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Individual Rulings (A-E)

11/16/2018

5 Comments

 
​These rulings have been lifted from Upper Deck Entertainment documents from 2005 and therefore reflect the rulings from the Goat Format time period. They are listed in alphabetical order, but you can use Ctrl+F to quickly find the card that you want.

3-HUMP LACOODA

Individual Card FAQs:
  • "3-Hump Lacooda"'s effect is an Ignition Effect.
  • You don't have to activate "3-Hump Lacooda"'s effect just because you have 3 copies in play.
  • You can choose which of the "3-Hump Lacoodas"' effects you are activating; it can be one of the ones you are Tributing or the one that is remaining on the field.
  • Tributing 2 "3-Hump Lacoodas" is a cost.
  • If your opponent chains "Ring of Destruction" or "Book of Moon" to the activation of "3-Hump Lacooda"'s effect, the effect is not negated.
  • If you Summon your third "3-Hump Lacooda", you can activate its effect before your opponent activates "Torrential Tribute".

4-STARRED LADYBUG OF DOOM

Netrep Rulings:
  • 4-Starred Ladybug of Doom destroys monsters that are Level 4 at the time “4-Starred Ladybug of Doom” resolves.

7

Individual Card FAQs:
  • If you have 3 "7"'s and destroy them all, you get 2100 Life Points.
  • If your opponent also has "7"'s, they are also destroyed.
  • If you have 3 "7"'s and activate their effect, your opponent can chain "Imperial Order" to negate the effect.
  • Each effect of "7" that gives you 700 Life Points goes on a chain, so if multiple "7"'s are sent to the Graveyard simultaneously, each effect is 1 step in the chain.
  • If other cards are also sent to the Graveyard at the same time, like "Sangan" or "Black Pendant", the card controlled by the turn player is Step 1.
  • If your 3rd "7" is activated, but destroyed by "Mystical Space Typhoon" in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect.

7 COMPLETED

Netrep Rulings:
  • The choice of increasing ATK or DEF on the equipped monster is determined when “7 Completed” is activated.
  • If “7 Completed” is equipped to another legal target by “Fairy’s Hand Mirror,” the choice of increasing ATK or DEF by the effect of “7 completed” does not change.
  • If “7 Completed” is equipped to another legal target by “Tailor of the Fickle,” the choice of increasing ATK or DEF by the effect of “7 Completed” does not change.

8-CLAWS SCORPION

Individual Card FAQs:
  • Even if "8-Claws Scorpion" is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster.
  • The effect of "8-Claws Scorpion" is a Trigger Effect that is applied if the condition is correct on activation ("8-Claws Scorpion" declared an attack against a face-down Defense Position monster.) The target monster does not have to be in face-down Defense Position when the effect of "8-Claws Scorpion" is resolved. So if "Final Attack Orders" is active, or "Ceasefire" flips the monster face-up, "8-Claws Scorpion" still gets its 2400 ATK.
  • The ATK of "8-Claws Scorpion" becomes 2400 during damage calculation. You cannot chain "Rush Recklessly" or "Blast with Chain" to this effect. If these cards were activated before damage calculation, then the ATK of "8-Claws Scorpion" becomes 2400 during damage calculation so those cards have no effect on its ATK.

A CAT OF ILL OMEN

Individual Card FAQs:
  • Show the card to your opponent.
  • If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
  • If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
  • You select the card for this effect when the effect resolves, not when it activates.

Netrep Q&As:
  • Q: If “Necrovalley” is not active on the field when resolving the effect of “A Cat of Ill Omen”, does the card being placed on top of the Deck have to be revealed to the opponent?
  • A: You must reveal the selected card to your opponent to verify that it is a legal choice. Curtis Schultz, 02/12/2004

A DEAL WITH DARK RULER

Individual Card FAQs:
  • The "Level" in "A Deal with Dark Ruler" is the original Level printed on the Monster Card.
  • If your opponent's Level 8 or higher monster than you control is sent to the Graveyard, you can activate "A Deal with Dark Ruler".
  • You cannot activate "A Deal with Dark Ruler" during the Damage Step.
  • You can only Special Summon 1 monster with "A Deal with Dark Ruler", but you can activate 2 copies of "A Deal with Dark Ruler" to Special Summon 1 "Berserk Dragon" for each, even if only 1 Level 8 or higher monster was sent to the Graveyard.
  • You can activate "A Deal with Dark Ruler" if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as "Koitsu" or "Dark Necrofear" destroyed by "Heavy Storm").

Netrep Rulings:
  • If the summon of a Level 8 or higher monster is negated, “A Deal with Dark Ruler” may not be activated for that monster.

A FEATHER OF THE PHOENIX

Individual Card FAQs:
  • You can select the card you discarded for the cost of “A Feather of the Phoenix” to be the card returned to the top of your Deck. If you discarded “Night Assailant” or “Makyura the Destructor”, then their effects will activate.
  • You can select a Fusion Monster in the Graveyard for “A Feather of the Phoenix” but it is returned to the Fusion Deck.
  • Discarding 1 card is a cost to activate this effect. Your opponent can chain “Disappear” to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck.
  • This is an effect that targets.

A FEINT PLAN

Individual Card FAQs:
  • If "A Feint Plan" is activated and you control only face-down monsters, your opponent cannot attack any of your monsters and they cannot attack your Life Points directly either.
  • If you activate "A Feint Plan" after your opponent declares an attack against one of your face-down monsters, that attack resolves as normal, but they cannot attack other face-down monsters for the remainder of the turn. (This is because "A Feint Plan" prevents declaring an attack against a face-down monster, and the attack has already been declared by the time "A Feint Plan" resolves during the Battle Step.)

Netrep Rulings:
  • If “A Feint Plan” is activated in response to an opponent’s declaration of an Attack on a face-down monster, that attack will resolve normally.
  • If all of a player’s monsters are face-down in the turn that “A Feint Plan” is activated, the opponent may not attack directly, unless the attacking monster can inherently attack directly, such as “Inaba White Rabbit,” “Jinzo #7,” a monster equipped with “Shooting Star Bow – Ceal”, or Toons.

Netrep Q&As:
  • Q: If you have only face-down monsters does “A Feint Plan” stop your opponent from attacking during the turn or would an attack go through directly to your Life Points?
  • A: Your opponent may not attack your Life Points directly if all you have is face-down monsters on your side of the field and “A Feint Plan” has been activated. bishop, 02/03/04
  • Q: If “A Feint Plan” has been activated, will the opponent still take damage if the attacking monster has the effect of attacking the opponent directly?
  • A: A monster with the ability to attack directly, like Toon monsters, would still be able to attack directly. Any battle damage resulting from the attack will be calculated normally. Curtis Schultz, 03/07/2004

A HERO EMERGES

Individual Card FAQs:
  • You can Special Summon a high-level monster, like "Dark Magician", with "A Hero Emerges". But if your opponent selects a Special Summon-only monster like "Dark Necrofear", or a Spirit Monster, it is sent to the Graveyard.
  • When "Guardian Elma" is selected for "A Hero Emerges", and you have "Butterfly Dagger - Elma" on your side of the field, you can Special Summon her, but if you don't have it, then she is sent to the Graveyard.
  • You can activate "A Hero Emerges" even if you have only 1 card in your hand.

Netrep Rulings:
  • This ruling addresses what happens if your opponent chooses the following monster card from your hand by the effect of “A Hero Emerges."
    • Special-Summon-only monster: sent to the Graveyard. (Perfectly Ultimate Great Moth, Exodia Necross, Dark Necrofear, Chaos Emperor Dragon - Envoy of the End, all Ritual Monsters, etc.)
    • Spirit Monster: sent to the Graveyard. (Yata-Garasu, Hino-Kagu-Tsuchi, Yamata Dragon, Tsukuyomi, etc.)
    • Guardian Monster without appropriate Spell Card on the field: sent to the Graveyard. (Guardian Grarl, Guardian Ceal, Guardian Tryce, etc.)
  • The effect of “A Hero Emerges” causes a replay.

A LEGENDARY OCEAN

Individual Card FAQs:
  • You can have 3 cards total in your Deck between "A Legendary Ocean" and "Umi", because this card’s name is treated as "Umi". So you cannot have 3 copies of "Umi" and 3 copies of "A Legendary Ocean" in your Deck.
  • The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.
  • When "A Legendary Ocean" is active, you may activate "Tornado Wall".
  • When "A Legendary Ocean" is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent.
  • When "A Legendary Ocean" is active, "The Legendary Fisherman" on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute.
  • When the effect of "Cyber Jar" is activated and "A Legendary Ocean" is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of "Cyber Jar". This is because the effect of "A Legendary Ocean" does not include Monster Cards in the Deck.
  • If "A Legendary Ocean" and "Gravity Bind" are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If "A Legendary Ocean" is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack.
  • If "A Legendary Ocean" and "Infinite Dismissal" are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase.
  • "A Legendary Ocean" does not have the effect of "Umi" that increases/decreases the ATK and DEF of specific monster Types.

Netrep Rulings:
  • While “A Legendary Ocean” is on the field, Ritual Summons using WATER monsters as Tributes must take into account the reduced Star Level.
  • Cards revealed by “Cyber Jar” or “Morphing Jar #2” are not considered in the hand. The one star reduction given by “A Legendary Ocean” does not apply to monsters revealed by “Cyber Jar” or “Morphing Jar #2’s” effect.
  • If “Prohibition” has been activated and “Umi” has been declared, “A Legendary Ocean” may not be played.
  • “A Legendary Ocean” is not a valid choice for the effect of “Prohibition.”

A MAN WITH WDJAT

Individual Card FAQs:
  • If you Set "A Man with Wdjat", its effect is not activated.
  • Any effects of the card you look at are not activated when you look at them with "A Man with Wdjat" (such as a Flip Effect, or if it is a Trap Card, etc.).

Netrep Q&As:
  • Q: Can the effect of “A Man with Wdat” be activated during each Standby Phase after it is Flip Summoned or Special Summoned?
  • A: The effect of "A Man with Wdjat" only activates if the monster is Normal Summoned. The effect will not activate if "A Man with Wdjat" is Flip-Summoned or Special Summoned. Curtis Schultz, 02/14/2004

A RIVAL APPEARS!

Individual Card FAQs:
  • For the effect of “A Rival Appears!”, refer to the levels of the monster on the field and the monster in the hand at the time “A Rival Appears!” resolves (for purposes of “Cost Down”, “Level Conversion Lab”, “Mystical Space Typhoon” in a chain destroying “Demotion”, etc.)
  • If the opponent’s monster is face-down or not on the field when “A Rival Appears!” resolves, then its effect disappears.
  • If you do not have a monster of the same level as the target, you cannot activate “A Rival Appears!”

A WINGBEAT OF GIANT DRAGON

Netrep Rulings:
  • Monsters that are changed to Dragon-Type by an effect are eligible to be targeted by “A Wingbeat of Giant Dragon.”
  • Fusion monsters returned to the hand by the effect of “A Wingbeat of Giant Dragon” are returned to the Fusion Deck.
  • If the only eligible Dragon-Type monster is removed from the field before “A Wingbeat of Giant Dragon” resolves, the effect of “A Wingbeat of Giant Dragon” disappears.
  • “A Wingbeat of Giant Dragon” targets the monster it returns to the hand. The ‘return one Level 5 or higher Dragon-Type’ is not a cost of activation.
  • “A Wingbeat of a Giant Dragon” may not be activated while “Lord of D.” is active on the field.

ABARE USHIONI

Individual Card FAQs:
  • If you call the coin toss wrong for “Abare Ushioni” you can still prevent the damage with “Pikeru’s Circle of Enchantment”, etc.
  • You cannot chain “Barrel Behind the Door” to the effect of “Abare Ushioni” because you don’t know yet if you will take damage or not from the effect.

ABSOLUTE END

Individual Card FAQs:
  • When "Absolute End" is activated during an attack, that attack becomes a direct attack.
  • If "Taunt" and "Absolute End" are both active, the attack becomes a direct attack to your Life Points. This is because the attack target is the monster selected by "Taunt", but then "Absolute End" turns it into a direct attack.

ABSORBING KID FROM THE SKY

Individual Card FAQs:
  • The Level is the original Level printed on the card.

ABYSSAL DESIGNATOR

Individual Card FAQs:
  • If your opponent sends a monster to the Graveyard with the declared Type and Attribute, you cannot see their hand and Deck. But if they claim to have no such card, you can check their hand and Deck to confirm.

ACID TRAP HOLE

Individual Card FAQs:
  • A face-down "Jinzo" will be destroyed by this card.
  • If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 4 cards in your hand, "Enraged Muka Muka" would not be destroyed.
  • If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it can not select itself for its Flip Effect since it is destroyed.

Netrep Q&As:
  • Q: If “Acid Trap Hole” is activated in a Chain, at what point does its target Flip Effect resolve? Is it immediately DURING the Chain or immediately AFTER the Chain?
  • A: After the chain. bishop, 01/28/04

ADHESION TRAP HOLE

Individual Card FAQs:
  • "Adhesion Trap Hole" works against "a monster or monsters", so "Adhesion Trap Hole" does NOT target.
  • When "Cyber Jar" is activated, you may use "Adhesion Trap Hole" against all monsters your opponent Special Summons in face-up Attack Position, but "Adhesion Trap Hole" has no effect on any monsters your opponent Special Summons face-down.
  • "Adhesion Trap Hole" cannot affect monsters Special Summoned face-down with "The Shallow Grave", "Morphing Jar #2", etc.
  • If a monster affected by "Adhesion Trap Hole" is flipped face-down (with "Book of Moon", etc.), "Adhesion Trap Hole"'s effect disappears and the monster's ATK is back to normal.
  • "Adhesion Trap Hole" halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect.
  • If a monster affected by "Adhesion Trap Hole" is then equipped with "Megamorph", only "Megamorph"'s effect applies.

AFTER THE STRUGGLE (f.k.a. AFTER GENOCIDE)

Individual Card FAQs:
  • This card's title has been changed to "After the Struggle". If you have a card titled "After Genocide" its name is treated as "After the Struggle".
  • Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Step by this card’s effect.
  • If you activate "After the Struggle", even a monster that performs a direct attack will be destroyed by this card’s effect during the End Step.
  • Note that "After the Struggle" will destroy monsters during the End Step, not the End Phase.

Netrep Rulings:
  • Monsters that have had their attacks negated are not destroyed by the effect of “After the Struggle.”

Netrep Q&As:
  • Q: If a player’s monster is destroyed during their opponent’s turn, can they activate “After Genocide” on their turn to destroy their opponent’s monster?
  • A: The only monsters that would be affected by "After Genocide" are the ones that are involved in damage calculation during the same turn the "After Genocide" was activated. Curtis Schultz, 01/25/2004
  • Q: If a monster attacks their opponent’s Life Points directly, would that monster still be destroyed by “After Genocide’s” effect?
  • A: The monster was still involved with damage calculation and would still be destroyed. It does not matter that the damage calculation did not involve another monster. The monster that had attacked directly would be destroyed by the effect of "After Genocide." Curtis Schultz, 01/25/2004

AGIDO

Individual Card FAQs:
  • "Agido" can Special Summon itself.
  • "Agido"'s effect does not target.
  • While "Necrovalley" is active, the effect of "Agido" will activate, but will be negated.

AIRKNIGHT PARSHATH

Individual Card FAQs:
  • Drawing a card is not optional. You must draw 1 card any time "Airknight Parshath" inflicts Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF.
  • If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do not draw.
  • When "Airknight Parshath" attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is applied.

ALTAR FOR TRIBUTE

Individual Card FAQs:
  • Sending a monster to the Graveyard for "Altar for Tribute" is a cost.
  • You can select a Token Monster as the cost for "Altar for Tribute", but you won't gain any Life Points because Tokens are taken off the field instead of going to the Graveyard.
  • You can send your opponent's monster that you control to the Graveyard as the cost for "Altar for Tribute", and you would gain the Life Points.

Netrep Rulings:
  • “Altar for Tribute” does not Tribute the card it affects.
  • “Altar for Tribute” does not destroy the card it affects.
  • Tokens chosen as the Tribute for “Altar for Tribute” will not increase a player’s Life Points as the Token will not go to the Graveyard.
  • Sending a monster to the Graveyard is an activation cost for “Altar for Tribute.”
  • If “Banisher of the Light” is active on the field when “Altar for Tribute” resolves, the player who activates “Altar for Tribute” will not gain Life Points as the monster does not go to the Graveyard.

AMAZONESS ARCHERS

Individual Card FAQs:
  • "These monsters" means all of your opponent's face-up monsters on the field at the time "Amazoness Archers" resolves, not just the monsters that were flipped by "Amazoness Archers"' effect.
  • If you activate "Amazoness Archers" during the Battle Phase and your opponent Special Summons another monster afterwards (such as with "Call of the Haunted", or if "Cyber Jar" is flipped), the newly-Summoned monster is not affected by "Amazoness Archers" and does not suffer the -500 ATK reduction nor does it have to attack.
  • The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple "Amazoness Archers" and the ATK reductions are cumulative (so -1000 ATK with 2 copies).
  • "Amazoness Archers" vs. "Cat's Ear Tribe": the ATK is 200.
  • If "Fushioh Richie" or "Otohime" are flipped face-up by "Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects; their effects begin a new chain that resolves after the current chain.
  • If a face-down "Jinzo" is flipped by "Amazoness Archers", "Amazoness Archers"' effect is not negated.
  • The effect of "Amazoness Archers" will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If "Amazoness Archers" is in effect, and later a replay occurs, your opponent cannot choose not to attack.
  • Monsters that have already attacked cannot attack again. If "The Dark Door" is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, "Ultimate Obedient Fiend" under the wrong conditions, etc.) If "Diffusion Wave-Motion" is in effect, only the monster affected by "Diffusion Wave-Motion" can attack. The ATK reduction of "Amazoness Archers" is still applied in these cases where monsters cannot attack.
  • If you activate "Amazoness Archers" and chain "Magic Cylinder", "Magic Cylinder" does the full damage before the -500 ATK is applied; your opponent's other monsters must attack normally. If you chain "Amazoness Archers" to "Magic Cylinder", the ATK is reduced first and then "Magic Cylinder" does damage.
  • If either player chains "Negate Attack" to "Amazoness Archers", the Battle Phase ends because of "Negate Attack"'s effect.

Netrep Rulings:
  • Monsters prevented from attacking may still not attack if under the effect of “Amazoness Archers.”
  • Monsters with effects that activate when flipped face-up that are not Flip Effects activate when flipped face up by “Amazoness Archers.”
  • The activation of “Amazoness Archers” does not trigger a Replay. The 500 ATK point reduction is permanent for as long as the affected monster remains face-up on the field. Monsters that are ineligible to attack may still not attack.
  • If a Replay occurs after “Amazoness Archers” has been activated, the affected player must still attack with all appropriate monsters.
  • If “Thousand Eyes Restrict” is face-up on the field when “Amazoness Archers” is activated, only the “Thousand Eyes Restrict” may attack, provided it is the opponent’s monster. If “Thousand Eyes Restrict” is destroyed in that attack, then the other appropriate opponent’s monsters must attack.

Netrep Q&As:
  • Q: If “Amazoness Archers” is activated while “Gravity Bind” is active, do all monsters still attack?
  • A: Normally in these situations the "Can't" or "Cannot" wins. In the case of "Gravity Bind" vs. "Amazoness Archers" the 4 or more Level Star monsters will still not be able to attack due to "Gravity Bind's" effect. Curtis Schultz, 01/27/2004
  • Q: If my opponent has more than one monster on the field and “The Dark Door” is active, when I activate “Amazoness Archers” do all monsters on my opponent’s side of the field still attack?
  • A: “The Dark Door” says that only 1 monster attack during each player's Battle Phase. “Amazoness Archers” cannot override this. Only one of the opponent's must attack. Any remaining monster will not be allowed to attack (because of “The Dark Door”). Curtis Schultz, 12/08/2003

AMAZONESS BLOWPIPER

Individual Card FAQs:
  • When a monster selected for "Amazoness Blowpiper"'s effect is flipped face-down, the effect is reset.
  • After selecting a monster with "Amazoness Blowpiper"'s effect, if "Amazoness Blowpiper" is flipped face-down or removed from the field, its effect still applies until the end of the turn.

Netrep Rulings:
  • “Amazoness Blowpiper” may only target a face up card.

Netrep Q&As:
  • Q: Can “Amazoness Blowpiper’s” effect be used more than once per turn?
  • A: As per the card text, it says you use the effect once during each of your Standby phases. That is the only time the effect is used. Curtis Schultz, 12/08/2003

AMAZONESS CHAIN MASTER

Individual Card FAQs:
  • The effect of “Amazoness Chain Master” is optional. You choose whether or not to activate it when this monster is destroyed as a result of battle and sent to the Graveyard.
  • Here’s the proper sequence for “Amazoness Chain Master”:
    1. When this card is destroyed and sent to the Graveyard as a result of battle, choose to activate its effect or not.
    2. If you choose to activate the effect, pay 1500 Life Points and activate it. Then see if your opponent wants to chain to the effect.
    3. After the chain is resolved (if any), resolve the effect.
    4. Look at your opponent’s hand and choose 1 Monster Card. If there are no Monster Cards, the effect disappears.
    5. Add the Monster Card you chose to your hand. Now you can use it like your monster.
  • If you get your opponent’s monster with “Amazoness Chain Master” and it’s placed on the field, and later returned to the hand with “Penguin Soldier”, it returns to the original owner’s hand.
  • You cannot activate the effect of “Amazoness Chain Master” if your opponent has no hand.
  • If you have your opponent’s monster that you acquired with “Amazoness Chain Master”, and your opponent activates “Disturbance Strategy”, the monster returns to the owner’s Deck. However, you draw the same number of cards that you had in your hand, including 1 card for the monster you acquired with “Amazoness Chain Master”.
  • If you acquired your opponent’s monster with “Amazoness Chain Master”, and “Remove Brainwashing” is activated, the monster returns to the original owner if it is on the field. However, if it’s still in your hand then it is not returned.
  • If you acquire your opponent’s monster with “Amazoness Chain Master” and your opponent uses “Lightforce Sword” on it, it returns to your hand (not the owner’s hand) after the effect of “Lightforce Sword” expires.

AMAZONESS FIGHTER

Individual Card FAQs:
  • The ATK of this card should be 1500 ATK.
  • When "Dark Ruler Ha Des" attacks "Amazoness Fighter", the effect of "Amazoness Fighter" is still resolved.
  • When "Amazoness Fighter" battles "Amazoness Swordswoman", the damage to Life Points is zero.
  • When a monster equipped with "Wicked-Breaking Flamberge - Baou" attacks "Amazoness Fighter" or "Amazoness Swordswoman", the effects of the Amazonesses are applied.

Netrep Q&As:
  • Q: Recently some players have had a dispute over the meaning of “Amazoness Fighter” and whether or not it’s a creature with an in-built “Kuriboh” or a creature which prevents all battle damage during a battle like a “Waboku.”
  • A: “Amazoness Fighter” only protects you from the Life Point loss that would result from a battle she was involved in. That's where her protection stops. She does not protect herself. Curtis Schultz, 12/08/2003

AMAZONESS PALADIN

Individual Card FAQs:
  • "Amazoness Paladin" counts herself in her effect, so even by herself she gains +100 ATK.

AMAZONESS SPELLCASTER

Individual Card FAQs:
  • "Amazoness Spellcaster" targets (it targets 2 monsters), so when you activate "Amazoness Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field.
  • You can select "Gradius' Option" as the other monster, and the original ATK of the Amazoness will now be the ATK of "Gradius' Option" at the time "Amazoness Spellcaster" resolves. The ATK of "Gradius' Option" remains as the ATK of "Gradius" and does not become the ATK of the Amazoness.
  • If you activate "Amazoness Spellcaster", and chain "Dramatic Rescue", "Amazoness Spellcaster"'s effect disappears.
  • If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped with "Megamorph", after the switch, you change the ATK of the monster that is equipped with "Megamorph" using the effect of "Megamorph".
  • With "Shield & Sword", since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order.

AMAZONESS SWORDS WOMAN

Individual Card FAQs:
  • "Amazoness Swordswoman" only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the "Amazoness Swordswoman" herself is still destroyed as normal.
  • Damage inflicted to the opponent when "Amazoness Swordswoman"'s effect is activated is Battle Damage, so the opponent cannot use "Barrel Behind the Door".
  • When "Dark Ruler Ha Des" attacks "Amazoness Swordswoman", the effect of "Amazoness Swordswoman" is still resolved.
  • When a monster affected by "Diffusion Wave-Motion" attacks "Amazoness Swordswoman", the "Amazoness Swordswoman"'s effect is applied and the opponent (who used "Diffusion Wave-Motion") takes the damage dealt to Life Points. Likewise, the controller of "Spear Dragon" takes damages when "Spear Dragon" battles "Amazoness Swordswoman" (or the controller of a monster equipped with "Fairy Meteor Crush", or who used "Meteorain").
  • When the controller of "Amazoness Swordswoman" uses "Kuriboh", the controller takes zero Battle Damage so no damage is dealt to the opponent.
  • When "Susa Soldier" battles "Amazoness Swordswoman", the controller of "Susa Soldier" takes full damage; the damage is NOT halved.

Netrep Rulings:
  • If one “Amazoness Swords Woman” has a higher ATK value than the “Amazoness Swords Woman” it is battling, the controller of the “Amazoness Swords Woman” with the higher ATK value will take the overflow Battle Damage.
  • If the controller of “Amazoness Swords Woman” has “Robbin’ Goblin” active on the field, the opponent will not be subject to the effect of “Robbin’ Goblin” if damage is redirected by the effect of “Amazoness Swords Woman.”
  • If “Amazoness Swords Woman” battles a monster whose field is protected by “Tornado Wall,” “Tornado Wall’s” effect of reducing Battle Damage to 0 also applies to the redirected Battle Damage from “Amazoness Swords Woman.”
  • If “Amazoness Swords Woman” battles a monster whose field is protected by “Waboku,” “Waboku’s” effect of reducing Battle Damage to 0 also applies to the redirected Battle Damage from “Amazoness Swords Woman.”

Netrep Q&As:
  • Q: If “Amazoness Swordswoman” is in Defense Position when an opponent’s monster with a higher ATK attacks, will the opponent take damage from the attack?
  • A: The battle damage would be done to the attacking player only if the attacking monster was "Spear Dragon," or a card with a similar "ATK > DEF" effect. (e.g. “Aitsu” equipped with “Koitsu,” a monster equipped with “Fairy Meteor Crush,” a monster equipped with “Big Bang Shot,” etc.) If a monster like "Archfiend Soldier" were to attack a Defense Position "Amazoness Swords Woman," no battle damage would be done to the controller of the "Archfiend Soldier." Curtis Schultz, 02/09/2004
  • Q: What would happen if “Amazoness Swords Woman” attacks “Reflect Bounder”, who would take damage and how much?
  • A: First, before damage calculation “Reflect Bounder’s” effect would do 1500 points of damage to the controller of “Amazoness Swords Woman.” Next, damage calculation would occur. Due to the effect of “Amazoness Swords Woman” the controller of “Reflect Bounder” would take 200 points of Battle Damage. “Amazoness Swords Woman” will be destroyed due to battle. “Reflect Bounder” will be destroyed due to its effect. Curtis Schultz, 01/20/2004

AMAZONESS TIGER

Individual Card FAQs:
  • If you have an "Amazoness Tiger" face-up, you can Set another "Amazoness Tiger" face-down. If the face-down "Amazoness Tiger" is flipped face-up by an attack, the flipped "Amazoness Tiger" is destroyed after damage calculation. If the face-down "Amazoness Tiger" is flipped with "Swords of Revealing Light", etc., the flipped "Amazoness Tiger" is destroyed but the original "Amazoness Tiger" is not.
  • If both players control a face-up "Amazoness Tiger" and you use "Snatch Steal" on your opponent's "Amazoness Tiger", then that "Amazoness Tiger" is destroyed after coming to your side of the field.
  • If both players have a face-up "Amazoness Tiger" and you give your opponent your "Amazoness Tiger" with "Creature Swap", then your "Amazoness Tiger" is destroyed.
  • If both players give their "Amazoness Tigers" to each other with "Creature Swap", neither is destroyed.
  • If you pick up 2 "Amazoness Tigers" with "Cyber Jar", you must place both face-down, or place 1 face-up and 1 face-down.
  • "Amazoness Tiger" increases its own ATK.
  • You can use "Bottomless Trap Hole" against "Amazoness Tiger" because its ATK is at least 1500 when Summoned.
  • When you have "Amazoness Tiger" and another Amazoness equipped with "Raregold Armor", your opponent cannot attack.
  • When you have "Amazoness Tiger" and another Amazoness equipped with "Ring of Magnetism", the Amazoness equipped with "Ring of Magnetism" can and must be the target of the attack.

Netrep Rulings:
  • If another Amazoness card is equipped with “Ring of Magnetism” while “Amazoness Tiger” is face-up on the field, the opponent must attack that Amazoness card equipped with “Ring of Magnetism,” regardless of the effect of “Amazoness Tiger.”

AMEBA

Individual Card FAQs:
  • This card’s effect is not activated when equipped to an opponent’s "Relinquished" or "Thousand-Eyes Restrict".
  • If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.

Netrep Rulings:
  • The effect of “Ameba” does not activate when control of “Ameba” changes while “Ameba” is face-down.

AMPHIBIOUS BUGROTH MK-3

Individual Card FAQs:
  • When "Umi" is on the field, and "Amphibious Bugroth MK-3" declares a direct attack, and "Umi" is destroyed during the Battle Step, "Amphibious Bugroth MK-3" can no longer attack directly, so a replay occurs.

Netrep Rulings:
  • The effect of “Amphibious Bugroth MK-3” may be used regardless of which player controls “Umi.”
  • If “Umi” is destroyed in response to “Amphibious Bugroth MK-3” declaring a direct attack through its effect, a Replay is triggered.
  • If “Umi” is face-up, but negated, “Amphibious Bugroth MK-3” may still attack directly.
  • If “Umi” is destroyed or removed from the field as a response to the declaration of an attack by “Amphibious Bugroth MK-3”, a replay is triggered.

AMPLIFIER

Individual Card FAQs:
  • Note that "Amplifier"'s activation and effect cannot be negated. This is written on the card.
  • It is the controller of "Jinzo" equipped with "Amplifier", not the controller of "Amplifier", that can activate Trap Cards.
  • If you equip "Amplifier" to your opponent's "Jinzo", then your opponent can activate Trap Cards and they will not be negated.
  • If you control 2 "Jinzos" and only 1 is equipped with "Amplifier", you cannot activate Trap Cards.
  • If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".
  • If you activate "Mask of Restrict" and you have "Jinzo" with "Amplifier", "Mask of Restrict" is not negated and its effect still applies, so neither player may Tribute.
  • If the controller of "Jinzo" with "Amplifier" has activated the effects of "Regulation of Tribe", "Spatial Collapse", "Robbin' Goblin", "Robbin' Zombie", "Curse of Darkness", etc., their effects are not negated, but if the opponent activates them, they ARE negated.
  • If your "Amplifier" is switched from your "Jinzo" to your opponent's "Jinzo" with "Tailor of the Fickle", then your Jinzo is not destroyed.
  • You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".

AN OWL OF LUCK

Individual Card FAQs:
  • Show the card to your opponent.
  • If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.
  • If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.
  • You select the card for this effect when the effect resolves, not when it activates.

ANCIENT GEAR BEAST

Individual Card FAQs:
  • “Your opponent’s Effect Monster” means the monster that your opponent controls when this effect is activated.
  • If “Ancient Gear Beast” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
  • The effect of “Ancient Gear Beast” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
  • If “Ancient Gear Beast” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Beast” is applied up until the point it is destroyed, though.

ANCIENT GEAR GOLEM

Individual Card FAQs:
  • If “Ancient Gear Golem” attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like “Ultimate Offering”, “Royal Oppression”, or “Skull Lair”. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down “Ultimate Offering”, etc.
  • The effect of “Ancient Gear Golem” that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. “Divine Wrath” cannot be activated against it.
  • If “Ancient Gear Golem” attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of “Ancient Gear Golem” is applied up until the point it is destroyed, though.

ANCIENT TELESCOPE

Netrep Rulings:
  • The Deck is not shuffled after the effect of “Ancient Telescope” resolves.

ANDRO SPHINX

Individual Card FAQs:
  • This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.

ANTE

Individual Card FAQs:
  • If "Ante" is the only card in your hand, you cannot activate it.
  • If your opponent has no cards in his hand, you cannot activate "Ante".
  • You select cards at the resolution of "Ante"'s effect, not at "Ante"'s activation.
  • You cannot chain "Barrel Behind the Door" to "Ante" because you don't know for certain whether you will take damage.
  • If either player chains "Raigeki Break" or "Last Turn" to "Ante" and then has no cards at resolution of "Ante"'s effect, "Ante"'s effect disappears.
  • When "A Legendary Ocean" is active and you activate "Ante", when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of "Ante".

Netrep Rulings:
  • If “Cost Down” has successfully resolved before “Ante” resolves, the monster chosen by the player who activated “Cost Down” is reduced by 2 Level Stars as per the effect of “Cost Down.”

ANTI-AIRCRAFT FLOWER

Individual Card FAQs:
  • You can Tribute a face-down Insect-Type monster to activate "Anti-Aircraft Flower"'s effect.

Netrep Rulings:
  • Monsters changed to Insect-Type by the effect of “DNA Surgery” may be Tributed for the effect of “Anti-Aircraft Flower.”

ANTI-SPELL

Individual Card FAQs:
  • Removing 2 Spell Counters is a cost.

ANTI-SPELL FRAGRANCE

Individual Card FAQs:
  • The "use" in this card's text means "activate". So you may discard Spell Cards from your hand for the cost of other cards.

Netrep Q&As:
  • Q: Will chaining “Anti-Spell Fragrance” to the activation of a Spell Card prevent it from activating?
  • A: The activated Spell Card will still resolve properly. “Anti-Spell Fragrance” prevents Spell cards from being activated after it has resolved. The Spell card it was chained to was already activated so it cannot be stopped by the effect of the “Anti-Spell Fragrance.” Curtis Schultz, 12/21/2003
  • Q: If a Spell Card such as “Raigeki” was Set on the field during a turn prior to the activation of “Anti-Spell Fragrance”, can “Raigeki” be activated without waiting another turn?
  • A: Since "Raigeki" had been set for a turn, it was acceptable for it to be activated while the "Anti-Spell Fragrance" was active on the field. Curtis Schultz, 02/09/2004

APPRENTICE MAGICIAN

Individual Card FAQs:
  • If you Special Summon "Apprentice Magician" face-down (such as with "Apprentice Magician"'s effect) then you do not place a Spell Counter.
  • You get to Special Summon a new monster when "Apprentice Magician" is destroyed as a result of battle, even if "Banisher of the Light" is in play.
  • Because "Apprentice Magician"'s effect is not a Graveyard effect, the controller of "Apprentice Magician" at the time it is destroyed as a result of battle gets its effect. So if I take control of my opponent's "Apprentice Magician", and it is destroyed as a result of battle, then I Special Summon, not the original owner.
  • You must show your opponent the monster you Special Summon.
  • For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves.

Judge List Rulings:
  • [If your "Apprentice Magician" is destroyed by battle while you control four other monsters,] its effect will disappear because you do not have an available Monster Zone space. Curtis Schultz, 04/20/2005

Email Rulings:
  • An active "Skill Drain" can negate the effects of the "D.D. Warrior Lady," "D.D. Assailant," and "Apprentice Magician." But "The End of Anubis" has no effect on them, because they are on the field when their effects activate AND they do not target any card(s) in the Graveyard. Curtis Schultz, May 2005

APPROPRIATE

Netrep Rulings:
  • “Appropriate” may not be activated in the Damage Step.
  • In the event each player has an active “Appropriate”, if one player activates a card that allows him or her to Draw, an infinite Loop is created. If one player has all 5 pieces of Exodia in his or her hand during the resolution of this loop, that player immediately wins. Otherwise, the player who is unable to Draw first loses the duel.
  • If “Appropriate” has already been active when “Graceful Charity” resolves, the effect of “Appropriate” will successfully resolve. If “Appropriate” is not active when “Graceful Charity” resolves, “Appropriate” may not be activated.

AQUA SPIRIT

Netrep Rulings:
  • Removing 1 WATER Monster is a Cost to Special Summon Aqua Spirit.

ARCANE ARCHER OF THE FOREST

Individual Card FAQs:
  • If "Arcane Archer of the Forest" is your only monster on the field, and you turn it into a Plant-Type monster, your opponent cannot attack, and you can Tribute "Arcane Archer of the Forest" to activate his own effect.

ARCHFIEND OF GILFER

Individual Card FAQs:
  • Missing the Timing: “Archfiend of Gilfer” is a “when… you can” optional Trigger Effect. This means that “Archfiend of Gilfer” being sent to the Graveyard has to be the very last thing that happened in order to activate its effect.
  • This card's effect will activate when it is sent to the Graveyard from the field, hand, or Deck. This card's effect will activate when it is sent to the Graveyard while it is a Monster Card or an Equip Card.
  • If multiple "Archfiend of Gilfer" cards are sent to the Graveyard at the same time, all their effects will activate and form a chain.

ARCHFIENDS

The following rulings apply to "Vilepawn Archfiend", "Desrook Archfiend", "Shadowknight Archfiend", "Darkbishop Archfiend", "Infernalqueen Archfiend", "Terrorking Archfiend", and "Skull Archfiend of Lightning":
  • If you don't have enough Life Points to pay for an Archfiend, the Archfiend is destroyed and you don't pay the cost.
  • You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.
  • If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".
  • Rolling a die for an Archfiend cannot be chained to since you are resolving an effect.
  • The effect of rolling a die for an Archfiend is a Trigger Effect.
  • The effect of rolling a die for an Archfiend will be negated by "Skill Drain".
  • You can roll a die for an Archfiend during the Damage Step.

ARCHFIEND'S OATH

Individual Card FAQs:
  • You can activate "Archfiend's Oath" while "Convulsion of Nature" is active.
  • If you have multiple copies of "Archfiend's Oath", you can use all of them.

Netrep Rulings:
  • "Archfiend’s Oath” is considered an Archfiend, but not an Archfiend monster, for the purpose of “Falling Down.”

ARCHFIEND'S ROAR

Individual Card FAQs:
  • The Archfiend that is Special Summoned by "Archfiend's Roar" is destroyed by "Archfiend's Roar"'s effect during the End Phase.
  • You can select a "Special Summon-only" Archfiend like "Fiend Skull Dragon" or "Toon Summoned Skull" with "Archfiend's Roar", but only if they were Summoned properly earlier in the Duel.
  • When you Special Summon "Fiend Skull Dragon" with "Archfiend's Roar", "Archfiend's Roar"'s effect is not negated and "Fiend Skull Dragon" will be destroyed by the effect during the End Phase.
  • When you remove an Archfiend from the field that was Special Summoned with "Archfiend's Roar", using "Interdimensional Matter Transporter", the effect is reset and it can be offered as a Tribute, and will not be destroyed during the End Phase.

Netrep Rulings:
  • If the Archfiend monster summoned by “Archfiend’s Roar” is flipped face-down or is temporarily removed from the field, that Archfiend monster may be used as a Tribute and it will not be destroyed at the End Phase of the Turn.

ARCHLORD ZERATO

Individual Card FAQs:
  • If you chain "Mystical Space Typhoon" to "Archlord Zerato"'s effect and destroy "The Sanctuary in the Sky", "Archlord Zerato"'s effect disappears because "Archlord Zerato"'s effect needs "The Sanctuary in the Sky" on the field when the effect resolves, not just when it activates (just like "The Agent of Judgment - Saturn").
  • You can activate "Archlord Zerato"'s effect even if "The Sanctuary in the Sky" is not on the field, but the effect will not resolve.
  • You can activate "Archlord Zerato"'s effect multiple times in the same turn.

ARMED DRAGON LV5

Individual Card FAQs:
  • Sending 1 Monster Card from your hand is a cost.
  • You select the monster you want to destroy when you activate the effect of "Armed Dragon LV5". This effect targets.
  • You select a monster for the effect of "Armed Dragon LV5" using the monster’s current ATK, not the original ATK.
  • You cannot activate "Armed Dragon LV5"’s effect if there isn’t a monster you can destroy.
  • If a level monster fulfills its condition to Special Summon the next-highest level (for example, if "Armed Dragon LV5" destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level.

ARMED DRAGON LV7

Individual Card FAQs:
  • You can Special Summon "Armed Dragon LV7" by using "Level Up!" on "Armed Dragon LV5", because "Level Up!" lets you bypass the normal Summoning requirements.
  • Sending 1 Monster Card from your hand is a cost.
  • You can activate "Armed Dragon LV7"’s effect multiple times in the same turn.
  • You determine which monsters are destroyed by the effect of "Armed Dragon LV7" using the current ATK, not original ATK.

