You cannot chain to the activation of the target Spell Card as you are already in the resolution of the Chain at that point. bishop, 01/19/04

MAGIC REFLECTOR

Individual Card FAQs:
  • You can put 2 or more counters on a Spell Card if you activate 2 or more "Magic Reflectors". When the Spell Card is destroyed, remove the counters on it 1-by-1.
  • You can activate "Magic Reflector" and put a counter on a Monster Card equipped to "Relinquished", and if the equipped card would be destroyed, remove 1 counter instead.
  • If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".
  • If a Spell Card with a maintenance cost has a counter on it, such as "Messenger of Peace", and you choose not to pay the cost, the Spell Card is still destroyed.
  • If a Field Spell Card has a counter on it and a player activates a new Field Spell Card, the Field Spell Card with the counter is still destroyed.
  • If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent’s third turn after it was activated.
  • If you use "Magic Reflector" to place a counter on a Union Monster that is an Equip Card, and the Union Monster would be destroyed instead of the equipped monster, remove the "Magic Reflector" counter from the Union Monster instead, and the Union Monster is not destroyed.

Netrep Q&As:
  • Q: Is the counter placed on a Spell Card by “Magic Reflector” simply part of its effect and not to be considered a Spell Counter by other cards?
  • A: Correct. The counter used for “Magic Reflector” is only for “Magic Reflector's” effect. Curtis Schultz, 12/20/2003
  • Q: If you activate “Magic Reflector” on a Field Spell Card and your opponent plays another Field Spell Card, what happens?
  • A: Your Field Spell Card with a counter is destroyed and the new Field Spell Card takes priority. bishop, 12/04/2003

MAGICAL EXPLOSION

Individual Card FAQs:
  • Count the number of Spell Cards in the Graveyard at the time “Magical Explosion” resolves.

MAGICAL MARIONETTE

Individual Card FAQs:
  • There is no limit to the number of Spell Counters you can have on "Magical Marionette".
  • Removing Spell Counters from "Magical Marionette" to use its effect is a cost.
  • You can use "Magical Marionette"'s effect multiple times in the same turn, as long as you have enough Spell Counters to pay the cost.
  • You can destroy "Magical Marionette" with its own effect.
  • If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.

Netrep Q&As:
  • Q: Is “Magical Marionette” considered to be a Multi-Trigger effect?
  • A: No, it must be used during your Main Phase only. bishop, 12/17/2003
  • Q: If “Magical Marionette” has 6 counters on it (which is a boost of 1200, bringing its ATK to 3200) and in your Main Phase 1, you remove 2 of the spell counters to destroy a monster, does this card's ATK then drop 400 points to 2800?
  • A: The number of Spell Counters on “Magical Marionette” are constantly being checked. The ATK boost is based on how many Spell Counters you have on "Magical Marionette.” In your example, yes, "Magical Marionette’s” ATK will drop by 400, since 2 Spell Counters are being removed. Steve Okegawa, 01/08/2004

MAGICAL MERCHANT

Individual Card FAQs:
  • You need to show the cards to your opponent, including the one you keep.
  • If you pick up your entire Deck and there were no Spell or Trap Cards, then "Magical Merchant"'s effect disappears.

MAGICAL PLANT MANDRAGOLA

Individual Card FAQs:
  • Includes your opponent's cards that are capable of having Spell Counters placed on them.

MAGICAL SCIENTIST

Individual Card FAQs:
  • You can use "Magical Scientist"'s effect multiple times in the same turn.
  • "Magical Scientist"'s effect does not target.
  • If the Fusion Monster is flipped face-down with "Book of Moon", or removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", the effect is reset and the Fusion Monster does not go back to the Fusion Deck, and is not prohibited from attacking your opponent's Life Points directly.
  • If you Special Summon "Reaper on the Nightmare" with "Magical Scientist", it cannot attack your opponent's Life Points directly (but can attack a monster).
  • You cannot activate "Secret Pass to the Treasures" targeting a Fusion Monster Special Summoned with "Magical Scientist" because it cannot attack your opponent's Life Points directly that turn.
  • If "Skill Drain" is activated after a Fusion Monster is Special Summoned with "Magical Scientist", the effect of "Magical Scientist" (that makes the Fusion Monster unable to attack directly and have to go back to the Fusion Deck) has been applied already, and is not negated, so the Special Summoned Fusion Monster still cannot attack directly and must go back to the Fusion Deck.
  • If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).

Netrep Q&As:
  • Q: How many times per turn can you use the effect of “Magical Scientist?”
  • A: “Magical Scientist's” effect may be used multiple times during your own Main Phase 1 or 2, as long as you still have enough Life Points to use the effect. Steve Okegawa, 12/09/2003
  • Q: Is “Magical Scientist” a Multi-Trigger Effect, can I use it on my opponent’s turn?
  • A: No, it is a Cost Effect. You may only use it during your Main Phase. bishop, 12/06/2003
  • Q: Can you use “Magical Scientist’s” effect to bring out the LOD Fusions (“Dark Baltar the Terrible”, “Ryu Senshi,” and “Fiend Skull Dragon”)?
  • A: You may use “Magical Scientist's” effect to Special Summon “Dark Baltar the Terrible,” “Ryu Senshi,” and “Fiend Skull Dragon.” The text only means that that if you Fusion Summon that monster you must have the exact monsters specified in the recipe. No "fusion substitutes" may be used. (“Goddess of the Third Eye,” “Beastking of the Swamp” etc.) Curtis Schultz, 12/20/2003
  • Q: If an opponent enters a battle phase, and then uses “Magical Scientist's” effect to Special Summon a Fusion monster, does the Battle Phase end thus taking them to Main Phase 2, or can they attack with that monster too?
  • A: What happens to the player in question is at the decision of the judge for the event. Depending on what has occurred during the Battle Phase, the effect may need to stop from happening or the Battle phase may have to end. If nothing had occurred during the battle phase I would simply prevent the effect from activating. Curtis Schultz, 12/20/2003
  • Q: If a Fusion monster summoned by “Magical Scientist” has the ability to directly attack your opponent’s Life Points directly ( e.g., “Reaper on the Nightmare”), does this get by “Magical Scientist’s” restriction on that?
  • A: “Reaper on the Nightmare” would not be able to attack directly. “Magical Scientist” has placed a condition on the Special Summon which says that the monster cannot attack directly. Curtis Schultz, 12/20/2003
  • Q: If a Fusion Monster that was summoned by the effect of “Magical Scientist” is used as a Tribute, will it still return to the Fusion Deck at the end of the turn?
  • A: No. The Tributed Fusion Monster will remain in the Graveyard. Curtis Schultz, 01/9/2004
  • Q: When you choose to use the effect of "Magical Scientist", do you need to declare what monster you are attempting to summon at that moment, or do you decide at the resolution of the effect?
  • A: You choose the Fusion Monster you will Special Summon when you activate the effect of "Magicial Scientist." Curtis Schultz, 02/17/2004
  • Q: If a Fusion monster summoned by “Magical Scientist” is removed from play with “Different Dimension Gate”, when “Different Dimension Gate” is destroyed, does it return to the Fusion Deck?
  • A: It is not destroyed or returned to the Fusion Deck when it returns to the field. And it may then attack Life Points directly if able. bishop 02/20/04
  • Q: If I play “Interdimensional Matter Transporter” on a monster summoned by “Magical Scientist,” can I have “Magical Scientist's” effect of returning the Fusion monster to the Fusion Deck resolve in the end phase before “Interdimensional Matter Transporter's” effect of returning the monster to the field? Would the monster just be absolved from the effect altogether when it is removed and returned?
  • A: You can do that. When the fusion monster returns to the field it would not have to return to the Fusion Deck. It will be absolved. Curtis Schultz, 12/22/2003
  • Q: If a player uses “Magical Scientist’s” effect and later activates “Skill Drain,” are the Fusion monsters summoned through “Magical Scientist’s” effect still returned to the fusion deck?
  • A: The monster Special Summoned through “Magical Scientist's” effect have a condition placed upon them that says they cannot attack directly and will return to the Fusion deck during the End Phase. “Skill Drain” cannot negate this. So even if “Skill Drain” is activated after the Fusion Monsters have been Special Summoned via “Magical Scientist” they will return to the Fusion Deck and cannot attack directly. Curtis Schultz, 12/30/2003

MAGICAL THORN

Individual Card FAQs:
  • If you have two copies of "Magical Thorn" active on the field, your opponent will take 1000 points of damage whenever they discard a card. If you have three copies, they will take 1500 points of damage.
  • The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".
  • The effect of "Magical Thorn" is NOT applied when you send cards from your hand to the Graveyard for things such as a Tribute for a Ritual Spell Card, a Fusion Material Monster, or the effects of cards like "Chosen One" or "Gravekeeper’s Watcher".
  • The effect of "Magical Thorn" is NOT applied when cards in your hand are destroyed by "Chain Destruction" or when cards are sent from the Deck to Graveyard by the effect of "Painful Choice". It is also NOT applied when cards in your hand are removed from play by the effect of "Lightforce Sword".
  • The effect of "Magical Thorn" is only applied when a card is discarded from your opponent’s hand to your opponent’s Graveyard. So if they have your card in your hand by the effect of "Exchange" or "Graverobber" and they discard it, they do not take any damage from the effect of "Magical Thorn".
  • If the opponent discards from their hand as a cost to activate a card like "Cost Down" and you chain "Magical Thorn" they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as "Card Destruction", and you chain "Magical Thorn", they WILL take damage because the effect of "Magical Thorn" will be active before the discarding effect resolves.
  • "Magical Thorn" deals damage per card, so if the opponent activates "Graceful Charity" they will take 1000 points of damage when they discard 2 cards. If they discard 5 cards to activate "Final Destiny" they take 2500 points of damage.
  • Even though "Magical Thorn" does damage per card discarded, it deals the damage as one lump sum for effects like "Dark Room of Nightmare".
  • "Necrovalley" does not negate the effect of "Magical Thorn".
  • The effect of "Magical Thorn" inflicts damage after an effect resolves. So if the effect of "Morphing Jar" is activated, the damage will be dealt after the new cards are drawn. This means if your opponent has 100 Life Points, and you have "Magical Thorn" active on the field but only one card left in your Deck, you will lose the Duel before the effect of "Magical Thorn" can deal damage to reduce your opponent’s Life Points to 0.
  • "Magical Thorn" will deal damage between steps in a chain. For example, both you and your opponent have 100 Life Points remaining, your opponent has two cards in their hand and you have "Magical Thorn" active on the field and a Set "Mind Crush". It is your opponent’s turn and they activate "Final Flame" to deal 600 points of damage to you, and you chain "Mind Crush" calling the "Sinister Serpent" you know they have in their hand. After Step 2 ("Mind Crush") resolves, the effect of "Magical Thorn" deals 500 points of damage to your opponent and you win the Duel before Step 1, "Final Flame", resolves.

MAHARAGHI

Individual Card FAQs:
  • If two copies of "Maharaghi" had their effects activated, you resolve them one at a time. This means you look at 1 card, and if you place it back on top of your Deck, you will see it again for the second effect.

MAIDEN OF THE AQUA

Individual Card FAQs:
  • The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. When a Field Spell Card is activated after "Maiden of the Aqua" is Summoned, the effect of "Maiden of the Aqua" is negated as long as there is a face-up Field Spell Card. If the only Field Spell Card is face-down, the effect of "Maiden of the Aqua" is active. If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.
  • If a Field Spell Card is already active, and "Maiden of the Aqua" is Summoned, the existing Field Spell Card continues to function and "Maiden of the Aqua"’s effect is not applied until there is no face-up Field Spell Card.
  • While "Maiden of the Aqua" is making the field "Umi", you can activate "Tornado Wall" but if "Maiden of the Aqua" is destroyed, "Tornado Wall" is also destroyed.
  • If "Maiden of the Aqua", "Umi", and "Tornado Wall" are all on your side of the field, and "Umi" is destroyed, "Tornado Wall" is not destroyed because "Maiden of the Aqua" treats the field as "Umi" as soon as "Umi" leaves play.
  • If you have "Maiden of the Aqua" (with her effect active) and "The Legendary Fisherman" or "Deepsea Warrior" on your side of the field, and "Dark Hole" is activated, "The Legendary Fisherman" and "Deepsea Warrior" will not be destroyed.
  • If you have "Maiden of the Aqua" and "Tornado Wall" on the field, and "Maiden of the Aqua" is attacked by "Dark Driceratops" and Battle Damage would be inflicted, "Tornado Wall" still prevents the damage during damage calculation, as "Maiden of the Aqua" will remain on the field until the end of the Damage Step.

MAJI-GIRE PANDA

Individual Card FAQs:
  • The effect of “Maji-Gire Panda” is a Trigger Effect that activates when 1 or more Beast-Type monster(s) are destroyed. If the monsters were destroyed as a result of battle, the timing of this effect is at the end of the Damage Step, when the monsters are sent to the Graveyard.
  • You can chain to the activation of “Maji-Gire Panda”’s effect, including with “Divine Wrath”.
  • If 2 or more Beast-Type monsters are destroyed at the same time, the ATK of “Maji-Gire Panda” only increases by 500 points.
  • Beast-Type tokens like “Sheep Tokens” are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
  • Monsters changed to Beast-Type by “DNA Surgery” are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
  • Beast-Type monsters on your opponent’s side of the field are included and will increase the ATK of “Maji-Gire Panda” when destroyed.
  • When face-down Beast-Type monsters are destroyed (by a card effect), the ATK of “Maji-Gire Panda” does not increase.
  • The ATK increase from the effect of “Maji-Gire Panda” remains as long as “Maji-Gire Panda” remains face-up on the field.

MAJOR RIOT

Netrep Q&As:
  • Q: Can “Major Riot” be activated during the End Phase when a Spirit Monster returns to your hand by its effect?
  • A: "This card can only be activated when 1 or more of your monsters are returned from the field to your hand by YOUR OPPONENT'S card effect." Such is the ruling for "Major Riot." I do realize this is not written on the card. I had to ask to make sure. You could not activate this card when your Spirit monster is returned to your hand from its own effect. Curtis Schultz, 02/04/2004

MAJU GARZETT

Individual Card FAQs:
  • You can't search for "Maju Garzett" with "Sangan" or "Mystic Tomato".
  • You can Tribute face-down monsters for "Maju Garzett" and their ATK will count towards "Maju Garzett"'s ATK.
  • "Maju Garzett"'s ATK will be 0 if you Special Summon it, or Tribute Summon it with a monster with "?" ATK (such as "Gradius' Option" or another "Maju Garzett"), or Tribute Summon it with only 1 Tribute using "Cost Down", or equip it with "Megamorph", or if it's flipped face-down and then face-up again, or if you Tribute Summon it with Mirage Tokens, or if you remove it from play with "Dimensionhole" and it returns to the field.
  • If "Skill Drain" is active, "Maju Garzett"'s ATK is reset to 0 even if "Skill Drain" is later destroyed.
  • If "Maju Garzett" battles "Cat's Ear Tribe", its original ATK is changed to 200 for the battle, then after the battle its ATK is reset to 0.
  • When you Tribute Monster Tokens to Tribute Summon "Maju Garzett", the sum of their ATK's will be the ATK of "Maju Garzett".
  • When you Tribute Summon "Maju Garzett", your opponent can use "Trap Hole" or "Bottomless Trap Hole" if appropriate.

Netrep Q&As:
  • Q: What value is used to replace the ATK of “Maju Garzett” if it is Special Summoned from the Graveyard?
  • A: “Maju Garzett's” ATK would be 0. Curtis Schultz, 12/19/2003
  • Q: For monsters like “Great Maju Garzett” that has 0 ATK and 0 DEF and “Maju Garzett” which has ? ATK and 0 DEF what is considered to be their base ATK?
  • A: Base/Original ATK is ALWAYS the ATK value shown on the card itself. In other words, "Great Maju Garzett's" original ATK is 0, while "Maju Garzett's" original ATK is ?, a variable with no defined value. Steve Okegawa, 01/31/04

MAKYURA THE DESTRUCTOR

Individual Card FAQs:
  • This card's effect is a Continuous Effect.
  • You cannot activate a "Raigeki Break" in your hand by discarding "Makyura the Destructor" as a cost.

MALEVOLENT NUZZLER

Individual Card FAQs:
  • If a "Sangan" or a "Witch of the Black Forest" equipped with "Malevolent Nuzzler" is Tributed and you activate the effect of "Malevolent Nuzzler", "Malevolent Nuzzler" goes on top of your Deck and then "Sangan" or "Witch of the Black Forest" is resolved. If "Sangan" is destroyed (not Tributed) the effects of "Sangan" and "Malevolent Nuzzler" are simultaneous and form a chain.

MALICE DOLL OF DEMISE

Individual Card FAQs:
  • If your opponent takes control of your "Malice Doll of Demise", and sends it to the Graveyard by the effect of a Continuous Spell Card, you can still activate its effect to Special Summon it during your Standby Phase.
  • If "Malice Doll of Demise" is Tributed to activate the effect of "Mass Driver", then "Malice Doll of Demise’s" effect does not activate because the Tribute is treated as a cost, not an effect.
  • Examples of Continuous Spell Cards that would send "Malice Doll of Demise" from the field to the Graveyard by their effect include "Ectoplasmer" and "Continuous Destruction Punch".
  • You can only activate the Special Summoning effect of “Malice Doll of Demise” during your first Standby Phase after it was sent to the Graveyard by the effect of a Continuous Spell Card. If you miss that, you cannot then activate the Special Summoning effect later on. If there is no monster card zone at the appropriate time, the effect is activated but you cannot Special Summon the “Malice Doll of Demise”, so its effect disappears.
  • The effect of "Malice Doll of Demise" activates in the Graveyard. If "The End of Anubis" is on the field during the Standby Phase in which "Malice Doll of Demise" would activate its effect, then the effect is negated and "Malice Doll of Demise" is not Special Summoned. If "The End of Anubis" leaves play after that, you still cannot activate "Malice Doll of Demise"’s effect because the opportunity has passed.

MAN-EATER BUG

Individual Card FAQs:
  • If "Man-Eater Bug" is the only monster on the field when it is flipped, it destroys itself.

MANTICORE OF DARKNESS

Individual Card FAQs:
  • "Manticore of Darkness"' effect can be activated during the End Phase when it was sent to the Graveyard from the field, hand, or your Deck that same turn.
  • When you send 1 "Manticore of Darkness" to the Graveyard to Special Summon another "Manticore of Darkness", you can then send the new "Manticore of Darkness" to the Graveyard to Special Summon the first "Manticore of Darkness".
  • If "Card of Safe Return" is active, and "Manticore of Darkness" is Special Summoned with its effect, you can draw a card. So with 2 "Manticores of Darkness", 1 of them sent to the Graveyard, and "Card of Safe Return" in play, you can draw as many cards as you want.
  • When "Manticore of Darkness" is sent to the Graveyard because of hand size adjustment in the End Phase, you can activate its effect.
  • You can send a face-down Beast, Beast-Warrior, or Winged Beast-Type monster to the Graveyard for "Manticore of Darkness"' effect.
  • Sending monsters to the Graveyard for "Manticore of Darkness"' effect is a cost.
  • You can't send a Monster Token to the Graveyard for "Manticore of Darkness"' effect because Monster Tokens are taken off the field instead of going to the Graveyard.
  • The owner of "Manticore of Darkness" gets the effect, so if your opponent controls your "Manticore of Darkness" and it's sent to the Graveyard, you get to activate the effect.

Netrep Rulings:
  • The effect of “Manticore of Darkness” will occur during either player’s End Phase.
  • Monster Tokens are not valid to satisfy the effect of “Manticore of Darkness.”
  • The effect of “Manticore of Darkness” activates in the Graveyard.
  • If two “Manticores of Darkness” are sent to the Graveyard in the same turn, one “Manticore of Darkness” will be Special Summoned to the Graveyard for each Beast Type, Winged Beast Type, or Beast Warrior Type sent to the Graveyard to satisfy the effect of “Manticore of Darkness.”
  • A “Manticore of Darkness” on the field may be sent to the Graveyard to Special Summon a “Manticore of Darkness” that was sent to the Graveyard that turn.“
  • “Necrovalley” does not negate the effect of “Manticore of Darkness.

MARAUDING CAPTAIN

Individual Card FAQs:
  • If you have 2 "Maurading Captains" on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as "Rainbow Flower", "Inaba White Rabbit", or a Toon Monster). They could also attack a non-Warrior Type monster you control.
  • Your opponent can attack face-down monsters while you have "Maurading Captain" on the field, even if the face-down monster is Warrior-Type.
  • If you control "Maurading Captain" and a Warrior-Type monster equipped with "Ring of Magnetism", the opponent must attack the monster equipped with "Ring of Magnetism" if they choose to attack.
  • If you control 2 "Maurading Captains" and one of them is equipped with "Ring of Magnetism", your opponent cannot attack either one.
  • If you control "Patrician of Darkness", "Maurading Captain" and a Warrior-Type monster when your opponent attacks, you can use the effect of "Patrician of Darkness" to redirect the attack to "Patrician of Darkness" or "Maurading Captain" only. Not to the other Warrior-Type monster because it cannot be attacked.
  • The monster Special Summoned by the effect of "Maurading Captain" does NOT have to be a Warrior-Type monster.
  • If your opponent activates "Torrential Tribute" in response to the Summoning of "Maurading Captain" (by chaining to the Trigger Effect of "Marauding Captain"), all monsters on the field will be destroyed, and then you Special Summon for "Maurading Captain"’s effect. If they wait and activate "Torrential Tribute" in response to the Special Summoning of a monster for the effect of "Marauding Captain", then all monsters will be destroyed including the newly-Special Summoned monster.

