As a Goat Control player, you cannot rely on achieving a high winrate by winning control mirrors alone. Anti-Meta Warriors, as popularized by Yu-Gi-Oh! players like Calvin Tahan and spankthemonkey, will not be leaving the meta anytime soon and is built to attack Goat Control specifically. One of our most important tools in this matchup will be the sidedeck, which is the focus of this article.
It's been awhile since we've done an episode of Talking Goats. Tomorrow will feature ACP and Skully, and they will be discussing GoatFormat.com's biggest initiative for 2019. No spoilers on what that is! You'll want to make sure that you see this one live at twitch.tv/GoatFormat, tomorrow (3/24/2019) at 10 AM EST. We'll be taking questions from the chat as we go.
Yu-Gi-Oh!'s Goat Format has a lot of minor deckbuilding decisions that are seemingly inconsequential but can make a substancial difference in terms of a player's long-term winrate. While the consensus current format deckbuilding theory dictates that one should play three of all the good cards in order to maximize the chances of seeing them quickly, that rule of thumb does not apply especially well to Goat Format. Why? The fact that Goat Format games can last 20 turns rather than a few changes things a lot. This can be confusing to less experienced players in the format. Playing 3 copies of a flip effect monster in Goat Format presents a significant risk: Nobleman of Crossout.
Last week, our Discord users debated this topic: What is Goat Control's worst/hardest matchup? Assume that all players are competent and have fairly standard maindeck and sidedeck choices. For your convenience, we've given you a summary all of the impassioned arguments that our Discord users made below.
Author's Note: My article titled "Who's Winning?" was originally posted to The Game Academy's article hub (now defunct) in 2010. It became one of the most praised pieces of my article writing career for the way that it illuminated the both the most basic fundamentals of the game as well as the factors that should be used to evaluate a gamestate. This article has been given some contextual updates from its original form to reflect the Goat Format metagame.