ARMED SAMURAI - BEN KEI

Individual Card FAQs:
  • The attacks of “Armed Samurai Ben Kei” do not have to be in a row.
  • If you equip “Twin Swords of Flashing Light – Tryce” to “Armed Samurai Ben Kei”, it can only attack twice, not three times (unless equipped with more cards).
  • Even if “Armed Samurai Ben Kei” is equipped, attacks twice, and you use “Tailor of the Fickle” to move its Equip Card to another monster, and then use “Collected Power” to move it back, “Armed Samurai Ben Kei” has already attacked twice and gets no additional attacks.
  • The effect of “Armed Samurai Ben Kei” is a Continuous Effect that cannot be chained to.

ARMOR EXE

Individual Card FAQs:
  • (Pronounced "egg-zay".)
  • If you Summon "Armor Exe", flip it face-down with "Book of Moon", and flip it face-up with "Book of Taiyou", it CAN attack because its non-attack effect was reset and because flipping it face-up with "Book of Taiyou" was NOT a Flip Summon.
  • If "Skill Drain" is active and "Armor Exe" is Summoned, or if "Skill Drain" is activated after "Armor Exe" is Summoned, in both cases "Armor Exe" CAN attack the same turn it was Summoned.
  • Removing a Spell Counter from "Armor Exe" is a cost.

ARMORED GLASS

Netrep Rulings:
  • Equip Spell Cards equipped to “Maha Vailo” will be negated for the turn when “Armored Glass” is activated and resolves, but the 500 point ATK per Equip Spell Card due to the effect of “Maha Vailo” is not negated.
  • If a monster is equipped with “Premature Burial” when “Armored Glass” resolves, that monster is not destroyed if “Premature Burial” is destroyed the same turn.
  • Control of a monster equipped with “Snatch Steal” will return to its original controller for the turn after “Armored Glass” has been activated.
  • Monsters equipped to “Sword Hunter” by the effect of “Sword Hunter” will not provide an ATK bonus the same turn “Armored Glass” has resolved.
  • Monsters equipped to “Thousand-Eyes Restrict” by the effect of “Thousand-Eyes Restrict” do not cause “Thousand-Eyes Restrict” to lose its ATK/DEF bonus if “Armored Glass” has resolved this turn.

ARRAY OF REVEALING LIGHT

Individual Card FAQs:
  • You declare the Type of monster when you activate this card, not when it resolves. This means you pick the Type before the opponent decides whether to chain or not.
  • You cannot change your mind about the Type after you activate this card. The declared Type remains the same as long as this card is on the field.
  • This card does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect monsters from this card’s effect.
  • If the Type of a monster is changed (by the effect of "DNA Surgery" for example) during the turn which it was Summoned, it may attack that turn.

ARSENAL BUG

Individual Card FAQs:
  • If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.
  • If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.
  • When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of "Arsenal Bug" is 1000 when it is Summoned.
  • If the only other Insect-Type monster on your side of the field is face-down, the ATK of "Arsenal Bug" is 1000.
  • If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on "Megamorph"’s effect.

ARSENAL ROBBER
  • If a player claims to not have any Equip Spell Cards at the resolution of “Arsenal Robber,” the opponent may check the player’s Deck for verification.

ARSENAL SUMMONER

Individual Card FAQs:
  • You can add a card to your hand with "Guardian" in its name as long as it's not listed on "Arsenal Summoner", such as "Guardian of the Throne Room" or "Guardian Sphinx".
  • You must show your opponent the card you retrieved with "Arsenal Summoner".
  • If you don't have any "Guardian" monsters you can retrieve when you activate "Arsenal Summoner"'s effect, you must show your Deck to your opponent to prove it.

ASSAULT ON GHQ

Individual Card FAQs:
  • If you cannot destroy a monster with this effect, you cannot send cards from your opponent’s Deck to the Graveyard.
  • If you destroy “Peten the Dark Clown”, you miss the timing on its activation because it was not the last effect to resolve, so you cannot Special Summon another “Peten the Dark Clown”.

ASTRAL BARRIER

Individual Card FAQs:
  • If a Fusion Monster is Special Summoned with "Magical Scientist", and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of "Magical Scientist" prohibiting this is mandatory, but the effect of "Astral Barrier" is optional.

ASURA PRIEST

Individual Card FAQs:
  • "Asura Priest" may attack directly if it has not already attacked a monster this turn.
  • "Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.
  • "Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper" you cannot continually attack it.
  • When cards like "Gravekeeper’s Servant" or "Toll" are active on the field, you must pay each time "Asura Priest" attacks.
  • "Asura Priest" attacks each monster one a time. Resolve the battle with one monster before declaring an attack on another monster.
  • "Asura Priest" does not have to attack all monsters on your opponent’s side of the field. If you opponent controls 3 monsters, you may choose to attack only 2 of them.
  • When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then attack the monster Special Summoned by the effect of those monsters.
  • After "Asura Priest" has attacked monsters, other monsters you control may still attack directly.
  • "Asura Priest" can attack each monster once during the same Battle Phase. These attacks do not have to be all in a row. For example, you can attack monsters with "Asura Priest", then attack with another monster, and "Asura Priest" can still attack again as long as it attacks a monster it has not attacked yet.

Netrep Q&As:
  • Q: “Asura Priest’s” card text reads: ‘You cannot attack your opponent's Life Points directly if you attack a monster first.’ Does this mean none of your other monsters can attack directly or just “Asura Priest”?
  • A: The text only applies to "Asura Priest". You could still attack directly with other monsters. bishop, 02/03/04

ASWAN APPARITION

Individual Card FAQs:
  • "Aswan Apparition"'s effect is resolved after damage calculation.
  • "Aswan Apparition"'s effect does target a card in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.

A-TEAM: TRAP DISPOSAL UNIT

Individual Card FAQs:
  • This monster’s effect is a Multi-Trigger (Spell Speed 2) effect.
  • As long as "A-Team: Trap Disposal Unit" is not participating in the battle (not attacking or being attacked), you can activate its effect during the Damage Step.

ATTACK AND RECEIVE

Netrep Rulings:
  • “Attack and Receive” may not be activated in response to payment of a Cost.
  • “Attack and Receive” may not be activated in response to an effect that has the player losing Life Points, as opposed to taking Damage.
  • “Attack and Receive” may not be activated in response to your own card effect, even if it inflicts damage to you.
  • “Attack and Receive” may be activated in the Damage Step.

ATOMIC FIREFLY

Individual Card FAQs:
  • The card text is very correct on the card mechanics; "Atomic Firefly" has to be face-up BEFORE the attack is declared.
  • "Atomic Firefly"'s effect activates in the Graveyard when "Atomic Firefly" is sent to the Graveyard at the end of the attack, so "Skill Drain" will not negate its effect.
  • You can use "Barrel Behind the Door" against "Atomic Firefly"'s effect.

AUSSA THE EARTH CHARMER

Individual Card FAQs:
  • If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
  • If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
  • If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
  • If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
  • If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
  • If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
  • If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.

AUTONOMOUS ACTION UNIT

Individual Card FAQs:
  • When "Autonomous Action Unit" is returned to the hand (with "Giant Trunade", etc.), the equipped monster is destroyed.
  • If you use "Autonomous Action Unit" to Special Summon a monster from your opponent's Graveyard and then activate "Dimensionhole", "Autonomous Action Unit" is destroyed and when the monster returns to the field it returns to the original owner's control.

Netrep Q&As:
  • Q: If an opponent’s monster is Special Summoned to my side of the field by the effect of “Autonomous Action Unit” and then “Interdimensional Matter Transporter” is activated to remove the monster from play, which side of the field will the monster return to during the End Phase?
  • A: When you removed the opponent's monster equiped with "Autonomous Action Unit" from play with the effect of "Intedimensional Matter Transporter," the "Autonomous Action Unit" is sent to the Graveyard. After the monster is returned to your side the field during the End Phase, the monster is returned to its owner's control. If you use "Dimensionhole," during the Standby Phase when the monster is returned, after placing it back onto your side of the field (onto the zone it has occupied when removed by the effect of "Dimensionhole") the monster is returned to its original owner's control. Curtis Schultz, 2/24/04

AVATAR OF THE POT

Individual Card FAQs:
  • Sending "Pot of Greed" to the Graveyard is a cost.
  • If you have your opponent's "Pot of Greed" in your hand because of "Exchange" or "Graverobber", you CAN send your opponent's "Pot of Greed" to the Graveyard to activate your "Avatar of the Pot"'s effect. But if you did this with "Graverobber", you take 2000 points of damage to do so.
  • You cannot activate "Avatar of the Pot"'s effect while "Banisher of the Light" is in play.

AXE OF DESPAIR

Individual Card FAQs:
  • If all your monsters are sent to the Graveyard simultaneously by the effect of "Cyber Jar", "Raigeki", etc. and "Axe of Despair" is equipped to one of them, you cannot Tribute one of those monsters to return "Axe of Despair" to the top of your Deck. You also cannot Tribute one of the monsters Special Summoned by the effect of "Cyber Jar" since the timing has passed.
  • Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.

Netrep Rulings:
  • “Axe of Despair” is considered an Archfiend, but not an Archfiend monster, for the purpose of “Falling Down.”
  • You may not Tribute your opponent’s monster for the effect of “Axe of Despair.” You may Tribute your monster during your opponent’s turn to satisfy the effect of “Axe of Despair.”

B.E.S. CRYSTAL CORE

Individual Card FAQs:
  • If you target the opponent’s monster with the effect of “B.E.S. Crystal Core”, and an effect is chained that causes it to no longer be on your opponent’s side of the field (such as “Remove Brainwashing” or “Enemy Controller”), the effect of “B.E.S. Crystal Core” is not applied.
  • The effect of “B.E.S. Crystal Core” that destroys itself during the damage step cannot be chained to.

BACKFIRE

Individual Card FAQs:
  • If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.
  • When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points.
  • If you control "Backfire" and your opponent's FIRE monster, you can activate "Backfire"'s effect when your opponent's monster that you control is destroyed.

BACKUP SOLDIER

Individual Card FAQs:
  • You may use this card to return Fusion Monsters with no effects to the Fusion Deck.
  • If you have 4 Effect Monsters and 1 Normal Monster with 1500 ATK in your Graveyard, you can activate this card and return the 1 Normal Monster to your hand.
  • If you have 5 Normal Monsters in your Graveyard, you can activate "Backup Soldier" and chain a second "Backup Soldier" before the first resolves, because the 5 monster requirement only needs to be fulfilled at activation. This would allow you to put all 5 monsters in your hand, 3 with the first "Backup Soldier" and 2 with the second.
  • If your opponent activates "Delinquent Duo" and you chain "Backup Soldier" with 2 pieces of Exodia and retrieve the other 3 from your Graveyard you win the Duel before you have to discard for "Delinquent Duo". This is because you check for victory conditions in between steps in a chain, (but not in between two separate effects of a single card like "Graceful Charity").

BAD REACTION TO SIMOCHI

Individual Card FAQs:
  • If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.
  • If you have this card on the field and activate "Rain of Mercy" you gain 1000 Life Points and the opponent takes 1000 points of damage.
  • If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.
  • If the opponent activates "Nutrient Z" in the Damage Step, you cannot chain "Bad Reaction to Simochi" since it cannot be activated in the Damage Step. If "Bad Reaction to Simochi" was already active on the field, its effect would apply to "Nutrient Z".
  • Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage.

BAIT DOLL

Individual Card FAQs:
  • If you use this card on a Trap Card that was just Set this turn, the timing is incorrect so the Trap is destroyed. If you use this card and activate a Trap Card with a cost, and that Trap Card's activation timing is correct, its owner must pay all possible costs. If they cannot pay the costs, the Trap Card is negated and destroyed.
  • If "Bait Doll" is activated and targets an "Imperial Order" the opponent may chain the "Imperial Order" which will negate the effect of "Bait Doll" and it will not be returned to your Deck. Or the opponent can allow "Bait Doll" to force the activation of "Imperial Order", and "Bait Doll" will be shuffled into the Deck and "Imperial Order" will remain active on the field because the timing of its activation was legitimate.
  • If "Bait Doll" is activated and targets "Magic Jammer", "Magic Drain", etc. the opponent may chain the Trap Card to negate and destroy "Bait Doll". If he / she does not, the Trap Card will be destroyed since the activation timing is incorrect, and "Bait Doll" will be shuffled into your Deck.
  • You cannot chain to a Trap Card that was forced to activate by the effect of "Bait Doll" since an existing Chain is in the middle of resolving.
  • If "Jinzo" is face-up on the field and the effect of "Bait Doll" forces the activation of a Normal or Counter Trap Card, that Trap Card’s effect is negated and the Trap Card is destroyed. If a Continuous Trap Card is forced to activate by the effect of "Bait Doll" it will remain face-up on the field meaninglessly until "Jinzo" is destroyed.
  • If the target of "Bait Doll" is no longer on the field (if it was sent to the Graveyard with "Emergency Provisions", or destroyed by "Mystical Space Typhoon", as a chain to the activation of "Bait Doll"), then "Bait Doll" is still shuffled back into the Deck. As long as the activation and effect of "Bait Doll" are not negated, the effect of "Bait Doll" that shuffles it back into the Deck still resolves.
  • If "Chain Burst" is active on the field and you use "Bait Doll" to activate the opponent's Trap Card, and its timing is correct, the opponent takes the 1000 points of damage.

Netrep Q&As:
  • Q: If I Set “Cyber Jar” and “Acid Trap Hole” and activate “Bait Doll” on “Acid Trap Hole”, will “Bait Doll” allow me to use “Acid Trap Hole” against “Cyber Jar” even though I just Set all these cards?
  • A: "Acid Trap Hole" would be destroyed since it was activated illegally. A Trap Card cannot be activated on the same turn it was Set. bishop, 01/26/04
  • Q: If your “Bait Doll” is in the opponent’s hand via “Exchange” and is played, whose deck does it return to?
  • A: It goes back to the owner of the card. bishop, 02/20/04
  • Q: Is it possible to activate “Bait Doll” with “Jinzo” on the field?
  • A: If you force the activation of a Normal Trap or Counter-Trap Card with the effect of “Bait Doll” while “Jinzo” is on the field, the Trap Card is negated and destroyed. If you force the activation of a Continuous Trap Card while “Jinzo” is on the field, the Trap Card remains face-up on the field meaninglessly. bishop, 01/19/04
  • Q: If “Jinzo” is face-up on the field and I target a face-down Continuous Trap Card with “Bait Doll”, will it be destroyed?
  • A: It would actually activate but remain on the field meaninglessly. You can activate the Continuous Trap Card because "Bait Doll" says you can, similar to how you can change the position of a monster by a card effect while "Thousand-Eyes Restrict" is on the field. The timing is always correct when a Continuous Trap Card is targeted by "Bait Doll". bishop, 01/26/04
  • Q: If “Bait Doll” targets “Statue of the Wicked”, will “Statue of the Wicked” get its effect?
  • A: "Bait Doll" would activate (flip face-up) "Statue of the Wicked" on the field it would be destroyed. It would not get its effect. bishop 02/22/04

BALLISTA OF RAMPART SMASHING

Individual Card FAQs:
  • "Ballista of Rampart Smashing" increases the ATK at damage calculation.
  • "Ballista of Rampart Smashing" only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation.

BALLOON LIZARD

Individual Card FAQs:
  • While "Skill Drain" is active, you can't put new counters on "Balloon Lizard".
  • The counters on "Balloon Lizard" are different from Spell Counters.
  • Remove all counters on "Balloon Lizard" if it is flipped face-down or removed from the field.
  • You can use "Barrel Behind the Door" against "Balloon Lizard"'s effect.
  • "Balloon Lizard"'s effect activates when it is sent to the Graveyard after being destroyed.

Netrep Rulings:
  • If “Skill Drain” is active, “Balloon Lizard” will not receive any counters for as long as “Skill Drain” is active. “Balloon Lizard” will lose any counters it had when “Skill Drain” is activated.

BANISHER OF THE LIGHT

Individual Card FAQs:
  • When "Banisher of the Light" is destroyed it will be sent to the Graveyard. If "Banisher of the Light" and other monsters are destroyed simultaneously all monsters are sent to the Graveyard.
  • Effects that trigger when cards are sent to the Graveyard, such as "Sangan", "Witch of the Black Forest", "Mystic Tomato", "The Immortal of Thunder" and "Last Will", will not activate.
  • "Kuriboh" and "Thunder Dragon" can be discarded from your hand and activated while "Banisher of the Light" is on the field.

Netrep Q&As:
  • Q: If “Banisher of Light” is face up and and a non-targeting monster removal Card is activated, in what order do the Monsters get destroyed.
  • A: If “Banisher of the Light” is destroyed at the same time as any other monster, they would go to the Graveyard. If “Banisher of the Light” would remain face-up on the field when the other monster is destroyed, that monster would be removed from play. Curtis Schultz, 01/6/2004
  • Q: What effect does "Skill Drain" have on "Balloon Lizard"?
  • A: While "Skill Drain" is in effect, a face-up "Balloon Lizard" will not gain any counters during its controller's Standby Phases.It will also lose any counters it may have had before "Skill Drain" was in effect. Curtis Schultz, 03/08/2004

BANNER OF COURAGE

Individual Card FAQs:
  • Multiple copies of this card are cumulative.

Netrep Q&As:
  • Q: Does the effect of “Banner of Courage” permanently increase the ATK of all monsters during the Battle Phase or does the ATK return to its previous values at the end of the Battle Phase?
  • A: The increase in ATK is 200 and only during your own Battle Phase. The increase would disappear after the Battle Phase. When your next Battle Phase comes around, the increase in ATK would still be only 200. Curtis Schultz, 01/25/2004

BARK OF DARK RULER

Individual Card FAQs:
  • This card targets your opponent’s monster that is battling your Fiend-Type monster.
  • Paying Life Points for this card is a cost.
  • You cannot pay more Life Points than necessary. This means that if the target monster has ATK 1500 / DEF 1800, the highest amount of Life Points you can pay is 1800. The target monster will then be an ATK 0 / DEF 0. If the target monster has ATK 1850 / DEF 500, the most you can pay is 1800. This is because you have to play in multiples of 100, and paying 1900 would be paying more than necessary. So you may pay 1800 Life Points and the target monster would become an ATK 50 / DEF 0.

Netrep Rulings:
  • “Bark of Dark Ruler” is a targeting effect.
  • Payment of Life Points is a cost to activate “Bark of Dark Ruler.”
  • "Bark of Dark Ruler” may be activated in the Damage Step before Damage Calculation.

BARREL BEHIND THE DOOR

Individual Card FAQs:
  • "Barrel Behind the Door" can only be activated against an effect that inflicts damage to YOUR Life Points.
  • "Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order" or "Wall of Revealing Light". It cannot be activated against effects that cause you to lose Life Points like "The Immortal of Thunder". It cannot be activated against effects that switch damage, like another "Barrel Behind the Door", because they do not inflict damage, they simply transfer it.
  • You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".
  • You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like "Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is activated while "Fire Princess" is on the field).
  • You can activate "Barrel Behind the Door" against Normal and Quick-Play Spell and Trap Cards, such as "Tremendous Fire" or "Attack and Receive".
  • You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
  • You can activate "Barrel Behind the Door" against Ignition Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of the End".
  • You can activate "Barrel Behind the Door" against Flip Effects like "Princess of Tsurugi", "Fire Sorcerer", "Needle Ball", "Des Koala", and "Lady Assailant of Flames".
  • You can activate "Barrel Behind the Door" against "Jigen Bakudan". You don’t activate "Barrel Behind the Door" when the Flip Effect activates, you activate "Barrel Behind the Door" when "Jigen Bakudan" activates its effect during the next Standby Phase to inflict damage.
  • "Barrel Behind the Door" cannot be activated against cards that do not inflict damage when the card resolves, such as "Graverobber", which inflicts damage later.
  • You can activate "Barrel Behind the Door" against "Ring of Destruction", and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for "Tremendous Fire".
  • You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.
  • You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante". Your cannot activate "Barrel Behind the Door" against "Ceasefire" if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against "Ceasefire" if there is at least 1 face-up Effect Monster on the field.
  • You can activate "Barrel Behind the Door" during the Damage Step against appropriate effects, such as "Princess of Tsurugi", because it is a Counter-Trap.
  • Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.
  • If one player’s "Giant Germ" attacks another "Giant Germ" so that both effects activating during the Damage Step, they form a chain. If both players control "Barrel Behind the Door, only 1 player can chain theirs. The turn player will be able to chain "Barrel Behind the Door" to the opponent’s "Giant Germ" because it is Step 2 of the chain.
  • If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against effects that would normally cause a Life Point increase, because they inflict damage instead.
  • If you re-direct damage to your opponent using "Barrel Behind the Door", and you have "Dark Room of Nightmare" on the field, then "Dark Room of Nightmare" inflicts 300 more damage.
  • For effects like "Princess of Tsurugi" "Thunder Crash", and "Restructer Revolution", where damage is added up, "Barrel Behind the Door" re-directs the entire sum of damage.

Netrep Rulings:
  • “Barrel Behind the Door” can only be used against an effect that will defi nitely inflict Damage to you.
  • “Barrel Behind the Door” may be chained to your own effect that inflicts Damage to you.
  • “Barrel Behind the Door” may be used in the Damage Step.
  • “Barrel Behind the Door” may not be used against “Time Wizard” or “Dice Jar” because there is no guarantee that you will be receiving Damage.
  • “Barrel Behind the Door” may not be used against Continuous effects, including “Gravekeeper’s Vassal” or “Wave-Motion Cannon.”
  • “Barrel Behind the Door” may not be chained to an effect that causes you to lose life such as that of “The Immortal of Thunder.”
  • “Barrel Behind the Door” may not be used against effects that redirect Damage, such as that of “Barrel Behind the Door.”
  • “Barrel Behind the Door” may only be used against one instance of Damage being inflicted to the player controlling “Barrel Behind the Door.”
  • “Barrel Behind the Door” may be chained to the Damage inflicted as a result of “Granadora’s” effect.

Netrep Q&As:
  • Q: Why can you Chain “Barrel Behind the Door” to the effect of “Reflect Bounder”, why not the effect “Amazoness Swords Woman”, aren’t they both considered Battle Damage?
  • A: You cannot Chain “Barrel Behind the Door” to Battle Damage. On the "Amazoness Swords Woman" it is Battle Damage and "Barrel Behind the Door" cannot be chained the effect. But with "Reflect Bounder", it is considered Effect Damage. "Barrel Behind the Door" may be used. bishop, 01/30/04
  • Q: Can “Barrel Behind the Door” be used against “Ceasefire”?
  • A: “Barrel Behind the Door” can be used against “Ceasefire”. bishop, 01/28/04
  • Q: Could you explain what the difference between a Triggered Effect and a Continuous Effect is and how they relate to “Barrel Behind the Door”?
  • A: A Triggered Effect has a Trigger that sets it off. A Continuous Effect has an effect that is always ‘on.’ “Lava Golem” is triggered by the Standby Phase. “Wave-Motion Cannon” is always ‘on’ and, therefore, Continuous. bishop, 01/13/04
  • Q: Can you chain “Barrel Behind the Door” to “Magic Cylinder”?
  • A: Yes you can. bishop 01/01/2004
  • Q: Can I use “Barrel Behind the Door” against “Wave-Motion Cannon?”
  • A: No, “Wave-Motion Cannon” is a continuous Spell card, “Barrel Behind the Door” cannot be used against continuous effects. bishop, 12/06/2003

BARREL DRAGON

Netrep Q&As:
  • Q: Since the effect of “Barrel Dragon” only destroys a monster if the coin toss is successful, is “Barrel Dragon” considered a targeting effect?
  • A: Yes it is a targeting effect. You decide which monster you will attempt to destroy with the effect at the time you activate it. Curtis Schultz, 01/31/2004
  • Q: Can the effect of “Second Coin Toss” be used with “Barrel Dragon” and does the controller select 1 coin toss to redo or all 3?
  • A: The player controling both "Barrel Dragon" and "Second Coin Toss" can redo the coin tosses with the effect of "Second Coin Toss." They would redo all three coin tosses, not just one of them. Curtis Schultz, 02/09/2004
  • Q: When you use “Barrel Dragon” and flip a coin 3 times, does it need to be exactly 2 out of 3 or is it 2 or more out of 3?
  • A: It is at least 2 out of the 3 called correctly. If you get 3 out of 3, you still meet the requirement for 2 out of 3. bishop, 02/23/04

BATTERYMAN C

Individual Card FAQs:
  • If you have 2 “Batterymen C” on the field in Attack Position, each of your Machines gains +1000 ATK. If you have 3 “Battermen C” on the field in Attack Position, each of your Machines gains +1500 ATK. (NOT +4500!!!)
  • A “Batteryman C” equipped to “Relinquished” is not in Attack or Defense Position so it will not be counted for the effect of “Batteryman C”.
  • If “Batteryman C” is changed to Machine-Type, it will itself gain the ATK bonus.

BATTLE-SCARRED

Individual Card FAQs:
  • If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.
  • You can select an Archfiend that doesn't require you to pay Life Points as a target for "Battle-Scarred" (such as "Summoned Skull", "Archfiend Soldier", or "Fiend Skull Dragon").
  • When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".
  • When an Archfiend is equipped with "Heart of Clear Water", it is not destroyed if it was targeted by "Battle-Scarred" and "Battle-Scarred" is removed from the field.
  • If your opponent doesn't have enough Life Points to pay for "Battle-Scarred", nothing happens to your opponent, you must still pay for the cost of your Archfiend, and "Battle-Scarred" remains on the field.
  • If "Battle-Scarred" and "Pandemonium" are both active, neither player has to pay for Archfiend costs or for "Battle-Scarred".

BAZOO THE SOUL-EATER

Individual Card FAQs:
  • If you remove Monster Cards from your Graveyard to increase the ATK of "Bazoo the Soul-Eater", then on your opponent’s turn he uses "Change of Heart" to gain control of the same "Bazoo the Soul-Eater", your opponent can remove cards from his Graveyard to further increase the ATK. The ATK increase you caused will end during that End Phase, and the ATK increase your opponent caused will end during your End Phase.
  • Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"’s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.

BEAST SOUL SWAP

Individual Card FAQs:
  • You can Special Summon the same Beast-Type monster you returned to your hand with the same effect of “Beast Soul Swap”.
  • You can use “Beast Soul Swap” to return a non-Beast-Type monster on the field that has been changed to Beast-Type with “DNA Surgery”.
  • This card targets the 1 face-up Beast-Type monster you returned to the hand.

BECKONING LIGHT

Individual Card FAQs:
  • Discarding is not a cost.
  • "Beckoning Light" doesn't target.
  • When you resolve "Beckoning Light", first discard, then pick cards to add to your hand. So you can add cards to your hand that you discarded while resolving "Beckoning Light".
  • If you don't have enough LIGHT monsters as there are cards in your hand, you cannot activate "Beckoning Light".
  • You cannot activate "Beckoning Light" if you have no cards in your hand.
  • If your opponent chains "Disappear" to "Beckoning Light", and there are no longer enough LIGHT monsters to retrieve as there were cards in your hand, the effect of "Beckoning Light" disappears and you don't discard your hand or add cards to your hand.

BEGONE, KNAVE!

Individual Card FAQs:
  • If "Gemini Elf" attacks a Defense Position "Battle Footballer", and "Gemini Elf"'s controller takes 200 damage, then "Begone, Knave!"'s effect will send "Battle Footballer" back to its owner's hand.
  • The effect of "Begone, Knave!" can be on a chain.
  • The effect of "Begone, Knave!" is applied to the monster that inflicts Battle Damage to the player, so if "Amazoness Swords Woman" battles a stronger monster, "Amazoness Swords Woman" would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned.

BEHEMOTH THE KING OF ALL ANIMALS

Individual Card FAQs:
  • It is possible to "properly" Tribute Summon "Behemoth the King of All Animals" with just 1 Tribute. For example, you can Tribute Summon it with "Trojan Horse", or use "Cost Down" and then Tribute 1 monster because "Behemoth the King of All Animals" is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have.
  • If "Trojan Horse" is Tributed to Tribute Summon "Behemoth the King of All Animals", you still only return 1 monster from the Graveyard to your hand, because it’s the same number as the number of monsters you Tributed to perform the Summon.
  • If "Behemoth the King of All Animals" is Tribute Summoned with 2000 ATK, and is then flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is again face-up on the field.
  • If you Tribute Summon "Behemoth the King of All Animals" with 1 Tribute, and "Skill Drain" is activated, its ATK becomes 2700 points. Even if "Skill Drain" is destroyed, the ATK remains at 2700 points.
  • If you Tribute Set "Behemoth the King of All Animals" with 1 Tribute, its ATK will only be 2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down again, the effect is reset and its ATK becomes 2700 points.
  • The second effect of "Behemoth the King of All Animals" is a Trigger Effect that can be chained to. It is a targeting effect that targets a monster(s) in the Graveyard.
  • If you have “Behemoth the King of All Animals” with an original ATK of 2000 because you Summoned or Set him with 1 Tribute, and you equip it with “Megamorph”, its original ATK will be 4000 when your Life Points are lower, and 1000 when your Life Points are higher.

BERSERK DRAGON

Individual Card FAQs:
  • "Berserk Dragon" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "A Deal with Dark Ruler". So "Berserk Dragon" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
  • If "Berserk Dragon" is removed from play with "Interdimensional Matter Transporter", you cannot try to resolve "Berserk Dragon"'s effect before it returns to play; you must return it to play first and then it loses 500 ATK.
  • While "Skill Drain" is active, "Berserk Dragon"'s effects are negated. But "Berserk Dragon"'s effect doesn't count turns, so if "Skill Drain" was active for 4 turns, and is then destroyed, do not reduce "Berserk Dragon"'s ATK for those 4 turns.

Netrep Rulings:
  • If “Berserk Dragon” is flipped face down, when it is turned face up again, it will have its original ATK value of 3500.
  • If “Berserk Dragon” temporarily leaves the field, when it returns, it will have its original ATK value of 3500.
  • If “Berserk Dragon” attacks Life Points directly, it may not attack any monsters that may later be on the field.

Netrep Q&As:
  • Q: If “Berserk Dragon” is removed from the field and returned is its ATK returned to 3500? What about it it is flipped facedown and back to face-up?
  • A: The ATK would reset to its base, 3500. Curtis Schultz, 01/6/2004
  • Q: Can “Berserk Dragon” (or “Exodia Necross” or “Dark Paladin”) be flipped facedown and then Flip Summoned?
  • A: It is alright to Flip Summon them. Curtis Schultz, 01/6/2004
  • Q: If “Berserk Dragon” is equipped with “Shooting Star Bow – Ceal”, can it attack the opponent directly and then attack all monsters on the field or must the controller choose which effect to use?
  • A: "Berserk Dragon" could either attack the opponent's monsters or it could attack directly. It would not be able to do both. Curtis Schultz, 03/04/2004

BERSERK GORILLA

Individual Card FAQs:
  • If a face-down "Berserk Gorilla" is attacked and flipped face-up, it's destroyed after damage calculation.
  • If a face-down "Berserk Gorilla" is flipped face-up by "Swords of Revealing Light", it's destroyed after resolving "Swords of Revealing Light".
  • "Berserk Gorilla" cannot attack if "Swords of Revealing Light", multiple "Marauding Captains", etc. are in play.
  • If "Stumbling" and "Final Attack Orders" are both in play, and "Berserk Gorilla" is Summoned, "Berserk Gorilla" is destroyed when it is changed to Defense Position by "Stumbling".
  • If "Final Attack Orders" and "Berserk Gorilla" are both on the field, and the opponent targets "Berserk Gorilla" with "Ring of Destruction", and you chain "Zero Gravity", "Berserk Gorilla" is destroyed in the middle of the chain due to "Zero Gravity"'s effect, and "Ring of Destruction"'s effect disappears.
  • If you control "Berserk Gorilla" and another monster, "Berserk Gorilla" doesn't have to be the first monster you attack with, you can attack with other monsters first, as long as you do attack with "Berserk Gorilla".
  • If "The Dark Door" is active and you control "Berserk Gorilla" and another monster, you can choose for your other monster to be the 1 monster that attacks.
  • If you control “Berserk Gorilla” you must enter your Battle Phase, even if “Gravity Bind” is active on the field, preventing it from attacking.

Netrep Rulings:
  • The effect of “Berserk Gorilla” is a continuous effect.

BIG BANG SHOT

Individual Card FAQs:
  • When the monster equipped with "Big Bang Shot" is destroyed, and "Big Bang Shot" is destroyed as a result of this, the equipped monster is not removed from play.
  • The effect of "Big Bang Shot" that removes the equipped monster from play can be resolved between steps of a chain. For example, if "Change of Heart" targets a monster equipped with "Big Bang Shot", and "Mystical Space Typhoon" is chained to "Change of Heart" to destroy "Big Bang Shot", first resolve "Mystical Space Typhoon" and destroy "Big Bang Shot", then remove the monster that was equipped from play, and THEN resolve "Change of Heart" (and the effect of "Change of Heart" disappears).
  • If a monster equipped with "Big Bang Shot" is flipped face-down, it is no longer a target of "Big Bang Shot" so "Big Bang Shot" is sent to the Graveyard and the monster is not removed from play.
  • When "Imperial Order" is active, and you destroy "Big Bang Shot" with "Dust Tornado", the effect of "Big Bang Shot" that would remove the monster from play is NOT applied.
  • When you send "Big Bang Shot" to the Graveyard with "Emergency Provisions", the monster is removed from play at the same time.
  • When equipped to "Guardian Ceal", if you send "Big Bang Shot" to the Graveyard as a cost for "Guardian Ceal"'s effect, "Guardian Ceal" is removed from play but "Guardian Ceal"'s effect still resolves.
  • If a monster is equipped with "Big Bang Shot" and "Fiber Jar" is activated, both "Big Bang Shot" and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though "Big Bang Shot" was removed from the field.
  • If you equip your "Big Bang Shot" to your opponent's "Dark Magician", and "Dark Magician" attacks your "Giant Soldier of Stone", the opponent of the owner of the "Big Bang Shot" takes the damage (so your opponent, who attacked with "Dark Magician", takes 900 points of damage.)
  • The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from "Big Bang Shot". So a "Don Zaloog" equipped with "Big Bang Shot" could still make the opponent discard 1 card when attacking a face-down monster with low DEF.
  • If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.

Netrep Q&As:
  • Q: If a monster is equipped with “Big Bang Shot,” when will it be removed from play by the effect of “Big Bang Shot?”
  • A: If “Big Bang Shot” itself is destroyed or removed from the field, the monster it was equipped to is removed from play. If the monster equipped with “Big Bang Shot” is destroyed and sent the Graveyard the “Big Bang Shot” goes to the Graveyard as well and the monster will remain in the Graveyard. You have to remove the “Big Bang Shot” itself to get the effect to work. Curtis Schultz, 12/10/2003

BIG BURN

Individual Card FAQs:
  • You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.
  • "Big Burn"'s effect is negated if "Necrovalley" is active.
  • You can chain "Big Burn" to effects like "Disappear", "The Shallow Grave", or "Spear Cretin".
  • You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because "Sinister Serpent" doesn't target.
  • When "Spirit Elimination" is activated and "Big Burn" is chained, the player who activated "Spirit Elimination" removes all monsters on his side of the field. The other player removes all monsters in the Graveyard as usual.

BIG EYE

Netrep Rulings:
  • The cards seen by the effect of “Big Eye” are not considered Drawn.

BIG SHIELD GARDNA

Individual Card FAQs:
  • A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
  • If "Big Shield Gardna" is targeted with a Spell Card, you may chain "Book of Moon" to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.
  • "Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.
  • If "Prickle Fairy" attacks a face-down "Big Shield Gardna" both their effects will occur at the end of the Damage Step. "Prickle Fairy" will be Step 1 and "Big Shield Gardna" Step 2. So it will change to Attack Position, and then the effect of "Prickle Fairy" will change it back to Defense Position.

BIG WAVE SMALL WAVE

Individual Card FAQs:
  • You can Special Summon high-level WATER monsters with "Big Wave Small Wave", like "Levia-Dragon - Daedalus", "Suijin", or "Gogiga Gagagigo".
  • You cannot use "Big Wave Small Wave" to Summon "Special Summon-only" WATER monsters like "Aqua Spirit" or "Fenrir".
  • You cannot activate "Big Wave Small Wave" when there are no WATER monsters on your side of the field.
  • "The Legendary Fisherman" is not destroyed by the effect of "Big Wave Small Wave" if "Umi" is on the field, so he remains on the field.
  • After destroying WATER monsters with "Big Wave Small Wave" you can choose not to Special Summon any WATER monsters if you wish.

BIG-TUSKED MAMMOTH

Individual Card FAQs:
  • The effect of “Big-Tusked Mammoth” includes those monsters Summoned this turn before “Big-Tusked Mammoth” was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate “Call of the Haunted” to Special Summon “Big-Tusked Mammoth” from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn.
  • If “Big-Tusked Mammoth” is Set on the field, and is attacked by a monster that was Summoned this turn, the attack resolves normally.
  • Monsters flipped face-up with an effect like “Book of Taiyou” are not affected by “Big-Tusked Mammoth” and can attack that turn.
  • If “Big-Tusked Mammoth” is on the field, and a monster that was Summoned this turn is removed from play temporarily and returns to the field the same turn, it still cannot attack.

BIRDFACE

Netrep Rulings:
  • A player may not search for “Harpie Lady Sisters” by the effect of “Birdface.”

BITE SHOES

Netrep Rulings:
  • The player controlling the effect of “Bite Shoes” may choose a face-up monster on either side of the field.

BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING

Individual Card FAQs:
  • "Black Luster Soldier - Envoy of the Beginning" is treated as a different card from "Black Luster Soldier". So you can have 3 copies of "Black Luster Soldier - Envoy of the Beginning" and 3 copies of "Black Luster Soldier" in your Deck & Side Deck combined.
  • "Black Luster Soldier - Envoy of the Beginning" can remove itself from play using its first effect.
  • The first effect of "Black Luster Soldier - Envoy of the Beginning" can be activated during your Main Phase 1 or 2. The second effect can be activated during your Damage Step in your Battle Phase, and can be chained to.
  • If you activate "Black Luster Soldier - Envoy of the Beginning"'s first effect, and "Skill Drain" is chained to it to negate the effect, or if "Skill Drain" was active before you activated the effect, you cannot attack with "Black Luster Soldier - Envoy of the Beginning" that turn because the activation of the effect was not negated and the condition that is included will not be negated by "Skill Drain".
  • If you use the first effect of "Black Luster Soldier - Envoy of the Beginning", then remove him from play and return him to play, or destroy him and Special Summon him again, or flip him face-down then face-up again, you can activate his effect again that same turn.
  • If "Black Luster Soldier - Envoy of the Beginning" attacks, and its attack is negated by "Magic Cylinder" or "Negate Attack", you cannot activate his first effect during Main Phase 2.
  • When a card is removed from play by "Black Luster Soldier - Envoy of the Beginning"'s first effect, it is removed from play face-up.
  • If "Black Luster Soldier - Envoy of the Beginning" destroys your opponent's only monster with his first attack, he can attack your opponent directly for the second attack.
  • If "Black Luster Soldier - Envoy of the Beginning" attacks and destroys your opponent's monster, then attacks a second time and destroys another monster, it does not get to attack any more that turn.
  • Even if you equip him with "Twin Swords of Flashing Light - Tryce", "Black Luster Soldier - Envoy of the Beginning" only gets a maximum of 2 attacks.
  • When "Black Luster Soldier - Envoy of the Beginning" conducts a second attack using his second effect, his effect activates during the first attack's Damage Step, and the attack is declared in the next Battle Step. The second attack must come consecutively after the first attack; other monsters' attacks cannot come in-between.

BLACK PENDANT

Individual Card FAQs:
  • If this card is destroyed while face-down, it still does damage to your opponent.
  • If this card’s activation is negated, such as with "Magic Jammer" or "Riryoku Field" it does not do damage to your opponent.
  • "Black Pendant" activates in the Graveyard, so if it is destroyed when "Imperial Order" is on the field, it still does damage to your opponent.
  • You can chain to the activation of the effect of "Black Pendant" when it is sent to the Graveyard.

Netrep Q&As:
  • Q: Does “Black Pendant” have to be equipped in order for its effect (when sent from the field to the Graveyard) to be used?
  • A: “Black Pendant's” effect is based on being sent to the graveyard from the field, not being equipped to a monster. bishop, 12/19/2003
  • Q: If I attack with a monster, can my opponent activate “Black Pendant” and equip it to one of their monsters?
  • A: No. "Black Pendant" cannot be used in the Battle Phase. bishop, 02/07/04

BLACK TYRANNO

Individual Card FAQs:
  • If there is a Spell or Trap Card on your opponent's side of the field, "Black Tyranno" cannot attack directly.
  • If there is an Attack Position monster on your opponent's side of the field, "Black Tyranno" cannot attack directly.
  • If your opponent has only Defense Position monsters on his side of the field, "Black Tyranno" can attack directly even if some are face-down.
  • If an effect resolves during the Battle Step of "Black Tyranno"'s direct attack that results in a Spell Card, Trap Card, or Attack Position monster being on your opponent's side of the field, a replay occurs.
  • If your opponent's only monster is in face-up Defense Position, but it is equipped with your "Ring of Magnetism", "Black Tyranno" must attack that monster if "Black Tyranno" attacks.

