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Author's Note: The format of this deck guide is a bit different from the others due to how under-explored burn is at this time. This deck guide may be updated later.
What is Burn?
In Yu-Gi-Oh!'s Goat Format, Burn is simply any deck that wins via effect damage rather than attacking. It does this by using cards like Des Koala, Stealth Bird, Tremendous Fire, Secret Barrel, Ojama Trio, Just Desserts, Nightmare Wheel, Ring of Destruction, Magic Cylinder, and Ceasefire. The specific burn cards that are used depend on that deck's specific strategy.
Burn Strategy
At a high level, all Burn decks have the same strategy: to stop their opponent in their tracks and kill them with a flurry of burn (effect damage) cards. However, Burn as a whole has a variety of different sub-strategies that take the deck in different directions.
Drain Lockdown Burn shuts the opponent out with Skill Drain and Wall of Revealing Light protected by Solemn Judgment and Fake Trap. It eventually kills the opponent with some combination of Nightmare Wheel, Secret Barrel, and Just Desserts. Thousand-Eyes Burn is a Burn deck that hedges its bets by being very similar to Goat Control. It uses the classic Scapegoat+Metamorphosis combo to lock up the field and then can kill the opponent with Wave-Motion Cannon and Des Koala. Speed Burn plays cards like Tremendous Fire, Meteor of Destruction, and Dark Room of Nightmare along with some of the other standard Burn choices in order to kill the opponent very quickly, sometimes as early as turn 3. Burn Core Interactions
Although not included in all burn decks, one of the most common interactions in a Burn deck is synergy involving Ojama Trio with Secret Barrel or Just Desserts. Ojama Trio makes each Secret Barrel do an extra 600 damage and each Just Desserts do an extra 1500 damage. Burn's fastest kills usually involve Ojama Trio with multiple Just Desserts.
Another common interaction is many spell/trap cards backed up by Solemn Judgment or Fake Trap. This provides you with the stabilization needed to survive Heavy Storm. Stall cards are also typically paired with Burn. Using Level Limit Area - B or Gravity Bind, you can prevent the opponent from really doing anything. Then you can just sit there, let them draw and summon more cards, making your Just Desserts, Secret Barrels, and Des Koalas deal more damage. Burn Example Decklists
Drain Lockdown Burn: https://www.duelingbook.com/deck?id=2846301
Speed Burn: https://www.duelingbook.com/deck?id=2846507 Strengths and Weaknesses of Burn
Regardless of the variant that you use, all Burn decks have the same strength and weaknesses: Their viability is largely dependent on the metagame. If players are focusing on beating decks like Goat Control and chaos variants, it might be a good day to bring Burn. However, if everyone is packing their sidedeck with cards like Jinzo, Royal Decree, Giant Trunade, Wave-Motion Cannon, Mobius the Frost Monarch, and Chiron the Mage, Burn is going to struggle. Burn can be the definition of a high risk, high reward deck.
In particular, Burn has a hard time dealing with Reasoning Gate Combo. It plays Jinzo, which can be found quickly with Reasoning and Monster Gate, and it also usually plays multiple copies of Giant Trunade. In addition, the deck can setup a game shot out of nowhere. However, Burn usually has a good time against Thunder Dragon Chaos and Chaos Control, which are slow and do not play Jinzo or Dust Tornado in the maindeck. Common Misconceptions About Burn
In the 2005 Goat Format, people had the tendency to pack their sidedeck with effect damage and lifegain cards like Des Koala, Cannon Soldier, Wave-Motion Cannon, Poison of the Old Man, Ceasefire, and Magic Cylinder. When some people look back at 2005 top decklists and see these cards, the assumption is that they were sidedecked to beat Burn decks. In reality, they were sidedecked because rounds were limited to 40 minutes, and matches would often end in time. These cards all happened to be a guaranteed source of damage in time while also as being good against Burn.
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Are you interested in winning in Goat Format with combo or alt-win decks? Check out these other deck guides:
Do you have any questions about Burn or want to share your own Burn decklist? We’d love to hear from you in the comments. Want expert help to construct your own Burn deck? Then join our Discord server.