Netrep Q&As:
  • Q: Let’s say my opponent has 2 “Marauding Captains” on the field, and no other monsters, am I able to attack directly, or does the “Marauding Captains'” ability not allow me attack?
  • A: If you have 2 "Marauding Captains" on the field (and no other monsters OR all other monsters are face-up Warrior-Type monsters), your opponent may not attack you at all. The exceptions are monsters that are allowed to attack directly by their effects, such as Toon monsters. Steve Okegawa, 01/10/04
  • Q: If my opponent attacks “Marauding Captain” on my side of the field can I activate “Shift” and redirect the attack to another Warrior-Type monster?
  • A: The other monster is not a legal target for “Shift” in this case, because “Marauding Captain” will not allow it to be attacked. Curtis Schultz, 12/20/2003

MARYOKUTAI

Individual Card FAQs:
  • This monster’s effect is multi-trigger, and therefore Spell Speed 2. So it may be used against Quick-Play Spell Cards.
  • You can Tribute "Maryokutai" to activate its effect during the Battle Phase if it is not attacking or being attacked.

Netrep Q&As:
  • Q: Can “Maryokutai” be legally activated to counter a card used during the Damage Step to increase or decrease the ATK or DEF of a monster?
  • A: This is legal during the Damage Step. bishop, 01/08/04

MASK OF BRUTALITY

Individual Card FAQs:
  • The payment of 1000 Life Points is optional and the controller of "Mask of Brutality," not the controller of the equipped monster, chooses to pay or not. If you choose not to pay 1000 Life Points, "Mask of Brutality" is destroyed.

MASK OF RESTRICT

Individual Card FAQs:
  • Fusion Material Monsters are not Tributes, so a Fusion Monster may be Special Summoned while this card is active on the field.
  • If "Mask of Restrict" is chained to a Ritual Spell Card, the effect of the Spell Card cannot resolve and no monsters are Tributed from the hand or field.
  • If "Mask of Restrict" is active, a Toon Monster that requires Tributes cannot be Special Summoned. The activation of "Mask of Restrict" cannot be chained to the Summoning of a Toon Monster, but it can be chained to the activation of "Toon World".
  • If "Mask of Restrict" is chained to the effect of "Cannon Soldier" you will still take damage because Tributing a monster is a cost of "Cannon Soldier" and is performed when the effect of "Cannon Soldier" is activated. If "Mask of Restrict" is chained to your opponent’s "Share the Pain" you do not have to Tribute a monster, but your opponent still does because it is a cost.

MASKED SORCERER

Individual Card FAQs:
  • The effect of "Masked Sorcerer" includes Battle Damage caused when it is attacked in Defense Position by a monster with ATK lower than "Masked Sorcerer"’s DEF.

MASS DRIVER

Individual Card FAQs:
  • Tributing a monster for "Mass Driver" is a cost.
  • You can use "Mass Driver"'s effect repeatedly in the same turn as long as you can keep paying the cost.
  • The activation of "Mass Driver"'s effect can be chained to.

MATAZA THE ZAPPER

Individual Card FAQs:
  • You cannot use "Change of Heart" on a face-up "Mataza the Zapper".
  • If you take control of a face-down "Mataza the Zapper" and flip it face-up, it stays on your side of the field and doesn't return to the original controller.
  • If you use "Monster Reborn" on "Mataza the Zapper" while "Remove Brainwashing" is active, control of "Mataza the Zapper" does not return to the original owner.
  • While "Skill Drain" is active, you can take control of "Mataza the Zapper" from your opponent.

MAZERA DEVILLE

Individual Card FAQs:
  • You cannot use "Monster Reborn", etc. on "Mazera DeVille" even if he is Special Summoned properly, because he "cannot be Special Summoned, EXCEPT by...".
  • If you Special Summon "Mazera DeVille", his effect activates, and your opponent chains "Mystical Space Typhoon" to destroy "Pandemonium" in a chain, "Mazera Deville"'s effect disappears because his effect needs "Pandemonium" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
  • If your opponent has less than 3 cards in his hand, he must discard his entire hand.

MECHA-DOG MARRON

Individual Card FAQs:
  • If “Mecha-Dog Marron” is destroyed in the middle of a chain, its effect starts a new chain when the current chain has finished resolving.
  • You can use “Barrel Behind the Door” against either effect of “Mecha-Dog Marron”.

MECHANICAL HOUND

Individual Card FAQs:
  • “Activate” means make the card face-up, or activate it from your hand. If “Mechanical Hound” is face-up on the field, your opponent can still use the effects of Continuous Spell Cards that are already face-up on the field.

MEGA TON MAGICAL CANNON

Individual Card FAQs:
  • Removing Spell Counters is a cost. If you do not have 10 Spell Counters you cannot activate "Mega-Ton Magical Cannon".

Netrep Q&As:
  • Q: Could a player play the “Mega Ton Magical Cannon,” add a Spell Counter to their “Royal Magical Library” and to their “Magical Marionette” (to make a total 10 Spell Counters) and then resolve “Mega Ton Magical Cannon's” effect (Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.)?
  • A: No, you may not activate “Mega Ton Magical Cannon” if you do not have 10 Spell Counters on the field. bishop, 01/08/04

MEGAMORPH

Individual Card FAQs:
  • "Megamorph" changes the original ATK of the monster it is equipped to. Having multiple "Megamorphs" equipped to a monster is the same as having one.
  • "Megamorph" is always recalculating with every change in Life Points. For example, your "Jirai Gumo" is equipped with "Megamorph" and you have 8000 Life Points compared to your 7000. You declare an attack with "Jirai Gumo" and lose the coin toss, losing 4000 Life Points. Now "Jirai Gumo"’s ATK is doubled before Damage Calculation.
  • When Life Points are equal the equipped monster’s ATK is unchanged.
  • You may equip "Megamorph" to your opponent’s monster, but ‘your Life Points’ refers to the controller of "Megamorph". So if you have more Life Points than your opponent, your opponent’s monster equipped with "Megamorph" has its ATK halved.

Netrep Q&As:
  • Q: Would “Maju Garzett's” original attack be considered 0 or twice the ATK of the monster that was tributed for it? I'm wondering if a player equipped “Megamorph” to it if would increase it's attack by doubling or if it would just be doubling 0?
  • A: “Thousand-Eyes Restrict's” attack would become 0 due to “Megamorph” and reamin that way even if another monster were to be equipped to it. Any monster that has an effect where its attack "becomes" a value is overwritten by “Megamorph.” Monsters with attacks that state to increase or decrease are not overwritten. Monsters with attacks that "become" a value: “Thousand-Eyes Restrict,” “Arsenal Bug,” “Twin-Headed Behemoth,” “8-Claws Scorpion,” “Maju Garzett,” and “Great Maju Garzett.” Monsters with attacks that "increase" or "decrease": “Injection Fairy Lily,” “Maha Vailo,” “Royal Keeper,” “Muka Muka,” “Nuvia the Wicked,” “Gyaku-Gire Panda,” and “Bazoo the Soul Eater.” Curtis Schultz, 12/31/2003
  • Q: If “Megamorph” is equipped to “Thousand-Eyes Restrict” and the Life Points of both players are equal, will the ATK of “Thousand-Eyes Restrict” still become 0?
  • A: In that case the ATK of “Thousand-Eyes Restrict” would not be changed by “Megamorph.” Curtis Schultz, 01/18/2004

MEGAROCK DRAGON

Individual Card FAQs:
  • You must remove from play at least 1 Rock-Type monster in your Graveyard in order to Special Summon “Megarock Dragon”.
  • The original ATK of “Megarock Dragon” is determined by its effect. This is further doubled/halved by “Megamorph” and other effects that are based off of original ATK. So if you Special Summon “Megarock Dragon” with an original ATK of 2100 points, then equip it with “Megamorph”, its ATK will be 4200 or 1050 depending on your Life Points.
  • If “Skill Drain” is active while “Megarock Dragon” is in play, the effect of “Megarock Dragon” is negated and its original ATK and DEF are treated as zero. Even if “Skill Drain” is destroyed later, the original ATK and DEF of “Megarock Dragon” will remain zero.
  • If “Megarock Dragon” is flipped face-down, or removed from play, or sent to the Graveyard, its effect is wiped and its original ATK and DEF are zero.

MERMAID KNIGHT

Individual Card FAQs:
  • "Mermaid Knight" can attack twice if "Maiden of the Aqua" is making the field treated as "Umi".
  • If you declare your second attack with "Mermaid Knight", and "Umi" is destroyed during the Battle Step, a replay occurs and you cannot attack a second time with "Mermaid Knight".
  • If there is no "Umi" on the field and "Mermaid Knight" attacks, then you Special Summon "Maiden of the Aqua" to treat the field as "Umi", you can attack a second time.

MESSENGER OF PEACE

Individual Card FAQs:
  • The maintenance cost is optional, you may chose not to play 100 Life Points and "Messenger of Peace" will be destroyed.
  • The ATK of an attacking monster may increase above 1500 after the attack is declared.

Netrep Q&As:
  • Q: If there is a Face-up “Messenger of Peace” on the field and I attack with “Injection Fairy Lily,” can I use its effect to increase the attack by 3000?
  • A: “Messenger of Peace” stops the declaration of an attack with a monster of 1500 or more ATK, any increases after the Battle Step are not counted. bishop, 12/08/03
  • Q: If “Spell Canceller” is face-up on the field, do you have to pay the cost for “Messenger of Peace”?
  • A: No you would not have to pay for "Messenger of Peace" while the effect of "Spell Canceller" is active. The same would be true if "Imperial Order" was active. Curtis Schultz, 01/25/2004

METALLIZING PARASITE - LUNATITE

Individual Card FAQs:
  • While "Metallizing Parasite - Lunatite" is equipped to a monster, and "Final Destiny" is activated, all monsters are destroyed except for the monster equipped with "Metallizing Parasite - Lunatite".
  • If you equip "Metallizing Parasite - Lunatite" to a monster that has been affected by "Limiter Removal", the monster is still destroyed during the End Phase by "Limiter Removal"'s effect.

METALMORPH

Individual Card FAQs:
  • If you equip two copies of "Metalmorph" to a single monster, its ATK and DEF will be increase by 600 and the second effect will add half of your attack target’s ATK to the equipped monster’s ATK twice.
  • The second effect of this card only increases the equipped monster’s ATK when it is the attacking monster (during your Battle Phase) not when it is being attacked during your opponent’s Battle Phase.
  • If "Reverse Trap" is activated, a monster equipped with "Metalmorph" will have its ATK and DEF decreased by 300 points, but the second effect of "Metalmorph" will be unaffected and still increase the equipped monster’s ATK by an amount equal to half of the attacked monster’s ATK.

Netrep Q&As:
  • Q: When is the right time to activate “Metalmorph?”
  • A: You can activate this card anytime it would be legal to activate a Trap Card. You can activate this card during the Damage Step because it modifies the ATK/DEF of a monster. Curtis Schultz, 12/23/2003
  • Q: Can I equip two “Metalmorphs” to the same monster? If so, is the effect cumulative?
  • A: You can more then 1 “Metalmorph” to the same monster. The effects are cumulative. Curtis Schultz, 12/23/2003
  • Q: During an attack, when does the increase of ATK to the monster equipped with “Metalmorph” occur?
  • A: The "half attack" increase to ATK occurs during the Damage Step. Curtis Schultz, 01/8/2004

METALSILVER ARMOR

Individual Card FAQs:
  • Your opponent cannot activate "Monster Reborn" and other cards that target while you have a monster equipped with "Metalsilver Armor". Your opponent can activate "Raigeki", "Mirror Force", and other cards that do not target.
  • If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).
  • If you have "Metalsilver Armor" active, your opponent cannot target his/her monsters either (with Equip Spell Cards, etc.), including with "Premature Burial".
  • If you have 2 monsters equipped with "Metalsilver Armor", your opponent cannot activate any effects that target 1 monster.
  • When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "Nimble Momonga" or "Giant Germ" because their effects do not target 1 card.
  • When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate "Reinforcement of the Army".
  • When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "The Thing in the Crater" because it Special Summons a monster from your HAND.

METALZOA

Netrep Q&As:
  • Q: Can you attack with a “Zoa” equipped with “Metalmorph” and then offer it to Special Summon “Metalzoa” during the Battle Phase to attack with the newly summoned monster?
  • A: You can only perform that Special Summon during Main Phase 1 or 2 of your turn only. Curtis Schultz, 01/05/2004

METAMORPHOSIS

Individual Card FAQs:
  • Metamorphosis does not properly Summon a Fusion Monster, so you cannot use "Monster Reborn" on it afterwards.
  • Tributing a monster is a cost.
  • You can Tribute a face-down monster.
  • If you activated “Soul Exchange” targeting your opponent’s monster, if the monster is face-down, you cannot Tribute it as a cost for “Metamorphosis”.
  • You can Tribute a Monster Token (including a Sheep Token from "Scapegoat").
  • If there is no monster with the same level as the Tributed monster in your Fusion Deck, then you cannot activate this card.
  • "Metamorphosis" vs. "A Legendary Ocean": if you want to Special Summon a Level 6 Fusion Monster from your Fusion Deck, you have to Tribute a Level 7 WATER monster on the field because it is treated as a Level 6.

Netrep Q&As:
  • Q: Can a player take an opponent’s monster through some card effect and then activate “Metamorphosis” if they do not have any Fusion Monsters of the same Level Stars in their Fusion Deck?
  • A: No. The player activating “Metamorphosis” needs a monster in their fusion deck that has the same number of Level Stars as the monster that is being Tributed for the effect of “Metamorphosis.” Curtis Schultz, 01/20/2004

METEOR OF DESTRUCTION

Individual Card FAQs:
  • If you activate “Meteor of Destruction”, and an effect is chained that causes your opponent’s Life Points to fall below 3000, “Meteor of Destruction” was already activated properly, so it resolves as normal.

METEORAIN

Individual Card FAQs:
  • You can activate "Meteorain" during your turn at any point from the Draw Phase to the end of your Battle Phase; you cannot activate it during the Damage Step, Main Phase 2, your End Phase, or your opponent's turn.
  • "Meteorain"'s effect applies to all your monsters. Monsters that you Summon, Flip Summon, Special Summon, etc. after activating "Meteorain" still get its effect.
  • When you attack with a monster that has "Meteorain"'s bonus, and you attack a Defense Position "Amazoness Swordswoman", then you will take the Battle Damage to your Life Points.

MICHIZURE

Netrep Rulings:
  • “Michizure” applies to monsters owned by the controller of “Michizure.”
  • “Michizure” may not be activated as a response to a Tribute.
  • “Michizure” may not be activated in the Damage Step.
  • “Michizure” may not be activated in response to a monster being sent to the Graveyard as a result of Battle.
  • “Michizure” may not be activated if the monster sent to the Graveyard was not a monster, such as “Dark Necrofear” or a monster equipped to “Thousand Eyes Restrict.”

Netrep Q&As:
  • Q: Can you activate “Michizure” in the Damage Step after an attack has destroyed your monster?
  • A: You cannot activate "Michizure" during the Damage Step. bishop 02/23/04

Other Rulings:
  • Michizure may be activated during any phase of your turn or your opponent's turn (if it had been set in your prior turn or before). However, it can only be activated if the very last event is a chainable one that sent the controller's monster to the Graveyard.
  • It cannot be used in response to a tribute for effects such as Cannon Soldier, Hysteric Fairy, Tribe Infecting Virus, and the like since the last thing to happen is the effect of such cards, not the sending of the monster to the Graveyard.
  • The effect of Michizure targets a monster.
  • The effect of Michizure cannot be used if the monster is used as tribute for a Ritual Summon, as Fusion Summon material, or for the effect of Metamorphosis since the last thing to happen is the summon, not the monster being sent to the Graveyard.

MICRO RAY

Individual Card FAQs:
  • You select the monster when you activate "Micro Ray".
  • If you apply "Micro Ray"'s effect and then a new card increases the DEF, add the new DEF to the zero.
  • You can activate "Micro Ray" during the Damage Step.

MID SHIELD GARDNA

Individual Card FAQs:
  • The first effect of “Mid-Shield Gardna” is an Ignition Effect. The second is a Trigger Effect. You can chain to these effects. You can activate “Divine Wrath” against these effects.

MILLENNIUM SCORPION

Individual Card FAQs:
  • The effect of “Millennium Scorpion” is a Trigger Effect. Each time it destroys a monster on your opponent’s side of the field and sends it to the Graveyard as a result of battle, it activates. This effect can be chained to. You can activate “Divine Wrath” against it.
  • If “Millennium Scorpion” attacks and destroys a Monster Token, the effect of “Millennium Scorpion” does not activate because a Monster Token isn’t sent to the Graveyard.
  • If “Millennium Scorpion” has an ATK boost from its effect, but is removed from play with “Interdimensional Matter Transporter”, or flipped face-down, the effect is reset and its ATK returns to normal.

MINAR

Individual Card FAQs:
  • If the summoning of "Minar" is negated by "Solemn Judgment", etc. its effect is not activated, as it is not considered to have gone directly from your hand to the Graveyard.

MIND CONTROL

Individual Card FAQs:
  • The effect of “Mind Control” that prevents the targeted monster from attacking or being Tributed lasts until the End Phase of the turn ”Mind Control” was activated, even if the monster is flipped face-down before the End Phase. If the monster targeted with this card is flipped face-down, it will still return to the original owner's side of the field during the End Phase.

MIND CRUSH

Individual Card FAQs:
  • You cannot activate "Mind Crush" if you have no hand. Both players must have at least 1 card in hand in order to activate "Mind Crush".
  • You declare the card name when you activate "Mind Crush".
  • If the opponent doesn’t have the named card, you can check their hand to confirm.

MIND ON AIR

Individual Card FAQs:
  • "Mind on Air"’s effect is continuous, so if you Summon "Mind on Air" and your opponent responds with "Trap Hole", your opponent must show their hand until "Mind on Air" is no longer on the field (after "Trap Hole" resolves).
  • If "Mind on Air" is causing your opponent’s hand to be revealed, and an effect that randomly selects a card is activated (like "Robbin’ Goblin"), your opponent shuffles their hand and you must choose randomly without seeing the fronts of the cards.

MINE GOLEM

Individual Card FAQs:
  • The effect of “Mine Golem” is a Trigger Effect that activates when “Mine Golem” is sent to the Graveyard after having been destroyed as a result of battle. It can be chained to.

MINEFIELD ERUPTION

Individual Card FAQs:
  • If you activate “Minefield Eruption”, you inflict damage, then send your “Mine Golem”(s) to the Graveyard. So your opponent has missed the timing and cannot activate “Numinous Healer”, etc.
  • The number of “Mine Golem” cards is considered when “Minefield Eruption” resolves, not when it is activated.

MIRACLE FUSION

Individual Card FAQs:
  • If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate “Miracle Fusion” if all the Fusion Material Monsters are on the field; however, if any of them are in the Graveyard, you cannot activate it.
  • “Miracle Fusion” is a card that targets monsters, either on the field and/or in the Graveyard.

MIRACLE RESTORING

Individual Card FAQs:
  • Removing 2 Spell Counters is a cost.

MIRAGE DRAGON

Individual Card FAQs:
  • The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
  • The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".

MIRAGE KNIGHT

Individual Card FAQs:
  • "Mirage Knight" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "Dark Flare Knight". So "Mirage Knight" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
  • "Mirage Knight" can be Special Summoned by "Dark Flare Knight"'s effect even if "Skill Drain" is active, because "Dark Flare Knight"'s effect activates in the Graveyard. However, "Mirage Knight"'s effects are negated by "Skill Drain".
  • When a "Mirage Knight" that was involved in battle is flipped face-down, it is not removed during the End Phase.
  • When a "Mirage Knight" that was involved in battle is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", it is not removed from play during the End Phase by its own effect.

Netrep Q&As:
Q: Will “Mirage Knight” increase its ATK when attacking “Great Maju Garzett”? Will “Mirage Knight” increase its ATK when attacking “Gradius’s Option”?
A: "Great Maju Garzett's" base attack is 0, as printed on the card. "Gradius' Option" would be treated as having a 0 base attack for the effect of "Mirage Knight," so the "Mirage Knight" would gain no boost from attacking it. Curtis Schultz, 02/09/2004
Q: When “Mirage Knight” is special summoned by “Dark Flare Knight's” effect, would one still be able to attack with “Mirage Knight” during that same turn?
A: Yes, you may attack with the Special Summoned “Mirage Knight.” Curtis Schultz, 12/23/2003
Q: If “Mirage Knight” attacks directly, will it still be removed from play by its own effect?
A: Attacking directly is still considered "being in battle". So "Mirage Knight" would be removed from play. bishop 02/21/04
Q: If “Mirage Knight” was involved in battle, can “Book of Moon” be activated to turn it face-down and prevent it from being removed from play during the End Phase?
A: The "Mirage Knight" would remain Set and would not be removed from play. Curtis Schultz, 01/28/2004
Q: If “Mirage Knight” was involved in battle, can “Dimensionhole” be activated to remove it from play until the next Standby Phase preventing the effect of being removed from play during the End Phase?
A: The "Mirage Knight" would not be removed from play by its effect when returned to the field by "Dimensionhole." Curtis Schultz, 01/28/2004
Q: Is a condition placed on “Mirage Knight” during Damage Calculation were it must be removed during the End Phase even if “Skill Drain” is activated during Main Phase 2?
A: "Mirage Knight" would not be removed from play during the End Phase if its effect is being negated by "Skill Drain." Curtis Schultz, 02/17/2004

MIRAGE OF NIGHTMARE

Individual Card FAQs:
  • If, after drawing during your opponent’s Standby Phase, your "Mirage of Nightmare" is destroyed before you have to discard, then you do not need to discard for its effect.
  • You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)
  • When the turn player controls "Mirage of Nightmare" and "Imperial Order": If you draw for "Mirage of Nightmare" during your opponent’s Standby Phase, and then activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order" or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by "Imperial Order". So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed. Then you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare" (because its effect was negated at the time you chose to resolve it).
  • When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare": If the opponent controls "Mirage of Nightmare" going into the turn player’s Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare".
  • The same procedure is used if both players control "Mirage of Nightmare". Generally, the turn player will first discard for "Mirage of Nightmare", then the opponent will draw for their "Mirage of Nightmare".
  • If you discard "Sinister Serpent" during your Standby Phase for the effect of "Mirage of Nightmare", you may add "Sinister Serpent" back to your hand during that same Standby Phase.
  • If you have multiple copies of "Mirage of Nightmare", you don’t draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn’t draw any cards using its effect. If you draw so that you have 4 cards using 1 "Mirage of Nightmare", and some effect causes you to discard during that same Standby Phase, you may then activate the other "Mirage of Nightmare" to draw back up to 4; in this case you discard separately for each "Mirage of Nightmare" because you drew with both, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the "Mirage of Nightmare" that was not destroyed.
  • If you have 4 or more cards in your hand during your opponent’s Standby Phase, do not draw, and do not discard during your next Standby Phase (the effect of "Mirage of Nightmare" is not applied).
  • If your Standby Phase is skipped because of "Solomon’s Lawbook", etc., do not discard for "Mirage of Nightmare".
  • Drawing for "Mirage of Nightmare" is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have "Solemn Wishes".
  • If you draw 3 cards for "Mirage of Nightmare", but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards).