BLADE KNIGHT

Individual Card FAQs:
  • If you control "Blade Knight" and a face-down monster on your side of the field, "Blade Knight"’s second effect is not applied because you control another monster (whether it is face-up or face-down is not important).
  • If you have two "Blade Knights", then their second effects are not applied because for each one, you have another monster on the field besides the "Blade Knight".
  • If "Blade Knight" destroys a Flip Effect Monster like "Slate Warrior", even that monster’s non-Flip effects are negated. So in this case, "Slate Warrior" does not reduce the ATK and DEF of the "Blade Knight" that destroyed it, because "Blade Knight" negates its effect.
  • If "Blade Knight" destroys "The Immortal of Thunder", its effect is negated. If your opponent had already gained the 3000 Life Points, then your opponent does not lose the 5000 Life Points. If "Blade Knight" attacked "The Immortal of Thunder" while it was face-down, your opponent neither gains nor loses Life Points from "The Immortal of Thunder"’s effect.
  • If "Blade Knight" destroys "Spear Cretin", "Spear Cretin"’s effect is not applied.
  • The effect of a Flip Effect monster destroyed by "Blade Knight" is negated while the destroyed card is in the Graveyard. If the monster is Set again on the field, then the Flip Effect is activated when it’s flipped again.
  • If "Blade Knight" attacks a face-down Attack Position Flip Effect Monster with equal ATK, and both monsters are destroyed, then "Blade Knight"’s effect is applied because it destroyed the monster, and the monster’s effect is negated.

BLAST HELD BY A TRIBUTE

Individual Card FAQs:
  • When your opponent attacks with a monster that you Tribute Summoned, and your opponent took control of, you can activate "Blast Held by a Tribute".
  • Monsters like "Tyrant Dragon" cannot negate the effect of "Blast Held by a Tribute".
  • In order to inflict 1000 points of damage to your opponent, you must destroy all monsters on your opponent's side of the field first. So if you activate "Blast Held by a Tribute", and your opponent chains "Ring of Destruction" or "Interdimensional Matter Transporter" so that your opponent has no monsters to destroy, then "Blast Held by a Tribute" inflicts no damage.

Netrep Q&As:
  • Q: Can you activate “Blast Held by a Tribute” when you Set a monster, as in Normal Summon, or can it only activate when a monster is Tribute Summoned?
  • A: You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Tribute Set. bishop, 12/21/2003
  • Q: If a monster that was previously Tribute Summoned is Special Summoned from the Graveyard, can “Blast Held by a Tribute” be activated when that monster attacks?
  • A: No. The monster's most recent Summon to the field must have been via a Tribute Summon. Curtis Schultz, 01/29/2004
  • Q: If a monster such as “Dark Ruler Ha Des” is Tribute Summoned to the field and the controller does not choose to attack, when can “Blast Held by a Tribute” be activated?
  • A: As long as that “Dark Ruler Ha Des” still remains on the field, the next time an attack is declared with that monster “Blast Held By a Tribute” could be activated in response. Curtis Schultz, 01/19/2004
  • Q: Can you use “Blast Held By A Tribute” on a Special Summoned monster?
  • A: A Special Summon by using Tributes is not the same as a Tribute Summon or Tribute Set. Curtis Schultz, 01/20/2004

BLAST JUGGLER

Netrep Rulings:
  • “Blast Juggler” does not count itself for the number of eligible monsters with an ATK of 1000 or less.

BLAST MAGICIAN

Individual Card FAQs:
  • If “Rush Recklessly” is chained to the effect of “Blast Magician”, and the ATK of the target monster is now higher than 700 x the number of Spell Counters removed, the effect of “Blast Magician” disappears. You cannot remove additional Spell Counters to increase the effect.
  • This is an effect that targets.
  • You must remove at least 1 Spell Counter. You cannot activate the effect and remove zero Spell Counters.
  • As with all Spell Counters, the Spell Counter is placed when the Spell Card resolves, not when it is activated, but “Blast Magician” must have been face-up on the field when the Spell Card was activated (and when it resolves) in order to receive a Spell Counter.

BLAST WITH CHAIN

Netrep Q&As:
  • Q: If I attack a monster equipped with “Blast with Chain” and destroy it, does the effect of “Blast with Chain” activate?
  • A: No. “Blast with Chain” states that it must be destroyed by a card's effect. An attack is not an effect; therefore “Blast with Chain's” second effect is not activated. bishop, 12/11/03
  • Q: Does “Blast with Chain” have to be equipped to a monster when it’s destroyed to activate the effect?
  • A: “Blast With Chain” must be equipped to a monster when it is destroyed in order for the "destroyed by the effect of another card" portion to work. It will not work if destroyed while Face-Down. Curtis Schultz, 12/06/2003
  • Q: Can “Blast with Chain” be chained to a card that targets it so it can be equipped to a monster before it is destroyed?
  • A: Yes, that would work. Curtis Schultz, 12/06/2003
  • Q: If a face-down “Gearfried the Iron Knight” is attacked with a “Blue-Eyes White Dragon,” when it is turned face-up during Damage calculation, can the controller of “Gearfried the Iron Knight” activate “Blast with Chain” on “Gearfried the Iron Knight” and have it be destroyed and activate the second effect to destroy the “Blue-Eyes White Dragon?”
  • A: Yes, this scenario would work. bishop, 12/05/2003

BLASTING THE RUINS

Individual Card FAQs:
  • Even if you activate "Blasting the Ruins" and an effect is chained that reduces your Graveyard to less than 30 cards, "Blasting the Ruins" still resolves because the condition was correct at the time of activation.

BLIND DESTRUCTION

Individual Card FAQs:
  • Rolling a die is not optional, you must roll one each of your Standby Phases. If you have two copies of "Blind Destruction" active on the field you roll two dice each of your Standby Phases.

BLINDLY LOYAL GOBLIN

Individual Card FAQs:
  • If your opponent takes control of your "Blindly Loyal Goblin" with "Change of Heart" and flips it face-up, control of the monster does not return to you.
  • If you Special Summon your opponent's "Blindly Loyal Goblin" with "Monster Reborn", and "Remove Brainwashing" is activated, control of "Blindly Loyal Goblin" does not return to your opponent.
  • Your opponent cannot use "Change of Heart", "Snatch Steal", or "Brain Control" on your face-up "Blindly Loyal Goblin".
  • Neither player can activate "Creature Swap" if the only monster you control is "Blindly Loyal Goblin". If you control "Blindly Loyal Goblin" and 1 other monster when "Creature Swap" is activated, you must select the other monster.
  • If your opponent tries to use "Change of Heart" on your face-down "Blindly Loyal Goblin", and you chain "Ceasefire" to flip it face-up, the effect of "Change of Heart" is negated.
  • Your opponent cannot target your "Blindly Loyal Goblin" with the effect of "Relinquished" or "Thousand-Eyes Restrict".

BLOWBACK DRAGON

Individual Card FAQs:
  • "Blowback Dragon"'s effect does target. The target is the selected card.
  • If your opponent uses "Blowback Dragon" on a Trap Card, you can use "Fake Trap" to save it.
  • You select the target of "Blowback Dragon"'s effect when you activate the effect, BEFORE flipping the coins.

BLUE-EYES TOON DRAGON

Netrep Rulings:
  • Two monsters must be Tributed to Special Summon “Blue-Eyes Toon Dragon” while “Toon World” is face-up on the summoning player’s field.
  • If “Blue-Eyes Toon Dragon” is turned face-down by an effect, it may not be Flip Summoned unless “Toon World” is face-up on the summoning player’s field.
  • If either player’s “Toon World” is destroyed while “Blue-Eyes Toon Dragon” is face-up on the field, “Blue-Eyes Toon Dragon” is destroyed.
  • “Blue-Eyes Toon Dragon” may be Special Summoned from the Graveyard if it has been Special Summoned properly once and the summoning player has “Toon World” on his or her field.
  • “Blue-Eyes Toon Dragon” may not attack the same turn it is Special Summoned, regardless of how it was Special Summoned.
  • “Blue-Eyes Toon Dragon” may not be Special Summoned by the effect of “The Flute of Summoning Dragon” regardless of the presence of “Toon World.”

BOOK OF LIFE

Individual Card FAQs:
  • You cannot activate "Book of Life" if there is no monster in the Graveyard to remove from play.
  • You cannot activate "Book of Life" if your opponent controls "Kycoo the Ghost Destroyer".
  • If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).

Netrep Q&As:
  • Q: Is “Book of Life” eligibility determined at activation, resolution or both?
  • A: At the moment, we are ruling that “Book of Life” only needs legal targets (1 Zombie-Type Monster in your Graveyard and 1 monster in your opponent's Graveyard) during activation. If something happens to remove one of the monsters before then, “Book of Life” will do whatever it still can.
    • Example: “Book of Life” is activated, and you choose to Special Summon “Spirit Reaper,” and remove the opponent's “Jinzo” in the Graveyard from play. In response, the opponent activates their “Call of the Haunted” to Special Summon their “Jinzo.” Now, by the time “Book of Life” resolves, the “Jinzo” can no longer be removed from play. No problem, you just don't do that part of the effect (since you cannot choose a new monster), and your “Spirit Reaper” is still Special Summoned. Steve Okegawa, 01/07/2004

BOOK OF MOON

Individual Card FAQs:
  • When you activate "Book of Moon" during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the possible attack targets on your side of the field did not change.
  • When you activate "Book of Moon" during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2, because it is still considered to have declared an attack. (So it cannot be Flip Summoned in Main Phase 2.)
  • If you are attacking, and you chain "Book of Moon" to your opponent’s "Mirror Force" to flip one of your monsters face-down, that monster is not destroyed by "Mirror Force".
  • If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)
  • If you use "Book of Moon" on a monster that had its ATK doubled with "Limiter Removal", the monster is not destroyed at the end of the turn.
  • If you chain "Book of Moon" to "Bottomless Trap Hole", the now face-down monster will not be destroyed by "Bottomless Trap Hole", but any other appropriate monsters Summoned at the same time will still be destroyed.
  • If you use "Book of Moon" on "Dream Clown", "Dream Clown"’s effect is not activated.
  • If you chain "Book of Moon" to the activation of a Flip Effect Monster’s effect, such as "Fiber Jar", "Book of Moon" flips the monster face-down again, but the Flip Effect still resolves as normal.
  • You cannot flip a Monster Token face-down because Monster Tokens are always face-up.
  • You cannot activate "Book of Moon" while "Light of Intervention" is active.

Netrep Rulings:
  • If “Book of Moon” is activated on a defending monster, the attack resolves as normal.
  • If “Book of Moon” resolves on an attacking monster, the attack stops at that point. The Damage Step is not reached at that point.
  • A monster turned face-down by the effect of “Book of Moon” in response to the declaration of an attack does not trigger a Replay.
  • Effects that require face-up targets will have their effects disappear if “Book of Moon” is chained and successfully resolves to them. This includes “Mirror Force,” “Magic Cylinder,” and “Ring of Destruction.”
  • Monsters with Continuous effects have their effects cease when turned face-down by “Book of Moon.”
  • Monsters that are turned face down by “Book of Moon” have their effects reset. This includes “Suijin,” which will be allowed to use its effect again when turned face up.
  • If “Book of Moon” is chained to a Flip effect, the Flip effect will resolve as normally unless the Flip effect requires the monster to remain face-up.
  • Tokens may not be turned face down by “Book of Moon.”
  • If a monster Special Summoned with “Call of the Haunted” is turned face-down by “Book of Moon,” that monster will remain on the field and “Call of the Haunted” will remain face-up on the field meaninglessly.
  • If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
  • If a monster Special Summoned and Equipped with “Premature Burial” is turned face-down by “Book of Moon,” that monster will remain on the field and “Premature Burial” will be sent to the Graveyard as it no longer has a legal target.
  • If a monster equipped with “Snatch Steal” is turned face-down by “Book of Moon”, “Snatch Steal” will be sent to the Graveyard as it no longer has a legal target and control of that monster will remain with the controller of “Snatch Steal.”

Netrep Q&As:
  • Q: Can “Book of Moon” be used in the Damage Step?
  • A: “Book of Moon” cannot be activated during the Damage Step. Steve Okegawa, 01/15/2004
  • Q: When an opponent flips a flip-effect monster (ex: “Cyber Jar”) then I chain to the effect with “Book of Moon” will the Flip Effect activate or would I prolong it with “Book of Moon” until the next turn?
  • A: “Book of Moon” will not stop a Flip Effect from occurring. bishop, 12/06/2003
  • Q: If “Book of Moon” chains to “Ceasefire” and targets a face down monster, what happens?
  • A: "Book of Moon" can only target a face-up monster. The activation of "Book of Moon" was illegal in this situation. Curtis Schultz, 01/31/2004
  • Q: Will activating “Book of Moon” in response to the Summon of “Guardian Sphinx”, “Swarm of Scarabs”, or “Swarm of Locusts” negate their effect?
  • A: The effect would still resolve. You would need to use "Skill Drain" or negate the Summon with "Horn of Heaven" or "Solemn Judgment." Curtis Schultz, 01/27/2004
  • Q: If I use “Book of Moon” on a monster equipped with “Premature Burial,” is the monster destroyed?
  • A: No, when it is placed face-down, it is “reset.” bishop, 12/04/2003
  • Q: What happens to your other monsters in attack position if you activate “Book of Moon” on the attacking monster in response to your opponent activating “Mirror Force?”
  • A: If any other monsters are on your side of the field in face-up attack position the “Mirror Force” will destroy them. Curtis Schultz, 12/28/2003
  • Q: Can “Book of Moon” be chained to the effect of “Reflect Bounder” to prevent its effect from resolving?
  • A: "Book of Moon" cannot be activated during the Damage Step. So it could not be activated in response to the effect of "Reflect Bounder." Curtis Schultz, 01/31/2004
  • Q: If I chain “Book of Moon” to the activation of “Snatch Steal” selecting the same target, will “Snatch Steal” resolve with no effect?
  • A: Yes it would. When the chain resolves "Snatch Steal" would be trying to Equip to a face-down Monster card, which it cannot do. “Snatch Steal” would be sent to the Graveyard as a result. Curtis Schultz, 01/14/2004
  • Q: When you use “Book of Moon” on a monster stolen with “Snatch Steal,” since “Snatch Steal” is destroyed, doesn’t the control of the monster revert to its owner?
  • A: If the monster is turned face down on the field by “Book of Moon,” “Snatch Steal” is destroyed and control of the monster does not revert back to the original controller because the monster has been "reset" by being turned face down. bishop, 12/06/2003

BOOK OF TAIYOU

Individual Card FAQs:
  • Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.
  • When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip Effect will activate.

Netrep Rulings:
  • If “Book of Taiyou” flips a Toon monster face-up, that Toon monster may attack that turn.

Netrep Q&As:
  • Q: If you Set a Flip Effect Monster, can you use “Book of Taiyou” in the same turn to activate the effect?
  • A: Yes you can. Curtis Schultz, 01/25/2004

BOTTOMLESS SHIFTING SAND

Individual Card FAQs:
  • If there are multiple monsters tied for the highest ATK, they are all destroyed.
  • If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a monster.

Netrep Rulings:
  • If more than one monster ties for highest ATK value in the End Phase while “Bottomless Shifting Sand” is active, all of those monsters will be destroyed by the effect of “Bottomless Shifting Sand.”

BOTTOMLESS TRAP HOLE

Individual Card FAQs:
  • This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target.
  • If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D." does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.
  • This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time.
  • If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate "Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from play. The "Magical Scientist", face-down monster, and all monsters you Summoned will remain on the field.
  • If "Cyber Jar" is flipped as a result of being attacked, you cannot activate "Bottomless Trap Hole" because it cannot be activated during the Damage Step.
  • If the opponent Summons a monster, then you activate "Bottomless Trap Hole", and the opponent chains "Book of Moon" to flip the Summoned monster face-down, it is not removed from play by the effect of "Bottomless Trap Hole".
  • Use the current ATK at time of Summoning to determine if you can activate "Bottomless Trap Hole". So if the opponent Tribute Summons "Enraged Muka Muka" with 1 card in their hand, you can activate "Bottomless Trap Hole" (since its ATK is 1600).
  • You cannot activate this card after "Jinzo" is Summoned.
  • You can activate this card after a monster was Special Summoned by the effect of another card, such as "Monster Reborn".
  • If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.
  • If the opponent Normal Summons "Dark Blade", then you activate "Bottomless Trap Hole", and the opponent chains "Ultimate Offering" and Tributes "Dark Blade" to Tribute Summon "Summoned Skull", the chain will resolve like this. "Dark Blade" is sent to the Graveyard and "Summoned Skull" is successfully Summoned, then "Bottomless Trap Hole" resolves and removes "Summoned Skull" from play.

Netrep Rulings:
  • “Bottomless Trap Hole” is not a targeting effect.
  • A Flip Effect monster Flip Summoned and destroyed by “Bottomless Trap Hole” will still resolve its Flip Effect.
  • “Bottomless Trap Hole” may not be activated in the Damage Step.

Netrep Q&As:
  • Q: Can “Bottomless Trap Hole” be chained to “Cyber Jar’s” special summoning?
  • A: ALL of the opponent's Special Summoned monsters (in face-up Attack Position) that meet the requirement of 1500 ATK or higher will be destroyed by Bottomless Trap Hole, if activated after “Cyber Jar” summons them to the field. Similarly, the same can be done to the 2 Dragon-Type monsters summoned via "The Flute of Summoning Dragon." Steve Okegawa, 12/06/2003
    • Just a short note to add on to “Cyber Jar”: If “Cyber Jar's” effect was activated during the Damage Step, “Bottomless Trap Hole” will not be able to activate. Curtis Schultz, 12/06/2003
  • Q: Can “Bottomless Trap Hole” be used in response to the Special Summon of “Lava Golem”?
  • A: Yes they can activate "Bottomless Trap Hole" in response to the Special Summon of the "Lava Golem." The "Lava Golem" would be destroyed and removed from play. Curtis Schultz, 01/25/2004

BOWGANIAN

Individual Card FAQs:
  • You can use "Barrel Behind the Door" against "Bowganian"'s effect.
  • "Bowganian"'s effect is a Trigger Effect.

BRAIN CONTROL

Individual Card FAQs:
  • If the monster targeted by “Brain Control” is flipped face-down later in the turn, it is still returned back to the original controller in the End Phase.
  • You cannot activate “Brain Control” if you already have 5 monsters on your side of the field.
  • If you activate either of "Enemy Controller"'s effects, and your opponent chains "Book of Moon" to flip the target monster face-down, its targeting conditions are no longer correct when "Enemy Controller" resolves and "Enemy Controller"'s effect disappears.

Netrep Rulings:
  • If the monster affected by “Change of Heart” is temporarily removed from play, that monster will return to the original controller when the monster returns to play.
  • A face-up “Blindly Loyal Goblin” may not be targeted by “Change of Heart.” If a face-down “Blindly Loyal Goblin” changes control through the effect of “Change of Heart” or similar cards and “Blindly Loyal Goblin” is turned face-up, control of “Blindly Loyal Goblin” will not return to the original controller.
  • If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
  • If a monster that changes control via “Change of Heart” is temporarily removed from the field via “Dimensionhole” or “Interdimensional Matter Transporter,” that monster will return to the original controller’s control when it returns to the field.

Netrep Q&As:
  • Q: If someone were to “Change of Heart” a Monster, then use “Interdimensional Matter Transporter” it to remove it from the field, would it come back to the Person who played “Change of Heart’s” field forever, or go back to the Owners field?
  • A: During the End Phase the monster will return to the side of the field of the person who played Change of Heart, but will then return to the previous controller. Curtis Schultz, 12/30/2003
  • Q: If the opponent activates “Change of Heart” or “Snatch Steal” with only 3 Monster Zone spaces remaining and you chain with “Ojama Trio”, what will happen to the monster the opponent is trying to take control of?
  • A: When they take control of the monster, if there are no longer any open Monster Zone spaces for the taken monster it will be destroyed. Curtis Schultz, 01/28/2004
  • Q: Can “Change of Heart” or “Snatch Steal” be activated to destroy an opponent’s monster if all 5 Monster Zone spaces are full or does it only happen during the resolution of a chain?
  • A: It is during the resolution of a chain. If you do not have any empty zones in your Monster Zone you cannot activate "Change of Heart" or "Snatch Steal" to take control of an opponent's monster. Curtis Schultz, 01/29/2004
  • Q: Say Player A plays “Snatch Steal” on Player B’s “Jinzo”. Then Player B uses “Change of Heart” on “Jinzo” and then “Book of Moon”. What would happen to “Jinzo”?
  • A: During the End Phase “Jinzo” would return to the previous controller. Player A, based on your example. Curtis Schultz, 01/18/2004 

BRAIN JACKER

Individual Card FAQs:
  • If this monster is attacked while face-down, and is destroyed as a result of battle, its effect does not activate. (Unlike “Kiseitai” because “Kiseitai” has an effect preventing damage calculation.)
  • The effect of “Brain Jacker” that increases Life Points can be chained to.

BREAKER THE MAGICAL WARRIOR

Individual Card FAQs:
  • Placing a Spell Counter on "Breaker, the Magical Warrior" is a chain that begins after it is Summoned. If your opponent chains "Trap Hole" or "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Trap Hole" / "Ring of Destruction" resolves before the Spell Counter is placed on "Breaker, the Magical Warrior", so you cannot chain "Breaker, the Magical Warrior"'s effect.
  • "Breaker, the Magical Warrior"'s effect is Spell Speed 1 so you cannot chain it to the activation of a Spell Card.
  • You can use "Breaker, the Magical Warrior"'s effect multiple times in the same turn as long as you can keep re-supplying him with Spell Counters (using "Pitch-Black Power Stone", etc.).
  • Removing a Spell Counter is a cost; if you remove a Spell Counter from "Breaker, the Magical Warrior" and your opponent chains "Ring of Destruction", the Spell Counter has already been removed so "Ring of Destruction" deals 1600 damage to each player; "Breaker, the Magical Warrior"'s effect that destroys a card is still applied even though "Breaker, the Magical Warrior" himself has been destroyed at that point.
  • If I chain "Ring of Destruction" to the placement of a Spell Counter on "Breaker, the Magical Warrior", "Ring of Destruction" does 1600 damage to each player because the action of placing the Spell Counter has not resolved.

Netrep Rulings:
  • “Breaker the Magical Warrior” only receives its Spell Counter when it is Normal Summoned.
  • “Breaker the Magical Warrior” does not get its Spell Counter when it is Flip Summoned or Special Summoned.
  • When “Breaker the Magical Warrior” is Normal Summoned, the placement of the Spell Counter is the event to be chained to with “Trap Hole”, “Bottomless Trap Hole,” “Ring of Destruction,” etc.
  • The removal of the Spell Counter on “Breaker the Magical Warrior” is a Cost Effect. It is Speed 1 and may not be chained to any other effect.
  • “Breaker the Magical Warrior’s” effect may not be activated if there are no Spell or Trap cards on the field.

Netrep Q&As:
  • Q: I have a “Breaker The Magical Warrior” on the field with a counter on it and my opponent activates “Snatch Steal” or another Spell Speed 1 Card. Can I use my “Breaker The Magical Warrior’s” effect to take off the counter to destroy “Snatch Steal”?
  • A: “Breaker the Magical Warrior’s” effect of destroying a Spell or Trap Card is Spell Speed 1. It can only be activated during your Main Phase 1 or 2, and cannot be used in a chain. Since your opponent activates “Snatch Steal” during their turn, you definitely cannot use “Breaker the Magical Warrior’s” effect. Steve Okegawa, 01/16/2004
  • Q: My opponent Summoned “Breaker the Magical Warrior” and I activated “Bottomless Trap Hole”, removing “Breaker the Magical Warrior” from the game, and he said that before “Breaker the Magical Warrior” leaves he uses his effect to destroy one of my traps, is this right?
  • A: "Breaker the Magical Warrior" cannot use its effect if it is removed from play via "Bottomless Trap Hole." Steve Okegawa, 02/19/04

BUBBLE CRASH

Individual Card FAQs:
  • This card can be activated when EITHER player has 6 cards or more combined in hand and on the field.
  • All selected cards on both players’ side of the field are sent to their respective Graveyards simultaneously.
  • Monster Tokens count towards these 6 cards, and can be selected by this card’s effect (but they will be taken off the field instead of being sent to the Graveyard.
  • If "Premature Burial" is equipped to a monster on the field, you can select "Premature Burial" to be sent to the Graveyard and the previously equipped monster will remain on the field, since "Premature Burial" was not destroyed.
  • If you select "Toon World" to be sent to the Graveyard, your Toon Monsters are not destroyed because "Toon World" was not destroyed.
  • If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.
  • If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.

Netrep Rulings:
  • Cards sent to the Graveyard as a result of the effect of “Bubble Crash” are not destroyed.
  • “Bubble Crash” may not send itself to the Graveyard as a result of the effect of “Bubble Crash.”
  • Cards sent to the Graveyard as a result of the effect of “Bubble Crash” are all sent at the same time.
  • Tokens count towards the number of cards on the field for the purpose of “Bubble Crash.”

BUBBLE SHUFFLE

Individual Card FAQs:
  • “Bubble Shuffle” is an effect that targets 2 monsters.
  • If either target of “Bubble Shuffle” is changed to Defense Position or removed from the field before “Bubble Shuffle” resolves, the entire effect of “Bubble Shuffle” disappears.
  • You can target the opponent’s “Elemental Hero Bubbleman” with “Soul Exchange” and Tribute it for “Bubble Shuffle”.
  • If there is no monster in your hand with “Elemental Hero” in the card name, you cannot activate “Bubble Shuffle”.
  • You need a face-up Attack Position “Elemental Hero Bubbleman” on the field to activate “Bubble Shuffle”. If he’s in Defense Position you cannot activate it.

BURNING ALGAE

Individual Card FAQs:
  • "Burning Algae"'s effect activates when sent to the Graveyard from the field, your hand, or your Deck.
  • "Burning Algae"'s effect activates in the Graveyard, so when a face-down "Burning Algae" is sent to the Graveyard, or "Burning Algae" in your opponent's hand is sent to your Graveyard, the effect is activated.
  • "Burning Algae"'s effect cannot be negated by "Skill Drain".
  • When you Tribute "Burning Algae" to Tribute Summon "Dark Magician of Chaos", "Burning Algae"'s effect is Step 1 of a chain and "Dark Magician of Chaos"' effect is Step 2.

BURNING BEAST

Individual Card FAQs:
  • You may use the effect of "Burning Beast" to destroy a Spell or Trap Card on your side of the field.
  • If a monster equipped with "Burning Beast" attacks your opponent's Life Points directly, and "Robbin' Goblin" is the only face-up Spell or Trap Card on the field, the turn player chooses whether to resolve "Robbin' Goblin"'s effect first or resolve "Burning Beast"'s effect first. If the effect of "Burning Beast" is resolved first and destroys "Robbin' Goblin", then "Robbin' Goblin"'s effect is not applied because it is a Continuous Trap Card that is no longer in play.

Netrep Rulings:
  • The controller of “Burning Beast” while “Burning Beast” is an Equip Spell Card may choose one of his or her own Spell or Trap Cards.
  • If “Burning Beast” is the only Spell or Trap Card on the field when the equipped monster inflicts Battle Damage, “Burning Beast” must destroy itself.

BURNING LAND

Netrep Rulings:
  • “Burning Land” may only be activated if there is a Field Spell Card on the field.
  • “Burning Land” may destroy a face-down Field Spell card.

Judge List Rulings:
  • The field-destruction effect [of "Burning Land"] is a one-time deal that only happens when the card first resolves. The only continuous effect is the damage it inflicts. Curtis Schultz, 01/21/2005

BURST BREATH

Netrep Rulings:
  • “Burst Breath” may be activated if the only face up monster is the Dragon to be used as a Tribute.
  • If “Soul Exchange” has targeted a face-up Dragon Type monster on the opponent’s field, “Burst Breath” may use that monster as a Tribute.

BURST STREAM OF DESTRUCTION

Individual Card FAQs:
  • If you activate "Burst Stream of Destruction", and the "Blue-Eyes White Dragon" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Burst Stream of Destruction"'s effect still resolves.
  • You can activate "Burst Stream of Destruction" when you cannot have a Battle Phase because of "Frozen Soul", "D. D. Border Line", "Soul Exchange", or "Great Long Nose".
  • It is an effect of "Burst Stream of Destruction" that "Blue-Eyes White Dragon" cannot attack, so if "Non-Spellcasting Area" is on the field, "Blue-Eyes White Dragon" CAN attack. If "Imperial Order" is activated later, "Burst Stream of Destruction"'s effect is negated and "Blue-Eyes White Dragon" CAN attack.
  • If "Burst Stream of Destruction"'s activation is negated by "Magic Jammer", then "Blue-Eyes White Dragon" can attack.
  • NO copies of "Blue-Eyes White Dragon" can attack the turn that "Burst Stream of Destruction"'s effect is applied, even if they are Summoned after "Burst Stream of Destruction" is played.

BUSTER BLADER

Netrep Rulings:
  • Monsters changed to Dragon-Type by an effect count towards the bonus ATK of “Buster Blader.”

BUSTER RANCHER

Individual Card FAQs:
  • If the equipped monster’s ATK is raised above 1000 points, by any effect other than "Buster Rancher"’s own effect, "Buster Rancher" is destroyed.
  • You can equip 2 copies of "Buster Rancher" to the same monster but because of "Buster Rancher"’s effect, when you increase the ATK by 1 "Buster Rancher" effect, the other "Buster Rancher" is destroyed.
  • If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"’s effect activates and increases the ATK of the other monster.

Netrep Q&As:
  • Q: If the ATK of a monster equipped with “Buster Rancher” goes over 1000 ATK, what happens to “Buster Rancher”?
  • A: If the equipped monster's ATK is raised above 1000 points, by any effect other than Buster Rancher's own effect, Buster Rancher is destroyed. This includes during the Damage Step. bishop 02/21/04

BUTTERFLY DAGGER - ELMA

Individual Card FAQs:
  • Missing the Timing: Because the effect of “Butterfly Dagger – Elma” is an optional “when… you can” Trigger Effect, "Butterfly Dagger - Elma" being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates "Pot of Greed", and the opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma" during the chain, it cannot return to the owner's hand.
  • If the monster that "Butterfly Dagger - Elma" is equipped to is destroyed as a result of battle, or by a card effect like "Sakuretsu Armor" or "Fissure", then "Butterfly Dagger - Elma" cannot return to your hand because it is no longer equipped to a monster. However, if the monster and the "Butterfly Dagger - Elma" are destroyed simultaneously by a card like "Final Destiny", then you can return it to your hand.
  • While "Imperial Order" is active, if "Butterfly Dagger - Elma" is destroyed and sent to the Graveyard, it can return to your hand.
  • When you activate "Butterfly Dagger - Elma" and your opponent chains "Mystical Space Typhoon", it cannot return to your hand.
  • When "Butterfly Dagger - Elma" is "sent to the Graveyard" without being "destroyed", such as with "Woodland Sprite", it cannot return to your hand.
  • If "Butterfly Dagger - Elma" is negated and destroyed by "Ryu Senshi" or "Freed the Matchless General", it cannot return to your hand.
  • While "Morale Boost" is active, if you equip "Butterfly Dagger - Elma" to "Gearfried the Iron Knight", 1) Increase your Life Points for "Morale Boost", 2) destroy "Butterfly Dagger - Elma" with "Gearfried the Iron Knight"'s effect, 3) inflict damage for "Morale Boost" when "Butterfly Dagger - Elma" is sent to the Graveyard, 4) the owner of "Butterfly Dagger - Elma" can return it to his/her hand.
  • When "Butterfly Dagger - Elma" is destroyed by "Gearfried the Iron Knight"'s effect, you can chain to this effect with "Really Eternal Rest" and destroy "Gearfried the Iron Knight", and "Butterfly Dagger - Elma" will be destroyed because "Gearfried the Iron Knight" was destroyed, so "Butterfly Dagger - Elma" cannot return to the owner's hand.
  • If "Butterfly Dagger - Elma" is destroyed during the Damage Step, such as by the effect of "Cliff the Trap Remover", you cannot activate the effect that returns "Butterfly Dagger - Elma" to the hand.

Netrep Rulings:
  • “Disappear” can be chained to the activation of “Butterfly Dagger – Elma’s” return to the player’s hand effect. “Disappear” will resolve as Chain Link 2 to the “Butterfly Dagger – Elma’s” effect of Chain Link 1. “Disappear” will resolve first, removing “Butterfly Dagger – Elma” from play. “Butterfly Dagger – Elma’s” effect will then disappear.
  • If “Butterfly Dagger – Elma” is equipped to “Freed the Matchless General,” “Freed the Matchless General” will negate and destroy “Butterfly Dagger – Elma.” “Butterfly Dagger – Elma” will not return to the player’s hand.
  • If “Butterfly Dagger – Elma” is equipped to a monster already equipped with “Rod of Silence – Kay’est,” “Butterfly Dagger – Elma” will be negated and destroyed by the effect of “Rod of Silence – Kay’est” and “Butterfly Dagger – Elma” will not return to the hand. If “Rod of Silence – Kay’est” is equipped to a monster already equipped with “Butterfly Dagger – Elma,” “Butterfly Dagger – Elma” will be negated and destroyed by the effect of “Rod of Silence – Kay’est” and “Butterfly Dagger – Elma” will not be returned to the player’s hand.

Netrep Q&As:
  • Q: If I equip “Butterfly Dagger – Elma” to “Spirit Reaper” causing “Spirit Reaper” to destroy itself, would “Butterfly Dagger – Elma” go back to my hand? If I equip “Butterfly Dagger – Elma” to a Spirit monster and at the end of my phase, my Spirit monster goes back to my hand, causing “Butterfly Dagger – Elma” to be destroyed. Would “Butterfly Dagger – Elma” go back to my hand?
  • A: The answer is no in both situations. “Butterfly Dagger – Elma” must be the card that is destroyed. In each case it was just sent to the Graveyard because the monster it was equipped to was no longer on the field. Curtis Schultz, 12/23/2003
  • Q: How is a “Butterfly Dagger – Elma” destroyed? By Spell/Trap or if the monster it is equipped to is destroyed?
  • A: “Butterfly Dagger – Elma” has to be destroyed while successfully equipped to a monster. Curtis Schultz, 12/22/2003
  • Q: If “Butterfly Dagger – Elma” is destroyed, does it first go to the Graveyard to activate its own effect and can “Disappear” be chained to the activation of its effect?
  • A: Yes, the opponent can chain "Disappear" to the activation of "Butterfly Dagger - Elma's" effect when it triggers in the Graveyard and target the "Butterfly Dagger - Elma." The "Disappear" would resolve first in the chain and remove the "Butterfly Dagger - Elma" from play. Curtis Schultz, 01/28/2004
  • Q: Does “Butterfly Dagger – Elma” come back to my hand if it is destroyed while “Imperial Order” is active on the field?
  • A: Yes. When “Imperial Order” is on the field, it would still return to the owner's hand, since its effect is activated from the Graveyard, not from the Field. bishop, 12/22/2003
  • Q: If I use “Magic Jammer” or “Spell Shield Type 8” on “Butterfly Dagger – Elma” will it return to my opponent's hand?
  • A: Since its activation was negated it will not properly resolve and thus will not activate its effect of returning to the owner's hand. The same is true anytime “Butterfly Dagger – Elma” is destroyed in a chain before it could properly resolve. (“Mystical Space Typhoon” used in a chain, for example) Curtis Schultz, 12/29/2003
  • Q: Would “Butterfly Dagger – Elma” return to my hand if I equip it to “Woodland Sprite” and use “Woodland Sprite’s” effect to put it in the Graveyard?
  • A: When your “Butterfly Dagger-Elma” is sent to the graveyard by “Woodland Sprite,” the effect is NOT activated. bishop, 12/20/2003

BYSER SHOCK

Individual Card FAQs:
  • You can chain against the effect of "Byser Shock".
  • A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand.

Netrep Rulings:
  • “Byser Shock” does not get its effect if Special Summoned face-down. “Byser Shock,” if later Flip Summoned, it will have its effect resolve at that time. “Byser Shock” will not receive its effect if Flipped as a result of an attack or an effect.
  • If “Skill Drain” is active or activated in a chain to “Byser Shock’s” effect, the effect of “Byser Shock” is negated.

Netrep Q&As:
  • Q: If “Byser Shock” is Special Summoned face down with “Spear Cretin,” when does it get its effect?
  • A: The effect is written on the card and gives the specific requirements for it being activated (Normal Summon, Flip Summon, Special Summon). A Special Summoned Face Down “Byser Shock” does not have an effect. Also note here that a Flip by an attack meets none of those requirements. bishop, 12/04/2003

CALL OF THE HAUNTED

Netrep Rulings:
  • “Call of the Haunted” constitutes a targeting effect.
  • The player using “Call of the Haunted” must declare the monster to be Special Summoned at the time of activation.
  • If the monster Special Summoned by “Call of the Haunted” is sent to the Graveyard, but not destroyed, “Call of the Haunted” remains on the field meaninglessly.
  • If the monster Special Summoned by “Call of the Haunted” is returned to the hand, “Call of the Haunted remains on the field meaninglessly.
  • If the monster Special Summoned by “Call of the Haunted” is Tributed, “Call of the Haunted” remains on the field meaninglessly.
  • If that monster is not in the Graveyard at the time of resolution, “Call of the Haunted” resolves without effect and remains on the field meaninglessly.
  • “Call of the Haunted” may be used to Special Summon a monster from the Graveyard during either player’s Battle Phase. If “Call of the Haunted” is successfully resolved during the opponent’s Battle Phase as a response to an attack declaration, a Replay is triggered.
  • “Call of the Haunted” may not be activated during the Damage Step.”
  • If “Call of the Haunted” is destroyed in a chain to the activation of “Call of the Haunted,” the monster that would be Special Summoned by “Call of the Haunted” is not Special Summoned.
  • “Call of the Haunted” does not equip itself to “Gearfried the Iron Knight.” “Gearfried the Iron Knight” can be successfully summoned by “Call of the Haunted.”
  • “Call of the Haunted” can Special Summon “Jinzo.” If “Call of the Haunted” is destroyed while “Jinzo” is face-up on the field, the monster targeted by “Call of the Haunted” will not be destroyed. If “Jinzo” is Special Summoned by “Call of the Haunted” and “Jinzo” is destroyed, “Call of the Haunted” is destroyed.
  • If the opponent plays “Monster Reborn” targeting a specific monster in a player’s Graveyard, and “Call of the Haunted” is chained to the activation of “Monster Reborn” targeting the same monster, “Call of the Haunted” will resolve first removing that monster from the Graveyard. “Monster Reborn” will resolve without effect.
  • If “Mystical Space Typhoon” is activated in a chain with the activation of “Call of the Haunted,” “Mystical Space Typhoon” will destroy the “Call of the Haunted” before “Call of the Haunted” Special Summons a monster. “Call of the Haunted’s” effect will then disappear. If “Call of the Haunted” is activated in a chain with a “Mystical Space Typhoon” that targets “Call of the Haunted,” “Call of the Haunted” will resolve first, Special Summoning a monster. “Mystical Space Typhoon” will then resolve destroying the “Call of the Haunted.” If “Call of the Haunted” is not negated at this point, the monster Special Summoned by “Call of the Haunted” will be destroyed.
  • If “Call of the Haunted” is used to Special Summon “Tyrant Dragon” and resolves successfully, “Call of the Haunted” will be negated and destroyed after “Tyrant Dragon” has been Special Summoned. “Tyrant Dragon” will remain on the field.
  • If a Union monster like “Koitsu” is Special Summoned by “Call of the Haunted” and then uses its effect to equip itself to its Union counterpart, “Call of the Haunted” will no longer affect the Union monster and will remain face-up on the field meaninglessly.

Netrep Q&As:
  • Q: If “Call Of The Haunted” was used to Special Summon a monster from the Graveyard and then “Book of Moon” was activated, or the monster’s own effect such as “Guardian Sphinx”, what would happen?
  • A: The targeted monster would be changed to face-down Defense Position and would then be severed from the effect of "Call of the Haunted." Even if the monster is later flipped face-up, it will still remain severed from the effect of "Call of the Haunted." "Call of the Haunted" will remain on the field meaninglessly. Curtis Schultz, 02/29/2004

CALL OF THE MUMMY

Individual Card FAQs:
  • When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".
  • You can only activate "Call of the Mummy"’s effect during your Main Phase.
  • You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not when you activate the effect.
  • If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1 Zombie because when you try to activate the second "Call of the Mummy", you now have a monster on your side of the field so its effect does not apply.