What is Chaos Recruiter?
Chaos Recruiter is a Yu-Gi-Oh! Goat Format deck distinguished by its 3-4 chaos monsters (1 Black Luster Soldier - Envoy of the Beginning and Chaos Sorcerer) and 5-6 "recruiter monsters" (Mystic Tomato and Shining Angel). It plays Sangan, Newdoria, D.D. Warrior Lady, or others to search with these recruiter monsters.
Chaos Recruiter Strategy
Chaos Recruiter is an aggressive deck that seeks to pressure its opponent with recruiter monsters and then later take over the game with its chaos monsters. It has a very consistent early game and does well in topdecking wars. The deck's gameplan is to start off strong to get in damage, make 1-for-1 trades, and then pull ahead further with a chaos monster. It plays quite differently from other chaos decks in Goat Format due to its aggression.
Chaos Recruiter Core Interactions
Chaos Recruiter's most important interaction is to use Mystic Tomato and Shining Angel to fill up the graveyard with light and dark monsters. You can do this by waiting for them to be attacked or just ramming them into your opponent's monster yourself. You'll then have a fully stocked graveyard to summon your Chaos Sorcerers.
Chaos Recruiter is also known for its Creature Swap combos. Creature Swap can be used to give the opponent a recruiter monster, which can then be triggered after it's destroyed in battle. Creature Swap can also be used with Asura Priest, which will return to your hand in the end phase. Creature Swap is also great for stealing opposing chaos monsters, because it can just banish whatever monster you give them. Chaos Recruiter Deck Skeleton
1 Black Luster Soldier - Envoy of the Beginning
2 Chaos Sorcerer 2 Mystic Tomato 1 Newdoria 1 Sangan 1 Breaker the Magical Warrior 2 Shining Angel 1 D.D. Warrior Lady 1 Pot of Greed 1 Graceful Charity 1 Delinquent Duo 1 Heavy Storm 1 Mystical Space Typhoon 1 Snatch Steal 2 Nobleman of Crossout 2 Creature Swap 1 Mirror Force 1 Torrential Tribute 1 Ring of Destruction Chaos Recruiter Example Decklists
Chaos Recruiter with Dustshoots: https://www.duelingbook.com/deck?id=2845546
Chaos Recruiter with Returns: https://www.duelingbook.com/deck?id=2845790 Strengths and Weaknesses of Chaos Recruiter
Chaos Recruiter has a straightforward gameplan that is pretty easy to play: attack with monsters, summon Chaos Sorcerer. This makes it a good starting choice for newer players to Goat Format as well as people who just prefer to be more aggressive. Like other aggressive decks in the format, it has the ability to take advantage of slow starts from the format's control decks, which is always valuable.
Chaos Recruiter's biggest weakness is that it has trouble dealing with walls such as Gravekeeper's Spy and Legendary Jujitsu Master. These are both fairly common sidedeck cards. If the opponent plays defensive monsters all game, Chaos Recruiter won't be able to get its recruiter monsters in the graveyard for Chaos Sorcerer. However, this can be potentially mitigated by using Creature Swap to steal these walls and give the opponent a recruiter monster. Unlike some of the other chaos decks in the format, Chaos Recruiter can't effectively take advantage of the power cards Card Destruction and Metamorphosis. However, it can make up for this by playing Return from the Different Dimension in order to get an edge in chaos mirrors. If you expect to see a lot of opposing chaos decks, Return can be a good meta call. Common Misconceptions About Chaos Recruiter
Chaos Recruiter is sometimes confused with a different deck, Angel Chaos Control. While both decks typically play 3 copies of Shining Angel, they use entirely different strategies. Chaos Recruiter prefers to be aggressive with its recruiter monsters and Creature Swap, whereas Angel Chaos prefers to be controlling with cards like Metamorphosis. Both decks are viable choices in Goat Format.
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Do you want to play a chaos deck but aren't sure which one? We have deck guides to other chaos decks too!