Netrep Rulings:
  • If Mirage of Nightmare is destroyed before you have to discard, then you do not need to discard for Mirage of Nightmare's effect.
  • You may use Mystical Space Typhoon during the Draw Phase to destroy Mirage of Nightmare before you have to discard.
  • If you have multiple copies of Mirage of Nightmare, you don't draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn't draw any cards using its effect.
  • If you draw so that you have 4 cards using 1 Mirage of Nightmare, and some effect causes you to discard during that same Standby Phase, you may activate the other Mirage of Nightmare to draw back up to 4; in this case you discard separately for each Mirage of Nightmare, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the Mirage of Nightmare that was not destroyed.
  • When both players have Mirage of Nightmare active, first the turn player discards for his/her Mirage of Nightmare, then the opponent draws for his/her Mirage of Nightmare. If you have 4 or more cards in your hand, do not draw, and do not discard down to 4 (Mirage of Nightmare's effect is not applied).
  • If the Standby Phase is skipped by Solomon's Lawbook, etc., do not discard for Mirage of Nightmare's effect.
  • If you discard Sinister Serpent during your Standby Phase for Mirage of Nightmare's effect, you may add Sinister Serpent back to your hand during that same Standby Phase.
  • Drawing for Mirage of Nightmare is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have Solemn Wishes, etc.
  • If you draw 3 cards for Mirage of Nightmare's effect, but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards).
  • If you draw for Mirage of Nightmare, and then activate Imperial Order, so that Imperial Order is active during your Standby Phase, you do not have to discard for Mirage of Nightmare.
  • If you have Mirage of Nightmare and Imperial Order, during your Standby Phase you can activate Mirage of Nightmare's discard effect first (and NOT discard because Mirage of Nightmare's effect is negated) and THEN choose not to pay for Imperial Order, so Imperial Order is destroyed; you then enter your Main Phase 1 without having to discard for Mirage of Nightmare.
  • If Player A controls Mirage of Nightmare, and Player B controls Imperial Order, and it is Player B's Standby Phase, Player B has priority and may choose to resolve an effect first. If Player B passes priority, then it shifts to Player A and Player A may choose to resolve an effect. If Player A declines priority, it shifts back to Player B and Player B MUST resolve an effect. So Player B must choose whether or not to pay for Imperial Order, and if Player B does not pay for Imperial Order and it is destroyed, Player A can draw cards for Mirage of Nightmare.

MIRROR FORCE

Netrep Rulings:
  • “Mirror Force” is not a targeting effect, regardless of the number of monsters it destroys.
  • Monsters turned face down or removed from the field in a chain with “Mirror Force” are not destroyed.

MIRROR WALL

Individual Card FAQs:
  • If "Mirror Wall" is already face-up on the field when a monster declares an attack, "Mirror Wall" reduces the ATK of the attacking monster by half when the attack is declared.
  • If "Mirror Wall" is activated during an attack (including during the Damage Step), then it reduces the ATK of the attacking monster when "Mirror Wall" resolves. (Even though "Mirror Wall" normally reduces the attack by half when the attack is declared, it will still reduce the attack by half if you activate it after the attack is declared.)
  • If "Mirror Wall" halves the ATK of a monster, it remains halved as long as "Mirror Wall" remains face-up on the field. If "Mirror Wall" is removed from the field, the ATK of the monsters is restored.
  • If a monster attacks twice (over 2 turns, or if “Black Luster Soldier – Envoy of the Beginning” attacks twice in a row, etc.), its ATK is still only reduced by half once. So “Black Luster Soldier – Envoy of the Beginning” will have 1500 ATK for both of its attacks, for example.
  • If you have 2 copies of "Mirror Wall", and a monster attacks, its ATK is one-quarter. So “Blue-Eyes White Dragon” would have 750 ATK, for example. If 1 of the "Mirror Wall" copies leaves play, then the ATK is increased to half (if both copies leave play, the ATK is restored to full.)
  • You can activate "Mirror Wall" during the Damage Step before damage calculation.
  • The effect of "Mirror Wall" does not target.
  • "Reverse Trap" will have no effect on "Mirror Wall".

Netrep Rulings:
  • “Mirror Wall” may be activated in the Damage Step.
  • “Mirror Wall’s” effect affects an affected monster until “Mirror Wall” is no longer on the field or is negated.
  • Payment to keep “Mirror Wall” on the field is optional.

MOBIUS THE FROST MONARCH

Individual Card FAQs:
  • You select the Spell / Trap Cards when you activate the effect of "Mobius the Frost Monarch".
  • This effect targets.
  • If "Level Limit - Area B" is active and "Mobius the Frost Monarch" is successfully Tribute Summoned, "Level Limit - Area B" is a Continuous Spell Card so its effect is applied and the battle position of "Mobius the Frost Monarch" is changed to Defense Position. Then you can activate the effect of "Mobius the Frost Monarch".
  • If "Mobius the Frost Monarch" is Tribute Summoned by the effect of "Ultimate Offering" in the middle of a chain (and is not the last step of the chain to resolve), then you have missed the timing on his effect and you cannot activate his effect to destroy 2 Spell or Trap Cards.
  • If 1 of the 2 Spell or Trap Cards targeted by the effect of "Mobius the Frost Monarch" is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.

MOISTURE CREATURE

Individual Card FAQs:
  • You can Summon "Moisture Creature" by Tributing 2 monsters, but the effect will not be activated.
  • You cannot Summon "Moisture Creature" by Tributing 3 monsters if there are no Spell or Trap Cards on your opponent’s side of the field.
  • If you activate the effect of "Moisture Creature" and your opponent chains "Book of Moon" to the effect, the effect still resolves and all Spell and Trap Cards on your opponent’s side of the field are destroyed.

MOKEY MOKEY KING

Individual Card FAQs:
  • When "Mokey Mokey King" that was Special Summoned by "Magical Scientist" is returned to the Fusion Deck, it has been removed from the field so its effect activates and you Special Summon as many "Mokey Mokey" as possible from your Graveyard.
  • Missing the Timing: If "Mokey Mokey King" leaves the field in the middle of a chain (for example, if destroyed by "Ring of Destruction" chained to "Pot of Greed", or Tributed for a Tribute Summon or for the effect of "Cannon Soldier", etc.,), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of "Mokey Mokey King" from the field, can you activate its effect.

MOKEY MOKEY SMACKDOWN

Individual Card FAQs:
  • If the effect of "Mokey Mokey Smackdown" is activated (by a Fairy-Type monster on your side of the field being destroyed), and afterwards you Summon a "Mokey Mokey", that "Mokey Mokey" will also have 3000 ATK even though it wasn’t on the field when the Fairy-Type monster is destroyed.

MOLTEN ZOMBIE

Individual Card FAQs:
  • If you Special Summon "Molten Zombie" face-down with "The Shallow Grave", etc., its effect does not activate.
  • When you Special Summon "Molten Zombie" and you have "Card of Safe Return", either effect can be Step 1 of the chain; your choice.

MONSTER GATE

Individual Card FAQs:
  • If you pick up a Spirit Monster, you cannot Special Summon it and it is sent to the Graveyard.
  • If you pick up a Guardian and don't have the corresponding Equip Spell Card on the field, you cannot Special Summon the Guardian and it is sent to the Graveyard. If you have the corresponding Equip Spell Card, the Guardian is Special Summoned.
  • If you go through your whole Deck without finding a card to pick up, "Monster Gate"'s effect is negated and the cards you picked up are shuffled back into the Deck.
  • Your opponent can chain "Royal Oppression"'s effect to negate "Monster Gate"'s effect.
  • Cards picked up that cannot be Normal Summoned are considered "sent to the Graveyard", not "discarded".
  • If you Special Summon "Dark Magician of Chaos" with "Monster Gate", the effect of "Dark Magician of Chaos" activates, but it activates after "Monster Gate" has fully resolved and sent other picked up cards to the Graveyard, so you can use "Dark Magician of Chaos"' effect to retrieve a Spell Card that was picked up and sent to the Graveyard by "Monster Gate" in the process of searching for the "Dark Magician of Chaos".

MONSTER REBORN

Netrep Q&As:
  • Q: If “Monster Reborn” or another Spell Card that can Special Summon a monster was activated with all 5 of the Monster Zone spaces already filled, would that be considered an illegal activation or does it simply resolve without effect?
  • A: It would only be an illegal activation if 5 monsters existed on their side of the field when "Monster Reborn" was activated. Curtis Schultz, 02/09/2004

MONSTER RECOVERY

Netrep Rulings:
  • “Monster Recovery” may be activated on a Token.
  • “Monster Recovery” may not be activated in the Damage Step.
  • If “Monster Recovery” is activated on an opponent’s monster that the player controls, that monster will return to the opponent’s Deck and the opponent will shuffle, but not draw.
  • If “Monster Recovery” is activated on an opponent’s monster that the player controls, the player who activated “Monster Recovery” will still return his or her hand to the Deck and draw the appropriate number of cards.

Netrep Q&As:
  • Q: What would happen if I attacked my opponents “Gemini Elf” with my “Jinzo,” and they flipped “Monster Recovery?” Would they still lose life points? Or would the attack be negated?
  • A: A replay would be triggered, and “Jinzo” is able to choose a new attack target, or attack directly if your opponent has no other monsters on the field. The original attack against “Gemini Elf” is treated as if it never happened, and the Damage Step was never reached, so no damage occurred from that first declared attack against “Gemini Elf.” Steve Okegawa, 12/14/2003
  • Q: Can you use “Monster Recovery” on a Sheep Token?
  • A: You may use "Monster Recovery" on a Sheep Token (or any other kind of Token for that matter). bishop, 02/17/04

MONSTER REINCARNATION

Individual Card FAQs:
  • You can select a card discarded by the effect of "Monster Reincarnation" as a target of the effect of that same "Monster Reincarnation" (returning the monster to your hand).
  • If you discard "Night Assailant" or "Makyura the Destructor" their effects activate even if you retrieve the same card.

MORALE BOOST

Individual Card FAQs:
  • If "Morale Boost" and other Equip Spell Cards are destroyed at the same time with "Harpie's Feather Duster" or "Heavy Storm", "Morale Boost" does not inflict any damage.
  • While your "Morale Boost" is active, and you activate your opponent's Equip Spell Card that you had because of "Exchange", when that Equip Spell Card is removed from the field it is you that takes the damage.
  • "Morale Boost"'s effect includes when monsters are equipped to "Relinquished" or "Sword Hunter", and when such equipped monsters are removed from the field.
  • "Morale Boost"'s effect includes "Kisetai", and Union Monsters equipped to another monster by their own effect, and when such equipped monsters are removed from the field, and when Union Monsters "detach" and become monsters again.
  • "Morale Boost"'s effect includes when you equip an Equip Spell Card to your opponent's monsters, and when such cards are removed from the field.
  • "Morale Boost"'s effect includes when you Summon "Guardian Elma" and resolve her effect.
  • "Morale Boost"'s effect includes when "Tailor of the Fickle" is used.

Netrep Rulings:
  • Multiple “Morale Boosts” are cumulative.
  • If “Morale Boost” is destroyed at the same time as an Equip Spell Card, the effect of “Morale Boost” does not apply.
  • If “Morale Boost” is negated when an Equip Spell Card is played or destroyed, the effect of “Morale Boost” does not apply.

MORPHING JAR

Individual Card FAQs:
  • If there are fewer than 5 cards in the Deck of either player when this card’s Flip Effect is activated, that player will lose the Duel, since the text of this card says "draw".

MORPHING JAR #2

Netrep Q&As:
  • Q: It has been ruled that a player can shuffle the monsters being placed face-down on the field by the effect of “Cyber Jar”. Can the monsters being Special Summoned by the effect of “Morphing Jar #2” also be shuffled when placing them on the field?
  • A: Yes, you can shuffle around the face-down monsters after you have completed resolving the effect of "Morphing Jar #2." Curtis Schultz, 02/04/2004
  • Q: If “Morphing Jar #2” is flipped due to an attack, will it still return to the Deck if it is destroyed from battle?
  • A: No. bishop, 12/06/2003
  • Q: With “Morphing Jar #2,” do you count the monsters that are Level 5 or higher, or Special Summon only monsters like “Yata-Garasu,” and what happens to them?
  • A: High level monsters or Special Summoned monsters (like "Yata-Garasu") are discarded when contained in the cards picked up but they are counted as monsters. bishop, 12/16/2003
  • Q: “Cyber Jar's” ruling says that Toons, Ritual Monsters, etc. are added to your hand, and of course, so will spirit monsters. Is this the same for “Morphing Jar #2?”
  • A: Special Summon monsters will be placed in the graveyard due to “Morphing Jar #2's” effect. bishop, 12/07/03
  • Q: If Player A has 4 Sheep Tokens and 1 “Archfiend Soldier” and attacks Player B’s face-down “Morphing Jar #2”, would player A have to get 5 monsters from the Deck, since he had 5 monsters on the field when “Morphing Jar #2” was flipped, or would it only be 1, since “Archfiend Soldier” is the only one to go back into the Deck?
  • A: "Morphing Jar #2" only counts the monsters that actually return to the deck. Since the "Sheep Tokens" are simply removed from the field and NOT returned to the deck, they do not count as monsters being shuffled into your deck. Steve Okegawa, 02/18/04
  • Q: If there are Monster Tokens on the field when “Morphing Jar #2” is flipped face-up, will they be counted with the monsters returning to the Deck?
  • A: Monster Tokens will not count toward "Morphing Jar #2's" effect. If you returned 3 monsters to your Deck, you will reveal cards from the Top of your Deck until you reach 3 monsters. Any that are 4 Level Stars or less would be Set, any 5+ Level Star Monsters or monsters with Special Summon requirements (irregardless of thier Level Stars) would be sent to the Graveyard. A monster revealed that could not be Special Summoned by the effect of "Morphing Jar #2" would count toward the total. So If I had 2 monsters return to my Deck and when revealing cards from my Deck I reveal a "Jinzo" and an "Ojama Green,." The "Jinzo" goes to my Graveyard and "Ojama Green" is Set. Curtis Schultz, 02/16/2004

MOTHER GRIZZLY

Individual Card FAQs:
  • If you attack with your "Mother Grizzly" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Mother Grizzly" before entering Main Phase 2.
  • If your opponent controls your "Mother Grizzly" and it is destroyed as a result of battle, you get the effect of "Mother Grizzly" NOT your opponent.
  • Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.

MUCUS YOLK

Individual Card FAQs:
  • Zero damage is not damage, so "Mucus Yolk" must have its ATK increased somehow in order to inflict damage to the opponent and activate its effect.
  • "Mucus Yolk" can continue to activate its effect over and over again, as long as it keeps inflicting Battle Damage to the opponent.
  • If "Mucus Yolk" inflicts damage multiple times in the same turn, such as with "Twin Swords of Flashing Light – Tryce", it only increases by 1000 points during your next Standby Phase.

MULTIPLICATION OF ANTS

Individual Card FAQs:
  • You can Tribute a face-down Insect-Type monster when you activate "Multiplication of Ants".

MUSHROOM MAN #2

Netrep Q&As:
  • Q: When you give control of “Mushroom Man #2” to your opponent, can your opponent use its effect during their turn to give control back to you?
  • A: Yes they can. In this way the “Mushroom Man #2” can have control passed between the two players for multiple turns by paying the 500 Life Point cost during their End Phase. Curtis Schultz, 12/10/2003

MUSTERING OF THE DARK SCORPIONS

Individual Card FAQs:
  • If you have 2 copies of "Cliff the Trap Remover" (for example) in your hand, you can Special Summon 1 of them with "Mustering of the Dark Scorpions". You can Special Summon him even if you already have "Cliff the Trap Remover" on your side of the field from before you activated "Mustering of the Dark Scorpions".
  • You don't have to Special Summon all possible monsters with "Mustering of the Dark Scorpions"; you can keep some in your hand if you want.
  • If your opponent chains "Ring of Destruction" to "Mustering of the Dark Scorpions" to destroy your "Don Zaloog", "Mustering of the Dark Scorpions" still resolves.

MY BODY AS A SHIELD

Individual Card FAQs:
  • "My Body as a Shield" will negate cards such as "Dark Hole", "Fissure", "Raigeki", "Eternal Rest", "Nobleman of Crossout", "Tribute to the Doomed", "Thousand Knives", "Trap Hole", "Two-Pronged Attack", "Mirror Force", "House of Adhesive Tape", "Eatgaboon", "Ring of Destruction", "Torrential Tribute", "Bottomless Trap Hole", "Man-Eater Bug", "Blast Juggler", "Dragon Seeker", "Dream Clown", "Throwstone Unit", "Burst Breath", "Swarm of Scarabs", "Cyber Jar", "Tribe-Infecting Virus", "Raigeki Break", "XYZ Dragon Cannon", "Mega-Ton Magical Cannon", "Exiled Force" (negates the effect but will not destroy "Exiled Force" as it is already in the Graveyard), "Offerings to the Doomed" (negates "Offerings to the Doomed" so you do not skip your Draw Phase), "Jowgen the Spiritualist" (when its effect is activated), "Dragon's Gunfire" (if the effect that destroys a monster is selected), or "The Last Warrior From Another Planet" (negates the effect and destroys "The Last Warrior From Another Planet").
  • "My Body as a Shield" can only be used against effects that will destroy monsters at that time. So you cannot use "My Body as a Shield" when "Tribe-Infecting Virus" is summoned; you can only use it in response to the activation of "Tribe-Infecting Virus"'s effect, at which point the effect of "Tribe-Infecting Virus" is negated and "Tribe-Infecting Virus" is destroyed. Also, you cannot use "My Body as a Shield" against cards whose effects will not destroy a monster right away, so you cannot use "My Body as a Shield" against "Jigen Bakudan", "Ekibyo Drakmord", "Magical Hats", "Steel Scorpion", "Toon Monsters", "Thunder Nyan Nyan", "Gradius' Option", "Summoner of Illusions", "Limiter Removal", "Call of the Haunted", "Premature Burial", or "Autonomous Action Unit".
  • You cannot use "My Body as a Shield" against cards whose effects might or might not destroy a monster right away, such as "Earthshaker", "Barrel Dragon", "Acid Trap Hole", or "Time Wizard".
  • You cannot use "My Body as a Shield" against monsters with continuous effects such as "Kotodama" .
  • You cannot activate "My Body as a Shield" during the Damage Step, so you cannot use it against a "Man-Eater Bug" or "Cyber Jar" flipped by an attack, but you can use it when these monsters are Flip Summoned.
  • "Judgment of Anubis" may be chained to "My Body as a Shield".

Netrep Rulings:
  • My Body as a Shield will negate cards such as Dark Hole, Fissure, Raigeki, Eternal Rest, Nobleman of Crossout, Tribute to the Doomed, Trap Hole, Two-Pronged Attack, Mirror Force, House of Adhesive Tape, Eatgaboon, Ring of Destruction, Torrential Tribute, Bottomless Trap Hole, Man-Eater Bug, Blast Juggler, Dragon Seeker, Dream Clown, Stone-Throwing Catapult, Burst Breath, Swarm of Scarabs, Cyber Jar, Tribe-Infecting Virus, Raigeki Break, XYZ Dragon Cannon, Mega-Ton Magical Cannon, Exiled Force (negates the effect but will not destroy Exiled Force as it is already in the Graveyard), Offerings to the Doomed (negates Offerings to the Doomed so you do not skip your Draw Phase), Jowgen the Spiritualist (when Jowgen's effect is activated), Dragon's Gunfire (if the effect that destroys a monster is selected), or Last Warrior From Another Planet (negates the effect and destroys Last Warrior From Another Planet).
  • My Body as a Shield can only be used against effects that will destroy monsters at that time. So you cannot use My Body as a Shield when Tribe-Infecting Virus is summoned; you can only use it in response to the activation of Tribe-Infecting Virus's effect, at which point the effect of Tribe- Infecting Virus is negated and Tribe-Infecting Virus is destroyed. Also, you cannot use My Body as a Shield against cards whose effects will not destroy a monster right away, so you cannot use My Body as a Shield against Jigen Bakudan, Ekibyo Drakmord, After Genocide, Magical Hats, Steel Scorpion, Toon Monsters, Thunder Nyan Nyan, Gradius' Option, Summoner of Illusions, Limiter Removal, Call of the Haunted, Premature Burial, or Autonomous Action Unit.
  • You cannot use My Body as a Shield against cards whose effects might or might not destroy a monster right away, such as Earthshaker, Barrel Dragon, Acid Trap Hole, or Time Wizard.
  • You cannot use My Body as a Shield against monsters with continuous effects such as Kotodama.
  • You cannot activate My Body as a Shield during the Damage Step, so you cannot use it against a Man-Eater Bug or Cyber Jar flipped by an attack, but you can use it when these monsters are Flip Summoned.