Netrep Rulings:
  • If “Call of the Mummy’s” effect is chained with a card that will destroy “Call of the Mummy,” “Call of the Mummy’s” effect will disappear.

Netrep Q&As:
  • Q: Player A activates “Call of the Mummy”. Player B chains with “Mystical Space Typhoon”. Would Player A still be able to summon a Zombie? What if “Call of the Mummy” is already face-up and ‘active’. If I activate its effect to Special Summon, can I chain “Mystical Space Typhoon”? Also if I can chain “Mystical Space Typhoon”, will I then still be able to Special Summon the Zombie since the effect of Call of the Mummy is already is motion and on the chain block?
  • A: "Call of the Mummy" is a Continuous Spell Card. It must remain on the field in order for its effect to resolve, so if it is destroyed by "Mystical Space Typhoon" no Zombie will be Special Summoned. Curtis Schultz, 01/8/2004

CANNON SOLDIER

Netrep Rulings:
  • “Cannon Soldier’s” effect is Speed 1 and is a Cost Effect.
  • “Cannon Soldier’s” effect may be used once immediately upon summoning before the opponent may respond with an appropriate Trap Card like “Torrential Tribute” or “Trap Hole.”
  • “Cannon Soldier” may Tribute itself for its effect.
  • “Cannon Soldier” may Tribute a face-down monster.

CARD DESTRUCTION

Individual Card FAQs:
  • Discarding your hand is not a cost for either player.
  • You can't activate "Dragged Down into the Grave" if either you, or your opponent, has no cards in hard other than "Dragged Down into the Grave". But you can activate it if a player has no cards left in the Deck.

Netrep Rulings:
  • If there are any cards that are not in the owner’s hands, through the effect of “Exchange” or similar, when “Card Destruction” is played, the owners of the respective cards may decide the order that the cards go into the Graveyard.
  • Cards discarded for the purpose of “Card Destruction” are not a cost of activating “Card Destruction.”
  • If “Card Destruction” resolves while an active “Banisher of the Light” is on the field, each player still draws the same number of cards that were discarded.

CARD OF SAFE RETURN

Individual Card FAQs:
  • If your opponent uses "Monster Reborn" to Special Summon a monster from your Graveyard, you get to draw a card.
  • If the Special Summon is negated with "Horn of Heaven" or "Solemn Judgment" you do not get to draw a card.
  • Drawing a card for this card’s effect is optional, so if you use "Call of the Haunted" when you have no cards left in your Deck you do not lose the Duel.

Netrep Rulings:
  • A player with multiple “Card of Safe Returns” active on the field may draw 1 card for each “Card of Safe Return” when a monster is Special Summoned from that player’s Graveyard.
  • If a monster is Special Summoned from the Graveyard of a player with a “Card of Safe Return” by the opponent, the player with the “Card of Safe Return” may draw 1 card.

CARD OF SANCTITY

Individual Card FAQs:
  • Removing all cards in your hand and your side of the field from play is a cost to activate “Card of Sanctity”. If you have no other cards except for “Card of Sanctity”, you cannot activate it. You must have at least 1 other card on your side of the field or in your hand.
  • You can chain “Null and Void” to “Card of Sanctity”.
  • “Card of Sanctity” itself is NOT removed from play by its cost.

CARD SHUFFLE

Netrep Rulings:
  • The 300 Life Points are a cost to activate the effect of “Card Shuffle.”

CASTLE OF DARK ILLUSIONS

Netrep Rulings:
  • "Castle of Dark Illusions’s” effect will increase the ATK of Zombie monsters on the field by 200 per turn for each turn that “Castle of Dark Illusions” is face-up, for the duration of 4 turns on the Standby Phase.
  • If “Castle of Dark Illusions” leaves the field before the fourth Standby Phase, the ATK increase will stop increasing. Any ATK increase that occurred as a result of “Castle of Dark Illusions” will remain on the respective Zombie-Type monsters as long as those Zombie-Type remain face up on the field.

Netrep Q&As:
  • Q: How are increases to ATK and DEF applied through the effect of “Castle of Dark Illusions” and are those increases removed when “Castle of Dark Illusions” is removed from the field?
  • A: Castle of Dark Illusions: When it is flipped, any face-up Zombie-type monsters increase their ATK and DEF by 200 points. Then as long as the "Castle of Dark Illusions" remains face-up on the field, during your Standby Phase the ATK and DEF of any face-up Zombie-Type monsters increaes by 200 points. The effect will continue until your 4th Standby Phase following the activation of the flip-effect or the "Castle of Dark Illusions" is destroyed: whichever comes first. The increase to the ATK and DEF of the Zombie-Type monsters remains as long as the affected Zombie is still face-up on the field. "Castle of Dark Illusions" does not need to remain face-up on the field for the increase(s) to remain. Curtis Schultz, 02/09/2004
  • Q: Would my face-up “Spirit Reaper” be destroyed if my “Castle of Dark Illusions” was flipped face-up and do Zombie-Type monsters place on the field face-up after “Castle of Dark Illusions” is face-up receive the increase?
  • A: “Castle of Dark Illusion's” effect is not a targetting effect. “Spirit Reaper” will not be destroyed by its effect. Any Zombies brought face-up on the field while “Castle of Dark Illusion's” effect is active will get the increase. It does not matter if the Zombies were face-up on the field when “Castle of Dark Illusions” was flipped. Curtis Schultz, 12/08/2003

CASTLE WALLS

Individual Card FAQs:
  • You choose the monster to receive the DEF increase when you activate this card. This card targets.
  • If you activate two "Castle Walls" on the same monster, its DEF increases by 1000.

Netrep Rulings:
  • “Castle Walls” may be activated in the Damage Step.

CAT'S EAR TRIBE

Netrep Rulings:
  • The effect of “Cat’s Ear Tribe” activates in the Damage Step during Damage Calculation.
  • If “Maju Garzett” or “Great Maju Garzett” attacks a “Cat’s Ear Tribe” and it is not destroyed as a result of battle, “Maju Garzett” and “Great Maju Garzett’s” ATK will be set to 0 at the end of the Damage Step.

Netrep Q&As:
  • Q: Does “Dark Ruler Ha Des” negate the effect of “Cats Ear Tribe”?
  • A: The effect of the “Cat’s Ear Tribe” activates before the damage calculation. Dark Ruler Ha Des” needs to destroy the monster in battle in order to negate its effect. Since this has not happened yet, the “Cat’s Ear Tribe” effect would make the base ATK of “Dark Ruler Ha Des” become 200. Curtis Schultz, 03/14/2004

CATAPULT TURTLE

Netrep Rulings:
  • “Catapult Turtle’s” effect is Speed 1 and is a Cost Effect.
  • “Catapult Turtle’s” effect may be used once immediately upon summoning before the opponent may respond with an appropriate Trap Card like “Torrential Tribute” or “Trap Hole.”
  • “Catapult Turtle” may Tribute itself for its effect.
  • “Catapult Turtle’s” effect is based on the current ATK of the monster at the moment it is Tributed.
  • Face-down monsters may be Tributed for “Catapult Turtle’s” effect.

Netrep Q&As:
  • Q: If the monster used as a Tribute for the effect of “Catapult Turtle” has an ATK that is modified by other card effects, will “Catapult Turtle’s” effect use the original ATK or the modified ATK of the monster?
  • A: "Catapult Turtle's" effect uses the Tributed monster's total ATK, including all modifiers. So if I Tribute a "Dark Elf" equipped with an "Axe of Despair," the damage dealt by the effect of the "Catapult Turtle" would be 1500 points. Curtis Schultz, 02/23/2004
  • Q: If you select “Jinzo” for the effect of “Catapult Turtle”, when is “Jinzo” removed from the field allowing Trap Cards to be activated?
  • A: When you activate the effect of "Catapult Turtle" you Tribute a monster as a cost. The Tributed monster will no longer be on the field. At this time the opponent could respond with a Card Effect of their own. Since "Jinzo" would no longer be on the field they could respond with a Trap. Curtis Schultz, 01/10/2004

CATNIPPED KITTY

Individual Card FAQs:
  • The first effect of “Catnipped Kitty” is a Continuous Effect and the second is an Ignition Effect.
  • You cannot target a face-down monster with the effect of “Catnipped Kitty”.
  • If you control 2 copies of “Catnipped Kitty” on the field, and no other monsters, your opponent cannot attack, except with monsters that have an effect which allows them to attack directly.

CAVE DRAGON

Individual Card FAQs:
  • If you have 2 copies of "Cave Dragon" on the field, they can both attack.
  • You can still Set, Flip Summon, and Special Summon "Cave Dragon" if there is another monster on your side of the field.

Netrep Rulings:
  • If the only other Dragon-Type monster on the field is destroyed as a response to “Cave Dragon” declaring an attack, the “Cave Dragon"’s attack is stopped.
  • If “Skill Drain” is active on the field, “Cave Dragon” may still not be Normal Summoned if there are any other monsters on the field. If “Skill Drain” is active on the field, “Cave Dragon” may attack even if there are no other Dragon-Types on the field.

CEASEFIRE

Netrep Rulings:
  • “Ceasefire” does not affect face-down Attack Position monsters.
  • If “Ceasefire” is activated in a Chain to the Flip Effect of a Flip Summoned monster, “Ceasefire” will resolve first, but the Flip Effect will resolve successfully.
  • “Ceasefire” can be activated if one of two conditions are met: 1) There is a face-down Defense position monster on the field. 2) There is a face-up Effect monster on the field.
  • Monster Tokens are not considered Effect monsters for the effect of “Ceasefire.”
  • If a face down “Jinzo” is flipped face up by “Ceasefire,” “Ceasefire’s” effect will completely resolve before “Jinzo’s” effect of negating all Traps resolves.

CEMETERY BOMB

Individual Card FAQs:
  • The damage inflicted by "Cemetery Bomb" is based on the number of cards in the Graveyard when "Cemetery Bomb" resolves, not when it activates.

CENTRIFUGAL FIELD

Individual Card FAQs:
  • Only the owner of the Fusion Monster that was destroyed and sent to the Graveyard by a card effect can Special Summon a Fusion Material Monster written on the Fusion Monster Card. However, this effect can be used by both players (when their Fusion Monsters are destroyed and sent to the Graveyard by a card effect).
  • If both players have Fusion Monsters destroyed and sent to the Graveyard by card effects at the same time, each of them can Special Summon a Fusion Material Monster. However, when multiple Fusion Monsters controlled by the same player are destroyed and sent to the Graveyard by a card effect, that player can only select and Special Summon 1 Fusion Material Monster.
  • Unlike “De-Fusion”, the Fusion Material Monsters Special Summoned with “Centrifugal Field” do not have to have been used to Fusion Summon the Fusion Monster. In fact, that Fusion Monster does not have to have been properly Fusion Summoned at all (it could have been Special Summoned with “Magical Scientist” or “Summoner of Illusions” instead).
  • Substitute Fusion Material Monsters like “King of the Swamp” cannot be Special Summoned with “Centrifugal Field” because they are not written on the Fusion Monster Card. However, if they were used as substitutes to Fusion Summon the Fusion Monster, you can still use “Centrifugal Field” to Special Summon the other Fusion Material monster from the Fusion Summon.
  • You can chain to the activation of the effect of “Centrifugal Field”.

CESTUS OF DAGLA

Individual Card FAQs:
  • When "Airknight Parshath" equipped with "Cestus of Dagla" inflicts damage to your opponent's Life Points, the simultaneous effects go on a chain, so the controller decides which effect is resolved first.
  • If you have multiple copies of "Cestus of Dagla" equipped to your monster, the effects accumulate.
  • When your opponent takes control of your Fairy-Type monster equipped with your "Cestus of Dagla", and your opponent uses the monster to damage your Life Points, neither player increases their Life Points. This is because the controller of "Cestus of Dagla" is still you, and "Cestus of Dagla"'s effect only activates when the equipped monster inflicts damage to your opponent's Life Points. Likewise, if you equip "Cestus of Dagla" to your opponent's Fairy-Type monster, neither player will gain any Life Points from "Cestus of Dagla".

Netrep Rulings:
  • If the monster equipped with “Cestus of Dagla” is not under the control of the controller of “Cestus of Dagla,” the Life Point gaining effect of “Cestus of Dagla” does not apply.
  • “Cestus of Dagla” will trigger its Life Point gaining effect if the monster equipped with “Cestus of Dagla” attacks Life Points directly.
  • If more than one “Cestus of Dagla” is equipped to the same monster, each “Cestus of Dagla” will trigger the Life Point gain.

Netrep Q&As:
  • Q: If the opponent takes control of a “Mudora” (1500ATK) equipped with “Cestus of Dagla” and attacks, does the opponent gain Life Points equal to the amount inflicted for the effect of “Cestus of Dagla”?
  • A: The "your" in the text refers to the controller of “Cestus of Dagla,” not the monster it is equipped to. So no one would gain 2000 Life Points. The attack increase is still present though. Curtis Schultz, 01/05/2004
  • Q: If a monster equipped with “Cestus of Dagla” attacks the opponent directly, will the controller of the monster gain Life Points?
  • A: If you control both the equipped Fairy-Type monster AND the "Cestus of Dagla," then you will gain Life Points equal to whatever amount of Battle Damage you have done to the opponent's Life Points from that equipped monster's attack. So if I have "Zolga" equipped with "Cestus of Dagla" and it attacks my opponent directly, I would gain 2200 Life Points by the effect of "Cestus of Dagla." Curtis Schultz, 01/29/2004
  • Q: If a Fairy-Type monster is under your control and you equip it with two “Cestus of Dagla”, does the effect double?
  • A: Yes, the effect doubles. That is, you will gain LP equal to the amount of Battle Damage done for each "Cestus of Dagla" equipped, and your monster will get 500 ATK from each one as well. Example: "Airknight Parshath" is equipped with 2 "Cestus of Dagla," bringing its ATK to 2900. Now, assume you get a direct attack in successfully. You will gain 2900 Life Points for each "Cestus of Dagla" effect, for a total of 5800 Life Points gained. Steve Okegawa, 02/19/04

CHAIN DESTRUCTION

Netrep Rulings:
  • “Chain Destruction” destroys the cards in the hand and the Deck that it sends to the Graveyard.
  • “Chain Destruction” is a targeting effect.
  • A player may target his or her own summoned monster with “Chain Destruction.”
  • Monsters Special Summoned face-up by monster effects may be targeted by “Chain Destruction.”
  • If “Chain Destruction” is activated in response to a Fusion monster being Special Summoned and that Fusion monster has less than 2000 ATK, all other copies of that Fusion monster in the affected player’s Fusion Deck are destroyed and sent to the Graveyard.
  • If the ATK of a monster is increased above 2000 in a chain to the activation of “Chain Destruction,” “Chain Destruction” still resolves properly.

CHAIN DISAPPEARANCE

Individual Card FAQs:
  • You can activate "Chain Disappearance" in response to your own Summon of a monster, in which case your opponent still removes all cards with that name from his hand and Deck.
  • If you use "Chain Disappearance" in response to a Flip Summon, any Flip Effects like "Penguin Soldier" would still resolve. The Flip Effect is Step 1 of the chain, and "Chain Disappearance" is step 2.
  • The effect of "Chain Disappearance" can remove multiple monsters that are Summoned simultaneously, for example if your opponent activates "Scapegoat", you can respond with "Chain Disappearance" to remove all 4 "Sheep Tokens" that were Special Summoned from the field.
  • If your opponent activates "Chain Disappearance" and you chain "Ring of Destruction", "Ring of Destruction" resolves first and destroys the monster and sends it to the Graveyard, and there is no monster of the same name so no cards are removed from play for the effect of "Chain Disappearance".
  • If you use “Chain Disappearance” when a Fusion Monster is Special Summoned, remove from play that Fusion Monster plus all copies of that Fusion Monster in the Fusion Deck.

CHAIN ENERGY

Individual Card FAQs:
  • "Chain Energy" applies only to cards played or Set from your hand, not cards that are activated when already Set on the field, or to cards placed onto the field by effects like "Cyber Jar"’s Flip Effect.

Netrep Rulings:
  1. “Chain Energy” applies to any cards played after “Chain Energy” resolves.
  2. “Chain Energy” creates a condition where you pay an activation cost of 500 Life Points to play a card. A card is defined as played by either putting it on the field through normal means; for example, a Normal Summon/Set, Activating a Spell Card from the Hand, Setting a Spell or Trap Card, or activating a discarding effect like “Kuriboh” from the hand.
  3. Cards Set previous to “Chain Energy” do not trigger the 500 Life Point cost.
  4. Cards brought to the field through another effect, like Special Summoning a monster through “Monster Reborn” do not trigger the 500 Life Point cost of “Chain Energy”.

Netrep Q&As:
  • Q: If I have only 500 Life Points remaining with “Chain Energy” active on the field, can I activate “Poison of the Old Man” to increase my Life Points before losing the 500 points from the effect of “Chain Energy” and losing the Duel?
  • A: When you play the "Poision of the Old Man" "Chain Energy" will cause you to pay 500 Life Points, reducing your Life Points to 0 before "Poison of the Old Man" can resolve. Curtis Schultz, 01/16/2004

CHANGE OF HEART

Individual Card FAQs:
  • You gain control of the targeted monster in the same Battle Position that it was in on your opponent’s side of the field. If it is face-down you may Flip Summon it and any Flip Effect is activated. During your End Phase it is returned to your opponent’s side of the field in the same Battle Position as you last had it in. So if you attacked with the monster and it remained in Attack Position, it will return to your opponent in Attack Position.
  • You can use the monster you control through the effect of "Change of Heart" as a Tribute for a Tribute Summon, or for an effect like "Cannon Soldier’s".

Netrep Rulings:
  • "Change of Heart” is a targeting Spell Card.
  • It is not required to Flip the face-down monster taken control of by “Change of Heart” to look at it.
  • If the monster affected by “Change of Heart” is turned face-down, that monster will return to the original controller at the End Phase as normal.
  • If the monster affected by “Change of Heart” is temporarily removed from play, that monster will return to the original controller when the monster returns to play.
  • A face-up “Blindly Loyal Goblin” may not be targeted by “Change of Heart.” If a face-down “Blindly Loyal Goblin” changes control through the effect of “Change of Heart” or similar cards and “Blindly Loyal Goblin” is turned face-up, control of “Blindly Loyal Goblin” will not return to the original controller.
  • If a monster that changes control via “Change of Heart” is turned face-down by “Book of Moon,” the monster will return to the original controller’s field when the turn ends as normal per “Change of Heart.”
  • If a monster that changes control via “Change of Heart” is temporarily removed from the field via “Dimensionhole” or “Interdimensional Matter Transporter,” that monster will return to the original controller’s control when it returns to the field.

Netrep Q&As:
  • Q: If someone were to “Change of Heart” a Monster, then use “Interdimensional Matter Transporter” it to remove it from the field, would it come back to the Person who played “Change of Heart’s” field forever, or go back to the Owners field?
  • A: During the End Phase the monster will return to the side of the field of the person who played Change of Heart, but will then return to the previous controller. Curtis Schultz, 12/30/2003
  • Q: If the opponent activates “Change of Heart” or “Snatch Steal” with only 3 Monster Zone spaces remaining and you chain with “Ojama Trio”, what will happen to the monster the opponent is trying to take control of?
  • A: When they take control of the monster, if there are no longer any open Monster Zone spaces for the taken monster it will be destroyed. Curtis Schultz, 01/28/2004
  • Q: Can “Change of Heart” or “Snatch Steal” be activated to destroy an opponent’s monster if all 5 Monster Zone spaces are full or does it only happen during the resolution of a chain?
  • A: It is during the resolution of a chain. If you do not have any empty zones in your Monster Zone you cannot activate "Change of Heart" or "Snatch Steal" to take control of an opponent's monster. Curtis Schultz, 01/29/2004
  • Q: If I use “Change of Heart” on a face up monster and then my opponent chains “Book of Moon” to flip his monster face-down, does my “Change of Heart” lose its target or do I get the monster that is now in face-down Defense Position?
  • A: "Change of Heart" will take control of the monster as normal. "Change of Heart" can be used to take control of a face-up or face-down monster, so using "Book of Moon" doesn't prevent "Change of Heart" from resolving, or the monster from returning at the end of the turn. Steve Okegawa, 02/11/04
  • Q: Say Player A plays “Snatch Steal” on Player B’s “Jinzo”. Then Player B uses “Change of Heart” on “Jinzo” and then “Book of Moon”. What would happen to “Jinzo”?
  • A: During the End Phase “Jinzo” would return to the previous controller. Player A, based on your example. Curtis Schultz, 01/18/2004 

CHAOS COMMAND MAGICIAN

Individual Card FAQs:
  • "Chaos Command Magician" must be face-up to negate a monster effect; if face-down then "Chaos Command Magician" will not negate any effects.
  • When "Chaos Command Magician" is targeted by a card that doesn't select only 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.
  • When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".
  • Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.
  • If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".
  • When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not target.
  • You can activate the effect of "Metallizing Parasite - Lunatite" and target "Chaos Command Magician", but "Chaos Command Magician" will negate the effect and "Metallizing Parasite - Lunatite" will remain on the field as a monster.

CHAOS EMPEROR DRAGON - ENVOY OF THE END

Individual Card FAQs:
  • "Chaos Emperor Dragon - Envoy of the End" sends itself to the Graveyard as part of its effect, and counts itself for determining how much damage it inflicts.
  • The damage that "Chaos Emperor Dragon - Envoy of the End" inflicts is equal to the number of cards BOTH players send to the Graveyard times 300 points.
  • "Barrel Behind the Door" and "Trap of Board Eraser" can be chained to "Chaos Emperor Dragon - Envoy of the End"'s effect. "Barrel Behind the Door" is, itself, sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End"'s effect and counts for an additional 300 points as a result.
  • If "Chaos Emperor Dragon - Envoy of the End" is destroyed or removed from play by an effect chained to its own effect, its effect still resolves.
  • Tokens will be removed from the field by "Chaos Emperor Dragon - Envoy of the End"'s effect, but will not add to the damage total because they are not sent to the Graveyard.
  • It is the controller, not the owner, of "Chaos Emperor Dragon - Envoy of the End" that can activate its effect and that inflicts damage to his/her opponent.
  • If you control your opponent's "Chaos Emperor Dragon - Envoy of the End" and you pay the 1000 Life Points, the effect inflicts damage to your opponent even though the monster returns to your opponent's Graveyard.
  • If "Chaos Emperor Dragon - Envoy of the End" is Special Summoned, and the controller immediately activates its effect, and the opponent chains "Torrential Tribute" as Step 2 of a chain, "Torrential Tribute" destroys all monsters on the field and sends them to the Graveyard, then "Chaos Emperor Dragon - Envoy of the End"'s effect resolves, sends all Spell & Trap Cards on the field to the Graveyard, and inflicts 300 points of damage to the opponent for each Spell & Trap Card sent to the Graveyard by its effect. (Monster Cards do not count toward the damage because they were destroyed and sent to the Graveyard in the middle of the chain by "Torrential Tribute".)
  • If "Waboku" is chained to the effect of "Chaos Emperor Dragon - Envoy of the End", it will not prevent the damage because "Waboku" only applies to Battle Damage. Also, "Waboku" will still be on the field when "Chaos Emperor Dragon - Envoy of the End"'s effect is applied, so it will still count for 300 points of damage to the opponent.
  • When "Minar" and "Electric Snake" are sent to the Graveyard by "Chaos Emperor Dragon - Envoy of the End", their effects are not activated because the modified text on those cards says when they are "discarded to the Graveyard from the hand".

Netrep Q&As:
  • Q: If "Despair from the Dark" is placed in the Graveyard by the effect of "Chaos Emperor Dragon – Envoy of the End", will its effect be activated? Is the effect of "Chaos Emperor Dragon – Envoy of the End" considered discarding from the hand?
  • A: "Despair from the Dark" would be Special Summoned if it is sent to the Graveyard from the effect of the opponent's "Chaos Emperor Dragon - Envoy of the End." The effect of "Chaos Emperor Dragon - Envoy of the End" is NOT a discard. Curtis Schultz, 03/04/2004
  • Q: Will the effect of "Gravekeeper’s Watcher" stop the effect of "Chaos Emperor Dragon – Envoy of the End"?
  • A: "Discard" and "Send" are not the same. You cannot use "Gravekeeper's Watcher" against the effect of the Chaos Emperor Dragon. Curtis Schultz, 03/07/2004
  • Q: Can I chain "Super Rejuvenation" to "Chaos Emperor Dragon – Envoy of the End’"s effect and draw as many cards as Dragon Types discarded through "Chaos Emperor Dragon – Envoy of the End"’s effect?
  • Answer: "Super Rejuvenation" will not work with the effect of "Chaos Emperor Dragon - Envoy of the End." "Super Rejuvenation" works for Dragon-Type monsters discarded from your hand or Tributed from your side of the field during the turn. "Chaos Emperor Dragon – Envoy of the End's" effect does not Tribute any monsters. It does not discard any cards. Curtis Schultz, 03/10/2004

CHAOS NECROMANCER

Individual Card FAQs:
  • If you equip "Chaos Necromancer" with "Axe of Despair" and have 5 monsters in your Graveyard, the ATK of "Chaos Necromancer" is 2500 (1500 + 1000).
  • If "Chaos Necromancer" is equipped with "Megamorph", its ATK is zero, but if "Megamorph" leaves play, recalculate the ATK of "Chaos Necromancer" using his effect.
  • If "Shield & Sword" is activated, it reverses the original ATK & DEF of "Chaos Necromancer", which are both zero, then "Chaos Necromancer"'s effect is applied and his ATK will be 300 x the number of monsters in your Graveyard, and DEF zero.

CHAOS SORCERER

Individual Card FAQs:
  • You can only activate "Chaos Sorcerer"'s effect during Main Phase 1 or 2 of your turn.
  • You can only activate "Chaos Sorcerer"'s effect once in a turn.
  • If "Chaos Sorcerer" attacks, you cannot use its effect during Main Phase 2. But if "Chaos Sorcerer" did not attack, you can activate its effect in Main Phase 2.
  • If you select a face-up monster with "Chaos Sorcerer"'s effect, and your opponent chains "Book of Moon" to flip the monster face-down, then "Chaos Sorcerer"'s effect disappears. But even if "Chaos Sorcerer"'s effect disappears, its effect was activated so it cannot attack or activate its effect again.
  • If "Chaos Sorcerer" attacks and the attack is negated with "Magic Cylinder", "Chaos Sorcerer" cannot activate its effect in Main Phase 2.
  • If "Chaos Sorcerer" attacks and a replay occurs, and you decide not to attack again with "Chaos Sorcerer", you cannot activate "Chaos Sorcerer"'s effect in Main Phase 2.

CHAOSRIDER GUSTAPH

Individual Card FAQs:
  • You can only activate "Chaosrider Gustaph"'s effect during your Main Phase 1 or 2.
  • "Chaosrider Gustaph"'s effect does not target.

Netrep Rulings:
  • The ATK increase by the effect of “Chaosrider Gustaph” only applies to Spell Cards specifically removed for that effect.
  • If the ATK of “Chaosrider Gustaph” is raised by its effect and the following turn, control of “Chaosrider Gustaph” changes to the opponent, the opponent may raise the ATK of “Chaosrider Gustaph” through its effect.

Netrep Q&As:
  • Q: “Chaosrider Gustaph” works like “Bazoo the Soul Eater,” right? If my opponent uses the effect, and I take control of him, I can use the effect to raise his attack by an additional 600, right?
  • A: Correct. Curtis Schultz, 03/08/2004

CHARM OF SHABTI

Individual Card FAQs:
  • You can activate the effect of "Charm of Shabti" during the Damage Step.
  • "Charm of Shabti" is like a reverse-"Kuriboh": you take damage from the attack as normal, but your monster is unharmed.

Netrep Rulings:
  • “Charm of Shabti” can be discarded from the hand in response to a face-down Gravekeeper monster being flipped up by an attack if that Gravekeeper monster would be destroyed by an attack.

CHECKMATE

Individual Card FAQs:
  • "Checkmate" targets 1 "Terrorking Archfiend" on your side of the field as a target when it is activated.

Netrep Rulings:
  • “Checkmate” is a targeting effect, targeting a specific “Terrorking Archfiend.”
  • If “Terrorking Archfiend” is equipped with “Twin Swords of Flashing Light – Tryce” when “Checkmate’s” effect applies, “Terrorking Archfiend” may attack directly twice.

CHIRON THE MAGE

Individual Card FAQs:
  • Discarding 1 Spell Card is a cost to activate this effect.
  • If you activate the effect of “Chiron the Mage”, then flip it face-down, then flip it face-up all in the same turn, you can activate its effect again.
  • The restriction that you can only activate this effect once per turn is a condition, not an effect. So if “Skill Drain” is on the field, you can pay the cost once per turn (for no effect), but not pay the cost continuously in the same turn.

CHOPMAN THE DESPERATE OUTLAW

Individual Card FAQs:
  • You choose an Equip Spell Card when "Chopman the Desperate Outlaw"'s effect activates, so your opponent can chain "Disappear" and remove it from play, and "Chopman the Desperate Outlaw"'s effect will disappear.
  • You cannot select an inappropriate Equip Spell Card with "Chopman the Desperate Outlaw''s effect, like "Fuhma Shuriken".
  • If you equip "Chopman the Desperate Outlaw" with an inappropriate Equip Spell Card and later notice it is inappropriate, destroy the Equip Spell Card.
  • You cannot choose "Metallizing Parasite - Lunatite" with "Chopman the Desperate Outlaw"'s effect.
  • "Curse of Darkness" does not apply when you use "Chopman the Desperate Outlaw"'s effect because the Equip Spell Card is not being activated.

CHOSEN ONE

Individual Card FAQs:
  • You may not select a monster that can only be Special Summoned by a specific effect for this card’s effect, such as a Ritual Monster, "Chaos Emperor Dragon – Envoy of the End" or "Spirit of the Pharaoh". If the only Monster Card in your hand is a monster such as these, then you cannot activate "Chosen One".
  • If you activate "Chosen One" and your opponent chains "Lightforce Sword" to remove 1 of the 3 chosen cards from your hand, the effect of "Chosen One" cannot resolve and disappears.

Netrep Rulings:
  • Toon Monsters may be Special Summoned by the effect of “Chosen One” if “Toon World” is face up on the field.

CLIFF THE TRAP REMOVER

Individual Card FAQs:
  • You cannot choose an effect that cannot be performed (such as choosing to destroy a Spell or Trap Card when there are none on the field).

COACH GOBLIN

Individual Card FAQs:
  • You have to show your opponent the card that you return to the bottom of your Deck.

COBRA JAR

Individual Card FAQs:
  • When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.

Netrep Rulings:
  • If “Cobra Jar” is flipped while under the control of the other player through “Change of Heart,” the Snake Token produced by the effect will remain under the control of the player who flipped it.
  • If the Snake Token is taken control of via “Change of Heart” and destroyed, the opponent of the player who ‘created’ the Snake Token by the effect of “Cobra Jar” will take the Life Point damage.

Netrep Q&As:
  • Q: Scenario: Player A has a “Snake Token” and “Dream Clown” in ATK position. Player B plays “Change of Heart” on the Snake Token and attacks Player B's “Dream Clown”, destroying both monsters. Who would take the damage?
  • A: When the “Poisonous Snake Token” is destroyed as a result of battle the opponent of the person whom activated “Cobra Jar's” effect and created the token will take the damage. So even if the opponent had taken control of the “Snake Token” with “Change of Heart”, he/she would still receive the damage when the “Snake Token” is destroyed. Curtis Schultz, 01/6/2004

COCKROACH KNIGHT

Netrep Rulings:
  • The effect of “Cockroach Knight” is mandatory.

COCOON OF EVOLUTION

Individual Card FAQs:
  • If "Cocoon of Evolution" is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with "Mystical Space Typhoon". Once on the field it cannot be switched from monster to Spell Card or vice versa. "Cocoon of Evolution" is NOT a Union Monster.

Netrep Rulings:
  • The action of Equipping “Cocoon of Evolution” to a face up “Petit Moth” uses that player’s Normal Summon or Set for the Turn.
  • When Equipped to “Petit Moth,” “Cocoon of Evolution” is an Equip Spell Card.
  • If “Cocoon of Evolution” is negated by “Imperial Order” while equipped to “Petit Moth,” the ATK/DEF of “Petit Moth” are not changed by the effect of “Cocoon of Evolution.”

COFFIN SELLER

Individual Card FAQs:
  • "Coffin Seller" applies its effect when monster(s) are sent from the hand, Deck, or the field to the Graveyard.
  • If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.) then inflict 300 damage only because it is considered as 1 time.
  • Multiple copies of "Coffin Seller" are cumulative.

COLD WAVE

Netrep Rulings:
  • “Cold Wave” may be chained to by appropriate Quick-Play Spell Cards or Trap Cards.
  • “Cold Wave” will prevent the activation of activated continuous effects, such as those of “Ultimate Offering” or “Call of the Mummy.”
  • If “Cold Wave’s” activation and effect are negated, a second “Cold Wave” may not be played that turn.
  • Union monsters may still use their effect of equipping themselves to an appropriate monster if “Cold Wave” has been activated.
  • If “Cold Wave” has been activated, “Cocoon of Evolution” may not be equipped onto “Petit Moth.”
  • If “Cold Wave” has been activated, “Thousand Eyes Restrict” may still use its effect to force a monster to equip to it.

Netrep Q&As:
  • Q: “Cold Wave” negates continuous spell and or trap cards, this includes equipments too, right?
  • A: “Cold Wave” makes it so you can't "play" (activate) or "Set" Spell or Trap Cards, and extends to "activating" effects of Spell/Trap Cards already on the field. But “Cold Wave” will not negate continuous effects of cards like “United We Stand” that were in play BEFORE “Cold Wave” was activated. bishop, 12/08/2003
  • Q: Can Quick-Play Spell or Trap Cards be chained to the activation of “Cold Wave?”
  • A: You can respond to “Cold Wave” by chaining any card that would be legal to activate at that time. If you let “Cold Wave” resolve successfully then neither you nor your opponent can play or Set any Spell or Trap cards. If someone activates “Cold Wave” I can respond with “Magic Jammer,” for instance. Curtis Schultz, 12/08/2003

COLLECTED POWER

Individual Card FAQs:
  • If "Kisetai" is moved by the effect of "Collected Power" it is destroyed.
  • Monster Cards equipped to "Sword Hunter" can be moved to another "Sword Hunter", but if they are moved to any other monster they are destroyed.
  • Monster Cards equipped to "Relinquished" or "Thousand-Eyes Restrict" can be moved to another "Relinquished or "Thousand-Eyes Restrict" but if either of these monsters is already equipped with a Monster Card, the new one is destroyed. If these moved to any other monster, the cards are destroyed.
  • You can move "Snatch Steal" with this card’s effect, and it will affect the newly equipped monster (the controller of "Snatch Steal" gains control of it, and loses control of the previously equipped monster).
  • If a "Premature Burial" already equipped to a monster is moved to a new monster by the effect of "Collected Power", both "Premature Burial" and the original monster it was equipped to are destroyed. If you chain "Collected Power" to "Premature Burial", the monster in the Graveyard that was targeted never leaves the Graveyard and "Premature Burial" is destroyed.
  • If multiple Union Monsters are going to be equipped to 1 legal target monster by "Collected Power", you select 1 of them and equip it to the target monster, and the other Union Monster Cards are destroyed.

Netrep Q&As:
  • Q: What I want to know is when I use “Collected Power,” is its effect only good for the turn it was activated or do the Equip Spell Cards stay on the monster I chose until it or they are destroyed?
  • A: The Equip Spell Cards will remain on the chosen monster until either the monster or the Equip Spell Cards are destroyed or removed from the field. Steve Okegawa, 12/05/2003
  • Q: Does “Collected Power” bring “United We Stand” and/or “Mage Power” to my side of the field. Do they power up my monster or is there no affect since I'm not the owner of the cards?
  • A: They will remain on the side of the field belonging to the person who played them. Treat this like what occurs when you use “Change of Heart” on a monster equipped with either of those two cards. Curtis Schultz, 12/15/2003
  • Q: Can "Collected Power" be used to re-equip multiple Union monsters to the same monster at once?
  • A: The card text states that it can only be equipped with one monster at a time, besides Union monsters only affect their appropriate counterparts as listed on the card itself. bishop, 12/10/03

COMBINATION ATTACK

Individual Card FAQs:
  • This card targets.
  • Both the equipped monster and the Union Monster can attack after "Combination Attack" is used, assuming the Union Monster was Special Summoned in face-up Attack Position.
  • "Combination Attack" can only be used against a monster that reached the Damage Step; if a monster attacks and a replay occurs, then it is not considered to have attacked for purposes of "Combination Attack".
  • You can use this effect on an equipped monster on your opponent's side of the field that has attacked. Your opponent's monster can then attack again as per "Combination Attack"'s effect.
  • You can attack with a Union Monster, use "Formation Union" to equip it to a monster, attack with the equipped monster, activate "Combination Attack" to detach the Union Monster, and attack again with the previously-equipped monster and with the Union Monster.
  • If "Dark Blade", equipped with "Kiryu" and "Twin Swords of Flashing Light - Tryce", attacks twice using "Twin Swords of Flashing Light - Tryce"'s effect, then you use "Combination Attack" to detach "Kiryu" from "Dark Blade", both monsters can attack again once each. "Dark Blade" cannot attack another 2 times because it has already attacked twice.
  • If the player who would control the Union Monster already has 5 monsters on the field, "Combination Attack" cannot be activated.

COMMAND KNIGHT

Individual Card FAQs:
  • If you control a "Command Knight" equipped with "Ring of Magnetism", and another monster, your opponent can and must select "Command Knight" as an attack target if he chooses to attack.
  • If you control 2 face-up "Command Knights", and no other monsters, and 1 of them is equipped with "Ring of Magnetism", your opponent cannot attack because the 2 "Command Knights" are preventing an attack from being declared. "Ring of Magnetism"’s effect forcefully leads the attack to the equipped monster only when the opponent declares an attack, which is impossible for your opponent to do.
  • If "Umi" is active and you have "The Legendary Fisherman" on the field, your opponent can attack directly. But if you have "Legendary Fisherman" and "Command Knight", and no other monsters, your opponent cannot attack directly because of "Command Knight", and cannot attack "Command Knight" because of his effect, and cannot attack "The Legendary Fisherman", so he cannot declare an attack (but can enter the Battle Phase to activate card effects).
  • If you control "Patrician of Darkness" and "Command Knight", and your opponent attacks, you cannot choose the "Command Knight" as the attack target.
  • If you control "Command Knight" equipped with "Raregold Armor", your opponent can attack "Command Knight".
  • If you control a "Command Knight" and another monster, and your opponent attacks the other monster, you can use "Shift" to select "Command Knight" as the new attack target.
  • You can choose your own "Command Knight" as the attack target when your opponent attacks your "Dreamsprite".
  • "Command Knight"’s effect increases its own ATK by 400 points, in addition to your other Warrior-Type monsters.
  • If you control multiple "Command Knights", their effects are cumulative so each will increase all of your Warrior-Type monsters' ATK by 400 points.
  • If "Command Knight" is Normal Summoned, Flip summoned, or Special Summoned, its ATK is at least 1600 so your opponent can activate "Bottomless Trap Hole".
  • If "King Tiger Wanghu" is on the field face-up, and "Command Knight" is Summoned, the effect of "Command Knight" is applied immediately because it is a Continuous Effect, so first change "Command Knight"’s ATK to 1600. After that, "King Tiger Wanghu"’s effect cannot activate because "Command Knight"’s ATK is not 1400 or lower.
  • If "Physical Double" creates a Mirage Token of a Warrior-Type monster while "Command Knight" is on the field, take the current ATK (including "Command Knight" Bonus), then apply all bonuses again if appropriate. So a Mirage Token of a 1600 ATK Warrior-Type monster would be ATK 2000 (it copies the 1600 ATK and then gains "Command Knight"’s +400 ATK bonus).

COMPULSORY EVACUATION DEVICE

Individual Card FAQs:
  • "Compulsory Evacuation Device" targets 1 monster.

Netrep Rulings:
  • You can return your opponent’s monster to his hand during the Battle Step of the Battle Phase with the effect of “Compulsory Evacuation Device”, but not the Damage Step of the Battle Phase.
  • If you bounce an attacking monster during the Battle Step with the effect of “Compulsory Evacuation Device”, it does not cause a replay.
  • If you bounce the defending monster with the effect of “Compulsory Evacuation Device”, it does trigger a replay.