Here are some articles that will help you play Chaos Recruiter:
Do you have any questions about Chaos Recruiter or want to share your own Chaos Recruiter decklist? We’d love to hear from you in the comments. Want expert help to construct your own Chaos Recruiter deck? Then join our Discord server.
What is Empty Jar?
Empty Jar is a Yu-Gi-Oh! Goat Format combo deck that wins via deckout. It does this through its 1 Cyber Jar, 1 Morphing Jar, 3 Book of Moon, 3 Book of Taiyou, 3 The Shallow Grave, 1 Card Destruction, and 1-2 Serial Spell.
Empty Jar Strategy
Empty Jar is the notorious “mill deck” of the format, securing its wins by forcing the opponent through whatever means necessary to draw from an empty deck and therefore to lose the game. The Empty Jar player abuses the flip effects of Cyber Jar and Morphing Jar. Specifically, it does so by using Book of Taiyou in combination with The Shallow Grave or Book of Moon to repeatedly trigger Cyber Jar or Morphing Jar several times in a single turn. Empty Jar is a high-synergy, spell-heavy combo deck that will seek to avoid damage until it has one of its Jar combos, which could be as early as turn 1 or as late as turn 10.
Empty Jar Core Interactions
Empty Jar's key interaction is to use either Cyber Jar with Book of Taiyou and The Shallow Grave or Morphing Jar with Book of Taiyou and Book of Moon. Either of the combo pieces can be added back to the hand with Spell Reproduction or put on top of the deck with A Feather of the Phoenix. This interaction allows you to repeatedly draw 5 cards at the cost of only 2-4 cards, netting your more combo pieces and continuing the engine.
The Jar combos cause the opponent to draw cards as well, with Cyber Jar's effect causing the opponent's hand size to grow larger and larger. This sets up perfectly for the finishing combo of Card Destruction + Serial Spell, which will cause the opponent to draw 20 cards or more, ending the game in deckout. Additionally, you will not be at risk at decking yourself out as well, since Serial Spell discards your entire hand as a cost. Empty Jar Deck Skeleton
1 Morphing Jar
1 Cyber Jar 1 Sangan 1 Pot of Greed 1 Graceful Charity 1 Card Destruction 1 Serial Spell 2 Upstart Goblin 3 Spell Reproduction 3 Reload 3 Book of Taiyou 3 Book of Moon 3 The Shallow Grave Empty Jar Example Decklists
Standard Empty Jar: https://www.duelingbook.com/deck?id=2833549
Empty Jar with Goats+Meta: https://www.duelingbook.com/deck?id=2833575 Strengths and Weaknesses of Empty Jar
Of the alternate win condition decks in the format, Empty Jar is one of the hardest ones to disrupt. The only commonly maindecked cards in the format that has stop its combo cold are Solemn Judgment, Raigeki Break, Phoenix Wing Wind Blast, Compulsory Evacuation Device, or Metamorphosis into Dark Balter the Terrible. Because there are so few ways to interact with the deck and the most popular decks are not very aggressive, Empty Jar will win the first game a high percentage of the time. If the opponent is not specifically siding for the deck, winning games 2 and 3 against a deck like Goat Control should be a piece of cake as well.
Empty Jar can struggle against many of the aggressive decks in the format, like Anti-Meta Warriors, due to their Solemn Judgments and hand disruption effects A slow hand is fine against Goat Control, but it is not fine when your opponent is summoning a beatstick every turn. Playing against Flip Control can also be frustrating sometimes due to how the deck can repeatedly recycle Solemn Judgment with Mask of Darkness. Common Misconceptions About Empty Jar
Neko Mane King is a crucial sidedeck card against Empty Jar, but it is often woefully misunderstood. Generally speaking, it is the best single effect to shut down an Empty Jar combo, as it ends the turn immediately when discarded by a Morphing Jar or destroyed by a Cyber Jar. However, the Empty Jar player will always be looking to sidedeck counters to Neko Mane King; the most notable of these are Prohibition and Mind Control. When used correctly, each of these cards can be used to nullify Neko Mane King’s trigger effect, either by putting it on the Jar player’s side of the field for a Cyber Jar activation or by Prohibiting its effect from ever activating in the first place. This can make in-hand Neko Mane Kings more of a liability than an asset against the Jar player, leading to situations where a control player can be paradoxically punished for having too many Neko Mane Kings and not enough of other cards. Aggressive decks like Anti-Meta Warriors usually do not need to side Neko Mane King at all.