Netrep Q&As:
  • Q: Can “My Body as a Shield” be activated in response to the effect of “Dark Master – Zorc”?
  • A: "My Body as a Shield" cannot be activated in response to the effect of "Dark Master - Zorc" for the same reason you cannot use it against cards like "Barrel Dragon." Since there is no certanty that your monster(s) will be destroyed by the effect, "My Body as a Shield" cannot be activated. Curtis Schultz, 01/28/2004

MYSTERIOUS PUPPETEER

Individual Card FAQs:
  • When you have "Mysterious Puppeteer" face-up on the field, if you Summon a monster and you opponent activates "Trap Hole" your monster is destroyed and you still gain 500 Life Points, since the monster was Summoned and then destroyed.

Netrep Q&As:
  • Q: If the opponent summons and Effect Monster such as “Exiled Force” while “Mysterious Puppeteer” is face-up on the field, can “Trap Hole” be chained to the effect of “Mysterious Puppeteer” destroying the summoned monster before its effect can be activated?
  • A: The "Mysterious Puppeteer's" effect would activate immediatly after the successful Summon of "Exiled Force." The opponent could chain to this with "Trap Hole" and target the "Exiled Force." In this situation, "Exiled Force" will not get to activate its effect and would be destroyed by "Trap Hole" during the resolution of the chain. Curtis Schultz, 01/25/2004
  • Q: If "Skill Drain" is active, would the "Mysterious Puppeteer's" effect still attempt to work, removing the Turn Player's priority for a card such as "Exiled Force"?
  • A: The "Mysterious Puppeteer's" effect would still activate, but it would be negated by "Skill Drain" when it resolves. "Skill Drain" cannot prevent the activation of a monster's effect, but it will negate the effect if it resolves while the monster is face-up on the field. Curtis Schultz, 02/01/2004

MYSTIC SWORDSMAN LV2

Individual Card FAQs:
  • If "Mystic Swordsman LV2" attacks a face-down Defense Position monster, that monster is destroyed by "Mystic Swordsman LV2"’s effect, not as a result of battle. So you cannot use its second effect to Special Summon "Mystic Swordsman LV4" during the End Phase.
  • If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.

MYSTIC SWORDSMAN LV4

Individual Card FAQs:
  • If "Light of Intervention" is active, you cannot Normal Summon "Mystic Swordsman LV4" because it can only be Normal Summoned face-down, which "Light of Intervention" makes impossible to do.
  • If "Mystic Swordsman LV4" attacks a face-down Defense Position monster, you destroy the monster with "Mystic Swordsman LV4"’s effect before flipping the monster face-up. Effects like "D. D. Warrior Lady" cannot activate.
  • If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.

MYSTIC SWORDSMAN LV6

Individual Card FAQs:
  • The Normal Summon (Tribute Summon) of this monster is the same as a Tribute Set. This card must be in face-down Defense Position when it is Normal Summoned (Tribute Summoned). If you Normal Summon (Tribute Summon) this monster, it is placed face-down on the field; you do not have to show your opponent what monster it is.
  • If your "Mystic Swordsman LV6" destroys your own monster that is being controlled by your opponent, that monster is sent to the Graveyard. You cannot return it to the top of your opponent’s Deck or the top of your own Deck.
  • If you activate the effect of "Mystic Swordsman LV6" to place a face-down monster on top of your opponent’s Deck, you do not get to look at it.
  • If "Mystic Swordsman LV6" attacks a face-down monster, its effect activates at the beginning of the Damage Step, before the monster is flipped face-up. If "Ceasefire" was activated during the Battle Step to flip the monster face-up, then the effect of "Mystic Swordsman LV6" is not activated.
  • A monster destroyed by the effect of "Mystic Swordsman LV6" is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.

MYSTIC TOMATO

Individual Card FAQs:
  • If you attack with your "Mystic Tomato" and it is destroyed as a result of battle, you may attack with the monster Special Summoned by "Mystic Tomato" before entering Main Phase 2.
  • If your opponent controls your "Mystic Tomato" and it is destroyed as a result of battle, you get the effect of "Mystic Tomato" NOT your opponent.
  • Since the Special Summoning occurs during the Damage Step, "Torrential Tribute", etc. cannot be used.

MYSTICAL KNIGHT OF JACKAL

Individual Card FAQs:
  • In order to activate the effect of "Mystical Knight of Jackal", the monster that "Mystical Knight of Jackal" destroyed as a result of battle must be your opponent’s own monster, not one of your monsters that your opponent controls.
  • "Mystical Knight of Jackal" sends a monster to the Graveyard as a result of battle, and THEN returns it to the top of the deck, so "Sangan" or "Witch of the Black Forest", etc., will activate their effects.
  • If "Banisher of the Light" is in play, the monster is removed from play and "Mystical Knight of Jackal" does not activate its effect so the monster does not return to the top of the Deck.
  • If "Mystical Knight of Jackal" attacks a face-down "Man-Eater Bug", and "Man-Eater Bug" destroys "Mystical Knight of Jackal", then the effect of "Mystical Knight of Jackal" is not applied.
  • "Mystical Knight of Jackal" does activate its effect even if "Necrovalley" is in play.
  • When "Mystical Knight of Jackal" attacks "Mystic Tomato", during the End Step both effects activate simultaneously once "Mystic Tomato" is sent to the Graveyard, so they form a chain. The turn player’s effect is Step 1 of a chain, and the opponent’s is Step 2; so "Mystic Tomato" resolves first, and a monster is Special Summoned and the Deck shuffled. Then the turn player chooses whether to place "Mystic Tomato" on top of the owner’s Deck with the effect of "Mystical Knight of Jackal".

Netrep Q&As:
  • Q: If the monsters destroyed first go to the Graveyard and then to the deck (as in the case of “Mystical Knight of Jackal” or “Winged Sage Falcos”), would the reasoning behind the fact that these cards are not negated by Necrovalley?
  • A: Their effects are not targeting, as the effects apply to whatever monster was destroyed by them. bishop, 01/29/04
  • Q: If Player A controls “Mystical Knight of Jackal” and uses it to attack and destroy an opponent's “Witch of the Black Forest”, and Player A uses the effect of “Mystical Knight of Jackal” to return “Witch of the Black Forest” to Player B's deck; does Player B gain the search effect of “Witch of the Black Forest”, or does “Witch of the Black Forest” return to the deck without going to the Graveyard?
  • A: After a monster is destroyed by "Mystical Knight of Jackal", it goes to the Graveyard THEN to the top of the deck. Therefore, "Witch of the Black Forest" would get its effect. bishop, 01/28/04

MYSTICAL SPACE TYPHOON

Netrep Rulings:
  • “Mystical Space Typhoon” may be activated in any phase.
  • “Mystical Space Typhoon” may not be activated during the Damage Step.
  • “Mystical Space Typhoon” is a targeting effect.“
  • If “Mystical Space Typhoon” is activated in a chain with the activation of “Call of the Haunted,” “Mystical Space Typhoon” will destroy the “Call of the Haunted” before “Call of the Haunted” Special Summons a monster. “Call of the Haunted’s” effect will then disappear. If “Call of the Haunted” is activated in a chain with a “Mystical Space Typhoon” that targets “Call of the Haunted,” “Call of the Haunted” will resolve fi rst, Special Summoning a monster. “Mystical Space Typhoon” will then resolve destroying the “Call of the Haunted.” If “Call of the Haunted” is not negated at this point, the monster Special Summoned by “Call of the Haunted” will be destroyed.

MYSTIK WOK

Individual Card FAQs:
  • Tributing a monster for "Mystik Wok" is a cost, so you can Tribute "The Legendary Fisherman" or "The Agent of Force - Mars".
  • The ATK or DEF is the current number, not the original number.
  • You select ATK or DEF when "Mystik Wok" is activated.
  • You can Tribute face-down monsters, or your opponent's monster using "Soul Exchange".

NARROW PASS

Individual Card FAQs:
  • "Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate "Narrow Pass". But if either player controls 3 or more monsters on his side of the field then you cannot activate this card.
  • Once "Narrow Pass" is activate, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on "Narrow Pass" to keep track.
  • If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.
  • "Narrow Pass" does not restrict Special Summons or Flip Summons.

Netrep Rulings:
  • Narrow Pass can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate Narrow Pass. But if either player controls 3 or more monsters by himself then you cannot activate this card.
  • Once Narrow Pass is activated, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on Narrow Pass to keep track.
  • If Narrow Pass is activated, and I Normal Summon my 2 monsters afterwards, if 1 of those is destroyed then I cannot "replace" it with another Normal Summon. Narrow Pass does not restrict Special Summons or Flip Summons.

NECROVALLEY

Individual Card FAQs:
  • "Necrovalley" negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".
  • "Necrovalley" negates costs and effects that require removing cards from the Graveyard. So "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to activate the effect of "Bazoo the Soul-Eater" or "Chaosrider Gustaph". "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to Special Summon "Dark Necrofear" or "Black Luster Soldier – Envoy of the Beginning". "Necrovalley" WILL negate card effects like "Big Burn", "Gravedigger Ghoul", "Disappear", and "Soul Release".
  • "Necrovalley" will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".
  • "Necrovalley" will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".
  • If "Necrovalley" is on the field, you can Special Summon "Gilasaurus" using its effect, but the effect that lets your opponent Special Summon is negated.
  • If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper’s Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.
  • If "Necrovalley" is active, neither player may activate "Book of Life".
  • If "Necrovalley" is active and you Special Summon the Spell Card "Gravekeeper’s Servant" with "Magical Hats", its ATK and DEF will be 500.

Netrep Rulings:
  • Necrovalley WILL negate the effect of Monster Reborn, Premature Burial, Call of the Haunted, Question, Backup Soldier, Spear Cretin, Shallow Grave, and Magician of Faith. Necrovalley WILL negate the effect of Fiber Jar.
  • Necrovalley WILL negate effects that require removing cards from the Graveyard, so Bazoo the Soul- Eater's effect cannot be used, you cannot Special Summon Dark Necrofear from your hand by removing 3 Fiends, etc.
  • Necrovalley WILL NOT negate effects that are activated when a card is sent TO the Graveyard, so it WILL NOT negate Sangan, Witch of the Black Forest, Black Pendant, Giant Rat, Mystic Tomato, Kuriboh, or Graceful Charity.
  • Necrovalley WILL NOT negate the effects of cards that do not specifically designate a target, so it WILL NOT negate Sinister Serpent, Dark Necrofear (if sent to the Graveyard from the field), Revival Jam, or Winged Sage Falcos.
  • Necrovalley WILL NOT negate effects of cards IN the Graveyard, so it WILL NOT negate the effect of Buster Blader, Shadow Ghoul, Marie the Fallen One, etc.

Netrep Q&As:
  • Q: Can the effects of “Butterfly Dagger – Elma” and “Troop Dragon” still resolve if “Necrovalley” is active on the field?
  • A: Yes they would still get their effects while "Necrovalley" is in play. Curtis Schultz, 02/02/2004
  • Q: “Necrovalley” VS. “Skilled Dark Magician” and “Skilled White Magician.” Would the Effects of “Skilled Dark Magician” and “Skilled White Magician” be negated entirely, or just the part about the graveyard?
  • A: Hand or Deck only in this situation. Curtis Schultz, 12/30/2003

NEEDLE BURROWER

Individual Card FAQs:
  • The Level of the destroyed monster is the original Level.
  • You can use "Barrel Behind the Door" against "Needle Burrower"'s effect.

NEEDLE CEILING

Individual Card FAQs:
  • If the number of monsters on the field is reduced below 4 after activation of "Needle Ceiling" (by chaining "Ring of Destruction", etc.), the effect of "Needle Ceiling" still resolves (see "Activation & Targeting Eligibility" on the Advanced FAQ).
  • Face-down monsters and Monster Tokens are included in determining the number of monsters on the field.

NEEDLE WALL

Individual Card FAQs:
  • If you have multiple "Needle Walls", roll a die for each.
  • If you activate this card (flip it face-up) during your Standby Phase, you still roll during that same Standby Phase.

NEEDLE WORM

Individual Card FAQs:
  • If there are fewer than 5 cards in your opponent’s Deck when this card’s Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose immediately, but will lose if unable to draw a card when required (such as during their next Draw Phase).

NEGATE ATTACK

Netrep Q&As:
  • Q: Does “Negate Attack” stop the entire Battle Phase or just the Damage Step?
  • A: Negate Attack DOES stop the ENTIRE Battle Phase after it negates the opponent's attack. In other words, you are *NOT* allowed to declare any more attacks, because the Battle Phase is over due to Negate Attack. Steve Okegawa, 01/02/2004

NEKO MANE KING

Individual Card FAQs:
  • When "Neko Mane King" ends your opponent's turn, your opponent proceeds immediately to his/her End Phase, even if "Neko Mane King" is sent to the Graveyard during the Damage Step.
  • "Neko Mane King" doesn't actually end the turn, it advances play to the End Phase, so "Destiny Board" can still be used, etc.
  • "Neko Mane King"'s effect activates even if it is sent to the Graveyard while face-down on the field, or sent to the Graveyard from your Deck or hand.
  • When "Neko Mane King" is sent to the Graveyard by the effect of "Delinquent Duo" or "Card Destruction", "Neko Mane King"'s effect is activated after those cards completely resolve all of their effects.
  • "Neko Mane King"'s effect only activates when the owner controls it; if the opponent controls "Neko Mane King" then its effect is not activated.
  • When "Neko Mane King" is designated by "Prohibition", its effect is not activated.

Netrep Rulings:
  • “Neko Mane King’s” effect resolves immediately after the chain that destroyed or sent “Neko Mane King” to the Graveyard resolves.
  • “Neko Mane King’s” effect does not activate if it is destroyed as the result of battle.
  • “Neko Mane King’s” effect moves the current Turn to the End Phase.

NEWDORIA

Individual Card FAQs:
  • You can destroy a face-down monster with "Newdoria".

Netrep Rulings:
  • The owner of “Newdoria” decides which monster will be destroyed by “Newdoria’s” effect.
  • “Newdoria’s” effect is mandatory.

NIGHT ASSAILANT

Individual Card FAQs:
  • "Night Assailant" doesn't have to be sent to the Graveyard by an effect, or by an effect controlled by your opponent; it just has to be sent to the Graveyard. "Night Assailant"'s effect activates when sent to the Graveyard as a cost for "Magic Jammer" or "Tribe-Infecting Virus"; "Night Assailant"'s effect activates after the current chain resolves.
  • "Night Assailant"'s effect activates when sent to the Graveyard by "Morphing Jar" or "Card Destruction".
  • "Night Assailant"'s effect activates when sent to the Graveyard for a Ritual Summon.
  • When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve "Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of "Night Assailant", and THIRD Special Summon a monster by the effect of "Last Turn".
  • You cannot select the "Night Assailant" that was itself sent to the Graveyard, so there is no infinite loop.
  • When multiple "Night Assailants" are sent to the Graveyard at the same time because of "Graceful Charity", etc., both can be returned to your hand because "Night Assailant" cannot select itself but CAN select a different "Night Assailant", even one that was sent to the Graveyard at the same time.
  • Both of "Night Assailant"'s effects target.
  • You cannot use "Night Assailant"'s second effect while "Necrovalley" is active.
  • If your opponent has your "Night Assailant" in his hand (because of "Exchange") and it's sent to the Graveyard, you (the owner) get the effect.
  • If you have "Forced Requisition" active (face-up) and 7 cards in your hand during the End Phase (and one of them is a "Night Assailant"), and there is another "Night Assailant" in your Graveyard, and you discard your "Night Assailant" because you have 7 cards, your opponent must discard because of "Forced Requisition". Then you can activate the effect of "Night Assailant" to retrieve the other "Night Assailant". Now you have 7 cards in your hand again so you can discard "Night Assailant", and your opponent must discard again for "Forced Requisition". You can continue doing this until your opponent loses all cards in their hand.

NIGHTMARE WHEEL

Individual Card FAQs:
  • You can target a face-down monster for "Nightmare Wheel".
  • If you activate "Nightmare Wheel" during the Battle Step and target a monster that is attacking, the attack stops.
  • "Nightmare Wheel" targets. You select the monster when "Nightmare Wheel" is activated.
  • "Nightmare Wheel" is destroyed when the targeted monster is destroyed, returned to the hand, removed from play, send to the Graveyard, etc.
  • "Nightmare Wheel" is NOT destroyed if the monster is flipped face-down. "Nightmare Wheel" continues to target the monster, inflict damage, and prevent the monster from attacking or changing battle position.
  • If a face-down monster targeted by the effect of “Nightmare Wheel” is rearranged by the effect of “Wandering Mummy” or “Shifting Shadows”, the monster’s controller must honestly announce which monster is the target of “Nightmare Wheel”.
  • The effect of "Nightmare Wheel" will be negated by "Royal Decree", so you can attack or change the battle position of the monster. Also, if "Royal Decree" is active, and the monster is removed from the field, "Nightmare Wheel" remains on the field meaninglessly because its text that would destroy it is negated. If "Royal Decree" is later destroyed, the effects of "Nightmare Wheel" are not applied (such as the 500 damage) if there is no monster being targeted by "Nightmare Wheel".
  • The effect of "Nightmare Wheel" is still applied if the targeted monster changes sides.
  • If the monster targeted by "Nightmare Wheel" becomes equipped to "Relinquished", then "Nightmare Wheel" is destroyed.

NIMBLE MOMONGA

Netrep Rulings:
  • The owner of “Nimble Momonga” will get the increase in Life Points if “Nimble Momonga” is destroyed in battle, regardless of who controlled “Nimble Momonga.”

NINJA GRANDMASTER SASUKE

Individual Card FAQs:
  • "Ninja Grandmaster Sasuke"’s effect activates at the beginning of the Damage Step, before the monster is flipped face-up. So if "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, "Ninja Grandmaster Sasuke" will not destroy it with his effect because it is not flipped face-up until after "Ninja Grandmaster Sasuke"’s effect would activate.
  • A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not target. So if "Ninja Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.
  • If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position "D. D. Warrior Lady", "D. D. Warrior Lady" is destroyed by the effect of "Ninja Grandmaster Sasuke" and "D. D. Warrior Lady"’s effect is not activated.
  • If "Ninja Grandmaster Sasuke" attacks a face-up Defense Position monster, and you flip it face-down during the Battle Step with "Book of Moon", the monster is face-down at the start of the Damage Step so "Ninja Grandmaster Sasuke" will not destroy it with his effect.
  • If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.

NINJITSU ART OF DECOY

Individual Card FAQs:
  • If the Ninja is destroyed or otherwise removed from the field by a card effect, "Ninjitsu Art of Decoy" remains on the field meaninglessly.
  • If the Ninja is removed from the field temporarily, or flipped face-down, "Ninjitsu Art of Decoy"’s effect is no longer applied.
  • If "Ninjitsu Art of Decoy" is active, then "Royal Decree" is activated and negates "Ninjitsu Art of Decoy"’s effect, then "Royal Decree" is later destroyed, "Ninjitsu Art of Decoy"’s effect is not re-applied.

NINJITSU ART OF TRANSFORMATION

Individual Card FAQs:
  • "Ninjitsu Art of Transformation" does not target; you select the monster to Special Summon when you resolve its effect.
  • If "The Legendary Ocean" is active, your WATER monsters in your hand are lowered by 1 level so if you Special Summon from your hand using "Ninjitsu Art of Transformation", you can Summon at 1 level lower (effectively making it Level +4 if looking at the original Level).
  • "The selected card" means the Tributed card.

NITRO UNIT

Individual Card FAQs:
  • If you equip “Nitro Unit” to a monster on your opponent’s side of the field, then you take control of that monster, “Nitro Unit” is destroyed because the monster is no longer on your opponent’s side of the field.
  • If your opponent controls your monster, and you target it with “Nitro Unit”, but your opponent chains “Remove Brainwashing”, “Nitro Unit” is destroyed because its target is no longer on your opponent’s side of the field when “Nitro Unit” resolves.
  • When the monster equipped with “Nitro Unit” is destroyed and sent to the Graveyard as a result of battle, the effect of “Nitro Unit” can be chained to.
  • The damage inflicted by “Nitro Unit” is based on the equipped monster’s original ATK (in the Graveyard).

NOBLEMAN OF CROSSOUT

Individual Card FAQs:
  • If the targeted monster is a Flip Effect Monster, it is not flipped face-up and its Flip Effect is not activated. Both players must reveal their Decks to each other to verify that all cards of the same name as the Flip Effect Monster are removed from play.
  • The targeted monster, and any cards of the same name if the target was a Flip Effect Monster, are removed from play and never go to the Graveyard, so the effects of cards like "Sangan" will not activate.
  • Cards of the same name in your hand or on the field are NOT removed from play.