Netrep Q&As:
  • Q: If “Skill Drain” is active on the field, can you chain “Compulsory Evacuation Device” to the effect of a Flip Effect Monster when its Flip Summoned such as “Fiber Jar” or “Cyber Jar” and resolve their effects?
  • A: Yes, you can chain "Compusory Evacuation Device" to the flip effect of "Cyber Jar" and "Fiber Jar" when you Flip Summon them. The "Cyber Jar"/"Fiber Jar" would return to your hand first, then its effect would resolve. Since it would not be face-up on the field when its effect resolves, "Skill Drain" will not negate it. Curtis Schultz, 03/08/2004

CONFISCATION

Netrep Rulings:
  • “Confiscation” may not be activated if the opponent has no cards in his or her hand.

CONSCRIPTION

Individual Card FAQs:
  • Both players get to see the card picked up for “Conscription”.
  • If your Monster Card Zones are full, you can activate “Conscription”, and if you pick up a monster you can Normal Summon, it is destroyed and sent to the Graveyard.
  • If you pick up a Spirit Monster, it cannot be Special Summoned so it is added to your opponent’s hand.
  • If you pick up “Rare Metal Dragon” for “Conscription”, it is added to your opponent’s hand.
  • If you cannot Summon because you activated “Scapegoat” or “Stray Lambs” that turn, you cannot activate “Conscription”.
  • You can use “Royal Oppression" to negate the Special Summon of “Conscription”.

CONTINUOUS DESTRUCTION PUNCH

Individual Card FAQs:
  • "Continuous Destruction Punch" is like "Destruction Punch" except it's a Continuous Spell Card that you activate during your Main Phase.
  • A monster destroyed because of "Continuous Destruction Punch" is destroyed by "Continuous Destruction Punch"'s effect, not "as a result of battle".
  • The determination of whether a monster is destroyed by "Continuous Destruction Punch"'s effect happens at Damage Calculation, so Flip Effects, etc., are resolved AFTER "Continuous Destruction Punch"'s effect destroys a monster (but does not yet send it to the Graveyard). Then, after applying Flip Effects, send a monster destroyed by this card (or by Damage Calculation) to the Graveyard.

CONTRACT WITH EXODIA

Individual Card FAQs:
  • When you activate "Contract with Exodia", and your opponent chains "Disappear" to remove a piece of Exodia from your Graveyard, you still Special Summon "Exodia Necross", but "Exodia Necross" is then destroyed because of its effect.

CONTRACT WITH THE ABYSS

Individual Card FAQs:
  • "Contract with the Abyss" is used as a generic substitute for Ritual Spell Cards like "Black Illusion Ritual" and "Contract with the Dark Master". You cannot use "Contract with the Abyss" to Ritual Summon a non-Ritual Monster like "Dark Magician".
  • "Cost Down" will not reduce the number of Level Stars needed to perform a Ritual Summon, even if used with "Contract with the Abyss".
  • If you Ritual Summon a Ritual Monster using "Contract with the Abyss", it is considered properly Summoned, so you can use "Monster Reborn" on it afterwards.

Netrep Q&As:
  • Q: Does “Contract with the Abyss” only work on Ritual Monsters or can it Summon any DARK monster asthe card states?
  • A: The card states “Ritual Summon any DARK monster.” You cannot Ritual Summon a non-Ritual monster. bishop, 12/29/2003
  • Q: May I use “Contract with the Abyss,” to ritual summon “Relinquished?”
  • A: Yes you may. You will need to offer monsters that total level stars equal to 1, as stated on “Relinquished.” “Contract with the Abyss” may be used to Ritual Summon any DARK attribute Ritual monster including: “Dark Master Zorc,” “Relinquished,” “The Masked Beast,” and “Hungry Burger.” Curtis Schultz, 12/22/2003
  • Q: “Contract with the Abyss” states in its text that the Level Stars of the monsters being offered as a Tribute equal that of the Ritual Monster being Ritual Summoned. Can the total of Level Stars being offered be higher than the Ritual Monster or must it be exactly equal?
  • A: The total Level Stars of the monster(s) offered as a Tribute for the Ritual Summon using "Contract with the Abyss" must equal the Level Stars of the DARK Ritual Monster you are attempting to Ritual Summon. You cannot go above the Level Stars of the DARK Ritual Monster. So if I want to Ritual Summon "Dark Master - Zorc" using "Contract with Abyss," I must offer monsters whose total Level Stars = 8. I cannot go above 8. I could offer two 4-Level Star monsters and the total would equal 8. I could offer four 2-Level Star monsters, because they would equal 8. I would not be able to offer a 5-Level Star and a 4-Level Star monster because their total Level Stars would equal 9. Curtis Schultz, 02/23/2004

CONVULSION OF NATURE

Individual Card FAQs:
  • When this card’s effect is active, both Decks are flipped upside down, and now the face of the top card of the Deck is showing.
  • If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the cards are not seen, and then placed face-up in the Deck Zone.
  • If a "Parasite Paracide" is face-up in your Deck before this card is activated, it will become face-down once this card is active. Its effect will still activate when it is drawn.
  • If 2 copies of "Convulsion of Nature" are active, the Decks are still upside-down (they do not revert to normal).

Netrep Rulings:
  • Cards that are turned face-up in the deck will be drawn face-down while “Convulsion of Nature” is active, but still will resolve properly.

COST DOWN

Individual Card FAQs:
  • The Level of a monster which is Summoned using "Cost Down" is still decreased by 2 after Summoning. The 2 Level reduction lasts until the End Phase.
  • When you Ritual Summon while "Cost Down" is active, the Level Stars that you need is not changed, even if you are using "Contract with the Abyss" or "Earth Chant".
  • You can use multiple "Cost Downs" in the same turn and their effects accumulate, so 3 "Cost Downs" lowers the level by 6 Stars.
  • While "A Legendary Ocean" and 1 "Cost Down" are active, your WATER monsters are reduced by 3 Stars.

Netrep Rulings:
  • “Cost Down’s” effect lasts for the duration of the turn “Cost Down” resolved. This includes if the monster is summoned to the field.
  • “Cost Down” allows for the Normal Summon of Level 5 and 6 monsters.
  • If two “Cost Downs” are activated in the same turn, the Star Level of all monsters in the hand will be reduced by 4.
  • “Cost Down” does not reduce the Star requirement for Ritual summons.
  • If “Cost Down” has been activated before a Ritual summon, monsters in the hand are still 2 stars lower for the purpose of fulfi lling the Ritual Summoning requirement.
  • “Cost Down” has no effect on the monsters revealed by “Cyber Jar” or “Morphing Jar #2” as the monsters are never considered in the hand.
  • If “Cost Down” is used before the Summon of “Maju Garzett” or “Great Maju Garzett”, the ATK of both monsters will be 0 as they were not Tribute Summoned with the appropriate number of monsters.
  • If “Cost Down” has been activated in the same Turn before a “Marauding Captain” is Normal Summoned, a Level 5 or 6 monster may be Special Summoned through the effect of “Marauding Captain.”

Netrep Q&As:
  • Q: What would happen if you used “Cost Down,” and then you use “Contract with the Abyss” to summon “Relinquished,” would it still count as a Level 1 monster?
  • A: “Contract with the Abyss” should be written as “This card is used to Ritual Summon any DARK Monster. You must also offer monsters from the field or you hand whose total Level Stars equal the ORIGINAL Level Stars of the Ritual Monster you are attempting to Ritual Summon.” bishop, 12/22/2003
  • Q: If "Cost Down" resolves and "Contract with the Abyss" is played for "The Masked Beast", is discarding a Blue Eyes from the hand still enough, or must I add monsters until the total number of post-"Cost Down" stars on the Tributed monsters equals the "The Masked Beast's" full value (8 stars)?
  • A: You will need to use extra monsters to make up the loss in stars. bishop, 02/25/04

CRASS CLOWN

Netrep Rulings:
  • The effect of “Crass Clown” activates if it is Flip Summoned.

CREATURE SWAP

Individual Card FAQs:
  • "Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated.
  • The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".
  • Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.
  • Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise.
  • The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated.
  • A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).
  • A player may select a Monster Token.
  • A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.
  • A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.
  • A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.

Netrep Q&As:
  • Q: Player A activates “Creature Swap” with only 1 monster on each side of the field. Player B chains with “Ring of Destruction.” Does “Creature Swap” still change control of the remaining monster?
  • Q: Can I use “Creature Swap” if I do not have a monster on my side of the field?
  • A: No, both players must have at least 1 monster on their side of the field in order to use “Creature Swap.” bishop, 12/09/03
  • Q: Since you must select monsters for the effect of “Creature Swap”, why is this card not considered a targeting effect?
  • A: The monsters are chosen when the card resolves, so it is not targeting. Also, you have no control over what monster your opponent will give you control of. You cannot choose your monster and their monster when the effect activates. Curtis Schultz, 01/14/2004
  • Q: If I activate “Creature Swap” and my opponent gives me their “Goblin Attack Force,” and I attack with it in the Battle Phase, does it go to defense position at the end of the Battle Phase?
  • A: Yes. It switches. The “Creature Swap” effect refers to "manual changes," not the changes due to card effects. bishop, 12/15/03
  • Q: What happens in this situation? My opponent has a “Jinzo” on the field, I summon “Magical Scientist,” then use his effect to special Summon a fusion, lets say “Dark Balter the Terrible”. Now, if I use “Creature Swap” and give my opponent my “Dark Balter the Terrible”, he has to give me his “Jinzo.” So, if I were to end my turn, would “Dark Balter the Terrible” be returned to my Fusion Deck?
  • A: “Dark Balter the Terrible” would be returned to your Fusion Deck during your End Phase. The opponent will not get to keep it. Curtis Schultz, 12/04/2003
  • Q: If a player chains “Ring of Destruction” to the activation of “Creature Swap” and destroys an opponent’s monster leaving “Mataza the Zapper” as the only remaining monster on the opponent’s side of the field, will the effect of “Creature Swap” still be able to resolve?
  • A: The effect of “Creature Swap” would disappear in this scenario. Curtis Schultz, 03/21/2004

CREEPING DOOM MANTA

Individual Card FAQs:
  • The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
  • You can activate Trap Cards later in the turn.
  • You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
  • The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
  • This is a Continuous Effect that you cannot chain to.

CRIMSON SENTRY

Netrep Rulings:
  • The effect of “Crimson Sentry” may only be activated during the controlling player’s Main Phase 1 or Main Phase 2.

CRIOSPHINX

Individual Card FAQs:
  • The effect of “Criosphinx” is a Trigger Effect, and can be chained to. You can activate “Divine Wrath” against it. If a monster is returned to the hand in the middle of a chain, the effect of “Criosphinx” activates as a new chain after the previous chain has finished resolving.
  • If multiple copies of “Criosphinx” are in play and a monster is returned to the hand, all copies will activate. It forms a chain, with the turn player’s “Criosphinx” as chain link 1.
  • If multiple monsters are sent to the hand simultaneously (such as with “Guardian Sphinx”), the effect of “Criosphinx” only activates once, so only 1 card is discarded.

CROSS COUNTER

Individual Card FAQs:
  • You activate "Cross Counter" before damage calculation but after flipping the attacked monster face-up. The "Cross Counter" card is sent to the Graveyard after resolving its effect and destroying the attacking monster.
  • The effect of "Cross Counter" only applies to the one attack and does not continue for the rest of the turn.
  • If your opponent’s "Amazoness Swords Woman" attacks your Defense Position "Mystical Elf", and you activate "Cross Counter", you (the controller of "Cross Counter" and "Mystical Elf") take 1000 points of damage due to the effect of "Amazoness Swords Woman", and then "Cross Counter" destroys "Amazoness Swords Woman".
  • "Cross Counter" is not an effect that targets.
  • The effect of "Cross Counter" that destroys a monster does not start a chain.
  • If your "Stone Statue of the Aztecs" is defending and you activate "Cross Counter" the Battle Damage your opponent takes is only doubled once (by either the effect of "Cross Counter" or "Stone Statue of the Aztecs").

CURSE OF AGING

Individual Card FAQs:
  • You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1 card.
  • Discarding a card is a cost.
  • The effect of "Curse of Aging" is not applied to face-down monsters. It is only applied to the face-up monsters on the field when "Curse of Aging" resolves. It is not applied to monsters Summoned after "Curse of Aging" resolves, either. (Similar to "Limiter Removal"). This means that even if face-down monsters are flipped face-up in the same turn, their ATK or DEF are not changed by the effect of "Curse of Aging", even if they were on the field (face-down) when "Curse of Aging" resolved.

CURSE OF ANUBIS

Individual Card FAQs:
  • "Curse of Anubis" does not apply to monsters that are Summoned after "Curse of Anubis"' effect is applied.
  • If "Book of Moon" is chained to "Curse of Anubis" to flip a monster face-down, the effect of "Curse of Anubis" is not applied to the monster that was flipped face-down.

CURSE OF DARKNESS

Individual Card FAQs:
  • "Curse of Darkness" inflicts 1000 damage right after the Spell Card is activated, not when it resolves. If the Spell Card's activation is negated however, such as with "Magic Jammer", then no damage is inflicted because the activation was negated.
  • "Curse of Darkness" does not form a new chain and cannot be chained to. You can chain to the Spell Card itself, after "Curse of Darkness" inflicts its 1000 damage.
  • Even if your opponent targets your face-up "Curse of Darkness" with "Mystical Space Typhoon", he/she takes 1000 damage before "Mystical Space Typhoon" resolves and destroys "Curse of Darkness".
  • When "Curse of Darkness" is active, and you activate "Double Spell", you take 1000 damage for activating "Double Spell" but not for the target of "Double Spell", because it is not considered "activated".
  • If you send "Curse of Darkness" to the Graveyard as part of the cost of "Emergency Provisions", then "Curse of Darkness" is no longer on the field immediately after activation of "Emergency Provisions", and "Curse of Darkness'" effect is not activated.

Netrep Rulings:
  • You cannot chain to Curse of Darkness’s effect dealing 1000 damage, because it is a Continuous Effect. Naturally, you can still chain to the Spell Card, of course. This means that chaining the activation of Curse of Darkness (flipping it face-up) to the activation of a Spell Card will not inflict any damage because Curse of Darkness was not active when the Spell Card was activated.

CURSE OF FIEND

Netrep Rulings:
  • Face-down Defense position monsters will be changed to face-up Attack position by the effect of “Curse of Fiend.” Any applicable Flip Effects will activate at that time.
  • Monsters affected by “Curse of Fiend” may have their battle positions changed by effects.

Netrep Q&As:
  • Q: Does “Curse of Fiend’s” effect work on Set monsters and would it be considered a Flip Summon?
  • A: A Set monster would be changed to face-up attack position. It would not be considered Flip-Summoned, because its position was changed by a card effect, but its Flip-Effect would activate if it had one. Curtis Schultz, 01/25/2004

CURSE OF ROYAL

Individual Card FAQs:
  • You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
  • You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.
  • You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".

Netrep Rulings:
  • You can activate Curse of Royal as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.
  • You can use Curse of Royal against Magic Jammer, Seven Tools of the Bandit, Solemn Judgment, Curse of Royal, Mystical Space Typhoon, Dust Tornado, Magic Drain, Riryoku Field, etc.
  • You cannot use Curse of Royal against Heavy Storm or Harpie's Feather Duster.
  • Curse of Royal can only be used against Spell & Trap Cards.

Netrep Q&As:
  • Q: Can you flip “Curse of Royal” to negate and destroy “Raigeki” if one of your monsters has an equip card attached that would be destroyed once the monster is destroyed?
  • A: No, because “Raigeki” does not specifically destroy one Spell or Trap card in your Spell and Trap card zone. You can use it against Spell or Trap cards like “Magic Jammer,” “Seven Tools of the Bandit,” “Solemn Judgment,” “Curse of Royal,” “Mystical Space Typhoon,” “Dust Tornado,” “Magic Drain,” and “Riryoku Field.” [It cannot be used against monster's effects] Curtis Schultz, 12/04/2003
  • Q: Player A attacks with a 4 star monster. Player B flips “Gravity Bind” Player A activates a set “Raigeki Break,” discards a card, and declares “Gravity Bind” as the target. Player B chains with “Curse of Royal” because “Raigeki Break” designated a Spell/Trap as the card to be destroyed. Can this be done? Is “Raigeki Break” a valid card for “Curse of Royal's” criteria? Nowhere does the text on “Raigeki Break”state it should specifically destroy 1 S/T, but it's very possible that the end result would be 1 S/T destroyed.
  • A: If “Raigeki Break” targets a Spell or Trap card then “Curse of Royal” may be activated in response to negate its activation and destroy it. “Raigeki Break” does target one specific card. Since that card was a Trap Card, “Curse of Royal” was able to stop it. Curtis Schultz, 12/04/20

CURSED SEAL OF THE FORBIDDEN SPELL

Individual Card FAQs:
  • "Cursed Seal of the Forbidden Spell" only negates the activation of Spell Cards. It does not prevent the use of Continuous Spell Cards already active, like "Archfiend's Oath".
  • If you activate a Spell Card and chain "Cursed Seal of the Forbidden Spell", then your opponent cannot activate Spell Cards of the same name, even though your opponent didn't activate the Spell Card in the first place.
  • When you negate and destroy "Black Pendant" with "Cursed Seal of the Forbidden Spell", and afterwards a Set "Black Pendant" is destroyed, the effect of "Black Pendant" will not be activated (neither the "Black Pendant" that was negated nor the Set "Black Pendant" destroyed later will inflict 500 damage).

Netrep Rulings:
  • If “Fiber Jar’s” Flip effect has successfully resolved, Spell Cards affected by “Cursed Seal of the Forbidden Spell” are still not allowed to be activated for the remainder of the duel.

CYBER ARCHFIEND

Individual Card FAQs:
  • If this card is face-down during the End Phase, it is not destroyed by its effect.
  • If you have multiple “Cyber Archfiends” on the field during the Draw Phase, their effects form a chain.

CYBER DRAGON

Individual Card FAQs:
  • You can only use the effect of “Cyber Dragon” to Special Summon itself during your Main Phase.
  • The effect of “Cyber Dragon” does not start a chain.
  • You can negate the Special Summon of “Cyber Dragon” with “Royal Oppression”, “Solemn Judgment”, or “Horn of Heaven”.

CYBER END DRAGON

Individual Card FAQs:
  • You can Special Summon “Cyber End Dragon” with “Cyber-Stein” or “Metamorphosis”.

CYBER JAR

Individual Card FAQs:
  • Spirit Monsters, Toon Monsters, Ritual Monsters, etc. are sent to your hand as they cannot be Special Summoned or must be Special Summoned is a specific way.
  • Both players reveal all 5 cards to each other, and then the turn player may Special Summon his monsters, then the opponent. After revealing the cards, you may shuffle them around so you can Special Summon monsters face-down without the opponent knowing which monster is which.
  • If "Sangan" or "Witch of the Black Forest" was destroyed by "Cyber Jar"’s effect, Special Summon monsters first and then complete "Sangan"’s effect.
  • If you attacked your opponent’s face-down "Cyber Jar," after its effect resolves you can then attack with any monsters you Special Summoned in Attack Position before you enter your Main Phase 2.
  • "Torrential Tribute" can be used on monsters Summoned by "Cyber Jar" but not if "Cyber Jar" was flipped face-up in the Damage Step, since "Torrential Tribute" cannot be activated during the Damage Step.
  • If a player has less than 5 cards in their Deck, they do not lose (since you are picking-up cards, not drawing), they pick up however many cards they have and continue with "Cyber Jar"’s effect.

Netrep Rulings:
  • Cards revealed by “Cyber Jar” or “Morphing Jar #2” are not considered in the hand. The one star reduction given by “A Legendary Ocean” does not apply to monsters revealed by “Cyber Jar” or “Morphing Jar #2’s” effect.
  • “Cost Down” has no effect on the monsters revealed by “Cyber Jar” or “Morphing Jar #2” as the monsters are never considered in the hand.
  • If “Final Attack Orders” is active after “Cyber Jar’s” effect has resolved, each player may still Special Summon appropriate monsters in face-down Defense Position.
  • If “Ground Collapse” is active and more monsters would be summoned through the effect of “Cyber Jar” than there are available monster spaces, the controller of the summoned monsters determine which will be Special Summoned and which will be sent to the Graveyard. Monsters that go to the Graveyard in this way are considered being sent from the Deck to the Graveyard.
  • If Special Summon monsters are revealed through the effect of “Cyber Jar”, including “Relinquished”, “Toons”, or similar, they are sent to the hand.

Netrep Q&As:
  • Q: When attacked, does “Cyber Jar” kill itself, or is it destroyed as a result of battle?
  • A: It is destroyed as a result of battle, provided that the attacking monster’s ATK is high enough. bishop, 12/16/2003
  • Q: After I've picked up my 5 cards through “Cyber Jar’s” effect and shown them to my opponent. May I shuffle the monsters in any order before I summon/set them so that may opponent does not know what monsters are placed where? Or does my opponent have the right to see the monsters as I summon/set them. An example would be if I were to pick up two Spell cards, “a Fiber Jar,” “Witch of the Black Forest” and a “Sinister Serpent.” After I place the Spell cards in to my hand may I then shuffle the remaining monster cards in any order I please so that my opponent does not have full knowledge of which monsters are set where.
  • A: If you set multiple monsters from “Cyber Jar's” effect you may shuffle them on the field. Once you are finished and you have decided on a monster zone location for them, they will remain in that location. The card you place into your hand may be shuffled into your hand as you wish. Your opponent does not have to know exactly where you placed them. They only need to know that you obtained them from the pick-up effect of “Cyber Jar” (by viewing them before they are taken into the hand). Curtis Schultz, 12/20/2003
  • Q: Do you lose if you have only 3 cards in Deck and “Cyber Jar” is flipped?
  • A: In this situation, the cards are picked up or sent or something other than ‘drawn.’ You only lose for not having cards in your deck if you are required to draw a card and do not have any remaining in your Deck. bishop, 01/12/04
  • Q: When “Cyber Jar” is flipped, which player places their monsters on the field first?
  • A: The Turn Player must place their monsters first. Curtis Schultz, 01/25/2004
  • Q: If a monster has been previously removed from the field and is forced back after “Cyber Jar’s” effect has filled the field of monsters, what happens?
  • A: 1. "Interdimesional Matter Transporter": The monster removed from play would try to return to an open monster slot on your side of the field during the End Phase. If there is no open monster slot for it to return to, the monster will be destroyed. 2. "Different Dimension Gate": The monster would try to return to your side of the field. If no open spot is available the monster will be destroyed instead. 3. "Dimensionhole": The monster zone the removed monster occupied is not available for any other monster to occupy. (Per the text on "Dimensionhole") This should not be an issue for the removed monster. Curtis Schultz, 02/04/2004
  • Q: When “Cyber Jar” is flip, and “Witch of the Black Forest” or “Sangan” is on the field which effect resolves first?
  • A: “Cyber Jar's” effect must finish before “Witch of the Black Forest/Sangan's” effect can take place. So, you and your opponent pick up 5 cards each for “Cyber Jar's effect,” summon the monsters that meet the requirement, and then “Witch of the Black Forest /Sangan's” effect can be used (assuming that “Witch of the Black Forest /Sangan” was on the field when Cyber Jar's effect destroyed all monsters on the field). Steve Okegawa, 12/09/2003

CYBER RAIDER

Individual Card FAQs:
  • You cannot equip an inappropriate Equip Spell Card like "Premature Burial" or "Snatch Steal" to Cyber Raider with his effect.
  • When you Normal Summon, Flip Summon, or Special Summon "Cyber Raider" and there is no Equip Spell Card on the field, "Cyber Raider"'s effect does not activate and cannot be chained to.

CYBER TWIN DRAGON

Individual Card FAQs:
  • You can Special Summon “Cyber Twin Dragon” with “Cyber-Stein” or “Metamorphosis”.

CYBERNETIC MAGICIAN

Individual Card FAQs:
  • The effect of “Cybernetic Magician” is an Ignition Effect that targets a monster.
  • Since “Cybernetic Magician” makes the ATK “become” 2000, that is the new value. Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and is not adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of “Cybernetic Magician” resolves, the ATK will be adjusted from the new level of 2000 points.)
  • If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of “Cybernetic Magician” on it, then its ATK becomes 2000 and is not adjusted by the Field Spell Card until the effect of “Cybernetic Magician” expires. (However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
  • You cannot target a monster with “Cybernetic Magician” if its ATK is already 2000 (like “Vampire Lord”). This includes monsters that have 2000 ATK because of the effect of “Cybernetic Magician”.
  • If you target a “Raging Flame Sprite” that currently has 3100 ATK with the effect of “Cybernetic Magician”, at the end of the turn its ATK will return to 3100 points, not 100.

CYCLON LASER

Individual Card FAQs:
  • The effect of this card only applies to the "Gradius" that it is equipped to.

Netrep Rulings:
  • The effect of “Cyclon Laser” applies only to the equipped “Gradius.”
  • The effect of “Cyclon Laser” does not apply to any “Gradius’ Option” that target the equipped “Gradius.”

D. D. BORDERLINE

Netrep Rulings:
  • The effect of “D.D. Borderline” refers to all Spell Cards: Normal, Equip, Field, Continuous, Ritual, and Quick-play.

D. D. CRAZY BEAST

Netrep Rulings:
  • “D.D. Crazy Beast” must remain face-up on the field to remove a monster from the field due to an attack. Monsters that destroy “D.D. Crazy Beast” or return “D.D. Crazy Beast” to the hand as a result of being attacked or destroyed will not be removed from play as a result of “D.D. Crazy Beast.”

D. D. DESIGNATOR

Individual Card FAQs:
  • You can't activate "D. D. Designator" if you have no cards in your hand, or if "D. D. Designator" is the only card in your hand.
  • If you have your opponent's card in your hand because of "Exchange", you can remove it from play if you name a card your opponent doesn't have in his hand.
  • You declare the card name when you activate "D. D. Designator".
  • If your opponent has no cards in his hand when "D. D. Designator" resolves, the effect of "D. D. Designator" is negated.
  • You can't activate "D. D. Designator" when your opponent has no cards in his hand.
  • If you activate "D. D. Designator" and your opponent has 2 copies of the same card in hand, you (the player who activated "D. D. Designator") select which of the 2 cards is removed from play (this can be important if your opponent holds your card because of "Exchange").

Netrep Rulings:
  • You MUST have another card in your hand besides “D. D. Designator” in order to activate this card.
  • If you no longer have an additional card in your hand when “D. D. Designator” resolves (for example, if you activate “Type Zero Magic Crusher’s” effect in a chain), then “D. D. Designator’s” effect disappears.
  • If “Reload” is chained to the activation of “D.D. Designator,” “Reload” must resolve fi rst before the hand is revealed for the effect of “D.D. Designator.”

D. D. DYNAMITE

Individual Card FAQs:
  • Count the number of cards removed from play when “D. D. Dynamite” resolves, not when it is activated.

D. D. SCOUT PLANE

Individual Card FAQs:
  • It is the OWNER of "D. D. Scout Plane" that Special Summons it. Even if your opponent controls your "D. D. Scout Plane", if it is removed from play, you get to Special Summon it.
  • If you don't have a vacant Monster Card Zone when "D. D. Scout Plane" would be Special Summoned, "D. D. Scout Plane" is destroyed and sent to the Graveyard.
  • "D. D. Scout Plane"'s effect activates whether it is removed from your hand, Deck, Graveyard, or the field.
  • If "D. D. Scout Plane" is removed from play and is face-down while out of play, such as with "Lightforce Sword" or "Different Dimension Capsule", "D. D. Scout Plane"'s effect does not activate. But if "D. D. Scout Plane" was face-down on the field, and was removed by "Nobleman of Crossout", it is placed face-up while out of play and its effect does activate.
  • If "D. D. Scout Plane" is face-down on the field while "Banisher of the Light" is in play, and "D. D. Scout Plane" is destroyed by "Raigeki Break", it is removed from play and its effect activates because it is placed face-up out of play.
  • If "D. D. Scout Plane" is destroyed by "Dark Ruler Ha Des" and then removed from play to Special Summon "Chaos Emperor Dragon - Envoy of the End", "D. D. Scout Plane"'s effect activates and it will be Special Summoned.
  • If "D. D. Scout Plane" is destroyed by "Lesser Fiend", "D. D. Scout Plane"'s effect activates and it is Special Summoned even if "Dark Ruler Ha Des" was also in play when it was destroyed.
  • If "D. D. Scout Plane" is removed during an End Phase, it is Special Summoned with its effect during that same End Phase.
  • "D. D. Scout Plane"'s effect can only activate once during the same End Phase, so if a combo of "Banisher of the Light" and "King Tiger Wanghu" is set up, "D. D. Scout Plane" will only be Special Summoned once.
  • If "D. D. Scout Plane" is removed from play and then returned to the Graveyard with "Miracle Dig" the same turn, its effect is reset and it remains in the Graveyard and is not Special Summoned.
  • If "Prohibition" was used and "D. D. Scout Plane" is prohibited, "D. D. Scout Plane" cannot be Special Summoned and remains removed from play.
  • If "D. D. Scout Plane" is removed from play with "Different Dimension Gate", "D. D. Scout Plane"'s effect activates and "D. D. Scout Plane" is Special Summoned. If "Different Dimension Gate" is later destroyed, the other removed monster is returned to the field at that time.

Netrep Rulings:
  • If the controller of “D.D. Scout Plane’s” monster zones are all filled when “D.D. Scout Plane” would Special Summon itself to the fi eld, “D.D. Scout Plane” is destroyed.
  • The effect of “D.D. Scout Plane” will activate only once per End Phase.
  • If “D.D. Scout Plane” is removed from play face down, “D.D. Scout Plane” will not be Special Summoned by its effect at the End Phase.

D. D. WARRIOR LADY

Individual Card FAQs:
  • You don't have to activate "D. D. Warrior Lady"'s effect if you don't want to.
  • When your “D. D. Warrior Lady” attacks your opponent's “Fiber Jar”, if you activate her effect then “Fiber Jar” is Step 1 of the chain, because it is mandatory, and “D. D. Warrior Lady” is Step 2 of the chain because it is an optional effect. "D. D. Warrior Lady” removes from play both monsters, and then resolve the effect of “Fiber Jar”. “D. D. Warrior Lady” and “Fiber Jar” are not shuffled into the Deck.
  • When your “D. D. Warrior Lady” attacks “Wall of Illusion”, if you activate her effect then “Wall of Illusion” is Step 1 of the chain, because it is mandatory, and “D. D. Warrior Lady” is Step 2 of the chain because it is an optional effect. The effect of “D. D. Warrior Lady” removes from play both monsters, then the effect of “Wall of Illusion” disappears, since the attacking monster is no longer on the field.
  • If your "D. D. Warrior Lady" attacks your opponent's "D. D. Warrior Lady", your "D. D. Warrior Lady" is Step 1 of the chain and your opponent's is Step 2, and when Step 2 resolves, both "D. D. Warrior Lady" cards are removed from play and your "D. D. Warrior Lady"'s effect disappears.

Netrep Rulings:
  • Any time “D.D. Warrior Lady” is involved in battle, the controller of “D.D. Warrior Lady” may use its effect, regardless of if it inflicts damage.
  • If “D.D. Warrior Lady” is destroyed by “Dark Ruler Ha Des”, “Dark Balter the Terrible,” or a monster equipped with “Wicked Breaking Flamberge – Baou,” “D.D. Warrior Lady” will not receive its effect.
  • “D.D. Warrior Lady’s” effect is not targeting.
  • If “Skill Drain” is active when “D.D. Warrior Lady’s” effect resolves, the effect of “D.D. Warrior Lady” is negated.

D.D. SURVIVOR

Individual Card FAQs:
  • The effect of “D. D. Survivor” activates during the End Phase if “D. D. Survivor” is currently removed from play. It does NOT activate at the moment he is removed from play. You can chain to this effect.
  • You can activate “Divine Wrath” against the effect of “D. D. Survivor” when it activates during the End Phase. In this case, “D. D. Survivor” is not actually Special Summoned. “D. D. Survivor” remains removed from play (its effect doesn’t activate again).
  • If “Skill Drain” is active when “D. D. Survivor” is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play.
  • If you have no open Monster Card Zones during your End Phase, and “D. D. Survivor” is currently removed from play, he is not Special Summoned.
  • If “D. D. Survivor” is removed from play, then placed in the Graveyard with “Miracle Dig”, he is not Special Summoned.
  • If “D. D. Survivor” is removed from play with “Dimensionhole”, and “D. D. Survivor” is Special Summoned by its effect, the effect of “Dimensionhole” ends (freeing up the “occupied” Monster Card Zone) even though the effect of “Dimensionhole” did not return “D. D. Survivor” to the field.
  • If “D. D. Survivor” or “D. D. Scout Plane” is removed from play with “Interdimensional Matter Transporter”, you can choose whether it is Special Summoned (with its effect) or returned to the field (with “Interdimensional Matter Transporter”).

D.D. TRAP HOLE

Individual Card FAQs:
  • “Set”, as a verb (as in the first sentence of “D.D. Trap Hole”), means placing a monster face-down. So you can activate “D.D. Trap Hole” when your opponent Sets a monster from the hand, or Special Summons a monster face-down with “The Shallow Grave”, or flips his monster face-down with a card effect.
  • “Set”, as an adjective (as in the second sentence of “D.D. Trap Hole”), means a face-down monster. So if “Ceasefire” is chained to “D.D. Trap Hole”, the effect of “D.D. Trap Hole” disappears because the opponent’s monster is no longer Set.
  • If either targeted monster is removed from play before “D.D. Trap Hole” resolves, then the effect of “D.D. Trap Hole” disappears.
  • You cannot activate “D.D. Trap Hole” during the damage step.
  • If your opponent Sets more than 1 monster simultaneously, as with “Cyber Jar”, you cannot activate “D.D. Trap Hole”. You can only activate it when your opponent Sets 1 (and only 1) monster. (In the case of “The Shallow Grave” your opponent is only Setting 1 monster, even though you are Setting 1 too. So you can activate “D.D. Trap Hole”.)
  • You can select a Token as your monster to destroy and remove from play from your side of the field for “D.D. Trap Hole”.
  • “D.D. Trap Hole” is an effect that targets. It targets 1 of your monsters and your opponent’s monster that was just Set.
  • If you select your monster equipped with “Heavy Mech Support Platform” for your monster to destroy with “D.D. Trap Hole”, then “Heavy Mech Support Platform” is destroyed instead and is sent to the Graveyard. Your opponent’s monster is destroyed and removed from play.

D.D.M. - DIFFERENT DIMENSION MASTER

Individual Card FAQs:
  • Discarding a Spell Card is a cost. The effect of this monster targets a face-up monster that is removed from play. If “D.D.M. – Different Dimension Master” is flipped face-down or removed from the field, its effect resets and you can use it again that same turn if you can get him face-up on the field again.
  • If the opponent chains “Book of Moon” to his effect and flips “D.D.M. – Different Dimension Master” face-down, you still resolve his effect.
  • You cannot Special Summon a monster that was removed from play face-down using “Lightforce Sword” or “Different Dimension Capsule”.
  • “D.D.M. – Different Dimension Master” can Special Summon monsters in the “removed zone” of its controller. If your opponent controls your monster because of “Creature Swap” and it is removed from play, you can Special Summon it with “D.D.M. – Different Dimension Master” because it is in your removed zone. When the effect of “D.D.M. – Different Dimension Master” is used, the target monster is Special Summoned to the field of the player who controls “D.D.M. – Different Dimension Master”.

D. TRIBE

Individual Card FAQs:
  • When this card and "DNA Surgery" are both active on the field, whichever one resolved last will dominate.

DANCING FAIRY

Netrep Rulings:
  • If “Dancing Fairy” is changed to Defense Position by the effect of “Zero Gravity” in the Standby Phase, the controller of “Dancing Fairy” will gain 1000 Life Points.

DARK BALTER THE TERRIBLE

Individual Card FAQs:
  • The first sentence of this card’s text means that monsters such as "Beastking of the Swamps" cannot be used as a substitute for one of the required Fusion Material Monsters. You CAN use the effect of "Magical Scientist" or "Summoner of Illusions" to Special Summon this card like any other Fusion Monster.
  • You can only use this card’s effect to negate Normal Spell Cards, not Quick-Play, Equip, Continuous, Field, or Ritual Spell Cards. This effect is a Multi-Trigger Effect, so it is Spell Speed 2 and may be activated during the opponent’s turn.
  • This card’s effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates "Swords of Revealing Light" and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.
  • This card’s effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one; you do not pay Life Points to activate it. This effect works the same as the effect of "Dark Ruler Ha Des"; see that card’s rulings for more details.

Netrep Rulings:
  • “Dark Balter the Terrible” must destroy a monster to negate that monster’s effect.
  • Monsters that were destroyed by “Dark Balter the Terrible” and leave the Graveyard will no longer have their effects negated.
  • “Dark Balter the Terrible” does not negate Special Summoning restrictions from the Graveyard, including those of “Tyrant Dragon,” “Dark Ruler Ha Des,” and “Helpoemer.” If “Dark Balter the Terrible” destroys a Flip-Effect monster, the Flip-Effect monster’s effect is negated.
  • If “Dark Balter the Terrible” destroys “Marie the Fallen One” in battle, “Marie the Fallen One’s” Graveyard effect of ‘increase the players Life Points by 200 each Standby Phase’ is negated.
  • If “Dark Balter the Terrible” attacks a face up attack position “Refl ect Bounder”, “Refl ect Bounder’s” effect of inflicting Damage equal to the ATK of the attacking monster will not be negated. If “Dark Balter the Terrible” destroys “Reflect Bounder,” “Reflect Bounder” will be considered destroyed as a result of Battle and not as a result of “Reflect Bounder’s” effect.
  • If “Dark Balter the Terrible” destroys “Sinister Serpent” in battle, “Sinister Serpent’s” effect of returning to the hand from the Graveyard during the Standby Phase is negated.
  • Since “Dark Balter the Terrible” cannot destroy “Spirit Reaper” in battle because of “Spirit Reaper’s” effect, “Spirit Reaper” is not destroyed nor negated by “Dark Balter the Terrible.”
  • If “Dark Balter the Terrible” destroys “Witch of the Black Forest,” “Witch of the Black Forest’s” effect is negated and “Witch of the Black Forest” will not receive its searching effect.

Netrep Q&As:
  • Q: If “Dark Balter the Terrible” attacks a Monster Token, will it negate the effect of that Monster Token?
  • A: It would not stop the effect, because the effect comes from the monster that created the token and not from the token itself. Curtis Schultz, 01/25/2004

DARK BLADE THE DRAGON KNIGHT

Individual Card FAQs:
  • The effect of "Dark Blade the Dragon Knight" targets up to 3 Monster Cards in the Graveyard, so you select the monsters when the effect is activated.

DARK CAT WITH WHITE TAIL

Individual Card FAQs:
  • "Dark Cat With White Tail"'s effect targets, so the targets are chosen at activation of its effect.
  • If "Ring of Destruction" is chained to "Dark Cat With White Tail"'s effect, and destroys some of the selected monsters, or destroys the cat itself, the cat's effect still resolves as normal.
  • To activate "Dark Cat With White Tail"'s effect, there must be a minimum of 2 monsters on your opponent's side of the field and a minimum of 1 monster on your side of the field.
  • When "Dark Cat With White Tail" is attacked, flipped, and destroyed by an attack, you cannot select the cat itself for its effect so if the cat was your only monster, the cat's effect is not applied.

Netrep Rulings:
  • The Flip Effect of “Dark Cat with White Tail” is not optional. If there are not enough monsters on the respective fields to satisfy “Dark Cat with White Tail’s” effect, “Dark Cat with White Tail’s” effect disappears.

DARK CATAPULTER

Individual Card FAQs:
  • The effect that places a counter on “Dark Catapulter” is a Trigger Effect that starts a chain.
  • “Dark Catapulter’s” effect that destroys Spell & Trap Cards is an Ignition Effect that targets.
  • Removing cards from your Graveyard is a cost to activate the effect of “Dark Catapulter”. If you do not have enough cards in your Graveyard to match the number of counters on “Dark Catapulter”, you cannot activate the effect.
  • If the number of counters on “Dark Catapulter” is more than the number of Spell & Trap Cards on the field, you cannot activate the effect.
  • If you activate the effect of “Dark Catapulter”, and then chain “Emergency Provisions” to reduce the number of Spell & Trap Cards on the field so that the number is fewer than the number of counters on “Dark Catapulter”, the effect of “Dark Catapulter” still resolves. Destroy as many Spell & Trap cards as possible in this case.
  • If “Dark Catapulter” is flipped face-down or removed from the field, all counters on it are removed for no effect.
  • If “Skill Drain” is activated, all counters on “Dark Catapulter” are removed for no effect.

DARK COFFIN

Individual Card FAQs:
  • This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.
  • The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".
  • "Dark Coffin" activates its effect even if it is destroyed on the same turn it was Set.
  • If "Banisher of the Light" is in play, then "Dark Coffin" does not activate its effect when destroyed, because it is not sent to the Graveyard.
  • You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you cannot choose to discard for "Dark Coffin".
  • "Dark Coffin" activates its effect even if you destroy your own "Dark Coffin".