Empty Jar is sometimes classified as a first turn kill (FTK) deck, but in most matchups, the deck enjoys a remarkably lax amount of time in setting up its combo. Thus, a prudent Empty Jar player rarely goes for the FTK at all, instead opting to use the first few turns to ensure an extended combo. You might also like...
Are you interested in winning in Goat Format with combo or alt-win decks? Check out these other deck guides:
Here is a tournament report from a high-finishing Empty Jar player:
Do you have any questions about Empty Jar or want to share your own Empty Jar decklist? We’d love to hear from you in the comments. Want expert help to construct your own Empty Jar deck? Then join our Discord server.
What is Goat Control?
Goat Control is a Yu-Gi-Oh! Goat Format deck distinguished by its 2-3 Scapegoat, 2-3 Metamorphosis, 2 Tsukuyomi, 1-3 Airknight Parshath (but usually 2), and the presence of many powerful 1-ofs that some other decks don't play: Tribe Infecting Virus, Morphing Jar, and Premature Burial/Call of the Haunted.
Goat Control Strategy
Of the popular decks in the format, Goat Control’s strategy is the least linear. It can take on one of many different roles depending on the matchup, the gamestate, and the cards in its hand. Goat Control is unique in its ability to accumulate card advantage, attack for big chunks of damage, and also make sudden comebacks off the back of its power cards. Goat Control has a better late game than most other decks in the format; it just needs to get there by dealing with the opponent’s threats in the early game.
Goat Control Core Interactions
Unsurprisingly, Scapegoat is a key component of Goat Control’s strategy. It can be used to avoid taking too much damage or serve as a level 1 monster for Metamorphosis. Goat Control often features Creature Swap in the sidedeck, sometimes in the maindeck, which is also a powerful synergy with Scapegoat.
Tsukuyomi is a staple 2-of in modern Goat Control decklists. It can be used to reset Thousand-Eyes Restrict and suck up a new monster each turn or reuse one of the deck’s many flip effects. It can also deal with key threats like Blade Knight or an opposing Thousand-Eyes Restrict. Goat Control is unique in its incorporation of Airknight Parshath as a key element of its strategy. In many ways, the deck is built around it. Goat Control’s Dust Tornadoes make it easier for Airknight Parshath to get in for damage. Premature Burial and Call of the Haunted are mostly used for special summoning it from the graveyard. Thousand-Eyes Restrict is also commonly tributed for Airknight Parshath in order to remove its lock from the field and start attacking your opponent. If Airknight Parshath is not dealt with quickly, Goat Control will take over the game with it. Goat Control Deck Skeleton
1 Black Luster Soldier - Envoy of the Beginning
1 Airknight Parshath 2 Tsukuyomi 1 Breaker the Magical Warrior 1 Sangan 1 Sinister Serpent 2 Magician of Faith 2 Book of Moon 2 Nobleman of Crossout 2 Scapegoat 2 Metamorphosis 1 Pot of Greed 1 Graceful Charity 1 Delinquent Duo 1 Snatch Steal 1 Premature Burial 1 Heavy Storm 1 Mystical Space Typhoon 1 Mirror Force 1 Torrential Tribute 1 Ring of Destruction 1 Call of the Haunted Goat Control Example Decklists
Standard Goat Control: https://www.duelingbook.com/deck?id=2827282
Spy/Airknight Goat Control: https://www.duelingbook.com/deck?id=2827331 Strengths and Weaknesses of Goat Control
Goat Control’s biggest strength is that it’s the Swiss Army knife of the format. It has a wide array of options both in the maindeck and the sidedeck. It can be fine-tuned towards any particular metagame, which is why Goat Control has seen substantial revisions as the years have passed by. Goat Control doesn’t have any unwinnable matchups, nor does it have any blowout matchups. Goat Control’s results are less dependent upon the posture of the metagame and more founded upon the knowledge of Goat Control’s pilot.