Netrep Q&As:
  • Q: If I remove a card, say with “Nobleman of Crossout”, must my opponent show me their Deck to prove it contains no remaining copies? What if the card is “Fiber Jar”?
  • A: A game penalty would be in order should more than one "Fiber Jar" be in someone's deck. Of course, this should have already been resolved by a deck check prior to the tournament. To answer your question more generally, however, "Nobleman of Crossout" would allow for an opponent to check your deck to ensure compliance to the resolution of the effect. bishop, 01/23/04

Other Rulings:
  • Your opponent may indeed ask that you prove there are no more of that card in your deck. It is their right to do so. The ruling is in place in order to allow the opponent the opportunity to verify that you do not have a 2nd or 3rd copy... Unfortunately, the ruling opens the door, that the opponent gets a chance to look at your deck. Now, you do NOT give your deck to your opponent, but you may fan through it to verify that there is not another card of that name in it. The opponent may NOT take the time to stop and read card effects, look at other cards, or use this as a stalling technique themselves. This almost comes down to a courtesy that if you don't look at mine, I won't look at yours, or if you look at mine, I will look at yours. So this part of the ruling almost never comes up in play. Gary Haynes, 04/27/2005

NOBLEMAN OF EXTERMINATION

Netrep Rulings:
  • If “Fake Trap” is activated in a chain to “Nobleman of Extermination,” “Fake Trap” will destroy itself and “Nobleman of Extermination’s” effect will be negated. Other copies of “Fake Trap” will not be removed from play. Trap cards that are activated in a chain with “Nobleman of Extermination” will not be removed by the effect of “Nobleman of Extermination.” “Nobleman of Extermination’s” effect will disappear in this case.

Netrep Q&As:
  • Q: If “Fake Trap” is chained to “Nobleman of Extermination” would other cards of the same name still be removed from the game?
  • A: No other traps would be removed. “Fake Trap” was not destroyed by the effect of “Nobleman of Extermination.” The effect of “Nobleman of Extermination” would disappear in this situation. Curtis Schultz, 01/19/2004
  • Q: If the Trap Card targeted by “Nobleman of Extermination” is properly chained to “Nobleman of Extermination” (like “Waboku”), does it still get removed from play, and do like cards still get removed from play?
  • A: If the selected Trap Card has not been activated AND Resolved when "Nobleman of Extermination" resolves, then "Nobleman of Extermination" will still be able to remove it, as well as all copies of the Trap Card in either player's decks. "Waboku" will be unaffected because it is not a Continuous card, and it has already resolved by the time "Nobleman of Extermination" resolves. This still results in "Nobleman of Extermination's" effect disappearing. Steve Okegawa, 02/25/04

NOBLEMAN-EATER BUG

Individual Card FAQs:
  • If you activate the effect of "Nobleman-Eater Bug" and select 2 monsters, then "Ring of Destruction" is chained and destroys 1 of the selected monsters, you still destroy the remaining monster when "Nobleman-Eater Bug"’s effect resolves.
  • If "Nobleman-Eater Bug" is the only monster on the field and it is flipped face-up, then it destroys itself with its effect.

NON AGGRESSION AREA

Individual Card FAQs:
  • If your opponent Flip Summons "Cyber Jar" while "Non-Aggression Area" is active, because he cannot Special Summon, the cards he would normally Summon that were picked up are destroyed. All the cards picked up with "Cyber Jar" that would not normally be Special Summoned (such as high-level monsters, Spell and Trap Cards, and monsters that are Special Summon-only) remain in the hand and are not destroyed.
  • If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn with "Call of the Haunted", etc.

Netrep Q&As:
  • Q: Do the Level 4 or lower monsters drawn from the Deck by the effect of “Morphing Jar #2” get discarded to the Graveyard or placed in the hand if “Non Aggression Area” had been activated?
  • A: They would be sent to the Graveyard. The cards are not "discarded." They were never in your hand. Curtis Schultz, 01/28/2004

NON-SPELLCASTING AREA

Individual Card FAQs:
  • While "Non-Spellcasting Area" is active, you cannot use face-up monsters on the field, except Effect Monsters, for "Polymerization" or Ritual Spell Cards.
  • While "Non-Spellcasting Area" is active, no Spell Card, including "Raigeki" or Equip Spell Cards, can affect a monster, unless it is an Effect Monster.
  • While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate “Creature Swap” but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
  • The effect of “Non-Spellcasting Area” includes Ritual Monsters and Fusion Monsters that do not have effects, as well as Monster Tokens.

Netrep Rulings:
  • Non-Effect monsters may be targeted by Spell Cards while “Non-Spellcasting Area” is active.
  • Tokens are considered Non-Effect monsters and are protected by the effect of “Non-Spellcasting Area.”
  • If “Change of Heart” is played on a face down non-Effect Monster and flipped face up while “Non-Spellcasting Area” is in effect, the non-Effect Monster will immediately return to its original controller.
  • If one player’s fi eld has only face up non-Effect monsters when “Creature Swap” resolves while “Non-Spellcasting Area” is in effect, “Creature Swap’s” effect disappears.
  • If a non-Effect monster has been Special Summoned by “Premature Burial” and “Premature Burial” is destroyed while “Non-Spellcasting Area” is active, the monster Special Summoned by “Premature Burial” will remain on the field.

Netrep Q&As:
  • Q: Since they technically do not say "Effect" on them, do Spirit Monsters, Union Monsters and Toon Monsters benefit from Non-Spellcasting Area?
  • A: The rulebook would define them as Effect Monsters, thus they are Effect Nonsters. Orange boarded cards are always Effect Monsters. This is why they count for the effect of “Ceasefire”. Curtis Schultz, 01/6/2004
  • Q: Can Non-Effect Monsters be targeted by Spell Cards while “Non-Spellcasting Area” is active on the field?
  • A: Yes you can still target the Non-Effect monsters with a Spell Card, but the Non-Effect monster would not be affected by it. Curtis Schultz, 01/19/2004
  • Q: If "Non-Spellcasting Area" is in play and "Mask of the Accursed" is placed on a non-Effect monster, does the controller of the non Effect monster still take 500 LP damage at the appropriate times?
  • A: The tentative ruling from the Head of Rules is that the non-effect monster could still attack and the controlling player would not receive any damage from the effect of the "Mask of the Accursed." This is based on "The Legendary Fisherman" and "Ring of Magnetism" ruling, which states that the effect of the "Ring of Magnetism" equipped on "The Legendary Fisherman" is not applied while "Umi" is active on the field. We are going to try and get some confirmation of this from Konami. This is the ruling for now. I will be sure to notify everyone if this changes. Curtis Schultz, 02/04/2004
  • Q: Are Monster Tokens created by cards like “Physical Double”, “Scapegoat”, and “Cobra Jar” considered non-Effect Monsters for the effect of “Non-Spellcasting Area”?
  • A: Monster Tokens are treated as non-effect monsters. They will be included in the effect of "Non-Spellcasting Area." Curtis Schultz, 02/04/2004

NUBIAN GUARD

Individual Card FAQs:
  • "Nubian Guard"'s effect is resolved after damage calculation.
  • "Nubian Guard"'s effect does target a monster in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.

NUMINOUS HEALER

Netrep Rulings:
  • "Numinous Healer” may be activated in the Damage Step.

NULL AND VOID

Individual Card FAQs:
  • You can only chain "Null and Void" to an effect that draws cards and does nothing else. You can chain "Null and Void" to the activation of "Pot of Greed" or "Jar of Greed". You can chain "Null and Void" to the activation of the effect of cards like "Airknight Parshath".
  • You can chain "Null and Void" to a Continuous Spell or Trap Card that causes drawing, such as "Mirage of Nightmare" or "Heart of the Underdog".
  • You cannot chain "Null and Void" to "Disturbance Strategy", "Graceful Charity", "Card Destruction", "Morphing Jar", "Mind Wipe", "Dragged Down into the Grave", or "Reload".
  • You can activate "Null and Void" during the Damage Step, for example against the effects of "Airknight Parshath", "Sasuke Samurai #3" or "Bistro Butcher".
  • The card(s) discarded by the effect of "Null and Void" are never treated as actually drawn, so they are considered sent from the Deck to the Graveyard.
  • You can chain "Null and Void" to "Reckless Greed". Since you cannot draw by the effect of "Reckless Greed", the effect of skipping 2 Draw Phases is NOT applied.
  • You can chain "Null and Void" to the effect of "Royal Magical Library".
  • You cannot chain "Null and Void" to the effect of "Appropriate" because the effect of "Appropriate" cannot be chained to.

NUTRIENT Z

Individual Card FAQs:
  • This card can only be activated during your opponent’s Damage Step during the "Calculate and Apply Damage" portion or at any point in the Damage Step prior to that.
  • You must take the 2000 points or more of Battle Damage from a single attack. If you take 1000 points of damage from one attack, and then 1200 points of damage from a second attack, the effect of this card will not activate.
  • If "Hayabusa Knight" attacks you directly twice, the effect of this card will not activate. The Battle Damage must come from a single attack, not a single monster attacking twice.
  • You can activate 2 copies of "Nutrient Z" and you will gain 8000 Life Points if you would take 2000 points or more of Battle Damage.
  • You cannot activate "Kuriboh" in a chain to "Nutrient Z"’s effect. The effect of "Kuriboh" would reduce the Battle Damage to 0, and then the effect of "Nutrient Z" will no longer increase you Life Points. You must actually take the damage to gain the benefit of "Nutrient Z"’s effect.

NUVIA THE WICKED

Individual Card FAQs:
  • If "Light of Intervention" is on the field this card cannot be Set and if Normal Summoned in face-up Defense Position it will be destroyed.

Netrep Q&As:
  • Q: Would “Nuvia the Wicked” still be destroyed if Normal Summoned while “Skill Drain” is active on the field and will it be destroyed once “Skill Drain” is removed from the field?
  • A: "Nuvia the Wicked" would not be destroyed if Normal Summoned while "Skill Drain" is active. When you Normal Summon "Nuvia the Wicked" its effect activates. If "Skill Drain's" effect is negated or "Skill Drain" is removed from the field before "Nuvia the Wicked's" effect resolves, "Nuvia the Wicked" would be destroyed when its effect resolves. "Nuvia the Wicked's" Normal Summon effect is a trigger, and as such it can be chained to. "Skill Drain" wont negate the activation of "Nuvia the Wicked's" effect but it will negate the effect when it resolves. So if the opponent were to chain "Mystical Space Typhoon" to the effect and destroy the "Skill Drain," "Nuvia the Wicked" would be destroyed when the its effect resolves. If "Nuvia the Wicked" is on the field past its Normal Summon effect having resolved it will not matter if "Skill Drain" is destroyed. Curtis Schultz, 01/15/2004

OBNOXIOUS CELTIC GUARD

Individual Card FAQs:
  • "Obnoxious Celtic Guard" and "Celtic Guardian" are considered 2 separate monsters so you can have 3 of each in your Deck.
  • "Obnoxious Celtic Guard"’s effect looks at the ATK during Damage Calculation. So if he’s WIND and is attacked by "Insect Soldiers of the Sky", their ATK is 2000 during Damage Calculation and "Obnoxious Celtic Guard" is not destroyed. Or if an 1800 monster attacks and you use "Rush Recklessly" to increase the ATK to 2500 during the Damage Step, "Obnoxious Celtic Guardian" is not destroyed.
  • "Obnoxious Celtic Guard"’s effect looks at current ATK, not original ATK. So a monster with 1000 original ATK equipped with "Megamorph" to make it 2000 ATK will not destroy "Obnoxious Celtic Guard" as a result of battle.
  • "Obnoxious Celtic Guard" isn’t destroyed by damage calculation but can be destroyed by monster effects like "Ryu Kokki".
  • If "Obnoxious Celtic Guard" is attacked by "Dark Ruler Ha Des", or another monster that negates a card’s effect after it destroys it, "Obnoxious Celtic Guard" is not destroyed (so its effect is not negated).
  • "Obnoxious Celtic Guard"’s effect works for a battle caused by "Last Turn", so if it battles a monster with ATK 1900 or higher, neither is destroyed and the Duel is a draw.

OFFERINGS TO THE DOOMED

Individual Card FAQs:
  • Skipping your next Draw Phase is not a cost, so if your opponent chains "Magic Jammer" or "Imperial Order" to negate this card, you do NOT skip your next Draw Phase.
  • If your opponent chains "Book of Moon" to flip the target of this card face-down, the monster is not destroyed and you will skip your next Draw Phase.

Netrep Rulings:
  • If the activation of “Offerings to the Doomed” is negated, that player does not skip his or her Draw Phase.
  • If multiple “Offerings to the Doomed” are activated in the same Turn, the activating Player will skip only one Draw Phase.

Netrep Q&As:
  • Q: If I use “Offerings to the Doomed” on a face-up “Spirit Reaper,” do I still have to skip my next Draw Phase?
  • A: “Spirit Reaper” will be destroyed by “Offerings to the Doomed” and you must skip your next Draw Phase. bishop, 12/23/2003

OJAMA DELTA HURRICANE!!

Individual Card FAQs:
  • If your opponent chains "Ring of Destruction" or "Book of Moon" to "Ojama Delta Hurricane!!", and one of the Ojamas is destroyed or flipped face-down, "Ojama Delta Hurricane!!"'s effect still resolves.

OJAMA KING

Individual Card FAQs:
  • You cannot select occupied Monster Card Zones with "Ojama King"’s effect. If your opponent has 5 monsters on the field, then "Ojama King"’s effect is not applied.
  • "Ojama King"’s effect activates and you select up to 3 Monster Card Zones when "Ojama King" becomes face-up on the field.
  • If you select up to 3 Monster Card Zones and your "Ojama King" is flipped face-down, the Monster Card Zones are usable again. When "Ojama King" is flipped face-up again, you can select up to 3 Monster Card Zones again.
  • If you take control of your opponent’s face-up "Ojama King", you cannot select new Monster Card Zones because the zones are selected when "Ojama King" becomes face-up on the field.

OJAMA TRIO

Individual Card FAQs:
  • You cannot activate "Ojama Trio" if there are not 3 vacant Monster Zones on your opponent's side of the field.
  • You cannot activate "Ojama Trio" if "Scapegoat" or "The Last Warrior from Another Planet" is preventing you from Summoning.
  • If there are Ojama Tokens on your opponent's side of the field, and "Remove Brainwashing" is activated, the Ojama Tokens are switched to your side of the field. If you don't have enough Monster Zones for them, some of the Ojama Tokens are destroyed and the damage is inflicted to the opponent.
  • When you chain Ojama Trio to your opponent's "Call of the Mummy" effect, the effect of "Call of the Mummy" is negated.
  • When your opponent activates "Snatch Steal", and you chain "Ojama Trio" to fill up his/her remaining Monster Zones, then there is no room for the stolen monster, and it is destroyed.

Netrep Rulings:
  • The opponent must have 3 open Monster Spaces to activate “Ojama Trio.”
  • If the opponent does not have 3 open Monster Spaces at the resolution of “Ojama Trio,” the effect of “Ojama Trio” disappears.
  • Damage is inflicted by the effect of “Ojama Trio” only when the Ojama Tokens are destroyed.
  • If “Remove Brainwashing” is active while Ojama tokens are on the fi eld, the Ojama tokens will change to the side of the field of the player who activated “Ojama Trio.”

Netrep Q&As:
  • Q: Can you chain “Ojama Trio” to the activation of a Spell or Trap Card that would Special Summon a monster in order to fill your opponents Monster Card Zone and prevent the Special Summon of the monster?
  • A: If there is no open Monster Zone spaces during the resolution of the card that will Special Summon the monster, the monster is destroyed. In some cases like "Polymerization," one of the monsters on your opponent's side of the field may be used in the Fusion and would then leave an open space. Your opponent performing a Ritual Summon might offer a monster on their side of the field as a Tribute and would then have an open Monster Zone space to Special Summon the Ritual Monster. (They might even use your “Ojama Tokens” to help pay for the Ritual, since this Tribute would not be for a Tribute Summon) It can be situational. Curtis Schultz, 01/13/2004

OMINOUS FORTUNETELLING

Individual Card FAQs:
  • The opponent must reveal the randomly selected card to you after you call a type to confirm if you were right or wrong.
  • If the opponent’s hand is revealed by the effect of "Mind on Air", etc., turn his/her hand face-down and then randomly select a card.
  • If you have two copies of "Ominous Fortunetelling" on the field, you select a card and call a type for the first copy, and then select a new card and call a type again for the second copy.

OPTI-CAMOUFLAGE ARMOR

Individual Card FAQs:
  • After you have declared a direct attack with your monster equipped with "Opti-Camouflage Armor", and then the "Opti-Camouflage Armor" is destroyed during the attack, you can no longer attack directly and a replay occurs.

ORCA MEGA-FORTRESS OF DARKNESS

Individual Card FAQs:
  • You can Tribute a face-down "Torpedo Fish" or "Cannonball Spear Shellfish" to activate "Orca Mega-Fortress of Darkness"' effect.

ORDEAL OF A TRAVELER

Individual Card FAQs:
  • You can activate the effect of "Ordeal of a Traveler" each time your opponent attacks.
  • You must show the card your opponent selects to your opponent.
  • If your opponent calls it right, the attack resolves normally.
  • You cannot activate "Ordeal of a Traveler"’s effect if you have no cards in your hand.
  • When "Ordeal of a Traveler" & "Fairy Box" are both active, "Fairy Box" (mandatory) is step 1 of the chain, and "Ordeal of a Traveler" (optional) is step 2.
  • When you activate "Ordeal of a Traveler"’s effect as a chain to "Magic Cylinder", since "Ordeal of a Traveler" resolves first, if your opponent guesses incorrectly then the attack does not resolve and the effect of "Magic Cylinder" disappears. If multiple copies of "Ordeal of a Traveler" are active, their effects are cumulative.

ORDER TO SMASH

Individual Card FAQs:
  • You Tribute when you resolve "Order to Smash"'s effect.
  • You select the Spell/Trap Card when you resolve "Order to Smash"'s effect.

OUTSTANDING DOG MARRON

Individual Card FAQs:
  • When "Outstanding Dog Marron" is sent to the Graveyard during a chain, its effect is activated after the current chain resolves (just like "Witch of the Black Forest").
  • When "Mystical Knight of Jackal" attacks "Outstanding Dog Marron" and destroys it, the effects are simultaneous. So "Mystical Knight of Jackal"'s effect is Step 1 of a chain and "Outstanding Dog Marron" is Step 2. "Outstanding Dog Marron" is returned to the Deck and "Mystical Knight of Jackal"'s effect disappears.

PAINFUL CHOICE

Netrep Q&As:
  • Q: Can I activate “Painful Choice” and “Necrovalley” and still get all 5 pieces of Exodia?
  • A: "Painful Choice" does not target a card or cards IN the Graveyard, so it is legal to activate while “Necrovalley” in on the field. “Necrovalley” does not negate the requirements for discarding to the Graveyard by cards like “Painful Choice”. bishop, 01/15/04

PANDEMONIUM

Individual Card FAQs:
  • You can't use "Pandemonium" to add a Fusion Monster Archfiend from the Fusion Deck to your hand, like "Fiend Skull Dragon".
  • If multiple Archfiends are destroyed at the same time by "Raigeki", you can only add 1 Archfiend from your Deck to your hand with "Pandemonium".
  • When your Archfiends controlled by your opponent are sent to your Graveyard, you can add an Archfiend from your Deck to your hand with "Pandemonium".

PANDEMONIUM WATCHBEAR

Individual Card FAQs:
  • When your opponent activates "Huge Revolution" while your "Pandemonium Watchbear" is on your side of the field, your "Pandemonium" will not be destroyed.
  • When your "Pandemonium" is going to be destroyed by "Mystical Space Typhoon", you can chain "Ceasefire" to flip your "Pandemonium Watchbear" face-up, and "Pandemonium" will not be destroyed.

Netrep Rulings:
  • If a Field Spell Card is played while “Pandemonium” is active, “Pandemonium” is destroyed, even if “Pandemonium Watchbear” is on the field.

PALADIN OF WHITE DRAGON

Netrep Q&As:
  • Q: The effect of “Paladin of White Dragon” states that “Blue-Eyes White Dragon” cannot attack that turn. Does this mean any “Blue-Eyes White Dragon” on the field or the one that was Special Summoned by “Paladin of White Dragon”?
  • A: It refers to the “Blue Eyes White Dragon” that was Special Summoned from the effect of “Paladin of White Dragon.” Curtis Schultz, 01/17/2004

PARASITE PARACIDE

Netrep Rulings:
  • If “Parasite Paracide” is flipped and then destroyed as a result of battle, it does not go into the opponent’s deck.

Netrep Q&As:
  • Q: If a face up “Parasite Paracide” is drawn while the player has a full Monster field, what happens to the “Parasite Paracide”?
  • A: It is destroyed because there is no room on the field. bishop 02/23/04

PATRICIAN OF DARKNESS

Individual Card FAQs:
  • For this card’s effect, the chosen attack target must still be legal. You cannot force a monster to attack directly if it normally cannot, or force a monster to attack a monster on its own side of the field.
  • The effect of "Patrician of Darkness" does not override the effects of "Marauding Captain", "The Legendary Fisherman", "Solar Flare Dragon", etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose "The Legendary Fisherman" as an attack target if "Umi" is on the field. You cannot choose another Warrior-Type monster as an attack target when you control "Marauding Captain".
  • "Inaba White Rabbit" must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card’s effect.
  • If a monster has the optional effect of attacking directly, such as "Rainbow Flower", you may choose a monster as an attack, or a direct attack.
  • When you control "Patrician of Darkness" and a monster equipped with "Ring of Magnetism" you must chose the equipped monster as the attack target.
  • Replays may occur as normal when this card is on the field. If, after the replay, "Patrician of Darkness" is still on the field and they choose to restart the attack, you will still choose the attack target with the effect of "Patrician of Darkness".
  • If you control "Patrician of Darkness" and "Lord of D." you may still choose Dragon-Type monsters on your side of the field as attack targets.