Netrep Rulings:
  • “Dark Coffin” does not need to have been Set a turn to trigger its effect if it is destroyed.
  • The effect of “Dark Coffin” activates regardless of which player destroys “Dark Coffin” and sends it to the Graveyard.
  • If the opponent of the controller of “Dark Coffin” cannot fulfill one of the two conditions of “Dark Coffin,” the other condition must be fulfilled.
  • “Dark Coffin’s” effect is not negated by cards like “Jinzo” or “Royal Decree” since “Dark Coffin’s” effect activates in the Graveyard.”

DARK CORE

Individual Card FAQs:
  • Discarding 1 card from your hand is a cost.
  • This card targets. The target of "Dark Core" is selected at activation of "Dark Core".
  • If "Ring of Destruction" is chained to "Dark Core", and destroys the monster targeted by "Dark Core", then the effect of "Dark Core" disappears.

DARK DESIGNATOR

Individual Card FAQs:
  • If you activate "Dark Designator" and your opponent says he/she has no cards in their Deck of that name, you may check the Deck to verify.
  • You cannot declare a nonexistent card for "Dark Designator".
  • Your opponent must show you the card added to his hand.

Netrep Rulings:
  • If the player required to search for the Monster Card designated by “Dark Designator’s” effect does not have the specified card in his/her Deck, the controller of “Dark Designator” may search the opponent’s Deck to verify this.

DARK ELF

Netrep Rulings:
  • The payment of 1000 Life Points is a cost to declare an attack with “Dark Elf.”
  • If a Replay is triggered when “Dark Elf” attacks, the 1000 Life Points is not refunded.

DARK FACTORY OF MASS PRODUCTION

Individual Card FAQs:
  • You select the 2 Normal Monsters when you activate "Dark Factory of Mass Production".
  • This card targets 2 monsters.
  • If your opponent chains an effect like "Disappear" to remove 1 of the 2 selected monsters from your Graveyard, you still add the remaining Normal Monster to your hand.

DARK FLARE KNIGHT

Individual Card FAQs:
  • The "damage" referred to by "Dark Flare Knight" is Battle Damage.

Netrep Rulings:
  • One “Mirage Knight” may be summoned for each “Dark Flare Knight” destroyed as a result of Battle.
  • If “Dark Ruler Ha Des” destroys “Dark Flare Knight” as a result of battle, “Dark Flare Knight’s” effect of being able to Special Summon “Mirage Knight” will be negated.

DARK JEROID

Individual Card FAQs:
  • If the monster selected by "Dark Jeroid" is removed from the field by "Dimensionhole", or flipped face-down, or returned to the hand or Deck, or sent to the Graveyard, etc., the effect of "Dark Jeroid" is reset and the selected monster no longer has a lowered ATK.
  • If "Dark Jeroid" is the only monster on the field when it is Summoned, it reduces its own ATK.
  • The ATK cannot go below zero.

Netrep Rulings:
  • Dark Jeroid’s effect is Targeting.
  • If “Dark Jeroid” is the only face-up monster when “Dark Jeroid” is Summoned, “Dark Jeroid” must target itself for its effect.
  • “Dark Jeroid” only gets its effect when it is Normal Summoned, Flip Summoned, or Special Summoned. It does not get its effect when it is Flipped.
  • “Dark Jeroid” does not get its effect if Flipped as a result of an Effect or as a result of Battle.
  • If the monster affected by “Dark Jeroid” is turned face-down or leaves the field, the effect of “Dark Jeroid” disappears.

DARK MAGIC ATTACK

Individual Card FAQs:
  • If you activate "Dark Magic Attack", and the "Dark Magician" is removed from the field with "Interdimensional Matter Transporter" or "Compulsory Evacuation Device", or flipped face-down with "Book of Moon", or destroyed by "Ring of Destruction", "Dark Magic Attack"'s effect still resolves.

DARK MAGICIAN OF CHAOS

Individual Card FAQs:
  • Missing the Timing: If “Dark Magician of Chaos” is Special Summoned in the middle of a chain (if it is not the last effect in the chain to resolve), the timing will not be correct for its Optional Trigger Effect, so you do NOT return a Spell Card from your Graveyard to your hand.
  • You can Special Summon "Dark Magician of Chaos" with "Monster Reborn", and then return the "Monster Reborn" to your hand with "Dark Magician of Chaos"' effect.
  • If you Special Summon "Dark Magician of Chaos" face-down with "The Shallow Grave", its effect does not activate.
  • When "Dark Magician of Chaos" is Special Summoned with "Reasoning", his effect activates.
  • When multiple "Dark Magicians of Chaos" are Special Summoned simultaneously, all of their effects activate; the controller starts putting their effects on a chain.
  • When you Tribute Summon "Dark Magician of Chaos" with "Sangan" or "Burning Algae", those cards effects are Step 1 of the chain, and "Dark Magician of Chaos"' effect is Step 2.
  • When you Special Summon "Dark Magician of Chaos" with "Last Turn", you can activate "Dark Magician of Chaos"' effect.
  • "Dark Magician of Chaos"' effect targets 1 Spell Card in the Graveyard, so it will be negated by "Necrovalley" or "The End of Anubis".
  • The Spell Card is chosen at activation of "Dark Magician of Chaos"'s effect, so your opponent could chain "Disappear" or "Graverobber" to deny you that Spell Card.
  • If "Dark Magician of Chaos" attacks a face-down "Fiber Jar" or "Cyber Jar", the Jar is removed from play but its effect is activated.
  • If "Dark Magician of Chaos" attacks a monster with equal ATK, both monsters are removed from play.
  • When "Dark Magician of Chaos" is sent to your hand by "Penguin Soldier", it is removed from play instead.
  • When "Fiber Jar" resolves, "Dark Magician of Chaos" is removed from play instead of returning to the Deck.
  • When "Dark Magician of Chaos" is removed from play by "Interdimensional Matter Transporter", it is removed from play but will return to play as normal due to "Interdimensional Matter Transporter"'s effect.
  • When a face-down "Dark Magician of Chaos" is destroyed, it is NOT removed from play.
  • If "Dark Magician of Chaos" is equipped to "Relinquished", and is destroyed, then "Dark Magician of Chaos" is removed from play. While "Dark Magician of Chaos" is equipped to "Relinquished", you cannot select "Dark Magician of Chaos" as a card to send to the Graveyard for the effect of "Emergency Provisions".
  • While "Skill Drain" is active, the first and second effects of "Dark Magician of Chaos" are negated, but the 3rd effect is not negated.

Netrep Rulings:
  • If “Dark Magician of Chaos” destroys a face-down Flip Effect monster in battle, the Flip Effect will resolve before that monster is removed from play.
  • “Dark Magician of Chaos’s” effect of retrieving a Spell Card from the Graveyard does not activate if “Dark Magician of Chaos” is Special Summoned face-down.
  • “Dark Magician of Chaos’s” effect of removing itself from play activates at any instant of “Dark Magician of Chaos” being removed from the field.

DARK MASTER - ZORC

Individual Card FAQs:
  • Because "Dark Master - Zorc"'s effect is a Ignition Effect, you roll the die during Main Phase 1 or 2 of your turn only.
  • If you roll a 6, "Dark Master - Zorc" is also destroyed.

Netrep Q&As:
  • Q: When is the target for “Dark Master – Zorc” chosen and will the effect be considered targeting if the dice roll is 3, 4, or 5?
  • A: You would have to choose your target during resolution. When you activate the effect of "Dark Master - Zorc," you have no idea what is going to happen. Due to this, the effect cannot declare any target at activation. Curtis Schultz, 02/15/2004

DARK MIMIC LV3

Individual Card FAQs:
  • If you take control of your opponent’s "Dark Mimic LV1" with "Snatch Steal", you can send it to the Graveyard during your Standby Phase to Special Summon your "Dark Mimic LV3".
  • You can use "Level Up!" to send "Dark Mimic LV3" to the Graveyard in order to Special Summon "Dark Mimic LV1" because it is mentioned in "Dark Mimic LV3"’s card text.
  • If you use "Level Up!" and send "Dark Mimic LV1" to the Graveyard to Special Summon "Dark Mimic LV3", then "Dark Mimic LV3" was Special Summoned by the effect of "Level Up!", not by the effect of "Dark Mimic LV1". So you only draw 1 card when "Dark Mimic LV3" is sent to the Graveyard as a result of battle.
  • If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1", and is then sent to the Graveyard and revived with "Monster Reborn", you cannot draw 2 cards for "Dark Mimic LV3" because it was Special Summoned by the effect of "Monster Reborn", not by the effect of "Dark Mimic LV1".
  • If "Dark Mimic LV3" is Special Summoned by the effect of "Dark Mimic LV1" and the opponent Summons "Tsukuyomi" to flip "Dark Mimic LV3" face-down and then attacks it, you will only draw 1 card because its effect was reset when it was flipped face-down.
  • The activation timing of "Dark Mimic LV3"’s effect when it is sent to the Graveyard (as a result of battle).
  • If your opponent takes control of your "Dark Mimic LV3" and it is sent to the Graveyard as a result of battle, the owner draws a card because its effect activates in the Graveyard.

DARK MIRROR FORCE

Individual Card FAQs:
  • "Dark Mirror Force" doesn't stop the attack.
  • Both face-up and face-down Defense Position monsters are removed from play.
  • You can't activate "Dark Mirror Force" if your opponent doesn't have any Defense Position monsters.

DARK NECROFEAR

Individual Card FAQs:
  • You only remove the 3 Fiend-Type monsters in your Graveyard from play when you Special Summon "Dark Necrofear" from your hand. If you successfully Special Summon it using this method, and then wish to use "Monster Reborn" to Special Summon it from the Graveyard, you do not have to remove 3 more Fiend-Type monsters from the Graveyard.
  • If "Banisher of the Light" is on the field when "Dark Necrofear" is destroyed, the "Dark Necrofear" is removed from play and does not return as an Equip Spell Card.
  • If "Imperial Order" is active when "Dark Necrofear" is destroyed while a Monster Card, it must still be equipped to your opponent’s monster, but you will not gain control of it because its effect is negated by "Imperial Order".
  • If all 5 of your Spell / Trap Card Zones are full during your End Phase of the turn "Dark Necrofear" was destroyed while a Monster Card, you cannot activate its effect, and the effect disappears.
  • If "Dark Necrofear" is destroyed, you can Special Summon it from your Graveyard with "Monster Reborn", "Premature Burial", etc. before your End Phase, and its effect will be reset.
  • If this card was discarded from your hand by an opponent’s card effect, such as "Confiscation" it does not become an Equip Spell Card during the End Phase, since it was not destroyed.
  • If the Special Summoning of "Dark Necrofear" is negated and "Dark Necrofear" is destroyed by the effect of "Solemn Judgment" or "Horn of Heaven", it will become an Equip Spell Card during the End Phase.
  • "Tailor of the Fickle" or "Collected Power" can be used to move "Dark Necrofear" from one monster to another after it is an Equip Spell Card. "Fairy’s Hand Mirror" or "Shift" cannot be used when "Dark Necrofear" first becomes an Equip Spell Card and is equipped to your opponent’s monster.
  • If it is destroyed by your opponent’s "Harpie’s Feather Duster", "Dust Tornado", etc. while it is an Equip Spell Card, "Dark Necrofear" will NOT return during the End Phase since it was NOT destroyed while a Monster Card.
  • If your "Dark Necrofear" is destroyed on your opponent’s side of the field, by either player’s card effect, it will not activate during the End Phase. It must be on your side of the field and sent to your Graveyard when it is destroyed for its effect to activate.

Netrep Rulings:
  • “Dark Necrofear’s” "equipping" effect is considered Targeting. “Dark Necrofear’s” "equipping" effect follows all restrictions of Equip Spell Cards.
  • “Dark Necrofear’s” "equipping" effect may not be negated by “Magic Jammer”, “Spell Shield Type 8,” or similar cards as “Dark Necrofear” is not activated as a Spell Card.
  • If “Dark Necrofear” is destroyed in the same End Phase that it equips itself to a monster, “Dark Necrofear” will not equip itself to another monster.
  • If “Dark Necrofear” does not equip a monster during the same End Phase it was destroyed in, “Dark Necrofear’s” effect disappears.
  • If the monster equipped with “Dark Necrofear” is flipped face-down by the effect of “Book of Moon,” the monster will remain under the control of the controller of “Dark Necrofear.” “Dark Necrofear” will be sent to the Graveyard as it no longer has a legal target and will not reactive it’s equipment effect.
  • If “Imperial Order” is activated while “Dark Necrofear” is equipped to a monster, “Imperial Order” will negate “Dark Necrofear’s” effect and return control to the previous controller for as long as “Imperial Order” is active. If “Imperial Order” is later negated or removed from the field, “Dark Necrofear’s” effect will no longer be negated and control of the equipped monster will return to the controller of “Dark Necrofear.”
  • If “Solemn Judgment” is used to negate the Special Summon of “Dark Necrofear,” “Dark Necrofear” will activate its equipping effect during the End Phase of that turn as “Solemn Judgment” destroyed “Dark Necrofear.” “Dark Necrofear” will not be able to be Special Summoned from the Graveyard as its Summon was negated.
  • If the monster equipped with “Dark Necrofear” changes control as a result of “Change of Heart,” that monster will remain under the new controller’s control for the duration of the turn, after which it will return to the controller of “Dark Necrofear."
  • If the monster equipped with “Dark Necrofear” changes control as a result of “Snatch Steal,” the player who activated “Snatch Steal” will maintain control of that monster until “Snatch Steal” is removed from the field or negated. The player controlling “Dark Necrofear” will gain 1000 Life Points per Standby Phase as per the effect of “Snatch Steal.”

Netrep Q&As:
  • Q: Does “Dark Necrofear’s” effect activate if you have a full Monster field?
  • A: If your Monster Zone is full, you cannot activate the effect of "Dark Necrofear" and the effect disappears. bishop 02/23/04
  • Q: If “Dark Necrofear’s” ATK value is lowered upon summoning and targeted by “Chain Destruction”, will the other copies of “Dark Necrofear”, which were destroyed by “Chain Destruction” activate?
  • A: Yes the “Dark Necrofears” would activate their effects during the End Phase, since they were destroyed by an opponent’s card effect. Keep in mind that they would not be able to be Special Summoned from the Graveyard as a monster though, since they were never Special Summoned once before via their effect. Curtis Schultz, 01/21/2004
  • Q: If “Dark Necrofear” is equipped to an opponent's monster, giving me control of it, and my opponent uses a card such as “Mystical Space Typhoon,” to destroy “Dark Necrofear”, can I activate "A Deal With Dark Ruler" when “Dark Necrofear” hits the graveyard?
  • A: "Dark Necrofear" was an Equip Spell Card at the time it was destroyed by "Mystical Space Typhoon" and sent to the Graveyard. It was not a monster. Because of this, you would not be able to activate "A Deal with Dark Ruler." Curtis Schultz, 03/04/2004

DARK PALADIN

Individual Card FAQs:
  • "Dark Paladin" cannot be Special Summoned, EXCEPT by Fusion Summon. So you cannot Special Summon "Dark Paladin" using "Monster Reborn", etc., even if he was properly Summoned before. You cannot Special Summon "Dark Paladin" using "Magical Scientist", etc.
  • You can use "substitute" Fusion Material Monsters such as "Goddess With the Third Eye", etc. to Fusion Summon "Dark Paladin".
  • "Dark Paladin"'s Spell-negating effect is a Multi-Trigger Effect, so it can be activated during your opponent's turn.
  • You can activate "Dark Paladin"'s Spell-negating effect multiple times in the same chain.
  • "Dark Paladin"'s Spell-negating effect can be chained to.
  • If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Ring of Destruction" to destroy "Dark Paladin", the Spell Card is still negated even though "Dark Paladin" is destroyed.
  • If you activate "Dark Paladin"'s Spell-negating effect, and your opponent chains "Book of Moon" to flip "Dark Paladin" face-down, the Spell Card is still negated even though "Dark Paladin" is face-down.
  • "Dark Paladin"'s +500 ATK effect is a Continuous Effect. While "Skill Drain" is active, the effects of "Dark Paladin" are negated.

Netrep Q&As:
  • Q: Can you use “Metamorphosis” to get “Dark Paladin” from the Fusion deck?
  • A: “Dark Paladin” has the text "This monster can only be Special Summoned by Fusion Summon." This means that you can Fusion Summon “Dark Paladin” from your Fusion Deck using “Polymerization” or “Fusion Gate.” You cannot Special Summon “Dark Paladin” from your Fusion Deck using “Magical Scientist” or “Summoner of Illusions” or “Metamorphosis.” bishop, 12/16/2003
  • Q: Can you use Fusion substitution monsters (“Goddess with the Third Eye,” “Versago the Destroyer”, etc.) to Fusion Summon “Dark Paladin”?
  • A: Yes, you can use fusion substitutions with "Dark Paladin". bishop, 2/5/04
  • Q: Can “Dark Paladin’s” effect be activated in the Damage Step?
  • A: Yes, you can activate the effect of “Dark Paladin” during the Damage Step. Curtis Schultz, 03/15/2004

DARK ROOM OF NIGHTMARE

Individual Card FAQs:
  • A cost is not damage so this card’s effect does not apply against "Chain Energy", or costs for "Imperial Order", etc.

Netrep Q&As:
  • Q: Would the opponent receive damage from “Dark Room of Nightmare” when losing Life Points from the effects of “Toll” and “Chain Energy”?
  • A: The effect of “Toll” and “Chain Energy” is not damage, so “Dark Room of Nightmare” will have no involvement in those card’s effects. Curtis Schultz, 01/22/2004

DARK RULER HA DES

Individual Card FAQs:
  • This card’s effect includes itself, as long as it remains a Fiend-Type monster.
  • Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.
  • Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".
  • If an Effect Monster, destroyed by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard, its effect will be active again. Its effect may be negated again if destroyed by "Dark Ruler Ha Des" or another Fiend-Type monster.
  • If one of these Effect Monsters is removed from play (by "Soul Release" for example) and then returned to the Graveyard with "Miracle Dig", the negation condition was lost and the effects will now be active.
  • If "Kisetai" is attacked by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, its effect prevents damage calculation, so it is not destroyed and its effect is NOT negated.
  • If "Sinister Serpent", "Twin-Headed Behemoth", or "Marie the Fallen One" is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move "Sinister Serpent" to their hand, Special Summon "Twin-Headed Behemoth", and they will NOT gain Life Points by the effect of "Marie the Fallen One". This negation continues even if "Dark Ruler Ha Des" is later removed from the field.
  • If your Fiend-Type monster battles with "Relinquished" equipped with a "Sangan" or a "Witch of the Black Forest" and the equipped card is destroyed instead of "Relinquished", the effect of "Sangan", etc., will activate since it was the effect of "Relinquished" that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster.
  • If your "Dark Ruler Ha Des" or other Fiend-Type monster destroys "Tyrant Dragon" as a result of battle, a Dragon-Type monster must still be Tributed when "Tyrant Dragon" is Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is a condition on the Summoning of the card; it is not part of the effect. For the same reason, if a Spirit Monster is destroyed by a Fiend-Type monster when "Dark Ruler Ha Des" is on the field, it still cannot be Special Summoned from the Graveyard. Also if two "Dark Ruler Ha Des" destroy each other in battle, neither can be Special Summoned from the Graveyard.
  • "Dark Ruler Ha Des" cannot be Special Summoned from the Graveyard even if you try to Special Summon it face-down by the effect of "Spear Cretin" or "The Shallow Grave".
  • You can activate "Return of the Doomed" to return "Dark Ruler Ha Des" to your hand during the turn which it was destroyed, because this does not Special Summon it, it merely returns the card to your hand.
  • The effect of "Fiber Jar" will shuffle "Dark Ruler Ha Des" back into your Deck even if "Dark Ruler Ha Des" is in the Graveyard and cannot be Special Summoned.
  • "Dark Ruler Ha Des" may be Special Summoned by "Dimension Fusion" or "Return from the Different Dimension" if it was removed from play.

Netrep Q&As:
  • Q: When “Fiber Jar” is activated and the duel starts over (except life points),is “Dark Ruler Ha Des”'s effect on any cards it destroyed still active or does it restart also?
  • A: Monsters that have had their effects negated by “Dark Ruler Ha Des” will have their effects reset once they return to the deck via “Fiber Jar's” effect. If you draw a particular monster that was destroyed by “Dark Ruler Ha Des,” you can use that monster's effect again. Steve Okegawa, 12/15/2003
  • Q: I was wondering if “Spirit Reaper” is the only monster that gets its effect after being attacked by “Dark Ruler Ha Des” which would normally be destroyed if not for its effect.”
  • A: “Kiseitai” will still equip to “Dark Ruler Ha Des” if attacked while in face-down defense position because “Kiseitai” cancels Damage Calculation. “Reflect Bounder” in attack position will still activate its effect because the effect occurs before Damage Calculation. “Spirit Reaper” gets its effect because its effect is that it cannot be destroyed in battle. Since it cannot be destroyed in battle “Dark Rules Ha Des” could not negate its effect. Curtis Schultz, 12/21/2003

DARK SCORPION - MEANAE THE THORN

Individual Card FAQs:
  • You can use "Meanae the Thorn"'s effect to add a Monster, Spell, or Trap Card to your hand that includes "Dark Scorpion" in its name, including "Mustering of the Dark Scorpions" and "Dark Scorpion Combination".

DARK SCORPION COMBINATION

Individual Card FAQs:
  • When you use "Dark Scorpion Combination", each Dark Scorpion's card effects are also activated when they attack your opponent directly.
  • When you attack with "Dark Scorpion Combination", the Battle Damage is 400 points for each Dark Scorpion, even if their ATK's are changed by some Equip Spell Card, Field Spell Card, "Rush Recklessly", etc. (exception: "Rod of the Mind's Eye" will adjust the damage to become 1000 points).
  • Dark Scorpions that are Summoned after "Dark Scorpion Combination" resolves cannot attack directly using its effect.
  • When you activate "Dark Scorpion Combination", all the Dark Scorpion cards listed on the text must be face-up on the field.
  • If your opponent has a monster equipped with "Ring of Magnetism", you must attack that monster if you attack, even if using "Dark Scorpion Combination".
  • "Waboku" will prevent your Dark Scorpions from inflicting Battle Damage, even if you use "Dark Scorpion Combination".

Netrep Q&As:
  • Q: If I activate “Dark Scorpion Combination” and destroy the only monster my opponent has on the field, will my other ‘Dark Scorpion’ monsters attack only do 400 points of damage or damage equal to their ATK?
  • A: If you choose to allow the Dark Scorpion team member (whomever it might be) to attack directly, either past your opponent's monster or because your opponent had an open field, the Battle Damage done will be 400. Curtis Schultz, 01/8/2004
  • Q: Can I activate “Dark Scorpion Combination” on my opponent’s turn and get the effect of the card (attacking Life Points directly on opponents turn)?
  • A: "Dark Scorpion Combination" only allows you to attack your opponent's Life Points directly whenever you would normally be allowed to declare an attack. In other words, since you CANNOT attack during the opponent's turn, you CANNOT use the effect of attacking directly. However, note that "Dark Scorpion Combination" CAN be activated during the opponent's turn. Of course, it'd be a waste, since your monsters cannot declare an attack unless you are in your own Battle Phase. Steve Okegawa, 01/31/04
  • Q: If one of the ‘Dark Scorpion’ cards is equipped with “Rod of the Mind’s Eye” and “Dark Scorpion Combination” is activated, how much damage will the equipped monster do?
  • A: The Dark Scorpion member equipped with “Rod of the Mind's Eye” would do 1000 points of Battle Damage instead. Curtis Schultz, 01/6/2004

DARK SNAKE SYNDROME

Individual Card FAQs:
  • If you have multiple copies of "Dark Snake Syndrome", the effects are cumulative.
  • Both players take damage during the Standby Phase of the controller of the "Dark Snake Syndrome".
  • If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.

Netrep Q&As:
  • Q: When is the damage for “Dark Snake Syndrome” applied?
  • A: If the card is activated in Player A’s Main Phase. During Player A’s next standby phase, 200 points of Damage is inflicted to BOTH players. During Player A’s next Standby Phase, 400 points of Damage is inflicted to BOTH players. And so on, and so forth... The “your” refers to the controller of the “Dark Snake Syndrome” Spell Card. Curtis Schultz, 01/19/2004
  • Q: Does the Phase count continue for “Dark Snake Syndrome” while “Imperial Order” is active?
  • A: If “Imperial Order” is active, you still increase the Damage from turn to turn even though no Damage is being done. If “Imperial Order” leaves play, “Dark Snake Syndrome” will pick up doing Damage where it is in the count. bishop, 01/07/04

DARK SPIRIT OF THE SILENT

Individual Card FAQs:
  • If your opponent has only 1 monster on the field you cannot activate this card.
  • If a monster that has already attacked, or a monster targeted with the effect of "Spellbinding Circle" or "Nightmare Wheel" is targeted with the effect of "Dark Spirit of the Silent" that monster still attacks.
  • If "Zombyra the Dark" is selected with "Dark Spirit of the Silent" and you have no monsters, "Zombyra the Dark" may attack directly.
  • If "Hayabusa Knight" or "Mataza the Zapper" is selected with "Dark Spirit of the Silent" it only attacks once, but it may then attack twice per its own effect during the same Battle Phase.
  • Monsters that have a cost to attack such as "Dark Elf" that are selected with "Dark Spirit of the Silent" do not need to have their costs paid to attack.
  • If "Dark Spirit of the Silent" selects a face-up Defense Position "Crass Clown" as a target, the effect of "Crass Clown" activates when it is changed to Attack Position.

Netrep Q&As:
  • Q: Can a monster that has been forced to attack by the effect of “Dark Spirit of the Silent” still conduct a normal attack of its own during the same battle phase?
  • A: No, because each monster can only attack once during the Battle Phase, unless specifically stated otherwise (such as “Asura Priest” or “Hayabusa Knight”). However, as “Dark Spirit of the Silent” mentions nothing of the forced attack being special in any way, it does indeed count as that monster’s attack for the turn. Steve Okegawa, 03/21/04
  • Q: If my opponent uses “Dark Spirit of the Silent” and forces my “Dark Elf” or “Jirai Gumo” to attack, do I still have to pay for the cost of attacking?
  • A: Any monsters which have costs for attacking must be able to pay those costs, even when attacking due to the effect of “Dark Spirit of the Silent.” If the cost cannot be paid (Example: Only 800 LP left, “Dark Elf” is the only other monster to select), then the monster cannot attack. Steve Okegawa, 03/21/04
  • Q: If a face-up “Spear Dragon” is forced to attack via the effect of “Dark Spirit of the Silent”, will that “Spear Dragon” switched into face-up Defense Position immediately following the forced attack?
  • A: Yes, “Spear Dragon” will go into Defense Position after the attack, just as if it had attacked of its own accord. Steve Okegawa, 03/21/04

DARKBISHOP ARCHFIEND

Individual Card FAQs:
  • When you have another Archfiend that can roll a die and "Darkbishop Archfiend", and the other Archfiend is targeted, you get to roll both dice, and you can choose which one to roll first.

DECAYED COMMANDER

Individual Card FAQs:
  • "Decayed Commander"'s card-discarding effect only activates when "Decayed Commander" attacks directly AND deals 1 or more points of Battle Damage to the opponent, so if the opponent uses "Kuriboh" or "Waboku" then "Decayed Commander"'s effect does not activate.
  • "Decayed Commander" does not activate its card-discarding effect if destroyed with "Ring of Destruction", or if it attacks a face-down monster while equipped with "Fairy Meteor Crush", or due to reflect damage from "Relinquished", etc.

DECK DEVASTATION VIRUS

Individual Card FAQs:
  • If "Night Assailant" in your hand is destroyed by the effect of "Deck Devastation Virus", its effect will activate.
  • Monsters with "?" for ATK are treated as having an ATK of zero for this effect, while they are in the hand or face-down.
  • If "Deck Devastation Virus" is active and you activate "Graceful Charity", first draw 3 cards, then discard 2 cards for the effect of "Graceful Charity", then, if any of the monsters you drew with "Graceful Charity" are still in your hand and they have ATK 1500 or less, they are destroyed. Similarly, if you activate "Good Goblin Housekeeping", return the 1 card to the bottom of your deck, and then destroy any monsters in your hand with ATK 1500 or less.
  • The turn that "Deck Devastation Virus" is activated counts as the first turn. If you activate "Deck Devastation Virus" during your own turn, the "first turn" lasts until the end of your opponent’s next turn.
  • You also check face-down monsters on the field for "Deck Devastation Virus". If "Maju Garzett" is face-down on the field, its ATK is treated as zero so it will be destroyed.
  • You only check the cards on the field and in the hand when "Deck Devastation Virus" is resolved. Only cards drawn are checked until the end of the third End Phase.
  • If you return "Sinister Serpent" to your hand after "Deck Devastation Virus" has resolved, it will NOT be destroyed, because it was not drawn.
  • If you activate "Premature Burial" to Speical Summon "D.D. Warrior Lady" from your Graveyard during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed.
  • If you use "Change of Heart" to take control of your opponent's "Magicial Scientist" during the turns after "Deck Devastation Virus" has resolved, it will not be destroyed. If you then use its effect to Special Summon "Thousand-Eyes Restrict", it will also not be destroyed.
  • If you have the four limbs of Exodia in your hand when your opponent activates "Deck Devastation Virus" they will be destroyed. You can use two "Backup Soldier" to return them to your hand and they will not be destroyed (they were not drawn). If on your next turn you then draw "Exodia the Forbidden One" you will win the game before "Exodia the Forbidden One" is destroyed by the effect of "Deck Devastation Virus".
  • You can Tribute a face-down DARK monster with 2000 ATK for the cost of this card.

DEDICATION THROUGH LIGHT AND DARKNESS

Individual Card FAQs:
  • "Dedication through Light and Darkness" does not target.
  • You select the "Dark Magician of Chaos" you wish to Special Summon when you resolve "Dedication through Light and Darkness", not when you activate it.
  • You can Tribute a face-down "Dark Magician" to activate "Dedication through Light and Darkness".

DE-FUSION

Individual Card FAQs:
  • Special Summoning the Fusion Material Monsters is an option. So you may use "De-Fusion" to return a Fusion Monster to its owner’s Fusion Deck even if you have only 1 or none of the appropriate Fusion Material Monsters in your Graveyard.
  • If you have only 1 of the Fusion Material Monsters in your Graveyard you cannot Special Summon it.
  • You may use "De-Fusion" to Special Summon "Goddess with the Third Eye" or "King of the Swamps" if it was used as a Fusion Material Monster for the Fusion Monster selected with "De-Fusion".
  • After you attack with a Fusion Monster, you may activate "De-Fusion" in the End Step of the Battle Phase to Special Summon the appropriate Fusion Material Monsters and attack with them in the same Battle Phase.
  • If you activate "De-Fusion" and select a Fusion Monster that was Special Summoned by "Magical Scientist" or "Metamorphosis" you can return the Fusion Monster to the owner’s Fusion Deck, but cannot Special Summon any Fusion Material Monsters since none were used.

Netrep Q&As:
  • Q: If “Magical Scientist” is used to Special Summon a Fusion Monster, and both Fusion Materials for that Fusion Monster are in the Graveyard, can “De-Fusion” be used with the monster Special Summoned via “Magical Scientist's” effect?
  • A: If “De-Fusion” is used on a Fusion Monster Special Summoned through the effect of “Magicial Scientist”, the Fusion Monster is returned to the Fusion Deck (not destroyed) and NO Fusion Material monsters are Special Summoned to the field. This is because the Fusion Monster had not been Fusion Summoned. Curtis Schultz, 01/6/2004
  • Q: Can “De-Fusion” be used against an opponent’s X-Y-Z Fusion Monster to send it back to the Fusion Deck without Special Summoning the Fusion Material Monsters?
  • A: “De-Fusion” can be used on the 4 X, Y, and Z Fusion variations. The result will be the X-Y-Z Fusion monster being returned to the Fusion Deck. No monsters will be Special Summoned from the Graveyard because the X-Y-Z Fusions are not proper Fusion Summons. It will not matter if the X-Y-Z piece exists in the Graveyard. This is similar to using “De-Fusion” on a Fusion Monster Special Summoned through the effect of “Magical Scientist” and/or “Summoner of Illusions.” Curtis Schultz, 01/17/2004

DEKOICHI THE BATTLECHANTED LOCOMOTIVE

Individual Card FAQs:
  • The effect of "Dekoichi the Battlechanted Locomotive" will include any of your opponent’s "Bokoichi the Freightening Car" that you control on your side of the field.
  • The number of "Bokoichi the Freightening Car" on your side of the field is counted when this card’s effect resolves. That means if it is flipped, and the opponent chains "Ring of Destruction" to destroy the only "Bokoichi the Freightening Car" on your side of the field, you only draw 1 card.

DELINQUENT DUO

Individual Card FAQs:
  • This card may be activated if your opponent has only 1 card in his/her hand.

Netrep Q&As:
  • Q: If I play “Delinquent Duo” and my opponent only has “Electric Snake” in his hand after he discarded the “Electric Snake” would he have to discard one of the two he drew with its effect?
  • A: “Delinquent Duo” will only cause the “Electric Snake” to be discarded in this situation. After “Delinquent Duo” has resolved “Electric Snake” will activate. Curtis Schultz, 01/22/2004
  • Q: I saw a tournament where Player A plays “Delinquent Duo.” The card discarded was “Electric Snake.” Player B draws two cards. Player B then selects another “Electric Snake” that he just drew, to discard to the graveyard. Player B then draws two more cards. In another tournament, the players would finish “Deliquent Duo's” effect then draw the cards to electric snake effect. Which one is right?
  • A: “Electric Snake's” effect does not resolve until “Delinquent Duo” is fully resolved. In other words, Player B cannot draw two cards for “Electric Snake's” effect until after “Delinquent Duo's” effect is over. They must discard a card that is already in their hand to finish “Delinquent Duo's” effect before they can actually draw for “Electric Snake.” Steve Okegawa, 12/14/2003
  • Q: If I play “Delinquent Duo” and I pick my opponents “Neko-Mane King”, does he still have to discard?
  • A: Yes, they would still have to discard 1 more card from their hand according to the text of “Delinquent Duo.” After completely resolving “Delinquent Duo” the “Neko Mane King’s” effect will activate. Curtis Schultz, 01/22/2004

DELTA ATTACKER

Individual Card FAQs:
  • After activating "Delta Attacker", you have 3 different monsters with the same name, "Delta Attacker" still only applies to the 3 monsters of the same name you had when you activated "Delta Attacker".
  • If 1 of the 3 monsters is removed from the field, "Delta Attacker"'s effect still applies to the other 2.
  • If "Non-Spellcasting Area" is activated after "Delta Attacker", the effect of "Delta Attacker" is negated.

DEMOTION

Individual Card FAQs:
  • A monster's Level cannot go below 1. You can equip 2 "Demotions" to a monster to reduce its Level by 4.

DES COUNTERBLOW

Individual Card FAQs:
  • "Des Counterblow"'s effect does NOT target.
  • The monster is destroyed after damage calculation.

DES CROAKING

Individual Card FAQs:
  • The need for 3 “Des Frogs” is only a condition of activation. If an effect is chained that removes 1 of the 3 “Des Frogs”, the effect of “Des Croaking” still resolves normally.

DES DENDLE

Netrep Q&As:
  • Q: Can the Monster Tokens created by the effect of “Des Dendle” be used for a Tribute Summon?
  • A: Yes they can. If they could not be used for a Tribute Summon the “Des Dendle” would say so in its text. That is why Sheep Tokens cannot be used for Tribute Summons. “Scapegoat’s” text states that such an act would not be allowed. The Snake Token created by the effect of “Cobra Jar” can also be used, since “Cobra Jar” has no provision that would prevent it. Curtis Schultz, 01/21/2004

DES FERAL IMP

Individual Card FAQs:
  • "Des Feral Imp"'s effect targets a card in the Graveyard.

Netrep Q&As:
  • Q: Can the effect of “Des Feral Imp” be used to return a Fusion Monster from the Graveyard to the Fusion Deck?
  • A: Yes, this would be fine. Curtis Schultz, 03/10/2004

DES FROG

Individual Card FAQs:
  • The effect of “Des Frog” is a Trigger Effect that can be chained to. It activates when “Des Frog” is Tribute Summoned successfully.
  • Count the number of “T.A.D.P.O.L.E.(s)” when you resolve this effect, not when it activates.
  • If you activate the effect of “Des Frog” but have no “Des Frogs” in your hand or Deck, your opponent can check to confirm.

DES KANGAROO

Individual Card FAQs:
  • If "Hyper Hammerhead" attacks "Des Kangaroo" in Defense Position, their effects form a chain; "Hyper Hammerhead" is Step 1 because it is the turn player's effect, and "Des Kangaroo" is Step 2. "Des Kangaroo" resolves first and destroys "Hyper Hammerhead", then "Hyper Hammerhead" resolves and "Des Kangaroo" is returned to the owner's hand.

DES KOALA

Individual Card FAQs:
  • You can chain "Barrel Behind the Door" to "Des Koala"'s Flip Effect.

DES WOMBAT

Individual Card FAQs:
  • “Des Wombat” even protects you against damage from your own card effects, like “Dark Snake Syndrome” or “Ring of Destruction”.
  • “Des Wombat” even protects you against card effects where the damage is undecided at activation, like “Dice Jar”.
  • “Des Wombat” will protect you against the effect damage of “Graverobber”.
  • If your only “Des Wombat” is destroyed by “Judgment of Anubis” or “Ring of Destruction”, it is no longer on the field so it will not protect you against the damage from these card effects.

DESERT SUNLIGHT

Individual Card FAQs:
  • If you have a face-up Flip Effect monster, you can activate “Desert Sunlight”, and chain “Book of Moon”, another "Desert Sunlight", and another "Book of Moon". When the chain resolves, you will flip the monster down, then up, then down, then back up. The Flip Effect activates twice, and they wait to create a new chain after the current one resolves. For example, if the Flip Effect monster is “Morphing Jar”, its effect will activate twice in a chain, as Chain Link 1 and Chain Link 2, they resolve in reverse order, and both players will discard and draw 5 cards, then discard and draw 5 cards again.

DESERTAPIR

Individual Card FAQs:
  • You cannot select any "Desertapir" with "Desertapir"'s effect.
  • If you have "Destruction Punch" and "Desertapir" is attacked by a monster with ATK lower than "Desertapir"'s effect, and "Desertapir"'s effect flips the attacking monster face-down, the effect of "Destruction Punch" is applied and the attacking monster is destroyed.
  • If "Mystical Knight of Jackal" or "Ghost Knight of Jackal" attacks, and is flipped face-down by "Desertapir", the attacking monster is no longer face-up when "Desertapir" is sent to the Graveyard (which is when their effects activate), so their effects do not apply to "Desertapir".

DESPAIR FROM THE DARK

Individual Card FAQs:
  • "Despair from the Dark" can be Normal Summoned.
  • Only the owner of "Despair from the Dark" can use its effect, because it has to be sent from your hand to your Graveyard.
  • When you discard "Despair from the Dark" with "Painful Choice", "Despair from the Dark"'s effect does not activate because it was your own card effect that caused it.
  • If "Despair from the Dark" is sent to the Graveyard during a card effect's resolution, or during a chain, activate "Despair from the Dark"'s effect after the current effect or chain has resolved.
  • If "Despair from the Dark" is sent to the Graveyard by "Last Turn"'s effect, "Despair from the Dark" is Special Summoned to the field before the attack of "Last Turn" happens.

Netrep Q&As:
  • Q: If “Despair from the Dark” is sent to the Graveyard through the effect of “Morphing Jar #2”, will its effect be activated?
  • A: Yes it would be Special Summoned, but not until after the effect of "Morphing Jar #2" has completed resolving. Curtis Schultz, 01/28/2004

DESROOK ARCHFIEND

Individual Card FAQs:
  • Missing the Timing: Because "Desrook Archfiend"'s effect is optional, the "Terrorking Archfiend" being sent to the Graveyard has to be the very last thing that happened in order for you to activate "Desrook Archfiend"'s effect. You cannot activate "Desrook Archfiend"'s effect in the middle of a chain, such as if "Pot of Greed" was activated and "Ring of Destruction" was chained to destroy "Terrorking Archfiend" and send him to the Graveyard in the middle of the chain.
  • You can activate "Desrook Archfiend"'s effect when a face-down "Terrorking Archfiend" is destroyed and sent to the Graveyard by a card effect.
  • "Desrook Archfiend" is a Multi-Trigger Effect and can be activated during your opponent's turn, and even during the Damage Step.
  • When you control your opponent's "Terrorking Archfiend" with "Change of Heart", and it is destroyed, you can activate "Desrook Archfiend" from your hand to Special Summon the "Terrorking Archfiend" back to your side of the field.
  • While "Pandemonium" is active, and you have "Desrook Archfiend" in your hand, and your "Terrorking Archfiend" is destroyed while on the field, "Pandemonium" is Step 1 of a chain , but you can use "Desrook Archfiend" as Step 2 of the chain. Then you would get to Special Summon the "Terrorking Archfiend" and select a Level 3 or lower Archfiend from your Deck.