Both a strength and a weakness of Goat Control is how difficult it is to play the deck without misplaying. On one hand, it takes more time to become proficient with Goat Control than the various chaos decks of the format, which makes some newer players shy away from Goat Control. On the other hand, the deck has a very high skill cap, with the most dedicated Goat Control players having exceptionally consistent results. Arguably, the biggest weakness of Goat Control in the modern era is its popularity. More and more players are focusing on beating Goat Control specifically and exploiting the deck with gimmicks that it is not naturally built to handle. King Tiger Wanghu is seeing more play than it used to, which stops many of Goat Control’s most important synergies. Combo decks like Empty Jar and Reasoning Gate Combo take advantage of the deck’s passiveness by setting up one-turn kills within the first few turns of the game without much trouble. However, Goat Control can mitigate these weaknesses with a well-constructed sidedeck. Common Misconceptions About Goat Control
The name “Goat Format” is sometimes taken to imply that Goat Control is the only good deck in the format. It is still the most popular deck, but it sees much less play than it used to. Goat Format certainly has some interesting history in this regard. When the revival era started in 2012, nearly everyone played Goat Control, but as the years have passed by, players have discovered more and more viable alternatives. Originally perceived to be a “mirror match format,” Goat Format has instead blossomed into a remarkably diverse and balanced format.
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Need a fusion deck for Goat Control? Check out Fusions in Goat Format.
Goat Control needs to get maximum value out of its power cards in order to win. Read about how to do that at Introduction to Goat Format Power Cards: Part 1 and Part 2. What you like to learn about Goat Control from watching others? Check out these duel reviews:
If you're worried about Goat Control's harder matchups, we recommend reading What is Goat Control's Worst Matchup? and Goat Control vs Anti-Meta Warriors Sidedeck Strategy. Do you have any questions about Goat Control or want to share your own Goat Control decklist? We’d love to hear from you in the comments. Want expert help to construct your own Goat Control deck? Then join our Discord server.
What is Flip Control?
Flip Control (also known as “Flip Flop” or “Tsukuyomi Lock”) is a Yu-Gi-Oh! Goat Format deck distinguished by its 3 copies of Tsukuyomi, which it uses with several flip effect monsters, including but not limited to 2-3 Mask of Darkness, 2-3 Dekoichi the Battlechanted Locomotive, and 2 Magician of Faith. It also plays a heavy trap lineup with 3 Solemn Judgments to protect its monsters and to add back to the hand with Mask of Darkness.
Flip Control Strategy
Flip Control is arguably the most passive deck in the entire Goat Format. It seeks to set monsters, back them up with set traps, and then repeatedly activate flip effects via Tsukuyomi. After accumulating enough card advantage, it will either peck the opponent to death with cards like Dekoichi, the Battlechanted Locomotive and Mask of Darkness, or play a Black Luster Soldier - Envoy of the Beginning backed by Solemn Judgment, Book of Moon, or Compulsory Evacuation Device.
Flip Control Core Interactions
Flip Control’s one and only key interaction is any flip effect monster + Tsukuyomi. This leads to a +1 in card advantage on each turn that the combo goes unanswered, which can get out of hand quickly. Tsukuyomi + Mask of Darkness can setup soft locks by repeatedly getting Solemn Judgment back from the graveyard to negate whatever your opponent throws at you. If you have Time Seal in your graveyard, you can instead lock your opponent out of a draw phase every turn, much like the Yata-Garasu decks from the old days. Mask of Darkness and Magician of Faith are also good for just reusing power cards such as Mirror Force or Pot of Greed.