Netrep Q&As:
  • Q: Can “Patrician of Darkness” redirect an attack to an opponent's monster?
  • A: The player controlling the "Patrician of Darkness" cannot select a monster their opponent controls. The "Patrician of Darkness’" controller must choose to direct the opponent's monster's attack to a monster under their own control. Curtis Schultz, 01/13/2004
  • Q: If there is more than one “Patrician of Darkness” on the field, does this create a non-attacking situation?
  • A: No. Even if you have multiple "Patrician of Darkness" on your side of the field, the effect is not repeated. You will select a monster on your side of the field to be the monster your opponent will attack. Curtis Schultz, 02/09/2004
  • Q: Can “Patrician of Darkness” redirect a direct attack?
  • A: In the case of Toons and “Jinzo#7” (and their kind), you can choose another monster or your Life Points. With "Inaba White Rabbit", however, you cannot redirect it because of its effect. bishop 02/23/04
  • Q: Is the effect of “Patrician of Darkness” considered a targeting effect and would “Spirit Reaper” be destroyed if it is the monster selected for this effect?
  • A: “Patrician of Darkness'” effect is not a targeting effect. “Spirit Reaper” will not be destroyed. Curtis Schultz, 12/04/2003

PATROID

Individual Card FAQs:
  • The effect of “Patroid” targets a card.
  • If “Patroid” is flipped face-down or removed from the field, its effect is reset and you can use it again that turn if you can get it face-up on the field again.

PENALTY GAME!

Individual Card FAQs:
  • "Penalty Game!" only requires your opponent to have 4 cards in hand when it is activated, not when it resolves. So your opponent can activate "Jar of Greed" to have 5 cards, or chain a Quick-Play Spell Card from his hand and have 3 cards, and "Penalty Game!" will still resolve.
  • If you choose the first effect, neither player can activate a card that would require the opponent to draw during their next Draw Phase, such as "Jar of Greed" or "Disturbance Strategy".
  • If the second effect of "Penalty Game!" is chosen, the opponent can still activate the effects of cards that are already face-up on the field, such as "Skull Lair" or "The Dragon’s Bead".

PENGUIN KNIGHT

Netrep Q&As:
  • Q: If you activate “Fiend Comedian” and you call it wrong and “Penguin Knight” goes to the Graveyard because of it, will its effect activate?
  • A: No. "Penguin Knight's" effect only activates when it is sent from your Deck to the Graveyard by an opponent’s card effect. If your own "Fiend Comedian" causes it to be sent to the Graveyard, its effect won't trigger. Steve Okegawa, 02/22/04

PENGUIN SOLDIER

Individual Card FAQs:
  • You may choose to return 0, 1, or 2 monsters to their owners’ hands.
  • You may target Monster Tokens, and they will be taken off the field, instead of returning to the hand.
  • Spirit Monsters can still be returned to their owners’ hands by the effect of "Penguin Soldier" even if "Spiritual Energy Settle Machine" is in play.

Netrep Rulings:
  • Penguin Soldier's effect DOES "specifically designate a target" for purposes of Lord of D., etc.
  • Penguin Soldier SOMETIMES "specifically designates 1 monster as a target" so for Chaos Command Magician or Metasilver Armor, if Penguin Soldier is targeting ONE monster then it's "specifically designating 1 monster as a target". If Penguin Soldier targets TWO monsters then it does "specifically designate a target" but it does NOT "specifically designate 1 target". So "specifically designate 1 target" (Chaos Command Magician, Metasilver Armor, Curse of Royal) is different from "specifically designate a target" (Lord of D., Freed the Matchless General, Tyrant Dragon, etc.).

Netrep Q&As:
  • Q: If “Exchange” is used to get an opponent's card (and vice versa) from their hand, and it is played on the field, when a “Penguin Soldier” is flipped and targets the Exchanged card... where would it go? To the ORIGINAL owner, or the one who played it after Exchange?
  • A: The card will return to the hand of the Owner of the card. Curtis Schultz, 12/04/2003

PENUMBRAL SOLDIER LADY

Individual Card FAQs:
  • "Penumbral Soldier Lady"’s ATK increases during the Damage Step and this effect can be chained to.
  • "Penbumbral Soldier Lady"’s ATK increases when appropriate, no matter whose turn it is or whether she attacked or was attacked.
  • The increase to "Penumbral Soldier Lady’s" ATK from her effect only lasts until the end of the Damage Step.

PETEN THE DARK CLOWN

Individual Card FAQs:
  • Missing the Timing: “Peten the Dark Clown” is a “when… you can” optional Trigger Effect. This means that “Peten” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.
    • If “Peten the Dark Clown” is Tributed for a Tribute Summon, the last thing that happened was that a monster was Summoned, so the effect of “Peten” does not activate.
    • If “Peten the Dark Clown” is Tributed for “Mystik Wok” or “Cannon Soldier”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.
    • If “Peten the Dark Clown” is destroyed in a chain and not as Chain Link 1, his effect does not activate. (Example: “Pot of Greed” is activated and “Ring of Destruction” is chained, targeting “Peten”.)
    • If “Peten the Dark Clown” is destroyed by “Cyber Jar”, the last thing that happened was that monsters were Summoned to the field, so the effect of “Peten” does not activate.
    • If “Peten the Dark Clown” is discarded as a cost for “Tribe-Infecting Virus” or “Raigeki Break”, the last thing that happened was that those effects resolved, so the effect of “Peten” does not activate.
    • If “Peten the Dark Clown” is discarded because of “Morphing Jar” or “Card Destruction”, the last thing that happened was that both players drew cards. So the effect of “Peten” does not activate.
    • If “Peten the Dark Clown” is sent to the Graveyard as a result of battle, or by “Painful Choice”, the last thing that happened WAS that “Peten” was sent to the Graveyard, so his effect will activate.

PHARAOH'S TREASURE

Individual Card FAQs:
  • You cannot select the "Pharaoh’s Treasure" you just drew and sent to the Graveyard as the card to place in your hand.
  • You can select a face-up "Pharaoh’s Treasure" in your deck as 1 of the 5 cards for "Painful Choice", but because "Painful Choice" is not a draw, the effect of "Pharaoh’s Treasure" will not be activated.
  • If you take "Pharaoh’s Treasure" from your opponent’s hand with "Exchange" and activate it, the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s "Pharaoh’s Treasure" from your Deck after that, the controller gets the effect of "Pharaoh’s Treasure" and retrieves a card from his Graveyard, but "Pharaoh’s Treasure" goes to the owner’s Graveyard.
  • If "Convulsion of Nature" is active, place "Pharaoh’s Treasure" face-down so that it is the opposite direction of the rest of the cards.
  • If a face-up "Pharaoh’s Treasure" is in your deck and "Fiber Jar" is activated, shuffle the Deck with "Pharaoh’s Treasure" in it; if you draw the "Pharaoh’s Treasure" in your new 5-card hand, the effect is activated but because there are no cards in the Graveyard to retrieve, its effect disappears.
  • If you pick up a face-up "Pharaoh’s Treasure" because of "Cyber Jar", this is not drawing so the effect is not activated; you may Set the "Pharaoh’s Treasure" you picked up and activate it again (placing it back into your Deck, etc.).
  • You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s Treasure" is drawn.
  • You can select a face-up "Pharaoh’s Treasure" from your Deck for "Different Dimension Capsule"; the "Pharaoh’s Treasure" is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.
  • You can select a face-up "Pharaoh’s Treasure" from your deck with "Cat of Ill Omen"; if "Necrovalley" is not on the field, the "Pharaoh’s Treasure" is placed face-up on top of your Deck and will activate its effect when drawn.
  • If you have no vacant Spell and Trap Zone spaces when you draw "Pharaoh’s Treasure", you still get the effect of "Pharaoh’s Treasure" because you don’t have to put it on the field.
  • After "Pharaoh’s Treasure" is placed face-up in the Deck, "Jinzo" will not negate its effect when drawn.
  • If "Drop Off" is used when a face-up "Pharaoh’s Treasure" is drawn, "Pharaoh’s Treasure" is discarded and its effect disappears.
  • If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to "Pot of Greed", "Fiber Jar", etc.
  • If "Pharaoh's Treasure" is drawn from your Deck (face-up) while "Banisher of the Light" is in play, "Pharaoh's Treasure" is removed from play and its effect does not activate.
  • You select the card in your Graveyard that you wish to add to your hand when "Pharaoh's Treasure" is drawn and activates it effect, so your opponent can chain AFTER you have announced which card you wish to retrieve.

Netrep Rulings:
  • If “Pharaoh’s Treasure” is drawn and a discard action occurs immediately following (such as through “Graceful Charity”), the effect of “Pharaoh’s Treasure” disappears.
  • If a face up “Pharaoh’s Treasure” is revealed, but not drawn, the effect of “Pharaoh’s Treasure” disappears.
  • If “Drop Off” is chained to the effect of a face up “Pharaoh’s Treasure,” the effect of “Pharaoh’s Treasure” will disappear.
  • If “Pharaoh’s Treasure” is face up in a player’s deck when the effect of “Fiber Jar” resolves, that “Pharaoh’s Treasure” will remain face up in that player’s deck. If “Pharaoh’s Treasure” is drawn as a result of “Fiber Jar’s” effect, “Pharaoh’s Treasure” will be sent to the Graveyard, but because there are no other cards, the effect of “Pharaoh’s Treasure” will disappear.
  • An active “Jinzo” on the field will not prevent the resolution of a face up “Pharaoh’s Treasure.”

PHOENIX WING WIND BLAST

Individual Card FAQs:
  • You cannot target a face-up non-Continuous, non-Equip Spell or Trap Card. This is because they are already “considered to be destroyed” once they are activated (even though they are not sent to the Graveyard until the chain resolves). If you target a face-down Spell or Trap Card, the opponent can activate it as a chain. If it is not Continuous, it will not be returned to the top of the Deck. It will be placed in the Graveyard after the chain resolves, as normal.
  • You can activate “Phoenix Wing Wind Blast” and target a face-up “Swords of Revealing Light” because it destroys itself by its own effect, instead of being destroyed when activated, like most Normal Spell Cards.

PHYSICAL DOUBLE

Individual Card FAQs:
  • You cannot activate "Physical Double" during the Damage Step.
  • If you activate "Physical Double" and your opponent chains "Ring of Destruction" to destroy his targeted monster, the effect of "Physical Double" disappears.
  • You can target a Monster Token with "Physical Double" to create a Mirage Token copy of it.
  • When the targeted monster's Level, Attribute, etc. are changed after "Physical Double" resolves, the stats of the Mirage Token are not changed. When the targeted monster's Level, Attribute, etc., are changed before "Physical Double" resolves, the changed stats are adopted by the Mirage Token.
  • If a Field Spell Card was active before resolution of "Physical Double" that applied to the targeted monster, it applies to the original monster and to the Mirage Token. So if a Field Spell Card was increasing ATK by +500, the original would get +500 ATK and the Mirage Token would get an additional +500 ATK, for a +1000 ATK bonus total for the Mirage Token over the printed ATK of the original monster. Likewise, when "A Legendary Ocean" is active, and you activate "Physical Double" targeting a WATER monster, the Mirage Token's Level Stars are 2 fewer than the printed Level Stars of the original targeted monster.

PIKERU'S CIRCLE OF ENCHANTMENT

Individual Card FAQs:
  • This effect lasts until the end of the End Phase.

PIKERU'S SECOND SIGHT

Individual Card FAQs:
  • This card’s effect lasts until the end of your opponent’s second End Phase after this card was activated.
  • The opponent shows you all drawn cards, even if they are drawn by a card effect.

PINCH HOPPER

Individual Card FAQs:
  • Missing the Timing: Because the effect of "Pinch Hopper" effect is an optional “when… you can” Trigger Effect, "Pinch Hopper" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute "Pinch Hopper" for a Tribute Summon, you cannot activate the effect of “Pinch Hopper” because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute “Pinch Hopper” for “Cannon Soldier”, the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of “Pinch Hopper” will not activate.
  • If you offer "Pinch Hopper" as a Tribute to attack with "Insect Queen", you can resolve "Pinch Hopper"'s effect after attack declaration.
  • When your opponent controls your "Pinch Hopper" and "Pinch Hopper" is sent to the Graveyard, "Pinch Hopper"'s effect does not activate.

PINEAPPLE BLAST

Individual Card FAQs:
  • When "Ring of Destruction" or "Call of the Haunted" is chained to "Pineapple Blast", and the number of monsters on the field is changed, count the number of monsters at resolution of "Pineapple Blast"'s effect, not at activation.
  • If, when "Pineapple Blast" resolves, you have no monsters, all of your opponent's monsters are destroyed too.
  • If you Summon a monster and want to activate "Pineapple Blast", and your opponent wants to use "Trap Hole", "Pineapple Blast" is Step 1 of the chain and "Trap Hole" is Step 2.

PIRANHA ARMY

Individual Card FAQs:
  • The Battle Damage doubled by "Piranha Army"'s effect is still considered Battle Damage (not effect damage).

PITCH-BLACK POWER STONE

Individual Card FAQs:
  • You place the 3 Spell Counters on "Pitch-Black Power Stone" even if "Royal Decree" is active, so if your opponent chains "Royal Decree" to your "Pitch-Black Power Stone", or chains "Call of the Haunted" to Special Summon "Jinzo", you still get 3 Spell Counters on it.
  • "Pitch-Black Power Stone"'s transfer effect targets.
  • "Pitch-Black Power Stone" may itself receive additional Spell Counters from effects such as "Apprentice Magician".
  • You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).
  • If you have multiple "Pitch-Black Power Stones", each can transfer 1 of its Spell Counters per turn.
  • If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.

PITCH-BLACK WARWOLF

Individual Card FAQs:
  • The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.
  • The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".

POISON DRAW FROG

Individual Card FAQs:
  • If “Poison Draw Frog” is destroyed by “Acid Trap Hole”, you can draw 1 card.
  • When a face-up “Poison Draw Frog” equipped to “Relinquished” is sent to the Graveyard, you can draw 1 card.

POISON FANGS

Individual Card FAQs:
  • You cannot activate "Barrel Behind the Door" against the damage caused by "Poison Fangs", since it is a Continuous Spell Card.

POLE POSITION

Individual Card FAQs:
  • The second effect of "Pole Position" does not begin a chain. When "Pole Position" is removed from the field, the effect is applied immediately and the monster is destroyed.
  • If "Pole Position" is active, and your opponent controls "Blue-Eyes White Dragon" and "Skull Servant", and you activate "Smashing Ground", "Blue-Eyes White Dragon" is unaffected by Spell Cards, so the effect of "Smashing Ground" disappears.
  • If you control "Dark Magician" and your opponent controls "Blue-Eyes White Dragon", and you activate "Flint" targeting "Blue-Eyes White Dragon", and your opponent chains "Pole Position", then "Flint" is equipped meaninglessly to "Blue-Eyes White Dragon". If "Blue-Eyes White Dragon" is destroyed, "Flint" can be equipped to "Dark Magician" meaninglessly if you choose (even if other monsters are on the field).
  • If "Level Limit - Area B" and "Pole Position" are on the field, the highest ATK monster is unaffected by "Level Limit - Area B". If it attacks, and during damage calculation "Mask of Weakness" is activated to reduce its ATK so that it is no longer the highest ATK monster on the field, the effect of "Level Limit - Area B" is applied. Also, the attack stops. Do not perform damage calculation.
  • You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop. If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred.
    • EXAMPLE #1: I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. “Gemini Elf” is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), “Luminous Spark” will raise the ATK of “X-Head Cannon” to 2300, making it the highest ATK monster on the field, so it’s unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon “X-Head Cannon”. 
    • EXAMPLE #2: The opponent has "Blue-Eyes White Dragon" (3000 ATK) and “Pole Position” face-up on the field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then “Opticlops” will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn’t, it is, it isn’t, etc.). Therefore, I cannot target “Blue-Eyes White Dragon” with “Ring of Destruction”. 
    • EXAMPLE #3: The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. “Pole Position” is an illegal activation. Put it back face-down. 
    • EXAMPLE #4: I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, “Blade Knight” gains +400 ATK with its effect, becomes the highest-ATK monster, and because of “Luminous Spark” an infinite loop is created. So I am not allowed to Set a card. 
  • If an infinite loop is caused because of game mechanics and not by a player’s voluntary card play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position".
    • EXAMPLE #5: I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so “Pole Position” is destroyed.
    • EXAMPLE #6: The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300 ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The turn player has “Robbin’ Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The opponent has to discard a card because of “Robbin’ Goblin” and an infinite loop is created because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below “Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position” is destroyed.
    • EXAMPLE #7: I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is destroyed.
    • EXAMPLE #8: I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500 ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey". When we flip "Opticlops" face-up in the Damage Step, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2300 ATK (either above or below “Gemini Elf”, making it the strongest monster on the field, or not). Therefore, “Pole Position” is destroyed.

POSSESSED DARK SOUL

Individual Card FAQs:
  • If the opponent has more Level 3 or lower monsters on the field than you have empty Monster Card Zones after you Tribute this card (the Zone it occupied is now empty), you choose which ones to gain control of and the rest are destroyed. If you choose to destroy "Griggle" or "Ameba" in this manner, their effects do not activate since they never came to your side of the field.
  • You cannot gain control of face-down monsters with this card’s effect, so the opponent may chain "Book of Moon" selecting a Level 3 or lower monster and they will keep control of it.
  • You maintain control of the monsters until they are removed from the field.

Netrep Rulings:
  • If there are more level 3 or lower monsters on the opponent’s field than there is space on the player’s field when “Possessed Dark Soul” is Tributed for its effect, the excess monsters are destroyed.
  • If a monster is reduced to Level 3 or lower by the effect of “Demotion,” and control is taken by the effect of “Possessed Dark Soul,” control will not return to the other player if “Demotion” becomes inactive.

POT OF GENEROSITY

Individual Card FAQs:
  • You return cards to the Deck when you resolve the effect (it’s not a cost).
  • You cannot activate “Pot of Generosity” if you have only 1 card in your hand besides “Pot of Generosity”.
  • If an effect is chained to “Pot of Generosity” so that you only have 1 or 0 cards in your hand, the effect of “Pot of Generosity” disappears. Do not return cards to the Deck and do not shuffle.
  • You can chain “Serial Spell” to “Pot of Generosity”, but you will have no hand so both effects will disappear.

POWER BOND

Individual Card FAQs:
  • The ATK bonus for “Power Bond” lasts as long as the Fusion Monster is face-up on the field. If it is flipped face-down or removed from the field, the ATK increase disappears.
  • The ATK bonus for “Power Bond” is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from “Power Bond”. For example, if you equip the Fusion Monster with “Megamorph” to change the original ATK, the bonus ATK for “Power Bond” adjusts so that the bonus is equal to the new original ATK. For example, if you Summon “Cyber End Dragon” and then equip it with “Megamorph” while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from “Power Bond” for 16000 ATK total.
  • You cannot use “Barrel Behind the Door” against the damage from “Power Bond” because the damage happens much later than the activation of the “Power Bond” card.
  • Even if the Fusion Monster is removed from the field or flipped face-down, you cannot negate the effect of “Power Bond” and the player will still take damage equal to the original ATK.
  • The damage you take because of “Power Bond” is equal to the original ATK of the Fusion Monster at the time the monster is Special Summoned. If the Fusion Monster has its original ATK changed, this does not affect the damage inflicted by “Power Bond”.
  • If you Fusion Summon “UFOroid Fighter” with 3000 ATK, and then later in the turn “Skill Drain” is activated, reducing its ATK to 0, you will still take 3000 points of damage during the End Phase. If you send “UFOroid Fighter” to the Graveyard so that its effect resets and its original ATK becomes zero, you still take damage equal to its original ATK at the time it was Special Summoned by “Power Bond”.
  • You can prevent the damage from “Power Bond” with “Des Wombat”.
  • If “Non-Spellcasting Area” is active and “Power Bond” is used to Special Summon a Fusion Monster that has no effect, the Fusion Monster will not gain the ATK bonus from “Power Bond”, but the controller will still take damage for “Power Bond” (because the player is not a non-Effect Monster Card).

PRECIOUS CARDS FROM BEYOND

Individual Card FAQs:
  • You can't use your "Precious Cards from Beyond" when your opponent offers 2 monsters as a Tribute, only when you do.
  • "Precious Cards from Beyond" is only for a Tribute Summon or Set, not for a Ritual Summon or Special Summon like "Lava Golem".
  • If you Tribute Summon "Blue-Eyes White Dragon" for 1 Tribute using "Cost Down", you can't activate "Precious Cards from Beyond"'s effect.
  • If you have multiple "Precious Cards from Beyond", you can activate each of their effects when you Tribute Summon or Set with 2 or more Tributes.
  • If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with "Change of Heart" or "Soul Exchange", you can activate "Precious Cards from Beyond".

Netrep Q&As:
  • Q: Can the effect of “Precious Cards from Beyond” be used when summoning “Lava Golem” to the opponent’s side of the field?
  • A: The effect of "Lava Golem" is not a Tribute Summon. It will not work with the effect of "Precious Cards from Beyond." Tribute Summons are Normal Summons of 5+ Level Star monsters by offering Tributes. Curtis Schultz, 02/04/2004

PREMATURE BURIAL

Individual Card FAQs:
  • You cannot activate "Tailor of the Fickle" selecting "Premature Burial" as a target.
  • You cannot activate "Fairy’s Hand Mirror" to make your opponent chose a different monster when they activate "Premature Burial".
  • If you activate this card and your opponent chains "Imperial Order" the effect of "Premature Burial" is negated and the Special Summon never occurs, but you still pay 800 Life Points. If "Imperial Order" is activated after "Premature Burial" is already on the field, the equipped monster is NOT destroyed and "Premature Burial" remains on the field meaninglessly. If "Premature Burial" is then destroyed while "Imperial Order" is still active, the monster remains on the field, but if the monster is destroyed, "Premature Burial" is also destroyed, since it is still equipped to that monster.
  • If the equipped monster is flipped face-down "Premature Burial" is destroyed but the monster is not destroyed.