Netrep Q&As:
  • Q: If I activate the effect of “Desrook Archfiend” to revive my “Terrorking Archfiend” who died in battle, can I use the effect of a “Pandemonium” since “Desrook Archfiend” went to the Graveyard?
  • A: No, “Desrook Archfiend” wasn’t destroyed and sent to the Graveyard, it was just sent to the Graveyard. bishop, 01/15/04

DESTINY BOARD

Individual Card FAQs:
  • The "proper order" in the text of "Destiny Board" means the order the Spirit Messages are placed on the field, not the order that they occupy your Spell and Trap Card Zones. So if you read your Zones from left to right as N-F-A-I-L, it is okay as long as they came on the field in the order of F-I-N-A-L.
  • If you have two copies of "Destiny Board" on the field you may place two Spirit Messages from your hand or Deck onto the field but you cannot place the fifth one until one of your two "Destiny Boards" is removed from the field.
  • If all of your Spell and Trap Card Zones are occupied during your opponent’s End Phase, you cannot use the effect of "Destiny Board" that turn.
  • If your "Destiny Board" or any of your Spirit Messages is destroyed or removed from the field, all your remaining Spirit Messages and "Destiny Boards" on the field are destroyed. If your opponent has any, they are not destroyed.
  • If "Imperial Order" is active on the field it will not stop the effect of "Destiny Board" to place Spirit Messages on the field, nor will it stop a player who completes the message from declaring victory.
  • If "Jinzo" or "Royal Decree" is on the field, "Destiny Board’s effect will be negated and you cannot place a Spirit Message on the field. Also if one of the Spirit Messages or "Destiny Board" is destroyed while "Jinzo" or "Royal Decree" is on the field, the others will NOT be destroyed. If "Jinzo" is destroyed in the End Phase you may activate "Destiny Board"’s effect afterwards.
  • "Cold Wave" will prevent the effect of "Destiny Board" to bring a Spirit Message to the field for the turn "Cold Wave" is activated.
  • The placing of a Spirit Message on the field by the effect of "Destiny Board" cannot be negated with "Magic Jammer", "Magic Drain", "Solemn Judgment", etc.
  • If you have a Spirit Message in your hand you cannot activate it, they can only be placed on the field by the effect of "Destiny Board" during your opponent’s End Phase.

DESTRUCTION PUNCH

Netrep Q&As:
  • Q: Is a monster destroyed by “Destruction Punch” destroyed as a result of battle or by a card’s effect?
  • A: It is destroyed as a result of the card effect, not as a result of battle. bishop 02/23/04

DESTRUCTION RING

Individual Card FAQs:
  • If the monster targeted by "Destruction Ring" is destroyed in a chain before "Destruction Ring" resolves, then the monster was not destroyed by "Destruction Ring'"s effect and no damage is inflicted.

DICE RE-ROLL

Individual Card FAQs:
  • You activate "Dice Re-Roll" before you activate the effect which will let you roll a die. Then you can use the effect of "Dice Re-Roll" once during the turn in which you activated it. When you resolve the effect, you negate the result of a die roll and roll again.
  • You can use a "Dice Re-Roll" to re-roll a die roll for an Archfiend.
  • You can use a "Dice Re-Roll" to re-roll a die roll during the Damage Step.
  • If you negate "Roulette Barrel"'s die roll, you negate both rolls and must roll twice again.

Netrep Q&As:
  • Q: Can you activate “Dice Re-Roll” in response to your opponent rolling a die?
  • A: "Dice Re-roll" does not care why the dice roll was performed, either offensive or defensive. Curtis Schultz, 01/29/2004
  • Q: If an Archfiend monster is targeted by “Change of Heart” when is the proper time to activate “Dice Re-Roll”?
  • A: You would activate "Dice Re-roll" in response to the "Change of Heart." You would not wait until the Archfiend die roll. If you wait that long then you will already be resolving the chain, and at that point it would be too late to activate the "Dice Re-roll." So you would want the chain to look like this: "Change of Heart" --> "Dice Re-roll" The Archfiend dice roll occurs when "Change of Heart" resolves. It does not add any steps into the chain. Curtis Schultz, 01/29/2004
  • Q: If “Dice Re-Roll’s” effect is used for the flip of “Dice Jar”, can you decide to re-roll your own and leave your opponent’s die roll?
  • A: BOTH players would have to re-roll the die. Curtis Schultz, 01/29/2004

DIFFERENT DIMENSION CAPSULE

Individual Card FAQs:
  • If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.
  • If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.
  • If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.

Netrep Q&As:
  • Q: Can another card effect be used to retrieve the card that was removed from play by “Different Dimension Capsule”?
  • A: If it is a monster you could use “Miracle Dig” on it, but you would need to have enough monsters already removed from play for “Miracle Dig” to be legal to activate. If it is a Spell or Trap card there are no cards at this time that would retreive it. The Spell or Trap card would remain removed from play until the next Duel. Curtis Schultz, 01/05/2004
  • Q: If “Different Dimension Capsule” is destroyed or returned to the Deck by an effect like “Fiber Jar”, will the card removed from play return to the controller’s hand at the second Standby Phase?
  • A: "Different Dimension Capsule" must remain on the field until the second Standby Phase in order for its effect to resolve and plave the selected card into the player's hand. If "Different Dimension Capsule" is destroyed or removed from the field before the second Standby Phase, the selected card will remain removed from play. If the effect of the "Different Dimension Capsule" is negated during the second Standby Phase, the selected card will remain removed from play and the "Different Dimension Capsule" will remain on the field meaninglessly. Curtis Schultz, 01/25/2004

DIFFERENT DIMENSION DRAGON

Individual Card FAQs:
  • "Different Dimension Dragon" cannot be destroyed by "Fissure", "Mirror Force", etc. Also, if "Different Dimension Dragon" is your only monster on your side of the field, your opponent cannot activate effects like "Fissure", "Mirror Force", "Raigeki", etc.
  • "Different Dimension Dragon" can be destroyed while in your hand or Deck with "Chain Destruction".
  • If "Different Dimension Dragon" is face-down, it can be destroyed by "Raigeki" and similar non-targeting cards.

DIFFERENT DIMENSION GATE

Individual Card FAQs:
  • You select the monsters when you activate "Different Dimension Gate".
  • If one player has no monsters on the field, you cannot activate "Different Dimension Gate".
  • The controller of "Different Dimension Gate" selects both monsters.
  • A monster removed with "Different Dimension Gate" doesn't take up a Monster Zone, but if there are no vacant Monster Zones when it returns to play, it is sent to the Graveyard.
  • When a monster removed with "Different Dimension Gate" is sent to the Graveyard with "Miracle Dig", the monster won't return to the field when "Different Dimension Gate" is destroyed, but the other monster removed with "Different Dimension Gate" will still return to the field.
  • When a Spirit Monster is removed with "Different Dimension Gate", if it returns to play after the turn it was Summoned or Flip Summoned, it doesn't go back to the owner's hand.
  • When "Different Dimension Gate" is removed from the field, but not destroyed, because of "Giant Trunade" or "Emergency Provisions", the removed monsters cannot be returned to play.
  • When your opponent's monster on your side of the field that you control with "Change of Heart" or "Snatch Steal" is removed with "Different Dimension Gate", it returns to your side of the field when "Different Dimension Gate" is destroyed, and then immediately returns to your opponent's side of the field.
  • You can select a Monster Token when you activate "Different Dimension Gate", but the token is taken off the field.
  • If your opponent chains "Ring of Destruction" to your "Different Dimension Gate", only the surviving monster is removed from play and returns when "Different Dimension Gate" is destroyed.
  • When a Fusion Monster that was Special Summoned with "Summoner of Illusions" or "Magical Scientist" is removed from play with "Different Dimension Gate", it is not destroyed or returned to the Fusion Deck when it returns to the field, and it no longer has "Magical Scientist"'s restriction that prevents it from attacking your opponent's Life Points directly.
  • When you select "Guardian Kay'est" or "The Legendary Fisherman" as a target of "Different Dimension" gate, only the other monster is removed and returns to the field when "Different Dimension Gate" is destroyed.
  • You can only use "Different Dimension Gate"'s effect when it is activated, even though it is a Continuous Spell Card.

Netrep Q&As:
  • Q: Must both players have a monster on the field to activate “Different Dimension Gate”?
  • A: Yes, both players must control at least 1 monster. When you activate the "Different Dimension Gate" you will need to target one of your monsters and one of your opponent's monsters with its effect. Curtis Schultz, 02/03/2004
  • Q: Since Sheep Tokens are considered Monster Cards on the field, can they be the target for the effect of “Different Dimension Gate”?
  • A: Sheep Tokens, and monster tokens in general, are legal targets for "Different Dimension Gate." They will not return to the field when "Different Dimension Gate" is destroyed. When a monster token is removed from the field, it is permanently removed. Curtis Schultz, 02/12/2004
  • Q: If a Spirit Monster was Normal Summoned, Flip Summoned, or flipped face-up and then removed from the field during that same turn by the effect of “Different Dimension Gate” , would it remain on the field at the End Phase of the turn it was returned to the field?
  • A: If returned to the field in a later turn from the effect of "Different Dimension Gate," the Spirit monster would remain in play. The return of the removed monsters due to the effect of "Different Dimensional Gate" is not a Summon.
  • Q: If 1 of the Monster Cards removed by "Different Dimension Gate" is returned to the field or Graveyard, when "Different Dimension Gate" is destroyed and sent to the Graveyard will its effect be able to resolve on the remaining Monster Card?
  • A: Yes. bishop, 02/23/04
  • Q: If Different Dimension Gate” is activated and it is removed from the field without being destroyed, what happens to the monsters?
  • A: If "Different Dimension Gate" is removed from the field (not destroyed) by something like "Giant Trunade", the monster does not return to the field. However, it is still eligible as a target for "Miracle Dig" and other such cards. bishop, 02/24/04

DIFFUSION WAVE-MOTION

Individual Card FAQs:
  • You cannot activate "Diffusion Wave-Motion" during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated "Soul Exchange", etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has "Swords of Revealing Light", or if your opponent controls 2 "Marauding Captains" (or appropriate monsters with "Raregold Armor", etc.).
  • You cannot use "Diffusion Wave-Motion" and select a Level 7 Spellcaster-Type monster that was Summoned this turn with "Tribute Doll" because it cannot attack that turn due to "Tribute Doll"'s effect.
  • After you activate "Diffusion Wave-Motion", if all monsters on your opponent's side of the field are destroyed (with "Raigeki", etc.) then your selected Level 7 Spellcaster-Type monster can attack your opponent's Life Points directly.
  • When you activate "Diffusion Wave-Motion", and your opponent chains "Ring of Destruction" to destroy your selected Level 7 Spellcaster-Type monster, the effect of "Diffusion Wave-Motion" is negated and your other monsters can attack normally that turn. But, if your opponent activates "Ring of Destruction" AFTER "Diffusion Wave-Motion" resolves (with no chain), and the selected Level 7 Spellcaster-Type monster is destroyed, your other monsters CANNOT attack.
  • If your opponent activates "Amazoness Archers" when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of "Diffusion Wave-Motion"'s effect, so your other monsters do not attack, but the -500 ATK effect of "Amazoness Archers" is still applied to all of your monsters.
  • If you Special Summon a monster during the Battle Phase after having activated "Diffusion Wave-Motion" (such as with "De-Fusion" or "Call of the Haunted"), that monster cannot attack because "Diffusion Wave-Motion"'s effect prevents all monsters other than the selected Level 7 Spellcaster-Type monster from attacking.
  • Your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack each monster on your opponent's side of the field, 1 at a time.
  • After destroying all of your opponent's monsters, your Level 7 Spellcaster-Type monster cannot then attack your opponent's Life Points directly.
  • If your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" has 1 of its attacks negated by "Magic Cylinder", that attack is negated but your Level 7 Spellcaster-Type monster still attacks everything else.
  • If your Level 7 Spellcaster-Type monster equipped with "Twin Swords of Flashing Light-Tryce" is selected with "Diffusion Wave-Motion", if it has attacked 2 different monsters using "Diffusion Wave-Motion"'s effect, it no longer gets the second attack from "Twin Swords of Flashing Light-Tryce"'s effect because it has already attacked twice.
  • If an opponent's monster is equipped with "Ring of Magnetism", your Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" must attack that monster. If the monster equipped with "Ring of Magnetism" is not destroyed (such as if it is also equipped with "Heart of Clear Water"), you cannot attack any of your opponent's other monsters.
  • If you activate "Diffusion Wave-Motion", and your opponent activates "Staunch Defender", only the Level 7 Spellcaster-Type monster can attack, and it must attack the target of "Staunch Defender", and it cannot attack any other monsters.
  • When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Amazoness Fighter" or "Amazoness Swordswoman", their effects are still applied normally at damage calculation.
  • You can activate "Injection Fairy Lily"'s effect when she is attacked by a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" because her effect is applied during damage calculation.
  • When a Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" attacks "Spirit Reaper" or "Kisetai", it cannot destroy "Spirit Reaper" or "Kisetai" (so "Kisetai"'s effect is not negated).
  • A Level 7 Spellcaster-Type monster selected with "Diffusion Wave-Motion" will negate: the Flip Effects of a monster it destroys as a result of battle, or the effects of "Giant Rat", "Sangan", "Dark Necrofear", "Sinister Serpent", "D. D. Warrior Lady", "Wall of Illusion", "Helpoemer", "Marie the Fallen One", etc.

Netrep Q&As:
  • Q: If you play “Tribute Doll” and summon “Dark Magician” due to its effect, can “Diffusion Wave-Motion” allow that “Dark Magician” to attack?
  • A: You can Special Summon "Dark Magician" using the effect of "Tribute Doll." but, if you Special Summoned "Dark Magician" using the effect of "Tribute Doll," "Diffusion Wave-Motion" would still not allow the "Dark Magician" to attack. "Tribute Doll" says the "Dark Magician" cannot attack during that turn, and the "can't" wins. Curtis Schultz, 03/05/2004

DIMENSIONHOLE

Netrep Q&As:
  • Q: If an end of turn effect is scheduled for a monster (as in being destroyed) and you use “Dimensionhole,” is it applied when the monster comes back into play?
  • A: It is not destroyed and it is "reset" after it comes back. bishop, 12/05/2003
  • Q: If a token is temporarily removed from the field, through “Dimensionhole” or similar cards, does the token come back at the allotted time, or is it removed permanently since it left the field?
  • A: The token will be destroyed when the effect of “Dimensionhole” resolves. Curtis Schultz, 12/23/2003
  • Q: On “Dimensionhole” it says that the monster still occupies the monster slot. What does this mean, in terms of practicality of game play?
  • A: It means that with "Dimensionhole", you have a slot that is still taken and cannot have a monster placed there. You might think of it as if there was a place card with the monster's name on it and keeping any other monster from sitting down at the table in their spot. bishop, 02/04/04

DIMENSION DISTORTION

Individual Card FAQs:
  • Your Graveyard only has to be empty when you activate "Dimension Distortion", so if an effect is chained that puts a card in your Graveyard, "Dimension Distortion" still resolves.
  • "Dimension Distortion" can only Special Summon a monster that is face-up while removed from play (cannot Special Summon a monster removed with "Lightforce Sword" or "Different Dimension Capsule").
  • "Dimension Distortion" can Special Summon "Dark Ruler Ha Des".
  • When a "Special Summon-only" monster is removed, without returning to the hand or Deck, after it is Special Summoned properly, it can be Special Summoned by "Dimension Distortion".

DIMENSION FUSION

Individual Card FAQs:
  • "Dimension Fusion" cannot Special Summon a "Special Summon-only" monster, like a Ritual Monster or "Chaos Emperor Dragon - Envoy of the End", unless it was properly summoned first.
  • You cannot activate "Dimension Fusion" when neither player has a monster removed from play; at least 1 player must have at least 1 monster removed from play for you to activate it.
  • "Dimension Fusion" does not target.
  • You can use "Dimension Fusion" to Special Summon a monster removed from play with "Different Dimension Gate".
  • You cannot use "Dimension Fusion" to Special Summon a monster that was removed from play and kept face-down, like with "Lightforce Sword" or "Different Dimension Capsule".
  • If you take control of your opponent's monster, and it is removed from play while on your side of the field with "Dimensionhole", when "Dimension Fusion" resolves the monster is Special Summoned to the player's side of the field who controlled the monster when it was removed.
  • Dimension Fusion can Special Summon "Dark Ruler Ha Des" or "Helpoemer".
  • You can activate "Bottomless Trap Hole" after monsters are Summoned with "Dimension Fusion"; "Bottomless Trap Hole" destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed.

DIMENSION JAR

Individual Card FAQs:
  • You can use "Dimension Jar"'s effect for zero to three cards, so even if your opponent has less than 3 monsters in his Graveyard you can still use "Dimension Jar"'s effect.
  • When "Kycoo the Ghost Destroyer" is on the field and "Dimension Jar" is activated, the controller of "Kycoo the Ghost Destroyer" can remove his/her opponent's cards in the Graveyard from play.

DIMENSION WALL

Individual Card FAQs:
  • The effect of “Dimension Wall” is applied during damage calculation and cannot be chained to.
  • If your opponent already activated “Waboku” this turn, then they cannot take battle damage, so you cannot activate “Dimension Wall”. However, you can chain “Dimension Wall” to “Waboku” if the timing is appropriate.
  • If “Don Zaloog” attacks and “Dimension Wall” is used, neither player gets the effect of “Don Zaloog”.
  • “Dimension Wall” is not an effect that targets.

DISAPPEAR

Individual Card FAQs:
  • When a card that selects a card in the Graveyard as a target, such as "Monster Reborn", "Mask of Darkness", "Magician of Faith", "Spear Cretin", or "The Shallow Grave", is activated, you may chain "Disappear" to remove the targeted card from play, and the "Monster Reborn", etc., will resolve without effect. This is because these cards select their target at activation, not resolution.
  • "Bazoo the Soul Eater" removes a monster in the Graveyard as a cost, so you cannot chain "Disappear" to the effect of "Bazoo the Soul Eater" to negate it. The monster is already removed from play before you can activate "Disappear".
  • If you chain "Disappear" to your opponent’s "Backup Soldier" you can remove one of the targeted monsters from play, but the remaining two (or less) go to the opponent’s hand.

DISARMAMENT

Individual Card FAQs:
  • "Disarmament" will not destroy face-down Equip Spell Cards.


DISC FIGHTER

Individual Card FAQs:
  • You destroy a monster with "Disc Fighter"'s effect during the "calculate damage" portion but before the "apply damage" portion of damage calculation; which effectively means it's right before the actual "damage calculation".
  • When "Disc Fighter" attacks a face-down monster, after it is flipped face-up you can use "Micro Ray" to cause the DEF to go below 2000, and the monster will not be destroyed by "Disc Fighter"'s effect. Or, you can use "The Reliable Guardian" to increase the DEF of a monster above 2000 so that it will be destroyed with "Disc Fighter"'s effect.
  • The Defense Position monster is destroyed by "Disc Fighter"'s effect, not by damage calculation or "as a result of battle".
  • If "Final Attack Orders" is active, a monster attacked by "Disc Fighter" and flipped face-up will shift to Attack Position, so it will not be destroyed by "Disc Fighter"'s effect.

DISTURBANCE STRATEGY

Individual Card FAQs:
  • You can chain "Disturbance Strategy" to a Ritual Spell Card and then, if your opponent no longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the effect of the Ritual Spell Card disappears.
  • You can also chain "Disturbance Strategy" to "Polymerization" and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of "Polymerization" disappears.

DIVINE WRATH

Individual Card FAQs:
  • You can activate the effect of “Divine Wrath” to a Flip Effect, Ignition Effect, Trigger Effect, or Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects cannot be chained to.
  • “Divine Wrath” is NOT a card that targets, so “Divine Wrath” may be used against Dragon-Type monsters while “King Dragun” or “Lord of D.” is on the field.
  • You can activate the effect of "Divine Wrath" against an effect monster's effect that happens anywhere: on the field, in the hand, in the Graveyard, or removed from play.
  • You must chain "Divine Wrath" to an effect directly preceeding it in the chain. For example, if "Airknight Parshath" equipped with "Cestus of Dagla" attacks a Defense Position monster, "Airknight Parshath" inflicts damage to the opponent's Life Points during damage calculation. Then, during effect resolution, there are 2 simultaneous Trigger Effects that the controller places in a chain however he likes. If the effect of "Airknight Parshath" is Step 1 and "Cestus of Dagla" is Step 2, the opponent cannot chain "Divine Wrath". However, if "Cestus of Dagla" is Step 1 and "Airknight Parshath" is Step 2, "Divine Wrath" can be chained. In this case, the effect of "Airknight Parshath" that allows the controller to draw a card is negated, "Airknight Parshath" is destroyed, and the effect of "Cestus of Dagla" disappears before it resolves.
  • Another example: if "D.D. Warrior Lady" attacks a face-down "Morphing Jar", and activates her effect to remove both cards from play, "D.D. Warrior Lady" is Step 2 because she has an optional effect, and "Morphing Jar" is Step 1 because its effect is mandatory. So "Divine Wrath" can be chained to the effect of "D.D. Warrior Lady" to negate its effect, but not to the effect of "Morphing Jar" to negate its effect.
  • You can chain “Divine Wrath” to the effect of “The Creator” (Ignition Effect), “Fox Fire” when it is Special Summoned (Trigger Effect), “Strike Ninja” (Multi-Trigger Effect), and “Homunculus the Alchemic Being” (Ignition Effect).
  • You can activate “Divine Wrath” in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as “Breaker the Magical Warrior”, “Dark Magician of Chaos”, or “Marauding Captain”. The opponent must declare the activation of “Marauding Captain”’s effect before “Divine Wrath” can be activated. In this case, the monster that would have been Special Summoned remains in the opponent’s hand.
  • You can activate “Divine Wrath” during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of “D. D. Warrior Lady”, “Reflect Bounder”, “Injection Fairy Lily”, “D. D. Crazy Beast”, "Dark Paladin", or “Mystical Knight of Jackal”.
  • If you activate "Divine Wrath" during the Damage Step to destroy the attacking monster or the monster being attacked, the monster is destroyed. No replay occurs because a replay can only happen during the Battle Step. If damage calculation has not been performed yet, it is not performed.
  • You can activate “Divine Wrath” against “Sasuke Samurai” or “Mystic Swordsman LV2” when they attack a face-down Defense Position monster.
  • You can activate “Divine Wrath” to negate either effect of “Don Zaloog” and to negate the effect of “Airknight Parshath” that allows its controller to draw a card.
  • You can activate “Divine Wrath” to negate an effect that activates in the Graveyard, such as “Witch of the Black Forest”, “Mystic Tomato”, “Despair from the Dark”, “Night Assailant”, “Electric Snake”, and “Sangan”.
  • You can activate “Divine Wrath” when the opponent discards “Kuriboh” from his / her hand to negate the effect of “Kuriboh” and when a “Night Assailant” is discarded to negate the effect of returning a Flip Effect monster to the owner’s hand.
  • You can activate “Divine Wrath” when “Exiled Force”, “Red-Eyes B. Chick”, or “Paladin of White Dragon” is Tributed for its own effect.
  • You can activate “Divine Wrath” when “Dark Necrofear” activates its effect in the Graveyard during the End Phase, and since a monster in the Graveyard cannot be destroyed, "Dark Necrofear" is not destroyed by a card effect, so its effect does not activate again.
  • You can chain “Divine Wrath” to the effect of “King Dragun” that Special summons a Dragon-Type monster.
  • You can activate “Divine Wrath” when the opponent uses “Relinquished”’s effect to equip itself with a monster, or when “Relinquished”’s effect inflicts damage.
  • You can activate “Divine Wrath” when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.
  • You can activate "Divine Wrath" when the effect of "Helpoemer" activates in the Graveyard, and the effect of "Helpoemer" will not activate again.
  • You can activate "Divine Wrath" when "Vampire Lord" or "Sacred Phoenix of Nephthys" activate their effects in the Graveyard, and their effects are negated and they are not Special Summoned; but because they cannot be "destroyed" while in the Graveyard, they are not destroyed by a card effect so their effect will not activate again.
  • You can chain "Divine Wrath" to the activation of "Peten the Dark Clown", and the effect of "Peten the Dark Clown" will not resolve (however, the "Peten the Dark Clown" that was removed from play remains out of play).
  • You can activate "Divine Wrath" when the effect of "Black Luster Soldier - Envoy of the Beginning" activates that allows it to attack a second time.
  • You cannot chain “Divine Wrath” to Continuous Effects such as: “Perfect Machine King”, “Raging Flame Sprite” (either effect), “Jinzo”, “Fire Princess”, “Mad Sword Beast”, “Hayabusa Knight”, “Cat’s Ear Tribe”, “Amazoness Swords Woman”, “Harpie Lady 3”, “Fusilier Dragon the Dual-Mode Beast”, “The Fiend Megacyber”, “Blade Knight” (either effect), "Patrician of Darkness", or monsters like “Element Saurus” that gain ATK continuously.
  • You cannot activate “Divine Wrath” when “Giant Orc”, “Goblin Attack Force”, or “Spear Dragon” changes to Defense Position because these are considered Continuous Effects.
  • You can activate “Divine Wrath” when “Lava Golem” does damage to your Life Points, but you cannot activate it when “Lava Golem” is Special Summoned.
  • You can activate “Divine Wrath” when any Union Monster activates its effect to equip itself to another monster, because that is an Ignition Effect. However, you cannot activate “Divine Wrath” when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
  • You can activate “Divine Wrath” when a “LV” monster is sent to the Graveyard to Special Summon the next level version (an Ignition Effect), and “Divine Wrath” will negate that effect, even though it cannot destroy the “LV” monster because it is already in the Graveyard.
  • After you negate the effect of “Sinister Serpent” with “Divine Wrath”, your opponent can activate the effect of “Sinister Serpent” again to return it to his hand, even during the same Standby Phase.

DNA SURGERY

Netrep Q&As:
  • Q: If I have 1 or more Machine-Type monsters on my side of the field and I activate “Limiter Removal,” and before the end of the turn I activate “DNA Surgery” choosing something other than machines, will they still be destroyed?
  • A: Any monster that is doubled by “Limiter Removal” is destroyed at the end of the turn, unless it is no longer on the field. This includes if it is no longer a Machine at the end of the turn. bishop, 12/08/03

DOITSU

Individual Card FAQs:
  • While “Non-Spellcasting Area” is active and “Doitsu” is equipped to “Soitsu”, the increase to ATK is not applied. However, the effect that destroys “Doitsu” instead of “Soitsu” is not an effect that “Soitsu” gets, so that effect is applied normally. Also, the effect of “Doitsu” that allows it to unequip and be Special Summoned is applied normally.

DON TURTLE

Individual Card FAQs:
  • When you activate "Don Turtle"'s effect and Special Summon multiple "Don Turtles", they are Special Summoned simultaneously.

DON ZALOOG

Netrep Q&As:
  • Q: If “Don Zaloog” attacks a face up “Witch of the Black Forest,” can you use “Don Zaloog’s” effect to discard what would be brought to the hand by the “Witch of the Black Forest”?
  • A: “Don Zaloog's” effect activates at the time it does battle damage to a player's Life Points and before any monster it may have destroyed is sent to the Graveyard. So if “Don Zaloog” attacks a “Witch of the Black Forest” in Attack Position the controller of the “Witch of the Black Forest” would lose Life Points from “Don Zaloog's” attack. The controller of “Don Zaloog” would then choose which of the two effects to activated. (Random card discard from their hand or two cards from the top of their deck) After the effect has been chosen and resolved the “Witch of the Black Forest” is sent to the Graveyard. When the “Witch of the Black Forest” is sent to the Graveyard her effect will activate. Curtis Schultz, 12/29/2003

DORA OF FATE

Individual Card FAQs:
  • "Dora of Fate"'s effect only applies when you Summon a monster, not when your opponent Summons a monster.
  • "Dora of Fate" targets: the face-up monster on your opponent's side of the field.
  • If you Summon multiple times with "Ultimate Offering", "Dora of Fate" only applies to the first Summon.
  • You cannot use "Barrel Behind the Door" against "Dora of Fate".
  • You get the "Dora of Fate"'s effect even if the monster you selected (on your opponent's side of the field) is destroyed before you Summon.

DOUBLE ATTACK

Individual Card FAQs:
  • Discarding a monster for “Double Attack” is a cost. This effect targets.
  • If you use “Cost Down” so that your “Blue-Eyes White Dragon” in your hand is Level 6, then you cannot discard it to activate “Double Attack” and target your Level 7 “Dark Magician” on the field.
  • If you use “Double Attack” on a monster such as “Twinheaded Beast” it still only gets two attacks, not three.
  • You cannot discard a Level 1 monster for “Double Attack”.

DOUBLE SNARE

Individual Card FAQs:
  • You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and "The Dragon’s Bead" with this card’s effect.
  • You cannot destroy "Ryu Senshi" because of its effect that prevents it from being targeted by a Spell Card.
  • You cannot destroy "Reaper of the Cards" or "Trap Master" because they do not negate Trap Cards, they destroy Trap Cards.
  • You can only destroy face-up cards with the effect of "Double Snare". The opponent may chain "Book of Moon" to your "Double Snare" to flip his / her monster face-down, and it will not be destroyed.

DOUBLE SPELL

Individual Card FAQs:
  • You select the card you are activating in your opponent's Graveyard when you activate "Double Spell". "Double Spell" can then be chained to after you announce your selection.
  • The selected card itself CANNOT be chained to as you are in resolution of the chain at that point.
  • If the selected Spell Card is Ritual, Normal, or Quick-Play (except for "Swords of Revealing Light"), it remains in your opponent's Graveyard and is not placed on the field, so you only need 1 vacant Spell & Trap Card Zone spot (for "Double Spell" itself) to activate "Double Spell".
  • If you activate "Double Spell" and select a Continuous, Field, or Equip Spell Card, or "Swords of Revealing Light", you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for "Double Spell", 1 for the selected card). The Continuous/Field/Equip/"Swords of Revealing Light" Spell Card then remains on the field as normal.
  • The player who activates "Double Spell" pays any costs for the selected Spell Card (for "Delinquent Duo", "Tribute to the Doomed", etc.).
  • You cannot select a Spell Card with "Double Spell" that cannot be activated, such as an Equip Spell Card when no monsters are on the field.
  • You cannot use "Double Spell" while "Necrovalley" is in effect.

Netrep Q&As:
  • Q: If I activate my “Double Spell” to use an “Axe of Despair” in my opponent's Graveyard, does the card go to the field? Which side would it be on?
  • A: If you activate “Double Spell” and select a Continuous, Field, or Equip Spell Card, or “Swords of Revealing Light,” you place the selected Spell Card in your Spell & Trap Card Zone, so you need 2 vacant Spell & Trap Card Zone spots (1 for “Double Spell,” 1 for the selected card). The Continuous/Field/Equip/”Swords of Revealing Light” Spell Card then remains on the field as normal. bishop, 12/18/2003
  • Q: After a continuous card has been activated by “Double Spell,” does “Double Spell” stay on the field until the continuous card is destroyed?
  • A: “Double Spell” will go the Graveyard after resolving. It does not remain on the field. Curtis Schultz, 12/23/2003

DRAGGED DOWN INTO THE GRAVE

Individual Card FAQs:
  • You can't activate "Dragged Down into the Grave" if either you, or your opponent, has no cards in hard other than "Dragged Down into the Grave". But you can activate it if a player has no cards left in the Deck.
  • The turn player selects a card first for "Dragged Down into the Grave".
  • You can activate "Appropriate" in response to "Dragged Down into the Grave" because drawing was the last thing performed.

DRAGON CAPTURE JAR

Individual Card FAQs:
  • Dragon-Type monsters on both sides of the field are affected by "Dragon Capture Jar".
  • If "Stop Defense" is activated targeting a Dragon-Type monster, it is switched to Attack Position, but then is immediately changed back to Defense Position since the effect of "Dragon Capture Jar" is continuous.

DRAGON'S GUNFIRE

Individual Card FAQs:
  • You select which of the two effects you will use when you activate this card, before the opponent decides if they want to chain or not. If you choose the second effect, you select a target monster at activation also.

DRAGON'S MIRROR

Individual Card FAQs:
  • If “Kycoo the Ghost Destroyer” is on your opponent’s side of the field, you can activate “Dragon’s Mirror” if all the Fusion Material Monsters are on the field; however, if any of them are in the Graveyard, you cannot activate it.
  • “Dragon’s Mirror” is a card that targets monsters, either on the field and/or in the Graveyard.

DRAGON'S RAGE

Individual Card FAQs:
  • If you attack with "Spear Dragon" or a Dragon-Type monster equipped with "Fairy Meteor Crush", the difference between your monster’s ATK and the attacked monster’s DEF will only be inflicted as Battle Damage once. The effect of "Dragon’s Rage" will not inflict the damage again.

DRAGONIC ATTACK

Netrep Q&As:
  • Q: If “DNA Surgery” was active on the field and Warrior-Type was declared, can a monster be equipped with “Dragonic Attack” and would its effect be allowed to resolve?
  • A: The most recent change of the monster's Type will remain in effect. The "Warrior" would become a Dragon-Type monster by the effect of "Dragonic Attack" and would remain a Dragon-Type monster because "Dragonic Attack" was the most recent change to the monster's Type. Curtis Schultz, 02/14/2004
  • Q: If “Dragonic Attack” is equipped to a Warrior-Type monster changing it to Dragon-Type, would “Lord of D.” negate the effect of “Dragonic Attack” and destroy it?
  • A: The effect of "Dragonic Attack" would still be applied. "Lord of D." has no affect on effects that targeted a Dragon-Type monster before "Lord of D." was on the field. This would include the Warrior-Type that becomes a Dragon-Type because of "Dragonic Attack." Curtis Schultz, 02/04/2004

DRAINING SHIELD

Individual Card FAQs:
  • You activate "Draining Shield" when the monster controlled by your opponent declares an attack.
  • You gain Life Points for "Draining Shield" equal to the attacking monster's current ATK.

DRAMATIC RESCUE

Individual Card FAQs:
  • You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.
  • You cannot activate "Dramatic Rescue" when your face-down Amazoness is targeted (with "Nobleman of Crossout", etc.).
  • You can activate "Dramatic Rescue" when your opponent's Amazoness controlled by you is targeted; in this case, the Amazoness returns to your opponent's hand but it is you (the player who activated "Dramatic Rescue") that gets to Special Summon a monster.
  • If you activate "Dramatic Rescue" and your opponent chains "Ring of Destruction" and destroys the Amazoness, the Amazoness does not return to your hand and "Dramatic Rescue"'s effect disappears (so no monster is Special Summoned).
  • If you have no monster to Special Summon, you cannot activate "Dramatic Rescue".
  • You cannot Special Summon the Monster Card that you returned to your hand with "Dramatic Rescue", but if you have a second copy of that monster in your hand you may Special Summon the second copy.
  • You can Special Summon high-level monsters with "Dramatic Rescue" but not "Special Summon-only" monsters.
  • If you activate "Amazoness Spellcaster", and chain "Dramatic Rescue", "Amazoness Spellcaster"'s effect disappears.
  • If your opponent activates "Snatch Steal" to take control of your Amazoness, and you chain "Dramatic Rescue", "Snatch Steal"'s effect disappears.

Netrep Q&As:
  • Q: If I activate “Dramatic Rescue” in response to an attack and trade my monster one for one, I assume a replay does not trigger since the number of monsters on the field hasn’t changed. Is this correct?
  • A: The Amazoness or “Amazon Archer” has to be the target of a card's effect. Simply declaring an attack on an Amazoness or “Amazon Archer” will not be enough to satisfy the effect of “Dramatic Rescue.” They would have to target the Amazoness or “Amazon Archer” with a card effect during the Battle Step after a monster attack is declared in to which “Dramatic Rescue” is then chained. After the chain resolves a replay would occur because the monster the opponent declared to attack is no longer on the field. Curtis Schultz, 12/24/2003
  • Q: If my opponent activates “Change of Heart” to take control of my “Amazon Archer” and I use “Dramatic Rescue,” what happens to “Change of Heart?”
  • A: If your opponent activates “Change of Heart” to take control of your Amazoness’, and you chain “Dramatic Rescue,” “Change of Heart's” effect disappears. bishop, 12/16/2003

DREAMSPRITE

Individual Card FAQs:
  • The effect of "Dreamsprite" is not optional so if you have at least 1 other monster on the field when "Dreamsprite" is attacked, the attack target is changed to your other monster. This is also true if "Dreamsprite" is attacked when face-down.
  • If your "Dreamsprite" equipped with "Ring of Magnetism" is chosen as an attack target, and you control another monster, the effect of "Dreamsprite" will still change the attack target to your other monster.
  • If you control "Dreamsprite", "The Legendary Fisherman", and "Umi" is on the field, "Dreamsprite"’s effect can still change an attack target to "The Legendary Fisherman" because he is not being targeted with an attack, but is being targeted with a monster effect.
  • If you control two "Dreamsprites" and one is attacked, you cannot continue to switch the attack target between the two "Dreamsprites" because the effect of "Dreamsprite" says that you must calculate damage on the new target.

Netrep Q&As:
  • Q: Does the effect of “Dreamsprite” work the same as “Patrician of Darkness” where the attack can only be redirected to a legal target?
  • A: Yes they are similar. The monster you switch the opponent’s attack to must be a legal target. Curtis Schultz, 01/19/2004
  • Q: If I attack my opponent's face-down “Dreamsprite”, can they redirect my attack after it is flipped face-up?
  • A: "Dreamsprite's” effect is activated even if attacked while set. Steve Okegawa, 02/18/04
  • Q: If “Dreamsprite” redirects an attack to “Suijin”, can “Suijin” use its effect to reduce the ATK of the monster to 0?
  • A: "Suijin’s" effect could not be activated because it is no longer the target of an attack but the target of the effect of "Dreamsprite". bishop 02/21/04

DRILLAGO

Individual Card FAQs:
  • If there are Spell or Trap Cards, or face-down monsters, on your opponent's side of the field, "Drillago" cannot attack directly.
  • If "Drillago" attacks directly, and your opponent activates an effect to reduce one of his face-up monsters to less than 1600 ATK, there is no longer a condition allowing "Drillago" to attack directly, and a replay occurs.
  • If "Drillago" attacks directly, and your opponent activates "Ready for Intercepting" from his hand, because his/her "Makyura the Destructor" was sent to the Graveyard earlier this turn, to flip one of his face-up monsters face-down, there is no longer a condition allowing "Drillago" to attack directly, and a replay occurs.

Netrep Q&As:
  • Q: When I attack with “Drillago” and all my opponent has on the fi eld is “Injection Fairy Lily,” if he raises the ATK to 3400, can I attack him directly?
  • A: You declare your attack during the Battle Step. "Injection Fairy Lily" is a 400 attack monster at the time, so "Drillago" would not be to use its effect and declare a direct attack. "Drillago" decides to attack the "Injection Fairy Lily." Even if the effect of the "Injection Fairy Lily" is activated in the Damage Step, "Drillago" will not be able to change to a direct attack. "Drillago" will continue battling with the "Injection Fairy Lily" and damage calculation will occur. Curtis Schultz, 03/08/2004

DRILLROID

Individual Card FAQs:
  • “Drillroid” can use its effect to destroy face-up and face-down Defense Position monsters that it attacks.
  • Note that “Drillroid” does not say “without flipping the monster face-up”. The effect of “Drillroid” is applied after the monster is flipped face-up, but before damage calculation. If the Defense Position monster was face-down and has a Flip Effect, the Flip Effect will activate and resolve normally.
  • The effect of “Drillroid” is a Trigger Effect that can be chained to.
  • If “Drillroid” attacks a face-up “Sasuke Samurai #4”, do the coin toss for “Sasuke Samurai #4” first, at the beginning of the Damage Step. If “Sasuke Samurai #4” destroys “Drillroid” with its effect, the effect of “Drillroid” is not applied. (If “Sasuke Samurai #4” was face-down, then you miss the chance to use its effect.)
  • If “Drillroid” attacks “Dreamsprite”, both are mandatory Trigger Effects with the same timing, so they form a chain with “Dreamsprite” as Chain Link 2. “Dreamsprite” resolves first and, according to her effect, causes damage calculation to happen immediately. Since the effect of “Drillroid” only happens without damage calculation, the effect of “Drillroid” disappears.
  • If “Drillroid” attacks a Defense Position “D.D. Warrior Lady”, the effect of “D.D. Warrior Lady” does not activate, because she has been destroyed by the effect of “Drillroid” by the time her effect would normally activate.
  • If “Drillroid” attacks a face-down Defense Position monster while “Final Attack Orders” is active, the monster is not destroyed because it flips face-up and immediately shifts to Attack Position.
  • “Nightmare Penguin” will activate its effect if attacked by “Drillroid” while face-down. (Just like a Flip Effect.)