Flip Control Deck Skeleton
3 Tsukuyomi
2 Mask of Darkness 2 Dekoichi, the Battlechanted Locomotive 2 Magician of Faith 1 Sangan 1 Breaker the Magical Warrior 1 Sinister Serpent 1 Pot of Greed 1 Graceful Charity 1 Delinquent Duo 2 Nobleman of Crossout 2 Book of Moon 1 Snatch Steal 1 Mirror Force 1 Torrential Tribute 1 Ring of Destruction 3 Solemn Judgment 2 Sakuretsu Armor Flip Control Example Decklists
Standard Flip Control: https://www.duelingbook.com/deck?id=2819149
Strengths and Weaknesses of Flip Control
Flip Control has the tendency to be very annoying for chaos decks to deal with because of the fact that Chaos Sorcerer can only banish face-up monsters. Flip Control does even better against Chaos Control in particular, which plays 3 Metamorphosis without a way to tribute the Thousand-Eyes Restrict. Just Solemn Judgment their key threats and cruise to a win off of your Tsukuyomi combos.
Flip Control has a hard time dealing with Royal Decree due to its heavy trap lineup. This is a notable weakness due to the fact that Royal Decree is one of the more common sidedeck cards in the format. This can be mitigated by sidedecking Mobius the Frost Monarch, but that requires some setup. Otherwise, you’ll just have to hope to catch their Royal Decree with Solemn Judgment. Solemn Judgment can put a Flip Control player in some awkward situations, which is arguably a weakness of the deck. You have to be careful about how you use them, as there are a few decks in the format that can bait one out and then easily finish off the rest of your lifepoints afterwards. These decks include Reasoning Gate Combo, Burn, and Anti-Meta Warriors. However, none of these matchups are unwinnable by any means. Common Misconceptions About Flip Control
A completely different deck featuring cards that can flip themselves facedown (Des Lacooda, Swarm of Scarabs, etc.) is also sometimes mistakenly called Flip Control. We will refer to this deck by its more common name, “PACMAN.” PACMAN did not make our first usage-based tier list, but it may begin to see enough play to make a future one. In the past year or so, Flip Control has seen more play than PACMAN, but there’s some evidence to indicate that this trend may be reversing. We intend to keep a watchful eye on it.
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If you're building a Flip Control deck, you want want to consider an important question: Can I Play 3 of a Flip?
Do you have any questions about Flip Control or want to share your own Flip Control decklist? We’d love to hear from you in the comments. Want expert help to construct your own Flip Control deck? Then join our Discord server.
What is Reasoning Gate Combo?
Reasoning Gate Combo (also sometimes known as "Reasoning Gate Turbo" or "H.A.M.") is a Yu-Gi-Oh! Goat Format deck distinguished by 3 copies of Reasoning and 3 copies of Monster Gate to special summon powerful monsters like 2-3 Sacred Crane, 1 Jinzo, and 1 Dark Magician of Chaos from the deck. These monsters are light and dark attributed in order to support 3 Chaos Sorcerer and 1 Black Luster Soldier - Envoy of the Beginning. While the deck can win purely off the advantage from powerful tribute monsters or quick access to chaos monsters, the deck also runs 2-3 Dimension Fusion as a finisher, with Heavy Storm or Giant Trunade to clear all spells/traps before the big kill.
Reasoning Gate Combo Strategy
Reasoning Gate Combo is a high-synergy combo deck that plays a passive early game until it can build a big board with Reasonings and Monster Gates. These cards put plenty of lights and darks in the grave for the deck’s chaos monsters. Then you can bring back your entire banished zone with Dimension Fusion. This allows the Reasoning Gate Combo to establish an overwhelming field advantage, if not win the game outright.
Reasoning Gate Combo Core Interactions
Both Reasoning and Monster Gate will mill several cards from the deck to the graveyard until they find a monster that can be normal summoned. They will either find a game-changing monster like Dark Magician of Chaos or Jinzo, or they will find a Sacred Crane for a light and a card draw. Going through the deck rapidly allows Reasoning Gate Combo to summon its chaos monsters much faster than most decks, and a full graveyard provides more spell targets for Dark Magician of Chaos. To maximize the effect of Reasoning and Monster Gate, the deck plays only a few monsters, each with different levels to make Reasoning difficult to guess correctly.