PREPARE TO STRIKE BACK

Individual Card FAQs:
  • The effect of “Prepare to Strike Back” can be chained to.
  • The damage from “Prepare to Strike Back” is effect damage, not battle damage.
  • “Prepare to Strike Back” does not target.
  • If an effect is chained to “Prepare to Strike Back” that flips the monster face-down, the effect of “Prepare to Strike Back” is not applied.

PRICKLE FAIRY

Individual Card FAQs:
  • If "Prickle Fairy" is changed to an Insect-Type monster with "DNA Surgery", your opponent cannot attack.

Netrep Rulings:
  • If “Prickle Fairy” is turned to Insect Type and there are only face up Insect Type monsters on the player’s field, the opponent may not attack unless the attacker can inherently attack directly.
  • If a face down Insect Type is attacked while “Prickle Fairy” is face up and active on the field, Damage Calculation will proceed normally.

PRIMAL SEED

Individual Card FAQs:
  • "Primal Seed" can add cards to your hand that were removed from play face-up ("Dimensionhole") or face-down ("Different Dimension Capsule").
  • You target the 2 removed cards when you activate "Primal Seed".
  • If you don't have 2 or more cards removed from play, you cannot activate "Primal Seed".
  • A Fusion Monster selected with "Primal Seed" returns to the Fusion Deck.
  • The required card only needs to be face-up on the field. It does not need to be a Monster Card, so if “Black Luster Soldier – Envoy of the Beginning” is equipped to “Relinquished”, you can activate “Primal Seed”.

PROTECTOR OF THE SANCTUARY

Individual Card FAQs:
  • Your opponent cannot draw with "Airknight Parshath" while you control "Protector of the Sanctuary".
  • Most cards that would cause the opponent to draw outside of the Draw Phase, such as "Card Destruction", cannot be activated, even by the controller of "Protector of the Sanctuary". However, effects that are forcibly activated, like "Morphing Jar", can be activated (but results may vary; see below).
  • If "Protector of the Sanctuary" is on the field, then Flip Effects like "Morphing Jar" will still activate because they must activate when the monster is flipped (whether it was Flip Summoned, flipped by an attack, or flipped by "Book of Taiyou", etc.).
  • If "Morphing Jar"'s effect activates, then both players discard their hands, but if you control "Protector of the Sanctuary", your opponent does not draw a new hand.
  • You cannot activate cards if they make your opponent draw, such as "Dragged Down Into the Grave", "Card Destruction", or "Disturbance Strategy".
  • "Protector of the Sanctuary" prevents your opponent from drawing with "Mirage of Nightmare". However, your opponent can still activate "Mirage of Nightmare", "Appropriate", etc., even though he cannot use their effects at that time.
  • If you control "Protector of the Sanctuary", your opponent cannot activate "Super Rejuvenation", "Jar Robber", "Monster Recovery", or "Reload" outside of the Draw Phase.
  • If you control "Protector of the Sanctuary", your opponent CAN activate "Reload", "Jar of Greed", "Reckless Greed", etc., during the Draw Phase (either player's).
  • If you have "Protector of the Sanctuary", your opponent can activate cards like "Gamble" that are random as to whether he can draw, but he cannot draw even if he wins the coin toss.
  • You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.
  • If you have "Protector of the Sanctuary" and your "Bistro Butcher" inflicts damage to your opponent, your opponent doesn't draw.
  • You cannot activate "Heavy Slump" while you control a face-up "Protector of the Sanctuary".
  • If "Call of the Haunted" is chained to "Reckless Greed" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Reckless Greed" because of the "Protector of the Sanctuary", so you do not draw and you do not skip 2 Draw Phases.
  • If "Call of the Haunted" is chained to "Disturbance Strategy" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles it by the effect of "Disturbance Strategy", but "Protector of the Sanctuary" prevents him from drawing.
  • If "Call of the Haunted" is chained to "Upstart Goblin" to Special Summon "Protector of the Sanctuary", you cannot draw 1 card and your opponent does not gain 1000 Life Points.
  • If "Call of the Haunted" is chained to "Reload" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to his Deck and shuffles it, but "Protector of the Sanctuary" prevents him from drawing.
  • If "Call of the Haunted" is chained to "Graceful Charity" to Special Summon "Protector of the Sanctuary", you cannot draw for the effect of "Graceful Charity" and you do not discard 2 cards.
  • If "Call of the Haunted" is chained to "Mind Wipe" to Special Summon "Protector of the Sanctuary", your opponent adds his hand to the Deck and shuffles, but cannot draw any cards.

PYRAMID ENERGY

Individual Card FAQs:
  • You can activate "Pyramid Energy" during the Damage Step.
  • The effect of "Pyramid Energy" is not applied to monsters summoned after "Pyramid Energy"’s resolution.

PYRAMID TURTLE

Individual Card FAQs:
  • You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").

Netrep Q&As:
  • Q: If a player activates “Creature Swap”, gives their opponent “Pyramid Turtle”, and then destroys the “Pyramid Turtle” in battle, will the player be able to attack with the Special Summoned monster from “Pyramid Turtle’s” effect?
  • A: Yes, in the situation presented the Zombie-Type monster Special Summoned by the effect of "Pyramid Turtle" may attack during that same Battle Phase. Curtis Schultz, 02/15/2004

PYRO CLOCK OF DESTINY

Individual Card FAQs:
  • You can only use "Pyro Clock of Destiny" to advance the turn count by 1 for "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".

QUESTION

Individual Card FAQs:
  • Remember that you cannot shuffle your Graveyard or change the order of cards in your Graveyard at any time.
  • If a monster is named with "Question" that could not be Special Summoned, "Question"’s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of "Question" disappears if the bottom monster is incorrectly named and is "Helpoemer", "Dark Ruler Ha Des", etc.
  • If you would Special Summon "Tyrant Dragon" from the Graveyard using "Question", you must Tribute 1 Dragon and if you cannot you cannot Special Summon "Tyrant Dragon" and the effect of "Question" disappears.

Netrep Rulings:
  • If a monster that has Special Summon requirements that was not properly Summoned is at the bottom of the Graveyard when “Question” is activated, that monster will not be Special Summoned.
  • If the opposing player activates a card that alters the Graveyard in a chain with “Question,” that player may still not look in the player who activated “Question’s” graveyard.

RAGING FLAME SPRITE

Individual Card FAQs:
  • The +1000 ATK lasts as long as "Raging Flame Sprite" remains face-up on the field. "Raging Flame Sprite" can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).
  • The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.
  • The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").
  • If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light – Tryce", its ATK will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.

RAIGEKI

Individual Card FAQs:
  • If there are no monsters on your opponent’s side of the field you may not activate "Raigeki".

RARE METALMORPH

Individual Card FAQs:
  • If you chain "Rare Metalmorph" to an effect like "Snatch Steal" that targets a monster, "Snatch Steal" is equipped but its effect is negated while "Rare Metalmorph" is active.
  • If a monster targeted by "Rare Metalmorph" is flipped face-down, it is no longer targeted by "Rare Metalmorph" and "Rare Metalmorph" remains on the field meaninglessly.

RAREGOLD ARMOR

Individual Card FAQs:
  • "Raregold Armor" & "Metalsilver Armor" only apply their effects when the same player controls the Equip Spell Card and the monster it is equipped to; you can equip these cards to a monster controlled by your opponent but the effect is not active.
  • If you have 2 monsters equipped with "Raregold Armor", then your opponent cannot attack.
  • If you have a Warrior-Type monster equipped with "Raregold Armor", and "Marauding Captain", your opponent cannot attack.
  • If you have an Amazoness equipped with "Raregold Armor", and "Amazoness Tiger", your opponent cannot attack.
  • "Ring of Magnetism" 'trumps' "Raregold Armor", "Amazoness Tiger", and "Marauding Captain". So if you have a monster equipped with "Ring of Magnetism", and a monster equipped with "Raregold Armor", the monster equipped with "Ring of Magnetism" is the target of attacks.
  • If you control "Patrician of Darkness" and have a monster equipped with "Raregold Armor", you can only re-direct attacks to the monster equipped with "Raregold Armor" as it is the only legal target.

Netrep Q&As:
  • Q: If my opponent has a “Raregold Armor” each equipped to two different monsters, which monster is the legal target for an attack, if any?
  • A: “Raregold Armor” on two different monsters is a lock from monster attacks. Just like two “Metasilver Armors” would create a "lock" against your opponent using effects that specifically target a monster. bishop, 12/05/2003
  • Q: If I use two “Raregold Armors” (each on different monsters I control), would this mean that the opponent could attack me directly seeing as how he can't attack my monsters? A: No. With two “Raregold Armor” cards in play, the opponent could not attack your life points directly either. bishop, 12/12/03
  • Q: If I have a “Marauding Captain” out, and “Raregold Armor” is equipped to ANOTHER warrior monster, does this create a non-attacking situation?
  • A: Yes it would. Curtis Schultz, 12/22/2003

RAY OF HOPE

Individual Card FAQs:
  • You can't activate "Ray of Hope" if you don't have 2 LIGHT monsters in your Graveyard.

READY FOR INTERCEPTING

Individual Card FAQs:
  • If you activate "Ready for Intercepting" after your opponent’s attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)
  • If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)
  • While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".
  • If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".

REAPER OF THE CARDS

Individual Card FAQs:
  • This card can destroy a Trap Card on either side of the field. So if your opponent has no Trap Cards and no Set Spell or Trap Cards, you must destroy a card on your side of the field. If it is face-down Spell Card you must reveal it to your opponent, and it is not destroyed.

REASONING

Individual Card FAQs:
  • Pick up cards until you pick up a monster that can be Normal Summoned.
  • You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.
  • If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.
  • If no monster is picked up, shuffle your Deck and put it back in the Deck Zone; the effect of "Reasoning" disappears.
  • You cannot activate "Reasoning" if you already activated "Scapegoat" this turn.
  • If "Banisher of the Light" is Special Summoned with "Reasoning", the other cards picked up for "Reasoning" are sent to the Graveyard. The effect of "Banisher of the Light" is not applied until after "Reasoning" resolves.

RECKLESS GREED

Individual Card FAQs:
  • If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.
  • Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.

Netrep Q&As:
  • Q: If “Offerings to the Doomed” and “Reckless Greed” are activated during the same turn, would the controller skip their next 2 or 3 Draw Phases?
  • A: You would only skip 2. Curtis Schultz, 01/22/2004

RECYCLE

Individual Card FAQs:
  • If you meet the condition enough times, you can activate "Recycle" as many times as you want in the same Standby Phase.
  • You cannot activate "Recycle" if you have no non-Monster Cards in your Graveyard.

RED-EYES B. CHICK

Individual Card FAQs:
  • Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect.
  • If you take control of your opponent’s "Red-Eyes B. Chick", you can activate its effect. In this case, the "Red-Eyes B. Chick" is sent to your opponent’s Graveyard, but you get to Special Summon "Red-Eyes B. Dragon" from your hand.

RED-EYES BLACK METAL DRAGON

Individual Card FAQs:
  • This card cannot be Normal Summoned or Set, and must be Special Summoned from the Deck by the condition written on the card. It CANNOT be Special Summoned from your hand. So once it is in your hand, there is no way to Summon this card.

RED-MOON BABY

Netrep Q&As:
  • Q: If “Red-Moon Baby” attacks a face-down “Fiber Jar” and destroys it, will “Fiber Jar” be Special Summoned to the field at the end of the Battle Phase?
  • A: The monster destroyed by "Red Moon Baby" would need to remain in the Graveyard until the End Phase of that turn. The effect of the "Red Moon Baby" is lost if the destroyed monster is Special Summoned from the Graveyard, removed from play, or returned to the Deck before the End phase. Curtis Schultz, 02/17/2004

REFLECT BOUNDER

Individual Card FAQs:
  • "Reflect Bounder" inflicts its effect damage, then damage calculation is applied normally, then "Reflect Bounder" is destroyed by its own effect.
  • When an Attack Position "Reflect Bounder" is attacked, it is destroyed by its own effect even if the ATK of "Reflect Bounder" is lower than the ATK of the attacking monster.
  • The damage inflicted by "Reflect Bounder"'s effect is not Battle Damage, so it cannot be reduced to 0 with "Waboku".
  • Effects such as "Metalmorph" and "Injection Fairy Lily" happen after "Reflect Bounder"'s effect, because "Reflect Bounder"'s effect happens before damage calculation.
  • When your opponent attacks your Attack Position "Reflect Bounder", your opponent can use "Barrel Behind the Door" against "Reflect Bounder"'s effect.
  • When your opponent's "White Magical Hat" with "Axe of Despair" attacks your "Reflect Bounder", "Reflect Bounder" inflicts its effect damage, damage calculation is performed, and "White Magical Hat"'s effect is activated.
  • When "Reflect Bounder" is attacked by "Dark Ruler Ha Des", "Reflect Bounder" inflicts its effect damage, damage calculation is applied, "Reflect Bounder" is determined to be destroyed as a result of battle, "Dark Ruler Ha Des" negates "Reflect Bounder"'s effect, and "Reflect Bounder" does not destroy itself with its own effect, however it was still destroyed as a result of battle.
  • "Reflect Bounder"'s effect does not target.
  • If "Reflect Bounder" is attacked by "D. D. Warrior Lady", and the effect of "Reflect Bounder" is activated, "Reflect Bounder" inflicts damage, damage calculation is performed, and "Reflect Bounder" destroys itself with its own effect and is sent to the Graveyard, so even if "D. D. Warrior Lady" activates her effect, "Reflect Bounder" is not removed from play because it is already in the Graveyard.

Netrep Q&As:
  • Q: Can the effect of “Reflect Bounder” be chained with “Barrel Behind the Door?”
  • A: Yes, you can use “Barrel Behind the Door” against “Reflect Bounder.” bishop 01/07/2004
  • Q: What would happen if “Dark Ruler Ha Des” attacked a “Reflect Bounder?” Would “Reflect Bounder” still get its effect?
  • A: When “Reflect Bounder” is attacked by “Dark Ruler Ha Des” (or attacked when “Dark Ruler Ha Des” is on the field), FIRST, Effect Damage is inflicted by “Reflect Bounder” prior to the Damage Step, THEN, Damage Calculation is the applied, and “Reflect Bounder” is determined to be destroyed, BUT, because of “Dark Ruler Ha Des,” the rest of the effect ("Then ... this card is destroyed") of Reflect Bounder is negated, SO, “Reflect Bounder” is not destroyed by its own effect, but by Battle Damage instead. The end result is that “Dark Ruler Ha Des'” controller takes 2450 damage, and “Reflect Bounder's” controller takes 750 damage, and “Reflect Bounder” is destroyed as a result of battle. bishop, 12/18/2003
  • Q: If “Reflect Bounder” is in Face Down Attack position through the effect of “Darkness Approaches” will its effect activate when it is attacked?
  • A: "Reflect Bounder's" effect will activate after it is flipped face-up by the attack. "Reflect Bounder" is flipped face-up before damage calculation. That is why its effect will activate. Curtis Schultz, 02/04/2004
  • Q: If the opponent declares an attack on “Reflect Bounder” while in Defense Position and the player activates “Final Attack Orders”, will the effect of “Reflect Bounder” activate?
  • A: The effect of "Reflect Bounder" would activate. This is because it is changed to Attack Position by the effect of "Final Attack Orders" after being flipped by the attack. This all occurs before damage calculation. Curtis Schultz, 02/09/2004
  • Q: If a player attacks “Reflect Bounder” with “Injection Fairy Lily” and chooses to activate her effect, will the player take 400 or 3400 points of damage from the effect of “Reflect Bounder”?
  • A: "Reflect Bounder" would do 400 damage from its effect. Then you would resolve damage calculation. When you resolve the damage calculation "Injection Fairy Lily's" effect could be activated, in which case the controller of "Reflect Bounder" would take 1700 points of Battle Damage. After resolving damage calculation "Reflect Bounder" is destroyed by its effect. Curtis Schultz, 01/8/2004

RE-FUSION

Individual Card FAQs:
  • You cannot use “Re-Fusion” to Special Summon a Fusion Monster that was Summoned with “Magical Scientist”, or otherwise not properly Fusion Summoned.
  • You can chain to the first part of this card’s effect. However, the last part (that destroys the monster) does not start a chain.

REGENERATING MUMMY

Individual Card FAQs:
  • "Regenerating Mummy"'s effect will activate when sent to the Graveyard by the effect of "Morphing Jar" or "Card Destruction".
  • "Regenerating Mummy"'s effect will activate during the Damage Step because of "Spirit Reaper" or "Don Zaloog".
  • "Regenerating Mummy"'s effect will activate when destroyed and sent to the Graveyard because of "Chain Destruction".
  • You can chain to "Regenerating Mummy"'s effect.
  • You cannot use the same "Regenerating Mummy" for both parts of "Delinquent Duo"'s effect.

REINFORCEMENT OF THE ARMY

Individual Card FAQs:
  • You must reveal the monster you select with this card’s effect to your opponent before placing it in your hand.
  • You can activate this card even if you have no Level 4 or lower Warrior-Type monsters remaining in your Deck, but you must let your opponent see your Deck to confirm. Shuffle your Deck afterwards.

REINFORCEMENTS

Individual Card FAQs:
You choose the monster to receive the ATK increase when you activate this card. This card targets.
  • If you activate two "Reinforcements" on the same monster, its ATK increases by 1000.

RELEASE RESTRAINT

Individual Card FAQs:
  • If you do not have any copies of “Gearfried the Swordmaster” in your hand or Deck, you can still activate this card to Tribute “Gearfried the Iron Knight”, but you will need to show your cards to your opponent to confirm.

RELINQUISHED

Individual Card FAQs:
  • "Relinquished"’s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Ignition Effect.
  • A monster equipped to "Relinquished" occupies a Spell & Trap Zone of the controller of "Relinquished". So if you already have 5 Spell & Trap Cards on the field you cannot activate the effect of "Relinquished". Any Equip Spell Cards equipped to the selected monster are destroyed. "Relinquished" gains the ATK and DEF of the monster equipped to it, but not the effects of an Effect Monster.
  • The selected monster is treated as a Monster Card when it is sent to the Graveyard, so the effects of "Sangan" or "Witch of the Black Forest" would activate, but the effect of "Mystic Tomato" would not, since it was not destroyed as a result of battle.
  • You can not voluntarily destroy a monster equipped to "Relinquished" but you can use "Mystical Space Typhoon" or "Emergency Provisions" to eliminate it.
  • "Relinquished" will only inflict its effect damage to your opponent if "Relinquished" would be destroyed as a result of battle and the equipped Monster Card is destroyed instead. When this occurs you inflict damage to your opponent equal to the Battle Damage that the controller of "Relinquished" received; this is the ONLY time "Relinquished" will deal effect damage. (If "Relinquished", equipped with a 1800 ATK monster, attack a 3000 DEF Defense Position monster, "Relinquished’s" controller takes 1200 damage but "Relinquished" does not inflict effect damage to the opponent.)
  • You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
  • Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or "Thousand-Eyes Restrict".
  • While "Gorgon’s Eye" is active, if "Relinquished" equipped with a monster is in Defense Position, the effect of "Relinquished" is negated, it can no longer be equipped with a monster, and the Monster Card equipped to "Relinquished" is destroyed and sent to the Graveyard.
  • If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.
  • Monsters equipped to "Relinquished" while "Skill Drain" is active are negated and destroyed because "Relinquished" no longer has an effect that allows it to be equipped with a monster, and "Relinquished"'s ATK and DEF are returned to normal.
  • While the effect of "Timidity" is active, you cannot destroy a face-down Monster Card equipped to "Relinquished".
  • "Token Thanksgiving" will destroy a Monster Token equipped to "Relinquished".

Netrep Rulings:
  • “Thousand-Eyes Restrict” may equip itself with one monster at a time per turn.
  • “Thousand-Eyes Restrict’s” equipping effect is a targeting effect.
  • Monsters equipped to “Thousand-Eyes Restrict” do not have effects and are treated as Equip Spell Cards.
  • “Imperial Order” has no effect on “Thousand-Eyes Restrict” as “Thousand-Eyes Restrict” determines the ATK and DEF value of “Thousand-Eyes Restrict.”
  • If a “Witch of the Black Forest” is equipped to “Thousand-Eyes Restrict” and sent to the Graveyard, the effect of “Witch of the Black Forest” will activate.

Netrep Q&As:
  • Q: Would “Imperial Order” negate “Thousand-Eyes Restrict” effect card or Union monsters?
  • A: Union Monsters will not have any effect while equipped to a monster if “Imperial Order” is active on the field. “Thousand-Eyes Restrict” effect is not negated by “Imperial Order.” “Imperial Order” will not have any effect on the ATK/DEF of “Thousand-Eyes Restrict” that has a monster equipped to it through its effect. Curtis Schultz, 12/23/20
  • Q: If you use “Thousand Eyes Restrict” to absorb a face down monster, are you entitled to look to see what it is or must it remain face down?
  • A: Since you control the card you can "peek" and see what it is. Curtis Schultz, 01/15/2004
  • Q: If “Thousand Eyes Restrict” is Special Summoned and declares the activation of its effect on the opponent’s “Gemini Elf”, can the opponent activate “Ring of Destruction”?
  • A: The player controlling the "Ring of Destruction" could activate it when "Thousand Eyes Restrict" targets "Gemini Elf" with its effect. They could destroy the "Gemini Elf" in a chain. You could use "Ring of Destruction" and target the "Thousand Eyes Restrict" if you want to. You would use the same chain I demonstrated earlier, only the "Thousand Eyes Restrict" would be destroyed and would not be able to resolve its effect properly. Curtis Schultz, 02/18/2004

RELOAD

Individual Card FAQs:
  • If you have your opponent's card in your hand and activate "Reload", your opponent's card is shuffled to his/her Deck.
  • Your opponent can activate "Appropriate" in response to your drawing with "Reload"'s effect.