DROP OFF

Individual Card FAQs:
  • The card discarded by the effect of "Drop Off" is considered to be discarded from your hand, not your Deck. If "Penguin Knight" is the card discarded, its effect will not activate. If "Electric Snake", "Regenerating Mummy", or "Fear from the Dark" is the card discarded, its effect will activate.
  • This card is activated during the opponent’s Draw Phase in response to the opponent drawing a card. It is not chained to the draw.
  • If a Quick-Play Spell Card is drawn, the opponent may activate it in a chain to "Drop Off" and the effect of "Drop Off" will disappear since the drawn card is no longer in the opponent’s hand.
  • If the fifth and final piece of Exodia is drawn, the opponent wins before the effect of "Drop Off" is resolved.

Netrep Q&As:
  • Q: If my opponent activated “Drop Off,” can I chain with “Raigeki Break” or another Speed 2 card?
  • A: Yes, there is nothing wrong with that. bishop, 12/07/03
  • Q: Can you activate “Drop Off” to any effect of drawing by your opponent?
  • A: No. bishop, 12/15/03
  • Q: Can a player activate “Drop Off” before their opponent has drawn a card or can they activate it if their opponent has already started Main Phase 1?
  • A: If they activate "Drop Off" before the opponent draws in their Draw Phase the activation is illegal and "Drop Off" is turned face-down. If the player "wasn't paying attention" and said nothing as the opponent progressed through their turn they cannot activate the "Drop Off." Curtis Schultz, 01/10/2004
  • Q: If I know my opponent has a face-down “Drop Off”, can I play “Mystical Space Typhoon” from my hand to destroy it before I draw a card?
  • A: Drawing a card MUST be the first event to happen during the Draw Phase. You or your opponent can activate cards AFTER you draw a card (examples: "Drop Off," "Mystical Space Typhoon," etc.), but NOT before drawing a card. Steve Okegawa, 02/22/04

DUMMY GOLEM

Individual Card FAQs:
  • If “Dummy Golem” is attacked, flipped, and destroyed by damage calculation, its effect is not applied because it is destroyed. So control does not switch.
  • If an effect like “Ring of Destruction” is chained to the Flip Effect of “Dummy Golem”, destroying “Dummy Golem”, the effect of “Dummy Golem” disappears.
  • If the opponent only has one monster, and it is “Blindly Loyal Goblin” or “Mataza the Zapper”, and you activate the Flip Effect of “Dummy Golem”, the effect does activate and can be chained to, however its effect disappears because control of “Blindly Loyal Goblin” cannot switch.
  • If the opponent has “Blindly Loyal Goblin” and “Gemini Elf” on the field, and you activate the Flip Effect of “Dummy Golem”, the opponent cannot select “Blindly Loyal Goblin”. They must select “Gemini Elf”.
  • If control of monsters switches with “Dummy Golem”, it stays switched as long as the cards remain on the field. (Like “Creature Swap”.)
  • The effect of “Dummy Golem” will NOT resolve if any of the following is true: (1) “Dummy Golem” is not on the field when the effect resolves; (2) “Dummy Golem” has been destroyed before the effect resolves, such as by damage calculation; (3) there is no opponent’s monster when the effect resolves, such as if it was returned to the hand with “Compulsory Evacuation Device”.

DUST BARRIER

Individual Card FAQs:
  • If you skip your second Standby Phase with "Solomon's Lawbook", etc., then "Dust Barrier" remains on the field and its effect continues to apply.
  • If "Imperial Order" is active during the 2nd Standby Phase after activation, "Dust Barrier" is still destroyed.

DUST TORNADO

Individual Card FAQs:
  • You must destroy 1 Spell or Trap Card on your opponent’s side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of "Dust Tornado", you cannot then Set a Spell or Trap Card because "Dust Tornado" did not destroy a Spell or Trap Card. If your opponent activates the card targeted by "Dust Tornado" it is not negated, but is still destroyed by "Dust Tornado" so you may Set 1 Spell or Trap Card.

Netrep Q&As:
  • Q: If I chain “Dust Tornado” to the activation of “Harpie’s Feather Duster” or “Heavy Storm,” will the card being Set by the effect of “Dust Tornado” be destroyed by “Harpie’s Feather Duster” or “Heavy Storm?”
  • A: Yes it would because the setting of that card occurs during the resolution of “Dust Tornado's” effect. The new card would have the misfortune of being present when the “Heavy Storm” or “Harpie's Feather Duster” resolved. Curtis Schultz, 12/08/2003

EAGLE EYE

Individual Card FAQs:
  • The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".
  • You can activate Trap Cards later in the turn.
  • You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)
  • The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).
  • This is a Continuous Effect that you cannot chain to.

EBON MAGICIAN CURRAN

Individual Card FAQs:
  • The effect of “Ebon Magician Curran” is a Trigger Effect that can be chained to.
  • Count the number of monsters on the opponent’s side of the field when you resolve the effect of “Ebon Magician Curran”, not when it activates.
  • If “Ebon Magician Curran” is Special Summoned during the Standby Phase while “King Tiger Wanghu” is on the field, both Trigger Effects activate immediately and form a chain.

ECTOPLASMER

Individual Card FAQs:
  • "Ectoplasmer" causes the turn player to Tribute during his/her End Phase, but the opponent does not Tribute. So while "Ectoplasmer" is out, I Tribute in my End Phase, and you Tribute in your End Phase. But I don't Tribute in yours and you don't Tribute in mine.
  • So 1 Tribute is performed during the End Phase of each player's turn. The Tribute is performed by the turn player. (Both players have to do this during their respective End Phases, not just the controller of "Ectoplasmer".)
  • Tributing a monster for "Ectoplasmer" is not a cost, it’s an effect, so you can't Tribute monsters unaffected by Spell Cards.
  • If you have a face-up monster on your side of the field during the End Phase, you have to Tribute for "Ectoplasmer"’s effect.
  • You can chain "Mystical Space Typhoon" or "Raigeki Break" to "Ectoplasmer"'s effect, and if there is no "Ectoplasmer" on the field, then its effect is not applied.
  • You can activate "Soul Exchange" during your Main Phase and use its effect to Tribute your opponent’s monster for "Ectoplasmer" during the End Phase.
  • If you Tribute your opponent’s monster that you controlled with "Snatch Steal" or "Change of Heart", your opponent takes the damage even though it was their monster.

EKIBYO DRAKMORD

Individual Card FAQs:
  • If "Imperial Order" was active during the end of the second turn, a monster equipped with "Ekibyo Drakmord" will not be destroyed and "Ekibyo Drakmord" will remain equipped to it.
  • If control of a monster equipped with "Ekibyo Drakmord" changes, the turn count resets. If "Ekibyo Drakmord" is moved by "Collected Power" or "Tailor of the Fickle" to another monster, the turn count resets.
  • If "Ekibyo Drakmord" is no longer on the field, a previously equipped monster will not be destroyed on the 2nd turn after "Ekibyo Drakmord" was played.
  • If "Ekibyo Drakmord" is equipped to "The Legendary Fisherman" and then "Umi" is activated, "Ekibyo Drakmord" will remain meaninglessly equipped to "The Legendary Fisherman".

Netrep Q&As:
  • Q: If my opponent uses “Ekibyo Drakmord” on my monster and I, in my turn, use “Heart of Clear Water” on the same card, how would this resolve? (the monster has less than 1300 ATK) Is the monster is destroyed or not?
  • A: Equip cards specifically designate a target. “Ekibyo Drakmord” is an equip card. Monsters that are equipped with “Heart of Clear Water” cannot be destroyed by the effects of any card that specifically designates a target including “Premature Burial” and “Call of the Haunted,” or “Ekibyo Drakmord.” bishop, 12/18/2003
  • Q: What happens to “Ekibyo Drakmord” if it is equipped to a monster that is also equipped with “Heart of Clear Water”?
  • A: The "Ekibyo Drakmord" will remain equipped to the monster. The monster will still not be able to attack due to the effect of "Ekibyo Drakmord." Curtis Schultz, 01/29/2004

ELECTRIC SNAKE

Individual Card FAQs:
  • If the summoning of "Electric Snake" is negated by "Solemn Judgment", etc. its effect is not activated, as it is not considered to have gone directly from your hand to the Graveyard.

ELEMENT DRAGON

Individual Card FAQs:
  • If a FIRE and a WIND monster are on the field, you get both effects.
  • If there are 2 FIRE monsters on the field, Element Dragon’s ATK is 2000 (it only gets the +500 ATK bonus once, no matter how many FIRE monsters are on the field).
  • If there is only 1 WIND monster on the field, and you attack and destroy it with "Element Dragon", you cannot attack again because there is no longer a WIND monster on the field so "Element Dragon" no longer has that ability.
  • Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Dragon"’s effect.
  • If there are no face-up FIRE monsters on the field, and "Element Dragon" attacks a face-down FIRE monster, "Element Dragon"’s effect that increases its ATK by 500 points is applied before damage calculation because it is a Continuous Effect.

ELEMENT SOLDIER

Individual Card FAQs:
  • If both a WATER and an EARTH monster are on the field, you get both effects.
  • If the only EARTH monster on the field is your opponent’s "Giant Rat", and your "Element Soldier" attacks and destroys it, there is no EARTH monster on the field when "Giant Rat"’s effect activates in the Graveyard, so "Element Soldier" no longer has the ability to negate monster effects and "Giant Rat"’s effect resolves as normal. (Monsters destroyed by "Element Soldier" that have effects that activate in the Graveyard will only have their effects negated if an EARTH monster is on the field at the time the monster is sent to the Graveyard.)
  • If there are no face-up EARTH monsters on the field, and "Element Soldier" attacks a face-down "Man-Eater Bug", it is flipped up, and there is now an EARTH monster on the field when "Man-Eater Bug"’s effect would activate and resolve. So "Element Soldier" negates "Man-Eater Bug"’s effect.
  • Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Soldier"’s effect.
  • If "Element Soldier" destroys "Sinister Serpent" while there is an EARTH monster on the field, "Sinister Serpent" cannot be added to your hand even if "Element Soldier" is removed from the field or loses its ability later on because there is no longer an EARTH monster.

ELEMENTAL BURST

Individual Card FAQs:
  • You can use a monster whose Attribute has been changed with “Scroll of Bewitchment” to activate “Elemental Burst”.

ELEMENTAL HERO BUBBLEMAN

Individual Card FAQs:
  • Missing the Timing: If “Elemental Hero Bubbleman” is Summoned by an effect in the middle of a chain, you will miss the timing and cannot draw the 2 cards.
  • You can only use the effect of “Elemental Hero Bubbleman” to Special Summon itself during your Main Phase.
  • If you choose not to draw 2 cards for “Elemental Hero Bubbleman’s” effect, it does not start a chain.
  • If “Elemental Hero Bubbleman” is destroyed and then Special Summoned by “Rope of Life” in the Damage Step, if there are no other cards on your side of the field, you can draw 2 cards for the effect of “Elemental Hero Bubbleman”.
  • If you Special Summon “Elemental Hero Bubbleman” by the effect of your opponent’s “Last Turn”, you can draw the 2 cards.
  • If your opponent chains to the effect of “Elemental Hero Bubbleman” with an effect that causes you to have cards in your hand (such as “Conscription”), then the effect of “Elemental Hero Bubbleman” disappears because you must still have no cards when resolving the effect.

ELEMENTAL HERO FLAME WINGMAN

Individual Card FAQs:
  • The damage inflicted by the effect of “Elemental Hero Flame Wingman” is based on the ATK of the destroyed monster in the Graveyard. So it’s the original ATK of the monster.
  • The effect of “Elemental Hero Flame Wingman” is activated when the monster destroyed in battle by it is sent to the Graveyard. You can chain to this effect.
  • If your “Elemental Hero Flame Wingman” destroys your monster that your opponent controlled, the effect is still activated and you inflict the effect damage to your opponent’s Life Points.
  • If your “Elemental Hero Flame Wingman” destroys a “Fusilier Dragon, the Dual-Mode Beast” that was Summoned without Tribute, inflict 2800 damage to your opponent’s Life Points.

ELEMENTAL HERO THUNDER GIANT

Individual Card FAQs:
  • The effect of “Elemental Hero Thunder Giant” targets a monster. Discarding a card for this effect is a cost. This effect can be chained to.
  • If a monster is equipped with “Megamorph” and its ATK is lower than that of “Elemental Hero Thunder Giant”, and the effect is activated to destroy the equipped monster, but “Mystical Space Typhoon” is chained to destroy “Megamorph”, so that the monster’s original ATK is now higher than the ATK of “Elemental Hero Thunder Giant”, the effect of “Elemental Hero Thunder Giant” disappears and the monster is not destroyed.
  • Likewise, if the effect of “Elemental Hero Thunder Giant” is activated, targeting “King of the Skull Servants” with 2000 original ATK, and the opponent chains “Curse of Aging” and discards “Skull Servant” to activate it, then “King of the Skull Servants” has 3000 original ATK and is not destroyed.

ELEMENTAL MISTRESS DORIADO

Individual Card FAQs:
  • The effect of “Elemental Mistress Doriado” is even applied while she’s in your hand or Graveyard. So you can discard her for the effect of “Abyss Soldier”. Or remove her from play while in the Graveyard to Special Summon “Gigantes”.
  • You can activate “Fuh-Rin-Ka-Zan” if “Elemental Mistress Doriado” is on the field (no other monsters are required).
  • “Elemental Burst” requires 4 Tributes. “Elemental Mistress Doriado” can be used as 1 of the 4, but you will still need to Tribute 3 other monsters of the appropriate Attributes.
  • If “Scroll of Bewitchment” or “DNA Transplant” changes the Attribute of “Elemental Mistress Doriado”, her Attribute becomes that Attribute only. (Her effect is not applied.)
  • If destroyed in battle by “Dark Ruler Ha Des”, the effect of “Elemental Mistress Doriado” in the Graveyard is NOT negated because it is a condition as well as an effect.

ELEPHANT STATUE OF BLESSING

Individual Card FAQs:
  • "Elephant Statue of Blessing" must be sent from the owner's hand to the owner's Graveyard in order for its effect to activate.
  • "Elephant Statue of Blessing"'s effect can be activated during the Damage Step.
  • "Elephant Statue of Blessing"'s effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".

ELEPHANT STATUE OF DISASTER

Individual Card FAQs:
  • "Elephant Statue of Disaster" must be sent from the owner's hand to the owner's Graveyard in order for its effect to activate.
  • "Elephant Statue of Disaster"'s effect can be activated during the Damage Step.
  • "Elephant Statue of Disaster"'s effect activates when sent from the hand to the Graveyard by the effect of "Last Turn" or "Chaos Emperor Dragon - Envoy of the End".
  • You can use "Barrel Behind the Door" against the effect of "Elephant Statue of Disaster".

EMBODIMENT OF APOPHIS

Individual Card FAQs:
  • Once “Embodiment of Apophis” has been activated, it takes up 1 Monster Card Zone and 1 Spell & Trap Card Zone. The physical location of “Embodiment of Apophis” should be on the Monster Card Zones, however.
  • If your Monster Card Zones are all full you cannot activate “Embodiment of Apophis”. If your Spell & Trap Card Zones are all full you cannot take control of your opponent’s “Embodiment of Apophis” because you will need 1 Monster Card Zone and 1 Spell & Trap Card Zone for it.
  • If your opponent has no vacant Spell & Trap Card Zones, you cannot give them “Embodiment of Apophis” for “Creature Swap”. If “Embodiment of Apophis” is your only monster in such a case, neither player can activate “Creature Swap”.
  • You can activate “Embodiment of Apophis” during your opponent’s Main Phase, or your own.
  • While “Embodiment of Apophis” is a monster, it is still treated as a Trap Card and can be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
  • If an effect that destroys Trap Cards is used against “Embodiment of Apophis”, you can use “Fake Trap” to prevent it from being destroyed. When preventing the destruction of “Embodiment of Apophis”, you must be using a card of the appropriate type. You cannot use “My Body as a Shield” to rescue it from “Heavy Storm”. You cannot use “Fake Trap” to rescue it from “Raigeki”. You can use “Riryoku Field” when “Embodiment of Apophis” is targeted by “Snatch Steal”, but not when it’s targeted by “Mystical Space Typhoon”. You can use any of these effects to protect “Embodiment of Apophis” from “Raigeki Break” because “Raigeki Break” can destroy a Monster card or a Trap Card.
  • vs. “Jinzo”: If “Emodiment of Apophis” is a monster, and “Jinzo” or “Royal Decree” is played, “Embodiment of Apophis” cannot remain as a monster and is placed face-up in the Spell & Trap Card Zone, where it remains on the field meaninglessly (even if “Jinzo” leaves play later). If “Royal Decree” is chained to the activation of “Embodiment of Apophis”, the effect of “Embodiment of Apophis” is negated and it remains on the field in the Spell & Trap Card Zone meaninglessly.
  • If “Embodiment of Apophis” attacks a face-down “Jinzo”, once “Jinzo” is flipped face-up, “Embodiment of Apophis” reverts to a Trap Card. Damage calculation is not applied.
  • If “Embodiment of Apophis” is a monster, and is flipped face-down, it goes back to the Spell & Trap Card Zone as a Trap Card (vertically, since Trap Cards do not have battle positions). You cannot activate “Embodiment of Apophis” that same turn, because it is a Trap Card that was just Set.
  • When “Embodiment of Apophis” is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with “Monster Reborn” or retrieve it with “Return of the Doomed”. It will not trigger “Last Will”. You cannot activate “Michizure”. It will not be Special Summoned by “Red-Moon Baby”. No damage is inflicted by “KA-2 Des Scissors” or “Inferno” or “Fatal Abacus”. “Emes the Infinity” does not increase its ATK. No Life Points are increased by “Absorbing Kid from the Sky”. You would not gain Life Points for “Altar for Tribute”. (You can, however, now add it back to your hand with “Mask of Darkness”.)
  • If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal” or “Creature Swap”, and it is flipped face-down, it goes to your opponent’s Spell & Trap Card Zone because he is the controller.
  • If your opponent controls your “Embodiment of Apophis” as a monster with “Snatch Steal”, and “Jinzo” is Summoned, it returns to your Spell & Trap Card Zone and remains there meaninglessly. If your opponent controls your “Embodiment of Apophis” as a monster because of “Creature Swap”, and “Jinzo” is Summoned, it is placed on your opponent’s Spell & Trap Card Zone and remains there meaninglessly.
  • “Embodiment of Apophis” is considered a Normal Monster. It does not inflict damage for “Ceasefire”. You can use “Delta Attacker” if you have 3 “Embodiment of Apophis” monsters. You can Tribute “Embodiment of Apophis” for “Sword of the Soul-Eater” while it is a monster.
  • If “Non-Spellcasting Area” is active, “Embodiment of Apophis” cannot be destroyed by “Raigeki”, etc., but can still be destroyed by “Heavy Storm” or “Mystical Space Typhoon”.
  • “Embodiment of Apophis”, while a monster, has original ATK 1600 and original DEF 1800 (for purposes of “Megamorph”, etc.).
  • You can negate the activation of “Embodiment of Apophis” by chaining “Solemn Judgment” or “7 Tools of the Bandit” or “Royal Oppression”, but you cannot use these against it once it is a monster.
  • When “Embodiment of Apophis” is Special Summoned, you can activate “Torrential Tribute” just like with any other Summon.
  • You can use “Chain Destruction” when “Embodiment of Apophis” is Special Summoned, and “Chain Destruction” will destroy all copies of “Embodiment of Apophis” in the hand and Deck even though they are Trap Cards.
  • You can use “Embodiment of Apophis” as a Tribute once it is a monster. You cannot Tribute it for a Ritual Summon, etc., while it is in your hand.
  • If “Embodiment of Apophis” is a monster and “Morphing Jar #2” is activated, “Embodiment of Apophis” is shuffled into the Deck as a Trap Card, so it does NOT count towards the number of monsters you need to pick up. (Also, if you pick up “Embodiment of Apophis” for the effect of “Morphing Jar #2”, it is not counted as a monster and will be one of the cards sent to the Graveyard.)
  • If you pick up “Embodiment of Apophis” for “Cyber Jar”, it is added to your hand.
  • If “Embodiment of Apophis” is a monster and is equipped to “Relinquished”, “Embodiment of Apophis” is treated as any other monster equipped to “Relinquished”, and “Relinquished” gets 1600 ATK and 1800 DEF.
  • If “Embodiment of Apophis” is a monster, “Giant Trunade” will still return it to the owner’s hand.
  • When “Embodiment of Apophis” is a monster, and is returned to the hand by “Penguin Soldier”, etc., it is returned as a Trap Card. So you cannot activate “Major Riot”.
  • You can target “Embodiment of Apophis” with “Monster Recovery” while it is a monster, and return it to the Deck.
  • If “Embodiment of Apophis” is a monster, and you use “Magical Hats” with it, it returns to your Spell & Trap Card Zone face-down. The other effects of “Magical Hats” apply normally.
  • If “Embodiment of Apophis” battles “D.D. Warrior Lady” and her effect is activated, both will be removed from play.
  • If you select “Embodiment of Apophis” as your monster for “Last Turn”, it is not sent to the Graveyard even though “Last Turn” sends all other cards to the Graveyard.
  • If you control “Theban Nightmare” and “Embodiment of Apophis”, you control a Trap Card so the effect of “Theban Nightmare” cannot be applied.
  • If you change “Embodiment of Apophis” to Machine-Type and use “Limiter Removal”, then “Jinzo” is Summoned later that turn and “Embodiment of Apophis” switches back to a Trap Card, “Embodiment of Apophis” is not destroyed in the End Phase by “Limiter Removal”.
  • If you use “Dimensionhole” or “Interdimensional Matter Transporter” against “Embodiment of Apophis”, it returns to the field as a Trap Card and is destroyed immediately. If “Dimensionhole” was used, you cannot use the Monster Card Zone while “Embodiment of Apophis” is removed from play, but you can use the Spell & Trap Card Zone it was occupying.

EMERGENCY PROVISIONS

Individual Card FAQs:
  • Sending Spell and Trap Cards on your side of the field to the Graveyard is a cost for activating this card.
  • You can activate a Normal Spell Card, such as "Raigeki", then chain "Emergency Provisions" and send "Raigeki" to the Graveyard to gain 1000 Life Points, and the effect of "Raigeki" will still resolve.
  • If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).
  • You gain the Life Points from this card’s effect in one lump sum, so if you control "Fire Princess" her effect will only inflict 500 points of damage.
  • The effect of this card does not "destroy" your Spell and Trap Cards; it "sends them to the Graveyard." So, for example, you may send a Spell Card to the Graveyard with a counter on it from "Magic Reflector". You can also send "Fusion Sword Murasame Blade" even though it cannot be "destroyed".
  • If you control a monster equipped with "Premature Burial" and you send "Premature Burial" to the Graveyard to activate "Emergency Provisions" the equipped monster is not destroyed, because "Premature Burial" was not destroyed. The same is true for Toon Monsters: if you send "Toon World" to the Graveyard with "Emergency Provisions", Toon Monsters you control are not destroyed.
  • If you send "Smoke Grenade of the Thief" or "Blast with Chain" to the Graveyard for the cost of "Emergency Provisions" their effects do not activate, because they were not destroyed.
  • If you send "Black Pendant" to the Graveyard for the cost of "Emergency Provisions" its effect does activate.
  • While "Banisher of the Light" is face-up on the field, you cannot activate "Emergency Provisions" since it is impossible to send cards to the Graveyard.
  • If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated.

EMISSARY OF THE AFTERLIFE

Individual Card FAQs:
  • If neither player has a Level 3 or lower Normal Monster in their Deck, the effect of "Emissary of the Afterlife" disappears BUT both players get to look at their opponent's Decks before they are shuffled.
  • If only 1 player as a Level 3 or lower Normal Monster in their Deck, then that player gets to add the monster to his hand.
  • You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does not target.

EMISSARY OF THE OASIS

Individual Card FAQs:
  • "Emissary of the Oasis"' last sentence applies even when your opponent attacks with a Level 3 or lower Normal Monster; the Battle Damage to you becomes zero.
  • If you have "Emissary of the Oasis" with "Raregold Armor", and a Level 3 or lower Normal Monster, your opponent cannot attack.
  • A Monster Token is a Normal Monster, but a Ritual Monster without an effect is not a Normal Monster.

ENCHANTING FITTING ROOM

Individual Card FAQs:
  • If you have no vacant monster zones, you cannot Special Summon with "Enchanting Fitting Room". So the Level 3 or lower Normal Monsters that would be Special Summoned are sent to the Graveyard instead. All other cards are still returned to the Deck and it is shuffled.
  • If you have some vacant Monster Card Zones, but not enough, select the monsters you wish to Summon with "Enchanting Fitting Room" and Special Summon them.

ENEMY CONTROLLER

Individual Card FAQs:
  • You can activate "Enemy Controller"'s first effect even if you have no monster on your side of the field.
  • If you activate either of "Enemy Controller"'s effects, and your opponent chains "Book of Moon" to flip the target monster face-down, its targeting conditions are no longer correct when "Enemy Controller" resolves and "Enemy Controller"'s effect disappears.
  • The monster you Tribute for "Enemy Controller" is a cost.
  • When the Ignition Effect of "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End" is activated, and you chain "Enemy Controller" to take control of the "Cannon Soldier"/"Chaos Emperor Dragon - Envoy of the End", even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates "Cannon Soldier" or "Chaos Emperor Dragon - Envoy of the End"'s effect, and you chain "Enemy Controller", you still take the damage from "Cannon Soldier"/"Chaos Emperor Dragon - Envoy of the End".
  • If "Dark Magician of Chaos" is Summoned, and you chain "Enemy Controller" to the activation of his effect, even if you take control of "Dark Magician of Chaos", you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard.
  • When "Spirit of the Pharaoh" is Special Summoned, and "Enemy Controller" is chained to the effect, the player who Special Summoned "Spirit of the Pharaoh" gets the effect because he activated the effect.
  • If you take control of your opponent's monster with "Enemy Controller", and then the monster is flipped face-down with "Book of Moon", control of the monster is still returned to the opponent (the original controller) during the End Phase.
  • If you take control of your opponent's monster with "Enemy Controller", and then the monster is removed from play with "Interdimensional Matter Transporter" or "Dimensionhole", when it returns to play it comes to the side of the field of the player who used "Enemy Controller", but then immediately moves back to the original Controller.
  • If your opponent Normal Summons "Breaker the Magical Warrior", "Breaker the Magical Warrior"'s effect to place a Spell Counter on him activates, and you chain "Enemy Controller" to that effect and take control of "Breaker the Magical Warrior". In that case, resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second.

ENERGY DRAIN

Individual Card FAQs:
  • When "Hayabusa Knight", boosted by "Energy Drain", attacks, and the opponent's hand is reduced during the battle, the ATK of "Hayabusa Knight" for the second attack is not changed because the effect of "Energy Drain" is determined when "Energy Drain" resolves.

ENERVATING MIST

Individual Card FAQs:
  • If "Enervating Mist" and "Infinite Cards" are both active, whichever effect resolved last is dominant.

ENRAGED BATTLE OX

Individual Card FAQs:
  • For "Enraged Battle Ox"'s effect to activate, the attacked monster must be in Defense Position during damage calculation. So if "Final Attack Orders" is active, "Enraged Battle Ox"'s effect will not be applied.

ERIA THE WATER CHARMER

Individual Card FAQs:
  • If your opponent chains “Enemy Controller” to the activation of the Flip Effect of a “Charmer”, and takes control of the “Charmer”, the Flip Effect disappears.
  • If you take control of the opponent’s monster with a “Charmer” and the opponent takes control back with “Change of Heart”, control still reverts to you after the effect of “Change of Heart” expires (even though it wasn’t your monster originally).
  • If your opponent takes control of your monster with “Snatch Steal”, and you activate the Flip Effect of a “Charmer” to take it back, you keep control while the “Charmer” is face-up on the field.
  • If “Book of Moon” is chained to the Flip Effect of a “Charmer” to flip the target monster face-down, the effect of the “Charmer” disappears.
  • If a “Charmer” is removed from play with “Interdimensional Matter Transporter”, its effect is not re-applied when it’s back on the field.
  • If “DNA Transplant” changes a monster’s Attribute so that it can be taken by a “Charmer”, and then “DNA Transplant” is destroyed so that the monster’s Attribute no longer corresponds to the effect of the “Charmer”, the controller of the “Charmer” loses control of the monster.
  • If the turn player controls a “Charmer” and a monster controlled by its effect, and activates “Assault on GHQ” and targets the controlled monster, and the opponent chains an effect to destroy the “Charmer”, the controlled monster returns to the opponent’s control, but is still destroyed by the effect of “Assault on GHQ”.

EXCHANGE

Individual Card FAQs:
  • You cannot activate "Exchange" if you have no other card in your hand besides "Exchange".
  • The opponent is still considered the owner of the card you take by the effect of "Exchange" for all purposes.
  • If you take your opponent’s "Kuriboh" through the effect of "Exchange" you may discard it to activate its effect (but it is discarded to your opponent’s Graveyard).

EXILED FORCE

Individual Card FAQs:
  • You cannot activate the effect of "Exiled Force" if it is the only monster on the field.

Netrep Q&As:
  • Q: If “Exiled Force” is Special Summoned to the field, will the controller still be able to activate its effect before their opponent can respond to the Special Summon?
  • A: Still has priority, as long as it is during a Main Phase 1 or 2 of the player who Special Summons it. Curtis Schultz, 12/08/2003
  • Q: Can you use “Exiled Force’s” effect before “Trap Hole” can activate?
  • A: “Trap Hole” will not be able to stop “Exiled Force” if the turn player activates the effect. If the turn played decides to decline on using the effect then you will be able to use “Trap Hole” on it. “Exiled Force” would not be able to use the effect at this time. Remember this would only happen if the turn player had decided to pass on using the “Exiled Force's” effect. Curtis Schultz, 12/10/2003
  • Q: Since “Exiled Force” can be summoned and tributed before the opponent can respond with something other than negating “Exiled Force,” can you chain “Torrential Tribute” to the effect of “Exiled Force?”
  • A: Yes you may. bishop, 12/15/03
  • Q: Can you chain “Book of Moon” to the effect of “Exiled Force?”
  • A: No, because when the effect of “Exiled Force” is activated, it is Tributed, therefore there is no monster on the field to use “Book of Moon” on. bishop, 12/07/03
  • Q: Can “Exiled Force” be the target of its own effect?
  • A: No. When you activate the effect of “Exiled Force” you offer it as a Tribute. It will no longer be on the field to target with its effect. Curtis Schultz, 01/17/2004
  • Q: Does “Exiled Force” have to be placed on the field prior to using his effect, or can you use his effect and send him directly to the Graveyard from your hand to activate his effect.
  • A: It states right on the card, ‘Offer face-up this card on your side of the field ...’ bishop, 01/22/04
  • Q: If “Exiled Force” is summoned to the field while there is a face-up “King Tiger Wanghu”, will the controller be able to activate the effect of “Exiled Force” before it is destroyed by the effect of “King Tiger Wanghu”?
  • A: This is similar to "Exiled Force" and "Mysterious Puppeteer." The effect of "King Tiger Wanghu" will activate automatically when "Exiled Force" is summoned. Due to this, "Exiled Force" will not be able to activate its effect. Curtis Schultz, 02/09/2004

EXODIA NECROSS

Individual Card FAQs:
  • "Exodia Necross" cannot be Normal Summoned or Set, and cannot be Special Summoned EXCEPT by the effect of "Contract with Exodia". So "Exodia Necross" cannot be Special Summoned with "Monster Reborn", etc., even if Special Summoned properly first.
  • Players can activate Spell & Trap Card effects that destroy monsters, but "Exodia Necross" will not be destroyed by them.
  • If a piece of Exodia is removed from the Graveyard while "Exodia Necross" is removed from play due to "Dimensionhole", "Exodia Necross" is destroyed when it returns to the field.
  • If your opponent takes control of your "Exodia Necross" and does not have all 5 pieces of Exodia in his/her Graveyard, "Exodia Necross" is destroyed if face-up.
  • While "Skill Drain" is active, "Exodia Necross"' ATK is returned to its original 1800 points. Even if "Skill Drain" then leaves play, "Exodia Necross" does no regain any ATK increases it had because of its effect, but it will begin to accumulate ATK points again.
  • While "Skill Drain" is active, "Exodia Necross" is not destroyed if Exodia pieces are removed from the Graveyard, but it will be destroyed if the effect of "Skill Drain" disappears.

Netrep Q&As:
  • Q: If “Exodia Necross” was successfully summoned and then destroyed, can it be Special Summoned from the Graveyard?
  • A: “Exodia Necross” can only be Special Summoned by the effect of "Contract with Exodia" and cannot be special summoned from the graveyard. Curtis Schultz, 12 /19/2003
  • Q: If “Exodia Necross” is face-up on the field when “Fiber Jar” is flipped, will “Exodia Necross” remain on the field or be returned to the Deck?
  • A: It would return to the owner's Deck. Curtis Schultz, 01/25/2004
  • Q: Can I use “Snatch Steal” on “Exodia Necross” if I don’t have all 5 pieces in my Graveyard?
  • A: Yes, but “Exodia Necross” would be destroyed if the player controlling it does not have all five pieces of Exodia in their own graveyard. bishop, 12/22/2003
  • Q: On “Exodia Necross” it says that it cannot be targeted by Spell Cards. If someone plays “Snatch Steal” on it wouldn't it be considered an illegal target? So it going to the opponent’s side of the field would not have taken place therefore “Exodia Necross” would not be destroyed.
  • A: No... ”Exodia Necross’” text says that "This card is not DESTROYED as a result of battle at any time or by the effects of Spell or Trap Cards." Exodia Necross is still affected by Spell and Trap cards, it just can't be destroyed by them. Curtis Schultz, 01/6/2004
  • Q: If “Skill Drain” is activated while the attack of “Exodia Necross” is increased by its own effect, what happens to the increase and does it continue counting Standby Phases?
  • A: The attack would return to 1800. The increase it had was due to its effect, which has been negated. And, it will not continue counting. Curtis Schultz, 12/16/2003
  • Q: If “Skill Drain” is active on the field, would the condition of having all 5 pieces of the Forbidden One in the Graveyard to keep “Exodia Necross” on the field also be negated?
  • A: "Exodia Necross'" effect would be negated by "Skill Drain." This includes the effect dealing with the pieces of Exodia existing in the controller's Graveyard. Curtis Schultz, 02/16/2004
  • Q: If “Exodia Necross” is attacked in face-down Defense Position, would there be a damage calculation if the Graveyard doesn’t have all 5 pieces?
  • A: After damage calculation, if the controller of "Exodia Necross" is missing any of the required pieces of Exodia from their Graveyard, the "Exodia Necross" is destroyed. Steve Okegawa, 03/08/04
  • Q: If your opponent activates a card that would remove an Exodia piece from the Graveyard, can you Chain “Book of Moon” on “Exodia Necross” in order to keep him from being destroyed?
  • A: Yes, "Exodia Necross" does not have its effects applied while it is face-down. Therefore, it can be saved by using "Book of Moon" when any of the parts of Exodia are removed from the Graveyard. Of course, if "Exodia Necross" is flipped face-up and all pieces of Exodia don't exist in the Graveyard, "Exodia Necross" will be immediately destroyed. Steve Okegawa, 03/05/04

EXODIA THE FORBIDDEN ONE

Individual Card FAQs:
  • If both players have all 5 of the cards listed on "Exodia the Forbidden One" in their hand at the same time, such as if both players start with all 5 of the cards in their opening hand, or if both players draw all 5 cards by the effect of "Card Destruction", the game is declared a DRAW.

Netrep Q&As:
  • Q: Can you declare an Exodia win in between steps of a chain?
  • A: Basically, you're asking if the Exodia win can be declared in-between steps of a Chain, right? If so, the answer is yes. Example: Player A activates “Confiscation.” In response, Player B chains by activating “Back-up Soldier.” Player B has 2 pieces of Exodia (including the head) in his/her hand, and the other 3 pieces of Exodia are in his/her Graveyard. The chain looks like this: Chain Link 1: Player A's “Confiscation” activated. Chain Link 2: Player B's “Back-up Soldier” activated. Assuming that no other cards are added to the chain, it will resolve like this: Chain Link 2 Resolution: Player B's “Back-up Soldier” resolves, and the remaining 3 pieces of Exodia are added to Player B's hand. Stop right there. All 5 pieces of Exodia are now in Player B's hand, and the win can be declared at that point, before Chain Link 1 gets the chance to resolve. The reasoning behind this is that an Exodia win CAN be declared during a Chain, after one effect resolves and before another begins. However, an Exodia win CANNOT be declared while an effect is still happening. An example is the infamous "Exodia/Graceful Charity" situation: You have 2 Exodia pieces in your hand along with “Graceful Charity” and nothing else. You play “Graceful Charity,” and draw the last 3 pieces of Exodia. However, the win CANNOT be declared, as you must fully resolve the current effect first. However, that requires you to discard 2 cards in your hand, so the Exodia win will not happen. Steve Okegawa, 12/06/2003
  • Q: If the last piece of “Exodia the Forbidden One” is drawn from the Deck and the opponent activates “Drop Off”, will the player still receive the automatic win?
  • A: If a player draws the last piece of Exodia, that player wins before the effect of "Drop Off" resolves. Curtis Schultz, 01/25/2004
5 Comments
Carrot_Patch
1/15/2021 09:50:51 pm

I have a question about the rulings of “D.D. Survivor” I’m hoping you guys can assist with.

It’s effect: “During the End Phase, if this card was banished while face-up, on your side of the field, this turn: Special Summon this banished card. This effect can only activate once per turn.”

On this page it doesn’t mention anything about it, but I had an argument with someone today on Dueling Book (of course no judges were online at the time) on whether or not D.D. Survivor’s effect will activate if it is attacked and destroyed while set in face-down defense position. (Assuming a card like “Banisher of the Light” is face-up on the field and it’s effect is not being negated)

On one hand, the card is indeed facedown when targeted for an attack, so I can see why one would think that it is not face-up when destroyed.

But, following the flow of the damage step, it should be flipped face-up before any damage calculation or destruction applies.

Example: there is a similar (albeit slightly newer) card “Poison Draw Frog” that has the effect: “When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.”

That card has a stipulation written out in the effect that prevents it from activating if attacked while face-down, which I take to mean that normally an attacked set monster would be considered face-up when/if destroyed by battle in this manner.

Another point toward this would be the rulings around Tsukuyomi effect activating when attacked while face-down.

Since Tsukuyomi’s effect only activates if it is summoned OR flipped face-up, the fact that it activates means that it was indeed flipped face-up while on the field if it was attacked while set in defense position.

Sorry for the long winded post, but would really love some insight on this.

Thanks for all the effort you all put into everything - Go Goat Format!

Reply
VanillaMigs
1/18/2021 01:01:09 pm

According to the yugi-wikia:

If "Macro Cosmos" is active on the field and a face-down "D.D. Survivor" on your side of the field is destroyed battle, its effect will not activate. "D.D. Survivor" needs to be face-up when it is selected as an attack target in order for its effect to activate. (Similar to "Poison Draw Frog".)

I would think that D.D Survivor would not get his effect during the damage step. Effects that can be activated after damage calculation are ones that specify after damage calculation like Wall of Illusion, when your opponent takes damage like Don Zaloog, and flip effects. I think tsukuyomi's effect would falls under flip effect so that's why it is an exception.

No other effects can he activated after damage calculation and the monster is destroyed. That's why D.D survivor wouldn't have a chance to meet his condition since his effect can't be activated after damage calculation.

Reply
Carrot_Patch
1/18/2021 01:30:18 pm

Thank's for the reply, but the thing about D.D. Survivor is that his effect activates in the end phase of the turn he is banished (not the damage step) so I'm not sure that the rulings around damage calculation/step should apply?

VanillaMigs
1/18/2021 06:34:41 pm

But his condition for effect is not met since he's initially face down when he's attacked. He's only flipped face up for damage calculation and only certain effects that can be activated during damage calculation like atk/def modifiers and continuous effects.

His condition "If this card is banished while face up" can't be met during damage calculation since certain effects are restricted during this step, which is why I think the ruling says it must be face up in order for its effect to activate.

Reply
Mike link
3/6/2023 11:40:41 pm

Is Dark Master Zorc once per turn in goat format? Why or why not?It's an activated effect with no "once per turn" It didn't received the "once per turn" clause until Legendary Collection 3: Yugi's World.

Reply



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