Like many decks in Goat Format, Scapegoat can play a very integral part in Reasoning Gate Combo’s strategy with 3 copies of Scapegoat and usually 3 copies of Metamorphosis. Scapegoat is great for stalling the game until the deck has enough combo pieces to go off. More importantly however, the Scapegoat tokens can be used as tribute for Monster Gate, so Scapegoat itself is arguably a key combo piece for the deck. Reasoning Gate Combo will seek to combine Heavy Storm or Giant Trunade (and, in some decklists, Byser Shock) with Dimension Fusion to set up a one-turn kill. Dimension Fusion is the deck’s big finisher, and it interacts well with the deck’s chaos monsters as well as Dark Magician of Chaos. Dark Magician of Chaos can easily bring back several spells in one game (often including the Dimension Fusion itself) by using Dimension Fusion to bring it back from the banished zone. Banishing Dark Magician of Chaos via tribute for Monster Gate in order to bring it back with Dimension Fusion is quite common. Reasoning Gate Combo Deck Skeleton
1 Dark Magician of Chaos
1 Black Luster Soldier - Envoy of the Beginning 3 Chaos Sorcerer 1 Jinzo 2 Sacred Crane 3 Monster Gate 3 Reasoning 3 Dimension Fusion 1 Pot of Greed 1 Graceful Charity 1 Heavy Storm 1 Giant Trunade 1 Premature Burial Reasoning Gate Combo Example Decklists
Standard Reasoning Gate Combo: https://www.duelingbook.com/deck?id=3350010
Reasoning Gate Dedicated OTK: https://www.duelingbook.com/deck?id=2813757 Strengths and Weaknesses of Reasoning Gate Combo
Reasoning Gate Combo is the definition of a high variance deck with high risk and high reward, though you can lower variance through deck building choices. It has potential to have complete blowout wins with a good hand, without giving the opponent a chance for counter-play. However, the deck’s biggest weakness is its potential to have unplayable hands. It relies on cheating out huge monsters with Reasoning and Monster Gate which forces the deck to run a low amount monster count, many of which are often unplayable when drawn early. Your hand can be clogged with tribute monsters, chaos monsters without any lights and darks in grave, Dimension Fusion, Monster Gate or Metamorphosis without a target, and so on.
Reasoning Gate Combo has a surprisingly good matchup against the most popular deck in the format, Goat Control. Reasoning Combo is great at taking advantage of Goat Control’s slow starts by overwhelming them with early Airknight Parshaths. It cannot do anything to stop Dimension Fusion, which should be easy to kill off of as long as you watch out for Scapegoat. Goat Control plays a variety of cards that are on average very poor against Reasoning Gate Combo, such as Nobleman of Crossout and spell/trap removal like Dust Tornado and Heavy Storm. Playing against Chaos Control can be difficult due to the fact that it plays fewer dead cards than Goat Control and has more ways to deal with your threats. The presence of the opposing chaos monsters can also make your Dimension Fusions a little worse, as you’ll be bringing back their monsters too. The fact that Chaos Control has one of the best early games in the format can make it a bit harder for Reasoning Gate Combo to overwhelm them in the first turns of the game. Common Misconceptions About Reasoning Gate Combo
Many players believe Reasoning Gate players play the deck because they are not skillful enough to pilot more difficult control decks. It is true to an extent that the deck can allow players with a lower technical skill set to steal games from more skillful players. However, some players use this deck because they like to special summon a lot of boss monsters and prefer faster games. Other players use this deck as a metagame pick since players may not be familiar with the deck, and are not likely to have sideboard slots tailored for the match up. Players may bring the deck to a long tournament with many rounds to lower the risk of misplaying in later rounds due to fatigue. The deck is a fun and powerful deck with high variance which players bring for a variety of reasons.
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Are you interested in winning in Goat Format with combo or alt-win decks? Check out these other deck guides:
Do you have any questions about Reasoning Gate Combo or want to share your own Reasoning Gate Combo decklist? We’d love to hear from you in the comments. Want expert help to construct your own Reasoning Gate Combo deck? Then join our Discord server.
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