Netrep Rulings:
  • If “Reload” is chained to the activation of “Drop Off,” the effect of “Drop Off” disappears.

REMOVE BRAINWASHING

Individual Card FAQs:
  • When "Remove Brainwashing" is activated, monsters like "Lava Golem" & "Parasite Paracide" will return to their owner's side of the field, monsters revived with "Monster Reborn" return to their owner's side of the field, monsters taken with "Exchange" and played normally return to their owner's side of the field, etc.
  • When "Remove Brainwashing" is already active on the field and a switching effect is activated, or "Remove Brainwashing" is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of "Remove Brainwashing". So for "Creature Swap", control is changed but then control goes back to the original owners. This means that if you give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though "Griggle"/"Ameba" then returns to the original owner's control afterwards.
  • If "Monster Reborn" is activated and "Remove Brainwashing" is chained (or was already active on the field), the monster goes to the side of the field of the player who activated "Monster Reborn", then switches back to the original owner immediately afterwards.
  • If "Remove Brainwashing" is activated and a player already has 5 monsters on the field, the returning monsters are destroyed. If multiple monsters are returning to the owner due to "Remove Brainwashing", and he does not have enough room for all of them, the player who controlled the monsters chooses the ones that are destroyed and the ones that return successfully.
  • When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.
  • "Remove Brainwashing" has no effect on a Monster Card equipped to "Relinquished" or "Thousand-Eyes Restrict", and the Monster Card remains where it is, because it is an Equip Spell Card.
  • If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
  • If your opponent takes control of your monster with "Snatch Steal", etc., and you activate "Relinquished"'s effect on your next turn to equip the monster to "Relinquished", and your opponent chains "Remove Brainwashing" to "Relinquished"'s effect, control of the monster returns to you before "Relinquished"'s effect resolves and, since you cannot use "Relinquished"'s effect on monsters on your side of the field, "Relinquished"'s effect disappears.
  • Control of "Blindly Loyal Goblin" cannot change even because of "Remove Brainwashing", so if "Blindly Loyal Goblin" is Summoned due to "Monster Reborn" or using "Exchange", the original owner will not control "Blindly Loyal Goblin".

Netrep Q&As:
  • Q: Player 1 has all 5 Monster Zones filled and Player 2 activates “Monster Reborn” on a Monster in Player 1s Graveyard. What happens to the selected Monster if “Remove Brainwashing” is either already active or activated after “Monster Reborn” is resolved? Since the Monster can't fit back on its owners Field would it be destroyed, would nothing happen until there is an open slot or something completely different?
  • A: The monster would be destroyed. Curtis Schultz, 12/04/2003
  • Q: If player A uses “Monster Reborn” to revive Player B's monster, then player B activates “Remove Brainwashing.” Does the reborn monster revert to the original owner and shift to player B’s side of the field?
  • A: The monster would return to its owner's side of the field after being Special Summoned onto the side of the field controller by the player who activated Monster Reborn. Curtis Schultz, 12/22/2003

RESCUE CAT

Individual Card FAQs:
  • If one of the monsters Special Summoned by “Rescue Cat”’s effect is flipped face-down, or removed from play temporarily, the effect of “Rescue Cat” is reset and that monster is not destroyed during the End Phase.
  • If your opponent controls your “Rescue Cat” and activates its effect, your opponent gets the effect and Special Summons Beast-Type monsters from his/her Deck.
  • You can activate the effect of “Rescue Cat” even if there is only 1 or zero Level 3 or lower Beast-Type monsters in your Deck. However, in this case you cannot Special Summon any Beast-Type monsters for the effect of “Rescue Cat”, and your opponent gets to check your Deck to confirm.

RESHEF THE DARK BEING

Individual Card FAQs:
  • The effect of “Reshef the Dark Being” is an Ignition Effect. Discarding is a cost for activation of this effect.
  • If the monster that you take control of with “Reshef the Dark Being” is flipped face-down, it still returns to the opponent during the End Phase.

RETURN FROM THE DIFFERENT DIMENSION

Individual Card FAQs:
  • If a monster Special Summoned by this card is flipped face-down, then it will not be removed from play during the End Phase.

RETURN OF THE DOOMED

Individual Card FAQs:
  • This card is activated during your Main Phase 1 or 2 and creates a state that lasts until the end of your turn. If "Spell Canceller" is Summoned after this card was activated, but during the same turn, the state it created is not negated and 1 monster will return to your hand if destroyed during this turn.
  • If "Banisher of the Light" is on the field, a monster that is destroyed will be removed from play and cannot return to your hand since it never went to the Graveyard.

REVERSAL QUIZ

Individual Card FAQs:
  • Sending all cards in the hand and on the field to the Graveyard is a cost. If there are no cards in your hand or on the field you cannot activate this card. You must have a card either in your hand or on the field to activate this card.

REVERSE TRAP

Individual Card FAQs:
  • If a card gives a monster +100 ATK, and "Reverse Trap" is activated, that monster now has -100 ATK instead. This card only affects increases and decreases of a defined value, such as +200 (which becomes -200) or -500 (which becomes +500). It does not change cards which "double", "half", or "reduce to 0" the ATK or DEF of a monster.
  • You cannot activate this card during the Damage Step. This card affects monsters, Spell Cards, and Trap Cards controlled by both players.
  • Additional "Reverse Traps" activated in the same turn will have no effect. So "Reverse Trap" will change "Axe of Despair’"s effect of adding 1000 ATK to subtracting 1000 ATK. If a second "Reverse Trap" is activated, the equipped monster still has -1000 ATK.

Netrep Rulings:
  • If an effect sets ATK or DEF to a specifi c value, “Reverse Trap” will have no effect on this.

REVIVAL JAM

Individual Card FAQs:
  • If you activate "Change of Heart" to take control of "Revival Jam", and it is sent to the Graveyard as a result of battle, the owner (not you) gets the option to pay 1000 Life Points to Special Summon "Revival Jam" to their side of the field.
  • The cost of 1000 Life Points is paid when "Revival Jam" is sent to the Graveyard as a result of battle. If "Revival Jam" is removed from the Graveyard before your next Standby Phase by cards like "Disappear" you do not get your Life Points returned to you.
  • If you pay 1000 Life Points when your "Revival Jam" is sent to the Graveyard, and then activate "Call of the Haunted" to return it to the field before your next Standby Phase, and it is again destroyed you must pay another 1000 Life Points if you want it to return during your next Standby Phase. Its condition was reset when it was taken out of the Graveyard by the effect of "Call of the Haunted".

RING OF DESTRUCTION

Individual Card FAQs:
  • You cannot activate "Ring of Destruction" during the Damage Step.
  • "Ring of Destruction" inflicts damage based on the current (total) ATK value, NOT the original ATK.
  • This card targets a monster.
  • If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears because the monster is no longer there (so "Magic Cylinder" inflicts no damage).
  • If a player Tributes "Witch of the Black Forest" for "Summoned Skull", you can chain "Ring of Destruction" to the effect of "Witch of the Black Forest", in order to destroy "Summoned Skull". If this reduces the player’s Life Points to zero, then they cannot use "Witch of the Black Forest"’s effect (to retrieve a 5th Exodia piece, for example).

Netrep Rulings:
  • If you chain Ring of Destruction to The Flute of Summoning Dragon and destroy Lord of D., The Flute of Summoning Dragon's effect disappears and the Dragons are not Summoned.
  • If you chain Ring of Destruction to Monster Recovery, and destroy the monster, the effect of Monster Recovery disappears.
  • If you chain Ring of Destruction to Chain Destruction, because the monster was already summoned, the effect of Chain Destruction resolves normally.

RING OF MAGNETISM

Individual Card FAQs:
  • If there is a monster equipped with "Ring of Magnetism" on the opponent’s side of the field, if your monsters are going to attack they must attack the equipped monster. Even Toon Monsters, "Inaba White Rabbit", and monsters like "Jinzo #7" and "Queen’s Double" that can normally Attack Directly must attack the equipped monster.
  • If you have two or more monsters on your side of the field equipped with your "Ring of Magnetism" cards, you choose which monster will be attacked.

Netrep Rulings:
  • Q: If my monster equipped with “Ring of Magnetism” is forced to the opponent’s side of the field, through “Creature Swap” or “Snatch Steal”, do I have to attack that monster?
  • A: You would have to attack that Monster. bishop 02/23/04

RIRYOKU

Netrep Rulings:
  • "Riryoku” has two targeting aspects.
  • “Riryoku” will resolve without effect if either of its targets is “Gradius’s Option.”

Netrep Q&As:
  • Q: Does “Riryoku” take half of the monster’s original ATK or the monster’s current ATK?
  • A: “Riryoku” takes half of the monster’s current ATK. Curtis Schultz, 01/20/2004
  • Q: Can “Riryoku” be used to decrease the ATK of an opponent's monster?
  • A: "Riryoku" can be used to target an opponent's monster as the monster will have its ATK halved. Curtis Schultz, 02/12/2004
  • Q: Is “Riryoku” considered to be a targeted effect in terms of being able to destroy a “Spirit Reaper?”
  • A: The card text reads: "Until the end of the turn, decrease the ATK of 1 monster by half and increase the ATK of another monster by the same amount." So, “Riryoku” decreases “Spirit Reaper” by 150 ATK points and increases another monster 150 ATK points. Then “Spirit Reaper” is destroyed. bishop, 12/12/03

RIRYOKU FIELD

Individual Card FAQs:
  • This card cannot be used against "Monster Reborn" or "Premature Burial" since they do not target a monster on the field.
  • This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.

RISING ENERGY

Individual Card FAQs:
  • You can activate “Rising Energy” during the damage step.
  • Discarding 1 card is a cost to activate “Rising Energy”.

RIVALRY OF WARLORDS

Individual Card FAQs:
  • When "Rivalry of Warlords" is activated, each player must send monsters to the Graveyard so that he controls only 1 Type of monster face-up. You don't select or name a Type when "Rivalry of Warlords" is activated; instead, you make it so you have only 1 Type. If, after this, your monsters are destroyed so you have no monsters on the field, you are free to play any Type again, and that new Type becomes the Type that you must play. (So if you send monsters to the Graveyard so you control only Spellcaster-Types, and your Spellcaster-Type monsters are destroyed, you may play a Dragon-Type monster, but can then only play Dragon-Type monsters as long as you control 1 or more face-up Dragon-Type monsters. If all your monsters are again destroyed, you can again play whatever Type you want.)
  • This also means that when "Rivalry of Warlords" is active, each player can control a different face-up Type than his opponent.
  • You can activate "Rivalry of Warlords" when either or both player(s) does not have any face-up monsters on the field, in which case once a player does have a face-up monster that monster's Type becomes that player's Type for purposes of "Rivalry of Warlords" (as long as the monster remains face-up on that player's side of the field).
  • When "Rivalry of Warlords" is activated, it has no effect on monsters that are face-down at that time and does not flip those monsters face-up.
  • While "Rivalry of Warlords" is active, you can still Set monsters face-down if they are a different Type than the Type you control. If your face-down monster of a different Type is attacked, then the monster is destroyed after damage calculation. If the destroyed monster of a different Type was a Flip Effect Monster, its Flip Effect is still activated, and then the destroyed monster is sent to the Graveyard. If your face-down monster of a different Type is flipped by "Swords of Revealing Light", "Book of Taiyou", etc., then it is destroyed as necessary.
  • As long as "Rivalry of Warlords" is active, you cannot Summon, Flip Summon, or Special Summon an inappropriate Type face-up (including "Jinzo"), but you can Special Summon face-down with "The Shallow Grave", "Morphing Jar #2", etc.
  • If you have only 1 monster on the field face-up, you may Tribute it for a monster that is a different Type.
  • If you have 2 monsters on the field face-up of the same Type, you cannot Tribute 1 of them for another monster that is a different Type (even "Jinzo") as you would then have 2 different Types.
  • If "Cyber Jar" is activated while "Rivalry of Warlords" is active, you can Special Summon different Types of monsters face-down without penalty, or Special Summon 1 Type face-up and all the others face-down. But if you Special Summon different Types of monsters face-up, you have to destroy monsters to make it 1 Type.
  • When "Rivalry of Warlords" is active, and you change the Type of all of your monsters with "DNA Surgery" or "Parasite Paracide" or "D. Tribe", you now only have 1 Type so you are OK and no monsters are destroyed, and you can also Summon, Flip Summon, and Special Summon additional monsters that do not have that printed Type on the card and they will be considered that Type and are not destroyed.
  • If you activate "Magical Hats" while "Rivalry of Warlords" is active, the cards Special Summoned with "Magical Hats" are unaffected by "Rivalry of Warlords" because they have no Type.
  • When "Rivalry of Warlords" is active you can activate "Dragonic Attack", but if you have other face-up monsters that are not Dragon-Types then the targeted monster is destroyed.
  • If "Rivalry of Warlords" is active and you take control of your opponent's face-up monster with "Change of Heart" or "Snatch Steal", and that monster is a different Type than your other face-up monster(s), your opponent's monster is destroyed.

Netrep Rulings:
  • If a face-down monster is turned face up and does not match the Type of the other monsters on the field while “Rivalry of Warlords” is active, that monster is destroyed after Damage Calculation.
  • If “Rivalry of Warlords” is activated in a chain with an effect that would Special Summon a monster of a differing Type, the Special Summoning effect disappears.
  • Monsters may be Set or Special Summoned face-down, even if of a different Type while “Rivalry of Warlords” is active.
  • If Machine is not the current type and a Tribute summon would not remove all monsters from that side of the field, “Jinzo” may not be summoned while “Rivalry of Warlords” is active.

ROBBIN' GOBLIN

Individual Card FAQs:
  • If you have "Robbin’ Goblin" on the field and attack with "Kycoo the Ghost Destroyer" or "The Bistro Butcher" both effects activate simultaneously. Since you control both effects you can choose the order that they go on a Chain, so you can have the opponent draw due to the effect of "The Bistro Butcher" and then discard for the effect of "Robbin’ Goblin".

ROC FROM THE VALLEY OF HAZE

Individual Card FAQs:
  • Because this effect is a mandatory Trigger Effect, you cannot "miss the timing" with it. So even if you send "Roc from the Valley of Haze" to the Graveyard as a cost, or in the middle of a chain, it will still return to your hand (after resolving the current series of events).

ROCKET JUMPER

Individual Card FAQs:
  • If your opponent has only Defense Position monsters on the field, you can attack directly with "Rocket Jumper", but if your opponent has a Spell or Trap Card, you cannot attack directly with "Rocket Jumper".

ROD OF SILENCE - KAY'EST

Individual Card FAQs:
  • When you equip "Rod of Silence - Kay'est" to a monster equipped with other Equip Spell Cards, those cards are destroyed.

ROD OF THE MIND'S EYE

Individual Card FAQs:
  • The damage caused by "Rod of the Mind's Eye" is Battle Damage, so it can be reduced to zero with "Waboku" or "Kuriboh".
  • When you equip "Rod of the Mind's Eye" to "Susa Soldier" or "Shadowknight Archfiend", the Battle Damage is 1000 points.
  • When "Gravekeeper's Vassal" is equipped with "Rod of the Mind's Eye", the effect is not activated because the damage caused by "Gravekeeper's Vassal" is effect damage.

ROPE OF LIFE

Individual Card FAQs:
  • Discarding your hand is a cost and the cost must be at least 1 card. So if you have zero cards in your hand, you cannot activate "Rope of Life".
  • If your monster is controlled by your opponent and sent to your Graveyard, you can activate "Rope of Life". You cannot activate "Rope of Life" when your opponent’s monster you control is sent to his/her Graveyard.
  • The increase in ATK is permanent as long as the monster remains face-up on the field.
  • You can use "Rope of Life" to Special Summon "Jinzo" and "Jinzo"'s ATK will increase by 800 points.

ROULETTE BARREL

Individual Card FAQs:
  • You can only use "Roulette Barrel"'s effect once per turn.
  • You have to roll a die twice, not once. You must roll the die twice in a row, not once in Main Phase 1 and once in Main Phase 2, etc.
  • You CAN select a die roll result which doesn't match the Level Stars of a face-up monster. But if the die roll you select does match a monster, you MUST destroy a face-up monster with the correct number of Level Stars.
  • "Roulette Barrel" can destroy itself with its effect.
  • You cannot destroy a monster with 7 or more stars with "Roulette Barrel"'s effect.

Netrep Q&As:
  • Q: With “Roulette Barrel”, does “Dice Re-Roll” allow you to redo both dice rolls or only one of them?
  • A: You would perform both dice rolls again. You do not select just 1 of them to re-roll. Curtis Schultz, 02/12/2004

ROYAL COMMAND

Individual Card FAQs:
  • This card can be chained to the activation of a Flip Effect from a Flip Summon to negate the Flip Effect. It cannot be activated during the Damage Step, so if a Flip Effect Monster is flipped face-up when attacked you cannot chain "Royal Command" to negate its Flip Effect.
  • If "Royal Command" is active on the field both players may still Flip Summon monsters, but any Flip Effects are negated.

ROYAL DECREE

Netrep Q&As:
  • Q: If both players have activated a “Royal Decree”, which “Royal Decree” would be in effect on the field?
  • A: The most recent "Royal Decree" would be in effect. Curtis Schultz, 01/11/2004
  • Q: If “Royal Decree” is activated while both “Jinzo” and “Skill Drain” are on the field, what happens? A: As soon as Jinzo was able to do so he negated both face-up traps simultaneously. (right after Royal Decree resolved) Curtis Schultz, 01/04/04

ROYAL KEEPER

Individual Card FAQs:
  • The effect of "Royal Keeper" is not a Flip Effect.
  • When a face-down "Royal Keeper" is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation.
  • When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK effect of "Royal Keeper" resolves after "Bottomless Trap Hole".

ROYAL OPPRESSION

Individual Card FAQs:
  • There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").
    • Example 1: If "Marauding Captain" is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of "Royal Oppression". The effect of "Marauding Captain" is negated, no monster is Special Summoned, and the "Marauding Captain" is destroyed. (The monster your opponent intended to Special Summon with the effect of "Marauding Captain" remains in his hand.)
    • Example 2: If "Cyber Jar" is Flip Summoned and its Flip Effect activates, you can activate the effect of "Royal Oppression" in a chain to the Flip Effect. The effect of "Cyber Jar" is negated, no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are Special Summoned, and "Cyber Jar" is destroyed by the effect of "Royal Oppression".
    • Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.
  • The effects of face-up Trap Cards cannot be activated during the Damage Step, so this card’s effect cannot negate the Special Summoning of a monster by the effect of “Mystic Tomato” or a “Cyber Jar” flipped face-up by an attack.
  • You can activate the effect of "Royal Oppression" as a chain to "Monster Gate". No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost).
  • You can activate the effect of "Royal Oppression" to negate an effect that Summons 1 monster, or Summons multiple monsters (like "Cyber Jar", "The Shallow Grave", or "Valkyrion the Magna Warrior").
  • If "Royal Oppression" is face-up on the field, and "Monster Reborn" is activated to Special Summon "Jinzo", you can activate the effect of "Royal Oppression" in a chain to negate the Special Summon because "Jinzo" is not on the field until the chain resolves.
  • If you have "Royal Oppression" face-up on your side of the field, and your opponent attempts to Special Summon "Dark Necrofear", and you activate the effect of your "Royal Oppression", then "Dark Necrofear" will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had "Royal Oppression" face-up on his side of the field, and you activate the effect of your opponent’s "Royal Oppression" to negate the Special Summon of your opponent’s "Dark Necrofear", then "Dark Necrofear" does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner’s opponent (even though the owner did not activate the effect, he still controls the "Royal Oppression" card).
  • When "Vampire Lord" is Special Summoned by its effect, you can activate the effect of "Royal Oppression" to negate the Special Summon and destroy "Vampire Lord". If your "Vampire Lord" is destroyed in this way by the effect of a "Royal Oppression" card controlled by your opponent, then "Vampire Lord" was destroyed by a card controlled by your opponent, and is Special Summoned during your next Standby Phase.
  • When "Insect Queen" destroys your opponent’s monster, an "Insect Monster Token" is Special Summoned during the End Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Insect Queen".
  • When "Jam Breeding Machine" activates its effect to Special Summon a "Slime Token" in the Standby Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Jam Breeding Machine".
  • If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.
  • Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip "Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain.

ROYAL TRIBUTE

Individual Card FAQs:
  • Both players must show their hands to the opponent when "Royal Tribute" resolves.
  • If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.

RYU-KISHIN CLOWN

Netrep Rulings:
  • If “Final Attack Orders” is active when “Ryu-Kishin Clown’s” effect triggers, the targeted monster will switch to Defense Position and then immediately change to Attack Position.

RYU KOKKI

Individual Card FAQs:
  • If "Ryu Kokki" battles with "Dark Magician of Chaos", "Ryu Kokki" is destroyed and removed from play by "Dark Magician of Chaos"' effect, and "Dark Magician of Chaos" is removed from play because it is destroyed by "Ryu Kokki"'s effect and removed by its own effect.

RYU SENSHI

Individual Card FAQs:
  • This card’s effect that negates Spell Cards that target it is not optional.
  • You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard (but only if was properly Fusion Summoned originally).
  • A Spell Card that targets this card may be activated, but it will be negated and destroyed.
  • The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.
  • If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.

Netrep Rulings:
  • “Ryu Senshi” may only negate the effect of a Normal Trap Card.
  • “Ryu Senshi” cannot negate the effect of a Continuous Trap Card or a Counter Trap Card.


1 Comment
This_Guy
2/8/2021 04:58:06 pm

Is there any knowledge of the pre-errata ruling of Ocean Dragon Lord Neo Daedalus? Or was it just confirmed to be a misprint which requires tributing the other dragon first?

Reply



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